# Will FMOD fail to initialize if Unity Audio is enabled on Xbox Series X/S?

**URL:** <https://qa.fmod.com/t/will-fmod-fail-to-initialize-if-unity-audio-is-enabled-on-xbox-series-x-s/23826>\
**Category:** Unity\
**Created:** [December 19, 2025, 11:41am UTC](https://qa.fmod.com/t/will-fmod-fail-to-initialize-if-unity-audio-is-enabled-on-xbox-series-x-s/23826 "2025-12-19T11:41:50Z")\
**Posts on this page:** 1\
**Showing post:** 2

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**Author:** ![li\_fmod](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/li_fmod/32/6577_2.png) [@li\_fmod](https://qa.fmod.com/u/li_fmod)\
**Post date:** [December 23, 2025, 1:19am UTC](https://qa.fmod.com/t/will-fmod-fail-to-initialize-if-unity-audio-is-enabled-on-xbox-series-x-s/23826/2 "2025-12-23T01:19:49Z")

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Hi,

Thank you for sharing the information.

> [@RyanBuckEejit](#):
>
> I’ve read it’s possible to use unity audio for proximity chat and FMOD for everything else on PC/PS5, though is it still an issue with Xbox series X/S in which FMOD will fail to initialize if Unity Audio is enabled?

Yes, this can still be an issue with Xbox series X/S.

There is a related workaround discussed in this thread, which you may find useful:

> [@Unity Sound not working with Xbox Build](https://qa.fmod.com/t/unity-sound-not-working-with-xbox-build/18769/9):
>
> Yes, this was implemented in [2.02.11](https://fmod.com/docs/2.02/api/welcome-revision-history.html#20211) Core API - GameCore - Added in [FMOD\_GameCore\_XMAConfigure](https://fmod.com/docs/2.02/api/welcome-revision-history.html#fmod_gamecore_xmaconfigure). This can be used to control whether to allocate XMA codec hardware resources inside [FMOD::System\_Create](https://fmod.com/docs/2.02/api/welcome-revision-history.html#fmod_system_create). If not called before [FMOD::System\_Create](https://fmod.com/docs/2.02/api/welcome-revision-history.html#fmod_system_create) the resources will be allocated on first codec use. You will need to call this function before the FMOD.System is created, which is easiest to achieve by adding a PreSystemCreate implementation to the FMOD Unity GameCore platform: //Assets/Plugins/FMOD…

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_[View the full topic](https://qa.fmod.com/t/will-fmod-fail-to-initialize-if-unity-audio-is-enabled-on-xbox-series-x-s/23826)._
