# Voice recorder records insanely accelerated voice

**URL:** <https://qa.fmod.com/t/voice-recorder-records-insanely-accelerated-voice/21090>\
**Category:** Unity\
**Tags:** unity, csharp\
**Created:** [January 12, 2024, 1:02pm UTC](https://qa.fmod.com/t/voice-recorder-records-insanely-accelerated-voice/21090 "2024-01-12T13:02:11Z")\
**Posts on this page:** 1\
**Showing post:** 3

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**Author:** ![hardsmoke](https://avatars.discourse-cdn.com/v4/letter/h/e9a140/32.png) [@hardsmoke](https://qa.fmod.com/u/hardsmoke)\
**Post date:** [January 18, 2024, 4:46am UTC](https://qa.fmod.com/t/voice-recorder-records-insanely-accelerated-voice/21090/3 "2024-01-18T04:46:53Z")

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I can’t say exactly what type of these problems I have because the sound is very much accelerated and difficult to recognize, but it seems to me that in addition to the acceleration, some parts of the sound are missing.

Actually I already solved my problem just by using sound.lock/unlock instead of DSP\_READ\_CALLBACK

Thanks for the answer

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