# Where Can I Find the C# Wrapper?

**URL:** <https://qa.fmod.com/t/where-can-i-find-the-c-wrapper/11780>\
**Category:** FMOD Engine\
**Created:** [January 3, 2015, 1:26am UTC](https://qa.fmod.com/t/where-can-i-find-the-c-wrapper/11780 "2015-01-03T01:26:26Z")\
**Posts on this page:** 3\
**Page:** 1

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**Author:** ![martindevans](https://avatars.discourse-cdn.com/v4/letter/m/51bf81/32.png) [@martindevans](https://qa.fmod.com/u/martindevans)\
**Post date:** [January 3, 2015, 1:26am UTC](https://qa.fmod.com/t/where-can-i-find-the-c-wrapper/11780/1 "2015-01-03T01:26:26Z")

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I’ve seen mentions of a C# wrapper for FMOD, but I can’t find it anywhere! The best reference to it I can find is [this other question](http://52.88.2.202/questions/question/forum-38385) but they say it’ll be out with the “FMOD Studio API … upcoming 1.3 release” and as far as I can see the latest version of studio is Version 1.05.09.

I’ve installed the latest FMOD studio and studio API (windows) and had a pretty thorough search through both without managing to find anything that seems to be relevant ☹

Where can I find the C# API for FMOD? or if it no longer exists, what is the best way to use FMOD from a game written in C#?

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**Author:** ![nick1](https://avatars.discourse-cdn.com/v4/letter/n/47e85d/32.png) [@nick1](https://qa.fmod.com/u/nick1)\
**Post date:** [January 4, 2015, 11:22pm UTC](https://qa.fmod.com/t/where-can-i-find-the-c-wrapper/11780/2 "2015-01-04T23:22:36Z")

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It’s installed under api/lowlevel/inc and api/studio/inc

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**Author:** ![martindevans](https://avatars.discourse-cdn.com/v4/letter/m/51bf81/32.png) [@martindevans](https://qa.fmod.com/u/martindevans)\
**Post date:** [January 5, 2015, 12:20am UTC](https://qa.fmod.com/t/where-can-i-find-the-c-wrapper/11780/3 "2015-01-05T00:20:23Z")

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> [@](#):
>
> It’s installed under api/lowlevel/inc and api/studio/inc

Doh! I didn’t see it mixed in with all the c++ header files \>\<
