# \#blueprints

**URL:** https://qa.fmod.com/tag/blueprints/13.md

[Latest](https://qa.fmod.com/latest.md) · [Categories](https://qa.fmod.com/categories.md) · [Tags](https://qa.fmod.com/tags.md)

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## [Struggling to stop playing an Event](https://qa.fmod.com/t/struggling-to-stop-playing-an-event/23813)

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**Author:** [@BusyCLMusic](https://qa.fmod.com/u/BusyCLMusic)\
**Replies:** 1\
**Last updated:** [December 19, 2025, 2:56am UTC](https://qa.fmod.com/t/struggling-to-stop-playing-an-event/23813 "2025-12-19T02:56:47Z")

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Hi peeps, I’m pretty much a beginner at using FMOD, as well as Unreal Engine. So sorry if I do not have the terminology or if anything I’m saying is unclear. I have a sound effect that plays when our character hangs from…

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## [How can I make it work with Git?](https://qa.fmod.com/t/how-can-i-make-it-work-with-git/23162)

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**Author:** [@marcikaa78](https://qa.fmod.com/u/marcikaa78)\
**Replies:** 1\
**Last updated:** [July 18, 2025, 2:32am UTC](https://qa.fmod.com/t/how-can-i-make-it-work-with-git/23162 "2025-07-18T02:32:18Z")

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I wanted to enable version control for FMOD studio, but I didn’t see a Git option. Can someone recommend me a workaround?

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## [Route to specific channels of an ASIO Audio Interface](https://qa.fmod.com/t/route-to-specific-channels-of-an-asio-audio-interface/22968)

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**Author:** [@Martin-S](https://qa.fmod.com/u/Martin-S)\
**Replies:** 16\
**Last updated:** [July 13, 2025, 10:22pm UTC](https://qa.fmod.com/t/route-to-specific-channels-of-an-asio-audio-interface/22968 "2025-07-13T22:22:48Z")

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Dear FMOD-Team, For an interactive art installation, I want to route 16+ discrete channels from Unreal to an ASIO audio interface using FMOD Studio. I was able to route to specific programmer instruments in FMOD, but I…

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## [FMOD Event not stopping in UE5](https://qa.fmod.com/t/fmod-event-not-stopping-in-ue5/22122)

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**Author:** [@chriswastyping](https://qa.fmod.com/u/chriswastyping)\
**Replies:** 7\
**Last updated:** [October 8, 2024, 5:12am UTC](https://qa.fmod.com/t/fmod-event-not-stopping-in-ue5/22122 "2024-10-08T05:12:08Z")

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Hey folks, trying to use a trigger box to stop an event and start another one in Unreal Engine 5 using Blueprints. I’m new to this lol! This is about creating an ambience bed, wanting to use trigger boxes, so the player …

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## [Transions samples do not play, error: "Programmer sound callback is not set for instrument" (solved)](https://qa.fmod.com/t/transions-samples-do-not-play-error-programmer-sound-callback-is-not-set-for-instrument-solved/22117)

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**Author:** [@dreamofgold](https://qa.fmod.com/u/dreamofgold)\
**Replies:** 1\
**Last updated:** [September 23, 2024, 12:23pm UTC](https://qa.fmod.com/t/transions-samples-do-not-play-error-programmer-sound-callback-is-not-set-for-instrument-solved/22117 "2024-09-23T12:23:41Z")

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Hello everyone! I am quite a new to UE and FMOD, and i’ve got a problem I dont have any idea to solve :frowning: Basically, I have some event, create and build in fmod which I am testing in UE using box colliders to t…

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## [Play event at location](https://qa.fmod.com/t/play-event-at-location/21319)

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**Author:** [@leop2p](https://qa.fmod.com/u/leop2p)\
**Replies:** 3\
**Last updated:** [March 6, 2024, 10:21pm UTC](https://qa.fmod.com/t/play-event-at-location/21319 "2024-03-06T22:21:16Z")

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Hi there! I’m novice in FMOD and UE, and I’m trying to play sound (event) at specific location. How do I do that by using blueprints? If drag fmod event onto editor in UE it start play when I start the game, but I need …

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## [Selecting event in Play Event Attached is immediately clearing](https://qa.fmod.com/t/selecting-event-in-play-event-attached-is-immediately-clearing/18595)

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**Author:** [@wavesequencer](https://qa.fmod.com/u/wavesequencer)\
**Replies:** 5\
**Last updated:** [December 14, 2023, 9:46pm UTC](https://qa.fmod.com/t/selecting-event-in-play-event-attached-is-immediately-clearing/18595 "2023-12-14T21:46:20Z")

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Hello, (UE 4.27 and FMOD 2.02.06) I am maybe missing something obvious here, but I’m trying to play an fmod 2d event in my Thirdperson anim blueprint (footsteps triggered from an anim notify event) - and I am using ‘Pl…

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## [How do I create a Top down camera system similar to Nuclear Throne?](https://qa.fmod.com/t/how-do-i-create-a-top-down-camera-system-similar-to-nuclear-throne/20191)

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**Author:** [@OMNILUNAR](https://qa.fmod.com/u/OMNILUNAR)\
**Replies:** 2\
**Last updated:** [May 3, 2023, 9:21pm UTC](https://qa.fmod.com/t/how-do-i-create-a-top-down-camera-system-similar-to-nuclear-throne/20191 "2023-05-03T21:21:19Z")

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Hello, I want to create a camera system similar to Nuclear Throne’s(Gameplay: Nuclear Throne Gameplay (PC HD) \[1080p60FPS\] - YouTube). I want it to calculate the distance between the cursor object and the player and set …

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## [Fail when I try to build my banks in UE5](https://qa.fmod.com/t/fail-when-i-try-to-build-my-banks-in-ue5/19770)

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**Author:** [@Kitsuto](https://qa.fmod.com/u/Kitsuto)\
**Replies:** 3\
**Last updated:** [January 24, 2023, 11:20pm UTC](https://qa.fmod.com/t/fail-when-i-try-to-build-my-banks-in-ue5/19770 "2023-01-24T23:20:10Z")

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Hi everyone, i’m actually work in collaboration project in UE5.0.3 and work with Blueprints. I’m the only people who work in FMOD Studio and when i tried to build my banks in unreal, he tell me : Problem Loading FMOD …

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## [Reading the volume of FMOD event audio asset from UE4 Blueprint](https://qa.fmod.com/t/reading-the-volume-of-fmod-event-audio-asset-from-ue4-blueprint/19683)

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**Author:** [@abogoev](https://qa.fmod.com/u/abogoev)\
**Replies:** 3\
**Last updated:** [January 2, 2023, 10:44pm UTC](https://qa.fmod.com/t/reading-the-volume-of-fmod-event-audio-asset-from-ue4-blueprint/19683 "2023-01-02T22:44:10Z")

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Hi, I would like to read the volume of a voiceover asset as it’s playing. There’s no obvious way from the docs or looking at the blueprint classes in UE4. I see there’s a BP node, “Get Parameter”, that promises to return…

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## [Get/Set playhead time within Programmer Instrument](https://qa.fmod.com/t/get-set-playhead-time-within-programmer-instrument/19000)

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**Author:** [@SoundTek\_Studio](https://qa.fmod.com/u/SoundTek_Studio)\
**Replies:** 6\
**Last updated:** [July 29, 2022, 4:58am UTC](https://qa.fmod.com/t/get-set-playhead-time-within-programmer-instrument/19000 "2022-07-29T04:58:21Z")

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Like I formulated in the topic, my question is, if there is a way to get the time position of the playhead within a programmer instrument (not the Timeline of the Event!)? It gets even a bit more complicated: The progra…

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## [How i can pass this problem?](https://qa.fmod.com/t/how-i-can-pass-this-problem/18531)

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**Author:** [@Hinocryan](https://qa.fmod.com/u/Hinocryan)\
**Replies:** 4\
**Last updated:** [March 22, 2022, 1:04am UTC](https://qa.fmod.com/t/how-i-can-pass-this-problem/18531 "2022-03-22T01:04:13Z")

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I try to start fmod plugin with unreal engine 5, but it all what i can see

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## [How can I get started?](https://qa.fmod.com/t/how-can-i-get-started/17932)

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**Author:** [@ImGreenWolf](https://qa.fmod.com/u/ImGreenWolf)\
**Replies:** 1\
**Last updated:** [November 10, 2021, 3:41pm UTC](https://qa.fmod.com/t/how-can-i-get-started/17932 "2021-11-10T15:41:49Z")

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Hey there! Is there a guide on how to get started with Unreal Engine’s blueprints? Thanks in advance.

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## ["Banks is not initialized properly" when packaging UE4 build](https://qa.fmod.com/t/banks-is-not-initialized-properly-when-packaging-ue4-build/17710)

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**Author:** [@C4DNerd](https://qa.fmod.com/u/C4DNerd)\
**Replies:** 3\
**Last updated:** [September 28, 2021, 11:20pm UTC](https://qa.fmod.com/t/banks-is-not-initialized-properly-when-packaging-ue4-build/17710 "2021-09-28T23:20:27Z")

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UE4 version: 4.27 FMOD: 2.02.03 Platform: Mac OS Mojave Version 10.14.6 Hello! So I’ve seen a few topics that sum up the idea that “FMOD plays audio just fine when using the UE4 editor, but doesn’t when packaging a bu…

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## [FMOD User Properties in UE4 BP](https://qa.fmod.com/t/fmod-user-properties-in-ue4-bp/17547)

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**Author:** [@zackregansounds](https://qa.fmod.com/u/zackregansounds)\
**Replies:** 1\
**Last updated:** [August 10, 2021, 1:36pm UTC](https://qa.fmod.com/t/fmod-user-properties-in-ue4-bp/17547 "2021-08-10T13:36:32Z")

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So I’m building a prototype in BP. Im trying to access an events user properties in said BP but I’m unable to find any documentation on this only for C++ which I don’t need atm. Am I just blind or has FMOD not implemente…
