# Voice for online games

**URL:** https://qa.fmod.com/t/voice-for-online-games/14307
**Category:** FMOD Studio
**Created:** [January 17, 2019, 12:02am UTC](https://qa.fmod.com/t/voice-for-online-games/14307 "2019-01-17T00:02:41Z")
**Posts on this page:** 2
**Page:** 1

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### Author: ![haoxianzizi](https://avatars.discourse-cdn.com/v4/letter/h/dfb087/32.png) [@haoxianzizi](https://qa.fmod.com/u/haoxianzizi)
#### Post date: [January 17, 2019, 12:02am UTC](https://qa.fmod.com/t/voice-for-online-games/14307/1 "2019-01-17T00:02:41Z")

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In an MMORPG, how do you record a player’s voice and send it to the chat bar for other players to listen to?

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### Author: ![richard\_simms](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/richard_simms/32/261_2.png) [@richard\_simms](https://qa.fmod.com/u/richard_simms)
#### Post date: [January 18, 2019, 2:53pm UTC](https://qa.fmod.com/t/voice-for-online-games/14307/2 "2019-01-18T14:53:38Z")

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Hi,

You can use System::recordStart and System::recordStop to record some audio into an FMOD sound and then use a custom DSP to save it as an audio file to place on the server for all players to listen to.

This is a lot more complicated than can fit into a Q&A answer, so I would recommend downloading the FMOD Studio API and checking out the lowlevel output\_mp3.cpp and record.cpp examples.

Thanks,  
Richard
