# XM format support in 2019?

**URL:** <https://qa.fmod.com/t/xm-format-support-in-2019/14446>\
**Category:** FMOD Studio\
**Created:** [March 15, 2019, 10:35pm UTC](https://qa.fmod.com/t/xm-format-support-in-2019/14446 "2019-03-15T22:35:12Z")\
**Posts on this page:** 3\
**Page:** 1

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**Author:** ![BeatTherapy](https://avatars.discourse-cdn.com/v4/letter/b/7993a0/32.png) [@BeatTherapy](https://qa.fmod.com/u/BeatTherapy)\
**Post date:** [March 15, 2019, 10:35pm UTC](https://qa.fmod.com/t/xm-format-support-in-2019/14446/1 "2019-03-15T22:35:12Z")

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Hello!  
I just tried to add an XM file to the audio bin, and it said “blah.xm is not a supported audio file”- though I’m pretty sure fmod has supported XM since its inception… what am I doing wrong?

Would love to include some XM arp elements in Speaking Simulator… =)

Thanks,  
Andrew =)

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**Author:** ![brett](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/brett/32/261_2.png) [@brett](https://qa.fmod.com/u/brett)\
**Post date:** [March 16, 2019, 12:03am UTC](https://qa.fmod.com/t/xm-format-support-in-2019/14446/2 "2019-03-16T00:03:30Z")

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.xm files are supported by **FMOD Core** , but they’re just not importable into the FMOD Studio tool.  
You could play them via a ‘programmer instrument’ in fmod studio, which has a code callback that calls System::createSound to pass back to the FMOD Studio system

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**Author:** ![BeatTherapy](https://avatars.discourse-cdn.com/v4/letter/b/7993a0/32.png) [@BeatTherapy](https://qa.fmod.com/u/BeatTherapy)\
**Post date:** [March 16, 2019, 12:06am UTC](https://qa.fmod.com/t/xm-format-support-in-2019/14446/3 "2019-03-16T00:06:07Z")

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That sounds a little bit tricky for me… might just sample some oldschool fx 😉 thanks though- I’ll know what to tell programmers if it comes up again =)
