# Voices Active (Self/Total) limited to 32

**URL:** <https://qa.fmod.com/t/voices-active-self-total-limited-to-32/17826>\
**Category:** FMOD Studio\
**Created:** [October 21, 2021, 8:30am UTC](https://qa.fmod.com/t/voices-active-self-total-limited-to-32/17826 "2021-10-21T08:30:42Z")\
**Posts on this page:** 5\
**Page:** 1

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**Author:** ![michaelklier1](https://avatars.discourse-cdn.com/v4/letter/m/839c29/32.png) [@michaelklier1](https://qa.fmod.com/u/michaelklier1)\
**Post date:** [October 21, 2021, 8:30am UTC](https://qa.fmod.com/t/voices-active-self-total-limited-to-32/17826/1 "2021-10-21T08:30:42Z")

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Hi,

![image](https://canada1.discourse-cdn.com/flex036/uploads/fmod/original/2X/f/f3bc0ce477284fed11d56aad5b8b9c18a2db2a70.png).

I’m working on a project where we’re hitting this 32 active voice limit which I’m not exactly sure where it’s coming from. The game is being made with a custom game engine, I’m not involved in the integration side of things and don’t have access to the source code to have a look.

My question: are these 32 hardware limited or should it be possible to exceed that number of active voices. We’re using Vorbis compression if that makes any difference.

Thanks in advance for any pointers I could forward to the programmer who’s responsible for the SDK integration.

Michael

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**Author:** ![alexzzen](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/alexzzen/32/6825_2.png) [@alexzzen](https://qa.fmod.com/u/alexzzen)\
**Post date:** [October 21, 2021, 9:25am UTC](https://qa.fmod.com/t/voices-active-self-total-limited-to-32/17826/2 "2021-10-21T09:25:36Z")

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Try calling [System::setAdvancedSettings](https://fmod.com/resources/documentation-api?version=2.00&page=core-api-system.html#system_setadvancedsettings) and set the  
maxVorbisCodecs member of [FMOD\_ADVANCEDSETTINGS](https://fmod.com/resources/documentation-api?version=2.00&page=core-api-system.html#fmod_advancedsettings) to a value greater than 32 before initialising the Studio System.

Default value for max software channels should be 64, but I think it’s handled differently for compressed samples. [System::setSoftwareChannels](https://fmod.com/resources/documentation-api?version=2.00&page=core-api-system.html#system_setsoftwarechannels) to also increase the max value.

Does this work?

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<div class="post-metadata">

**Author:** ![michaelklier1](https://avatars.discourse-cdn.com/v4/letter/m/839c29/32.png) [@michaelklier1](https://qa.fmod.com/u/michaelklier1)\
**Post date:** [October 21, 2021, 9:29am UTC](https://qa.fmod.com/t/voices-active-self-total-limited-to-32/17826/3 "2021-10-21T09:29:07Z")

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Thank you Alessandro, will forward this to the programmer and update here later (he’s in a different timezone).

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<div class="post-metadata">

**Author:** ![michaelklier1](https://avatars.discourse-cdn.com/v4/letter/m/839c29/32.png) [@michaelklier1](https://qa.fmod.com/u/michaelklier1)\
**Post date:** [October 26, 2021, 8:21am UTC](https://qa.fmod.com/t/voices-active-self-total-limited-to-32/17826/4 "2021-10-26T08:21:11Z")

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Hi again Alessandro,

that fixed it! Thanks again!

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**Author:** ![alexzzen](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/alexzzen/32/6825_2.png) [@alexzzen](https://qa.fmod.com/u/alexzzen)\
**Post date:** [October 26, 2021, 10:06am UTC](https://qa.fmod.com/t/voices-active-self-total-limited-to-32/17826/5 "2021-10-26T10:06:13Z")

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nice!
