# WebGL no loading "Master Bank"

**URL:** <https://qa.fmod.com/t/webgl-no-loading-master-bank/14104>\
**Category:** Unity\
**Created:** [September 15, 2018, 7:26pm UTC](https://qa.fmod.com/t/webgl-no-loading-master-bank/14104 "2018-09-15T19:26:04Z")\
**Posts on this page:** 3\
**Page:** 1

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**Author:** ![riddersholm92](https://avatars.discourse-cdn.com/v4/letter/r/919ad9/32.png) [@riddersholm92](https://qa.fmod.com/u/riddersholm92)\
**Post date:** [September 15, 2018, 7:26pm UTC](https://qa.fmod.com/t/webgl-no-loading-master-bank/14104/1 "2018-09-15T19:26:04Z")

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I am currently trying to make my unity game run as WebGL, but somehow i can’t get my game to load the “Master Bank”. I am using FMOD Studio 1.10.05. I have followed the steps in this support guide [https://www.fmod.com/docs/api/content/generated/engine\_new\_unity/html5\_webgl.html](https://www.fmod.com/docs/api/content/generated/engine_new_unity/html5_webgl.html).  
I have duplicated the “Loading” scene and “LoadBankAndScene” script from the Integration Demo. When i am building the demo it works as supposed, but my own project won’t load the “Master Bank”. I am able to load the “Master Bank.strings” though.

What could be the problem and how do i fix it?

thx.

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**Author:** ![doyoung12345](https://avatars.discourse-cdn.com/v4/letter/d/d9b06d/32.png) [@doyoung12345](https://qa.fmod.com/u/doyoung12345)\
**Post date:** [September 25, 2018, 11:25am UTC](https://qa.fmod.com/t/webgl-no-loading-master-bank/14104/2 "2018-09-25T11:25:07Z")

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> [@](#):
>
> I am currently trying to make my unity game run as WebGL, but somehow i can’t get my game to load the “Master Bank”. I am using FMOD Studio 1.10.05. I have followed the steps in this support guide [https://www.fmod.com/docs/api/content/generated/engine\_new\_unity/html5\_webgl.html](https://www.fmod.com/docs/api/content/generated/engine_new_unity/html5_webgl.html).  
> I have duplicated the “Loading” scene and “LoadBankAndScene” script from the Integration Demo. When i am building the demo it works as supposed, but my own project won’t load the “Master Bank”. I am able to load the “Master Bank.strings” though.
> 
> What could be the problem and how do i fix it?
> 
> thx.

Similar problem, someone needs to answer this question :S

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<div class="post-metadata">

**Author:** ![riddersholm92](https://avatars.discourse-cdn.com/v4/letter/r/919ad9/32.png) [@riddersholm92](https://qa.fmod.com/u/riddersholm92)\
**Post date:** [September 25, 2018, 11:34am UTC](https://qa.fmod.com/t/webgl-no-loading-master-bank/14104/3 "2018-09-25T11:34:15Z")

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I figured out that it was because I was using pitch shift, which is one the effects not compatible with FMOD webGL build.  
[https://www.fmod.com/docs/api/content/generated/platform\_js/basics.html](https://www.fmod.com/docs/api/content/generated/platform_js/basics.html)  
You can find the list under DSP Effect Support.

If any of these exist in your program, then you won’t be able to load the MasterBank.  
If I understand corretcly then the “Envelope follower” is ADSR. So apparently you can’t use that either.
