# \#html5

**URL:** https://qa.fmod.com/tag/html5/9.md

[Latest](https://qa.fmod.com/latest.md) · [Categories](https://qa.fmod.com/categories.md) · [Tags](https://qa.fmod.com/tags.md)

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## [User-created sounds not playing in FMOD with pthreads](https://qa.fmod.com/t/user-created-sounds-not-playing-in-fmod-with-pthreads/24359)

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**Author:** [@rhys-L](https://qa.fmod.com/u/rhys-L)\
**Replies:** 1\
**Last updated:** [July 2, 2026, 6:19am UTC](https://qa.fmod.com/t/user-created-sounds-not-playing-in-fmod-with-pthreads/24359 "2026-07-02T06:19:41Z")

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I’m trying to set up the pthread-enabled wasm port. Everything seems alright, except sounds that are played by programmer sounds are silent. Swapping fmodstudioPL.js with fmodstudioL.js makes all sounds audible. All sou…

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## [Unity WebGL minimization causes sound to disappear](https://qa.fmod.com/t/unity-webgl-minimization-causes-sound-to-disappear/23369)

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**Author:** [@tony020409](https://qa.fmod.com/u/tony020409)\
**Replies:** 3\
**Last updated:** [April 14, 2026, 5:48am UTC](https://qa.fmod.com/t/unity-webgl-minimization-causes-sound-to-disappear/23369 "2026-04-14T05:48:28Z")

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I am currently encountering a similar issue as in this post, but my platform is Unity WebGL. https://qa.fmod.com/t/fmod-unity-ios-no-sound-after-app-resume-or-ad-even-after-upgrading-to-2-02-28/22836 My WebGL is embed…

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## [Internet streaming workaround with an OPENUSER sound?](https://qa.fmod.com/t/internet-streaming-workaround-with-an-openuser-sound/22961)

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**Author:** [@rhys-L](https://qa.fmod.com/u/rhys-L)\
**Replies:** 4\
**Last updated:** [April 8, 2026, 2:30pm UTC](https://qa.fmod.com/t/internet-streaming-workaround-with-an-openuser-sound/22961 "2026-04-08T14:30:44Z")

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Hi, I’m just wondering if there’s some workaround for streaming audio over the internet on FMOD’s HTML5 implementation by managing the stream in JavaScript, and passing the raw PCM data directly to an FMOD sound? My ide…

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## [Implementing FMOD Project on Personal Website](https://qa.fmod.com/t/implementing-fmod-project-on-personal-website/23418)

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**Author:** [@Fizz](https://qa.fmod.com/u/Fizz)\
**Replies:** 1\
**Last updated:** [October 2, 2025, 6:32am UTC](https://qa.fmod.com/t/implementing-fmod-project-on-personal-website/23418 "2025-10-02T06:32:49Z")

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Hi FMOD developers and users, I’m trying to build my FMOD project with interactive parameters on my personal website so that viewers can listen to different sections of my music with smooth transitions based on the butt…

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## [Are there FMOD HTML5 w32 libs that can link with emscripten/WASM pthread-enabled code?](https://qa.fmod.com/t/are-there-fmod-html5-w32-libs-that-can-link-with-emscripten-wasm-pthread-enabled-code/22811)

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**Author:** [@amillman](https://qa.fmod.com/u/amillman)\
**Replies:** 7\
**Last updated:** [June 12, 2025, 4:38am UTC](https://qa.fmod.com/t/are-there-fmod-html5-w32-libs-that-can-link-with-emscripten-wasm-pthread-enabled-code/22811 "2025-06-12T04:38:28Z")

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Hi! I was very happy to discover the HTML5 w32 libraries, and compiled some C++ code that uses FMOD into a (single-threaded) web page using emscripten, linking in the HTML5 w32 libraries, and it worked really well… thank…

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## [WebGL - TypeError: Module.waitForAudioWorklet is not a function](https://qa.fmod.com/t/webgl-typeerror-module-waitforaudioworklet-is-not-a-function/22882)

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**Author:** [@Mordi](https://qa.fmod.com/u/Mordi)\
**Replies:** 1\
**Last updated:** [May 6, 2025, 12:01am UTC](https://qa.fmod.com/t/webgl-typeerror-module-waitforaudioworklet-is-not-a-function/22882 "2025-05-06T00:01:44Z")

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Unity 6.0 and FMOD 2.03.07 When I try to run a WebGL build in Firefox, I get this error. I’ve tried Disabling code stripping Using a previous version of FMOD (just upgraded from 2.02 to 2.03 to see if that fixe…

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## [FMOD craches on load on NW.js](https://qa.fmod.com/t/fmod-craches-on-load-on-nw-js/21135)

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**Author:** [@skymen](https://qa.fmod.com/u/skymen)\
**Replies:** 7\
**Last updated:** [March 30, 2025, 10:22pm UTC](https://qa.fmod.com/t/fmod-craches-on-load-on-nw-js/21135 "2025-03-30T22:22:44Z")

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FMOD crashes on load on NW.js because it detects NW.js as a “Node Environment” and assumes \_\_dirname exists but it appears that it does not in NW.js Maybe it can be replaced with “process.cwd()” I suppose. In general, …

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## [Channel limit on Web Builds](https://qa.fmod.com/t/channel-limit-on-web-builds/21962)

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**Author:** [@JonteFam](https://qa.fmod.com/u/JonteFam)\
**Replies:** 12\
**Last updated:** [February 13, 2025, 12:44am UTC](https://qa.fmod.com/t/channel-limit-on-web-builds/21962 "2025-02-13T00:44:31Z")

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When building a web application of my Unity game there seem to be a very clear 10 channel limit even if I set FMODs virtual or real channel count to be higher. I can ascertain this because as soon as it goes above 10 I s…

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## [File not found Problem HTML5 (loadBankFile method)](https://qa.fmod.com/t/file-not-found-problem-html5-loadbankfile-method/22467)

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**Author:** [@PuskayGabone](https://qa.fmod.com/u/PuskayGabone)\
**Replies:** 1\
**Last updated:** [January 6, 2025, 11:20pm UTC](https://qa.fmod.com/t/file-not-found-problem-html5-loadbankfile-method/22467 "2025-01-06T23:20:47Z")

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Error 18: “File not found”. What I do wrong? nextState = async () =\> { try { let bank = {} const res = this.system.loadBankFile("/Desktop/Attic.strings.bank", FMOD.STUDIO\_LOAD\_BANK\_NORMA…

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## [HTML5 API - Cannot create sounds from audio table](https://qa.fmod.com/t/html5-api-cannot-create-sounds-from-audio-table/22356)

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**Author:** [@TheDarkSid3r](https://qa.fmod.com/u/TheDarkSid3r)\
**Replies:** 3\
**Last updated:** [December 4, 2024, 12:39am UTC](https://qa.fmod.com/t/html5-api-cannot-create-sounds-from-audio-table/22356 "2024-12-04T00:39:24Z")

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HTML5 engine - 2.03.03 using fmodstudioL.wasm banks loaded via memory I have a simple audio table and an event with a single programmer instrument. I have this code (below) in my CREATE\_PROGRAMMER\_SOUND callback, but …

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## [\[Bug\] FMOD Engine download uses backslashes in archives, which do not expand correctly on Linux](https://qa.fmod.com/t/bug-fmod-engine-download-uses-backslashes-in-archives-which-do-not-expand-correctly-on-linux/21977)

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**Author:** [@whaley55](https://qa.fmod.com/u/whaley55)\
**Replies:** 1\
**Last updated:** [August 8, 2024, 1:27am UTC](https://qa.fmod.com/t/bug-fmod-engine-download-uses-backslashes-in-archives-which-do-not-expand-correctly-on-linux/21977 "2024-08-08T01:27:29Z")

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Downloading the html5 FMOD Engine release I noticed that all paths use backslashes, which is against the Zip File Specification and causes issues when unzipping on Linux. After unzipping, all files appear in the top leve…

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## [Various runtime errors after switching to WebGL](https://qa.fmod.com/t/various-runtime-errors-after-switching-to-webgl/21907)

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**Author:** [@abdb687](https://qa.fmod.com/u/abdb687)\
**Replies:** 4\
**Last updated:** [July 26, 2024, 12:28am UTC](https://qa.fmod.com/t/various-runtime-errors-after-switching-to-webgl/21907 "2024-07-26T00:28:30Z")

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I have inherited a project which uses FMOD. I’m a complete noob when it comes to FMOD so am struggling to resolve some errors in my WebGL build. The game runs great in the editor, with all sound being as intended. It al…

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## [Beattape.net - Interactive instrumental beats using FMOD](https://qa.fmod.com/t/beattape-net-interactive-instrumental-beats-using-fmod/21786)

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**Author:** [@rhys-L](https://qa.fmod.com/u/rhys-L)\
**Replies:** 2\
**Last updated:** [June 23, 2024, 11:49pm UTC](https://qa.fmod.com/t/beattape-net-interactive-instrumental-beats-using-fmod/21786 "2024-06-23T23:49:34Z")

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Hi everyone, I’ve made an interactive music website that plays FMOD events as tracks. They’re generally instrumental, lofi-ish beats, but I’m thinking this concept could work for a lot of different styles. Check out t…

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## [Programmer Instrument with Unity WebGL not loading dialogue](https://qa.fmod.com/t/programmer-instrument-with-unity-webgl-not-loading-dialogue/21746)

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**Author:** [@suaave](https://qa.fmod.com/u/suaave)\
**Replies:** 2\
**Last updated:** [June 18, 2024, 3:21am UTC](https://qa.fmod.com/t/programmer-instrument-with-unity-webgl-not-loading-dialogue/21746 "2024-06-18T03:21:26Z")

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Hi FMOD Community, I’m currently working on a Unity project where I’m using FMOD’s programmer sounds feature. Everything works perfectly in the Unity editor and Windows builds, but I’m encountering issues with the WebGL…

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## [Studio::System::update function call frequency. Sound artefacts](https://qa.fmod.com/t/studio-update-function-call-frequency-sound-artefacts/21667)

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**Author:** [@d.mazur](https://qa.fmod.com/u/d.mazur)\
**Replies:** 2\
**Last updated:** [May 28, 2024, 1:27pm UTC](https://qa.fmod.com/t/studio-update-function-call-frequency-sound-artefacts/21667 "2024-05-28T13:27:03Z")

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Hello! My company wants to use FMOD for new games. I am developing a PoC and I am interested in how often Studio::System::update should be called. I am trying to do this in requestAnimationFrame and then the calls occur …

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## [Rust + WASM](https://qa.fmod.com/t/rust-wasm/21635)

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**Author:** [@jjspira](https://qa.fmod.com/u/jjspira)\
**Replies:** 3\
**Last updated:** [May 27, 2024, 4:50am UTC](https://qa.fmod.com/t/rust-wasm/21635 "2024-05-27T04:50:28Z")

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Hello! I’m working on a hobby project with Rust that compiles natively and to WASM. I use fmod while native, but would like to use it while running in WASM. Natively, I bind to the C-api directly. This obviously is goin…

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## [Is "encryptionkey" in "FMOD\_STUDIO\_ADVANCEDSETTINGS" valid in HTML5 FMOD?](https://qa.fmod.com/t/is-encryptionkey-in-fmod-studio-advancedsettings-valid-in-html5-fmod/21528)

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**Author:** [@john\_doe](https://qa.fmod.com/u/john_doe)\
**Replies:** 1\
**Last updated:** [April 24, 2024, 6:23am UTC](https://qa.fmod.com/t/is-encryptionkey-in-fmod-studio-advancedsettings-valid-in-html5-fmod/21528 "2024-04-24T06:23:10Z")

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I have some encrypted bank files, I want to play the event of these bank file in my website, but after some tests, it seems that I could not decrypt these bank file use “encryptionkey” in “FMOD\_STUDIO\_ADVANCEDSETTINGS” …

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## [FFT Support in HTML5 non-reduced FMOD?](https://qa.fmod.com/t/fft-support-in-html5-non-reduced-fmod/21056)

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**Author:** [@aishi1](https://qa.fmod.com/u/aishi1)\
**Replies:** 5\
**Last updated:** [January 16, 2024, 2:34pm UTC](https://qa.fmod.com/t/fft-support-in-html5-non-reduced-fmod/21056 "2024-01-16T14:34:16Z")

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Hello, I’m making a web app with the HTML5 wasm version of FMOD 2.02.19 and was wondering if FFT DSP is supported in the non-reduced version? Using the logging version, whenever I get the spectrum data, length and numcha…

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## [Bank Loaded Callback in HTML5](https://qa.fmod.com/t/bank-loaded-callback-in-html5/21034)

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**Author:** [@skymen](https://qa.fmod.com/u/skymen)\
**Replies:** 1\
**Last updated:** [January 1, 2024, 10:31pm UTC](https://qa.fmod.com/t/bank-loaded-callback-in-html5/21034 "2024-01-01T22:31:42Z")

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Hi, In the Manual you say the following Bank loading can be controlled with the FMOD\_STUDIO\_LOAD\_BANK\_FLAGS. When loading banks with FMOD\_STUDIO\_LOAD\_BANK\_NORMAL, the function will not return until the bank has comple…

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## [FMOD js doesn't respect strict mode](https://qa.fmod.com/t/fmod-js-doesnt-respect-strict-mode/19947)

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**Author:** [@skymen](https://qa.fmod.com/u/skymen)\
**Replies:** 3\
**Last updated:** [December 26, 2023, 11:30pm UTC](https://qa.fmod.com/t/fmod-js-doesnt-respect-strict-mode/19947 "2023-12-26T23:30:28Z")

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I’ve started using FMOD recently to implement it into my game, but I found that the file fmodstudio.js for the WASM implementation doesn’t respect strict mode, and overall has a bunch of weird and inconsistent things in …

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## [Issue: Content Security Policy 'unsafe-eval' Conflict using HTML5 FMOD](https://qa.fmod.com/t/issue-content-security-policy-unsafe-eval-conflict-using-html5-fmod/20858)

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**Author:** [@aishi1](https://qa.fmod.com/u/aishi1)\
**Replies:** 2\
**Last updated:** [November 11, 2023, 7:09am UTC](https://qa.fmod.com/t/issue-content-security-policy-unsafe-eval-conflict-using-html5-fmod/20858 "2023-11-11T07:09:25Z")

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Hello, I’m starting to build a frontend for a website that will use FMOD for audio. For security purposes (and it looks like it is widely considered as a security best practice), I have turned off ‘unsafe-eval’ for all…

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## [Load/Unload a bank during runtime in HTML5](https://qa.fmod.com/t/load-unload-a-bank-during-runtime-in-html5/20580)

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**Author:** [@TRanker](https://qa.fmod.com/u/TRanker)\
**Replies:** 1\
**Last updated:** [August 23, 2023, 3:00am UTC](https://qa.fmod.com/t/load-unload-a-bank-during-runtime-in-html5/20580 "2023-08-23T03:00:08Z")

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In the browser: I was wondering if there is a way to load/unload a bank during runtime, via a buttonclick, and then trigger sound inside the bank and unload it later. Am I completely on the wrong track here? I can’t fin…

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## [Status of Geometry::addPolygon for HTML5?](https://qa.fmod.com/t/status-of-geometry-addpolygon-for-html5/20456)

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**Author:** [@msub2](https://qa.fmod.com/u/msub2)\
**Replies:** 12\
**Last updated:** [August 16, 2023, 5:02am UTC](https://qa.fmod.com/t/status-of-geometry-addpolygon-for-html5/20456 "2023-08-16T05:02:48Z")

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Has there been any more development in getting geometry-based occlusion working for the web platform? I’m curious what the blocker is for it, as there aren’t any existing solutions for handling audio occlusion on the web…

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## [Documented JS example for Studio::System::setListenerAttributes does not match current bindings](https://qa.fmod.com/t/documented-js-example-for-studio-setlistenerattributes-does-not-match-current-bindings/20455)

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**Author:** [@msub2](https://qa.fmod.com/u/msub2)\
**Replies:** 1\
**Last updated:** [July 23, 2023, 11:40pm UTC](https://qa.fmod.com/t/documented-js-example-for-studio-setlistenerattributes-does-not-match-current-bindings/20455 "2023-07-23T23:40:42Z")

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Currently experimenting with integrating FMOD into a WebXR experience, but I’m hitting a roadblock when trying to update the listener attributes. According to the documentation, all I should need to call this from JavaSc…

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## [Separating FMOD banks to get around Unity WebGL's 2GB limit](https://qa.fmod.com/t/separating-fmod-banks-to-get-around-unity-webgls-2gb-limit/20375)

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**Author:** [@LISCaspar](https://qa.fmod.com/u/LISCaspar)\
**Replies:** 3\
**Last updated:** [July 5, 2023, 4:10am UTC](https://qa.fmod.com/t/separating-fmod-banks-to-get-around-unity-webgls-2gb-limit/20375 "2023-07-05T04:10:16Z")

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Hello! Recently, I posted this topic, and while my initial question has been answered, after some further reading I realized that the problem I’m trying to tackle is much bigger than I initially thought. Context HTML5…

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## [Errors optimizing with Closure Compiler (Emscripten)](https://qa.fmod.com/t/errors-optimizing-with-closure-compiler-emscripten/20366)

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**Author:** [@robertmiller1](https://qa.fmod.com/u/robertmiller1)\
**Replies:** 1\
**Last updated:** [July 3, 2023, 11:21pm UTC](https://qa.fmod.com/t/errors-optimizing-with-closure-compiler-emscripten/20366 "2023-07-03T23:21:50Z")

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Compiling an application using recent Emscripten and FMOD 2.02.15 upstream/w32/fmod\_wasm.a with the --closure=1 option to optimize JavaScript I get a lot of errors that seem to originate from FMOD’s JavaScript code: bui…

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## [What part of memory are banks loaded in?](https://qa.fmod.com/t/what-part-of-memory-are-banks-loaded-in/20362)

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**Author:** [@LISCaspar](https://qa.fmod.com/u/LISCaspar)\
**Replies:** 3\
**Last updated:** [July 3, 2023, 7:38am UTC](https://qa.fmod.com/t/what-part-of-memory-are-banks-loaded-in/20362 "2023-07-03T07:38:26Z")

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Hi, I have a Unity WebGL build running on my webpage. These WebGL builds have a 2GB memory limit. This Unity WebGL build does not have any FMOD functionality, instead I want to play some sounds directly on the webpage u…

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## [Fmod in unity lagging on Android Device issue](https://qa.fmod.com/t/fmod-in-unity-lagging-on-android-device-issue/20355)

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**Author:** [@brandtong](https://qa.fmod.com/u/brandtong)\
**Replies:** 1\
**Last updated:** [June 28, 2023, 1:48am UTC](https://qa.fmod.com/t/fmod-in-unity-lagging-on-android-device-issue/20355 "2023-06-28T01:48:09Z")

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Hello I met a serious problem on developing android game with fmod in unity. I have to build my project for both platform, android and ios. So I used fmod in my project. But lagging issue is occured. I attached some…

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## [No sound in Unity WebGL build](https://qa.fmod.com/t/no-sound-in-unity-webgl-build/15900)

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**Author:** [@RaphaelHuot](https://qa.fmod.com/u/RaphaelHuot)\
**Replies:** 17\
**Last updated:** [June 8, 2023, 4:57am UTC](https://qa.fmod.com/t/no-sound-in-unity-webgl-build/15900 "2023-06-08T04:57:26Z")

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Hi, I managed to create a HTML5 WebGL build of my Unity project using FMOD and everything works fine when I load it locally on Firefox. However, when I upload the project to itch.io, there’s no sound. I’ve tried Chrom, …

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## [Error: Event not found when using Studio::System::lookupPath](https://qa.fmod.com/t/error-event-not-found-when-using-studio-lookuppath/20244)

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**Author:** [@LISCaspar](https://qa.fmod.com/u/LISCaspar)\
**Replies:** 2\
**Last updated:** [May 23, 2023, 8:30am UTC](https://qa.fmod.com/t/error-event-not-found-when-using-studio-lookuppath/20244 "2023-05-23T08:30:28Z")

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Hi. Recently I started learning how to use the FMOD API for my HTML5 project, but I am running into some problems. I am trying to use the Studio::System::lookupPath function, but I keep getting the “Event not found” er…

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