# \#android

**URL:** https://qa.fmod.com/tag/android/5.md

[Latest](https://qa.fmod.com/latest.md) · [Categories](https://qa.fmod.com/categories.md) · [Tags](https://qa.fmod.com/tags.md)

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## [Crash in mixerSuspend](https://qa.fmod.com/t/crash-in-mixersuspend/24471)

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**Author:** [@marko.ravnjak](https://qa.fmod.com/u/marko.ravnjak)\
**Replies:** 10\
**Last updated:** [September 7, 2026, 11:11am UTC](https://qa.fmod.com/t/crash-in-mixersuspend/24471 "2026-09-07T11:11:34Z")

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We encountered an Android ARM64 crash inside the FMOD mixer thread while calling System::mixerSuspend(). The complete FMOD logging-library output is available and will be attached. Environment: FMOD Engine: 2.03.14 FM…

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## [Android 3D spatialisation + DSP processing](https://qa.fmod.com/t/android-3d-spatialisation-dsp-processing/24238)

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**Author:** [@joshechoes](https://qa.fmod.com/u/joshechoes)\
**Replies:** 3\
**Last updated:** [May 19, 2026, 5:24am UTC](https://qa.fmod.com/t/android-3d-spatialisation-dsp-processing/24238 "2026-05-19T05:24:43Z")

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Spatialisation with android + head tracking on Pixel Pro devices with Pixel Buds Pro is working (plus a bunch of other headphones that support head tracking, e.g. Redmi Buds Pro, SHOKZ OpenFit Pro etc.). It head tracks a…

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## [Desktop是保留字!UE在打包Android时不允许通过!](https://qa.fmod.com/t/desktop-ue-android/24181)

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**Author:** [@pio57019](https://qa.fmod.com/u/pio57019)\
**Replies:** 7\
**Last updated:** [April 17, 2026, 11:39am UTC](https://qa.fmod.com/t/desktop-ue-android/24181 "2026-04-17T11:39:39Z")

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Desktop是保留字!UE在打包Android时不允许通过! 我使用命令打包 C:\\Epic Games\\UE\_5.7\\Engine\\Build\\BatchFiles\>RunUAT.bat BuildCookRun -project=C:/UE/StrangeAutumn\_Andro/StrangeAutumn\_Andro.uproject -noP4 -platform=Android -clientconfig=Shippi…

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## [Android / AAudio stream repeatedly closes and reopens during System::update(), causing frame spikes on Samsung Device](https://qa.fmod.com/t/android-aaudio-stream-repeatedly-closes-and-reopens-during-system-update-causing-frame-spikes-on-samsung-device/24089)

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**Author:** [@weijie.ng](https://qa.fmod.com/u/weijie.ng)\
**Replies:** 8\
**Last updated:** [March 27, 2026, 5:50pm UTC](https://qa.fmod.com/t/android-aaudio-stream-repeatedly-closes-and-reopens-during-system-update-causing-frame-spikes-on-samsung-device/24089 "2026-03-27T17:50:00Z")

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Hi, I’m currently using the arm64 build of FMOD on Android and I’ve tested on multiple devices, where it seems to work fine. However, on the Samsung Galaxy Z Fold 6, I’m seeing an issue where the audio stream appears to …

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## [FMOD 2.03.10 Debug Symbols](https://qa.fmod.com/t/fmod-2-03-10-debug-symbols/24141)

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**Author:** [@funiel](https://qa.fmod.com/u/funiel)\
**Replies:** 1\
**Last updated:** [March 27, 2026, 3:10am UTC](https://qa.fmod.com/t/fmod-2-03-10-debug-symbols/24141 "2026-03-27T03:10:20Z")

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Hi! We are investigating crashes in our game and need the FMOD debug symbols to accurately parse our callstacks. FMOD Version: 2.03.10 Platforms: Android (Meta Quest), Windows 64-bit Unity 6000.2.9f1 Could you please…

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## [Support Android 16 KB page sizes](https://qa.fmod.com/t/support-android-16-kb-page-sizes/21913)

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**Author:** [@MaskHao](https://qa.fmod.com/u/MaskHao)\
**Replies:** 33\
**Last updated:** [March 20, 2026, 3:24am UTC](https://qa.fmod.com/t/support-android-16-kb-page-sizes/21913 "2026-03-20T03:24:12Z")

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Support 16 KB page sizes Beginning with Android 15, Android supports devices that are configured to use a page size of 16 KB (16 KB devices). If your app uses any NDK libraries, either directly or indirectly through an S…

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## [FMOD crashes build on Meta Quest 2](https://qa.fmod.com/t/fmod-crashes-build-on-meta-quest-2/23926)

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**Author:** [@Dzambrano](https://qa.fmod.com/u/Dzambrano)\
**Replies:** 1\
**Last updated:** [February 10, 2026, 10:32pm UTC](https://qa.fmod.com/t/fmod-crashes-build-on-meta-quest-2/23926 "2026-02-10T22:32:32Z")

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Hello! We are trying to fix the following issue related to FMOD that is making our build crash on Meta/Quest 2. (Crash wont happen in Quest 3 btw) --------- beginning of crash 01-21 15:56:44.364 8165 8377 F libc …

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## [Android: OpenSL ES Fixes Mic Issue But Causes SIGSEGV Crashes?](https://qa.fmod.com/t/android-opensl-es-fixes-mic-issue-but-causes-sigsegv-crashes/23680)

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**Author:** [@lingolooper](https://qa.fmod.com/u/lingolooper)\
**Replies:** 6\
**Last updated:** [November 28, 2025, 1:03am UTC](https://qa.fmod.com/t/android-opensl-es-fixes-mic-issue-but-causes-sigsegv-crashes/23680 "2025-11-28T01:03:48Z")

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Hi FMOD team, We’re experiencing a frustrating Android audio issue and would appreciate your guidance. Background: We had a critical “0 input devices” bug on Android (especially Samsung/Xiaomi) where FMOD wouldn’t det…

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## [\[FMOD\] Initialization failed : Output forced to NO SOUND mode : ERR\_INTERNAL : An error occurred that wasn't supposed to. Contact support](https://qa.fmod.com/t/fmod-initialization-failed-output-forced-to-no-sound-mode-err-internal-an-error-occurred-that-wasnt-supposed-to-contact-support/19706)

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**Author:** [@marko.ravnjak](https://qa.fmod.com/u/marko.ravnjak)\
**Replies:** 30\
**Last updated:** [October 31, 2025, 3:22am UTC](https://qa.fmod.com/t/fmod-initialization-failed-output-forced-to-no-sound-mode-err-internal-an-error-occurred-that-wasnt-supposed-to-contact-support/19706 "2025-10-31T03:22:37Z")

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Hi, we are currently using unity 2020.3.25 and fmod 2.02.04. On a release build we are getting a few bugsnag reports with the above exception. The range of devices is quite wide (huawei, samsung, oppo, asus), but we ar…

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## [Crash in Java\_org\_fmod\_FMOD\_OutputAAudioHeadphonesChanged](https://qa.fmod.com/t/crash-in-java-org-fmod-fmod-outputaaudioheadphoneschanged/23444)

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**Author:** [@balmer](https://qa.fmod.com/u/balmer)\
**Replies:** 5\
**Last updated:** [October 20, 2025, 4:52am UTC](https://qa.fmod.com/t/crash-in-java-org-fmod-fmod-outputaaudioheadphoneschanged/23444 "2025-10-20T04:52:42Z")

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After we cleaned out the most significant crashes from our game, this version of the fmod crash came to the top. This crash doesn’t happen that often, about 1 time per 1000 user sessions. I am attaching stacks of falls f…

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## [Steam audio spatializer not working in build](https://qa.fmod.com/t/steam-audio-spatializer-not-working-in-build/23209)

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**Author:** [@basttian94](https://qa.fmod.com/u/basttian94)\
**Replies:** 7\
**Last updated:** [October 6, 2025, 8:07am UTC](https://qa.fmod.com/t/steam-audio-spatializer-not-working-in-build/23209 "2025-10-06T08:07:24Z")

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Hi I’m having a problem with the steam audio spatializer plugin in my project which is for the meta quest 3 device (VR/MR both options will be available). Basically it is working well when I’m on the unity editor, but i…

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## [After upgrading the fmod SDK, the game started to lag or freezing during live streaming](https://qa.fmod.com/t/after-upgrading-the-fmod-sdk-the-game-started-to-lag-or-freezing-during-live-streaming/23380)

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**Author:** [@botp](https://qa.fmod.com/u/botp)\
**Replies:** 1\
**Last updated:** [September 22, 2025, 12:19am UTC](https://qa.fmod.com/t/after-upgrading-the-fmod-sdk-the-game-started-to-lag-or-freezing-during-live-streaming/23380 "2025-09-22T00:19:54Z")

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The fmod version we are currently using is 2.02.04 and does not support 16 KB Page Size. Due to Google’s requirements, we must upgrade. After upgrading to version 2.02.26, we released a beta version. As a result, many p…

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## [16kb fmod android error play store :(](https://qa.fmod.com/t/16kb-fmod-android-error-play-store/23302)

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**Author:** [@botanegra](https://qa.fmod.com/u/botanegra)\
**Replies:** 1\
**Last updated:** [September 2, 2025, 11:04pm UTC](https://qa.fmod.com/t/16kb-fmod-android-error-play-store/23302 "2025-09-02T23:04:35Z")

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## [Use of stream types is deprecated for operations other than volume control](https://qa.fmod.com/t/use-of-stream-types-is-deprecated-for-operations-other-than-volume-control/23255)

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**Author:** [@XULG](https://qa.fmod.com/u/XULG)\
**Replies:** 1\
**Last updated:** [August 20, 2025, 10:47pm UTC](https://qa.fmod.com/t/use-of-stream-types-is-deprecated-for-operations-other-than-volume-control/23255 "2025-08-20T22:47:51Z")

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UNITY :.2022.3.59F1 FMOD:2.03.08 bulid Android in platform 3558 W/AudioTrack(20935): Use of stream types is deprecated for operations other than volume control W/AudioTrack(20935): See the documentation of AudioTrack…

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## [Render Graph Compatibility Mode + Development Build = Black Screen](https://qa.fmod.com/t/render-graph-compatibility-mode-development-build-black-screen/23223)

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**Author:** [@edvinas108](https://qa.fmod.com/u/edvinas108)\
**Replies:** 5\
**Last updated:** [August 19, 2025, 12:03am UTC](https://qa.fmod.com/t/render-graph-compatibility-mode-development-build-black-screen/23223 "2025-08-19T00:03:57Z")

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Hello, Some time ago, I’ve reported a bug to Unity which prevents us from debugging our game builds (internal ticket Jira Service Management ), however I’ve gotten no response for two months. This is quite troublesome a…

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## [Timeline Marker callback not working in Build (but works in editor)](https://qa.fmod.com/t/timeline-marker-callback-not-working-in-build-but-works-in-editor/23123)

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**Author:** [@sirmrcl3an](https://qa.fmod.com/u/sirmrcl3an)\
**Replies:** 3\
**Last updated:** [July 10, 2025, 1:34am UTC](https://qa.fmod.com/t/timeline-marker-callback-not-working-in-build-but-works-in-editor/23123 "2025-07-10T01:34:40Z")

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I didn’t see anything when searching about this and hopefully I’m just missing something simple. I have my banks setup in ‘Assets/StreamingAssets/FMOD/\[platform\]’ I have a timeline marker callback for everytime a music…

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## [Using FMOD C# wrapper on Android](https://qa.fmod.com/t/using-fmod-c-wrapper-on-android/23065)

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**Author:** [@TechSide](https://qa.fmod.com/u/TechSide)\
**Replies:** 3\
**Last updated:** [July 4, 2025, 5:00am UTC](https://qa.fmod.com/t/using-fmod-c-wrapper-on-android/23065 "2025-07-04T05:00:31Z")

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I am trying to implement FMOD into a game which doesn’t use it via modding (I have talked to the game devs, and they’re okay with it. They support modding). I have gotten it successfully running on windows through the C…

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## [Integrating with head tracking on android](https://qa.fmod.com/t/integrating-with-head-tracking-on-android/21410)

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**Author:** [@joshechoes](https://qa.fmod.com/u/joshechoes)\
**Replies:** 19\
**Last updated:** [June 24, 2025, 6:20pm UTC](https://qa.fmod.com/t/integrating-with-head-tracking-on-android/21410 "2025-06-24T18:20:10Z")

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The latest versions of android (13+) support head tracking. The architecture is described here: 空間音頻和頭部跟踪 | Android Open Source Project From the diagrams on that page, it should be as simple as outputting 5.1 / 7.1.4 …

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## [Redmi K60 Ultra上用最新的SDK（2.03.06版本）声音很小](https://qa.fmod.com/t/redmi-k60-ultra-sdk-2-03-06/22738)

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**Author:** [@jiezuowhu](https://qa.fmod.com/u/jiezuowhu)\
**Replies:** 3\
**Last updated:** [May 15, 2025, 3:13am UTC](https://qa.fmod.com/t/redmi-k60-ultra-sdk-2-03-06/22738 "2025-05-15T03:13:54Z")

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Redmi K60 Ultra上用最新的SDK（2.03.06版本）声音很小，尽管手机原本音量已经调的很大了，看起来是用的听筒在播放声音而不是扬声器。然后先切换到其他应用再切换回来就恢复了。这个要咋解决呢？

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## [Android crash & instability with ChannelGroups on FMOD 2.03.07](https://qa.fmod.com/t/android-crash-instability-with-channelgroups-on-fmod-2-03-07/22925)

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**Author:** [@CreativePS](https://qa.fmod.com/u/CreativePS)\
**Replies:** 2\
**Last updated:** [May 12, 2025, 9:58pm UTC](https://qa.fmod.com/t/android-crash-instability-with-channelgroups-on-fmod-2-03-07/22925 "2025-05-12T21:58:30Z")

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Hello, I am using FMOD 2.03.07 with my C++ code. I am creating my sounds like so: result = system-\>createStream((basePath + fName).c\_str(), fModParms | FMOD\_CREATESTREAM, NULL, &pObject-\>m\_pSound); I am creating my ch…

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## [Looping event won't stop](https://qa.fmod.com/t/looping-event-wont-stop/22879)

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**Author:** [@arenoo](https://qa.fmod.com/u/arenoo)\
**Replies:** 4\
**Last updated:** [May 12, 2025, 3:39pm UTC](https://qa.fmod.com/t/looping-event-wont-stop/22879 "2025-05-12T15:39:24Z")

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I have an event that is triggered like so: instance = RuntimeManager.CreateInstance(eventReference); instance.play() The event also triggers additional event that is looped. The problem is that I can’t stop the looped…

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## [Android Debug Symbols for FMOD 2.02.22](https://qa.fmod.com/t/android-debug-symbols-for-fmod-2-02-22/22919)

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**Author:** [@Avalix](https://qa.fmod.com/u/Avalix)\
**Replies:** 1\
**Last updated:** [May 9, 2025, 1:07am UTC](https://qa.fmod.com/t/android-debug-symbols-for-fmod-2-02-22/22919 "2025-05-09T01:07:08Z")

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Hey! We are getting an intermittent crash in libfmod.so on android and i was hoping we could get access to the debug symbols for this so i can translate the tombstone files. We are using the Unity Integration if it mat…

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## [FMOD crash in Android with Bad JNI version returned from JNI\_OnLoad](https://qa.fmod.com/t/fmod-crash-in-android-with-bad-jni-version-returned-from-jni-onload/22847)

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**Author:** [@nayeem2021](https://qa.fmod.com/u/nayeem2021)\
**Replies:** 2\
**Last updated:** [April 30, 2025, 7:21pm UTC](https://qa.fmod.com/t/fmod-crash-in-android-with-bad-jni-version-returned-from-jni-onload/22847 "2025-04-30T19:21:22Z")

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the project works perfectly in debug mode. But when I run in release mode I get this error. How can I modify JNI\_OnLoad of fmod.so such that it doesn’t return 28.. Process: com.taan.voice\_changer, PID: 6958 java.lang.U…

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## [Trigger code after studioeventemitter has finished playing event instance](https://qa.fmod.com/t/trigger-code-after-studioeventemitter-has-finished-playing-event-instance/22850)

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**Author:** [@joooolie](https://qa.fmod.com/u/joooolie)\
**Replies:** 1\
**Last updated:** [April 29, 2025, 1:26am UTC](https://qa.fmod.com/t/trigger-code-after-studioeventemitter-has-finished-playing-event-instance/22850 "2025-04-29T01:26:52Z")

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Hi, I’m having an issue for something that seems like it should be basic. I have a bunch of StudioEventEmitters in my Unity project (version 6000.0.25f1) These get triggered using ‘Trigger Enter’ under the Event Play …

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## [Bank size difference](https://qa.fmod.com/t/bank-size-difference/22835)

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**Author:** [@eshkor101](https://qa.fmod.com/u/eshkor101)\
**Replies:** 2\
**Last updated:** [April 28, 2025, 10:27am UTC](https://qa.fmod.com/t/bank-size-difference/22835 "2025-04-28T10:27:02Z")

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I’ve got a questiona about bank sizes. I’m building audio banks for PC and Mobile. For PC I’m using Vorbis 37% Quality and 48kHz 5.1 system mode. For Mobile FADPCM 24kHz, Headphones mode. All of the Mobile banks are …

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## [Suspending application on Android hangs in mixer thread system call](https://qa.fmod.com/t/suspending-application-on-android-hangs-in-mixer-thread-system-call/22729)

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**Author:** [@JaidonSkyBoxDev](https://qa.fmod.com/u/JaidonSkyBoxDev)\
**Replies:** 1\
**Last updated:** [March 26, 2025, 12:05am UTC](https://qa.fmod.com/t/suspending-application-on-android-hangs-in-mixer-thread-system-call/22729 "2025-03-26T00:05:06Z")

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Hello! We’ve got a native game application that hangs when it hits the FMOD suspend call. This call happens after the Android lifecycle event APP\_CMD\_STOP, which routes through our audio system and ultimately suspends F…

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## [FMOD goes silent with Sony Xperia "AI sound enhancement"](https://qa.fmod.com/t/fmod-goes-silent-with-sony-xperia-ai-sound-enhancement/22658)

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**Author:** [@mrhelmut](https://qa.fmod.com/u/mrhelmut)\
**Replies:** 1\
**Last updated:** [March 6, 2025, 10:16pm UTC](https://qa.fmod.com/t/fmod-goes-silent-with-sony-xperia-ai-sound-enhancement/22658 "2025-03-06T22:16:14Z")

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I think that we are going to agree that this one is on Sony, but I thought to share this here in case anyone would start getting reports like we do. Sony has a feature on their Xperia phones called DSEE that is supposed…

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## [No sound with Google Play Games on PC Developer Emulator](https://qa.fmod.com/t/no-sound-with-google-play-games-on-pc-developer-emulator/22545)

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**Author:** [@janne-hmp](https://qa.fmod.com/u/janne-hmp)\
**Replies:** 12\
**Last updated:** [February 18, 2025, 2:05am UTC](https://qa.fmod.com/t/no-sound-with-google-play-games-on-pc-developer-emulator/22545 "2025-02-18T02:05:18Z")

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I’m developing a game called GnollHack (GitHub - hyvanmielenpelit/GnollHack: Rogue-like game based on NetHack) which uses FMOD version 2.02.26 as a sound middleware. It works well on Android physical devices and Android …

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## [FMOD Studio API Fails to Play Audio - Android C# (MAUI)](https://qa.fmod.com/t/fmod-studio-api-fails-to-play-audio-android-c-maui/20146)

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**Author:** [@appliedalchemy](https://qa.fmod.com/u/appliedalchemy)\
**Replies:** 15\
**Last updated:** [May 23, 2023, 8:59am UTC](https://qa.fmod.com/t/fmod-studio-api-fails-to-play-audio-android-c-maui/20146 "2023-05-23T08:59:56Z")

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I have a very simple Andriod App in MAUI that can play audio files fine using FMODCore but when I attempt to use FMODStudio all the calls return success but no Audio is heard. Note this is NOT a game. I’ve check and re…

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## [Android registering receivers must use RECEIVER\_EXPORTED / RECEIVER\_NOT\_EXPORTED](https://qa.fmod.com/t/android-registering-receivers-must-use-receiver-exported-receiver-not-exported/22534)

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**Author:** [@nexusmind](https://qa.fmod.com/u/nexusmind)\
**Replies:** 1\
**Last updated:** [January 29, 2025, 2:43am UTC](https://qa.fmod.com/t/android-registering-receivers-must-use-receiver-exported-receiver-not-exported/22534 "2025-01-29T02:43:35Z")

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Hello. As discussed at Google I/O 2023, registering receivers with intention using the “RECEIVER\_EXPORTED / RECEIVER\_NOT\_EXPORTED” flag was introduced as part of Android 13 and is now a requirement for apps running on An…

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