# \#csharp

**URL:** https://qa.fmod.com/tag/csharp/15.md

[Latest](https://qa.fmod.com/latest.md) · [Categories](https://qa.fmod.com/categories.md) · [Tags](https://qa.fmod.com/tags.md)

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## [Does SteamAudioSource strictly require FMOD Event Emitter, and how to handle dynamic event paths?](https://qa.fmod.com/t/does-steamaudiosource-strictly-require-fmod-event-emitter-and-how-to-handle-dynamic-event-paths/24518)

<div class="topic-metadata">

**Author:** [@Royal6](https://qa.fmod.com/u/Royal6)\
**Replies:** 5\
**Last updated:** [September 28, 2026, 2:20am UTC](https://qa.fmod.com/t/does-steamaudiosource-strictly-require-fmod-event-emitter-and-how-to-handle-dynamic-event-paths/24518 "2026-09-28T02:20:55Z")

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I’m setting up a gunshot system in Unity using FMOD and Steam Audio. I noticed that SteamAudioSource (for occlusion and reflections) seems to only work if there is an FMOD Event Emitter attached to the same GameObject. …

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## [BadImageFormatException](https://qa.fmod.com/t/badimageformatexception/24523)

<div class="topic-metadata">

**Author:** [@Hyp-X](https://qa.fmod.com/u/Hyp-X)\
**Replies:** 3\
**Last updated:** [September 24, 2026, 12:15am UTC](https://qa.fmod.com/t/badimageformatexception/24523 "2026-09-24T00:15:04Z")

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Hi, I’m using the C# API from fmodstudioapi20314win-installer.exe The application is 64-bit / Windows. Debug version works fine loading fmodstudioL.dll and fmodL.dll Release version fails to load fmodstudio.dll with: …

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## ['PlatformLinux' does not contain a definition for 'staticGetStackSize'](https://qa.fmod.com/t/platformlinux-does-not-contain-a-definition-for-staticgetstacksize/24489)

<div class="topic-metadata">

**Author:** [@fliks](https://qa.fmod.com/u/fliks)\
**Replies:** 1\
**Last updated:** [September 7, 2026, 2:19am UTC](https://qa.fmod.com/t/platformlinux-does-not-contain-a-definition-for-staticgetstacksize/24489 "2026-09-07T02:19:20Z")

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The FMOD/src/PlatformPlayInEditor.cs script sends an error: Assets/Plugins/FMOD/src/PlatformPlayInEditor.cs(137,34): error CS0117: ‘PlatformLinux’ does not contain a definition for ‘staticGetStackSize’ Due to PlatformL…

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## [How to use DSP Clock to get a more accurate GetTimelinePosition()?](https://qa.fmod.com/t/how-to-use-dsp-clock-to-get-a-more-accurate-gettimelineposition/23578)

<div class="topic-metadata">

**Author:** [@unigalacorn](https://qa.fmod.com/u/unigalacorn)\
**Replies:** 3\
**Last updated:** [August 30, 2026, 5:32pm UTC](https://qa.fmod.com/t/how-to-use-dsp-clock-to-get-a-more-accurate-gettimelineposition/23578 "2026-08-30T17:32:02Z")

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Through browsing through the forums, I have seen that GetTimelinePosition() is not accurate and a possible more accurate solution is using DSPClock which I can get through: eventInstance.getChannelGroup(out FMOD.Channe…

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## [Invalid Libraries for MonoGame](https://qa.fmod.com/t/invalid-libraries-for-monogame/24370)

<div class="topic-metadata">

**Author:** [@gabehaswon](https://qa.fmod.com/u/gabehaswon)\
**Replies:** 1\
**Last updated:** [July 19, 2026, 3:20am UTC](https://qa.fmod.com/t/invalid-libraries-for-monogame/24370 "2026-07-19T03:20:37Z")

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I’ve been trying to set up FMOD for MonoGame, but the dlls fmod.dll and fmodstudio.dll both are invalid. When trying to reference from Visual Studio: “The reference is invalid or unsupported”. When loading with NativeL…

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## [Can't play One Shot: "ErrorLookup failed for EventModel: {00000000-0000-0000-0000-000000000000}"](https://qa.fmod.com/t/cant-play-one-shot-errorlookup-failed-for-eventmodel-00000000-0000-0000-0000-000000000000/21598)

<div class="topic-metadata">

**Author:** [@DanielClifton](https://qa.fmod.com/u/DanielClifton)\
**Replies:** 13\
**Last updated:** [June 25, 2026, 12:25am UTC](https://qa.fmod.com/t/cant-play-one-shot-errorlookup-failed-for-eventmodel-00000000-0000-0000-0000-000000000000/21598 "2026-06-25T00:25:34Z")

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Hi, first post here. Sorry if I’m doing it wrong :slight\_smile: I’m trying to integrate Fmod in a unity project. The Unity version is 2022.3.2f1 and the Fmod version is 2.02.21. If I want to play a oneshot I can do so …

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## [Cutscene audio playing a bit late](https://qa.fmod.com/t/cutscene-audio-playing-a-bit-late/24334)

<div class="topic-metadata">

**Author:** [@VincentWelax](https://qa.fmod.com/u/VincentWelax)\
**Replies:** 5\
**Last updated:** [June 22, 2026, 9:33am UTC](https://qa.fmod.com/t/cutscene-audio-playing-a-bit-late/24334 "2026-06-22T09:33:23Z")

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Hello, I have been trying to do some cutscene audio in our game using this method listed in this discussion " Syncing audio with cutscenes ", using this script “https://fmod.com/docs/2.02/unity/examples-video-playback.ht…

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## [\[Request\] Improve burst compatibility](https://qa.fmod.com/t/request-improve-burst-compatibility/24330)

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**Author:** [@ITR](https://qa.fmod.com/u/ITR)\
**Replies:** 1\
**Last updated:** [June 22, 2026, 2:46am UTC](https://qa.fmod.com/t/request-improve-burst-compatibility/24330 "2026-06-22T02:46:48Z")

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The FMOD library is fairly accessible from burst now when making sure to use GUID over strings when possible, but RuntimeManager being a MonoBehaviour makes it a bit more inaccessible. Looking at it, it seems like most o…

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## [Is there any plan for FMOD to support Unity VideoPlayer audio or provide synchronized video playback?](https://qa.fmod.com/t/is-there-any-plan-for-fmod-to-support-unity-videoplayer-audio-or-provide-synchronized-video-playback/24341)

<div class="topic-metadata">

**Author:** [@raxersound](https://qa.fmod.com/u/raxersound)\
**Replies:** 1\
**Last updated:** [June 22, 2026, 12:32am UTC](https://qa.fmod.com/t/is-there-any-plan-for-fmod-to-support-unity-videoplayer-audio-or-provide-synchronized-video-playback/24341 "2026-06-22T00:32:46Z")

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Hi everyone, I’m currently integrating FMOD as the sole audio solution in a Unity project, which means Unity’s built-in audio system is disabled. This works perfectly for gameplay audio, but I’ve run into an issue when …

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## [Seek Modulator on VCA Gain is ignored when changing volume through VCA.setVolume()](https://qa.fmod.com/t/seek-modulator-on-vca-gain-is-ignored-when-changing-volume-through-vca-setvolume/24322)

<div class="topic-metadata">

**Author:** [@raxersound](https://qa.fmod.com/u/raxersound)\
**Replies:** 6\
**Last updated:** [June 15, 2026, 8:20am UTC](https://qa.fmod.com/t/seek-modulator-on-vca-gain-is-ignored-when-changing-volume-through-vca-setvolume/24322 "2026-06-15T08:20:56Z")

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Hi, I’m using FMOD Studio 2.03 with the Unity integration and I’ve run into what seems like an inconsistency regarding Seek Modulators on VCAs. I have several VCAs (Master, Music, SFX, Ambience, Voices) and I’ve added …

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## [Sounds lagging behind listener if it's moving too fast](https://qa.fmod.com/t/sounds-lagging-behind-listener-if-its-moving-too-fast/24200)

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**Author:** [@AranyhalStudio](https://qa.fmod.com/u/AranyhalStudio)\
**Replies:** 5\
**Last updated:** [May 20, 2026, 12:19am UTC](https://qa.fmod.com/t/sounds-lagging-behind-listener-if-its-moving-too-fast/24200 "2026-05-20T00:19:15Z")

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So I have a game, where there is an object that is emitting sounds and is moving very fast. The listener is following this object, and when the velocity becomes too high the sound starts cutting out dissapearing entirely…

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## [PlayOneShotAttached with relative offset](https://qa.fmod.com/t/playoneshotattached-with-relative-offset/24259)

<div class="topic-metadata">

**Author:** [@AranyhalStudio](https://qa.fmod.com/u/AranyhalStudio)\
**Replies:** 4\
**Last updated:** [May 18, 2026, 5:49am UTC](https://qa.fmod.com/t/playoneshotattached-with-relative-offset/24259 "2026-05-18T05:49:50Z")

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Is there or will there be a way to play a oneshot that is attached to a GameObject with a relative offset? For example, this way I wouldn’t have to create new GameObjects just to make a bullet hit sound. (I know normall…

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## [Understanding the "Loading delay exceeded" warning](https://qa.fmod.com/t/understanding-the-loading-delay-exceeded-warning/24246)

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**Author:** [@dustin.henke](https://qa.fmod.com/u/dustin.henke)\
**Replies:** 0\
**Last updated:** [May 7, 2026, 2:07pm UTC](https://qa.fmod.com/t/understanding-the-loading-delay-exceeded-warning/24246 "2026-05-07T14:07:44Z")

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Hi! I’m aware this is an issue that reappeared in this forum a bunch of times, but I believe I’ve tried everything to avoid it. \[FMOD\] SoundSourceInstrumentInstance::startChannelIfReady : Loading delay exceeded. Instru…

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## [Knowing beforehand when beats will happen (Rhythm minigame)](https://qa.fmod.com/t/knowing-beforehand-when-beats-will-happen-rhythm-minigame/18327)

<div class="topic-metadata">

**Author:** [@NikMikk](https://qa.fmod.com/u/NikMikk)\
**Replies:** 5\
**Last updated:** [April 8, 2026, 11:53am UTC](https://qa.fmod.com/t/knowing-beforehand-when-beats-will-happen-rhythm-minigame/18327 "2026-04-08T11:53:09Z")

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Hi everyone! We’re adding a little minigame in an upcoming update where the player will play a rhythm minigame, press a button in timing with the music. We will spawn button prompts in advance just like Guitar hero and…

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## [Music Systems sounds good in FMOD but having delays/ overlaps when used in-game in Unity](https://qa.fmod.com/t/music-systems-sounds-good-in-fmod-but-having-delays-overlaps-when-used-in-game-in-unity/24104)

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**Author:** [@Blck\_Lts](https://qa.fmod.com/u/Blck_Lts)\
**Replies:** 9\
**Last updated:** [March 26, 2026, 10:34am UTC](https://qa.fmod.com/t/music-systems-sounds-good-in-fmod-but-having-delays-overlaps-when-used-in-game-in-unity/24104 "2026-03-26T10:34:14Z")

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Hey there :blush: As you can see my music systems contains out of 2 blocks. Left contains the complete song, right a minimal version. Everytime certain conditions turn true in Unity, the FMOD Labeled Parameter is swi…

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## [Timeline clips not playing the first time they are transitioned to in FMOD 2.03](https://qa.fmod.com/t/timeline-clips-not-playing-the-first-time-they-are-transitioned-to-in-fmod-2-03/24131)

<div class="topic-metadata">

**Author:** [@RoyTheunissen](https://qa.fmod.com/u/RoyTheunissen)\
**Replies:** 2\
**Last updated:** [March 24, 2026, 8:23am UTC](https://qa.fmod.com/t/timeline-clips-not-playing-the-first-time-they-are-transitioned-to-in-fmod-2-03/24131 "2026-03-24T08:23:47Z")

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I’ve encountered a very strange bug: I have one big timeline event for dynamic level music in my game. One event per level, and we transition to different parts of that timeline as you progress through the level. Twice,…

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## [Retrieve (recording) device guid](https://qa.fmod.com/t/retrieve-recording-device-guid/24116)

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**Author:** [@Arfus](https://qa.fmod.com/u/Arfus)\
**Replies:** 6\
**Last updated:** [March 23, 2026, 3:02am UTC](https://qa.fmod.com/t/retrieve-recording-device-guid/24116 "2026-03-23T03:02:38Z")

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Hi there, additionally to using FMOD, we’re using PlayFab for voice chat in our game and it supports the ability to choose the in/output devices. PlayFab expects a device context identifier which is based on the guid of …

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## [Linux Unity Editor Freeze/Crash](https://qa.fmod.com/t/linux-unity-editor-freeze-crash/16305)

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**Author:** [@otaviosoato](https://qa.fmod.com/u/otaviosoato)\
**Replies:** 21\
**Last updated:** [March 20, 2026, 12:14am UTC](https://qa.fmod.com/t/linux-unity-editor-freeze-crash/16305 "2026-03-20T00:14:32Z")

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Hello everybody! I’m having the following problem when I stop the game in Editor after a few times. Could anyone help me? Linux Distro: Pop!\_OS 20.04 Unity Editor: 2019.4.8f1 \[FMOD\] OutputPulseAudio::streamUnderflow…

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## [FMOD errors with Unity Multiplayer Play Mode (MPPM)](https://qa.fmod.com/t/fmod-errors-with-unity-multiplayer-play-mode-mppm/23215)

<div class="topic-metadata">

**Author:** [@mchamplain](https://qa.fmod.com/u/mchamplain)\
**Replies:** 6\
**Last updated:** [March 19, 2026, 11:17pm UTC](https://qa.fmod.com/t/fmod-errors-with-unity-multiplayer-play-mode-mppm/23215 "2026-03-19T23:17:51Z")

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When starting a new player instance in MPPM I get this error: \[FMOD\] FMOD\_OS\_Net\_Listen : Cannot listen for connections, port 9264 is currently in use. and when trying to play a sound, it works fine in the main window,…

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## [RMS Metering Breaks When Mixer at -Inf](https://qa.fmod.com/t/rms-metering-breaks-when-mixer-at-inf/24114)

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**Author:** [@Damion1](https://qa.fmod.com/u/Damion1)\
**Replies:** 4\
**Last updated:** [March 19, 2026, 1:24am UTC](https://qa.fmod.com/t/rms-metering-breaks-when-mixer-at-inf/24114 "2026-03-19T01:24:49Z")

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Hello. I hope someone can help me out. We are using the RMS values from voice events to automate the mouth movements of some simple characters. We have no problem getting this to function; the code seems good, and it wo…

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## [Event/Sound routing at realtime, spectrum data](https://qa.fmod.com/t/event-sound-routing-at-realtime-spectrum-data/23954)

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**Author:** [@aurdau2](https://qa.fmod.com/u/aurdau2)\
**Replies:** 1\
**Last updated:** [February 2, 2026, 10:58pm UTC](https://qa.fmod.com/t/event-sound-routing-at-realtime-spectrum-data/23954 "2026-02-02T22:58:56Z")

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Hello, We are making a splitscreen game where audio should be played on different devices. To send audio we need to get audio spectrum data. Is there any way to route events to only obtain their spectrum data and not ge…

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## [Videos and audio don't play](https://qa.fmod.com/t/videos-and-audio-dont-play/23938)

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**Author:** [@EWTube0](https://qa.fmod.com/u/EWTube0)\
**Replies:** 2\
**Last updated:** [January 25, 2026, 10:57pm UTC](https://qa.fmod.com/t/videos-and-audio-dont-play/23938 "2026-01-25T22:57:33Z")

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using UnityEngine; using UnityEngine.UI; using UnityEngine.Video; using UnityEngine.EventSystems; using System.Collections; using System.Collections.Generic; using System.IO; using System.Text.RegularExpressions; …

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## [\[Unity w/Playmaker\] Can't Trigger Local Parameter Change in FSM](https://qa.fmod.com/t/unity-w-playmaker-cant-trigger-local-parameter-change-in-fsm/23854)

<div class="topic-metadata">

**Author:** [@MightyMuso](https://qa.fmod.com/u/MightyMuso)\
**Replies:** 6\
**Last updated:** [January 11, 2026, 11:04pm UTC](https://qa.fmod.com/t/unity-w-playmaker-cant-trigger-local-parameter-change-in-fsm/23854 "2026-01-11T23:04:48Z")

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I’m trying to trigger the local labelled parameter Ball Weight to change which Ball Destroy sfx to play per instance of ball. Here’s the prefabs: In the following FSM, the Weight variable is retrieved in Get P…

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## [Support hacky user-assigned music through Programmer Instruments](https://qa.fmod.com/t/support-hacky-user-assigned-music-through-programmer-instruments/23852)

<div class="topic-metadata">

**Author:** [@rafer45](https://qa.fmod.com/u/rafer45)\
**Replies:** 4\
**Last updated:** [December 31, 2025, 4:17am UTC](https://qa.fmod.com/t/support-hacky-user-assigned-music-through-programmer-instruments/23852 "2025-12-31T04:17:06Z")

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Hello! I’m working with a musician to develop adaptive music for my game. The adaptive music is very simple – when a certain variable is assigned to true, play one song, when it’s false, play another song instead (conti…

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## [Trouble using multiple programmer instruments and loading in new sounds](https://qa.fmod.com/t/trouble-using-multiple-programmer-instruments-and-loading-in-new-sounds/18960)

<div class="topic-metadata">

**Author:** [@ericb567](https://qa.fmod.com/u/ericb567)\
**Replies:** 2\
**Last updated:** [December 30, 2025, 5:42am UTC](https://qa.fmod.com/t/trouble-using-multiple-programmer-instruments-and-loading-in-new-sounds/18960 "2025-12-30T05:42:41Z")

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Hey! I’m having trouble getting multiple programmer instruments to work in the same event. I was hoping to access the property “parameter.name” in the event’s callback(to differentiate between programmer instruments) but…

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## [Prefader modulation stops working when sound is muted in Unity](https://qa.fmod.com/t/prefader-modulation-stops-working-when-sound-is-muted-in-unity/23600)

<div class="topic-metadata">

**Author:** [@tomjerbo](https://qa.fmod.com/u/tomjerbo)\
**Replies:** 8\
**Last updated:** [December 11, 2025, 8:17am UTC](https://qa.fmod.com/t/prefader-modulation-stops-working-when-sound-is-muted-in-unity/23600 "2025-12-11T08:17:46Z")

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Hello! We’re getting a parameters finalValue to scale an object along with the sound but when muting the audio in the game window tab OR setting the master volume to 0 via our FMOD vca’s, the parameters finalValue retur…

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## [FMOD events stuttering and layers getting offsync](https://qa.fmod.com/t/fmod-events-stuttering-and-layers-getting-offsync/23769)

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**Author:** [@miikakan](https://qa.fmod.com/u/miikakan)\
**Replies:** 2\
**Last updated:** [December 9, 2025, 6:41am UTC](https://qa.fmod.com/t/fmod-events-stuttering-and-layers-getting-offsync/23769 "2025-12-09T06:41:02Z")

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Hi, in my project I’ve noticed that a lot of sounds that I’m expecting to play are either cut off or they won’t play. This is when there’s quite a bit of going on, music, ambiance and a bunch of SFX played around. What …

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## [Multiple "ghost channels" remain after moving playhead with setParameter (bug report)](https://qa.fmod.com/t/multiple-ghost-channels-remain-after-moving-playhead-with-setparameter-bug-report/23686)

<div class="topic-metadata">

**Author:** [@Boscayolo](https://qa.fmod.com/u/Boscayolo)\
**Replies:** 3\
**Last updated:** [December 1, 2025, 3:02am UTC](https://qa.fmod.com/t/multiple-ghost-channels-remain-after-moving-playhead-with-setparameter-bug-report/23686 "2025-12-01T03:02:09Z")

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Hi, Im developing a rhythm game on unity and we’re using Koreographer. I have been in contact with Koreographer’s support and they’ve been helping me debugging my issue. A little premise: we’re using a single fmod even…

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## [Unity's EditorGUI.BeginChangeCheck() wrong detection on EventReference?](https://qa.fmod.com/t/unitys-editorgui-beginchangecheck-wrong-detection-on-eventreference/23681)

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**Author:** [@raxersound](https://qa.fmod.com/u/raxersound)\
**Replies:** 1\
**Last updated:** [November 27, 2025, 10:18pm UTC](https://qa.fmod.com/t/unitys-editorgui-beginchangecheck-wrong-detection-on-eventreference/23681 "2025-11-27T22:18:03Z")

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I’m working on a custom editor with FMOD, and I need to check whether an EventReference is modified or not. Check the following code: private void Func() { EditorGUI.BeginChangeCheck(); Serializ…

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## [.NET Studio Integration ERR\_HEADER\_MISMATCH](https://qa.fmod.com/t/net-studio-integration-err-header-mismatch/23426)

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**Author:** [@FlaxRabbit](https://qa.fmod.com/u/FlaxRabbit)\
**Replies:** 8\
**Last updated:** [November 21, 2025, 6:33am UTC](https://qa.fmod.com/t/net-studio-integration-err-header-mismatch/23426 "2025-11-21T06:33:25Z")

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I’m trying to get the Studio API working with a barebones Raylib project I’ve created on Mac OS. I was able to get the Core API working and playing sounds after a bit of fiddling around with the dylibs pulled from the AP…

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