# Xcode integration 2022

**URL:** <https://qa.fmod.com/t/xcode-integration-2022/19546>\
**Category:** FMOD Studio\
**Created:** [November 18, 2022, 3:37pm UTC](https://qa.fmod.com/t/xcode-integration-2022/19546 "2022-11-18T15:37:52Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![TheisMahal](https://avatars.discourse-cdn.com/v4/letter/t/c67d28/32.png) [@TheisMahal](https://qa.fmod.com/u/TheisMahal)\
**Post date:** [November 18, 2022, 3:37pm UTC](https://qa.fmod.com/t/xcode-integration-2022/19546/1 "2022-11-18T15:37:52Z")

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Hey,  
I’ve been working in Fmod and Unity for a while. But I’m building an application for Mac OS straight from Xcode now, and I’ve been looking for some kind of guide to implementing Fmod in this. Can anyone help me?  
Thanks in advance 🙂  
Theis Mahal

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**Author:** ![Connor\_FMOD](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/connor_fmod/32/3685_2.png) [@Connor\_FMOD](https://qa.fmod.com/u/Connor_FMOD)\
**Post date:** [November 24, 2022, 11:07pm UTC](https://qa.fmod.com/t/xcode-integration-2022/19546/2 "2022-11-24T23:07:43Z")

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Hi,

The FMOD Engine download comes with examples in Xcode found in: `FMODProgrammersAPI\api\(core or studio)\examples\xcode32\` which provides examples of implementing FMOD.

Hope this helps!
