# \#xboxone

**URL:** https://qa.fmod.com/tag/xboxone/6.md

[Latest](https://qa.fmod.com/latest.md) · [Categories](https://qa.fmod.com/categories.md) · [Tags](https://qa.fmod.com/tags.md)

---

## [Game hangs for seven seconds when headset connected](https://qa.fmod.com/t/game-hangs-for-seven-seconds-when-headset-connected/24363)

<div class="topic-metadata">

**Author:** [@hazel\_koop](https://qa.fmod.com/u/hazel_koop)\
**Replies:** 1\
**Last updated:** [June 26, 2026, 5:35am UTC](https://qa.fmod.com/t/game-hangs-for-seven-seconds-when-headset-connected/24363 "2026-06-26T05:35:53Z")

</div>

We’re developing a game for Xbox hardware, and just noticed that whenever someone plugs a headset into their controller, the game freezes for over 7 seconds, and a Unity profiler capture says that the function that’s tak…

---

## [Stolen with audibility](https://qa.fmod.com/t/stolen-with-audibility/24081)

<div class="topic-metadata">

**Author:** [@geoffrey86](https://qa.fmod.com/u/geoffrey86)\
**Replies:** 1\
**Last updated:** [March 13, 2026, 5:20am UTC](https://qa.fmod.com/t/stolen-with-audibility/24081 "2026-03-13T05:20:32Z")

</div>

Hey everyone, I’m developing a Unity game (using FMOD Unity integration, latest version on Unity 2021.3.45f2 LTS) for Xbox/PC, and I’m hitting this annoying FMOD error spam in the console: \[FMOD\] SystemI::updateChannels…

---

## [Does Unreal AudioLink work on XBox platforms?](https://qa.fmod.com/t/does-unreal-audiolink-work-on-xbox-platforms/23925)

<div class="topic-metadata">

**Author:** [@jeremyabel](https://qa.fmod.com/u/jeremyabel)\
**Replies:** 3\
**Last updated:** [February 13, 2026, 1:04am UTC](https://qa.fmod.com/t/does-unreal-audiolink-work-on-xbox-platforms/23925 "2026-02-13T01:04:19Z")

</div>

Does the support for Unreal AudioLink work on Xbox platforms? The platform docs mention that FMOD will not work with inbuilt UE audio on Xbox, and I remember having to turn this off via an ini file for our previous title…

---

## [ERROR: Unable to load DLL: "fmodL.dll" Status: 0xc0000135 When deploying on XSX](https://qa.fmod.com/t/error-unable-to-load-dll-fmodl-dll-status-0xc0000135-when-deploying-on-xsx/18785)

<div class="topic-metadata">

**Author:** [@Radek](https://qa.fmod.com/u/Radek)\
**Replies:** 9\
**Last updated:** [September 29, 2023, 11:11am UTC](https://qa.fmod.com/t/error-unable-to-load-dll-fmodl-dll-status-0xc0000135-when-deploying-on-xsx/18785 "2023-09-29T11:11:16Z")

</div>

When I cook and package my game with FMOD I get no errors but when I deploy it I get Loading DLL fmod.dll failed with status 0xc0000135 error I belive that i correctly installed all needed FMOD extensions for xbox, I a…

---

## [Unity Sound not working with Xbox Build](https://qa.fmod.com/t/unity-sound-not-working-with-xbox-build/18769)

<div class="topic-metadata">

**Author:** [@gsg.devs](https://qa.fmod.com/u/gsg.devs)\
**Replies:** 9\
**Last updated:** [April 28, 2025, 7:56am UTC](https://qa.fmod.com/t/unity-sound-not-working-with-xbox-build/18769 "2025-04-28T07:56:26Z")

</div>

Hello, We are trying to build our title for xbox platform in Unity. We have used FMOD for 70% of our sound implementation, for the rest 30% we have used Unity’s Audio System. We were having issues when we play our xbox…

---

## [XBOX Crash related to FMOD::System\_GetDebugLevel](https://qa.fmod.com/t/xbox-crash-related-to-fmod-system-getdebuglevel/20730)

<div class="topic-metadata">

**Author:** [@JulienK](https://qa.fmod.com/u/JulienK)\
**Replies:** 6\
**Last updated:** [October 10, 2023, 10:32am UTC](https://qa.fmod.com/t/xbox-crash-related-to-fmod-system-getdebuglevel/20730 "2023-10-10T10:32:18Z")

</div>

Hello, We are having random crashes on our xbox series and xbox one release builds (not in developement builds). We are using unity 2021.3.21f1, FMOD Studio Unity Integration 2.02.11 FMOD::System\_GetDebugLevel, this m…

---

## [FMod 2.02.06 UE 4.27 XDK QFE13 Error Compile](https://qa.fmod.com/t/fmod-2-02-06-ue-4-27-xdk-qfe13-error-compile/20420)

<div class="topic-metadata">

**Author:** [@agate-cg](https://qa.fmod.com/u/agate-cg)\
**Replies:** 1\
**Last updated:** [July 17, 2023, 4:20am UTC](https://qa.fmod.com/t/fmod-2-02-06-ue-4-27-xdk-qfe13-error-compile/20420 "2023-07-17T04:20:42Z")

</div>

Hi, we are using fmod in our game. However, we found error in compiling Fmod. It did not find EFMODPlatforms. Could anyone help us? Here is error log: UATHelper: Packaging (Xbox One): D:\\Project\_X\\Platforms\\XboxOn…

---

## [Abstract method mismatch in PlatformPs5 and XboxOne](https://qa.fmod.com/t/abstract-method-mismatch-in-platformps5-and-xboxone/20124)

<div class="topic-metadata">

**Author:** [@Wysepka](https://qa.fmod.com/u/Wysepka)\
**Replies:** 6\
**Last updated:** [May 18, 2023, 9:57pm UTC](https://qa.fmod.com/t/abstract-method-mismatch-in-platformps5-and-xboxone/20124 "2023-05-18T21:57:07Z")

</div>

Hi guys, There is a mismatch for PlatformXboxOne and PlatformPs5 in abstract method overriden from Platform class protected abstract IEnumerable\<string\> GetRelativeBinaryPaths(BuildTarget buildTarget, bool allVariants,…

---

## [XBox One platform](https://qa.fmod.com/t/xbox-one-platform/18890)

<div class="topic-metadata">

**Author:** [@grrava](https://qa.fmod.com/u/grrava)\
**Replies:** 1\
**Last updated:** [June 13, 2022, 9:45pm UTC](https://qa.fmod.com/t/xbox-one-platform/18890 "2022-06-13T21:45:35Z")

</div>

Hi, I receive this error when making an xbox one build: BuildFailedException: No FMOD platform found for build target GameCoreXboxOne. You may need to install a platform specific integration package from https://www.f…

---

## [UE4.26 project with FMOD is crashing on an Xbox One GDK build](https://qa.fmod.com/t/ue4-26-project-with-fmod-is-crashing-on-an-xbox-one-gdk-build/18249)

<div class="topic-metadata">

**Author:** [@fabricio.faria](https://qa.fmod.com/u/fabricio.faria)\
**Replies:** 0\
**Last updated:** [January 20, 2022, 9:05pm UTC](https://qa.fmod.com/t/ue4-26-project-with-fmod-is-crashing-on-an-xbox-one-gdk-build/18249 "2022-01-20T21:05:09Z")

</div>

Hi there, I’m trying to build a UE4 project for XboxOne using GDK, but the project crashes on startup. I’ve tried following the steps outlined in the documentation for XboxOne (GameCore) platform, including altering the…

---

## ["Loading DLL fmod.dll failed with status 0xc0000135" Xbox package](https://qa.fmod.com/t/loading-dll-fmod-dll-failed-with-status-0xc0000135-xbox-package/17689)

<div class="topic-metadata">

**Author:** [@jblaswu](https://qa.fmod.com/u/jblaswu)\
**Replies:** 9\
**Last updated:** [October 4, 2021, 10:30pm UTC](https://qa.fmod.com/t/loading-dll-fmod-dll-failed-with-status-0xc0000135-xbox-package/17689 "2021-10-04T22:30:18Z")

</div>

Using 4.26.2 and FMOD 2.01.08 i’m getting this on xbox one X. On any other console the game runs fine. I found some old threads with the same problem and in theory this was fixed around 2.01.05 or 2.01.06. Any help woul…

---

## [On XBoxOne - Unity - Microphone disconnect leads to crash after assertion: 'state-\>mInstanceCount \> 0' failed and flood of Error 30](https://qa.fmod.com/t/on-xboxone-unity-microphone-disconnect-leads-to-crash-after-assertion-state-minstancecount-0-failed-and-flood-of-error-30/17595)

<div class="topic-metadata">

**Author:** [@CharlesVBDG](https://qa.fmod.com/u/CharlesVBDG)\
**Replies:** 2\
**Last updated:** [August 25, 2021, 12:46am UTC](https://qa.fmod.com/t/on-xboxone-unity-microphone-disconnect-leads-to-crash-after-assertion-state-minstancecount-0-failed-and-flood-of-error-30/17595 "2021-08-25T00:46:05Z")

</div>

On XBox - Microphone disconnect leads to crash after \[FMOD\] assert : assertion: 'state-\>mInstanceCount \> 0' failed UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Followed by \[FMOD\] AsyncMan…

---

## [Resonance audio features ported to xbox](https://qa.fmod.com/t/resonance-audio-features-ported-to-xbox/17298)

<div class="topic-metadata">

**Author:** [@ianberman](https://qa.fmod.com/u/ianberman)\
**Replies:** 1\
**Last updated:** [June 9, 2021, 1:24am UTC](https://qa.fmod.com/t/resonance-audio-features-ported-to-xbox/17298 "2021-06-09T01:24:45Z")

</div>

Hello, wondering if somebody can answer a quick question for me: I have been developing a game using Unity & FMOD for the past year, and just saw that a recent release of FMOD has added resonance audio compatibility wit…

---

## [XboxOne error :" Initialization failed : FMOD.Studio.System.create : ERR\_INTERNAL"](https://qa.fmod.com/t/xboxone-error-initialization-failed-fmod-studio-system-create-err-internal/16827)

<div class="topic-metadata">

**Author:** [@osome](https://qa.fmod.com/u/osome)\
**Replies:** 3\
**Last updated:** [March 18, 2021, 4:28pm UTC](https://qa.fmod.com/t/xboxone-error-initialization-failed-fmod-studio-system-create-err-internal/16827 "2021-03-18T16:28:29Z")

</div>

Hi there, I hope this is not the wrong place to post my problem. I have an issue with fmod on Xbox that doesn’t appear in our pc or switch builds and it’s going to make me crazy! SystemNotInitializedException: \[FMOD\] I…

---

## [FMOD\_OS\_Net\_Listen : bind failed 10013 / Issues on Xbox one](https://qa.fmod.com/t/fmod-os-net-listen-bind-failed-10013-issues-on-xbox-one/16188)

<div class="topic-metadata">

**Author:** [@gnakaima](https://qa.fmod.com/u/gnakaima)\
**Replies:** 2\
**Last updated:** [September 24, 2020, 4:13pm UTC](https://qa.fmod.com/t/fmod-os-net-listen-bind-failed-10013-issues-on-xbox-one/16188 "2020-09-24T16:13:01Z")

</div>

Hello FMOD forums Currently I’m having these issues when trying to use the FMOD plugin on Xbox One \[FMOD\] FMOD\_OS\_Net\_Listen : bind failed 10013UnityEngine.Debug:LogError(Object)FMODUnity.RuntimeManager:DEBUG\_CALLBACK(…

---

## [Microphone Input (using FMOD) Not Detected on Xbox One](https://qa.fmod.com/t/microphone-input-using-fmod-not-detected-on-xbox-one/16122)

<div class="topic-metadata">

**Author:** [@Adam\_Weesner](https://qa.fmod.com/u/Adam_Weesner)\
**Replies:** 2\
**Last updated:** [August 31, 2020, 6:03pm UTC](https://qa.fmod.com/t/microphone-input-using-fmod-not-detected-on-xbox-one/16122 "2020-08-31T18:03:05Z")

</div>

Hi. I’m having a little trouble detecting an external microphone through FMOD for a Unity project when building for Xbox One. When playing, the game doesn’t register any mic input, nor does it seem to detect the mic’s pr…
