# Wii U Home button crash

**URL:** https://qa.fmod.com/t/wii-u-home-button-crash/13086
**Category:** Unity
**Created:** [April 4, 2017, 4:42pm UTC](https://qa.fmod.com/t/wii-u-home-button-crash/13086 "2017-04-04T16:42:32Z")
**Posts on this page:** 1
**Page:** 1

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### Author: ![gli\_johnmikula](https://avatars.discourse-cdn.com/v4/letter/g/958977/32.png) [@gli\_johnmikula](https://qa.fmod.com/u/gli_johnmikula)
#### Post date: [April 4, 2017, 4:42pm UTC](https://qa.fmod.com/t/wii-u-home-button-crash/13086/1 "2017-04-04T16:42:32Z")

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Hello!

I need some help fixing an issue with Unity fmod studio running on the Wii U. We recently submitted our game Hive Jump to Nintendo’s lot check system. We failed with one of the reasons being that the game crashes when the user hits the home button on the Wii U game pad. I found that this issue only happens after the RuntimeManager gets initialized. The only messages from fmod I see on the Wii U that I don’t see on the PC are the following:

OSDriver\_Register failed for SNDD driver  
OSDriver\_Register failed for SNDD\_RAMP driver

I’m not sure if these warnings are relevant or not, but it’s my only lead.  
Any help I can get would be greatly appreacieated.

Thanks!  
John
