# Warning generated by .assets and .streams bank names

**URL:** <https://qa.fmod.com/t/warning-generated-by-assets-and-streams-bank-names/16324>\
**Category:** Unreal Engine\
**Created:** [October 20, 2020, 8:12am UTC](https://qa.fmod.com/t/warning-generated-by-assets-and-streams-bank-names/16324 "2020-10-20T08:12:32Z")\
**Posts on this page:** 4\
**Page:** 1

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**Author:** ![threefields](https://avatars.discourse-cdn.com/v4/letter/t/e95f7d/32.png) [@threefields](https://qa.fmod.com/u/threefields)\
**Post date:** [October 20, 2020, 8:12am UTC](https://qa.fmod.com/t/warning-generated-by-assets-and-streams-bank-names/16324/1 "2020-10-20T08:12:32Z")

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Hi FMOD,

I recently upgraded our UE4 project to 2.01.05 (4.25+) and I see you have added a warning:

LogFMOD: Warning: ‘Score Tick’ cannot be used as a UE4 asset name. Name may not contain the following characters: . Using ‘Score\_Tick’ instead.  
LogFMOD: Warning: ‘Music.streams’ cannot be used as a UE4 asset name. Name may not contain the following characters: … Using ‘Music\_streams’ instead.

I approve of the warning and I realise that we should rename all our events to fix this. However, I’m not sure how to fix the streams/assets bank names. FMOD automatically uses the extensions “.streams.bank” or “.assets.bank” during the build and I can’t find anyway to change this. What is your recommended solution to get rid of this warning?

Thanks

Alex

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**Author:** ![vodoleev](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/vodoleev/32/1675_2.png) [@vodoleev](https://qa.fmod.com/u/vodoleev)\
**Post date:** [November 1, 2020, 9:16am UTC](https://qa.fmod.com/t/warning-generated-by-assets-and-streams-bank-names/16324/2 "2020-11-01T09:16:36Z")

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It helped me to switch to the union banks

 ![image](https://canada1.discourse-cdn.com/flex036/uploads/fmod/original/2X/6/625459ffd52f2e2f17a29f1ba0c069c9d688771b.jpeg)

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**Author:** ![vodoleev](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/vodoleev/32/1675_2.png) [@vodoleev](https://qa.fmod.com/u/vodoleev)\
**Post date:** [November 1, 2020, 4:28pm UTC](https://qa.fmod.com/t/warning-generated-by-assets-and-streams-bank-names/16324/3 "2020-11-01T16:28:20Z")

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but it is clear that the solution is temporary

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**Author:** ![richard\_simms](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/richard_simms/32/261_2.png) [@richard\_simms](https://qa.fmod.com/u/richard_simms)\
**Post date:** [December 2, 2020, 1:53am UTC](https://qa.fmod.com/t/warning-generated-by-assets-and-streams-bank-names/16324/4 "2020-12-02T01:53:43Z")

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As far as I can tell, the Unreal projects will continue to work as intended but with slightly changed bank names. I’ll raise this as a concern for our integration devs to look into if this could cause problems down the track, but otherwise this just appears to be a harmless warning.
