# What to commit to source control in UE4?

**URL:** <https://qa.fmod.com/t/what-to-commit-to-source-control-in-ue4/18458>\
**Category:** Unreal Engine\
**Created:** [March 3, 2022, 10:42am UTC](https://qa.fmod.com/t/what-to-commit-to-source-control-in-ue4/18458 "2022-03-03T10:42:17Z")\
**Posts on this page:** 3\
**Page:** 1

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**Author:** ![DoomlordInteractive](https://avatars.discourse-cdn.com/v4/letter/d/f08c70/32.png) [@DoomlordInteractive](https://qa.fmod.com/u/DoomlordInteractive)\
**Post date:** [March 3, 2022, 10:42am UTC](https://qa.fmod.com/t/what-to-commit-to-source-control-in-ue4/18458/1 "2022-03-03T10:42:17Z")

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Hi,

What should you commit from the Content/FMOD folder to source control?

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**Author:** ![Alcibiade](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/alcibiade/32/4284_2.png) [@Alcibiade](https://qa.fmod.com/u/Alcibiade)\
**Post date:** [March 3, 2022, 4:10pm UTC](https://qa.fmod.com/t/what-to-commit-to-source-control-in-ue4/18458/2 "2022-03-03T16:10:17Z")

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Since this folder normally contains only the built banks, I think you should commit everything.

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**Author:** ![jeff\_fmod](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/jeff_fmod/32/1766_2.png) [@jeff\_fmod](https://qa.fmod.com/u/jeff_fmod)\
**Post date:** [March 7, 2022, 1:51am UTC](https://qa.fmod.com/t/what-to-commit-to-source-control-in-ue4/18458/3 "2022-03-07T01:51:17Z")

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Depends on your UE4 version, according to our [docs](https://fmod.com/resources/documentation-unreal?version=2.02&page=user-guide.html#source-control) from UE4.26 onwards you can add everything and they are only regnerated when the banks change, but in earlier versions you should only include Banks for each platform you need.
