Maybe this has been answered before but could anyone explain exactly what I need to do if I want to draw a complete waveform of a sound.
I want to draw the graphical representation of the waveform, like you see in
many wave-editors. To do this you must go through the sound once completely.
I tried doing this with getWaveData, starting at position 0 and steeping up 1 sample at a time, the problem is getWaveData only returns values when the sound is playing. Is it possible to get the wavedata when the sound is not playing, just by stepping through every single sample manually?
Thanks in advance.