# Will FMOD fail to initialize if Unity Audio is enabled on Xbox Series X/S?

**URL:** <https://qa.fmod.com/t/will-fmod-fail-to-initialize-if-unity-audio-is-enabled-on-xbox-series-x-s/23826>\
**Category:** Unity\
**Created:** [December 19, 2025, 11:41am UTC](https://qa.fmod.com/t/will-fmod-fail-to-initialize-if-unity-audio-is-enabled-on-xbox-series-x-s/23826 "2025-12-19T11:41:50Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![RyanBuckEejit](https://avatars.discourse-cdn.com/v4/letter/r/97f17d/32.png) [@RyanBuckEejit](https://qa.fmod.com/u/RyanBuckEejit)\
**Post date:** [December 19, 2025, 11:41am UTC](https://qa.fmod.com/t/will-fmod-fail-to-initialize-if-unity-audio-is-enabled-on-xbox-series-x-s/23826/1 "2025-12-19T11:41:50Z")

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I am looking into the use of proximity chat for a potential future project, there’s a lot of resources online to help with proximity chat using unity audio which is great.

I’ve read it’s possible to use unity audio for proximity chat and FMOD for everything else on PC/PS5, though is it still an issue with Xbox series X/S in which FMOD will fail to initialize if Unity Audio is enabled?

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**Author:** ![li\_fmod](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/li_fmod/32/6577_2.png) [@li\_fmod](https://qa.fmod.com/u/li_fmod)\
**Post date:** [December 23, 2025, 1:19am UTC](https://qa.fmod.com/t/will-fmod-fail-to-initialize-if-unity-audio-is-enabled-on-xbox-series-x-s/23826/2 "2025-12-23T01:19:49Z")

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Hi,

Thank you for sharing the information.

> [@RyanBuckEejit](#):
>
> I’ve read it’s possible to use unity audio for proximity chat and FMOD for everything else on PC/PS5, though is it still an issue with Xbox series X/S in which FMOD will fail to initialize if Unity Audio is enabled?

Yes, this can still be an issue with Xbox series X/S.

There is a related workaround discussed in this thread, which you may find useful:

> [@Unity Sound not working with Xbox Build](https://qa.fmod.com/t/unity-sound-not-working-with-xbox-build/18769/9):
>
> Yes, this was implemented in [2.02.11](https://fmod.com/docs/2.02/api/welcome-revision-history.html#20211) Core API - GameCore - Added in [FMOD\_GameCore\_XMAConfigure](https://fmod.com/docs/2.02/api/welcome-revision-history.html#fmod_gamecore_xmaconfigure). This can be used to control whether to allocate XMA codec hardware resources inside [FMOD::System\_Create](https://fmod.com/docs/2.02/api/welcome-revision-history.html#fmod_system_create). If not called before [FMOD::System\_Create](https://fmod.com/docs/2.02/api/welcome-revision-history.html#fmod_system_create) the resources will be allocated on first codec use. You will need to call this function before the FMOD.System is created, which is easiest to achieve by adding a PreSystemCreate implementation to the FMOD Unity GameCore platform: //Assets/Plugins/FMOD…
