# Volume too low when playing wav files using FMOD Core API

**URL:** https://qa.fmod.com/t/volume-too-low-when-playing-wav-files-using-fmod-core-api/19856
**Category:** FMOD Engine
**Created:** [February 9, 2023, 6:48pm UTC](https://qa.fmod.com/t/volume-too-low-when-playing-wav-files-using-fmod-core-api/19856 "2023-02-09T18:48:09Z")
**Posts on this page:** 1
**Showing post:** 6

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### Author: ![Connor\_FMOD](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/connor_fmod/32/3685_2.png) [@Connor\_FMOD](https://qa.fmod.com/u/Connor_FMOD)
#### Post date: [February 16, 2023, 12:49am UTC](https://qa.fmod.com/t/volume-too-low-when-playing-wav-files-using-fmod-core-api/19856/6 "2023-02-16T00:49:07Z")

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Hi,

If this is the same issue experienced in this forum post: [Ogg file is quieter and thinner using FMOD](https://qa.fmod.com/t/ogg-file-is-quieter-and-thinner-using-fmod/19804)

I had some follow-up questions posted there but it might be worth trying the solution listed above.

> [@Connor\_FMOD](#):
>
> This may be linked to a known issue with sounds being interfered with by the OS limiter, in versions `2.02` and older this can be solved using the `FMOD_INIT_CLIP_OUTPUT` `INITFLAG` ([FMOD API | Core API Reference](https://fmod.com/docs/2.02/api/core-api-system.html#fmod_initflags)) passing this in the `System::init` ([FMOD API | Core API Reference](https://fmod.com/docs/2.02/api/core-api-system.html#system_init)). This flag enables hard clipping of output values greater than 1.0f or less than -1.0f.

Hope this helps.

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_[View the full topic](https://qa.fmod.com/t/volume-too-low-when-playing-wav-files-using-fmod-core-api/19856)._
