# \#core-api

**URL:** https://qa.fmod.com/tag/core-api/25.md

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## [\[Request\] Improve burst compatibility](https://qa.fmod.com/t/request-improve-burst-compatibility/24330)

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**Author:** [@ITR](https://qa.fmod.com/u/ITR)\
**Replies:** 1\
**Last updated:** [June 22, 2026, 2:46am UTC](https://qa.fmod.com/t/request-improve-burst-compatibility/24330 "2026-06-22T02:46:48Z")

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The FMOD library is fairly accessible from burst now when making sure to use GUID over strings when possible, but RuntimeManager being a MonoBehaviour makes it a bit more inaccessible. Looking at it, it seems like most o…

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## [Recommended method for rendering FMOD Studio event waveforms](https://qa.fmod.com/t/recommended-method-for-rendering-fmod-studio-event-waveforms/24328)

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**Author:** [@d3vi1i5hv0id](https://qa.fmod.com/u/d3vi1i5hv0id)\
**Replies:** 1\
**Last updated:** [June 15, 2026, 6:57am UTC](https://qa.fmod.com/t/recommended-method-for-rendering-fmod-studio-event-waveforms/24328 "2026-06-15T06:57:04Z")

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Hello, I’m currently working on the Godot 4.5 source code, making a custom FMOD engine module. The rest of the integration is unimportant in its implementation, but I am currently dealing with rendering a waveform of St…

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## [Offline rendering of elements - recreating an audio app](https://qa.fmod.com/t/offline-rendering-of-elements-recreating-an-audio-app/23461)

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**Author:** [@fbpsound](https://qa.fmod.com/u/fbpsound)\
**Replies:** 6\
**Last updated:** [November 25, 2025, 3:18pm UTC](https://qa.fmod.com/t/offline-rendering-of-elements-recreating-an-audio-app/23461 "2025-11-25T15:18:49Z")

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Hello! We are working on a game which features several “audio applications”. In our game, you open up audio files and work on them. So we were wondering how to properly display sound data without having to rely on realt…

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## [The created geometry in fmod core is not available in fmod studio](https://qa.fmod.com/t/the-created-geometry-in-fmod-core-is-not-available-in-fmod-studio/23308)

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**Author:** [@LLIEPLLIEHb](https://qa.fmod.com/u/LLIEPLLIEHb)\
**Replies:** 1\
**Last updated:** [September 5, 2025, 5:38am UTC](https://qa.fmod.com/t/the-created-geometry-in-fmod-core-is-not-available-in-fmod-studio/23308 "2025-09-05T05:38:04Z")

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Hello, I created geometry in fmod core, but fmod studio ignores geometry. how do I link the systems so that the event reacts to the geometry? my terrible C++ code - SOURCE CODE here is the call from lua:

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## [What is a one-shot sound?](https://qa.fmod.com/t/what-is-a-one-shot-sound/22678)

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**Author:** [@dave.shorty](https://qa.fmod.com/u/dave.shorty)\
**Replies:** 2\
**Last updated:** [March 11, 2025, 11:07am UTC](https://qa.fmod.com/t/what-is-a-one-shot-sound/22678 "2025-03-11T11:07:09Z")

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Hello everyone. This one seems like a pretty basic question, but I haven’t found a proper topic neither on this forum nor in the documentation. I’m making a game in Godot, using utopia rise’s FMOD integration. I see fr…

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## [FMOD Integration with OpenHarmony OS](https://qa.fmod.com/t/fmod-integration-with-openharmony-os/21829)

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**Author:** [@liuzhilin](https://qa.fmod.com/u/liuzhilin)\
**Replies:** 5\
**Last updated:** [August 27, 2024, 4:15am UTC](https://qa.fmod.com/t/fmod-integration-with-openharmony-os/21829 "2024-08-27T04:15:45Z")

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we have been working on integrating FMOD with the OpenHarmony Operating System (OS). During our development process, we encountered issues with audio silence and latency when using the libfmod.so library. We were able to…
