# \#studio-api

**URL:** https://qa.fmod.com/tag/studio-api/26.md

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## [The created geometry in fmod core is not available in fmod studio](https://qa.fmod.com/t/the-created-geometry-in-fmod-core-is-not-available-in-fmod-studio/23308)

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**Author:** [@LLIEPLLIEHb](https://qa.fmod.com/u/LLIEPLLIEHb)\
**Replies:** 1\
**Last updated:** [September 5, 2025, 5:38am UTC](https://qa.fmod.com/t/the-created-geometry-in-fmod-core-is-not-available-in-fmod-studio/23308 "2025-09-05T05:38:04Z")

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Hello, I created geometry in fmod core, but fmod studio ignores geometry. how do I link the systems so that the event reacts to the geometry? my terrible C++ code - SOURCE CODE here is the call from lua:

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## [Relationship between event instance and description](https://qa.fmod.com/t/relationship-between-event-instance-and-description/22401)

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**Author:** [@Slipstream1](https://qa.fmod.com/u/Slipstream1)\
**Replies:** 3\
**Last updated:** [December 30, 2024, 3:15pm UTC](https://qa.fmod.com/t/relationship-between-event-instance-and-description/22401 "2024-12-30T15:15:35Z")

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Good Day, This may sound like a strange question but I’m interested in the relationship between an event description and any instances it creates. I understand that you create a description and then an instance, but do…

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## [Studio API - Get NamedMarkers in the order thay are in the logic track](https://qa.fmod.com/t/studio-api-get-namedmarkers-in-the-order-thay-are-in-the-logic-track/21978)

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**Author:** [@RGLD\_O](https://qa.fmod.com/u/RGLD_O)\
**Replies:** 3\
**Last updated:** [August 13, 2024, 6:49am UTC](https://qa.fmod.com/t/studio-api-get-namedmarkers-in-the-order-thay-are-in-the-logic-track/21978 "2024-08-13T06:49:24Z")

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Hello! I have the following code to extract the name of NamedMarkers in a specific logic track: Blockquote allEvents.forEach(function (event) { var markerTrack = event.markerTracks\[2\]; var destinationMarkerNames = ;…

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## [Android FmodStudio cant found .dll](https://qa.fmod.com/t/android-fmodstudio-cant-found-dll/21847)

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**Author:** [@aiaian](https://qa.fmod.com/u/aiaian)\
**Replies:** 4\
**Last updated:** [July 10, 2024, 6:42am UTC](https://qa.fmod.com/t/android-fmodstudio-cant-found-dll/21847 "2024-07-10T06:42:38Z")

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I’m using fmod api in my project with C# wrapper. Now I got in trouble. The first I need to create a system: FMOD.Studio.System.create(out \_studioSystem); Then throw an error: USER ERROR: System.DllNotFoundExceptio…

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## [How it will work in release in user device?](https://qa.fmod.com/t/how-it-will-work-in-release-in-user-device/21654)

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**Author:** [@ramkeshcse084](https://qa.fmod.com/u/ramkeshcse084)\
**Replies:** 1\
**Last updated:** [May 27, 2024, 3:27am UTC](https://qa.fmod.com/t/how-it-will-work-in-release-in-user-device/21654 "2024-05-27T03:27:37Z")

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Hello , I am new in it . I want to clear doubt . In local device FMOD studio is installed and it create build .bank and work in Unity . What if we release our project in production on store ? Do we have to deploy .bank…
