# What is a function similar to the AudioClip of Unity3D in FMOD.

**URL:** <https://qa.fmod.com/t/what-is-a-function-similar-to-the-audioclip-of-unity3d-in-fmod/13620>\
**Category:** Unity\
**Created:** [January 5, 2018, 11:03am UTC](https://qa.fmod.com/t/what-is-a-function-similar-to-the-audioclip-of-unity3d-in-fmod/13620 "2018-01-05T11:03:07Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![Xuan](https://avatars.discourse-cdn.com/v4/letter/x/a87d85/32.png) [@Xuan](https://qa.fmod.com/u/Xuan)\
**Post date:** [January 5, 2018, 11:03am UTC](https://qa.fmod.com/t/what-is-a-function-similar-to-the-audioclip-of-unity3d-in-fmod/13620/1 "2018-01-05T11:03:07Z")

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I want to Load a stream file of music.And now i was confuse about haw to load it by FMOD.  
Thanks!

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<div class="post-metadata">

**Author:** ![cameron-fmod](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/cameron-fmod/32/261_2.png) [@cameron-fmod](https://qa.fmod.com/u/cameron-fmod)\
**Post date:** [January 7, 2018, 10:39pm UTC](https://qa.fmod.com/t/what-is-a-function-similar-to-the-audioclip-of-unity3d-in-fmod/13620/2 "2018-01-07T22:39:11Z")

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If you just want to load a file from disk, you will need to make your own class/script to handle it. We only include a class that that handles playing events made in FMOD Studio.

Depending on what you need it to do, it could be a fairly small script.  
For a simple sound, you can use the LowLevel API to create and handle the starting/stopping. You can access the LowLevel API from the Studio System, or the RuntimeManager in Unity.

[https://fmod.com/resources/documentation-api?page=content/generated/FMOD\_System\_CreateStream.html#/](https://fmod.com/resources/documentation-api?page=content/generated/FMOD_System_CreateStream.html#/)
