# When changing the language of my video game by blueprint, all sounds are muted

**URL:** https://qa.fmod.com/t/when-changing-the-language-of-my-video-game-by-blueprint-all-sounds-are-muted/17558
**Category:** Unreal Engine
**Tags:** ue4
**Created:** [August 12, 2021, 4:52am UTC](https://qa.fmod.com/t/when-changing-the-language-of-my-video-game-by-blueprint-all-sounds-are-muted/17558 "2021-08-12T04:52:58Z")
**Posts on this page:** 2
**Page:** 1

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### Author: ![charlesinterface](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/charlesinterface/32/2452_2.png) [@charlesinterface](https://qa.fmod.com/u/charlesinterface)
#### Post date: [August 12, 2021, 4:52am UTC](https://qa.fmod.com/t/when-changing-the-language-of-my-video-game-by-blueprint-all-sounds-are-muted/17558/1 "2021-08-12T04:52:58Z")

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I have been experiencing something strange and it is the following: I have a menu where I change the language from English to Spanish and vice versa, but the sound is completely muted and no audio is played … what should it be?

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### Author: ![jeff\_fmod](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/jeff_fmod/32/1766_2.png) [@jeff\_fmod](https://qa.fmod.com/u/jeff_fmod)
#### Post date: [August 13, 2021, 7:42am UTC](https://qa.fmod.com/t/when-changing-the-language-of-my-video-game-by-blueprint-all-sounds-are-muted/17558/2 "2021-08-13T07:42:23Z")

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If you are using a [Localized Audio Table](https://fmod.com/resources/documentation-studio?version=2.00&page=dialogue-and-localization.html#localized-audio-tables), then to change language all you need to do is unload the English bank and load the Spanish bank. Would you mind sharing your Blueprint / C++ code so I can take a look at what’s going on?
