# Way to access event tags set in the Event Browser?

**URL:** <https://qa.fmod.com/t/way-to-access-event-tags-set-in-the-event-browser/16500>\
**Category:** Unreal Engine\
**Tags:** ue4, cpp\
**Created:** [December 1, 2020, 10:26am UTC](https://qa.fmod.com/t/way-to-access-event-tags-set-in-the-event-browser/16500 "2020-12-01T10:26:57Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![Shentoza](https://avatars.discourse-cdn.com/v4/letter/s/9d8465/32.png) [@Shentoza](https://qa.fmod.com/u/Shentoza)\
**Post date:** [December 1, 2020, 10:26am UTC](https://qa.fmod.com/t/way-to-access-event-tags-set-in-the-event-browser/16500/1 "2020-12-01T10:26:57Z")

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Hey there,

when looking through the docs, I didn’t find a way to access the tags of an event that has been set inside FMOD Studio. Am I missing something? The “GetAssetRegistryTags” only seem to include and set bOneshot, bStream and b3D. Or are they in some way included in the EventDescription and can be read from that?

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<div class="post-metadata">

**Author:** ![Shentoza](https://avatars.discourse-cdn.com/v4/letter/s/9d8465/32.png) [@Shentoza](https://qa.fmod.com/u/Shentoza)\
**Post date:** [December 1, 2020, 1:57pm UTC](https://qa.fmod.com/t/way-to-access-event-tags-set-in-the-event-browser/16500/2 "2020-12-01T13:57:41Z")

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I assume that Tags are only there to organize the project on the FMOD Studio side of things. I’m now going to access UserProperties instead.
