# WebGL & Unity: Buffer of 2048 + transceiver plugin = crash?

**URL:** <https://qa.fmod.com/t/webgl-unity-buffer-of-2048-transceiver-plugin-crash/20220>\
**Category:** Unity\
**Tags:** unity\
**Created:** [May 15, 2023, 9:18pm UTC](https://qa.fmod.com/t/webgl-unity-buffer-of-2048-transceiver-plugin-crash/20220 "2023-05-15T21:18:35Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![EdGray](https://avatars.discourse-cdn.com/v4/letter/e/bbe5ce/32.png) [@EdGray](https://qa.fmod.com/u/EdGray)\
**Post date:** [May 15, 2023, 9:18pm UTC](https://qa.fmod.com/t/webgl-unity-buffer-of-2048-transceiver-plugin-crash/20220/1 "2023-05-15T21:18:35Z")

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Using latest version of FMOD in Unity 2022.2.12f1

I have a spatialised event with just a transceiver plugin on it set to transmit.

If I set the buffer size for webgl to 2048 then I get an instant crash when hitting play in Unity, and if I build then I get a javascript error when attempting to run it in browser. If the buffer is 1024 or below I don’t get the crash or build error anymore.

At the lower buffer sizes I’m noticing massive audio stuttering issues in webl when this event is included. Is there a known issue with using the transceiver plugin in webgl?

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**Author:** ![Connor\_FMOD](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/connor_fmod/32/3685_2.png) [@Connor\_FMOD](https://qa.fmod.com/u/Connor_FMOD)\
**Post date:** [May 16, 2023, 4:56am UTC](https://qa.fmod.com/t/webgl-unity-buffer-of-2048-transceiver-plugin-crash/20220/2 "2023-05-16T04:56:11Z")

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Hi,

Thank you for bringing this to our attention, this is not a known issue. I will notify our development team to look into further.

Currently, there isn’t a workaround, but if there is any progress I will let you know.

Thanks again.
