# Why the import type Asset Bundle generate TextAsset is only 1kb?

**URL:** <https://qa.fmod.com/t/why-the-import-type-asset-bundle-generate-textasset-is-only-1kb/18828>\
**Category:** Unity\
**Tags:** unity\
**Created:** [June 2, 2022, 8:41am UTC](https://qa.fmod.com/t/why-the-import-type-asset-bundle-generate-textasset-is-only-1kb/18828 "2022-06-02T08:41:19Z")\
**Posts on this page:** 3\
**Page:** 1

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**Author:** ![GGR](https://avatars.discourse-cdn.com/v4/letter/g/d78d45/32.png) [@GGR](https://qa.fmod.com/u/GGR)\
**Post date:** [June 2, 2022, 8:41am UTC](https://qa.fmod.com/t/why-the-import-type-asset-bundle-generate-textasset-is-only-1kb/18828/1 "2022-06-02T08:41:19Z")

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hi every handsome  
when execute RuntimeManager.LoadBank load the .bytes TextAsset, it also use the .bank QAQ  
so what is the meaning of import type Asset Bundle? can it hot fix?  
online waiting, anxious!!

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**Author:** ![jeff\_fmod](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/jeff_fmod/32/1766_2.png) [@jeff\_fmod](https://qa.fmod.com/u/jeff_fmod)\
**Post date:** [June 3, 2022, 6:40am UTC](https://qa.fmod.com/t/why-the-import-type-asset-bundle-generate-textasset-is-only-1kb/18828/2 "2022-06-03T06:40:49Z")

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The reason the TextAsset files are small is explained in this document: [Bank Stub Assets](https://fmod.com/resources/documentation-unity?version=2.02&page=user-guide.html#bank-stub-assets)  
TextAssets contain “stub data” when working in the Unity Editor, and this data is just a link to the real banks. During the build stage the TextAssets are filled with real data for the packaged game, and when the build is finished it goes back to being stub data.

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**Author:** ![GGR](https://avatars.discourse-cdn.com/v4/letter/g/d78d45/32.png) [@GGR](https://qa.fmod.com/u/GGR)\
**Post date:** [June 6, 2022, 1:35am UTC](https://qa.fmod.com/t/why-the-import-type-asset-bundle-generate-textasset-is-only-1kb/18828/3 "2022-06-06T01:35:09Z")

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thank you very much jeff.
