# \[WebGL\] Stuttering audio too problematic with FMOD

**URL:** <https://qa.fmod.com/t/webgl-stuttering-audio-too-problematic-with-fmod/18834>\
**Category:** Unity\
**Created:** [June 2, 2022, 7:01pm UTC](https://qa.fmod.com/t/webgl-stuttering-audio-too-problematic-with-fmod/18834 "2022-06-02T19:01:06Z")\
**Posts on this page:** 1\
**Showing post:** 14

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**Author:** ![li\_fmod](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/li_fmod/32/6577_2.png) [@li\_fmod](https://qa.fmod.com/u/li_fmod)\
**Post date:** [September 25, 2024, 3:58am UTC](https://qa.fmod.com/t/webgl-stuttering-audio-too-problematic-with-fmod/18834/14 "2024-09-25T03:58:06Z")

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Hi,

> [@Kenken0615](#):
>
> May i ask that how Fmod will know which platform i am in. Is it auto dected or not?

Yes, it is auto-detected.

> [@Kenken0615](#):
>
> How does it ensure that WebGL is used when i am playing game on HTML5 platfrom?

It is based on the build target set in Unity to determine which platform-specific libraries and settings to apply.

![](https://lh7-rt.googleusercontent.com/docsz/AD_4nXde41I98iC2hUQLw1TxJcozcBHkZXc2lsxuIbMzCNzdxcOF-o76U-E2E9tdgL0tUOQG_0wLgFg7FDIUO4KUJJeQJhyEffvsT-VFUTmxZqxlfG1kYA3R2l8sZHAL4redlWQ14bBQolTa47n6SrQkyPmYvzZC?key=LgOsq1BnsCSF97vsRQf-UQ)

Hope this helps. Let me know if you have any other questions.

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_[View the full topic](https://qa.fmod.com/t/webgl-stuttering-audio-too-problematic-with-fmod/18834)._
