# \#ue5

**URL:** https://qa.fmod.com/tag/ue5/19.md

[Latest](https://qa.fmod.com/latest.md) · [Categories](https://qa.fmod.com/categories.md) · [Tags](https://qa.fmod.com/tags.md)

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## [FMOD Studio 2.03.14 Not Validating Properly in UE 5.8.2](https://qa.fmod.com/t/fmod-studio-2-03-14-not-validating-properly-in-ue-5-8-2/24533)

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**Author:** [@dshodge](https://qa.fmod.com/u/dshodge)\
**Replies:** 0\
**Last updated:** [September 24, 2026, 11:52pm UTC](https://qa.fmod.com/t/fmod-studio-2-03-14-not-validating-properly-in-ue-5-8-2/24533 "2026-09-24T23:52:02Z")

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Hi, I’m setting up FMOD Studio 2.03.14 with UE 5.8.2 and I’m running into issues with validation. I went through a normal install: The plugins were added to the projects plugin folder, and then when opening Unreal we ge…

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## [Get VCA by ID C++](https://qa.fmod.com/t/get-vca-by-id-c/24531)

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**Author:** [@Sidera](https://qa.fmod.com/u/Sidera)\
**Replies:** 0\
**Last updated:** [September 24, 2026, 2:16am UTC](https://qa.fmod.com/t/get-vca-by-id-c/24531 "2026-09-24T02:16:34Z")

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Hello FMOD Team, I am attempting to build out the settings functionality in my game. My Audio team has done a great job setting up the VCAs and I am now wanting to manipulate them. Below is a snippet of code that I have…

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## [Crashes in UE5 FMod - "MAGIC\_WORD" error](https://qa.fmod.com/t/crashes-in-ue5-fmod-magic-word-error/24528)

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**Author:** [@CaylebObserver](https://qa.fmod.com/u/CaylebObserver)\
**Replies:** 0\
**Last updated:** [September 23, 2026, 9:10am UTC](https://qa.fmod.com/t/crashes-in-ue5-fmod-magic-word-error/24528 "2026-09-23T09:10:16Z")

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Hello, We’re having regular hard crashes in editor with the error referencing MAGICWORD within Fmod, which begin after multiple PIE sessions have been started. We are using: UE 5.6 FMOD build version 2.03.13 DLL Ver…

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## [List crash - fmod 2.03.13 ue 5.4](https://qa.fmod.com/t/list-crash-fmod-2-03-13-ue-5-4/24295)

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**Author:** [@KrossPoss](https://qa.fmod.com/u/KrossPoss)\
**Replies:** 5\
**Last updated:** [September 18, 2026, 7:04am UTC](https://qa.fmod.com/t/list-crash-fmod-2-03-13-ue-5-4/24295 "2026-09-18T07:04:13Z")

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fmod 2.03.13 ue 5.4 Hello. I sometimes encounter random crashes during gameplay, and quite often when loading a new level. Regarding the entities: AFMODAmbientSound actors are placed throughout the level, and the actor…

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## [FMOD Event Waveform Visualization in Unreal Engine Sequencer](https://qa.fmod.com/t/fmod-event-waveform-visualization-in-unreal-engine-sequencer/24440)

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**Author:** [@pro1ife](https://qa.fmod.com/u/pro1ife)\
**Replies:** 6\
**Last updated:** [August 13, 2026, 11:34pm UTC](https://qa.fmod.com/t/fmod-event-waveform-visualization-in-unreal-engine-sequencer/24440 "2026-08-13T23:34:29Z")

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Hi FMOD team, I recently joined a project as a cinematic artist and was asked to use FMOD for all audio work. I was surprised that FMOD Event Control Tracks in Unreal Sequencer do not show any waveform preview. For cin…

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## [Failed to set parameter](https://qa.fmod.com/t/failed-to-set-parameter/24301)

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**Author:** [@kabringus](https://qa.fmod.com/u/kabringus)\
**Replies:** 11\
**Last updated:** [August 6, 2026, 10:27pm UTC](https://qa.fmod.com/t/failed-to-set-parameter/24301 "2026-08-06T22:27:03Z")

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Me and my programmer keep having issues with my music system (were using fmod 2.03.09 and unreal 5.6.1), I don’t even know how to describe the issues but pretty much we think its a fmod issue, and the only error output o…

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## [Audio in Sequencer Plays All at Once When Using Per-Level Banks](https://qa.fmod.com/t/audio-in-sequencer-plays-all-at-once-when-using-per-level-banks/24290)

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**Author:** [@woong\_thg](https://qa.fmod.com/u/woong_thg)\
**Replies:** 2\
**Last updated:** [June 3, 2026, 7:33am UTC](https://qa.fmod.com/t/audio-in-sequencer-plays-all-at-once-when-using-per-level-banks/24290 "2026-06-03T07:33:28Z")

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We recently updated our system so that each level loads its own dedicated audio bank. However, after this change, we noticed an issue with voice assets used in the Sequencer. When the Sequencer starts playing, the vo…

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## [Modding FMOD audio in Unreal Engine games](https://qa.fmod.com/t/modding-fmod-audio-in-unreal-engine-games/24256)

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**Author:** [@oldboydemon](https://qa.fmod.com/u/oldboydemon)\
**Replies:** 3\
**Last updated:** [May 25, 2026, 12:31am UTC](https://qa.fmod.com/t/modding-fmod-audio-in-unreal-engine-games/24256 "2026-05-25T00:31:15Z")

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Hi, I’ve recently been playing around with modding and am currently attempting to mod audio files in a game that uses FMOD. However, I’m struggling to get it working how I’d like, so I have a few questions that will hop…

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## [Dialogue System with Audio Table and Parameters](https://qa.fmod.com/t/dialogue-system-with-audio-table-and-parameters/24019)

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**Author:** [@mjohnson3484](https://qa.fmod.com/u/mjohnson3484)\
**Replies:** 3\
**Last updated:** [May 4, 2026, 8:31am UTC](https://qa.fmod.com/t/dialogue-system-with-audio-table-and-parameters/24019 "2026-05-04T08:31:54Z")

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I am trying to create a dialogue system with various NPC types and states (Ex. Soldier\_Female\_British\_Idle) as well as variations and a parameter for “Dialogue Rarity”. The Audio Table / Programmer Instrument method does…

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## [Memory data missing in profiling via live update](https://qa.fmod.com/t/memory-data-missing-in-profiling-via-live-update/24201)

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**Author:** [@Hius](https://qa.fmod.com/u/Hius)\
**Replies:** 1\
**Last updated:** [April 29, 2026, 6:47am UTC](https://qa.fmod.com/t/memory-data-missing-in-profiling-via-live-update/24201 "2026-04-29T06:47:51Z")

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Dear FMOD Team, I am experiencing an issue with the FMOD Profiler when using Live Update in Unreal Engine 5.7.4. When running the Profiler without Live Update (playing events directly in FMOD Studio), all memory-relate…

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## [Crash when calling removeDSP](https://qa.fmod.com/t/crash-when-calling-removedsp/24185)

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**Author:** [@dquartz](https://qa.fmod.com/u/dquartz)\
**Replies:** 2\
**Last updated:** [April 15, 2026, 1:50am UTC](https://qa.fmod.com/t/crash-when-calling-removedsp/24185 "2026-04-15T01:50:50Z")

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Hi, I’m working on a crash bug that happens sometimes when traveling between levels. It’s during cleanup code for a basic channel listener we use to display a waveform. Cleanup looks like this: if (bIsRegistered) { …

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## [Unwanted messages when team members get latest with UE5 + Perforce P4V](https://qa.fmod.com/t/unwanted-messages-when-team-members-get-latest-with-ue5-perforce-p4v/24109)

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**Author:** [@BasBertrand](https://qa.fmod.com/u/BasBertrand)\
**Replies:** 4\
**Last updated:** [April 9, 2026, 1:51am UTC](https://qa.fmod.com/t/unwanted-messages-when-team-members-get-latest-with-ue5-perforce-p4v/24109 "2026-04-09T01:51:31Z")

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Hello, We’ve been running into some issues with generated assets in the content folder in UE5.6 with P4V source control. We follow the recommended workflow and exclude generated assets from source control, and use the p…

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## [Previewing Spatialized FMOD Event in Sequencer UE 5.6](https://qa.fmod.com/t/previewing-spatialized-fmod-event-in-sequencer-ue-5-6/24138)

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**Author:** [@lmgarciac](https://qa.fmod.com/u/lmgarciac)\
**Replies:** 3\
**Last updated:** [April 8, 2026, 3:33pm UTC](https://qa.fmod.com/t/previewing-spatialized-fmod-event-in-sequencer-ue-5-6/24138 "2026-04-08T15:33:25Z")

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Hello! I haven’t found any topics covering this. I’ve managed to preview FMOD Events in the sequencer with some code changes, but 3D spatialized sounds don’t seem to play at all. Is this even supported currently? Than…

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## [Distorted and clicking sound with AudioLink](https://qa.fmod.com/t/distorted-and-clicking-sound-with-audiolink/23810)

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**Author:** [@AndreaGiaccone](https://qa.fmod.com/u/AndreaGiaccone)\
**Replies:** 4\
**Last updated:** [March 26, 2026, 11:13am UTC](https://qa.fmod.com/t/distorted-and-clicking-sound-with-audiolink/23810 "2026-03-26T11:13:07Z")

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Hi everyone, I’m trying to route Unreal Engine audio into FMOD using AudioLink, but I’m running into audio distortion and constant clicking issues. I’ve tested both approaches: Routing audio from an Unreal Submix in…

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## [Scatterer Instrument Keeps Using CPU When Virtualized Despite Being Out of Range](https://qa.fmod.com/t/scatterer-instrument-keeps-using-cpu-when-virtualized-despite-being-out-of-range/24069)

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**Author:** [@woong\_abutton](https://qa.fmod.com/u/woong_abutton)\
**Replies:** 4\
**Last updated:** [March 24, 2026, 4:20am UTC](https://qa.fmod.com/t/scatterer-instrument-keeps-using-cpu-when-virtualized-despite-being-out-of-range/24069 "2026-03-24T04:20:37Z")

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Even though the scatterer instrument is set to virtualize, it keeps consuming about 0.5% CPU even when it’s far beyond the maximum distance. So I added a trigger condition to set the instrument’s volume to 0 when it’…

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## [Higher priority virtual voices are stealing lower priority voices in range](https://qa.fmod.com/t/higher-priority-virtual-voices-are-stealing-lower-priority-voices-in-range/24055)

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**Author:** [@BasBertrand](https://qa.fmod.com/u/BasBertrand)\
**Replies:** 6\
**Last updated:** [February 26, 2026, 8:16am UTC](https://qa.fmod.com/t/higher-priority-virtual-voices-are-stealing-lower-priority-voices-in-range/24055 "2026-02-26T08:16:43Z")

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Hi, I’m trying to get a better understanding of FMOD’s priority system and how it relates to virtual voices, and I wonder if this is expected behavior or a bug. In an environment with many playing FMOD events, higher p…

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## [UE 5.6 Editor Crash When Redirectors Present in FMOD Import Folder](https://qa.fmod.com/t/ue-5-6-editor-crash-when-redirectors-present-in-fmod-import-folder/24006)

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**Author:** [@lmgarciac](https://qa.fmod.com/u/lmgarciac)\
**Replies:** 1\
**Last updated:** [February 18, 2026, 4:20am UTC](https://qa.fmod.com/t/ue-5-6-editor-crash-when-redirectors-present-in-fmod-import-folder/24006 "2026-02-18T04:20:57Z")

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Hello support team! Our team is having an issue when importing some Events. If the FMOD generated banks have an event that needs to be imported in UE, i.e: Event → ThisEvent And for some reason the UE import folder ha…

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## [Any Way to Preview Event Control Track Audio in Sequencer?"](https://qa.fmod.com/t/any-way-to-preview-event-control-track-audio-in-sequencer/23944)

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**Author:** [@woong\_abutton](https://qa.fmod.com/u/woong_abutton)\
**Replies:** 1\
**Last updated:** [February 5, 2026, 4:14am UTC](https://qa.fmod.com/t/any-way-to-preview-event-control-track-audio-in-sequencer/23944 "2026-02-05T04:14:16Z")

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In older versions of FMOD, it wasn’t possible to hear/preview FMOD Event Control Tracks directly in the UE Sequencer. Is this still the case in the current version as well? If so, is there any workaround or method th…

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## [Best Practices for Using Convolution Reverb with Audio Volumes in Unreal Engine](https://qa.fmod.com/t/best-practices-for-using-convolution-reverb-with-audio-volumes-in-unreal-engine/23886)

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**Author:** [@woong\_abutton](https://qa.fmod.com/u/woong_abutton)\
**Replies:** 4\
**Last updated:** [January 21, 2026, 1:20am UTC](https://qa.fmod.com/t/best-practices-for-using-convolution-reverb-with-audio-volumes-in-unreal-engine/23886 "2026-01-21T01:20:52Z")

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I’m trying to apply convolution reverb to Audio Volumes in Unreal Engine because I love its quality and the fact that it doesn’t consume CPU when inactive. Here’s what I’ve tried so far: Single Return Bus Approach M…

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## [How do to 3D panning on camera, attenuation on character](https://qa.fmod.com/t/how-do-to-3d-panning-on-camera-attenuation-on-character/21526)

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**Author:** [@jeremyabel](https://qa.fmod.com/u/jeremyabel)\
**Replies:** 2\
**Last updated:** [January 5, 2026, 5:25pm UTC](https://qa.fmod.com/t/how-do-to-3d-panning-on-camera-attenuation-on-character/21526 "2026-01-05T17:25:39Z")

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I have the same question that was solved several years ago here: Set up 3rd listener on 3rd person camera and attenuation on character In terms of doing this in Unreal, is the approach the same? If I do this on tick, wo…

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## [Error 74 on engine start and shutdown resulting in rider breakpoints](https://qa.fmod.com/t/error-74-on-engine-start-and-shutdown-resulting-in-rider-breakpoints/23837)

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**Author:** [@Zenunim](https://qa.fmod.com/u/Zenunim)\
**Replies:** 1\
**Last updated:** [December 28, 2025, 11:38pm UTC](https://qa.fmod.com/t/error-74-on-engine-start-and-shutdown-resulting-in-rider-breakpoints/23837 "2025-12-28T23:38:39Z")

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Hey guys. We recently came across a curious new issue with the FFMODStudioModule. On engine start and shutdown it throws Error: System::getBus(bus:/, 000000364A17C530) returned error 74 and subsequently error 30. My unde…

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## [Set Audio Listener Attenuation Override doesn't work for FMOD+UE5.6](https://qa.fmod.com/t/set-audio-listener-attenuation-override-doesnt-work-for-fmod-ue5-6/23824)

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**Author:** [@Sintetic](https://qa.fmod.com/u/Sintetic)\
**Replies:** 1\
**Last updated:** [December 22, 2025, 11:55pm UTC](https://qa.fmod.com/t/set-audio-listener-attenuation-override-doesnt-work-for-fmod-ue5-6/23824 "2025-12-22T23:55:20Z")

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Hello! The Set Audio Listener Attenuation Override node does not work with FMOD. We tested it with the native audio system and everything works correctly there. Using a workaround via rotation doesn’t work for us, it’s n…

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## [Haptic Plugin Integration with Scatterer Events](https://qa.fmod.com/t/haptic-plugin-integration-with-scatterer-events/23822)

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**Author:** [@woong\_abutton](https://qa.fmod.com/u/woong_abutton)\
**Replies:** 1\
**Last updated:** [December 22, 2025, 3:48am UTC](https://qa.fmod.com/t/haptic-plugin-integration-with-scatterer-events/23822 "2025-12-22T03:48:18Z")

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The newly added haptic plugin is fantastic! However, is there a way to make the vibration effect trigger based on scatterer instrument events? in ambient sound, I’ve set lightning to occur every 10 seconds to 1 minute, a…

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## [Crossfading between Ambient Zones by distance](https://qa.fmod.com/t/crossfading-between-ambient-zones-by-distance/23800)

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**Author:** [@jenbles](https://qa.fmod.com/u/jenbles)\
**Replies:** 1\
**Last updated:** [December 16, 2025, 1:00am UTC](https://qa.fmod.com/t/crossfading-between-ambient-zones-by-distance/23800 "2025-12-16T01:00:23Z")

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Hi, I’m pretty new to using FMOD with Unreal, so please bear with me. I’ve got audio volumes set up in unreal to trigger fmod snapshots, and while I can use the time parameters in unreal to make a nice time based trans…

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## [FMOD crash UE 5.5 FMOD ver 2.03.10](https://qa.fmod.com/t/fmod-crash-ue-5-5-fmod-ver-2-03-10/23682)

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**Author:** [@RobMPostal](https://qa.fmod.com/u/RobMPostal)\
**Replies:** 6\
**Last updated:** [December 12, 2025, 4:37am UTC](https://qa.fmod.com/t/fmod-crash-ue-5-5-fmod-ver-2-03-10/23682 "2025-12-12T04:37:41Z")

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Seems to happen randomly we are unsure why this happens when we are in PIE LoginId:775ef1134910126b3a4bc9b4c7b36828 EpicAccountId:47288e8496e2475db98c2c72501261f9 Unhandled Exception: EXCEPTION\_ACCESS\_VIOLATION readin…

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## [Cannot compile 5.7 version of plugin 2.03.11](https://qa.fmod.com/t/cannot-compile-5-7-version-of-plugin-2-03-11/23793)

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**Author:** [@ReiVieira1986](https://qa.fmod.com/u/ReiVieira1986)\
**Replies:** 0\
**Last updated:** [December 11, 2025, 4:54pm UTC](https://qa.fmod.com/t/cannot-compile-5-7-version-of-plugin-2-03-11/23793 "2025-12-11T16:54:17Z")

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(topic deleted by author)

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## [Need debug symbols](https://qa.fmod.com/t/need-debug-symbols/23776)

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**Author:** [@valden](https://qa.fmod.com/u/valden)\
**Replies:** 2\
**Last updated:** [December 9, 2025, 9:27pm UTC](https://qa.fmod.com/t/need-debug-symbols/23776 "2025-12-09T21:27:30Z")

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Hi!! We need debug symbols for FMOD Studio version 2.03.07 and Unreal Engine 5.4.4. Thx for considering our request.

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## [FMOD Integration Issue XAudio 2.7 Message](https://qa.fmod.com/t/fmod-integration-issue-xaudio-2-7-message/23713)

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**Author:** [@woong\_abutton](https://qa.fmod.com/u/woong_abutton)\
**Replies:** 3\
**Last updated:** [November 27, 2025, 2:57am UTC](https://qa.fmod.com/t/fmod-integration-issue-xaudio-2-7-message/23713 "2025-11-27T02:57:25Z")

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After deciding to use FMOD in our project (UE5.6), we installed the plugin and built the project. However, an XAudio 2.7-related message appears, and the existing Sound Cue sounds are not playing. How can we resolve this…

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## [Compile error with UE 5.6.1](https://qa.fmod.com/t/compile-error-with-ue-5-6-1/23237)

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**Author:** [@EternalStarlight](https://qa.fmod.com/u/EternalStarlight)\
**Replies:** 16\
**Last updated:** [November 18, 2025, 11:43am UTC](https://qa.fmod.com/t/compile-error-with-ue-5-6-1/23237 "2025-11-18T11:43:11Z")

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Hello, I moved to the latest version of the engine (5.6.1) and using version 2.03.09 of the Unreal Integration prevents compilation. It is related to a mistype in the generated FMODCallbackHandler source file

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## [Clarification on how getMeteringInfo works](https://qa.fmod.com/t/clarification-on-how-getmeteringinfo-works/23649)

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**Author:** [@AndreaGiaccone](https://qa.fmod.com/u/AndreaGiaccone)\
**Replies:** 1\
**Last updated:** [November 18, 2025, 6:02am UTC](https://qa.fmod.com/t/clarification-on-how-getmeteringinfo-works/23649 "2025-11-18T06:02:52Z")

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Hi everyone, I’m trying to understand in detail how FMOD::DSP::getMeteringInfo works in the Core API. I need the RMS level of an FMOD event to modify the size of a mesh in real time, but the values I’m getting are uncl…

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