# \#linux

**URL:** https://qa.fmod.com/tag/linux/2.md

[Latest](https://qa.fmod.com/latest.md) · [Categories](https://qa.fmod.com/categories.md) · [Tags](https://qa.fmod.com/tags.md)

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## [Right-click popups can display far offscreen under certain conditions](https://qa.fmod.com/t/right-click-popups-can-display-far-offscreen-under-certain-conditions/24472)

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**Author:** [@lucafusi](https://qa.fmod.com/u/lucafusi)\
**Replies:** 4\
**Last updated:** [September 7, 2026, 8:48pm UTC](https://qa.fmod.com/t/right-click-popups-can-display-far-offscreen-under-certain-conditions/24472 "2026-09-07T20:48:19Z")

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\*\*EDIT: Fixed a few minutes after posting, solution for anyone else unhinged enough to run FMOD within a WM setup. The issue still happens, but this is what a guard would look like in my case. Not sure if this is somethi…

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## ['PlatformLinux' does not contain a definition for 'staticGetStackSize'](https://qa.fmod.com/t/platformlinux-does-not-contain-a-definition-for-staticgetstacksize/24489)

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**Author:** [@fliks](https://qa.fmod.com/u/fliks)\
**Replies:** 1\
**Last updated:** [September 7, 2026, 2:19am UTC](https://qa.fmod.com/t/platformlinux-does-not-contain-a-definition-for-staticgetstacksize/24489 "2026-09-07T02:19:20Z")

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The FMOD/src/PlatformPlayInEditor.cs script sends an error: Assets/Plugins/FMOD/src/PlatformPlayInEditor.cs(137,34): error CS0117: ‘PlatformLinux’ does not contain a definition for ‘staticGetStackSize’ Due to PlatformL…

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## [FMOD Studio controls are way too sensitive (on Linux)](https://qa.fmod.com/t/fmod-studio-controls-are-way-too-sensitive-on-linux/24415)

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**Author:** [@BeefyAndTheDucks](https://qa.fmod.com/u/BeefyAndTheDucks)\
**Replies:** 1\
**Last updated:** [July 23, 2026, 6:10am UTC](https://qa.fmod.com/t/fmod-studio-controls-are-way-too-sensitive-on-linux/24415 "2026-07-23T06:10:11Z")

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So for some reason on my Linux desktop (Fedora 44 KDE), whenever I drag any control in the (such as dials or sliders), it is way too sensitive (at least for me). I use version 2.03.14 (Build #164239) (AppImage edition) o…

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## [\[Linux\] FMOD logging in Unity causes stack overflow](https://qa.fmod.com/t/linux-fmod-logging-in-unity-causes-stack-overflow/23951)

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**Author:** [@Subnite](https://qa.fmod.com/u/Subnite)\
**Replies:** 10\
**Last updated:** [May 29, 2026, 4:45am UTC](https://qa.fmod.com/t/linux-fmod-logging-in-unity-causes-stack-overflow/23951 "2026-05-29T04:45:54Z")

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When I run my relatively heavy scene Unity crashes at runtime. Looking at the logs it seems to come from some kind of recursive logging loop in FMOD which causes a stack overflow. I tried changing the log level to None …

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## [FMOD Studio 2.03.13 startup crash on Ubuntu 24.04 with SIGABRT](https://qa.fmod.com/t/fmod-studio-2-03-13-startup-crash-on-ubuntu-24-04-with-sigabrt/24212)

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**Author:** [@SauronDark](https://qa.fmod.com/u/SauronDark)\
**Replies:** 5\
**Last updated:** [May 4, 2026, 9:29pm UTC](https://qa.fmod.com/t/fmod-studio-2-03-13-startup-crash-on-ubuntu-24-04-with-sigabrt/24212 "2026-05-04T21:29:06Z")

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Hi, I’ve completely switched from Windows to Linux. Most of my workflow and tools have already migrated and are working correctly, with the exception of Fmod Studio (well there are other minor itchy things, but Fmod Stud…

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## [Plugin ‘FMODStudio’ failed to load (UE5.5 Linux)](https://qa.fmod.com/t/plugin-fmodstudio-failed-to-load-ue5-5-linux/23569)

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**Author:** [@Jul-A](https://qa.fmod.com/u/Jul-A)\
**Replies:** 5\
**Last updated:** [December 12, 2025, 4:40am UTC](https://qa.fmod.com/t/plugin-fmodstudio-failed-to-load-ue5-5-linux/23569 "2025-12-12T04:40:44Z")

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Hi, I’m trying to install the FMOD plugin to Unreal 5.5.4 (the one from here https://www.unrealengine.com/en-US/linux) in a Linux system, but I can’t get it to work. The FMODStudio folder is copied into the /Engine/Plu…

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## [Glibc 2.41 breaks loading fmodstudio libraries in standalone Linux builds](https://qa.fmod.com/t/glibc-2-41-breaks-loading-fmodstudio-libraries-in-standalone-linux-builds/22592)

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**Author:** [@mike.monroe](https://qa.fmod.com/u/mike.monroe)\
**Replies:** 2\
**Last updated:** [February 13, 2025, 7:17am UTC](https://qa.fmod.com/t/glibc-2-41-breaks-loading-fmodstudio-libraries-in-standalone-linux-builds/22592 "2025-02-13T07:17:49Z")

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I’m discovering this issue suddenly after getting it reported on a game I recently released, with users no longer able to ‘launch’ the game. Basically on launch all the FMOD libraries fail to load, and subsequently put t…

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## [C# wrapper on Linux machines](https://qa.fmod.com/t/c-wrapper-on-linux-machines/17106)

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**Author:** [@enf3rno](https://qa.fmod.com/u/enf3rno)\
**Replies:** 3\
**Last updated:** [May 13, 2021, 12:57am UTC](https://qa.fmod.com/t/c-wrapper-on-linux-machines/17106 "2021-05-13T00:57:09Z")

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Hello! I’m working on a C# project to build for Windows and Linux. It builds and runs fine on Windows using the included fmod.cs files and plays music in the program successfully. When I run the built program on a Lin…

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## [Unreal plugin unable to compile (version 2.02.25)](https://qa.fmod.com/t/unreal-plugin-unable-to-compile-version-2-02-25/22355)

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**Author:** [@EternalStarlight](https://qa.fmod.com/u/EternalStarlight)\
**Replies:** 4\
**Last updated:** [December 9, 2024, 1:37am UTC](https://qa.fmod.com/t/unreal-plugin-unable-to-compile-version-2-02-25/22355 "2024-12-09T01:37:59Z")

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Hi there! I am working on a project in UE 5.4.4 using version 2.02.25 of the plugin along with version 2.02.24 of FMOD Studio. I have a recurring issue where compiling my project will somehow prevent the FMODStudioModule…

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## [FMOD Studio won't start on Linux Mint](https://qa.fmod.com/t/fmod-studio-wont-start-on-linux-mint/22262)

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**Author:** [@slavthailannd\_YT](https://qa.fmod.com/u/slavthailannd_YT)\
**Replies:** 5\
**Last updated:** [November 8, 2024, 1:04am UTC](https://qa.fmod.com/t/fmod-studio-wont-start-on-linux-mint/22262 "2024-11-08T01:04:06Z")

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So recently I’m transitioning from Windows to Linux, one of the last thing to confirm that I can fully transition to Linux is to be able to use FMOD Studio. And so I went to download and install FMOD Studio 2.02.05 on my…

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## [3d Events sound very weak when I stop facing them](https://qa.fmod.com/t/3d-events-sound-very-weak-when-i-stop-facing-them/19898)

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**Author:** [@astupatapotapija](https://qa.fmod.com/u/astupatapotapija)\
**Replies:** 9\
**Last updated:** [July 18, 2024, 10:00pm UTC](https://qa.fmod.com/t/3d-events-sound-very-weak-when-i-stop-facing-them/19898 "2024-07-18T22:00:06Z")

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Hello to everyone, first I am a non native English speaker so sorry If my writing is not that good, I’m making the sound of a game for an university work and I have some doubts that persist even If I already searched on …

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## [Request for ex access](https://qa.fmod.com/t/request-for-ex-access/21744)

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**Author:** [@seropi](https://qa.fmod.com/u/seropi)\
**Replies:** 1\
**Last updated:** [June 11, 2024, 1:00am UTC](https://qa.fmod.com/t/request-for-ex-access/21744 "2024-06-11T01:00:55Z")

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Hello! I am helping a pretty cool project that needs to specifically use FMOD EX. May I get ex access in the downloads?

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## [FMOD Linux Editor should use XDG file locations and stop recreating example content](https://qa.fmod.com/t/fmod-linux-editor-should-use-xdg-file-locations-and-stop-recreating-example-content/21238)

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**Author:** [@ReaktorDave](https://qa.fmod.com/u/ReaktorDave)\
**Replies:** 1\
**Last updated:** [February 14, 2024, 3:11am UTC](https://qa.fmod.com/t/fmod-linux-editor-should-use-xdg-file-locations-and-stop-recreating-example-content/21238 "2024-02-14T03:11:47Z")

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Upon start, FMOD Studio v2.2.20 creates a directory $HOME/FMOD Studio. Could you instead move this to a more appropriate location like $HOME/.config/FMOD Studio (the subfolders Settings, Scripts and Plugins sound like …

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## [FMOD linux symlinks](https://qa.fmod.com/t/fmod-linux-symlinks/20738)

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**Author:** [@daisyowl](https://qa.fmod.com/u/daisyowl)\
**Replies:** 1\
**Last updated:** [October 12, 2023, 12:43am UTC](https://qa.fmod.com/t/fmod-linux-symlinks/20738 "2023-10-12T00:43:13Z")

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We’re making a linux build of our game, on a windows machine. Everything works great, except that the fmod .so files that are provided have symlinks. Like, fmod.so.13.13 with two symlink aliases called fmod.so.13 and fmo…

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## [Pulseaudio dependency breaks install and updates on Ubuntu with pipewire](https://qa.fmod.com/t/pulseaudio-dependency-breaks-install-and-updates-on-ubuntu-with-pipewire/20600)

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**Author:** [@gahel](https://qa.fmod.com/u/gahel)\
**Replies:** 2\
**Last updated:** [August 29, 2023, 1:44pm UTC](https://qa.fmod.com/t/pulseaudio-dependency-breaks-install-and-updates-on-ubuntu-with-pipewire/20600 "2023-08-29T13:44:19Z")

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Hi, I’ve been using FMOD a little on a system with pipewire installed but no pulseaudio and it’s been working without any issue so far despite the deb package requiring the pulseaudio dependency. The problem is, that t…

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## [FMOD Studio ignores /etc/asound.conf when using ALSA as the back end](https://qa.fmod.com/t/fmod-studio-ignores-etc-asound-conf-when-using-alsa-as-the-back-end/20188)

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**Author:** [@sldev](https://qa.fmod.com/u/sldev)\
**Replies:** 9\
**Last updated:** [May 15, 2023, 9:56pm UTC](https://qa.fmod.com/t/fmod-studio-ignores-etc-asound-conf-when-using-alsa-as-the-back-end/20188 "2023-05-15T21:56:56Z")

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Greetings, I have been using FMOD (3, Ex & Studio) for years on Linux computers, with ALSA as the back end, and never encountered a problem with mixing so far, but I just upgraded my main PC to a Ryzen9 7900X CPU, and I…

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## [ERR\_FORMAT : Unsupported file or audio format .bank file on Linux (openSUSE Tumbleweed)](https://qa.fmod.com/t/err-format-unsupported-file-or-audio-format-bank-file-on-linux-opensuse-tumbleweed/19862)

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**Author:** [@jeffk](https://qa.fmod.com/u/jeffk)\
**Replies:** 7\
**Last updated:** [February 20, 2023, 11:40pm UTC](https://qa.fmod.com/t/err-format-unsupported-file-or-audio-format-bank-file-on-linux-opensuse-tumbleweed/19862 "2023-02-20T23:40:20Z")

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We are trying to run the game Children of Morta on the Steam platform running on openSUSE Tumbleweed Linux. The game pauses at a title screen with an error indicating an audio file format support is not found: BankLoadE…

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## [ERR\_INVALID\_HANDLE on createStream() on Linux](https://qa.fmod.com/t/err-invalid-handle-on-createstream-on-linux/16707)

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**Author:** [@gn.fur](https://qa.fmod.com/u/gn.fur)\
**Replies:** 13\
**Last updated:** [September 20, 2022, 11:25am UTC](https://qa.fmod.com/t/err-invalid-handle-on-createstream-on-linux/16707 "2022-09-20T11:25:21Z")

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When I call createSound() on Linux, it returns ERR\_INVALID\_HANDLE. Windows and Android work fine. I am using 12.7 version of FMOD. My code: public static Sound LoadStreamedSound(string path) { var buffer = Fi…

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## [C++ Core API: How to get PCM data after dsp processing?](https://qa.fmod.com/t/c-core-api-how-to-get-pcm-data-after-dsp-processing/16957)

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**Author:** [@zcguan](https://qa.fmod.com/u/zcguan)\
**Replies:** 7\
**Last updated:** [August 29, 2022, 2:19am UTC](https://qa.fmod.com/t/c-core-api-how-to-get-pcm-data-after-dsp-processing/16957 "2022-08-29T02:19:04Z")

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I want to get the raw PCM output data in memory after all the dsp effects rendered, which is used for other processing. Currently, I can only write audios into wav files and read them back as pcm into memory. Due to some…

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## [How to install FMOD Studio on Fedora Linux](https://qa.fmod.com/t/how-to-install-fmod-studio-on-fedora-linux/18901)

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**Author:** [@chemberz](https://qa.fmod.com/u/chemberz)\
**Replies:** 0\
**Last updated:** [June 16, 2022, 11:15am UTC](https://qa.fmod.com/t/how-to-install-fmod-studio-on-fedora-linux/18901 "2022-06-16T11:15:52Z")

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Hi, guys! Does anyone know how to convert .deb package with FMOD Studio to .rpm package for using on Fedora? I tried the most popular method using ‘Alien’ converter, but it doesn’t work.

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## [Skipping FMOD folder for dedicated server](https://qa.fmod.com/t/skipping-fmod-folder-for-dedicated-server/18780)

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**Author:** [@dstanfill](https://qa.fmod.com/u/dstanfill)\
**Replies:** 2\
**Last updated:** [May 20, 2022, 6:01pm UTC](https://qa.fmod.com/t/skipping-fmod-folder-for-dedicated-server/18780 "2022-05-20T18:01:06Z")

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Hi, We are building dedicated servers for linux in our UE 4.27.2 game. With our current settings, we end up with an FMOD folder under Content in our staged build that contains all the banks needed by the game client. N…

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## [\[BUG\]\[2.02.05\] Unity Linux Editor + Android - Assertion failed](https://qa.fmod.com/t/bug-2-02-05-unity-linux-editor-android-assertion-failed/18676)

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**Author:** [@devnull](https://qa.fmod.com/u/devnull)\
**Replies:** 6\
**Last updated:** [May 12, 2022, 9:26am UTC](https://qa.fmod.com/t/bug-2-02-05-unity-linux-editor-android-assertion-failed/18676 "2022-05-12T09:26:20Z")

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Development OS: Archlinux and Windows Engine: Unity 2020.3.28 LTS Target Platform: Android 10 and newer Hi, I’ve got a footsteps SFX that is played by a script attached on a Unity animation as an event. When play te…

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## [Does Fmod.io work in the Linux Version?](https://qa.fmod.com/t/does-fmod-io-work-in-the-linux-version/18493)

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**Author:** [@parkellipsen](https://qa.fmod.com/u/parkellipsen)\
**Replies:** 3\
**Last updated:** [March 21, 2022, 4:35am UTC](https://qa.fmod.com/t/does-fmod-io-work-in-the-linux-version/18493 "2022-03-21T04:35:33Z")

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Hi, I was happy to find that there’s an official Linux version now, which works better than the WINE version before, yay :smiley: The only question though, the Fmod.io browser just shows a blank screen, no login prompt…

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## [FMOD 2.02 package for Linux AArch64 Fail - UE 4.26](https://qa.fmod.com/t/fmod-2-02-package-for-linux-aarch64-fail-ue-4-26/17627)

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**Author:** [@kylectx](https://qa.fmod.com/u/kylectx)\
**Replies:** 15\
**Last updated:** [October 8, 2021, 6:25pm UTC](https://qa.fmod.com/t/fmod-2-02-package-for-linux-aarch64-fail-ue-4-26/17627 "2021-10-08T18:25:04Z")

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Hi, I’m building out a project for Linux(AArch64) but get error in link. UATHelper: Packaging (Linux (AArch64)): ld.lld: error: Plugins/FMODStudio/Binaries/Linux/arm\\libfmodL.so:1: unknown directive: XSym UATHelper: P…

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## [FMOD binary missing for build target StandaloneLinux64 in Unity: x86\_64/libfmodstudio.so](https://qa.fmod.com/t/fmod-binary-missing-for-build-target-standalonelinux64-in-unity-x86-64-libfmodstudio-so/17518)

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**Author:** [@tx09y14](https://qa.fmod.com/u/tx09y14)\
**Replies:** 1\
**Last updated:** [August 4, 2021, 3:14am UTC](https://qa.fmod.com/t/fmod-binary-missing-for-build-target-standalonelinux64-in-unity-x86-64-libfmodstudio-so/17518 "2021-08-04T03:14:57Z")

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Hi, My Unity Version: 2020.3.0f1.21 FMOD Integration Version: 2.01.07 The error occurs when I tried to build linux x86\_x64 on the windows platform. All the requirements for the build are there (tools chain and others)…

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## [Cross compile Linux build under Windows](https://qa.fmod.com/t/cross-compile-linux-build-under-windows/16858)

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**Author:** [@i4ugui](https://qa.fmod.com/u/i4ugui)\
**Replies:** 1\
**Last updated:** [March 11, 2021, 2:21pm UTC](https://qa.fmod.com/t/cross-compile-linux-build-under-windows/16858 "2021-03-11T14:21:29Z")

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Hi there! Anyone expirienced cross compile issues when you are building Linux build under Windows? I have troubles with FModStudioModule, is there a solution of fmod plugin source files, supported both platforms, to bu…

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## [Fmod failed to initialize the output device. error initializing output device. (60)](https://qa.fmod.com/t/fmod-failed-to-initialize-the-output-device-error-initializing-output-device-60/16355)

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**Author:** [@FThomas](https://qa.fmod.com/u/FThomas)\
**Replies:** 4\
**Last updated:** [October 28, 2020, 8:01am UTC](https://qa.fmod.com/t/fmod-failed-to-initialize-the-output-device-error-initializing-output-device-60/16355 "2020-10-28T08:01:24Z")

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Hello, i’m working on a machine that communicate with a PLC. We also have a computer running with Ubuntu and a screen where we display an interface that we developed with Unity, and we are playing sounds that are played …

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## [Lib issues when building for Linux](https://qa.fmod.com/t/lib-issues-when-building-for-linux/16263)

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**Author:** [@Tasta](https://qa.fmod.com/u/Tasta)\
**Replies:** 1\
**Last updated:** [October 8, 2020, 11:07pm UTC](https://qa.fmod.com/t/lib-issues-when-building-for-linux/16263 "2020-10-08T23:07:14Z")

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Hello FMOD, We’re trying to setup a build machine & test runner on linux for our Unity Project. (Unity is 2019.3.x, FMOD is 2.01.01) We’re having a problem with the libfmodstudio shared library. First, we get a bunch …

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## [Unity 2020 Linux editor crashes on startup using Fmod](https://qa.fmod.com/t/unity-2020-linux-editor-crashes-on-startup-using-fmod/16131)

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**Author:** [@ElegantBeef](https://qa.fmod.com/u/ElegantBeef)\
**Replies:** 7\
**Last updated:** [September 15, 2020, 12:51am UTC](https://qa.fmod.com/t/unity-2020-linux-editor-crashes-on-startup-using-fmod/16131 "2020-09-15T00:51:25Z")

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Unity’s intergration crashes on startup if the Fmod .dlls are included in the project. Stack frames are as follows: Obtained 22 stack frames. #0 0x007ff7a57eb3c0 in funlockfile #1 0x007ff7ad6f7a80 in \_dl\_rtld\_di\_serin…
