# \#unity

**URL:** https://qa.fmod.com/tag/unity/11.md

[Latest](https://qa.fmod.com/latest.md) · [Categories](https://qa.fmod.com/categories.md) · [Tags](https://qa.fmod.com/tags.md)

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## [Haptics for various platforms](https://qa.fmod.com/t/haptics-for-various-platforms/24532)

<div class="topic-metadata">

**Author:** [@Sadcatstudios](https://qa.fmod.com/u/Sadcatstudios)\
**Replies:** 0\
**Last updated:** [September 24, 2026, 9:03am UTC](https://qa.fmod.com/t/haptics-for-various-platforms/24532 "2026-09-24T09:03:47Z")

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Hey, we’ve been using new FMOD haptics instrument for a while. There are several things that we’d like to imrpove (like no option of turning off async playback of haptic clip), but that’s for later. My question is: is t…

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## [Does SteamAudioSource strictly require FMOD Event Emitter, and how to handle dynamic event paths?](https://qa.fmod.com/t/does-steamaudiosource-strictly-require-fmod-event-emitter-and-how-to-handle-dynamic-event-paths/24518)

<div class="topic-metadata">

**Author:** [@Royal6](https://qa.fmod.com/u/Royal6)\
**Replies:** 4\
**Last updated:** [September 21, 2026, 11:31pm UTC](https://qa.fmod.com/t/does-steamaudiosource-strictly-require-fmod-event-emitter-and-how-to-handle-dynamic-event-paths/24518 "2026-09-21T23:31:20Z")

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I’m setting up a gunshot system in Unity using FMOD and Steam Audio. I noticed that SteamAudioSource (for occlusion and reflections) seems to only work if there is an FMOD Event Emitter attached to the same GameObject. …

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## [GC Allocations from StudioEventEmitter.Play() for 3D one-shot audio](https://qa.fmod.com/t/gc-allocations-from-studioeventemitter-play-for-3d-one-shot-audio/24507)

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**Author:** [@fendercodes](https://qa.fmod.com/u/fendercodes)\
**Replies:** 1\
**Last updated:** [September 18, 2026, 12:21am UTC](https://qa.fmod.com/t/gc-allocations-from-studioeventemitter-play-for-3d-one-shot-audio/24507 "2026-09-18T00:21:27Z")

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We’re seeing GC allocations when repeatedly playing a 3D one-shot footstep event through StudioEventEmitter.Play(). Looking at the Unity integration source, each playback creates an FMOD instance and calls RuntimeManager…

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## [Annoying warning when building](https://qa.fmod.com/t/annoying-warning-when-building/24492)

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**Author:** [@fendercodes](https://qa.fmod.com/u/fendercodes)\
**Replies:** 4\
**Last updated:** [September 15, 2026, 3:06pm UTC](https://qa.fmod.com/t/annoying-warning-when-building/24492 "2026-09-15T15:06:48Z")

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FMOD: A Studio Event Emitter in scene 'Menu' on GameObject 'Depot/Subway/Environment/PLATFORM/Modules/Door\_Office\_Metal\_A/Audio/Jammed' has an invalid event reference: {ff17af45-b03f-4dbd-9b71-8f53e703c357} I sometimes…

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## [Audio stuttering only in built version of game](https://qa.fmod.com/t/audio-stuttering-only-in-built-version-of-game/24511)

<div class="topic-metadata">

**Author:** [@TDGGames](https://qa.fmod.com/u/TDGGames)\
**Replies:** 1\
**Last updated:** [September 15, 2026, 2:47am UTC](https://qa.fmod.com/t/audio-stuttering-only-in-built-version-of-game/24511 "2026-09-15T02:47:06Z")

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So basically whenever there’s alot of sound effects the game’s audio starts stuttering and just not playing some. All of this only happens in the built version, the Editor is completely fine. I’ve already tried increasin…

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## ["Events Renamed" pop-up forces Force Quit of Unity](https://qa.fmod.com/t/events-renamed-pop-up-forces-force-quit-of-unity/24508)

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**Author:** [@okaybenji](https://qa.fmod.com/u/okaybenji)\
**Replies:** 5\
**Last updated:** [September 14, 2026, 12:38am UTC](https://qa.fmod.com/t/events-renamed-pop-up-forces-force-quit-of-unity/24508 "2026-09-14T00:38:04Z")

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In the past, the “Events Renamed” pop-up has appeared before I’ve entered Play Mode, but today (twice so far) it has been popping up after entering play mode. It’s a modal pop-up – it won’t allow me to do anything until …

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## [\[iOS\] Raw PCM data corrupted with distortion/echo on subsequent recording sessions](https://qa.fmod.com/t/ios-raw-pcm-data-corrupted-with-distortion-echo-on-subsequent-recording-sessions/24355)

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**Author:** [@vasilkotsev](https://qa.fmod.com/u/vasilkotsev)\
**Replies:** 12\
**Last updated:** [September 11, 2026, 6:23am UTC](https://qa.fmod.com/t/ios-raw-pcm-data-corrupted-with-distortion-echo-on-subsequent-recording-sessions/24355 "2026-09-11T06:23:54Z")

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Hello! I am writing to report a problem I ran into when implementing voice recording on iOS via a capture DSP. Here are the details of the issue, and how I resolved it (in case someone runs into this problem). FMOD Ver…

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## [Support for Unity 6.6](https://qa.fmod.com/t/support-for-unity-6-6/24494)

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**Author:** [@zanhulme](https://qa.fmod.com/u/zanhulme)\
**Replies:** 1\
**Last updated:** [September 10, 2026, 5:44am UTC](https://qa.fmod.com/t/support-for-unity-6-6/24494 "2026-09-10T05:44:25Z")

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Hi there, I found a thread that mentions there is now support for Unity 6.5 / 6000.5 , but in the documentation, FMOD 2.03 only mentions up to 6.4 / 6000.4 — is there support for 6.6 on the horizon?

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## [Custom FMOD DSP Plugin Triggers Smart App Control](https://qa.fmod.com/t/custom-fmod-dsp-plugin-triggers-smart-app-control/24506)

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**Author:** [@nanocumert](https://qa.fmod.com/u/nanocumert)\
**Replies:** 1\
**Last updated:** [September 9, 2026, 11:02pm UTC](https://qa.fmod.com/t/custom-fmod-dsp-plugin-triggers-smart-app-control/24506 "2026-09-09T23:02:45Z")

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Hello, I built a custom dsp plugin with llm that blends small intervals of recorded audio with hann window to create seamless rpm engine sound transitions for my car game without any need for advanced configuration (jus…

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## ['PlatformLinux' does not contain a definition for 'staticGetStackSize'](https://qa.fmod.com/t/platformlinux-does-not-contain-a-definition-for-staticgetstacksize/24489)

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**Author:** [@fliks](https://qa.fmod.com/u/fliks)\
**Replies:** 1\
**Last updated:** [September 7, 2026, 2:19am UTC](https://qa.fmod.com/t/platformlinux-does-not-contain-a-definition-for-staticgetstacksize/24489 "2026-09-07T02:19:20Z")

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The FMOD/src/PlatformPlayInEditor.cs script sends an error: Assets/Plugins/FMOD/src/PlatformPlayInEditor.cs(137,34): error CS0117: ‘PlatformLinux’ does not contain a definition for ‘staticGetStackSize’ Due to PlatformL…

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## [How to use DSP Clock to get a more accurate GetTimelinePosition()?](https://qa.fmod.com/t/how-to-use-dsp-clock-to-get-a-more-accurate-gettimelineposition/23578)

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**Author:** [@unigalacorn](https://qa.fmod.com/u/unigalacorn)\
**Replies:** 3\
**Last updated:** [August 30, 2026, 5:32pm UTC](https://qa.fmod.com/t/how-to-use-dsp-clock-to-get-a-more-accurate-gettimelineposition/23578 "2026-08-30T17:32:02Z")

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Through browsing through the forums, I have seen that GetTimelinePosition() is not accurate and a possible more accurate solution is using DSPClock which I can get through: eventInstance.getChannelGroup(out FMOD.Channe…

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## [Request for FMOD Unity 2.02.35 GDK 260400 Unity Plugin](https://qa.fmod.com/t/request-for-fmod-unity-2-02-35-gdk-260400-unity-plugin/24488)

<div class="topic-metadata">

**Author:** [@nbg\_vilnius](https://qa.fmod.com/u/nbg_vilnius)\
**Replies:** 1\
**Last updated:** [August 28, 2026, 5:32am UTC](https://qa.fmod.com/t/request-for-fmod-unity-2-02-35-gdk-260400-unity-plugin/24488 "2026-08-28T05:32:42Z")

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Hello, we’re continuing to update. Please, can you provide FMOD Unity 2.02.35 GDK 260400 for Unity Plugin?

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## [What's the best way to audition controller speakers?](https://qa.fmod.com/t/whats-the-best-way-to-audition-controller-speakers/24485)

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**Author:** [@vitoramado](https://qa.fmod.com/u/vitoramado)\
**Replies:** 2\
**Last updated:** [August 27, 2026, 4:06pm UTC](https://qa.fmod.com/t/whats-the-best-way-to-audition-controller-speakers/24485 "2026-08-27T16:06:19Z")

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Hi there, We’re trying to implement sounds in the Duealsene controller, and I’ve routed some events to a return bus inside a port that’s set to the “Controller Speaker” type. But when testing in the Unity editor I…

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## [Issue with successfully creating PS4 release build](https://qa.fmod.com/t/issue-with-successfully-creating-ps4-release-build/24452)

<div class="topic-metadata">

**Author:** [@SilesiaGames](https://qa.fmod.com/u/SilesiaGames)\
**Replies:** 3\
**Last updated:** [August 11, 2026, 11:33am UTC](https://qa.fmod.com/t/issue-with-successfully-creating-ps4-release-build/24452 "2026-08-11T11:33:04Z")

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Hello, Im trying to create PS4 release package with package checks, but it fails every time because of issue with libfmod\_haptics.prx: \[Error\] Format of the elf file is not valid. (Media/Plugins/libfmod\_haptics.prx, alr…

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## [Unity: FMOD Reference Updater takes 15minutes to scan](https://qa.fmod.com/t/unity-fmod-reference-updater-takes-15minutes-to-scan/22119)

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**Author:** [@jaka.birsa](https://qa.fmod.com/u/jaka.birsa)\
**Replies:** 33\
**Last updated:** [August 8, 2026, 3:27am UTC](https://qa.fmod.com/t/unity-fmod-reference-updater-takes-15minutes-to-scan/22119 "2026-08-08T03:27:01Z")

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Hi all! I have a question regarding the speed of FMOD Reference Updater. In our Unity editor, it’s taking incredibly long to scan - 15min in average. Is there a way to speed this up? I would like to give you more info,…

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## [Access violation in FMOD mixer thread with custom DSP on Studio Bus ChannelGroup](https://qa.fmod.com/t/access-violation-in-fmod-mixer-thread-with-custom-dsp-on-studio-bus-channelgroup/24353)

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**Author:** [@savi](https://qa.fmod.com/u/savi)\
**Replies:** 6\
**Last updated:** [August 6, 2026, 3:20pm UTC](https://qa.fmod.com/t/access-violation-in-fmod-mixer-thread-with-custom-dsp-on-studio-bus-channelgroup/24353 "2026-08-06T15:20:41Z")

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Hi FMOD team, I am investigating a native FMOD crash in our Unity game and would like some guidance on whether this points to incorrect DSP / bus ChannelGroup lifecycle usage on our side, a known issue, or something wor…

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## [Can't record with Unity Recorder](https://qa.fmod.com/t/cant-record-with-unity-recorder/18892)

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**Author:** [@msyoung2012](https://qa.fmod.com/u/msyoung2012)\
**Replies:** 14\
**Last updated:** [August 3, 2026, 1:34pm UTC](https://qa.fmod.com/t/cant-record-with-unity-recorder/18892 "2026-08-03T13:34:26Z")

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I want to record game footage and audio with the Unity recorder, but now that I’m using FMOD, I can’t anymore. How can I record my game in Unity? The Unity Recorder did work well because it slowed the timesteps to preser…

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## [Stuttering SFX when loading a scene](https://qa.fmod.com/t/stuttering-sfx-when-loading-a-scene/24407)

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**Author:** [@VincentWelax](https://qa.fmod.com/u/VincentWelax)\
**Replies:** 14\
**Last updated:** [July 31, 2026, 1:35am UTC](https://qa.fmod.com/t/stuttering-sfx-when-loading-a-scene/24407 "2026-07-31T01:35:31Z")

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Hello, I’m currently experiencing an issue as stated below: When I’m loading a new scene, the audio stutters. Gradually, the audio loads in, but in small chunks, and it still sounds glitchy and stuttering while doing s…

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## [FMOD Pre Porting Preparation](https://qa.fmod.com/t/fmod-pre-porting-preparation/24406)

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**Author:** [@VincentWelax](https://qa.fmod.com/u/VincentWelax)\
**Replies:** 8\
**Last updated:** [July 27, 2026, 8:25am UTC](https://qa.fmod.com/t/fmod-pre-porting-preparation/24406 "2026-07-27T08:25:57Z")

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I have received a report from my team’s porting division, and it highlighted some concerns regarding FMOD and its porting risks as follows (target ports are Switch 2, PS5, and Xbox X|S): Confirmed local evidence points…

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## [Mic Playback With Filters](https://qa.fmod.com/t/mic-playback-with-filters/24404)

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**Author:** [@Gazzor](https://qa.fmod.com/u/Gazzor)\
**Replies:** 1\
**Last updated:** [July 22, 2026, 4:04am UTC](https://qa.fmod.com/t/mic-playback-with-filters/24404 "2026-07-22T04:04:17Z")

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Hi all, complete newbie here. I am able to get a live playback of my voice via fmod. I have been using this script but no matter what I can not get effects such as reverb or pitch shifting to work. So far my main attempt…

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## [Haptics Instruments vs Vibration Port](https://qa.fmod.com/t/haptics-instruments-vs-vibration-port/24286)

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**Author:** [@vitoramado](https://qa.fmod.com/u/vitoramado)\
**Replies:** 7\
**Last updated:** [July 20, 2026, 11:30pm UTC](https://qa.fmod.com/t/haptics-instruments-vs-vibration-port/24286 "2026-07-20T23:30:50Z")

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Hi there. I’m starting to work with Haptics for the first time and got a bit confused with what’s in the documentation. I understand Haptics Instruments are a new addition (I believe on 2.03.11), but is it supposed to r…

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## [\[2.03.14\]\[Windows zh-CN\] Live Update corrupts Chinese asset and project paths when creating compressed hotswap FSBs](https://qa.fmod.com/t/2-03-14-windows-zh-cn-live-update-corrupts-chinese-asset-and-project-paths-when-creating-compressed-hotswap-fsbs/24396)

<div class="topic-metadata">

**Author:** [@mksadk](https://qa.fmod.com/u/mksadk)\
**Replies:** 3\
**Last updated:** [July 20, 2026, 10:54pm UTC](https://qa.fmod.com/t/2-03-14-windows-zh-cn-live-update-corrupts-chinese-asset-and-project-paths-when-creating-compressed-hotswap-fsbs/24396 "2026-07-20T22:54:57Z")

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\[Generated by Codex, GPT 5.6 Sol\] Hello FMOD team, I believe I have found a deterministic text-encoding regression in FMOD Studio 2.03’s compressed-asset Live Update path on Windows. When either the FMOD project path …

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## [FMOD setup wizard stuck in unity 6.3 Linux](https://qa.fmod.com/t/fmod-setup-wizard-stuck-in-unity-6-3-linux/24391)

<div class="topic-metadata">

**Author:** [@felinearts](https://qa.fmod.com/u/felinearts)\
**Replies:** 12\
**Last updated:** [July 20, 2026, 2:05am UTC](https://qa.fmod.com/t/fmod-setup-wizard-stuck-in-unity-6-3-linux/24391 "2026-07-20T02:05:19Z")

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Just downloaded fmod to integrate in a new unity project, however the setup wizard is stuck on a loop. I am first greet by this window. I first click on disable existing native libraries, and then im asked to restar…

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## [FMOD Localization, keys reset everytime the project is opened](https://qa.fmod.com/t/fmod-localization-keys-reset-everytime-the-project-is-opened/24392)

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**Author:** [@awesreek](https://qa.fmod.com/u/awesreek)\
**Replies:** 1\
**Last updated:** [July 15, 2026, 7:13am UTC](https://qa.fmod.com/t/fmod-localization-keys-reset-everytime-the-project-is-opened/24392 "2026-07-15T07:13:29Z")

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Howdy! So we’ve been using FMOD to handle the audio side of the equation, and, with that, we’ve most recently undertaken the task of adding localization to our game. For this task, we’ve been using localized audio table…

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## [Unity FMOD 16 speakers audio output](https://qa.fmod.com/t/unity-fmod-16-speakers-audio-output/24329)

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**Author:** [@f30219bo](https://qa.fmod.com/u/f30219bo)\
**Replies:** 11\
**Last updated:** [July 6, 2026, 2:38am UTC](https://qa.fmod.com/t/unity-fmod-16-speakers-audio-output/24329 "2026-07-06T02:38:35Z")

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Hi I am trying to set up a 16-speaker system using MOTU hardware, and I’m using FMOD in Unity to play audio. In Unity, an audio source moves around the player in different directions, and I want to hear this spatial mov…

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## [Missing sound interrupts timeline](https://qa.fmod.com/t/missing-sound-interrupts-timeline/24357)

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**Author:** [@TinyNiklas](https://qa.fmod.com/u/TinyNiklas)\
**Replies:** 1\
**Last updated:** [July 3, 2026, 2:18am UTC](https://qa.fmod.com/t/missing-sound-interrupts-timeline/24357 "2026-07-03T02:18:55Z")

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Hello! I had an issue earlier that luckily I was able to resolve by now but I still came here to check in if it is intentional. My issue was that a Unity timeline wasn’t playing. This was a problem because it caused th…

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## [Game hangs for seven seconds when headset connected](https://qa.fmod.com/t/game-hangs-for-seven-seconds-when-headset-connected/24363)

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**Author:** [@hazel\_koop](https://qa.fmod.com/u/hazel_koop)\
**Replies:** 1\
**Last updated:** [June 26, 2026, 5:35am UTC](https://qa.fmod.com/t/game-hangs-for-seven-seconds-when-headset-connected/24363 "2026-06-26T05:35:53Z")

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We’re developing a game for Xbox hardware, and just noticed that whenever someone plugs a headset into their controller, the game freezes for over 7 seconds, and a Unity profiler capture says that the function that’s tak…

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## [Can we use fmod with videoplayer](https://qa.fmod.com/t/can-we-use-fmod-with-videoplayer/17860)

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**Author:** [@simingtu](https://qa.fmod.com/u/simingtu)\
**Replies:** 7\
**Last updated:** [June 23, 2026, 12:09pm UTC](https://qa.fmod.com/t/can-we-use-fmod-with-videoplayer/17860 "2026-06-23T12:09:04Z")

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when we use fmod plugin, we disable unity’s internal audio system, so we can not listen the sound in mp4. can we use fmod to listen the sound from mp4. the way i knew is extract audio from mp4, but the problem is not …

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## [FMOD for Unity missing internal effect errors when building Unity Player for Win 64](https://qa.fmod.com/t/fmod-for-unity-missing-internal-effect-errors-when-building-unity-player-for-win-64/24342)

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**Author:** [@alanwright](https://qa.fmod.com/u/alanwright)\
**Replies:** 2\
**Last updated:** [June 23, 2026, 7:05am UTC](https://qa.fmod.com/t/fmod-for-unity-missing-internal-effect-errors-when-building-unity-player-for-win-64/24342 "2026-06-23T07:05:21Z")

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Hi! I’m having issues when attempting to build a Unity project with the FMOD for Unity integration. The Unity Player Build falls over with errors (seemingly) related to FMOD internal effects. The errors are as follows: …

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## [How can I make FMOD trigger a Unity event?](https://qa.fmod.com/t/how-can-i-make-fmod-trigger-a-unity-event/24335)

<div class="topic-metadata">

**Author:** [@ValPro](https://qa.fmod.com/u/ValPro)\
**Replies:** 6\
**Last updated:** [June 22, 2026, 11:33am UTC](https://qa.fmod.com/t/how-can-i-make-fmod-trigger-a-unity-event/24335 "2026-06-22T11:33:44Z")

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Hello, this may be a silly question, as it flips the point of FMOD, but here goes. Let’s say I have some music with two loops, loop A and loop B, and a unity event X toggles the parameter which makes loop A keep looping…

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