# XBOX One APU allocations

**URL:** <https://qa.fmod.com/t/xbox-one-apu-allocations/12810>\
**Category:** FMOD Studio\
**Created:** [November 11, 2016, 10:09am UTC](https://qa.fmod.com/t/xbox-one-apu-allocations/12810 "2016-11-11T10:09:41Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![jiri.formanek](https://avatars.discourse-cdn.com/v4/letter/j/da6949/32.png) [@jiri.formanek](https://qa.fmod.com/u/jiri.formanek)\
**Post date:** [November 11, 2016, 10:09am UTC](https://qa.fmod.com/t/xbox-one-apu-allocations/12810/1 "2016-11-11T10:09:41Z")

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Hello,  
is FMOD Studio implementation on XBOX One using APU allocations internally?  
Which methods are used for allocations by default?

Thanks.

BR,  
Jiri Formanek  
Warhorse Studio

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<div class="post-metadata">

**Author:** ![mathew](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/mathew/32/431_2.png) [@mathew](https://qa.fmod.com/u/mathew)\
**Post date:** [November 15, 2016, 12:53am UTC](https://qa.fmod.com/t/xbox-one-apu-allocations/12810/2 "2016-11-15T00:53:53Z")

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Yes, we use APU allocations internally using the standard APU allocation API.

Please contact [support@fmod.com](mailto:support@fmod.com) if you want to discuss specific API functions in further detail.
