# Why "add 3-EQ" by default on Groups?

**URL:** <https://qa.fmod.com/t/why-add-3-eq-by-default-on-groups/22975>\
**Category:** FMOD Studio\
**Created:** [May 25, 2025, 9:25pm UTC](https://qa.fmod.com/t/why-add-3-eq-by-default-on-groups/22975 "2025-05-25T21:25:30Z")\
**Posts on this page:** 1\
**Showing post:** 3

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**Author:** ![Alcibiade](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/alcibiade/32/4284_2.png) [@Alcibiade](https://qa.fmod.com/u/Alcibiade)\
**Post date:** [May 28, 2025, 6:32pm UTC](https://qa.fmod.com/t/why-add-3-eq-by-default-on-groups/22975/3 "2025-05-28T18:32:53Z")

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Thanks, I got it!

However…

> [@joseph](#):
>
> because a multiband EQ does something that’s inherently more complex than what a 3-EQ effect does, it’s a more expensive effect to run than the 3-EQ effect is.

… that’s not what I found in this little test, a few years ago:

> [@3-EQ vs. Multiband EQ CPU usage](https://qa.fmod.com/t/3-eq-vs-multiband-eq-cpu-usage/18227/2):
>
> From what I know, Multiband EQ is a more recent (so maybe better optimized?) addition to FMOD than 3-EQ. And HighPass and LowPass are legacy (for retro-compatibility), so maybe better to avoid them… I just did a little test with 20 effects of each on a single event, and Multiband EQ seems cheaper on the CPU. Here’s the result: But maybe with different settings, the result would change, I don’t know… Nobody can answer but you. Just try! (but I would tend to say it’s often possible)

Which is why I thought multiband EQ generally was the best choice.

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