# What to submit to Source Control - FMOD Studio Project

**URL:** <https://qa.fmod.com/t/what-to-submit-to-source-control-fmod-studio-project/24189>\
**Category:** FMOD Studio\
**Created:** [April 15, 2026, 10:01pm UTC](https://qa.fmod.com/t/what-to-submit-to-source-control-fmod-studio-project/24189 "2026-04-15T22:01:59Z")\
**Posts on this page:** 4\
**Page:** 1

<div class="post-metadata">

**Author:** ![RiyoGames](https://avatars.discourse-cdn.com/v4/letter/r/b3f665/32.png) [@RiyoGames](https://qa.fmod.com/u/RiyoGames)\
**Post date:** [April 15, 2026, 10:01pm UTC](https://qa.fmod.com/t/what-to-submit-to-source-control-fmod-studio-project/24189/1 "2026-04-15T22:01:59Z")

</div>

Hello,

I am trying to determine which folders should be marked as ignored in source control.

Using `FMOD Studio 2.02.23`

I was able to find the documentation for Unity and Unreal, but no documentation about source control & ignored files/folders for FMOD Studio.

If I uncheck this in FMOD Studio Preferences, it updates the `Workspace.xml` and marks new profiler files to be ignored from source control if I try to submit from FMOD Studio.

 ![image](https://canada1.discourse-cdn.com/flex036/uploads/fmod/original/2X/c/c7867744bb9d77bbeda9494f7f990eeba4ae9faa.png)

Though this works if purely working in FMOD Studio, our team uses source control outside FMOD Studio too.

Additionally, how to remove existing files/folders that should not be in source control?  
`Enable source control integration for profiler sessions` used to be checked and we have a bunch of files already in the `Metadata` folder.

 ![image](https://canada1.discourse-cdn.com/flex036/uploads/fmod/original/2X/6/6ca42a72107a7653969d66cee16d1876b627cf7f.png)

A list of folders to ignore would really help in this scenario.

Other references that I checked already:

1. [Sharing FMOD Projects | FMOD GGJ 2026](https://ggj.fmod.com/docs/Audio/sharing-fmod-projects-with-audio-team-members.html)
2. [What to submit to source control? - FMOD Studio - FMOD Forums](https://qa.fmod.com/t/what-to-submit-to-source-control/14262)

Thank you.

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<div class="post-metadata">

**Author:** ![Connor\_FMOD](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/connor_fmod/32/3685_2.png) [@Connor\_FMOD](https://qa.fmod.com/u/Connor_FMOD)\
**Post date:** [April 16, 2026, 4:47am UTC](https://qa.fmod.com/t/what-to-submit-to-source-control-fmod-studio-project/24189/2 "2026-04-16T04:47:14Z")

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Hi,

> [@RiyoGames](#):
>
> I am trying to determine which folders should be marked as ignored in source control.

The folders to ignore are all of the `.` directories:

```auto
# FMOD Cached files
.cache/*
.user/*
.unsaved/*

```

As these are created when you open the project.

Profiler sessions include a recorded `.wav` file which can become quite large which is it suggested to ignore them. Which can be ignored with:

```markdown
Metadata/ProfilerSession/*

```

> [@RiyoGames](#):
>
> Additionally, how to remove existing files/folders that should not be in source control?  
> `Enable source control integration for profiler sessions` used to be checked and we have a bunch of files already in the `Metadata` folder.

Excluding the `Metadata/ProfilerSession/`folder, all other `Metadata` files are required for the FMOD Project so you will want to keep all of those. Ignoring `Metadata` files can cause the FMOD project to get into an invalid state.

Finally, ignoring the `Build` directory is suggested if everyone on the team has the ability to build banks. Otherwise they should also be included. Be default this is

```auto
FMODPROJECT\Build

```

Or set in the preferences:

 ![image](https://canada1.discourse-cdn.com/flex036/uploads/fmod/original/2X/b/b727703659a02b817827f28853139db39e18d95e.png)

So a suggested ignore file would look like:

```auto
# FMOD Cached files
.cache/*
.user/*
.unsaved/*

# Profiler Recordings
Metadata/ProfilerSession/*

# Built Banks
Build/*

```

Hope this helps!

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<div class="post-metadata">

**Author:** ![RiyoGames](https://avatars.discourse-cdn.com/v4/letter/r/b3f665/32.png) [@RiyoGames](https://qa.fmod.com/u/RiyoGames)\
**Post date:** [April 16, 2026, 4:45pm UTC](https://qa.fmod.com/t/what-to-submit-to-source-control-fmod-studio-project/24189/3 "2026-04-16T16:45:13Z")

</div>

Thank you for your response, Connor!

We also seem to have a `Metadata/ProfilerFolder` in our workspace.  
Can that be ignored too?

Thank you in advance.

---

<div class="post-metadata">

**Author:** ![Connor\_FMOD](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/connor_fmod/32/3685_2.png) [@Connor\_FMOD](https://qa.fmod.com/u/Connor_FMOD)\
**Post date:** [April 17, 2026, 3:53am UTC](https://qa.fmod.com/t/what-to-submit-to-source-control-fmod-studio-project/24189/4 "2026-04-17T03:53:18Z")

</div>

No worries, the `ProfilerFolder` is required for the validity of the project and should not be ignored.
