# where are the ios specific h files?

**URL:** <https://qa.fmod.com/t/where-are-the-ios-specific-h-files/11795>\
**Category:** FMOD Studio\
**Created:** [January 12, 2015, 8:34pm UTC](https://qa.fmod.com/t/where-are-the-ios-specific-h-files/11795 "2015-01-12T20:34:18Z")\
**Posts on this page:** 4\
**Page:** 1

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**Author:** ![davecazz](https://avatars.discourse-cdn.com/v4/letter/d/3ab097/32.png) [@davecazz](https://qa.fmod.com/u/davecazz)\
**Post date:** [January 12, 2015, 8:34pm UTC](https://qa.fmod.com/t/where-are-the-ios-specific-h-files/11795/1 "2015-01-12T20:34:18Z")

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I’m looking for event driver options for the new studio api but I dont see anything that is specific to ios in the provided h files.

also, in the ex api, there is FMOD\_IPhone\_RestoreAudioSession.

I dont see an equivalent call, but then again, I dont have any ios specific code so I’m afraid I just don’t know whether it exists.

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**Author:** ![mathew](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/mathew/32/431_2.png) [@mathew](https://qa.fmod.com/u/mathew)\
**Post date:** [January 12, 2015, 8:56pm UTC](https://qa.fmod.com/t/where-are-the-ios-specific-h-files/11795/2 "2015-01-12T20:56:05Z")

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With FMOD5 / FMOD Studio we removed all the iOS specific APIs. It is now the responsibility of the developer to use the native AudioSession API if needed. We were essentially wrapping a lot of the behavior in a limited fashion, it is now simpler to just use the standard API.

There is a new cross-platform FMOD API for handling interruptions and it’s detailed in the [iOS](http://52.88.2.202/documentation/#content/generated/platform_ios/basics.html) docs, it should give you the info you need.

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**Author:** ![davecazz](https://avatars.discourse-cdn.com/v4/letter/d/3ab097/32.png) [@davecazz](https://qa.fmod.com/u/davecazz)\
**Post date:** [January 12, 2015, 9:01pm UTC](https://qa.fmod.com/t/where-are-the-ios-specific-h-files/11795/3 "2015-01-12T21:01:06Z")

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> [@](#):
>
> With FMOD5 / FMOD Studio we removed all the iOS specific APIs. It is now the responsibility of the developer to use the native AudioSession API if needed. We were essentially wrapping a lot of the behavior in a limited fashion, it is now simpler to just use the standard API.
> 
> There is a new cross-platform FMOD API for handling interruptions and it’s detailed in the [iOS](http://52.88.2.202/documentation/#content/generated/platform_ios/basics.html) docs, it should give you the info you need.

Thanks, it might be good to include this with the distribution. When I see docs in the distribution, I assume it contains everything I need.

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**Author:** ![mathew](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/mathew/32/431_2.png) [@mathew](https://qa.fmod.com/u/mathew)\
**Post date:** [January 12, 2015, 9:04pm UTC](https://qa.fmod.com/t/where-are-the-ios-specific-h-files/11795/4 "2015-01-12T21:04:52Z")

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That information is in the distribution, it’s part of the iOS CHM docs under “basic information”.
