# What is the simplest way to add "whoosh" sounds to objects as you fly past them?

**URL:** https://qa.fmod.com/t/what-is-the-simplest-way-to-add-whoosh-sounds-to-objects-as-you-fly-past-them/20799
**Category:** FMOD Studio
**Created:** [October 23, 2023, 11:16pm UTC](https://qa.fmod.com/t/what-is-the-simplest-way-to-add-whoosh-sounds-to-objects-as-you-fly-past-them/20799 "2023-10-23T23:16:48Z")
**Posts on this page:** 9
**Page:** 2

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### Author: ![fractanimal](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/fractanimal/32/3897_2.png) [@fractanimal](https://qa.fmod.com/u/fractanimal)
#### Post date: [May 7, 2024, 11:53pm UTC](https://qa.fmod.com/t/what-is-the-simplest-way-to-add-whoosh-sounds-to-objects-as-you-fly-past-them/20799/23 "2024-05-07T23:53:13Z")

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wow I got so carried away I forgot to tell you that solved the problem \<3 \<3 \<3

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### Author: ![joseph](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/joseph/32/264_2.png) [@joseph](https://qa.fmod.com/u/joseph)
#### Post date: [May 8, 2024, 4:56am UTC](https://qa.fmod.com/t/what-is-the-simplest-way-to-add-whoosh-sounds-to-objects-as-you-fly-past-them/20799/24 "2024-05-08T04:56:00Z")

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I’m glad to hear you were able to solve it! If you have any further questions about FMOD, please don’t hesitate to create a new thread and ask.

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### Author: ![fractanimal](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/fractanimal/32/3897_2.png) [@fractanimal](https://qa.fmod.com/u/fractanimal)
#### Post date: [July 4, 2024, 8:02pm UTC](https://qa.fmod.com/t/what-is-the-simplest-way-to-add-whoosh-sounds-to-objects-as-you-fly-past-them/20799/25 "2024-07-04T20:02:49Z")

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Hey Joseph, Our old setup using rigid bodies isn’t ideal anymore after some design changes in unity.

I’m looking in the fmod emitters, and can’t find the “allow non-rigidbody doppler” setting. Are you able to direct me towards it pls? \<3

 ![15151551](https://canada1.discourse-cdn.com/flex036/uploads/fmod/original/2X/9/90a71ba553cc759ed784ed00f55b0e939325d810.png)

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### Author: ![joseph](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/joseph/32/264_2.png) [@joseph](https://qa.fmod.com/u/joseph)
#### Post date: [July 5, 2024, 4:40am UTC](https://qa.fmod.com/t/what-is-the-simplest-way-to-add-whoosh-sounds-to-objects-as-you-fly-past-them/20799/26 "2024-07-05T04:40:49Z")

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It should appear just before “Trigger Once” in the advanced controls visible in your screenshot. I’m not sure why it’s not appearing for you.

Which version of FMOD for Unity are you using?

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### Author: ![fractanimal](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/fractanimal/32/3897_2.png) [@fractanimal](https://qa.fmod.com/u/fractanimal)
#### Post date: [July 5, 2024, 7:41am UTC](https://qa.fmod.com/t/what-is-the-simplest-way-to-add-whoosh-sounds-to-objects-as-you-fly-past-them/20799/27 "2024-07-05T07:41:02Z")

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huh wow, weird. thanks for spotting that.

using  
 ![fmod12123](https://canada1.discourse-cdn.com/flex036/uploads/fmod/original/2X/0/03387cf954de0863806f65a82258e5e2e8dd5c44.png)  
2.02.07

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### Author: ![joseph](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/joseph/32/264_2.png) [@joseph](https://qa.fmod.com/u/joseph)
#### Post date: [July 8, 2024, 3:42am UTC](https://qa.fmod.com/t/what-is-the-simplest-way-to-add-whoosh-sounds-to-objects-as-you-fly-past-them/20799/28 "2024-07-08T03:42:31Z")

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That’s the version of “FMOD Studio” that you’re using.

Which version of “FMOD for Unity” are you using?

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<div class="post-metadata">

### Author: ![fractanimal](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/fractanimal/32/3897_2.png) [@fractanimal](https://qa.fmod.com/u/fractanimal)
#### Post date: [August 5, 2024, 9:54am UTC](https://qa.fmod.com/t/what-is-the-simplest-way-to-add-whoosh-sounds-to-objects-as-you-fly-past-them/20799/29 "2024-08-05T09:54:55Z")

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Hey Joseph, in Unity it says the same version  
is there another place im not looking?  
 ![123124123123123](https://canada1.discourse-cdn.com/flex036/uploads/fmod/original/2X/1/16859768f40f1b71a844be9ec1098d4dec171956.png)

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### Author: ![joseph](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/joseph/32/264_2.png) [@joseph](https://qa.fmod.com/u/joseph)
#### Post date: [August 6, 2024, 7:59am UTC](https://qa.fmod.com/t/what-is-the-simplest-way-to-add-whoosh-sounds-to-objects-as-you-fly-past-them/20799/30 "2024-08-06T07:59:45Z")

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> [@fractanimal](#):
>
> in Unity it says the same version

Thanks for clarifying!

It looks like you’re using an older version of FMOD for Unity that did not support non-rigidbody doppler. If you want to use that feature, you’ll have to update to a more recent version of FMOD for Unity. I recommend version 2.02.22.

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<div class="post-metadata">

### Author: ![fractanimal](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/fractanimal/32/3897_2.png) [@fractanimal](https://qa.fmod.com/u/fractanimal)
#### Post date: [August 6, 2024, 9:59am UTC](https://qa.fmod.com/t/what-is-the-simplest-way-to-add-whoosh-sounds-to-objects-as-you-fly-past-them/20799/31 "2024-08-06T09:59:37Z")

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ah ok, thanks mate.

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