# When i resume FMOD Studio instance from pause, song position shift a little bit

**URL:** <https://qa.fmod.com/t/when-i-resume-fmod-studio-instance-from-pause-song-position-shift-a-little-bit/22586>\
**Category:** FMOD Engine\
**Tags:** cpp\
**Created:** [February 9, 2025, 6:07pm UTC](https://qa.fmod.com/t/when-i-resume-fmod-studio-instance-from-pause-song-position-shift-a-little-bit/22586 "2025-02-09T18:07:36Z")\
**Posts on this page:** 1\
**Showing post:** 7

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**Author:** ![Connor\_FMOD](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/connor_fmod/32/3685_2.png) [@Connor\_FMOD](https://qa.fmod.com/u/Connor_FMOD)\
**Post date:** [February 13, 2025, 2:30am UTC](https://qa.fmod.com/t/when-i-resume-fmod-studio-instance-from-pause-song-position-shift-a-little-bit/22586/7 "2025-02-13T02:30:35Z")

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Thank you for the code.

Can you try using [FMOD Engine | Core API Reference - ChannelControl:setPaused](https://fmod.com/docs/2.02/api/core-api-channelcontrol.html#channelcontrol_setpaused) rather than pausing the event instance?

A detailed explanation of the the delay is present can be found here: [Best way to pause/unpause while keeping sync - #5 by Leah\_FMOD](https://qa.fmod.com/t/best-way-to-pause-unpause-while-keeping-sync/22354/5)

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