# Will a programmer need Fmod project in order to code paramters?

**URL:** <https://qa.fmod.com/t/will-a-programmer-need-fmod-project-in-order-to-code-paramters/13771>\
**Category:** Unity\
**Created:** [March 21, 2018, 12:43am UTC](https://qa.fmod.com/t/will-a-programmer-need-fmod-project-in-order-to-code-paramters/13771 "2018-03-21T00:43:03Z")\
**Posts on this page:** 3\
**Page:** 1

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**Author:** ![spectralgeth](https://avatars.discourse-cdn.com/v4/letter/s/c6cbf5/32.png) [@spectralgeth](https://qa.fmod.com/u/spectralgeth)\
**Post date:** [March 21, 2018, 12:43am UTC](https://qa.fmod.com/t/will-a-programmer-need-fmod-project-in-order-to-code-paramters/13771/1 "2018-03-21T00:43:03Z")

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Hi everyone. So I’ve been looking with my team at what’s the best way for us to implement audio in Unity, and I was thinking if I could work with them in such a capacity that the only updated objects they receive in Unity are the fmod banks, therefore I’m the only one who has access to the Fmod project itself on my computer. But if I push changes to just the bank file, will they be able to reference or call event parameters on their end without access to the actual project file?

Cheers!

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**Author:** ![cameron-fmod](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/cameron-fmod/32/261_2.png) [@cameron-fmod](https://qa.fmod.com/u/cameron-fmod)\
**Post date:** [March 23, 2018, 2:52am UTC](https://qa.fmod.com/t/will-a-programmer-need-fmod-project-in-order-to-code-paramters/13771/2 "2018-03-23T02:52:04Z")

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No they won’t need the entire FMOD Studio project, in our Unity getting started guide we cover the different ways to link a project to Unity.  
[https://fmod.com/resources/documentation-api?page=content/generated/engine\_new\_unity/getting\_started.html#/](https://fmod.com/resources/documentation-api?page=content/generated/engine_new_unity/getting_started.html#/)

As long as the other team members have access to the banks, they will be able to work on everything.

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**Author:** ![spectralgeth](https://avatars.discourse-cdn.com/v4/letter/s/c6cbf5/32.png) [@spectralgeth](https://qa.fmod.com/u/spectralgeth)\
**Post date:** [March 24, 2018, 1:33am UTC](https://qa.fmod.com/t/will-a-programmer-need-fmod-project-in-order-to-code-paramters/13771/3 "2018-03-24T01:33:37Z")

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> [@](#):
>
> No they won’t need the entire FMOD Studio project, in our Unity getting started guide we cover the different ways to link a project to Unity.  
> [https://fmod.com/resources/documentation-api?page=content/generated/engine\_new\_unity/getting\_started.html#/](https://fmod.com/resources/documentation-api?page=content/generated/engine_new_unity/getting_started.html#/)
> 
> As long as the other team members have access to the banks, they will be able to work on everything.

Thank you for the detailed response Cameron! 🙂
