# Will Localized Dialog automatically link to a defined event?

**URL:** <https://qa.fmod.com/t/will-localized-dialog-automatically-link-to-a-defined-event/15190>\
**Category:** FMOD Studio\
**Created:** [November 6, 2019, 6:32am UTC](https://qa.fmod.com/t/will-localized-dialog-automatically-link-to-a-defined-event/15190 "2019-11-06T06:32:11Z")\
**Posts on this page:** 2\
**Page:** 1

<div class="post-metadata">

**Author:** ![willzhang](https://avatars.discourse-cdn.com/v4/letter/w/eada6e/32.png) [@willzhang](https://qa.fmod.com/u/willzhang)\
**Post date:** [November 6, 2019, 6:32am UTC](https://qa.fmod.com/t/will-localized-dialog-automatically-link-to-a-defined-event/15190/1 "2019-11-06T06:32:11Z")

</div>

Will the localized dialog audio table automatically link to an already-defined event?  
e.g.  
I defined “event:/VO/Hello” as an event, linking to VO/ZH/Hello.wav  
and then, I defined the bank VO as the localized audio table, contains like  
VO/ZH/Hello.wav,  
VO/EN/Hello.wav  
Now in case I loaded vo\_en bank in the game, and played “event:/VO/Hello”， would FMOD play VO/EN/Hello.wav instead? (I didn’t load vo\_zh bank)

---

<div class="post-metadata">

**Author:** ![cameron-fmod](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/cameron-fmod/32/261_2.png) [@cameron-fmod](https://qa.fmod.com/u/cameron-fmod)\
**Post date:** [November 11, 2019, 12:40am UTC](https://qa.fmod.com/t/will-localized-dialog-automatically-link-to-a-defined-event/15190/2 "2019-11-11T00:40:46Z")

</div>

That sounds correct. There will only be one set of Events in game but they will use different assets depending on the bank that is loaded.
