# \#plugin-api

**URL:** https://qa.fmod.com/tag/plugin-api/27.md

[Latest](https://qa.fmod.com/latest.md) · [Categories](https://qa.fmod.com/categories.md) · [Tags](https://qa.fmod.com/tags.md)

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## [3rd party plugin dev and target project integration](https://qa.fmod.com/t/3rd-party-plugin-dev-and-target-project-integration/24522)

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**Author:** [@Dannthr](https://qa.fmod.com/u/Dannthr)\
**Replies:** 2\
**Last updated:** [September 24, 2026, 4:32am UTC](https://qa.fmod.com/t/3rd-party-plugin-dev-and-target-project-integration/24522 "2026-09-24T04:32:10Z")

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Hey fam, I’m looking for a best practice here. I just completed testing of my FMOD effect plugin by deploying a test UE5 project on Windows, Mac, Android, and iOS. Implementing 3rd party library files into the FMOD Stud…

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## [Plugin UI - DIfferent dial sizes in .plugin.js descriptions](https://qa.fmod.com/t/plugin-ui-different-dial-sizes-in-plugin-js-descriptions/24441)

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**Author:** [@horacv1](https://qa.fmod.com/u/horacv1)\
**Replies:** 1\
**Last updated:** [August 13, 2026, 7:25am UTC](https://qa.fmod.com/t/plugin-ui-different-dial-sizes-in-plugin-js-descriptions/24441 "2026-08-13T07:25:45Z")

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Hey everyone! Does anyone know if there’s a way to get different dial sizes in a plugin’s UI? Ideally I’d love to be able to pick between at least two sizes, Medium and Small. I’ve tried messing with size policies, str…

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## [Creating FMOD DSP Plugins using PureData and hvcc](https://qa.fmod.com/t/creating-fmod-dsp-plugins-using-puredata-and-hvcc/23118)

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**Author:** [@michaelhartung](https://qa.fmod.com/u/michaelhartung)\
**Replies:** 0\
**Last updated:** [July 4, 2025, 8:50pm UTC](https://qa.fmod.com/t/creating-fmod-dsp-plugins-using-puredata-and-hvcc/23118 "2025-07-04T20:50:29Z")

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I am currently working on a PR that adds a FMOD generator to hvcc. hvcc is a tool that takes .pd patches as input and generates C/C++ code for various targets like DAW Plugins, Unity, Wwise, and now also FMOD plugins. S…

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## [DSP Plugin DataDrop Decoding](https://qa.fmod.com/t/dsp-plugin-datadrop-decoding/23029)

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**Author:** [@Capraise](https://qa.fmod.com/u/Capraise)\
**Replies:** 4\
**Last updated:** [July 1, 2025, 5:47am UTC](https://qa.fmod.com/t/dsp-plugin-datadrop-decoding/23029 "2025-07-01T05:47:39Z")

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I’m struggling again with my rnbo wrapper and would like to add the capability to populate buffers through the fmod studio authoring. After looking through the documentation, the best way to do that is through dspsetpar…

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## [Not enough features in studio + QOL improvements](https://qa.fmod.com/t/not-enough-features-in-studio-qol-improvements/22920)

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**Author:** [@Jake.Benbury](https://qa.fmod.com/u/Jake.Benbury)\
**Replies:** 0\
**Last updated:** [May 8, 2025, 6:03pm UTC](https://qa.fmod.com/t/not-enough-features-in-studio-qol-improvements/22920 "2025-05-08T18:03:56Z")

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Hi everyone, I’m new here, and this is my first time using FMOD, so no flame, please. I am making a sizeable game in Unity, by myself, and I have not updated my music manager for 2 years and thought I’d do it once more …

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## [How to compile dylib plugin on macOS](https://qa.fmod.com/t/how-to-compile-dylib-plugin-on-macos/22726)

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**Author:** [@kalman](https://qa.fmod.com/u/kalman)\
**Replies:** 3\
**Last updated:** [March 27, 2025, 3:22am UTC](https://qa.fmod.com/t/how-to-compile-dylib-plugin-on-macos/22726 "2025-03-27T03:22:54Z")

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I’m stuck on the first basic step of writing a plugin on macOS - compiling code as a dylib that FMOD will load. There isn’t much documentation on this specifically. What I’ve tried: Downloaded the FMOD engine, extract…

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## [What is a one-shot sound?](https://qa.fmod.com/t/what-is-a-one-shot-sound/22678)

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**Author:** [@dave.shorty](https://qa.fmod.com/u/dave.shorty)\
**Replies:** 2\
**Last updated:** [March 11, 2025, 11:07am UTC](https://qa.fmod.com/t/what-is-a-one-shot-sound/22678 "2025-03-11T11:07:09Z")

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Hello everyone. This one seems like a pretty basic question, but I haven’t found a proper topic neither on this forum nor in the documentation. I’m making a game in Godot, using utopia rise’s FMOD integration. I see fr…

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## [FMOD\_DSP\_STATE and FMOD\_DSP\_ALLOC Behavior Across Plugin Instances & Systems](https://qa.fmod.com/t/fmod-dsp-state-and-fmod-dsp-alloc-behavior-across-plugin-instances-systems/22245)

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**Author:** [@mkmarchan](https://qa.fmod.com/u/mkmarchan)\
**Replies:** 1\
**Last updated:** [November 1, 2024, 12:12am UTC](https://qa.fmod.com/t/fmod-dsp-state-and-fmod-dsp-alloc-behavior-across-plugin-instances-systems/22245 "2024-11-01T00:12:24Z")

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I’m working on an FMOD plugin and trying to make sure that all of our memory allocations / frees are routed through FMOD\_DSP\_ALLOC / FMOD\_DSP\_FREE. Some of the memory that the plugin is allocating is meant to be shared a…

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## [Plug-in Instruments (from RNBO) in Godot: "A requested output, dsp unit type or codec was not available"](https://qa.fmod.com/t/plug-in-instruments-from-rnbo-in-godot-a-requested-output-dsp-unit-type-or-codec-was-not-available/22241)

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**Author:** [@sydastry](https://qa.fmod.com/u/sydastry)\
**Replies:** 2\
**Last updated:** [October 31, 2024, 2:47am UTC](https://qa.fmod.com/t/plug-in-instruments-from-rnbo-in-godot-a-requested-output-dsp-unit-type-or-codec-was-not-available/22241 "2024-10-31T02:47:25Z")

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Hello! I’m trying to use the new RNBO wrapper (following the steps in the linked post) to create a plug-in instrument for our game in Godot. This is working fine in Studio, but once I built and loaded the banks into go…

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## [Plugin builds for different platforms](https://qa.fmod.com/t/plugin-builds-for-different-platforms/21798)

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**Author:** [@zanhulme](https://qa.fmod.com/u/zanhulme)\
**Replies:** 3\
**Last updated:** [June 26, 2024, 12:25am UTC](https://qa.fmod.com/t/plugin-builds-for-different-platforms/21798 "2024-06-26T00:25:51Z")

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I have a couple of FMOD plugins that I’m developing and would eventually like to be to able to offer commercially — to do this, am I right in thinking that I’ll need to be able to provide libraries for all major target p…
