# Which platform do you select for a WebGL / HTML5 project?

**URL:** <https://qa.fmod.com/t/which-platform-do-you-select-for-a-webgl-html5-project/19147>\
**Category:** FMOD Studio\
**Tags:** html5\
**Created:** [August 17, 2022, 3:34am UTC](https://qa.fmod.com/t/which-platform-do-you-select-for-a-webgl-html5-project/19147 "2022-08-17T03:34:14Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![TofaSound](https://avatars.discourse-cdn.com/v4/letter/t/7ea924/32.png) [@TofaSound](https://qa.fmod.com/u/TofaSound)\
**Post date:** [August 17, 2022, 3:34am UTC](https://qa.fmod.com/t/which-platform-do-you-select-for-a-webgl-html5-project/19147/1 "2022-08-17T03:34:14Z")

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I can’t see either options in the list of available platforms for FMOD. No mention online or in the documentation, so I feel I might be misunderstanding something.

Our game is only deploying to WebGL. Do I use Desktop as the platform in FMOD? Mobile? Custom?

Cheers

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**Author:** ![jeff\_fmod](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/jeff_fmod/32/1766_2.png) [@jeff\_fmod](https://qa.fmod.com/u/jeff_fmod)\
**Post date:** [August 19, 2022, 6:03am UTC](https://qa.fmod.com/t/which-platform-do-you-select-for-a-webgl-html5-project/19147/2 "2022-08-19T06:03:19Z")

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You should add the “Custom” platform option, and rename it to HTML5, WebGL, or whatever you prefer. Otherwise Destop is fine.
