# Why is there a pause/gap when I trigger a Multi Event in the editor?

**URL:** <https://qa.fmod.com/t/why-is-there-a-pause-gap-when-i-trigger-a-multi-event-in-the-editor/23888>\
**Category:** FMOD Studio\
**Created:** [January 13, 2026, 3:06am UTC](https://qa.fmod.com/t/why-is-there-a-pause-gap-when-i-trigger-a-multi-event-in-the-editor/23888 "2026-01-13T03:06:29Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![ryandkull](https://avatars.discourse-cdn.com/v4/letter/r/65b543/32.png) [@ryandkull](https://qa.fmod.com/u/ryandkull)\
**Post date:** [January 13, 2026, 3:06am UTC](https://qa.fmod.com/t/why-is-there-a-pause-gap-when-i-trigger-a-multi-event-in-the-editor/23888/1 "2026-01-13T03:06:29Z")

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I have video of the issue.

I have a sound that needs to start immediately when the Multi Event is triggered again - I am triggering transients within a loop that I have edited - there’s no reason it shouldn’t be seamless, but I’m getting a 30-50ms pause every time I trigger the Multi Event in Editor. If I trigger fast enough, I can basically have the instrument remain silent.  
In Wwise, I can trigger a Random Container as fast as I like (our last title was an action game where this was a requirement- we couldn’t have shipped if there was a gap in each Random Trigger before the next file fired)

Alternatively, is there a way to have the currently playing file in the Multi Event fade out when triggering the Event again? A tunable fade would solve the gap problem. Right now it is hard stop for a split second every time I trigger the Multi Event.

I should add the issue is not with my audio, They are edited to start directly on signal, and even if I change the start offset I still get the gap.

Is this gap a limitation of FMOD, something that only happens in editor, or am I doing something wrong?

Thanks!

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**Author:** ![jeff\_fmod](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/jeff_fmod/32/1766_2.png) [@jeff\_fmod](https://qa.fmod.com/u/jeff_fmod)\
**Post date:** [January 13, 2026, 5:36am UTC](https://qa.fmod.com/t/why-is-there-a-pause-gap-when-i-trigger-a-multi-event-in-the-editor/23888/2 "2026-01-13T05:36:47Z")

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Just to make sure we’re on the same page, by “Multi Event” do you mean you are trying to synchronize [Multi Instruments](https://fmod.com/docs/2.03/studio/glossary.html#multi-instrument) or [Referenced Events](https://fmod.com/docs/2.03/studio/glossary.html#referenced-event)?

I think a video would help for me to try recreating your setup. Feel free to upload it to your [FMOD Profile](https://fmod.com/profile#uploads) to share it securely with us.

> [@ryandkull](#):
>
> Alternatively, is there a way to have the currently playing file in the Multi Event fade out when triggering the Event again? A tunable fade would solve the gap problem. Right now it is hard stop for a split second every time I trigger the Multi Event.

You can generally implement turntable fade behaviors using an [AHDSR Modulator](https://fmod.com/docs/2.03/studio/modulator-reference.html#ahdsr-modulator) on the event or instrument’s [Volume](https://fmod.com/docs/2.03/studio/instrument-reference.html#volume-dial). As an example:

1. Create a new event
2. Add a parameter sheet and select “New Parameter”  
 ![image](https://canada1.discourse-cdn.com/flex036/uploads/fmod/original/2X/c/c618b30fa43fc6916fbb004033f7a5e8157ee6cd.png)
3. Create a new [Labeled Parameter](https://fmod.com/docs/2.03/studio/glossary.html#labeled-user-parameter) with two entries and hit “OK”  
 ![image](https://canada1.discourse-cdn.com/flex036/uploads/fmod/original/2X/d/dec5dc900180870de9d7e32932a64a9833d92ce5.png)
4. Add multi instruments to each parameter column, with whatever assets you want in your playlist  
 ![image](https://canada1.discourse-cdn.com/flex036/uploads/fmod/original/2X/8/84af26b219f60b5ba5b624bee57d1f29a2cc3113.png)
5. Select both multi instruments, right click on the [Volume](https://fmod.com/docs/2.03/studio/instrument-reference.html#volume-dial) dial and select _Add Modulation → AHDSR_  
 ![image](https://canada1.discourse-cdn.com/flex036/uploads/fmod/original/2X/b/b78deab495f9fa10d317a09a556c39af6726e0a6.png)
6. Configure your attack and release times  
 ![image](https://canada1.discourse-cdn.com/flex036/uploads/fmod/original/2X/4/4252fd94ed0419f2bfa1787e6b22a001668575e1.png)

Now if you play the event, you can fade to a different “turntable” by changing the parameter.  
 ![tuntable](https://canada1.discourse-cdn.com/flex036/uploads/fmod/original/2X/c/c48a84b14a38f8645dd06bffa90166c1d00b9e9d.gif)

Might not be 100% what you are looking for, but if you could please show me that video I will try to get it set up on my end and work out how to remove the gaps and/or get a smooth transition.
