# Wav files not getting packaged while using them in Programmer Sounds

**URL:** <https://qa.fmod.com/t/wav-files-not-getting-packaged-while-using-them-in-programmer-sounds/21070>\
**Category:** Unreal Engine\
**Created:** [January 8, 2024, 8:36am UTC](https://qa.fmod.com/t/wav-files-not-getting-packaged-while-using-them-in-programmer-sounds/21070 "2024-01-08T08:36:37Z")\
**Posts on this page:** 4\
**Page:** 1

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**Author:** ![zsombor.bencsik](https://avatars.discourse-cdn.com/v4/letter/z/ee7513/32.png) [@zsombor.bencsik](https://qa.fmod.com/u/zsombor.bencsik)\
**Post date:** [January 8, 2024, 8:36am UTC](https://qa.fmod.com/t/wav-files-not-getting-packaged-while-using-them-in-programmer-sounds/21070/1 "2024-01-08T08:36:37Z")

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I’m creating a system that allows modders to use wav files that are being used by programmer sounds ingame. It works in the editor however they are not getting packaged for some reason. Any idea why might that be?

UE 4.27  
FMOD Studio 2.02.14

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**Author:** ![Connor\_FMOD](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/connor_fmod/32/3685_2.png) [@Connor\_FMOD](https://qa.fmod.com/u/Connor_FMOD)\
**Post date:** [January 9, 2024, 12:48am UTC](https://qa.fmod.com/t/wav-files-not-getting-packaged-while-using-them-in-programmer-sounds/21070/2 "2024-01-09T00:48:51Z")

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Hi,

Are the `.wav` files being used in an[Audio Table](https://fmod.com/docs/2.02/studio/dialogue-and-localization.html#audio-tables)? If not, could you elaborate on how you are accessing those files?

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**Author:** ![zsombor.bencsik](https://avatars.discourse-cdn.com/v4/letter/z/ee7513/32.png) [@zsombor.bencsik](https://qa.fmod.com/u/zsombor.bencsik)\
**Post date:** [January 9, 2024, 7:07am UTC](https://qa.fmod.com/t/wav-files-not-getting-packaged-while-using-them-in-programmer-sounds/21070/3 "2024-01-09T07:07:47Z")

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I’m not using an audio table only the file path relative to the UE project.

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**Author:** ![Connor\_FMOD](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/connor_fmod/32/3685_2.png) [@Connor\_FMOD](https://qa.fmod.com/u/Connor_FMOD)\
**Post date:** [January 10, 2024, 2:53am UTC](https://qa.fmod.com/t/wav-files-not-getting-packaged-while-using-them-in-programmer-sounds/21070/4 "2024-01-10T02:53:20Z")

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Hi,

If you are using the file path to play the audio file, FMOD will not package it for you. Could you try adding the files to your UE project and let me know if the issue persists?
