'AutomationTool.exe' (CLR v4.0.30319: DefaultDomain): Loaded 'C:\WINDOWS\Microsoft.Net\assembly\GAC_64\mscorlib\v4.0_4.0.0.0__b77a5c561934e089\mscorlib.dll'. Skipped loading symbols. Module is optimized and the debugger option 'Just My Code' is enabled. 'AutomationTool.exe' (CLR v4.0.30319: DefaultDomain): Loaded 'E:\UE4.26_SourceCode\Engine\Binaries\DotNET\AutomationTool.exe'. Symbols loaded. 'AutomationTool.exe' (CLR v4.0.30319: AutomationTool.exe): Loaded 'E:\UE4.26_SourceCode\Engine\Binaries\DotNET\AutomationUtils.Automation.dll'. Symbols loaded. 'AutomationTool.exe' (CLR v4.0.30319: AutomationTool.exe): Loaded 'C:\WINDOWS\Microsoft.Net\assembly\GAC_MSIL\System\v4.0_4.0.0.0__b77a5c561934e089\System.dll'. Skipped loading symbols. Module is optimized and the debugger option 'Just My Code' is enabled. 'AutomationTool.exe' (CLR v4.0.30319: AutomationTool.exe): Loaded 'E:\UE4.26_SourceCode\Engine\Binaries\DotNET\UnrealBuildTool.exe'. Skipped loading symbols. Module is optimized and the debugger option 'Just My Code' is enabled. Symbols for the module 'UnrealBuildTool.exe' were not loaded. 1. Use a debug build configuration or disable the debug option 'Enable Just My Code'. 2. Check the 'Symbols' settings under debugging options.'AutomationTool.exe' (CLR v4.0.30319: AutomationTool.exe): Loaded 'E:\UE4.26_SourceCode\Engine\Binaries\DotNET\DotNETUtilities.dll'. Skipped loading symbols. Module is optimized and the debugger option 'Just My Code' is enabled. Step into: Stepping over non-user code 'AutomationTool.Program.<>c__DisplayClass1_0..ctor' 'AutomationTool.exe' (CLR v4.0.30319: AutomationTool.exe): Loaded 'C:\WINDOWS\Microsoft.Net\assembly\GAC_MSIL\System.Configuration\v4.0_4.0.0.0__b03f5f7f11d50a3a\System.Configuration.dll'. Skipped loading symbols. Module is optimized and the debugger option 'Just My Code' is enabled. 'AutomationTool.exe' (CLR v4.0.30319: AutomationTool.exe): Loaded 'C:\WINDOWS\Microsoft.Net\assembly\GAC_MSIL\System.Core\v4.0_4.0.0.0__b77a5c561934e089\System.Core.dll'. Skipped loading symbols. Module is optimized and the debugger option 'Just My Code' is enabled. 'AutomationTool.exe' (CLR v4.0.30319: AutomationTool.exe): Loaded 'C:\WINDOWS\Microsoft.Net\assembly\GAC_MSIL\System.Xml\v4.0_4.0.0.0__b77a5c561934e089\System.Xml.dll'. Skipped loading symbols. Module is optimized and the debugger option 'Just My Code' is enabled. Automation.ParseCommandLine: Parsing command line: BuildCookRun -project=E:\MyGame\trunk\MyGame.uproject -build -cook -platform=XboxOne -stage -config=Debug -deploy Automation.Process: Setting up command environment. InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Binaries\DotNET\AutomationTool.exe=True InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT= InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT= InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_EngineSavedFolder= CommandUtils.SetEnvVar: SetEnvVar uebp_EngineSavedFolder=E:/UE4.26_SourceCode/Engine/Programs/AutomationTool/Saved InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_EngineSavedFolder=E:/UE4.26_SourceCode/Engine/Programs/AutomationTool/Saved InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_CSVFile= InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LogFolder= CommandUtils.SetEnvVar: SetEnvVar uebp_LogFolder=E:/UE4.26_SourceCode/Engine/Programs/AutomationTool/Saved/Logs InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_FinalLogFolder= CommandUtils.SetEnvVar: SetEnvVar uebp_FinalLogFolder=E:/UE4.26_SourceCode/Engine/Programs/AutomationTool/Saved/Logs InternalUtils.SafeFileExists: SafeFileExists C:\WINDOWS\system32\robocopy.exe=True InternalUtils.SafeFileExists: SafeFileExists C:\WINDOWS\system32\mount.exe=False InternalUtils.SafeFileExists: SafeFileExists C:\WINDOWS\Sysnative\mount.exe=False InternalUtils.SafeFileExists: SafeFileExists C:\WINDOWS\system32\cmd.exe=True CommandUtils.SetEnvVar: SetEnvVar MallocNanoZone=0 InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_UATChildInstance=0 WindowsPlatform.FindVisualStudioInstallations: Found Visual Studio installation: C:\Program Files (x86)\Microsoft Visual Studio\2019\Community (Product=Microsoft.VisualStudio.Product.Community, Version=16.11.31702.278) WinGDKPlatformFactory.RegisterBuildPlatforms: WinGDKPlatformSDK using manually installed SDK 200805 XboxOneGDKPlatformFactory.RegisterBuildPlatforms: XboxOneGDKPlatformSDK using manually installed SDK 200805 XSXPlatformFactory.RegisterBuildPlatforms: XSXPlatformSDK using manually installed SDK 200805 MacPlatformFactory.RegisterBuildPlatforms: UnrealBuildTool.MacPlatformSDK using manually installed SDK TVOSPlatformFactory.RegisterBuildPlatforms: UnrealBuildTool.IOSPlatformSDK has no valid SDK AndroidPlatformFactory.RegisterBuildPlatforms: UnrealBuildTool.AndroidPlatformSDK has no valid SDK HoloLensPlatformFactory.RegisterBuildPlatforms: UnrealBuildTool.HoloLensPlatformSDK using manually installed SDK IOSPlatformFactory.RegisterBuildPlatforms: UnrealBuildTool.IOSPlatformSDK has no valid SDK LinuxPlatformFactory.RegisterBuildPlatforms: UnrealBuildTool.LinuxPlatformSDK has no valid SDK LuminSDKVersionHelper.HasAnySDK: *** Unable to determine MLSDK location *** LuminSDKVersionHelper.HasAnySDK: *** Unable to determine MLSDK location *** LuminPlatformFactory.RegisterBuildPlatforms: UnrealBuildTool.LuminPlatformSDK has no valid SDK WindowsPlatformFactory.RegisterBuildPlatforms: UnrealBuildTool.WindowsPlatformSDK using manually installed SDK PS4PlatformSDK.HasRequiredManualSDKInternal: *** Found installed PS4 SDK version 8.008.051 but require 8.008.011, this may cause unknown issues *** PS4PlatformFactory.RegisterBuildPlatforms: UnrealBuildTool.PS4PlatformSDK using manually installed SDK 8.008.011 PS5PlatformSDK.HasRequiredManualSDKInternal: *** Found installed PS5 SDK version 2.00.00.26 but require 2.00.00.09, this may cause unknown issues *** PS5PlatformFactory.RegisterBuildPlatforms: UnrealBuildTool.PS5PlatformSDK using manually installed SDK 2.00.00.09 SwitchPlatformFactory.RegisterBuildPlatforms: UnrealBuildTool.SwitchPlatformSDK using manually installed SDK 10.4.0_4.6.4 XboxOnePlatformFactory.RegisterBuildPlatforms: UnrealBuildTool.XboxOnePlatformSDK using manually installed SDK 180713 InternalUtils.SafeDeleteFile: SafeDeleteFile E:\UE4.26_SourceCode\Engine\Programs\AutomationTool\Saved\Rules\UATRules-595681905.dll InternalUtils.SafeDeleteFile: SafeDeleteFile E:\UE4.26_SourceCode\Engine\Programs\AutomationTool\Saved\Rules\UATRules-595681905.pdb InternalUtils.SafeDeleteFile: SafeDeleteFile E:\UE4.26_SourceCode\Engine\Programs\AutomationTool\Saved\Rules\UATRules-595681905Manifest.json ScriptCompiler.FindAndCompileAllScripts: Found 26 project files in 0.666s ScriptCompiler.FindAndCompileAllScripts: E:\UE4.26_SourceCode\Engine\Source\Programs\AutomationTool\AllDesktop\AllDesktop.Automation.csproj ScriptCompiler.FindAndCompileAllScripts: E:\UE4.26_SourceCode\Engine\Source\Programs\AutomationTool\Android\Android.Automation.csproj ScriptCompiler.FindAndCompileAllScripts: E:\UE4.26_SourceCode\Engine\Source\Programs\AutomationTool\AutomationUtils\AutomationUtils.Automation.csproj ScriptCompiler.FindAndCompileAllScripts: E:\UE4.26_SourceCode\Engine\Source\Programs\AutomationTool\BuildGraph\BuildGraph.Automation.csproj ScriptCompiler.FindAndCompileAllScripts: E:\UE4.26_SourceCode\Engine\Source\Programs\AutomationTool\Gauntlet\Gauntlet.Automation.csproj ScriptCompiler.FindAndCompileAllScripts: E:\UE4.26_SourceCode\Engine\Source\Programs\AutomationTool\HoloLens\HoloLens.Automation.csproj ScriptCompiler.FindAndCompileAllScripts: E:\UE4.26_SourceCode\Engine\Source\Programs\AutomationTool\IOS\IOS.Automation.csproj ScriptCompiler.FindAndCompileAllScripts: E:\UE4.26_SourceCode\Engine\Source\Programs\AutomationTool\Linux\Linux.Automation.csproj ScriptCompiler.FindAndCompileAllScripts: E:\UE4.26_SourceCode\Engine\Source\Programs\AutomationTool\Localization\Localization.Automation.csproj ScriptCompiler.FindAndCompileAllScripts: E:\UE4.26_SourceCode\Engine\Source\Programs\AutomationTool\Lumin\Lumin.Automation.csproj ScriptCompiler.FindAndCompileAllScripts: E:\UE4.26_SourceCode\Engine\Source\Programs\AutomationTool\Mac\Mac.Automation.csproj ScriptCompiler.FindAndCompileAllScripts: E:\UE4.26_SourceCode\Engine\Source\Programs\AutomationTool\OneSkyLocalization\OneSkyLocalization.Automation.csproj ScriptCompiler.FindAndCompileAllScripts: E:\UE4.26_SourceCode\Engine\Source\Programs\AutomationTool\Scripts\AutomationScripts.Automation.csproj ScriptCompiler.FindAndCompileAllScripts: E:\UE4.26_SourceCode\Engine\Source\Programs\AutomationTool\TVOS\TVOS.Automation.csproj ScriptCompiler.FindAndCompileAllScripts: E:\UE4.26_SourceCode\Engine\Source\Programs\AutomationTool\Win\Win.Automation.csproj ScriptCompiler.FindAndCompileAllScripts: E:\UE4.26_SourceCode\Engine\Source\Programs\AutomationTool\XLocLocalization\XLocLocalization.Automation.csproj ScriptCompiler.FindAndCompileAllScripts: E:\UE4.26_SourceCode\Engine\Platforms\GDK\Source\Programs\AutomationTool\GDK.Automation.csproj ScriptCompiler.FindAndCompileAllScripts: E:\UE4.26_SourceCode\Engine\Platforms\PS4\Source\Programs\AutomationTool\PS4.Automation.csproj ScriptCompiler.FindAndCompileAllScripts: E:\UE4.26_SourceCode\Engine\Platforms\PS5\Source\Programs\AutomationTool\PS5.Automation.csproj ScriptCompiler.FindAndCompileAllScripts: E:\UE4.26_SourceCode\Engine\Platforms\Switch\Source\Programs\AutomationTool\Switch.Automation.csproj ScriptCompiler.FindAndCompileAllScripts: E:\UE4.26_SourceCode\Engine\Platforms\WinGDK\Source\Programs\AutomationTool\WinGDK.Automation.csproj ScriptCompiler.FindAndCompileAllScripts: E:\UE4.26_SourceCode\Engine\Platforms\XboxCommon\Source\Programs\AutomationTool\XboxCommon.Automation.csproj ScriptCompiler.FindAndCompileAllScripts: E:\UE4.26_SourceCode\Engine\Platforms\XboxCommonGDK\Source\Programs\AutomationTool\XboxCommonGDK.Automation.csproj ScriptCompiler.FindAndCompileAllScripts: E:\UE4.26_SourceCode\Engine\Platforms\XboxOne\Source\Programs\AutomationTool\XBoxOne.Automation.csproj ScriptCompiler.FindAndCompileAllScripts: E:\UE4.26_SourceCode\Engine\Platforms\XboxOneGDK\Source\Programs\AutomationTool\XboxOneGDK.Automation.csproj ScriptCompiler.FindAndCompileAllScripts: E:\UE4.26_SourceCode\Engine\Platforms\XSX\Source\Programs\AutomationTool\XSX.Automation.csproj ScriptCompiler.FindAndCompileAllScripts: Parsed project files in 0.067s ScriptCompiler.LoadAutomationAssemblies: Loading script DLL: E:\UE4.26_SourceCode\Engine\Binaries\DotNET\AutomationScripts\AllDesktop\AllDesktop.Automation.dll 'AutomationTool.exe' (CLR v4.0.30319: AutomationTool.exe): Loaded 'E:\UE4.26_SourceCode\Engine\Binaries\DotNET\AutomationScripts\AllDesktop\AllDesktop.Automation.dll'. Symbols loaded. ScriptCompiler.LoadAutomationAssemblies: Loading script DLL: E:\UE4.26_SourceCode\Engine\Binaries\DotNET\AutomationScripts\Android\Android.Automation.dll 'AutomationTool.exe' (CLR v4.0.30319: AutomationTool.exe): Loaded 'E:\UE4.26_SourceCode\Engine\Binaries\DotNET\AutomationScripts\Android\Android.Automation.dll'. Symbols loaded. ScriptCompiler.LoadAutomationAssemblies: Loading script DLL: E:\UE4.26_SourceCode\Engine\Binaries\DotNET\AutomationUtils.Automation.dll ScriptCompiler.LoadAutomationAssemblies: Loading script DLL: E:\UE4.26_SourceCode\Engine\Binaries\DotNET\AutomationScripts\BuildGraph.Automation.dll 'AutomationTool.exe' (CLR v4.0.30319: AutomationTool.exe): Loaded 'E:\UE4.26_SourceCode\Engine\Binaries\DotNET\AutomationScripts\BuildGraph.Automation.dll'. Symbols loaded. ScriptCompiler.LoadAutomationAssemblies: Loading script DLL: E:\UE4.26_SourceCode\Engine\Binaries\DotNET\AutomationScripts\Gauntlet.Automation.dll 'AutomationTool.exe' (CLR v4.0.30319: AutomationTool.exe): Loaded 'E:\UE4.26_SourceCode\Engine\Binaries\DotNET\AutomationScripts\Gauntlet.Automation.dll'. Symbols loaded. ScriptCompiler.LoadAutomationAssemblies: Loading script DLL: E:\UE4.26_SourceCode\Engine\Binaries\DotNET\AutomationScripts\HoloLens\HoloLens.Automation.dll 'AutomationTool.exe' (CLR v4.0.30319: AutomationTool.exe): Loaded 'E:\UE4.26_SourceCode\Engine\Binaries\DotNET\AutomationScripts\HoloLens\HoloLens.Automation.dll'. Skipped loading symbols. Module is optimized and the debugger option 'Just My Code' is enabled. ScriptCompiler.LoadAutomationAssemblies: Loading script DLL: E:\UE4.26_SourceCode\Engine\Binaries\DotNET\AutomationScripts\IOS\IOS.Automation.dll 'AutomationTool.exe' (CLR v4.0.30319: AutomationTool.exe): Loaded 'E:\UE4.26_SourceCode\Engine\Binaries\DotNET\AutomationScripts\IOS\IOS.Automation.dll'. Symbols loaded. ScriptCompiler.LoadAutomationAssemblies: Loading script DLL: E:\UE4.26_SourceCode\Engine\Binaries\DotNET\AutomationScripts\Linux\Linux.Automation.dll 'AutomationTool.exe' (CLR v4.0.30319: AutomationTool.exe): Loaded 'E:\UE4.26_SourceCode\Engine\Binaries\DotNET\AutomationScripts\Linux\Linux.Automation.dll'. Symbols loaded. ScriptCompiler.LoadAutomationAssemblies: Loading script DLL: E:\UE4.26_SourceCode\Engine\Binaries\DotNET\AutomationScripts\Localization.Automation.dll 'AutomationTool.exe' (CLR v4.0.30319: AutomationTool.exe): Loaded 'E:\UE4.26_SourceCode\Engine\Binaries\DotNET\AutomationScripts\Localization.Automation.dll'. Symbols loaded. ScriptCompiler.LoadAutomationAssemblies: Loading script DLL: E:\UE4.26_SourceCode\Engine\Binaries\DotNET\AutomationScripts\Lumin\Lumin.Automation.dll 'AutomationTool.exe' (CLR v4.0.30319: AutomationTool.exe): Loaded 'E:\UE4.26_SourceCode\Engine\Binaries\DotNET\AutomationScripts\Lumin\Lumin.Automation.dll'. Skipped loading symbols. Module is optimized and the debugger option 'Just My Code' is enabled. ScriptCompiler.LoadAutomationAssemblies: Loading script DLL: E:\UE4.26_SourceCode\Engine\Binaries\DotNET\AutomationScripts\Mac\Mac.Automation.dll 'AutomationTool.exe' (CLR v4.0.30319: AutomationTool.exe): Loaded 'E:\UE4.26_SourceCode\Engine\Binaries\DotNET\AutomationScripts\Mac\Mac.Automation.dll'. Symbols loaded. ScriptCompiler.LoadAutomationAssemblies: Loading script DLL: E:\UE4.26_SourceCode\Engine\Binaries\DotNET\AutomationScripts\OneSkyLocalization.Automation.dll 'AutomationTool.exe' (CLR v4.0.30319: AutomationTool.exe): Loaded 'E:\UE4.26_SourceCode\Engine\Binaries\DotNET\AutomationScripts\OneSkyLocalization.Automation.dll'. Symbols loaded. ScriptCompiler.LoadAutomationAssemblies: Loading script DLL: E:\UE4.26_SourceCode\Engine\Binaries\DotNET\AutomationScripts\AutomationScripts.Automation.dll 'AutomationTool.exe' (CLR v4.0.30319: AutomationTool.exe): Loaded 'E:\UE4.26_SourceCode\Engine\Binaries\DotNET\AutomationScripts\AutomationScripts.Automation.dll'. Symbols loaded. ScriptCompiler.LoadAutomationAssemblies: Loading script DLL: E:\UE4.26_SourceCode\Engine\Binaries\DotNET\AutomationScripts\TVOS\TVOS.Automation.dll 'AutomationTool.exe' (CLR v4.0.30319: AutomationTool.exe): Loaded 'E:\UE4.26_SourceCode\Engine\Binaries\DotNET\AutomationScripts\TVOS\TVOS.Automation.dll'. Symbols loaded. ScriptCompiler.LoadAutomationAssemblies: Loading script DLL: E:\UE4.26_SourceCode\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll 'AutomationTool.exe' (CLR v4.0.30319: AutomationTool.exe): Loaded 'E:\UE4.26_SourceCode\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll'. Symbols loaded. ScriptCompiler.LoadAutomationAssemblies: Loading script DLL: E:\UE4.26_SourceCode\Engine\Binaries\DotNET\AutomationScripts\XLocLocalization.Automation.dll 'AutomationTool.exe' (CLR v4.0.30319: AutomationTool.exe): Loaded 'E:\UE4.26_SourceCode\Engine\Binaries\DotNET\AutomationScripts\XLocLocalization.Automation.dll'. Symbols loaded. ScriptCompiler.LoadAutomationAssemblies: Loading script DLL: E:\UE4.26_SourceCode\Engine\Platforms\GDK\Binaries\DotNET\AutomationScripts\GDK.Automation.dll 'AutomationTool.exe' (CLR v4.0.30319: AutomationTool.exe): Loaded 'E:\UE4.26_SourceCode\Engine\Platforms\GDK\Binaries\DotNET\AutomationScripts\GDK.Automation.dll'. Symbols loaded. ScriptCompiler.LoadAutomationAssemblies: Loading script DLL: E:\UE4.26_SourceCode\Engine\Platforms\PS4\Binaries\DotNET\AutomationScripts\PS4.Automation.dll 'AutomationTool.exe' (CLR v4.0.30319: AutomationTool.exe): Loaded 'E:\UE4.26_SourceCode\Engine\Platforms\PS4\Binaries\DotNET\AutomationScripts\PS4.Automation.dll'. Symbols loaded. ScriptCompiler.LoadAutomationAssemblies: Loading script DLL: E:\UE4.26_SourceCode\Engine\Platforms\PS5\Binaries\DotNET\AutomationScripts\PS5.Automation.dll 'AutomationTool.exe' (CLR v4.0.30319: AutomationTool.exe): Loaded 'E:\UE4.26_SourceCode\Engine\Platforms\PS5\Binaries\DotNET\AutomationScripts\PS5.Automation.dll'. Symbols loaded. ScriptCompiler.LoadAutomationAssemblies: Loading script DLL: E:\UE4.26_SourceCode\Engine\Platforms\Switch\Binaries\DotNET\AutomationScripts\Switch.Automation.dll 'AutomationTool.exe' (CLR v4.0.30319: AutomationTool.exe): Loaded 'E:\UE4.26_SourceCode\Engine\Platforms\Switch\Binaries\DotNET\AutomationScripts\Switch.Automation.dll'. Skipped loading symbols. Module is optimized and the debugger option 'Just My Code' is enabled. ScriptCompiler.LoadAutomationAssemblies: Loading script DLL: E:\UE4.26_SourceCode\Engine\Platforms\WinGDK\Binaries\DotNET\AutomationScripts\WinGDK.Automation.dll 'AutomationTool.exe' (CLR v4.0.30319: AutomationTool.exe): Loaded 'E:\UE4.26_SourceCode\Engine\Platforms\WinGDK\Binaries\DotNET\AutomationScripts\WinGDK.Automation.dll'. Symbols loaded. ScriptCompiler.LoadAutomationAssemblies: Loading script DLL: E:\UE4.26_SourceCode\Engine\Binaries\DotNET\AutomationScripts\XboxCommon\XboxCommon.Automation.dll 'AutomationTool.exe' (CLR v4.0.30319: AutomationTool.exe): Loaded 'E:\UE4.26_SourceCode\Engine\Binaries\DotNET\AutomationScripts\XboxCommon\XboxCommon.Automation.dll'. Symbols loaded. ScriptCompiler.LoadAutomationAssemblies: Loading script DLL: E:\UE4.26_SourceCode\Engine\Binaries\DotNET\AutomationScripts\XboxCommonGDK\XboxCommonGDK.Automation.dll 'AutomationTool.exe' (CLR v4.0.30319: AutomationTool.exe): Loaded 'E:\UE4.26_SourceCode\Engine\Binaries\DotNET\AutomationScripts\XboxCommonGDK\XboxCommonGDK.Automation.dll'. Symbols loaded. ScriptCompiler.LoadAutomationAssemblies: Loading script DLL: E:\UE4.26_SourceCode\Engine\Binaries\DotNET\AutomationScripts\XboxOne\XBoxOne.Automation.dll 'AutomationTool.exe' (CLR v4.0.30319: AutomationTool.exe): Loaded 'E:\UE4.26_SourceCode\Engine\Binaries\DotNET\AutomationScripts\XboxOne\XBoxOne.Automation.dll'. Symbols loaded. ScriptCompiler.LoadAutomationAssemblies: Loading script DLL: E:\UE4.26_SourceCode\Engine\Platforms\XboxOneGDK\Binaries\DotNET\AutomationScripts\XboxOneGDK.Automation.dll 'AutomationTool.exe' (CLR v4.0.30319: AutomationTool.exe): Loaded 'E:\UE4.26_SourceCode\Engine\Platforms\XboxOneGDK\Binaries\DotNET\AutomationScripts\XboxOneGDK.Automation.dll'. Symbols loaded. ScriptCompiler.LoadAutomationAssemblies: Loading script DLL: E:\UE4.26_SourceCode\Engine\Platforms\XSX\Binaries\DotNET\AutomationScripts\XSX.Automation.dll 'AutomationTool.exe' (CLR v4.0.30319: AutomationTool.exe): Loaded 'E:\UE4.26_SourceCode\Engine\Platforms\XSX\Binaries\DotNET\AutomationScripts\XSX.Automation.dll'. Symbols loaded. ScriptCompiler.FindAndCompileAllScripts: Loaded assemblies in 1.882s 'AutomationTool.exe' (CLR v4.0.30319: AutomationTool.exe): Loaded 'E:\UE4.26_SourceCode\Engine\Binaries\DotNET\AutomationScripts\Newtonsoft.Json.dll'. Skipped loading symbols. Module is optimized and the debugger option 'Just My Code' is enabled. 'AutomationTool.exe' (CLR v4.0.30319: AutomationTool.exe): Loaded 'C:\WINDOWS\Microsoft.Net\assembly\GAC_MSIL\System.ServiceModel\v4.0_4.0.0.0__b77a5c561934e089\System.ServiceModel.dll'. Skipped loading symbols. Module is optimized and the debugger option 'Just My Code' is enabled. 'AutomationTool.exe' (CLR v4.0.30319: AutomationTool.exe): Loaded 'C:\WINDOWS\Microsoft.Net\assembly\GAC_MSIL\System.Runtime.Serialization\v4.0_4.0.0.0__b77a5c561934e089\System.Runtime.Serialization.dll'. Skipped loading symbols. Module is optimized and the debugger option 'Just My Code' is enabled. InternalUtils.SafeFileExists: SafeFileExists E:\MyGame\trunk\MyGame.uproject=True InternalUtils.SafeFileExists: SafeFileExists E:\MyGame\trunk\MyGame.uproject=True BuildCookRun.SetupParams: Setting up ProjectParams for E:\MyGame\trunk\MyGame.uproject InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Programs\AutomationTool\Saved\Rules\UATRules-595681905.dll=False DynamicCompilation.RequiresCompilation: Compiling E:\UE4.26_SourceCode\Engine\Programs\AutomationTool\Saved\Rules\UATRules-595681905.dll: Assembly does not exist 'AutomationTool.exe' (CLR v4.0.30319: AutomationTool.exe): Loaded 'E:\UE4.26_SourceCode\Engine\Programs\AutomationTool\Saved\Rules\UATRules-595681905.dll'. Skipped loading symbols. Module is optimized and the debugger option 'Just My Code' is enabled. ProjectParams.ValidateAndLog: Project Params ************** ProjectParams.ValidateAndLog: AdditionalServerMapParams= ProjectParams.ValidateAndLog: Archive=False ProjectParams.ValidateAndLog: ArchiveMetaData=False ProjectParams.ValidateAndLog: CreateAppBundle=True ProjectParams.ValidateAndLog: BaseArchiveDirectory=E:\MyGame\trunk\ArchivedBuilds ProjectParams.ValidateAndLog: BaseStageDirectory=E:\MyGame\trunk\Saved\StagedBuilds ProjectParams.ValidateAndLog: Build=True ProjectParams.ValidateAndLog: SkipBuildClient=False ProjectParams.ValidateAndLog: SkipBuildEditor=False ProjectParams.ValidateAndLog: Cook=True ProjectParams.ValidateAndLog: Clean= ProjectParams.ValidateAndLog: Client=False ProjectParams.ValidateAndLog: ClientConfigsToBuild=Debug ProjectParams.ValidateAndLog: ClientCookedTargets=MyGame ProjectParams.ValidateAndLog: ClientTargetPlatform=XboxOne ProjectParams.ValidateAndLog: Compressed=False ProjectParams.ValidateAndLog: AdditionalPakOptions= ProjectParams.ValidateAndLog: AdditionalIoStoreOptions= ProjectParams.ValidateAndLog: CookOnTheFly=False ProjectParams.ValidateAndLog: CookOnTheFlyStreaming=False ProjectParams.ValidateAndLog: UnversionedCookedContent=True ProjectParams.ValidateAndLog: SkipCookingEditorContent=False ProjectParams.ValidateAndLog: NumCookersToSpawn=0 ProjectParams.ValidateAndLog: GeneratePatch=False ProjectParams.ValidateAndLog: AddPatchLevel=False ProjectParams.ValidateAndLog: StageBaseReleasePaks=False ProjectParams.ValidateAndLog: GenerateRemaster=False ProjectParams.ValidateAndLog: DiscVersion= ProjectParams.ValidateAndLog: CreateReleaseVersion= ProjectParams.ValidateAndLog: BasedOnReleaseVersion= ProjectParams.ValidateAndLog: DLCFile= ProjectParams.ValidateAndLog: DLCIncludeEngineContent=False ProjectParams.ValidateAndLog: DLCPakPluginFile=False ProjectParams.ValidateAndLog: DiffCookedContentPath= ProjectParams.ValidateAndLog: AdditionalCookerOptions= ProjectParams.ValidateAndLog: DedicatedServer=False ProjectParams.ValidateAndLog: DirectoriesToCook= ProjectParams.ValidateAndLog: DDCGraph= ProjectParams.ValidateAndLog: CulturesToCook= (Use Defaults) ProjectParams.ValidateAndLog: EditorTargets=AlaEditor ProjectParams.ValidateAndLog: Foreign=False ProjectParams.ValidateAndLog: IsCodeBasedProject=True ProjectParams.ValidateAndLog: IsProgramTarget=False ProjectParams.ValidateAndLog: IterativeCooking=False ProjectParams.ValidateAndLog: IterateSharedCookedBuild= ProjectParams.ValidateAndLog: IterateSharedBuildUsePrecompiledExe=False ProjectParams.ValidateAndLog: CookAll=False ProjectParams.ValidateAndLog: CookPartialGC=False ProjectParams.ValidateAndLog: CookInEditor=False ProjectParams.ValidateAndLog: CookMapsOnly=False ProjectParams.ValidateAndLog: Deploy=True ProjectParams.ValidateAndLog: IterativeDeploy=False ProjectParams.ValidateAndLog: FastCook=False ProjectParams.ValidateAndLog: LogWindow=False ProjectParams.ValidateAndLog: Manifests=False ProjectParams.ValidateAndLog: MapToRun= ProjectParams.ValidateAndLog: NoClient=False ProjectParams.ValidateAndLog: NumClients=0 ProjectParams.ValidateAndLog: NoDebugInfo=False ProjectParams.ValidateAndLog: SeparateDebugInfo=False ProjectParams.ValidateAndLog: MapFile=False ProjectParams.ValidateAndLog: NoCleanStage=False ProjectParams.ValidateAndLog: NoXGE=False ProjectParams.ValidateAndLog: MapsToCook= ProjectParams.ValidateAndLog: MapIniSectionsToCook= ProjectParams.ValidateAndLog: Pak=False ProjectParams.ValidateAndLog: IgnorePaksFromDifferentCookSource=False ProjectParams.ValidateAndLog: IoStore=False ProjectParams.ValidateAndLog: SkipIoStore=False ProjectParams.ValidateAndLog: SkipPackage=False ProjectParams.ValidateAndLog: Package=False ProjectParams.ValidateAndLog: ForcePackageData=False ProjectParams.ValidateAndLog: NullRHI=False ProjectParams.ValidateAndLog: FakeClient=False ProjectParams.ValidateAndLog: EditorTest=False ProjectParams.ValidateAndLog: RunAutomationTests=False ProjectParams.ValidateAndLog: RunAutomationTest= ProjectParams.ValidateAndLog: RunTimeoutSeconds=0 ProjectParams.ValidateAndLog: CrashIndex=0 ProjectParams.ValidateAndLog: ProgramTargets= ProjectParams.ValidateAndLog: ProjectPlatformBinariesPaths=[XboxOne, E:\MyGame\trunk\Binaries\XboxOne] ProjectParams.ValidateAndLog: ProjectExePaths=[XboxOne, E:\MyGame\trunk\Binaries\XboxOne\MyGame.exe] ProjectParams.ValidateAndLog: Distribution=False ProjectParams.ValidateAndLog: Prebuilt=False ProjectParams.ValidateAndLog: Prereqs=False ProjectParams.ValidateAndLog: AppLocalDirectory= ProjectParams.ValidateAndLog: NoBootstrapExe=False ProjectParams.ValidateAndLog: RawProjectPath=E:\MyGame\trunk\MyGame.uproject ProjectParams.ValidateAndLog: Run=False ProjectParams.ValidateAndLog: ServerConfigsToBuild=Debug ProjectParams.ValidateAndLog: ServerCookedTargets= ProjectParams.ValidateAndLog: ServerTargetPlatform=XboxOne ProjectParams.ValidateAndLog: ShortProjectName=MyGame ProjectParams.ValidateAndLog: SignedPak=False ProjectParams.ValidateAndLog: SignPak= ProjectParams.ValidateAndLog: SkipCook=False ProjectParams.ValidateAndLog: SkipCookOnTheFly=False ProjectParams.ValidateAndLog: SkipPak=False ProjectParams.ValidateAndLog: PrePak=False ProjectParams.ValidateAndLog: SkipStage=False ProjectParams.ValidateAndLog: Stage=True ProjectParams.ValidateAndLog: bTreatNonShippingBinariesAsDebugFiles=False ProjectParams.ValidateAndLog: bUseExtraFlavor=False ProjectParams.ValidateAndLog: NativizeAssets=False ProjectParams.ValidateAndLog: StageDirectoryParam= ProjectParams.ValidateAndLog: AdditionalPackageOptions= ProjectParams.ValidateAndLog: Project Params ************** InternalUtils.SafeFileExists: SafeFileExists E:\MyGame\trunk\MyGame.uproject=True InternalUtils.SafeFileExists: SafeFileExists E:\MyGame\trunk\MyGame.uproject=True InternalUtils.SafeFileExists: SafeFileExists E:\MyGame\trunk\MyGame.uproject=True Project.Build: ********** BUILD COMMAND STARTED ********** UE4Build.Build: ************************* UE4Build: UE4Build.Build: ************************* UseXGE: False UE4Build.Build: ************************* UseParallelExecutor: False InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Binaries\DotNET\UnrealBuildTool.exe=True InternalUtils.SafeDeleteFile: SafeDeleteFile E:\UE4.26_SourceCode\Engine\Intermediate\Build\Manifest.xml InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Binaries\DotNET\UnrealBuildTool.exe=True CommandUtils.Run: Running: E:\UE4.26_SourceCode\Engine\Binaries\DotNET\UnrealBuildTool.exe UnrealHeaderTool Win64 Development -Project=E:\MyGame\trunk\MyGame.uproject E:\MyGame\trunk\MyGame.uproject -NoUBTMakefiles -Manifest=E:\UE4.26_SourceCode\Engine\Intermediate\Build\Manifest.xml -NoHotReload -log="E:\UE4.26_SourceCode\Engine\Programs\AutomationTool\Saved\Logs\UBT-UnrealHeaderTool-Win64-Development.txt" ProcessResult.StdOut: *** Found installed PS4 SDK version 8.008.051 but require 8.008.011, this may cause unknown issues *** ProcessResult.StdOut: *** Found installed PS5 SDK version 2.00.00.26 but require 2.00.00.09, this may cause unknown issues *** ProcessResult.StdOut: Using 'git status' to determine working set for adaptive non-unity build (E:\UE4.26_SourceCode). ProcessResult.StdOut: Writing manifest to E:\UE4.26_SourceCode\Engine\Intermediate\Build\Manifest.xml ProcessResult.StdOut: Building UnrealHeaderTool... ProcessResult.StdOut: Using Visual Studio 2019 14.29.30133 toolchain (C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\VC\Tools\MSVC\14.29.30133) and Windows 10.0.19041.0 SDK (C:\Program Files (x86)\Windows Kits\10). ProcessResult.StdOut: Building 1 action with 12 processes... ProcessResult.StdOut: [1/1] UnrealHeaderTool.target ProcessResult.StdOut: Total time in Parallel executor: 0.54 seconds ProcessResult.StdOut: Total execution time: 2.88 seconds CommandUtils.Run: Took 2.9619668s to run UnrealBuildTool.exe, ExitCode=0 'AutomationTool.exe' (CLR v4.0.30319: AutomationTool.exe): Loaded 'Microsoft.GeneratedCode'. InternalUtils.SafeFileExists: SafeFileExists E:\MyGame\trunk\Binaries\Win64\UnrealHeaderTool.target=True InternalUtils.SafeFileExists: SafeFileExists E:\MyGame\trunk\Binaries\Win64\UnrealHeaderTool.target=True InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Binaries\Win64\UnrealHeaderTool.exe=True InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Binaries\Win64\UnrealHeaderTool.exe=True InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Binaries\Win64\UnrealHeaderTool.modules=True InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Binaries\Win64\UnrealHeaderTool.modules=True InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Binaries\Win64\UnrealHeaderTool.pdb=True InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Binaries\Win64\UnrealHeaderTool.pdb=True InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Binaries\Win64\UnrealHeaderTool.version=True InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Binaries\Win64\UnrealHeaderTool.version=True InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Binaries\Win64\UnrealHeaderTool-BuildSettings.dll=True InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Binaries\Win64\UnrealHeaderTool-BuildSettings.dll=True InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Binaries\Win64\UnrealHeaderTool-BuildSettings.pdb=True InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Binaries\Win64\UnrealHeaderTool-BuildSettings.pdb=True InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Binaries\Win64\UnrealHeaderTool-Core.dll=True InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Binaries\Win64\UnrealHeaderTool-Core.dll=True InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Binaries\Win64\UnrealHeaderTool-Core.pdb=True InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Binaries\Win64\UnrealHeaderTool-Core.pdb=True InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Binaries\Win64\UnrealHeaderTool-CoreUObject.dll=True InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Binaries\Win64\UnrealHeaderTool-CoreUObject.dll=True InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Binaries\Win64\UnrealHeaderTool-CoreUObject.pdb=True InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Binaries\Win64\UnrealHeaderTool-CoreUObject.pdb=True InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Binaries\Win64\UnrealHeaderTool-Json.dll=True InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Binaries\Win64\UnrealHeaderTool-Json.dll=True InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Binaries\Win64\UnrealHeaderTool-Json.pdb=True InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Binaries\Win64\UnrealHeaderTool-Json.pdb=True InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Binaries\Win64\UnrealHeaderTool-Projects.dll=True InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Binaries\Win64\UnrealHeaderTool-Projects.dll=True InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Binaries\Win64\UnrealHeaderTool-Projects.pdb=True InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Binaries\Win64\UnrealHeaderTool-Projects.pdb=True InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Binaries\Win64\UnrealHeaderTool-TraceLog.dll=True InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Binaries\Win64\UnrealHeaderTool-TraceLog.dll=True InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Binaries\Win64\UnrealHeaderTool-TraceLog.pdb=True InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Binaries\Win64\UnrealHeaderTool-TraceLog.pdb=True InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Intermediate\Build\Win64\UnrealHeaderTool\Development\BuildSettings\UnrealHeaderTool-BuildSettings.lib=True InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Intermediate\Build\Win64\UnrealHeaderTool\Development\BuildSettings\UnrealHeaderTool-BuildSettings.lib=True InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Intermediate\Build\Win64\UnrealHeaderTool\Development\Core\UnrealHeaderTool-Core.lib=True InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Intermediate\Build\Win64\UnrealHeaderTool\Development\Core\UnrealHeaderTool-Core.lib=True InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Intermediate\Build\Win64\UnrealHeaderTool\Development\CoreUObject\UnrealHeaderTool-CoreUObject.lib=True InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Intermediate\Build\Win64\UnrealHeaderTool\Development\CoreUObject\UnrealHeaderTool-CoreUObject.lib=True InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Intermediate\Build\Win64\UnrealHeaderTool\Development\Json\UnrealHeaderTool-Json.lib=True InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Intermediate\Build\Win64\UnrealHeaderTool\Development\Json\UnrealHeaderTool-Json.lib=True InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Intermediate\Build\Win64\UnrealHeaderTool\Development\Projects\UnrealHeaderTool-Projects.lib=True InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Intermediate\Build\Win64\UnrealHeaderTool\Development\Projects\UnrealHeaderTool-Projects.lib=True InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Intermediate\Build\Win64\UnrealHeaderTool\Development\TraceLog\UnrealHeaderTool-TraceLog.lib=True InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Intermediate\Build\Win64\UnrealHeaderTool\Development\TraceLog\UnrealHeaderTool-TraceLog.lib=True InternalUtils.SafeDeleteFile: SafeDeleteFile E:\UE4.26_SourceCode\Engine\Intermediate\Build\Manifest.xml InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Binaries\DotNET\UnrealBuildTool.exe=True InternalUtils.SafeDeleteFile: SafeDeleteFile E:\UE4.26_SourceCode\Engine\Intermediate\Build\Manifest.xml InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Binaries\DotNET\UnrealBuildTool.exe=True CommandUtils.Run: Running: E:\UE4.26_SourceCode\Engine\Binaries\DotNET\UnrealBuildTool.exe UnrealHeaderTool Win64 Development -NoUBTMakefiles -Manifest=E:\UE4.26_SourceCode\Engine\Intermediate\Build\Manifest.xml -NoHotReload -log="E:\UE4.26_SourceCode\Engine\Programs\AutomationTool\Saved\Logs\UBT-UnrealHeaderTool-Win64-Development_2.txt" ProcessResult.StdOut: *** Found installed PS4 SDK version 8.008.051 but require 8.008.011, this may cause unknown issues *** ProcessResult.StdOut: *** Found installed PS5 SDK version 2.00.00.26 but require 2.00.00.09, this may cause unknown issues *** ProcessResult.StdOut: Using 'git status' to determine working set for adaptive non-unity build (E:\UE4.26_SourceCode). ProcessResult.StdOut: Writing manifest to E:\UE4.26_SourceCode\Engine\Intermediate\Build\Manifest.xml ProcessResult.StdOut: Building UnrealHeaderTool... ProcessResult.StdOut: Using Visual Studio 2019 14.29.30133 toolchain (C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\VC\Tools\MSVC\14.29.30133) and Windows 10.0.19041.0 SDK (C:\Program Files (x86)\Windows Kits\10). ProcessResult.StdOut: Building 1 action with 12 processes... ProcessResult.StdOut: [1/1] UnrealHeaderTool.target ProcessResult.StdOut: Total time in Parallel executor: 0.77 seconds ProcessResult.StdOut: Total execution time: 2.51 seconds CommandUtils.Run: Took 2.5973574s to run UnrealBuildTool.exe, ExitCode=0 CommandUtils.Run: Running: E:\UE4.26_SourceCode\Engine\Binaries\DotNET\UnrealBuildTool.exe ShaderCompileWorker Win64 Development -NoUBTMakefiles -Manifest=E:\UE4.26_SourceCode\Engine\Intermediate\Build\Manifest.xml -NoHotReload -log="E:\UE4.26_SourceCode\Engine\Programs\AutomationTool\Saved\Logs\UBT-ShaderCompileWorker-Win64-Development.txt" ProcessResult.StdOut: *** Found installed PS4 SDK version 8.008.051 but require 8.008.011, this may cause unknown issues *** ProcessResult.StdOut: *** Found installed PS5 SDK version 2.00.00.26 but require 2.00.00.09, this may cause unknown issues *** ProcessResult.StdOut: Using 'git status' to determine working set for adaptive non-unity build (E:\UE4.26_SourceCode). ProcessResult.StdOut: Parsing headers for ShaderCompileWorker ProcessResult.StdOut: Running UnrealHeaderTool ShaderCompileWorker "E:\UE4.26_SourceCode\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\ShaderCompileWorker.uhtmanifest" -LogCmds="loginit warning, logexit warning, logdatabase error" -Unattended -WarningsAsErrors -abslog="E:\UE4.26_SourceCode\Engine\Programs\AutomationTool\Saved\Logs\UHT-ShaderCompileWorker-Win64-Development.txt" ProcessResult.StdOut: Reflection code generated for ShaderCompileWorker in 1.2684648 seconds ProcessResult.StdOut: Writing manifest to E:\UE4.26_SourceCode\Engine\Intermediate\Build\Manifest.xml ProcessResult.StdOut: Target is up to date ProcessResult.StdOut: Total execution time: 5.01 seconds CommandUtils.Run: Took 5.1447306s to run UnrealBuildTool.exe, ExitCode=0 InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Binaries\Win64\dxil.dll=True InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Binaries\Win64\dxil.dll=True InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Binaries\Win64\GDK\ShaderCompileWorker.modules=True InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Binaries\Win64\GDK\ShaderCompileWorker.modules=True InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Binaries\Win64\GDK\ShaderCompileWorker-GDKShaderSupport.dll=True InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Binaries\Win64\GDK\ShaderCompileWorker-GDKShaderSupport.dll=True InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Binaries\Win64\GDK\ShaderCompileWorker-GDKShaderSupport.pdb=True InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Binaries\Win64\GDK\ShaderCompileWorker-GDKShaderSupport.pdb=True InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Binaries\Win64\PS4\ShaderCompileWorker.modules=True InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Binaries\Win64\PS4\ShaderCompileWorker.modules=True InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Binaries\Win64\PS4\ShaderCompileWorker-PS4ShaderFormat.dll=True InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Binaries\Win64\PS4\ShaderCompileWorker-PS4ShaderFormat.dll=True InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Binaries\Win64\PS4\ShaderCompileWorker-PS4ShaderFormat.pdb=True InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Binaries\Win64\PS4\ShaderCompileWorker-PS4ShaderFormat.pdb=True InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Binaries\Win64\PS5\ShaderCompileWorker.modules=True InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Binaries\Win64\PS5\ShaderCompileWorker.modules=True InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Binaries\Win64\PS5\ShaderCompileWorker-PS5ShaderFormat.dll=True InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Binaries\Win64\PS5\ShaderCompileWorker-PS5ShaderFormat.dll=True InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Binaries\Win64\PS5\ShaderCompileWorker-PS5ShaderFormat.pdb=True InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Binaries\Win64\PS5\ShaderCompileWorker-PS5ShaderFormat.pdb=True InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Binaries\Win64\ShaderCompileWorker.exe=True InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Binaries\Win64\ShaderCompileWorker.exe=True InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Binaries\Win64\ShaderCompileWorker.modules=True InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Binaries\Win64\ShaderCompileWorker.modules=True InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Binaries\Win64\ShaderCompileWorker.pdb=True InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Binaries\Win64\ShaderCompileWorker.pdb=True InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Binaries\Win64\ShaderCompileWorker.target=True InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Binaries\Win64\ShaderCompileWorker.target=True InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Binaries\Win64\ShaderCompileWorker.version=True InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Binaries\Win64\ShaderCompileWorker.version=True InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Binaries\Win64\ShaderCompileWorker-ApplicationCore.dll=True InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Binaries\Win64\ShaderCompileWorker-ApplicationCore.dll=True InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Binaries\Win64\ShaderCompileWorker-ApplicationCore.pdb=True InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Binaries\Win64\ShaderCompileWorker-ApplicationCore.pdb=True InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Binaries\Win64\ShaderCompileWorker-AudioPlatformConfiguration.dll=True InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Binaries\Win64\ShaderCompileWorker-AudioPlatformConfiguration.dll=True InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Binaries\Win64\ShaderCompileWorker-AudioPlatformConfiguration.pdb=True InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Binaries\Win64\ShaderCompileWorker-AudioPlatformConfiguration.pdb=True InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Binaries\Win64\ShaderCompileWorker-BuildSettings.dll=True InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Binaries\Win64\ShaderCompileWorker-BuildSettings.dll=True InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Binaries\Win64\ShaderCompileWorker-BuildSettings.pdb=True InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Binaries\Win64\ShaderCompileWorker-BuildSettings.pdb=True InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Binaries\Win64\ShaderCompileWorker-Core.dll=True InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Binaries\Win64\ShaderCompileWorker-Core.dll=True InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Binaries\Win64\ShaderCompileWorker-Core.pdb=True InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Binaries\Win64\ShaderCompileWorker-Core.pdb=True InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Binaries\Win64\ShaderCompileWorker-CoreUObject.dll=True InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Binaries\Win64\ShaderCompileWorker-CoreUObject.dll=True InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Binaries\Win64\ShaderCompileWorker-CoreUObject.pdb=True InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Binaries\Win64\ShaderCompileWorker-CoreUObject.pdb=True InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Binaries\Win64\ShaderCompileWorker-DerivedDataCache.dll=True InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Binaries\Win64\ShaderCompileWorker-DerivedDataCache.dll=True InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Binaries\Win64\ShaderCompileWorker-DerivedDataCache.pdb=True InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Binaries\Win64\ShaderCompileWorker-DerivedDataCache.pdb=True InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Binaries\Win64\ShaderCompileWorker-DesktopPlatform.dll=True InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Binaries\Win64\ShaderCompileWorker-DesktopPlatform.dll=True InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Binaries\Win64\ShaderCompileWorker-DesktopPlatform.pdb=True InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Binaries\Win64\ShaderCompileWorker-DesktopPlatform.pdb=True InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Binaries\Win64\ShaderCompileWorker-EditorStyle.dll=True InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Binaries\Win64\ShaderCompileWorker-EditorStyle.dll=True InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Binaries\Win64\ShaderCompileWorker-EditorStyle.pdb=True InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Binaries\Win64\ShaderCompileWorker-EditorStyle.pdb=True InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Binaries\Win64\ShaderCompileWorker-FileUtilities.dll=True InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Binaries\Win64\ShaderCompileWorker-FileUtilities.dll=True InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Binaries\Win64\ShaderCompileWorker-FileUtilities.pdb=True InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Binaries\Win64\ShaderCompileWorker-FileUtilities.pdb=True InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Binaries\Win64\ShaderCompileWorker-ImageCore.dll=True InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Binaries\Win64\ShaderCompileWorker-ImageCore.dll=True InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Binaries\Win64\ShaderCompileWorker-ImageCore.pdb=True InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Binaries\Win64\ShaderCompileWorker-ImageCore.pdb=True InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Binaries\Win64\ShaderCompileWorker-ImageWrapper.dll=True InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Binaries\Win64\ShaderCompileWorker-ImageWrapper.dll=True InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Binaries\Win64\ShaderCompileWorker-ImageWrapper.pdb=True InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Binaries\Win64\ShaderCompileWorker-ImageWrapper.pdb=True InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Binaries\Win64\ShaderCompileWorker-InputCore.dll=True InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Binaries\Win64\ShaderCompileWorker-InputCore.dll=True InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Binaries\Win64\ShaderCompileWorker-InputCore.pdb=True InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Binaries\Win64\ShaderCompileWorker-InputCore.pdb=True InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Binaries\Win64\ShaderCompileWorker-Json.dll=True InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Binaries\Win64\ShaderCompileWorker-Json.dll=True InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Binaries\Win64\ShaderCompileWorker-Json.pdb=True InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Binaries\Win64\ShaderCompileWorker-Json.pdb=True InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Binaries\Win64\ShaderCompileWorker-LauncherPlatform.dll=True InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Binaries\Win64\ShaderCompileWorker-LauncherPlatform.dll=True InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Binaries\Win64\ShaderCompileWorker-LauncherPlatform.pdb=True InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Binaries\Win64\ShaderCompileWorker-LauncherPlatform.pdb=True InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Binaries\Win64\ShaderCompileWorker-MetalShaderFormat.dll=True InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Binaries\Win64\ShaderCompileWorker-MetalShaderFormat.dll=True InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Binaries\Win64\ShaderCompileWorker-MetalShaderFormat.pdb=True InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Binaries\Win64\ShaderCompileWorker-MetalShaderFormat.pdb=True InternalUtils.SafeFileExists: SafeFileExists 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E:\UE4.26_SourceCode\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\ShaderFormatOpenGL\ShaderCompileWorker-ShaderFormatOpenGL.lib=True InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\ShaderFormatOpenGL\ShaderCompileWorker-ShaderFormatOpenGL.lib=True InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\ShaderFormatVectorVM\ShaderCompileWorker-ShaderFormatVectorVM.lib=True InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\ShaderFormatVectorVM\ShaderCompileWorker-ShaderFormatVectorVM.lib=True InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\ShaderPreprocessor\ShaderCompileWorker-ShaderPreprocessor.lib=True InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\ShaderPreprocessor\ShaderCompileWorker-ShaderPreprocessor.lib=True InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\Slate\ShaderCompileWorker-Slate.lib=True InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\Slate\ShaderCompileWorker-Slate.lib=True InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\SlateCore\ShaderCompileWorker-SlateCore.lib=True InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\SlateCore\ShaderCompileWorker-SlateCore.lib=True InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\SSL\ShaderCompileWorker-SSL.lib=True InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\SSL\ShaderCompileWorker-SSL.lib=True InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\Switch\SwitchShaderFormat\ShaderCompileWorker-SwitchShaderFormat.lib=True InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\Switch\SwitchShaderFormat\ShaderCompileWorker-SwitchShaderFormat.lib=True InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\TargetPlatform\ShaderCompileWorker-TargetPlatform.lib=True InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\TargetPlatform\ShaderCompileWorker-TargetPlatform.lib=True InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\TextureFormatASTC\ShaderCompileWorker-TextureFormatASTC.lib=True InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\TextureFormatASTC\ShaderCompileWorker-TextureFormatASTC.lib=True InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\TextureFormatETC2\ShaderCompileWorker-TextureFormatETC2.lib=True InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\TextureFormatETC2\ShaderCompileWorker-TextureFormatETC2.lib=True InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\TextureFormatIntelISPCTexComp\ShaderCompileWorker-TextureFormatIntelISPCTexComp.lib=True InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\TextureFormatIntelISPCTexComp\ShaderCompileWorker-TextureFormatIntelISPCTexComp.lib=True InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\TextureFormatPVR\ShaderCompileWorker-TextureFormatPVR.lib=True InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\TextureFormatPVR\ShaderCompileWorker-TextureFormatPVR.lib=True InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\TraceLog\ShaderCompileWorker-TraceLog.lib=True InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\TraceLog\ShaderCompileWorker-TraceLog.lib=True InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\UELibSampleRate\ShaderCompileWorker-UELibSampleRate.lib=True InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\UELibSampleRate\ShaderCompileWorker-UELibSampleRate.lib=True InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\VectorVM\ShaderCompileWorker-VectorVM.lib=True InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\VectorVM\ShaderCompileWorker-VectorVM.lib=True InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\VulkanShaderFormat\ShaderCompileWorker-VulkanShaderFormat.lib=True InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\VulkanShaderFormat\ShaderCompileWorker-VulkanShaderFormat.lib=True InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\XboxOne\XboxOneShaderFormat\ShaderCompileWorker-XboxOneShaderFormat.lib=True InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\XboxOne\XboxOneShaderFormat\ShaderCompileWorker-XboxOneShaderFormat.lib=True InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\XboxOneGDK\XboxOneGDKShaderFormat\ShaderCompileWorker-XboxOneGDKShaderFormat.lib=True InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\XboxOneGDK\XboxOneGDKShaderFormat\ShaderCompileWorker-XboxOneGDKShaderFormat.lib=True InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\XSX\XSXShaderFormat\ShaderCompileWorker-XSXShaderFormat.lib=True InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\XSX\XSXShaderFormat\ShaderCompileWorker-XSXShaderFormat.lib=True InternalUtils.SafeDeleteFile: SafeDeleteFile E:\UE4.26_SourceCode\Engine\Intermediate\Build\Manifest.xml InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Binaries\DotNET\UnrealBuildTool.exe=True InternalUtils.SafeDeleteFile: SafeDeleteFile E:\UE4.26_SourceCode\Engine\Intermediate\Build\Manifest.xml InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Binaries\DotNET\UnrealBuildTool.exe=True CommandUtils.Run: Running: E:\UE4.26_SourceCode\Engine\Binaries\DotNET\UnrealBuildTool.exe UnrealPak Win64 Development -Project=E:\MyGame\trunk\MyGame.uproject E:\MyGame\trunk\MyGame.uproject -NoUBTMakefiles -Manifest=E:\UE4.26_SourceCode\Engine\Intermediate\Build\Manifest.xml -NoHotReload -log="E:\UE4.26_SourceCode\Engine\Programs\AutomationTool\Saved\Logs\UBT-UnrealPak-Win64-Development.txt" ProcessResult.StdOut: *** Found installed PS4 SDK version 8.008.051 but require 8.008.011, this may cause unknown issues *** ProcessResult.StdOut: *** Found installed PS5 SDK version 2.00.00.26 but require 2.00.00.09, this may cause unknown issues *** ProcessResult.StdOut: Using 'git status' to determine working set for adaptive non-unity build (E:\UE4.26_SourceCode). ProcessResult.StdOut: Writing manifest to E:\UE4.26_SourceCode\Engine\Intermediate\Build\Manifest.xml ProcessResult.StdOut: Target is up to date ProcessResult.StdOut: Total execution time: 2.29 seconds CommandUtils.Run: Took 2.3975444s to run UnrealBuildTool.exe, ExitCode=0 InternalUtils.SafeFileExists: SafeFileExists E:\MyGame\trunk\Binaries\Win64\UnrealPak.target=True InternalUtils.SafeFileExists: SafeFileExists E:\MyGame\trunk\Binaries\Win64\UnrealPak.target=True InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Binaries\Win64\UnrealPak.exe=True InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Binaries\Win64\UnrealPak.exe=True InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Binaries\Win64\UnrealPak.modules=True InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Binaries\Win64\UnrealPak.modules=True InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Binaries\Win64\UnrealPak.pdb=True InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Binaries\Win64\UnrealPak.pdb=True InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Binaries\Win64\UnrealPak.version=True InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Binaries\Win64\UnrealPak.version=True InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Binaries\Win64\UnrealPak-BuildSettings.dll=True InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Binaries\Win64\UnrealPak-BuildSettings.dll=True InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Binaries\Win64\UnrealPak-BuildSettings.pdb=True InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Binaries\Win64\UnrealPak-BuildSettings.pdb=True InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Binaries\Win64\UnrealPak-Core.dll=True InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Binaries\Win64\UnrealPak-Core.dll=True InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Binaries\Win64\UnrealPak-Core.pdb=True InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Binaries\Win64\UnrealPak-Core.pdb=True InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Binaries\Win64\UnrealPak-DerivedDataCache.dll=True InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Binaries\Win64\UnrealPak-DerivedDataCache.dll=True InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Binaries\Win64\UnrealPak-DerivedDataCache.pdb=True InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Binaries\Win64\UnrealPak-DerivedDataCache.pdb=True InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Binaries\Win64\UnrealPak-Json.dll=True InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Binaries\Win64\UnrealPak-Json.dll=True InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Binaries\Win64\UnrealPak-Json.pdb=True InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Binaries\Win64\UnrealPak-Json.pdb=True InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Binaries\Win64\UnrealPak-PakFile.dll=True InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Binaries\Win64\UnrealPak-PakFile.dll=True InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Binaries\Win64\UnrealPak-PakFile.pdb=True InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Binaries\Win64\UnrealPak-PakFile.pdb=True InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Binaries\Win64\UnrealPak-PakFileUtilities.dll=True InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Binaries\Win64\UnrealPak-PakFileUtilities.dll=True InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Binaries\Win64\UnrealPak-PakFileUtilities.pdb=True InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Binaries\Win64\UnrealPak-PakFileUtilities.pdb=True InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Binaries\Win64\UnrealPak-Projects.dll=True InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Binaries\Win64\UnrealPak-Projects.dll=True InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Binaries\Win64\UnrealPak-Projects.pdb=True InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Binaries\Win64\UnrealPak-Projects.pdb=True InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Binaries\Win64\UnrealPak-RSA.dll=True InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Binaries\Win64\UnrealPak-RSA.dll=True InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Binaries\Win64\UnrealPak-RSA.pdb=True InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Binaries\Win64\UnrealPak-RSA.pdb=True InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Binaries\Win64\UnrealPak-SSL.dll=True InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Binaries\Win64\UnrealPak-SSL.dll=True InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Binaries\Win64\UnrealPak-SSL.pdb=True InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Binaries\Win64\UnrealPak-SSL.pdb=True InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Binaries\Win64\UnrealPak-TraceLog.dll=True InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Binaries\Win64\UnrealPak-TraceLog.dll=True InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Binaries\Win64\UnrealPak-TraceLog.pdb=True InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Binaries\Win64\UnrealPak-TraceLog.pdb=True InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Intermediate\Build\Win64\UnrealPak\Development\BuildSettings\UnrealPak-BuildSettings.lib=True InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Intermediate\Build\Win64\UnrealPak\Development\BuildSettings\UnrealPak-BuildSettings.lib=True InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Intermediate\Build\Win64\UnrealPak\Development\Core\UnrealPak-Core.lib=True InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Intermediate\Build\Win64\UnrealPak\Development\Core\UnrealPak-Core.lib=True InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Intermediate\Build\Win64\UnrealPak\Development\DerivedDataCache\UnrealPak-DerivedDataCache.lib=True InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Intermediate\Build\Win64\UnrealPak\Development\DerivedDataCache\UnrealPak-DerivedDataCache.lib=True InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Intermediate\Build\Win64\UnrealPak\Development\Json\UnrealPak-Json.lib=True InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Intermediate\Build\Win64\UnrealPak\Development\Json\UnrealPak-Json.lib=True InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Intermediate\Build\Win64\UnrealPak\Development\PakFile\UnrealPak-PakFile.lib=True InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Intermediate\Build\Win64\UnrealPak\Development\PakFile\UnrealPak-PakFile.lib=True InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Intermediate\Build\Win64\UnrealPak\Development\PakFileUtilities\UnrealPak-PakFileUtilities.lib=True InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Intermediate\Build\Win64\UnrealPak\Development\PakFileUtilities\UnrealPak-PakFileUtilities.lib=True InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Intermediate\Build\Win64\UnrealPak\Development\Projects\UnrealPak-Projects.lib=True InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Intermediate\Build\Win64\UnrealPak\Development\Projects\UnrealPak-Projects.lib=True InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Intermediate\Build\Win64\UnrealPak\Development\RSA\UnrealPak-RSA.lib=True InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Intermediate\Build\Win64\UnrealPak\Development\RSA\UnrealPak-RSA.lib=True InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Intermediate\Build\Win64\UnrealPak\Development\SSL\UnrealPak-SSL.lib=True InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Intermediate\Build\Win64\UnrealPak\Development\SSL\UnrealPak-SSL.lib=True InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Intermediate\Build\Win64\UnrealPak\Development\TraceLog\UnrealPak-TraceLog.lib=True InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Intermediate\Build\Win64\UnrealPak\Development\TraceLog\UnrealPak-TraceLog.lib=True InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Platforms\XboxOne\Plugins\Compression\XboxOneZlib\Binaries\Win64\UnrealPak.modules=True InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Platforms\XboxOne\Plugins\Compression\XboxOneZlib\Binaries\Win64\UnrealPak.modules=True InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Platforms\XboxOne\Plugins\Compression\XboxOneZlib\Binaries\Win64\UnrealPak-XboxOneZlibCompressionFormat.dll=True InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Platforms\XboxOne\Plugins\Compression\XboxOneZlib\Binaries\Win64\UnrealPak-XboxOneZlibCompressionFormat.dll=True InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Platforms\XboxOne\Plugins\Compression\XboxOneZlib\Binaries\Win64\UnrealPak-XboxOneZlibCompressionFormat.pdb=True InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Platforms\XboxOne\Plugins\Compression\XboxOneZlib\Binaries\Win64\UnrealPak-XboxOneZlibCompressionFormat.pdb=True InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Platforms\XboxOne\Plugins\Compression\XboxOneZlib\Intermediate\Build\Win64\UnrealPak\Development\XboxOneZlibCompressionFormat\UnrealPak-XboxOneZlibCompressionFormat.lib=True InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Platforms\XboxOne\Plugins\Compression\XboxOneZlib\Intermediate\Build\Win64\UnrealPak\Development\XboxOneZlibCompressionFormat\UnrealPak-XboxOneZlibCompressionFormat.lib=True InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Platforms\XboxOneGDK\Plugins\Compression\XboxOneGDKZLib\Binaries\Win64\UnrealPak.modules=True InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Platforms\XboxOneGDK\Plugins\Compression\XboxOneGDKZLib\Binaries\Win64\UnrealPak.modules=True InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Platforms\XboxOneGDK\Plugins\Compression\XboxOneGDKZLib\Binaries\Win64\UnrealPak-XboxOneGDKZlibCompressionFormat.dll=True InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Platforms\XboxOneGDK\Plugins\Compression\XboxOneGDKZLib\Binaries\Win64\UnrealPak-XboxOneGDKZlibCompressionFormat.dll=True InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Platforms\XboxOneGDK\Plugins\Compression\XboxOneGDKZLib\Binaries\Win64\UnrealPak-XboxOneGDKZlibCompressionFormat.pdb=True InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Platforms\XboxOneGDK\Plugins\Compression\XboxOneGDKZLib\Binaries\Win64\UnrealPak-XboxOneGDKZlibCompressionFormat.pdb=True InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Platforms\XboxOneGDK\Plugins\Compression\XboxOneGDKZLib\Intermediate\Build\Win64\UnrealPak\Development\XbGDKZlibFormat\UnrealPak-XboxOneGDKZlibCompressionFormat.lib=True InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Platforms\XboxOneGDK\Plugins\Compression\XboxOneGDKZLib\Intermediate\Build\Win64\UnrealPak\Development\XbGDKZlibFormat\UnrealPak-XboxOneGDKZlibCompressionFormat.lib=True InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Plugins\Experimental\PlatformCrypto\Binaries\Win64\UnrealPak.modules=True InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Plugins\Experimental\PlatformCrypto\Binaries\Win64\UnrealPak.modules=True InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Plugins\Experimental\PlatformCrypto\Binaries\Win64\UnrealPak-PlatformCrypto.dll=True InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Plugins\Experimental\PlatformCrypto\Binaries\Win64\UnrealPak-PlatformCrypto.dll=True InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Plugins\Experimental\PlatformCrypto\Binaries\Win64\UnrealPak-PlatformCrypto.pdb=True InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Plugins\Experimental\PlatformCrypto\Binaries\Win64\UnrealPak-PlatformCrypto.pdb=True InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Plugins\Experimental\PlatformCrypto\Binaries\Win64\UnrealPak-PlatformCryptoOpenSSL.dll=True InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Plugins\Experimental\PlatformCrypto\Binaries\Win64\UnrealPak-PlatformCryptoOpenSSL.dll=True InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Plugins\Experimental\PlatformCrypto\Binaries\Win64\UnrealPak-PlatformCryptoOpenSSL.pdb=True InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Plugins\Experimental\PlatformCrypto\Binaries\Win64\UnrealPak-PlatformCryptoOpenSSL.pdb=True InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Plugins\Experimental\PlatformCrypto\Binaries\Win64\UnrealPak-PlatformCryptoTypes.dll=True InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Plugins\Experimental\PlatformCrypto\Binaries\Win64\UnrealPak-PlatformCryptoTypes.dll=True InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Plugins\Experimental\PlatformCrypto\Binaries\Win64\UnrealPak-PlatformCryptoTypes.pdb=True InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Plugins\Experimental\PlatformCrypto\Binaries\Win64\UnrealPak-PlatformCryptoTypes.pdb=True InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Plugins\Experimental\PlatformCrypto\Intermediate\Build\Win64\UnrealPak\Development\PlatformCrypto\UnrealPak-PlatformCrypto.lib=True InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Plugins\Experimental\PlatformCrypto\Intermediate\Build\Win64\UnrealPak\Development\PlatformCrypto\UnrealPak-PlatformCrypto.lib=True InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Plugins\Experimental\PlatformCrypto\Intermediate\Build\Win64\UnrealPak\Development\PlatformCryptoOpenSSL\UnrealPak-PlatformCryptoOpenSSL.lib=True InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Plugins\Experimental\PlatformCrypto\Intermediate\Build\Win64\UnrealPak\Development\PlatformCryptoOpenSSL\UnrealPak-PlatformCryptoOpenSSL.lib=True InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Plugins\Experimental\PlatformCrypto\Intermediate\Build\Win64\UnrealPak\Development\PlatformCryptoTypes\UnrealPak-PlatformCryptoTypes.lib=True InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Plugins\Experimental\PlatformCrypto\Intermediate\Build\Win64\UnrealPak\Development\PlatformCryptoTypes\UnrealPak-PlatformCryptoTypes.lib=True InternalUtils.SafeDeleteFile: SafeDeleteFile E:\UE4.26_SourceCode\Engine\Intermediate\Build\Manifest.xml InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Binaries\DotNET\UnrealBuildTool.exe=True InternalUtils.SafeDeleteFile: SafeDeleteFile E:\UE4.26_SourceCode\Engine\Intermediate\Build\Manifest.xml InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Binaries\DotNET\UnrealBuildTool.exe=True CommandUtils.Run: Running: E:\UE4.26_SourceCode\Engine\Binaries\DotNET\UnrealBuildTool.exe MyGame XboxOne Debug -Project=E:\MyGame\trunk\MyGame.uproject E:\MyGame\trunk\MyGame.uproject -NoUBTMakefiles -remoteini="E:\MyGame\trunk" -skipdeploy -Manifest=E:\UE4.26_SourceCode\Engine\Intermediate\Build\Manifest.xml -NoHotReload -log="E:\UE4.26_SourceCode\Engine\Programs\AutomationTool\Saved\Logs\UBT-MyGame-XboxOne-Debug.txt" ProcessResult.StdOut: *** Found installed PS4 SDK version 8.008.051 but require 8.008.011, this may cause unknown issues *** ProcessResult.StdOut: *** Found installed PS5 SDK version 2.00.00.26 but require 2.00.00.09, this may cause unknown issues *** ProcessResult.StdOut: Using 'git status' to determine working set for adaptive non-unity build (E:\UE4.26_SourceCode). ProcessResult.StdOut: Including non-retail dependency on pixevt.dll ProcessResult.StdOut: Parsing headers for MyGame ProcessResult.StdOut: Running UnrealHeaderTool "E:\MyGame\trunk\MyGame.uproject" "E:\MyGame\trunk\Intermediate\Build\XboxOne\MyGame\Debug\MyGame.uhtmanifest" -LogCmds="loginit warning, logexit warning, logdatabase error" -Unattended -WarningsAsErrors -abslog="E:\UE4.26_SourceCode\Engine\Programs\AutomationTool\Saved\Logs\UHT-MyGame-XboxOne-Debug.txt" ProcessResult.StdOut: Reflection code generated for MyGame in 11.6187624 seconds The thread 0x50cc has exited with code 0 (0x0). ProcessResult.StdOut: Writing manifest to E:\UE4.26_SourceCode\Engine\Intermediate\Build\Manifest.xml ProcessResult.StdOut: Target is up to date ProcessResult.StdOut: Deploying MyGame XboxOne Debug... ProcessResult.StdOut: Prepping MyGame for deployment to XboxOne ProcessResult.StdOut: ...copying the executables... ProcessResult.StdOut: executable is up to date ProcessResult.StdOut: ...copying the services dll... ProcessResult.StdOut: ...copying the GameChat2 dll... ProcessResult.StdOut: XboxOne deployment preparation took 0.55 seconds ProcessResult.StdOut: Total execution time: 23.75 seconds CommandUtils.Run: Took 23.8825429s to run UnrealBuildTool.exe, ExitCode=0 InternalUtils.SafeFileExists: SafeFileExists E:\MyGame\trunk\Binaries\XboxOne\MyGame-XboxOne-Debug.exe=True InternalUtils.SafeFileExists: SafeFileExists E:\MyGame\trunk\Binaries\XboxOne\MyGame-XboxOne-Debug.exe=True InternalUtils.SafeFileExists: SafeFileExists E:\MyGame\trunk\Binaries\XboxOne\MyGame-XboxOne-Debug.pdb=True InternalUtils.SafeFileExists: SafeFileExists E:\MyGame\trunk\Binaries\XboxOne\MyGame-XboxOne-Debug.pdb=True InternalUtils.SafeFileExists: SafeFileExists E:\MyGame\trunk\Binaries\XboxOne\MyGame-XboxOne-Debug.target=True InternalUtils.SafeFileExists: SafeFileExists E:\MyGame\trunk\Binaries\XboxOne\MyGame-XboxOne-Debug.target=True InternalUtils.SafeFileExists: SafeFileExists E:\MyGame\trunk\Binaries\XboxOne\fmodL.dll=True InternalUtils.SafeFileExists: SafeFileExists E:\MyGame\trunk\Binaries\XboxOne\fmodL.dll=True InternalUtils.SafeFileExists: SafeFileExists E:\MyGame\trunk\Binaries\XboxOne\fmodstudioL.dll=True InternalUtils.SafeFileExists: SafeFileExists E:\MyGame\trunk\Binaries\XboxOne\fmodstudioL.dll=True InternalUtils.SafeFileExists: SafeFileExists E:\MyGame\trunk\Build\XboxOne\Symbols\MyGame-XboxOne-Debug-symbols.bin=True InternalUtils.SafeFileExists: SafeFileExists E:\MyGame\trunk\Build\XboxOne\Symbols\MyGame-XboxOne-Debug-symbols.bin=True InternalUtils.SafeDeleteFile: SafeDeleteFile E:\UE4.26_SourceCode\Engine\Intermediate\Build\Manifest.xml UE4Build.CheckBuildProducts: Build products ******* InternalUtils.SafeFileExists: SafeFileExists E:\MyGame\trunk\Binaries\Win64\UnrealHeaderTool.target=True UE4Build.CheckBuildProducts: E:\MyGame\trunk\Binaries\Win64\UnrealHeaderTool.target InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Binaries\Win64\UnrealHeaderTool.exe=True UE4Build.CheckBuildProducts: E:\UE4.26_SourceCode\Engine\Binaries\Win64\UnrealHeaderTool.exe InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Binaries\Win64\UnrealHeaderTool.modules=True UE4Build.CheckBuildProducts: E:\UE4.26_SourceCode\Engine\Binaries\Win64\UnrealHeaderTool.modules InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Binaries\Win64\UnrealHeaderTool.pdb=True UE4Build.CheckBuildProducts: E:\UE4.26_SourceCode\Engine\Binaries\Win64\UnrealHeaderTool.pdb InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Binaries\Win64\UnrealHeaderTool.version=True UE4Build.CheckBuildProducts: E:\UE4.26_SourceCode\Engine\Binaries\Win64\UnrealHeaderTool.version InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Binaries\Win64\UnrealHeaderTool-BuildSettings.dll=True UE4Build.CheckBuildProducts: E:\UE4.26_SourceCode\Engine\Binaries\Win64\UnrealHeaderTool-BuildSettings.dll InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Binaries\Win64\UnrealHeaderTool-BuildSettings.pdb=True UE4Build.CheckBuildProducts: E:\UE4.26_SourceCode\Engine\Binaries\Win64\UnrealHeaderTool-BuildSettings.pdb InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Binaries\Win64\UnrealHeaderTool-Core.dll=True UE4Build.CheckBuildProducts: E:\UE4.26_SourceCode\Engine\Binaries\Win64\UnrealHeaderTool-Core.dll InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Binaries\Win64\UnrealHeaderTool-Core.pdb=True UE4Build.CheckBuildProducts: E:\UE4.26_SourceCode\Engine\Binaries\Win64\UnrealHeaderTool-Core.pdb InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Binaries\Win64\UnrealHeaderTool-CoreUObject.dll=True UE4Build.CheckBuildProducts: E:\UE4.26_SourceCode\Engine\Binaries\Win64\UnrealHeaderTool-CoreUObject.dll InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Binaries\Win64\UnrealHeaderTool-CoreUObject.pdb=True UE4Build.CheckBuildProducts: E:\UE4.26_SourceCode\Engine\Binaries\Win64\UnrealHeaderTool-CoreUObject.pdb InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Binaries\Win64\UnrealHeaderTool-Json.dll=True UE4Build.CheckBuildProducts: E:\UE4.26_SourceCode\Engine\Binaries\Win64\UnrealHeaderTool-Json.dll InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Binaries\Win64\UnrealHeaderTool-Json.pdb=True UE4Build.CheckBuildProducts: E:\UE4.26_SourceCode\Engine\Binaries\Win64\UnrealHeaderTool-Json.pdb InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Binaries\Win64\UnrealHeaderTool-Projects.dll=True UE4Build.CheckBuildProducts: E:\UE4.26_SourceCode\Engine\Binaries\Win64\UnrealHeaderTool-Projects.dll InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Binaries\Win64\UnrealHeaderTool-Projects.pdb=True UE4Build.CheckBuildProducts: E:\UE4.26_SourceCode\Engine\Binaries\Win64\UnrealHeaderTool-Projects.pdb InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Binaries\Win64\UnrealHeaderTool-TraceLog.dll=True UE4Build.CheckBuildProducts: E:\UE4.26_SourceCode\Engine\Binaries\Win64\UnrealHeaderTool-TraceLog.dll InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Binaries\Win64\UnrealHeaderTool-TraceLog.pdb=True UE4Build.CheckBuildProducts: E:\UE4.26_SourceCode\Engine\Binaries\Win64\UnrealHeaderTool-TraceLog.pdb InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Intermediate\Build\Win64\UnrealHeaderTool\Development\BuildSettings\UnrealHeaderTool-BuildSettings.lib=True UE4Build.CheckBuildProducts: E:\UE4.26_SourceCode\Engine\Intermediate\Build\Win64\UnrealHeaderTool\Development\BuildSettings\UnrealHeaderTool-BuildSettings.lib InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Intermediate\Build\Win64\UnrealHeaderTool\Development\Core\UnrealHeaderTool-Core.lib=True UE4Build.CheckBuildProducts: E:\UE4.26_SourceCode\Engine\Intermediate\Build\Win64\UnrealHeaderTool\Development\Core\UnrealHeaderTool-Core.lib InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Intermediate\Build\Win64\UnrealHeaderTool\Development\CoreUObject\UnrealHeaderTool-CoreUObject.lib=True UE4Build.CheckBuildProducts: E:\UE4.26_SourceCode\Engine\Intermediate\Build\Win64\UnrealHeaderTool\Development\CoreUObject\UnrealHeaderTool-CoreUObject.lib InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Intermediate\Build\Win64\UnrealHeaderTool\Development\Json\UnrealHeaderTool-Json.lib=True UE4Build.CheckBuildProducts: E:\UE4.26_SourceCode\Engine\Intermediate\Build\Win64\UnrealHeaderTool\Development\Json\UnrealHeaderTool-Json.lib InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Intermediate\Build\Win64\UnrealHeaderTool\Development\Projects\UnrealHeaderTool-Projects.lib=True UE4Build.CheckBuildProducts: E:\UE4.26_SourceCode\Engine\Intermediate\Build\Win64\UnrealHeaderTool\Development\Projects\UnrealHeaderTool-Projects.lib InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Intermediate\Build\Win64\UnrealHeaderTool\Development\TraceLog\UnrealHeaderTool-TraceLog.lib=True UE4Build.CheckBuildProducts: E:\UE4.26_SourceCode\Engine\Intermediate\Build\Win64\UnrealHeaderTool\Development\TraceLog\UnrealHeaderTool-TraceLog.lib InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Binaries\Win64\UnrealHeaderTool.target=True UE4Build.CheckBuildProducts: E:\UE4.26_SourceCode\Engine\Binaries\Win64\UnrealHeaderTool.target InternalUtils.SafeFileExists: SafeFileExists E:\MyGame\trunk\Binaries\Win64\AlaEditor.target=True UE4Build.CheckBuildProducts: E:\MyGame\trunk\Binaries\Win64\AlaEditor.target InternalUtils.SafeFileExists: SafeFileExists E:\MyGame\trunk\Binaries\Win64\UE4Editor.modules=True UE4Build.CheckBuildProducts: E:\MyGame\trunk\Binaries\Win64\UE4Editor.modules InternalUtils.SafeFileExists: SafeFileExists E:\MyGame\trunk\Binaries\Win64\UE4Editor-MyGame.dll=True UE4Build.CheckBuildProducts: E:\MyGame\trunk\Binaries\Win64\UE4Editor-MyGame.dll InternalUtils.SafeFileExists: SafeFileExists E:\MyGame\trunk\Binaries\Win64\UE4Editor-MyGame.pdb=True UE4Build.CheckBuildProducts: E:\MyGame\trunk\Binaries\Win64\UE4Editor-MyGame.pdb InternalUtils.SafeFileExists: SafeFileExists E:\MyGame\trunk\Binaries\Win64\UE4Editor-SwtAudio.dll=True UE4Build.CheckBuildProducts: E:\MyGame\trunk\Binaries\Win64\UE4Editor-SwtAudio.dll InternalUtils.SafeFileExists: SafeFileExists E:\MyGame\trunk\Binaries\Win64\UE4Editor-SwtAudio.pdb=True UE4Build.CheckBuildProducts: E:\MyGame\trunk\Binaries\Win64\UE4Editor-SwtAudio.pdb InternalUtils.SafeFileExists: SafeFileExists E:\MyGame\trunk\Binaries\Win64\UE4Editor-SwtCore.dll=True UE4Build.CheckBuildProducts: E:\MyGame\trunk\Binaries\Win64\UE4Editor-SwtCore.dll InternalUtils.SafeFileExists: SafeFileExists E:\MyGame\trunk\Binaries\Win64\UE4Editor-SwtCore.pdb=True UE4Build.CheckBuildProducts: E:\MyGame\trunk\Binaries\Win64\UE4Editor-SwtCore.pdb InternalUtils.SafeFileExists: SafeFileExists E:\MyGame\trunk\Binaries\Win64\UE4Editor-SwtEditorTools.dll=True UE4Build.CheckBuildProducts: E:\MyGame\trunk\Binaries\Win64\UE4Editor-SwtEditorTools.dll InternalUtils.SafeFileExists: SafeFileExists E:\MyGame\trunk\Binaries\Win64\UE4Editor-SwtEditorTools.pdb=True UE4Build.CheckBuildProducts: E:\MyGame\trunk\Binaries\Win64\UE4Editor-SwtEditorTools.pdb InternalUtils.SafeFileExists: SafeFileExists E:\MyGame\trunk\Binaries\Win64\UE4Editor-SwtEngine.dll=True UE4Build.CheckBuildProducts: E:\MyGame\trunk\Binaries\Win64\UE4Editor-SwtEngine.dll InternalUtils.SafeFileExists: SafeFileExists E:\MyGame\trunk\Binaries\Win64\UE4Editor-SwtEngine.pdb=True UE4Build.CheckBuildProducts: E:\MyGame\trunk\Binaries\Win64\UE4Editor-SwtEngine.pdb InternalUtils.SafeFileExists: SafeFileExists E:\MyGame\trunk\Binaries\Win64\UE4Editor-SwtLoadingScreen.dll=True UE4Build.CheckBuildProducts: E:\MyGame\trunk\Binaries\Win64\UE4Editor-SwtLoadingScreen.dll InternalUtils.SafeFileExists: SafeFileExists E:\MyGame\trunk\Binaries\Win64\UE4Editor-SwtLoadingScreen.pdb=True UE4Build.CheckBuildProducts: E:\MyGame\trunk\Binaries\Win64\UE4Editor-SwtLoadingScreen.pdb InternalUtils.SafeFileExists: SafeFileExists E:\MyGame\trunk\Binaries\Win64\UE4Editor-SwtOnline.dll=True UE4Build.CheckBuildProducts: E:\MyGame\trunk\Binaries\Win64\UE4Editor-SwtOnline.dll InternalUtils.SafeFileExists: SafeFileExists E:\MyGame\trunk\Binaries\Win64\UE4Editor-SwtOnline.pdb=True UE4Build.CheckBuildProducts: E:\MyGame\trunk\Binaries\Win64\UE4Editor-SwtOnline.pdb InternalUtils.SafeFileExists: SafeFileExists E:\MyGame\trunk\Binaries\Win64\UE4Editor-SwtQuest.dll=True UE4Build.CheckBuildProducts: E:\MyGame\trunk\Binaries\Win64\UE4Editor-SwtQuest.dll InternalUtils.SafeFileExists: SafeFileExists E:\MyGame\trunk\Binaries\Win64\UE4Editor-SwtQuest.pdb=True UE4Build.CheckBuildProducts: E:\MyGame\trunk\Binaries\Win64\UE4Editor-SwtQuest.pdb InternalUtils.SafeFileExists: SafeFileExists E:\MyGame\trunk\Binaries\Win64\UE4Editor-SwtQuestEditorTools.dll=True UE4Build.CheckBuildProducts: E:\MyGame\trunk\Binaries\Win64\UE4Editor-SwtQuestEditorTools.dll InternalUtils.SafeFileExists: SafeFileExists E:\MyGame\trunk\Binaries\Win64\UE4Editor-SwtQuestEditorTools.pdb=True UE4Build.CheckBuildProducts: E:\MyGame\trunk\Binaries\Win64\UE4Editor-SwtQuestEditorTools.pdb InternalUtils.SafeFileExists: SafeFileExists E:\MyGame\trunk\Binaries\Win64\UE4Editor-SwtWarrior.dll=True UE4Build.CheckBuildProducts: E:\MyGame\trunk\Binaries\Win64\UE4Editor-SwtWarrior.dll InternalUtils.SafeFileExists: SafeFileExists E:\MyGame\trunk\Binaries\Win64\UE4Editor-SwtWarrior.pdb=True UE4Build.CheckBuildProducts: E:\MyGame\trunk\Binaries\Win64\UE4Editor-SwtWarrior.pdb InternalUtils.SafeFileExists: SafeFileExists E:\MyGame\trunk\Binaries\Win64\UE4Editor-SwtWarriorEditorTools.dll=True UE4Build.CheckBuildProducts: E:\MyGame\trunk\Binaries\Win64\UE4Editor-SwtWarriorEditorTools.dll InternalUtils.SafeFileExists: SafeFileExists E:\MyGame\trunk\Binaries\Win64\UE4Editor-SwtWarriorEditorTools.pdb=True UE4Build.CheckBuildProducts: E:\MyGame\trunk\Binaries\Win64\UE4Editor-SwtWarriorEditorTools.pdb InternalUtils.SafeFileExists: SafeFileExists E:\MyGame\trunk\Intermediate\Build\Win64\UE4Editor\Development\MyGame\UE4Editor-MyGame.lib=True UE4Build.CheckBuildProducts: E:\MyGame\trunk\Intermediate\Build\Win64\UE4Editor\Development\MyGame\UE4Editor-MyGame.lib InternalUtils.SafeFileExists: SafeFileExists E:\MyGame\trunk\Intermediate\Build\Win64\UE4Editor\Development\SwtAudio\UE4Editor-SwtAudio.lib=True UE4Build.CheckBuildProducts: E:\MyGame\trunk\Intermediate\Build\Win64\UE4Editor\Development\SwtAudio\UE4Editor-SwtAudio.lib InternalUtils.SafeFileExists: SafeFileExists E:\MyGame\trunk\Intermediate\Build\Win64\UE4Editor\Development\SwtCore\UE4Editor-SwtCore.lib=True UE4Build.CheckBuildProducts: E:\MyGame\trunk\Intermediate\Build\Win64\UE4Editor\Development\SwtCore\UE4Editor-SwtCore.lib InternalUtils.SafeFileExists: SafeFileExists E:\MyGame\trunk\Intermediate\Build\Win64\UE4Editor\Development\SwtEditorTools\UE4Editor-SwtEditorTools.lib=True UE4Build.CheckBuildProducts: E:\MyGame\trunk\Intermediate\Build\Win64\UE4Editor\Development\SwtEditorTools\UE4Editor-SwtEditorTools.lib InternalUtils.SafeFileExists: SafeFileExists E:\MyGame\trunk\Intermediate\Build\Win64\UE4Editor\Development\SwtEngine\UE4Editor-SwtEngine.lib=True UE4Build.CheckBuildProducts: E:\MyGame\trunk\Intermediate\Build\Win64\UE4Editor\Development\SwtEngine\UE4Editor-SwtEngine.lib InternalUtils.SafeFileExists: SafeFileExists E:\MyGame\trunk\Intermediate\Build\Win64\UE4Editor\Development\SwtLoadingScreen\UE4Editor-SwtLoadingScreen.lib=True UE4Build.CheckBuildProducts: E:\MyGame\trunk\Intermediate\Build\Win64\UE4Editor\Development\SwtLoadingScreen\UE4Editor-SwtLoadingScreen.lib InternalUtils.SafeFileExists: SafeFileExists E:\MyGame\trunk\Intermediate\Build\Win64\UE4Editor\Development\SwtOnline\UE4Editor-SwtOnline.lib=True UE4Build.CheckBuildProducts: E:\MyGame\trunk\Intermediate\Build\Win64\UE4Editor\Development\SwtOnline\UE4Editor-SwtOnline.lib InternalUtils.SafeFileExists: SafeFileExists E:\MyGame\trunk\Intermediate\Build\Win64\UE4Editor\Development\SwtQuest\UE4Editor-SwtQuest.lib=True UE4Build.CheckBuildProducts: E:\MyGame\trunk\Intermediate\Build\Win64\UE4Editor\Development\SwtQuest\UE4Editor-SwtQuest.lib InternalUtils.SafeFileExists: SafeFileExists E:\MyGame\trunk\Intermediate\Build\Win64\UE4Editor\Development\SwtQuestEditorTools\UE4Editor-SwtQuestEditorTools.lib=True UE4Build.CheckBuildProducts: E:\MyGame\trunk\Intermediate\Build\Win64\UE4Editor\Development\SwtQuestEditorTools\UE4Editor-SwtQuestEditorTools.lib InternalUtils.SafeFileExists: SafeFileExists E:\MyGame\trunk\Intermediate\Build\Win64\UE4Editor\Development\SwtWarrior\UE4Editor-SwtWarrior.lib=True UE4Build.CheckBuildProducts: E:\MyGame\trunk\Intermediate\Build\Win64\UE4Editor\Development\SwtWarrior\UE4Editor-SwtWarrior.lib InternalUtils.SafeFileExists: SafeFileExists E:\MyGame\trunk\Intermediate\Build\Win64\UE4Editor\Development\SwtWarriorEditorTools\UE4Editor-SwtWarriorEditorTools.lib=True UE4Build.CheckBuildProducts: E:\MyGame\trunk\Intermediate\Build\Win64\UE4Editor\Development\SwtWarriorEditorTools\UE4Editor-SwtWarriorEditorTools.lib InternalUtils.SafeFileExists: SafeFileExists E:\MyGame\trunk\Plugins\AscentToolset\Binaries\Win64\UE4Editor.modules=True UE4Build.CheckBuildProducts: E:\MyGame\trunk\Plugins\AscentToolset\Binaries\Win64\UE4Editor.modules InternalUtils.SafeFileExists: SafeFileExists E:\MyGame\trunk\Plugins\AscentToolset\Binaries\Win64\UE4Editor-AGSGraphEditor.dll=True UE4Build.CheckBuildProducts: E:\MyGame\trunk\Plugins\AscentToolset\Binaries\Win64\UE4Editor-AGSGraphEditor.dll InternalUtils.SafeFileExists: SafeFileExists E:\MyGame\trunk\Plugins\AscentToolset\Binaries\Win64\UE4Editor-AGSGraphEditor.pdb=True UE4Build.CheckBuildProducts: E:\MyGame\trunk\Plugins\AscentToolset\Binaries\Win64\UE4Editor-AGSGraphEditor.pdb InternalUtils.SafeFileExists: SafeFileExists E:\MyGame\trunk\Plugins\AscentToolset\Binaries\Win64\UE4Editor-AGSGraphRuntime.dll=True UE4Build.CheckBuildProducts: E:\MyGame\trunk\Plugins\AscentToolset\Binaries\Win64\UE4Editor-AGSGraphRuntime.dll InternalUtils.SafeFileExists: SafeFileExists E:\MyGame\trunk\Plugins\AscentToolset\Binaries\Win64\UE4Editor-AGSGraphRuntime.pdb=True UE4Build.CheckBuildProducts: E:\MyGame\trunk\Plugins\AscentToolset\Binaries\Win64\UE4Editor-AGSGraphRuntime.pdb InternalUtils.SafeFileExists: SafeFileExists E:\MyGame\trunk\Plugins\AscentToolset\Binaries\Win64\UE4Editor-AscentDialogueSystem.dll=True UE4Build.CheckBuildProducts: E:\MyGame\trunk\Plugins\AscentToolset\Binaries\Win64\UE4Editor-AscentDialogueSystem.dll InternalUtils.SafeFileExists: SafeFileExists E:\MyGame\trunk\Plugins\AscentToolset\Binaries\Win64\UE4Editor-AscentDialogueSystem.pdb=True UE4Build.CheckBuildProducts: E:\MyGame\trunk\Plugins\AscentToolset\Binaries\Win64\UE4Editor-AscentDialogueSystem.pdb InternalUtils.SafeFileExists: SafeFileExists E:\MyGame\trunk\Plugins\AscentToolset\Binaries\Win64\UE4Editor-AscentDialogueSystemEditor.dll=True UE4Build.CheckBuildProducts: E:\MyGame\trunk\Plugins\AscentToolset\Binaries\Win64\UE4Editor-AscentDialogueSystemEditor.dll InternalUtils.SafeFileExists: SafeFileExists E:\MyGame\trunk\Plugins\AscentToolset\Binaries\Win64\UE4Editor-AscentDialogueSystemEditor.pdb=True UE4Build.CheckBuildProducts: E:\MyGame\trunk\Plugins\AscentToolset\Binaries\Win64\UE4Editor-AscentDialogueSystemEditor.pdb InternalUtils.SafeFileExists: SafeFileExists E:\MyGame\trunk\Plugins\AscentToolset\Binaries\Win64\UE4Editor-AscentQuestSystem.dll=True UE4Build.CheckBuildProducts: E:\MyGame\trunk\Plugins\AscentToolset\Binaries\Win64\UE4Editor-AscentQuestSystem.dll InternalUtils.SafeFileExists: SafeFileExists E:\MyGame\trunk\Plugins\AscentToolset\Binaries\Win64\UE4Editor-AscentQuestSystem.pdb=True UE4Build.CheckBuildProducts: E:\MyGame\trunk\Plugins\AscentToolset\Binaries\Win64\UE4Editor-AscentQuestSystem.pdb InternalUtils.SafeFileExists: SafeFileExists E:\MyGame\trunk\Plugins\AscentToolset\Binaries\Win64\UE4Editor-AscentQuestSystemEditor.dll=True UE4Build.CheckBuildProducts: E:\MyGame\trunk\Plugins\AscentToolset\Binaries\Win64\UE4Editor-AscentQuestSystemEditor.dll InternalUtils.SafeFileExists: SafeFileExists E:\MyGame\trunk\Plugins\AscentToolset\Binaries\Win64\UE4Editor-AscentQuestSystemEditor.pdb=True UE4Build.CheckBuildProducts: E:\MyGame\trunk\Plugins\AscentToolset\Binaries\Win64\UE4Editor-AscentQuestSystemEditor.pdb InternalUtils.SafeFileExists: SafeFileExists E:\MyGame\trunk\Plugins\AscentToolset\Binaries\Win64\UE4Editor-AscentStateMachine.dll=True UE4Build.CheckBuildProducts: E:\MyGame\trunk\Plugins\AscentToolset\Binaries\Win64\UE4Editor-AscentStateMachine.dll InternalUtils.SafeFileExists: SafeFileExists E:\MyGame\trunk\Plugins\AscentToolset\Binaries\Win64\UE4Editor-AscentStateMachine.pdb=True UE4Build.CheckBuildProducts: E:\MyGame\trunk\Plugins\AscentToolset\Binaries\Win64\UE4Editor-AscentStateMachine.pdb InternalUtils.SafeFileExists: SafeFileExists E:\MyGame\trunk\Plugins\AscentToolset\Binaries\Win64\UE4Editor-AscentStateMachineEditor.dll=True UE4Build.CheckBuildProducts: E:\MyGame\trunk\Plugins\AscentToolset\Binaries\Win64\UE4Editor-AscentStateMachineEditor.dll InternalUtils.SafeFileExists: SafeFileExists E:\MyGame\trunk\Plugins\AscentToolset\Binaries\Win64\UE4Editor-AscentStateMachineEditor.pdb=True UE4Build.CheckBuildProducts: E:\MyGame\trunk\Plugins\AscentToolset\Binaries\Win64\UE4Editor-AscentStateMachineEditor.pdb InternalUtils.SafeFileExists: SafeFileExists E:\MyGame\trunk\Plugins\AscentToolset\Intermediate\Build\Win64\UE4Editor\Development\AGSGraphEditor\UE4Editor-AGSGraphEditor.lib=True UE4Build.CheckBuildProducts: E:\MyGame\trunk\Plugins\AscentToolset\Intermediate\Build\Win64\UE4Editor\Development\AGSGraphEditor\UE4Editor-AGSGraphEditor.lib InternalUtils.SafeFileExists: SafeFileExists E:\MyGame\trunk\Plugins\AscentToolset\Intermediate\Build\Win64\UE4Editor\Development\AGSGraphRuntime\UE4Editor-AGSGraphRuntime.lib=True UE4Build.CheckBuildProducts: E:\MyGame\trunk\Plugins\AscentToolset\Intermediate\Build\Win64\UE4Editor\Development\AGSGraphRuntime\UE4Editor-AGSGraphRuntime.lib InternalUtils.SafeFileExists: SafeFileExists E:\MyGame\trunk\Plugins\AscentToolset\Intermediate\Build\Win64\UE4Editor\Development\AscentDialogueSystem\UE4Editor-AscentDialogueSystem.lib=True UE4Build.CheckBuildProducts: E:\MyGame\trunk\Plugins\AscentToolset\Intermediate\Build\Win64\UE4Editor\Development\AscentDialogueSystem\UE4Editor-AscentDialogueSystem.lib InternalUtils.SafeFileExists: SafeFileExists E:\MyGame\trunk\Plugins\AscentToolset\Intermediate\Build\Win64\UE4Editor\Development\AscentDialogueSystemEditor\UE4Editor-AscentDialogueSystemEditor.lib=True UE4Build.CheckBuildProducts: E:\MyGame\trunk\Plugins\AscentToolset\Intermediate\Build\Win64\UE4Editor\Development\AscentDialogueSystemEditor\UE4Editor-AscentDialogueSystemEditor.lib InternalUtils.SafeFileExists: SafeFileExists E:\MyGame\trunk\Plugins\AscentToolset\Intermediate\Build\Win64\UE4Editor\Development\AscentQuestSystem\UE4Editor-AscentQuestSystem.lib=True UE4Build.CheckBuildProducts: E:\MyGame\trunk\Plugins\AscentToolset\Intermediate\Build\Win64\UE4Editor\Development\AscentQuestSystem\UE4Editor-AscentQuestSystem.lib InternalUtils.SafeFileExists: SafeFileExists E:\MyGame\trunk\Plugins\AscentToolset\Intermediate\Build\Win64\UE4Editor\Development\AscentQuestSystemEditor\UE4Editor-AscentQuestSystemEditor.lib=True UE4Build.CheckBuildProducts: E:\MyGame\trunk\Plugins\AscentToolset\Intermediate\Build\Win64\UE4Editor\Development\AscentQuestSystemEditor\UE4Editor-AscentQuestSystemEditor.lib InternalUtils.SafeFileExists: SafeFileExists E:\MyGame\trunk\Plugins\AscentToolset\Intermediate\Build\Win64\UE4Editor\Development\AscentStateMachine\UE4Editor-AscentStateMachine.lib=True UE4Build.CheckBuildProducts: E:\MyGame\trunk\Plugins\AscentToolset\Intermediate\Build\Win64\UE4Editor\Development\AscentStateMachine\UE4Editor-AscentStateMachine.lib InternalUtils.SafeFileExists: SafeFileExists E:\MyGame\trunk\Plugins\AscentToolset\Intermediate\Build\Win64\UE4Editor\Development\AscentStateMachineEditor\UE4Editor-AscentStateMachineEditor.lib=True UE4Build.CheckBuildProducts: E:\MyGame\trunk\Plugins\AscentToolset\Intermediate\Build\Win64\UE4Editor\Development\AscentStateMachineEditor\UE4Editor-AscentStateMachineEditor.lib InternalUtils.SafeFileExists: SafeFileExists E:\MyGame\trunk\Plugins\FMODStudio\Binaries\Win64\UE4Editor.modules=True UE4Build.CheckBuildProducts: E:\MyGame\trunk\Plugins\FMODStudio\Binaries\Win64\UE4Editor.modules InternalUtils.SafeFileExists: SafeFileExists E:\MyGame\trunk\Plugins\FMODStudio\Binaries\Win64\UE4Editor-FMODStudio.dll=True UE4Build.CheckBuildProducts: E:\MyGame\trunk\Plugins\FMODStudio\Binaries\Win64\UE4Editor-FMODStudio.dll InternalUtils.SafeFileExists: SafeFileExists E:\MyGame\trunk\Plugins\FMODStudio\Binaries\Win64\UE4Editor-FMODStudio.pdb=True UE4Build.CheckBuildProducts: E:\MyGame\trunk\Plugins\FMODStudio\Binaries\Win64\UE4Editor-FMODStudio.pdb InternalUtils.SafeFileExists: SafeFileExists E:\MyGame\trunk\Plugins\FMODStudio\Binaries\Win64\UE4Editor-FMODStudioEditor.dll=True UE4Build.CheckBuildProducts: E:\MyGame\trunk\Plugins\FMODStudio\Binaries\Win64\UE4Editor-FMODStudioEditor.dll InternalUtils.SafeFileExists: SafeFileExists E:\MyGame\trunk\Plugins\FMODStudio\Binaries\Win64\UE4Editor-FMODStudioEditor.pdb=True UE4Build.CheckBuildProducts: E:\MyGame\trunk\Plugins\FMODStudio\Binaries\Win64\UE4Editor-FMODStudioEditor.pdb InternalUtils.SafeFileExists: SafeFileExists E:\MyGame\trunk\Plugins\FMODStudio\Intermediate\Build\Win64\UE4Editor\Development\FMODStudio\UE4Editor-FMODStudio.lib=True UE4Build.CheckBuildProducts: E:\MyGame\trunk\Plugins\FMODStudio\Intermediate\Build\Win64\UE4Editor\Development\FMODStudio\UE4Editor-FMODStudio.lib InternalUtils.SafeFileExists: SafeFileExists E:\MyGame\trunk\Plugins\FMODStudio\Intermediate\Build\Win64\UE4Editor\Development\FMODStudioEditor\UE4Editor-FMODStudioEditor.lib=True UE4Build.CheckBuildProducts: E:\MyGame\trunk\Plugins\FMODStudio\Intermediate\Build\Win64\UE4Editor\Development\FMODStudioEditor\UE4Editor-FMODStudioEditor.lib InternalUtils.SafeFileExists: SafeFileExists E:\MyGame\trunk\Plugins\GenericGraph\Binaries\Win64\UE4Editor.modules=True UE4Build.CheckBuildProducts: E:\MyGame\trunk\Plugins\GenericGraph\Binaries\Win64\UE4Editor.modules InternalUtils.SafeFileExists: SafeFileExists E:\MyGame\trunk\Plugins\GenericGraph\Binaries\Win64\UE4Editor-GenericGraphEditor.dll=True UE4Build.CheckBuildProducts: E:\MyGame\trunk\Plugins\GenericGraph\Binaries\Win64\UE4Editor-GenericGraphEditor.dll InternalUtils.SafeFileExists: SafeFileExists E:\MyGame\trunk\Plugins\GenericGraph\Binaries\Win64\UE4Editor-GenericGraphEditor.pdb=True UE4Build.CheckBuildProducts: E:\MyGame\trunk\Plugins\GenericGraph\Binaries\Win64\UE4Editor-GenericGraphEditor.pdb InternalUtils.SafeFileExists: SafeFileExists E:\MyGame\trunk\Plugins\GenericGraph\Binaries\Win64\UE4Editor-GenericGraphRuntime.dll=True UE4Build.CheckBuildProducts: E:\MyGame\trunk\Plugins\GenericGraph\Binaries\Win64\UE4Editor-GenericGraphRuntime.dll InternalUtils.SafeFileExists: SafeFileExists E:\MyGame\trunk\Plugins\GenericGraph\Binaries\Win64\UE4Editor-GenericGraphRuntime.pdb=True UE4Build.CheckBuildProducts: E:\MyGame\trunk\Plugins\GenericGraph\Binaries\Win64\UE4Editor-GenericGraphRuntime.pdb InternalUtils.SafeFileExists: SafeFileExists E:\MyGame\trunk\Plugins\GenericGraph\Intermediate\Build\Win64\UE4Editor\Development\GenericGraphEditor\UE4Editor-GenericGraphEditor.lib=True UE4Build.CheckBuildProducts: E:\MyGame\trunk\Plugins\GenericGraph\Intermediate\Build\Win64\UE4Editor\Development\GenericGraphEditor\UE4Editor-GenericGraphEditor.lib InternalUtils.SafeFileExists: SafeFileExists E:\MyGame\trunk\Plugins\GenericGraph\Intermediate\Build\Win64\UE4Editor\Development\GenericGraphRuntime\UE4Editor-GenericGraphRuntime.lib=True UE4Build.CheckBuildProducts: E:\MyGame\trunk\Plugins\GenericGraph\Intermediate\Build\Win64\UE4Editor\Development\GenericGraphRuntime\UE4Editor-GenericGraphRuntime.lib InternalUtils.SafeFileExists: SafeFileExists E:\MyGame\trunk\Plugins\PivotTool\Binaries\Win64\UE4Editor.modules=True UE4Build.CheckBuildProducts: E:\MyGame\trunk\Plugins\PivotTool\Binaries\Win64\UE4Editor.modules InternalUtils.SafeFileExists: SafeFileExists E:\MyGame\trunk\Plugins\PivotTool\Binaries\Win64\UE4Editor-PivotTool.dll=True UE4Build.CheckBuildProducts: E:\MyGame\trunk\Plugins\PivotTool\Binaries\Win64\UE4Editor-PivotTool.dll InternalUtils.SafeFileExists: SafeFileExists E:\MyGame\trunk\Plugins\PivotTool\Binaries\Win64\UE4Editor-PivotTool.pdb=True UE4Build.CheckBuildProducts: E:\MyGame\trunk\Plugins\PivotTool\Binaries\Win64\UE4Editor-PivotTool.pdb InternalUtils.SafeFileExists: SafeFileExists E:\MyGame\trunk\Plugins\PivotTool\Intermediate\Build\Win64\UE4Editor\Development\PivotTool\UE4Editor-PivotTool.lib=True UE4Build.CheckBuildProducts: E:\MyGame\trunk\Plugins\PivotTool\Intermediate\Build\Win64\UE4Editor\Development\PivotTool\UE4Editor-PivotTool.lib InternalUtils.SafeFileExists: SafeFileExists E:\MyGame\trunk\Plugins\PowerIK\Binaries\Win64\UE4Editor.modules=True UE4Build.CheckBuildProducts: E:\MyGame\trunk\Plugins\PowerIK\Binaries\Win64\UE4Editor.modules InternalUtils.SafeFileExists: SafeFileExists E:\MyGame\trunk\Plugins\PowerIK\Binaries\Win64\UE4Editor-PowerIKRuntime.dll=True UE4Build.CheckBuildProducts: E:\MyGame\trunk\Plugins\PowerIK\Binaries\Win64\UE4Editor-PowerIKRuntime.dll InternalUtils.SafeFileExists: SafeFileExists E:\MyGame\trunk\Plugins\PowerIK\Binaries\Win64\UE4Editor-PowerIKRuntime.pdb=True UE4Build.CheckBuildProducts: E:\MyGame\trunk\Plugins\PowerIK\Binaries\Win64\UE4Editor-PowerIKRuntime.pdb InternalUtils.SafeFileExists: SafeFileExists E:\MyGame\trunk\Plugins\PowerIK\Binaries\Win64\UE4Editor-PowerIKTool.dll=True UE4Build.CheckBuildProducts: E:\MyGame\trunk\Plugins\PowerIK\Binaries\Win64\UE4Editor-PowerIKTool.dll InternalUtils.SafeFileExists: SafeFileExists E:\MyGame\trunk\Plugins\PowerIK\Binaries\Win64\UE4Editor-PowerIKTool.pdb=True UE4Build.CheckBuildProducts: E:\MyGame\trunk\Plugins\PowerIK\Binaries\Win64\UE4Editor-PowerIKTool.pdb InternalUtils.SafeFileExists: SafeFileExists E:\MyGame\trunk\Plugins\PowerIK\Intermediate\Build\Win64\UE4Editor\Development\PowerIKRuntime\UE4Editor-PowerIKRuntime.lib=True UE4Build.CheckBuildProducts: E:\MyGame\trunk\Plugins\PowerIK\Intermediate\Build\Win64\UE4Editor\Development\PowerIKRuntime\UE4Editor-PowerIKRuntime.lib InternalUtils.SafeFileExists: SafeFileExists E:\MyGame\trunk\Plugins\PowerIK\Intermediate\Build\Win64\UE4Editor\Development\PowerIKTool\UE4Editor-PowerIKTool.lib=True UE4Build.CheckBuildProducts: E:\MyGame\trunk\Plugins\PowerIK\Intermediate\Build\Win64\UE4Editor\Development\PowerIKTool\UE4Editor-PowerIKTool.lib InternalUtils.SafeFileExists: SafeFileExists E:\MyGame\trunk\Plugins\Prefabricator\Binaries\Win64\UE4Editor.modules=True UE4Build.CheckBuildProducts: E:\MyGame\trunk\Plugins\Prefabricator\Binaries\Win64\UE4Editor.modules InternalUtils.SafeFileExists: SafeFileExists E:\MyGame\trunk\Plugins\Prefabricator\Binaries\Win64\UE4Editor-ConstructionSystemEditor.dll=True UE4Build.CheckBuildProducts: E:\MyGame\trunk\Plugins\Prefabricator\Binaries\Win64\UE4Editor-ConstructionSystemEditor.dll InternalUtils.SafeFileExists: SafeFileExists E:\MyGame\trunk\Plugins\Prefabricator\Binaries\Win64\UE4Editor-ConstructionSystemEditor.pdb=True UE4Build.CheckBuildProducts: E:\MyGame\trunk\Plugins\Prefabricator\Binaries\Win64\UE4Editor-ConstructionSystemEditor.pdb InternalUtils.SafeFileExists: SafeFileExists E:\MyGame\trunk\Plugins\Prefabricator\Binaries\Win64\UE4Editor-ConstructionSystemRuntime.dll=True UE4Build.CheckBuildProducts: E:\MyGame\trunk\Plugins\Prefabricator\Binaries\Win64\UE4Editor-ConstructionSystemRuntime.dll InternalUtils.SafeFileExists: SafeFileExists E:\MyGame\trunk\Plugins\Prefabricator\Binaries\Win64\UE4Editor-ConstructionSystemRuntime.pdb=True UE4Build.CheckBuildProducts: E:\MyGame\trunk\Plugins\Prefabricator\Binaries\Win64\UE4Editor-ConstructionSystemRuntime.pdb InternalUtils.SafeFileExists: SafeFileExists E:\MyGame\trunk\Plugins\Prefabricator\Binaries\Win64\UE4Editor-PrefabricatorEditor.dll=True UE4Build.CheckBuildProducts: E:\MyGame\trunk\Plugins\Prefabricator\Binaries\Win64\UE4Editor-PrefabricatorEditor.dll InternalUtils.SafeFileExists: SafeFileExists E:\MyGame\trunk\Plugins\Prefabricator\Binaries\Win64\UE4Editor-PrefabricatorEditor.pdb=True UE4Build.CheckBuildProducts: E:\MyGame\trunk\Plugins\Prefabricator\Binaries\Win64\UE4Editor-PrefabricatorEditor.pdb InternalUtils.SafeFileExists: SafeFileExists E:\MyGame\trunk\Plugins\Prefabricator\Binaries\Win64\UE4Editor-PrefabricatorEditorPostInit.dll=True UE4Build.CheckBuildProducts: E:\MyGame\trunk\Plugins\Prefabricator\Binaries\Win64\UE4Editor-PrefabricatorEditorPostInit.dll InternalUtils.SafeFileExists: SafeFileExists E:\MyGame\trunk\Plugins\Prefabricator\Binaries\Win64\UE4Editor-PrefabricatorEditorPostInit.pdb=True UE4Build.CheckBuildProducts: E:\MyGame\trunk\Plugins\Prefabricator\Binaries\Win64\UE4Editor-PrefabricatorEditorPostInit.pdb InternalUtils.SafeFileExists: SafeFileExists E:\MyGame\trunk\Plugins\Prefabricator\Binaries\Win64\UE4Editor-PrefabricatorRuntime.dll=True UE4Build.CheckBuildProducts: E:\MyGame\trunk\Plugins\Prefabricator\Binaries\Win64\UE4Editor-PrefabricatorRuntime.dll InternalUtils.SafeFileExists: SafeFileExists E:\MyGame\trunk\Plugins\Prefabricator\Binaries\Win64\UE4Editor-PrefabricatorRuntime.pdb=True UE4Build.CheckBuildProducts: E:\MyGame\trunk\Plugins\Prefabricator\Binaries\Win64\UE4Editor-PrefabricatorRuntime.pdb InternalUtils.SafeFileExists: SafeFileExists E:\MyGame\trunk\Plugins\Prefabricator\Intermediate\Build\Win64\UE4Editor\Development\ConstructionSystemEditor\UE4Editor-ConstructionSystemEditor.lib=True UE4Build.CheckBuildProducts: E:\MyGame\trunk\Plugins\Prefabricator\Intermediate\Build\Win64\UE4Editor\Development\ConstructionSystemEditor\UE4Editor-ConstructionSystemEditor.lib InternalUtils.SafeFileExists: SafeFileExists E:\MyGame\trunk\Plugins\Prefabricator\Intermediate\Build\Win64\UE4Editor\Development\ConstructionSystemRuntime\UE4Editor-ConstructionSystemRuntime.lib=True UE4Build.CheckBuildProducts: E:\MyGame\trunk\Plugins\Prefabricator\Intermediate\Build\Win64\UE4Editor\Development\ConstructionSystemRuntime\UE4Editor-ConstructionSystemRuntime.lib InternalUtils.SafeFileExists: SafeFileExists E:\MyGame\trunk\Plugins\Prefabricator\Intermediate\Build\Win64\UE4Editor\Development\PrefabricatorEditor\UE4Editor-PrefabricatorEditor.lib=True UE4Build.CheckBuildProducts: E:\MyGame\trunk\Plugins\Prefabricator\Intermediate\Build\Win64\UE4Editor\Development\PrefabricatorEditor\UE4Editor-PrefabricatorEditor.lib InternalUtils.SafeFileExists: SafeFileExists E:\MyGame\trunk\Plugins\Prefabricator\Intermediate\Build\Win64\UE4Editor\Development\PrefabricatorEditorPostInit\UE4Editor-PrefabricatorEditorPostInit.lib=True UE4Build.CheckBuildProducts: E:\MyGame\trunk\Plugins\Prefabricator\Intermediate\Build\Win64\UE4Editor\Development\PrefabricatorEditorPostInit\UE4Editor-PrefabricatorEditorPostInit.lib InternalUtils.SafeFileExists: SafeFileExists E:\MyGame\trunk\Plugins\Prefabricator\Intermediate\Build\Win64\UE4Editor\Development\PrefabricatorRuntime\UE4Editor-PrefabricatorRuntime.lib=True UE4Build.CheckBuildProducts: E:\MyGame\trunk\Plugins\Prefabricator\Intermediate\Build\Win64\UE4Editor\Development\PrefabricatorRuntime\UE4Editor-PrefabricatorRuntime.lib InternalUtils.SafeFileExists: SafeFileExists E:\MyGame\trunk\Plugins\ProInstanceToolsPlugin\Binaries\Win64\UE4Editor.modules=True UE4Build.CheckBuildProducts: E:\MyGame\trunk\Plugins\ProInstanceToolsPlugin\Binaries\Win64\UE4Editor.modules InternalUtils.SafeFileExists: SafeFileExists E:\MyGame\trunk\Plugins\ProInstanceToolsPlugin\Binaries\Win64\UE4Editor-ProInstanceToolsEditorPlugin.dll=True UE4Build.CheckBuildProducts: E:\MyGame\trunk\Plugins\ProInstanceToolsPlugin\Binaries\Win64\UE4Editor-ProInstanceToolsEditorPlugin.dll InternalUtils.SafeFileExists: SafeFileExists E:\MyGame\trunk\Plugins\ProInstanceToolsPlugin\Binaries\Win64\UE4Editor-ProInstanceToolsEditorPlugin.pdb=True UE4Build.CheckBuildProducts: E:\MyGame\trunk\Plugins\ProInstanceToolsPlugin\Binaries\Win64\UE4Editor-ProInstanceToolsEditorPlugin.pdb InternalUtils.SafeFileExists: SafeFileExists E:\MyGame\trunk\Plugins\ProInstanceToolsPlugin\Binaries\Win64\UE4Editor-ProInstanceToolsPlugin.dll=True UE4Build.CheckBuildProducts: E:\MyGame\trunk\Plugins\ProInstanceToolsPlugin\Binaries\Win64\UE4Editor-ProInstanceToolsPlugin.dll InternalUtils.SafeFileExists: SafeFileExists E:\MyGame\trunk\Plugins\ProInstanceToolsPlugin\Binaries\Win64\UE4Editor-ProInstanceToolsPlugin.pdb=True UE4Build.CheckBuildProducts: E:\MyGame\trunk\Plugins\ProInstanceToolsPlugin\Binaries\Win64\UE4Editor-ProInstanceToolsPlugin.pdb InternalUtils.SafeFileExists: SafeFileExists E:\MyGame\trunk\Plugins\ProInstanceToolsPlugin\Intermediate\Build\Win64\UE4Editor\Development\ProInstanceToolsEditorPlugin\UE4Editor-ProInstanceToolsEditorPlugin.lib=True UE4Build.CheckBuildProducts: E:\MyGame\trunk\Plugins\ProInstanceToolsPlugin\Intermediate\Build\Win64\UE4Editor\Development\ProInstanceToolsEditorPlugin\UE4Editor-ProInstanceToolsEditorPlugin.lib InternalUtils.SafeFileExists: SafeFileExists E:\MyGame\trunk\Plugins\ProInstanceToolsPlugin\Intermediate\Build\Win64\UE4Editor\Development\ProInstanceToolsPlugin\UE4Editor-ProInstanceToolsPlugin.lib=True UE4Build.CheckBuildProducts: E:\MyGame\trunk\Plugins\ProInstanceToolsPlugin\Intermediate\Build\Win64\UE4Editor\Development\ProInstanceToolsPlugin\UE4Editor-ProInstanceToolsPlugin.lib InternalUtils.SafeFileExists: SafeFileExists E:\MyGame\trunk\Plugins\PSD2UMG\Binaries\Win64\UE4Editor.modules=True UE4Build.CheckBuildProducts: E:\MyGame\trunk\Plugins\PSD2UMG\Binaries\Win64\UE4Editor.modules InternalUtils.SafeFileExists: SafeFileExists E:\MyGame\trunk\Plugins\PSD2UMG\Binaries\Win64\UE4Editor-PSD2UMG.dll=True UE4Build.CheckBuildProducts: E:\MyGame\trunk\Plugins\PSD2UMG\Binaries\Win64\UE4Editor-PSD2UMG.dll InternalUtils.SafeFileExists: SafeFileExists E:\MyGame\trunk\Plugins\PSD2UMG\Binaries\Win64\UE4Editor-PSD2UMG.pdb=True UE4Build.CheckBuildProducts: E:\MyGame\trunk\Plugins\PSD2UMG\Binaries\Win64\UE4Editor-PSD2UMG.pdb InternalUtils.SafeFileExists: SafeFileExists E:\MyGame\trunk\Plugins\PSD2UMG\Intermediate\Build\Win64\UE4Editor\Development\PSD2UMG\UE4Editor-PSD2UMG.lib=True UE4Build.CheckBuildProducts: E:\MyGame\trunk\Plugins\PSD2UMG\Intermediate\Build\Win64\UE4Editor\Development\PSD2UMG\UE4Editor-PSD2UMG.lib InternalUtils.SafeFileExists: SafeFileExists E:\MyGame\trunk\Plugins\RuntimeFBXImport\Binaries\Win64\UE4Editor.modules=True UE4Build.CheckBuildProducts: E:\MyGame\trunk\Plugins\RuntimeFBXImport\Binaries\Win64\UE4Editor.modules InternalUtils.SafeFileExists: SafeFileExists E:\MyGame\trunk\Plugins\RuntimeFBXImport\Binaries\Win64\UE4Editor-RuntimeFBXImport.dll=True UE4Build.CheckBuildProducts: E:\MyGame\trunk\Plugins\RuntimeFBXImport\Binaries\Win64\UE4Editor-RuntimeFBXImport.dll InternalUtils.SafeFileExists: SafeFileExists E:\MyGame\trunk\Plugins\RuntimeFBXImport\Binaries\Win64\UE4Editor-RuntimeFBXImport.pdb=True UE4Build.CheckBuildProducts: E:\MyGame\trunk\Plugins\RuntimeFBXImport\Binaries\Win64\UE4Editor-RuntimeFBXImport.pdb InternalUtils.SafeFileExists: SafeFileExists E:\MyGame\trunk\Plugins\RuntimeFBXImport\Intermediate\Build\Win64\UE4Editor\Development\RuntimeFBXImport\UE4Editor-RuntimeFBXImport.lib=True UE4Build.CheckBuildProducts: E:\MyGame\trunk\Plugins\RuntimeFBXImport\Intermediate\Build\Win64\UE4Editor\Development\RuntimeFBXImport\UE4Editor-RuntimeFBXImport.lib InternalUtils.SafeFileExists: SafeFileExists E:\MyGame\trunk\Plugins\SwtShaders\Binaries\Win64\UE4Editor.modules=True UE4Build.CheckBuildProducts: E:\MyGame\trunk\Plugins\SwtShaders\Binaries\Win64\UE4Editor.modules InternalUtils.SafeFileExists: SafeFileExists E:\MyGame\trunk\Plugins\SwtShaders\Binaries\Win64\UE4Editor-SwtShaders.dll=True UE4Build.CheckBuildProducts: E:\MyGame\trunk\Plugins\SwtShaders\Binaries\Win64\UE4Editor-SwtShaders.dll InternalUtils.SafeFileExists: SafeFileExists E:\MyGame\trunk\Plugins\SwtShaders\Binaries\Win64\UE4Editor-SwtShaders.pdb=True UE4Build.CheckBuildProducts: E:\MyGame\trunk\Plugins\SwtShaders\Binaries\Win64\UE4Editor-SwtShaders.pdb InternalUtils.SafeFileExists: SafeFileExists E:\MyGame\trunk\Plugins\SwtShaders\Intermediate\Build\Win64\UE4Editor\Development\SwtShaders\UE4Editor-SwtShaders.lib=True UE4Build.CheckBuildProducts: E:\MyGame\trunk\Plugins\SwtShaders\Intermediate\Build\Win64\UE4Editor\Development\SwtShaders\UE4Editor-SwtShaders.lib InternalUtils.SafeFileExists: SafeFileExists E:\MyGame\trunk\Plugins\UIWS\Binaries\Win64\UE4Editor.modules=True UE4Build.CheckBuildProducts: E:\MyGame\trunk\Plugins\UIWS\Binaries\Win64\UE4Editor.modules InternalUtils.SafeFileExists: SafeFileExists E:\MyGame\trunk\Plugins\UIWS\Binaries\Win64\UE4Editor-UIWS.dll=True UE4Build.CheckBuildProducts: E:\MyGame\trunk\Plugins\UIWS\Binaries\Win64\UE4Editor-UIWS.dll InternalUtils.SafeFileExists: SafeFileExists E:\MyGame\trunk\Plugins\UIWS\Binaries\Win64\UE4Editor-UIWS.pdb=True UE4Build.CheckBuildProducts: E:\MyGame\trunk\Plugins\UIWS\Binaries\Win64\UE4Editor-UIWS.pdb InternalUtils.SafeFileExists: SafeFileExists E:\MyGame\trunk\Plugins\UIWS\Intermediate\Build\Win64\UE4Editor\Development\UIWS\UE4Editor-UIWS.lib=True UE4Build.CheckBuildProducts: E:\MyGame\trunk\Plugins\UIWS\Intermediate\Build\Win64\UE4Editor\Development\UIWS\UE4Editor-UIWS.lib InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Binaries\Win64\AgentInterface.dll=True UE4Build.CheckBuildProducts: E:\UE4.26_SourceCode\Engine\Binaries\Win64\AgentInterface.dll InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Binaries\Win64\Android\UE4Editor.modules=True UE4Build.CheckBuildProducts: E:\UE4.26_SourceCode\Engine\Binaries\Win64\Android\UE4Editor.modules InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Binaries\Win64\Android\UE4Editor-AndroidDeviceDetection.dll=True UE4Build.CheckBuildProducts: E:\UE4.26_SourceCode\Engine\Binaries\Win64\Android\UE4Editor-AndroidDeviceDetection.dll InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Binaries\Win64\Android\UE4Editor-AndroidDeviceDetection.pdb=True UE4Build.CheckBuildProducts: E:\UE4.26_SourceCode\Engine\Binaries\Win64\Android\UE4Editor-AndroidDeviceDetection.pdb InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Binaries\Win64\Android\UE4Editor-AndroidPlatformEditor.dll=True UE4Build.CheckBuildProducts: E:\UE4.26_SourceCode\Engine\Binaries\Win64\Android\UE4Editor-AndroidPlatformEditor.dll InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Binaries\Win64\Android\UE4Editor-AndroidPlatformEditor.pdb=True UE4Build.CheckBuildProducts: E:\UE4.26_SourceCode\Engine\Binaries\Win64\Android\UE4Editor-AndroidPlatformEditor.pdb InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Binaries\Win64\Android\UE4Editor-AndroidRuntimeSettings.dll=True UE4Build.CheckBuildProducts: E:\UE4.26_SourceCode\Engine\Binaries\Win64\Android\UE4Editor-AndroidRuntimeSettings.dll InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Binaries\Win64\Android\UE4Editor-AndroidRuntimeSettings.pdb=True UE4Build.CheckBuildProducts: E:\UE4.26_SourceCode\Engine\Binaries\Win64\Android\UE4Editor-AndroidRuntimeSettings.pdb InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Binaries\Win64\Android\UE4Editor-AndroidTargetPlatform.dll=True UE4Build.CheckBuildProducts: E:\UE4.26_SourceCode\Engine\Binaries\Win64\Android\UE4Editor-AndroidTargetPlatform.dll InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Binaries\Win64\Android\UE4Editor-AndroidTargetPlatform.pdb=True UE4Build.CheckBuildProducts: E:\UE4.26_SourceCode\Engine\Binaries\Win64\Android\UE4Editor-AndroidTargetPlatform.pdb InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Binaries\Win64\dxil.dll=True UE4Build.CheckBuildProducts: E:\UE4.26_SourceCode\Engine\Binaries\Win64\dxil.dll InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Binaries\Win64\embree.2.14.0.dll=True UE4Build.CheckBuildProducts: 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InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Binaries\Win64\GDK\UE4Editor-GDKShaderSupport.pdb=True UE4Build.CheckBuildProducts: E:\UE4.26_SourceCode\Engine\Binaries\Win64\GDK\UE4Editor-GDKShaderSupport.pdb InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Binaries\Win64\IOS\UE4Editor.modules=True UE4Build.CheckBuildProducts: E:\UE4.26_SourceCode\Engine\Binaries\Win64\IOS\UE4Editor.modules InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Binaries\Win64\IOS\UE4Editor-IOSPlatformEditor.dll=True UE4Build.CheckBuildProducts: E:\UE4.26_SourceCode\Engine\Binaries\Win64\IOS\UE4Editor-IOSPlatformEditor.dll InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Binaries\Win64\IOS\UE4Editor-IOSPlatformEditor.pdb=True UE4Build.CheckBuildProducts: E:\UE4.26_SourceCode\Engine\Binaries\Win64\IOS\UE4Editor-IOSPlatformEditor.pdb InternalUtils.SafeFileExists: SafeFileExists 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E:\UE4.26_SourceCode\Engine\Binaries\Win64\PS5\UE4Editor.modules=True UE4Build.CheckBuildProducts: E:\UE4.26_SourceCode\Engine\Binaries\Win64\PS5\UE4Editor.modules InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Binaries\Win64\PS5\UE4Editor-PS5AudioFeatures.dll=True UE4Build.CheckBuildProducts: E:\UE4.26_SourceCode\Engine\Binaries\Win64\PS5\UE4Editor-PS5AudioFeatures.dll InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Binaries\Win64\PS5\UE4Editor-PS5AudioFeatures.pdb=True UE4Build.CheckBuildProducts: E:\UE4.26_SourceCode\Engine\Binaries\Win64\PS5\UE4Editor-PS5AudioFeatures.pdb InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Binaries\Win64\PS5\UE4Editor-PS5MediaInfo.dll=True UE4Build.CheckBuildProducts: E:\UE4.26_SourceCode\Engine\Binaries\Win64\PS5\UE4Editor-PS5MediaInfo.dll InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Binaries\Win64\PS5\UE4Editor-PS5MediaInfo.pdb=True 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E:\UE4.26_SourceCode\Engine\Binaries\Win64\Switch\UE4Editor-SwitchMediaInfo.dll=True UE4Build.CheckBuildProducts: E:\UE4.26_SourceCode\Engine\Binaries\Win64\Switch\UE4Editor-SwitchMediaInfo.dll InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Binaries\Win64\Switch\UE4Editor-SwitchMediaInfo.pdb=True UE4Build.CheckBuildProducts: E:\UE4.26_SourceCode\Engine\Binaries\Win64\Switch\UE4Editor-SwitchMediaInfo.pdb InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Binaries\Win64\Switch\UE4Editor-SwitchPlatformEditor.dll=True UE4Build.CheckBuildProducts: E:\UE4.26_SourceCode\Engine\Binaries\Win64\Switch\UE4Editor-SwitchPlatformEditor.dll InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Binaries\Win64\Switch\UE4Editor-SwitchPlatformEditor.pdb=True UE4Build.CheckBuildProducts: E:\UE4.26_SourceCode\Engine\Binaries\Win64\Switch\UE4Editor-SwitchPlatformEditor.pdb InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Binaries\Win64\Switch\UE4Editor-SwitchRuntimeSettings.dll=True UE4Build.CheckBuildProducts: E:\UE4.26_SourceCode\Engine\Binaries\Win64\Switch\UE4Editor-SwitchRuntimeSettings.dll InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Binaries\Win64\Switch\UE4Editor-SwitchRuntimeSettings.pdb=True UE4Build.CheckBuildProducts: E:\UE4.26_SourceCode\Engine\Binaries\Win64\Switch\UE4Editor-SwitchRuntimeSettings.pdb InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Binaries\Win64\Switch\UE4Editor-SwitchShaderFormat.dll=True UE4Build.CheckBuildProducts: E:\UE4.26_SourceCode\Engine\Binaries\Win64\Switch\UE4Editor-SwitchShaderFormat.dll InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Binaries\Win64\Switch\UE4Editor-SwitchShaderFormat.pdb=True UE4Build.CheckBuildProducts: E:\UE4.26_SourceCode\Engine\Binaries\Win64\Switch\UE4Editor-SwitchShaderFormat.pdb InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Binaries\Win64\Switch\UE4Editor-SwitchTargetPlatform.dll=True UE4Build.CheckBuildProducts: E:\UE4.26_SourceCode\Engine\Binaries\Win64\Switch\UE4Editor-SwitchTargetPlatform.dll InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Binaries\Win64\Switch\UE4Editor-SwitchTargetPlatform.pdb=True UE4Build.CheckBuildProducts: E:\UE4.26_SourceCode\Engine\Binaries\Win64\Switch\UE4Editor-SwitchTargetPlatform.pdb InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Binaries\Win64\Switch\UE4Editor-SwitchTextureFormat.dll=True UE4Build.CheckBuildProducts: E:\UE4.26_SourceCode\Engine\Binaries\Win64\Switch\UE4Editor-SwitchTextureFormat.dll InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Binaries\Win64\Switch\UE4Editor-SwitchTextureFormat.pdb=True UE4Build.CheckBuildProducts: E:\UE4.26_SourceCode\Engine\Binaries\Win64\Switch\UE4Editor-SwitchTextureFormat.pdb InternalUtils.SafeFileExists: SafeFileExists 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E:\UE4.26_SourceCode\Engine\Plugins\AI\AISupport\Binaries\Win64\UE4Editor-AISupportModule.dll=True UE4Build.CheckBuildProducts: E:\UE4.26_SourceCode\Engine\Plugins\AI\AISupport\Binaries\Win64\UE4Editor-AISupportModule.dll InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Plugins\AI\AISupport\Binaries\Win64\UE4Editor-AISupportModule.pdb=True UE4Build.CheckBuildProducts: E:\UE4.26_SourceCode\Engine\Plugins\AI\AISupport\Binaries\Win64\UE4Editor-AISupportModule.pdb InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Plugins\AI\AISupport\Intermediate\Build\Win64\UE4Editor\Development\AISupportModule\UE4Editor-AISupportModule.lib=True UE4Build.CheckBuildProducts: E:\UE4.26_SourceCode\Engine\Plugins\AI\AISupport\Intermediate\Build\Win64\UE4Editor\Development\AISupportModule\UE4Editor-AISupportModule.lib InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Plugins\AI\EnvironmentQueryEditor\Binaries\Win64\UE4Editor.modules=True 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E:\UE4.26_SourceCode\Engine\Plugins\Blendables\LightPropagationVolume\Intermediate\Build\Win64\UE4Editor\Development\LightPropagationVolumeEditor\UE4Editor-LightPropagationVolumeEditor.lib=True UE4Build.CheckBuildProducts: E:\UE4.26_SourceCode\Engine\Plugins\Blendables\LightPropagationVolume\Intermediate\Build\Win64\UE4Editor\Development\LightPropagationVolumeEditor\UE4Editor-LightPropagationVolumeEditor.lib InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Plugins\Blendables\LightPropagationVolume\Intermediate\Build\Win64\UE4Editor\Development\LPVRuntime\UE4Editor-LightPropagationVolumeRuntime.lib=True UE4Build.CheckBuildProducts: E:\UE4.26_SourceCode\Engine\Plugins\Blendables\LightPropagationVolume\Intermediate\Build\Win64\UE4Editor\Development\LPVRuntime\UE4Editor-LightPropagationVolumeRuntime.lib InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Plugins\Cameras\CameraShakePreviewer\Binaries\Win64\UE4Editor.modules=True 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E:\UE4.26_SourceCode\Engine\Plugins\Cameras\CameraShakePreviewer\Intermediate\Build\Win64\UE4Editor\Development\CameraShakePreviewer\UE4Editor-CameraShakePreviewer.lib InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Plugins\Developer\AnimationSharing\Binaries\Win64\UE4Editor.modules=True UE4Build.CheckBuildProducts: E:\UE4.26_SourceCode\Engine\Plugins\Developer\AnimationSharing\Binaries\Win64\UE4Editor.modules InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Plugins\Developer\AnimationSharing\Binaries\Win64\UE4Editor-AnimationSharing.dll=True UE4Build.CheckBuildProducts: E:\UE4.26_SourceCode\Engine\Plugins\Developer\AnimationSharing\Binaries\Win64\UE4Editor-AnimationSharing.dll InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Plugins\Developer\AnimationSharing\Binaries\Win64\UE4Editor-AnimationSharing.pdb=True UE4Build.CheckBuildProducts: 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E:\UE4.26_SourceCode\Engine\Plugins\Developer\PlasticSourceControl\Binaries\Win64\UE4Editor.modules=True UE4Build.CheckBuildProducts: E:\UE4.26_SourceCode\Engine\Plugins\Developer\PlasticSourceControl\Binaries\Win64\UE4Editor.modules InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Plugins\Developer\PlasticSourceControl\Binaries\Win64\UE4Editor-PlasticSourceControl.dll=True UE4Build.CheckBuildProducts: E:\UE4.26_SourceCode\Engine\Plugins\Developer\PlasticSourceControl\Binaries\Win64\UE4Editor-PlasticSourceControl.dll InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Plugins\Developer\PlasticSourceControl\Binaries\Win64\UE4Editor-PlasticSourceControl.pdb=True UE4Build.CheckBuildProducts: E:\UE4.26_SourceCode\Engine\Plugins\Developer\PlasticSourceControl\Binaries\Win64\UE4Editor-PlasticSourceControl.pdb InternalUtils.SafeFileExists: SafeFileExists 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InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Plugins\Developer\RiderSourceCodeAccess\Binaries\Win64\UE4Editor.modules=True UE4Build.CheckBuildProducts: E:\UE4.26_SourceCode\Engine\Plugins\Developer\RiderSourceCodeAccess\Binaries\Win64\UE4Editor.modules InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Plugins\Developer\RiderSourceCodeAccess\Binaries\Win64\UE4Editor-RiderSourceCodeAccess.dll=True UE4Build.CheckBuildProducts: E:\UE4.26_SourceCode\Engine\Plugins\Developer\RiderSourceCodeAccess\Binaries\Win64\UE4Editor-RiderSourceCodeAccess.dll InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Plugins\Developer\RiderSourceCodeAccess\Binaries\Win64\UE4Editor-RiderSourceCodeAccess.pdb=True UE4Build.CheckBuildProducts: E:\UE4.26_SourceCode\Engine\Plugins\Developer\RiderSourceCodeAccess\Binaries\Win64\UE4Editor-RiderSourceCodeAccess.pdb InternalUtils.SafeFileExists: SafeFileExists 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InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Plugins\Editor\AssetManagerEditor\Binaries\Win64\UE4Editor-AssetManagerEditor.pdb=True UE4Build.CheckBuildProducts: E:\UE4.26_SourceCode\Engine\Plugins\Editor\AssetManagerEditor\Binaries\Win64\UE4Editor-AssetManagerEditor.pdb InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Plugins\Editor\AssetManagerEditor\Intermediate\Build\Win64\UE4Editor\Development\AssetManagerEditor\UE4Editor-AssetManagerEditor.lib=True UE4Build.CheckBuildProducts: E:\UE4.26_SourceCode\Engine\Plugins\Editor\AssetManagerEditor\Intermediate\Build\Win64\UE4Editor\Development\AssetManagerEditor\UE4Editor-AssetManagerEditor.lib InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Plugins\Editor\ContentBrowser\ContentBrowserAssetDataSource\Binaries\Win64\UE4Editor.modules=True UE4Build.CheckBuildProducts: E:\UE4.26_SourceCode\Engine\Plugins\Editor\ContentBrowser\ContentBrowserAssetDataSource\Binaries\Win64\UE4Editor.modules InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Plugins\Editor\ContentBrowser\ContentBrowserAssetDataSource\Binaries\Win64\UE4Editor-ContentBrowserAssetDataSource.dll=True UE4Build.CheckBuildProducts: E:\UE4.26_SourceCode\Engine\Plugins\Editor\ContentBrowser\ContentBrowserAssetDataSource\Binaries\Win64\UE4Editor-ContentBrowserAssetDataSource.dll InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Plugins\Editor\ContentBrowser\ContentBrowserAssetDataSource\Binaries\Win64\UE4Editor-ContentBrowserAssetDataSource.pdb=True UE4Build.CheckBuildProducts: E:\UE4.26_SourceCode\Engine\Plugins\Editor\ContentBrowser\ContentBrowserAssetDataSource\Binaries\Win64\UE4Editor-ContentBrowserAssetDataSource.pdb InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Plugins\Editor\ContentBrowser\ContentBrowserAssetDataSource\Intermediate\Build\Win64\UE4Editor\Development\ContentBrowserAssetDataSource\UE4Editor-ContentBrowserAssetDataSource.lib=True UE4Build.CheckBuildProducts: E:\UE4.26_SourceCode\Engine\Plugins\Editor\ContentBrowser\ContentBrowserAssetDataSource\Intermediate\Build\Win64\UE4Editor\Development\ContentBrowserAssetDataSource\UE4Editor-ContentBrowserAssetDataSource.lib InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Plugins\Editor\ContentBrowser\ContentBrowserClassDataSource\Binaries\Win64\UE4Editor.modules=True UE4Build.CheckBuildProducts: E:\UE4.26_SourceCode\Engine\Plugins\Editor\ContentBrowser\ContentBrowserClassDataSource\Binaries\Win64\UE4Editor.modules InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Plugins\Editor\ContentBrowser\ContentBrowserClassDataSource\Binaries\Win64\UE4Editor-ContentBrowserClassDataSource.dll=True UE4Build.CheckBuildProducts: E:\UE4.26_SourceCode\Engine\Plugins\Editor\ContentBrowser\ContentBrowserClassDataSource\Binaries\Win64\UE4Editor-ContentBrowserClassDataSource.dll InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Plugins\Editor\ContentBrowser\ContentBrowserClassDataSource\Binaries\Win64\UE4Editor-ContentBrowserClassDataSource.pdb=True UE4Build.CheckBuildProducts: E:\UE4.26_SourceCode\Engine\Plugins\Editor\ContentBrowser\ContentBrowserClassDataSource\Binaries\Win64\UE4Editor-ContentBrowserClassDataSource.pdb InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Plugins\Editor\ContentBrowser\ContentBrowserClassDataSource\Intermediate\Build\Win64\UE4Editor\Development\ContentBrowserClassDataSource\UE4Editor-ContentBrowserClassDataSource.lib=True UE4Build.CheckBuildProducts: E:\UE4.26_SourceCode\Engine\Plugins\Editor\ContentBrowser\ContentBrowserClassDataSource\Intermediate\Build\Win64\UE4Editor\Development\ContentBrowserClassDataSource\UE4Editor-ContentBrowserClassDataSource.lib InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Plugins\Editor\CryptoKeys\Binaries\Win64\UE4Editor.modules=True UE4Build.CheckBuildProducts: E:\UE4.26_SourceCode\Engine\Plugins\Editor\CryptoKeys\Binaries\Win64\UE4Editor.modules InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Plugins\Editor\CryptoKeys\Binaries\Win64\UE4Editor-CryptoKeys.dll=True UE4Build.CheckBuildProducts: E:\UE4.26_SourceCode\Engine\Plugins\Editor\CryptoKeys\Binaries\Win64\UE4Editor-CryptoKeys.dll InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Plugins\Editor\CryptoKeys\Binaries\Win64\UE4Editor-CryptoKeys.pdb=True UE4Build.CheckBuildProducts: E:\UE4.26_SourceCode\Engine\Plugins\Editor\CryptoKeys\Binaries\Win64\UE4Editor-CryptoKeys.pdb InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Plugins\Editor\CryptoKeys\Binaries\Win64\UE4Editor-CryptoKeysOpenSSL.dll=True UE4Build.CheckBuildProducts: E:\UE4.26_SourceCode\Engine\Plugins\Editor\CryptoKeys\Binaries\Win64\UE4Editor-CryptoKeysOpenSSL.dll InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Plugins\Editor\CryptoKeys\Binaries\Win64\UE4Editor-CryptoKeysOpenSSL.pdb=True UE4Build.CheckBuildProducts: E:\UE4.26_SourceCode\Engine\Plugins\Editor\CryptoKeys\Binaries\Win64\UE4Editor-CryptoKeysOpenSSL.pdb InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Plugins\Editor\CryptoKeys\Intermediate\Build\Win64\UE4Editor\Development\CryptoKeys\UE4Editor-CryptoKeys.lib=True UE4Build.CheckBuildProducts: E:\UE4.26_SourceCode\Engine\Plugins\Editor\CryptoKeys\Intermediate\Build\Win64\UE4Editor\Development\CryptoKeys\UE4Editor-CryptoKeys.lib InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Plugins\Editor\CryptoKeys\Intermediate\Build\Win64\UE4Editor\Development\CryptoKeysOpenSSL\UE4Editor-CryptoKeysOpenSSL.lib=True UE4Build.CheckBuildProducts: E:\UE4.26_SourceCode\Engine\Plugins\Editor\CryptoKeys\Intermediate\Build\Win64\UE4Editor\Development\CryptoKeysOpenSSL\UE4Editor-CryptoKeysOpenSSL.lib InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Plugins\Editor\CurveEditorTools\Binaries\Win64\UE4Editor.modules=True UE4Build.CheckBuildProducts: E:\UE4.26_SourceCode\Engine\Plugins\Editor\CurveEditorTools\Binaries\Win64\UE4Editor.modules InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Plugins\Editor\CurveEditorTools\Binaries\Win64\UE4Editor-CurveEditorTools.dll=True UE4Build.CheckBuildProducts: E:\UE4.26_SourceCode\Engine\Plugins\Editor\CurveEditorTools\Binaries\Win64\UE4Editor-CurveEditorTools.dll InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Plugins\Editor\CurveEditorTools\Binaries\Win64\UE4Editor-CurveEditorTools.pdb=True UE4Build.CheckBuildProducts: E:\UE4.26_SourceCode\Engine\Plugins\Editor\CurveEditorTools\Binaries\Win64\UE4Editor-CurveEditorTools.pdb InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Plugins\Editor\CurveEditorTools\Intermediate\Build\Win64\UE4Editor\Development\CurveEditorTools\UE4Editor-CurveEditorTools.lib=True UE4Build.CheckBuildProducts: E:\UE4.26_SourceCode\Engine\Plugins\Editor\CurveEditorTools\Intermediate\Build\Win64\UE4Editor\Development\CurveEditorTools\UE4Editor-CurveEditorTools.lib InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Plugins\Editor\DataValidation\Binaries\Win64\UE4Editor.modules=True UE4Build.CheckBuildProducts: E:\UE4.26_SourceCode\Engine\Plugins\Editor\DataValidation\Binaries\Win64\UE4Editor.modules InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Plugins\Editor\DataValidation\Binaries\Win64\UE4Editor-DataValidation.dll=True UE4Build.CheckBuildProducts: E:\UE4.26_SourceCode\Engine\Plugins\Editor\DataValidation\Binaries\Win64\UE4Editor-DataValidation.dll InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Plugins\Editor\DataValidation\Binaries\Win64\UE4Editor-DataValidation.pdb=True UE4Build.CheckBuildProducts: E:\UE4.26_SourceCode\Engine\Plugins\Editor\DataValidation\Binaries\Win64\UE4Editor-DataValidation.pdb InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Plugins\Editor\DataValidation\Intermediate\Build\Win64\UE4Editor\Development\DataValidation\UE4Editor-DataValidation.lib=True UE4Build.CheckBuildProducts: E:\UE4.26_SourceCode\Engine\Plugins\Editor\DataValidation\Intermediate\Build\Win64\UE4Editor\Development\DataValidation\UE4Editor-DataValidation.lib InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Plugins\Editor\EditorScriptingUtilities\Binaries\Win64\UE4Editor.modules=True UE4Build.CheckBuildProducts: E:\UE4.26_SourceCode\Engine\Plugins\Editor\EditorScriptingUtilities\Binaries\Win64\UE4Editor.modules InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Plugins\Editor\EditorScriptingUtilities\Binaries\Win64\UE4Editor-EditorScriptingUtilities.dll=True UE4Build.CheckBuildProducts: E:\UE4.26_SourceCode\Engine\Plugins\Editor\EditorScriptingUtilities\Binaries\Win64\UE4Editor-EditorScriptingUtilities.dll InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Plugins\Editor\EditorScriptingUtilities\Binaries\Win64\UE4Editor-EditorScriptingUtilities.pdb=True UE4Build.CheckBuildProducts: E:\UE4.26_SourceCode\Engine\Plugins\Editor\EditorScriptingUtilities\Binaries\Win64\UE4Editor-EditorScriptingUtilities.pdb InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Plugins\Editor\EditorScriptingUtilities\Intermediate\Build\Win64\UE4Editor\Development\EditorScriptingUtilities\UE4Editor-EditorScriptingUtilities.lib=True UE4Build.CheckBuildProducts: E:\UE4.26_SourceCode\Engine\Plugins\Editor\EditorScriptingUtilities\Intermediate\Build\Win64\UE4Editor\Development\EditorScriptingUtilities\UE4Editor-EditorScriptingUtilities.lib InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Plugins\Editor\FacialAnimation\Binaries\Win64\UE4Editor.modules=True UE4Build.CheckBuildProducts: E:\UE4.26_SourceCode\Engine\Plugins\Editor\FacialAnimation\Binaries\Win64\UE4Editor.modules InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Plugins\Editor\FacialAnimation\Binaries\Win64\UE4Editor-FacialAnimation.dll=True UE4Build.CheckBuildProducts: E:\UE4.26_SourceCode\Engine\Plugins\Editor\FacialAnimation\Binaries\Win64\UE4Editor-FacialAnimation.dll InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Plugins\Editor\FacialAnimation\Binaries\Win64\UE4Editor-FacialAnimation.pdb=True UE4Build.CheckBuildProducts: E:\UE4.26_SourceCode\Engine\Plugins\Editor\FacialAnimation\Binaries\Win64\UE4Editor-FacialAnimation.pdb InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Plugins\Editor\FacialAnimation\Binaries\Win64\UE4Editor-FacialAnimationEditor.dll=True UE4Build.CheckBuildProducts: E:\UE4.26_SourceCode\Engine\Plugins\Editor\FacialAnimation\Binaries\Win64\UE4Editor-FacialAnimationEditor.dll InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Plugins\Editor\FacialAnimation\Binaries\Win64\UE4Editor-FacialAnimationEditor.pdb=True UE4Build.CheckBuildProducts: E:\UE4.26_SourceCode\Engine\Plugins\Editor\FacialAnimation\Binaries\Win64\UE4Editor-FacialAnimationEditor.pdb InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Plugins\Editor\FacialAnimation\Intermediate\Build\Win64\UE4Editor\Development\FacialAnimation\UE4Editor-FacialAnimation.lib=True UE4Build.CheckBuildProducts: E:\UE4.26_SourceCode\Engine\Plugins\Editor\FacialAnimation\Intermediate\Build\Win64\UE4Editor\Development\FacialAnimation\UE4Editor-FacialAnimation.lib InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Plugins\Editor\FacialAnimation\Intermediate\Build\Win64\UE4Editor\Development\FacialAnimationEditor\UE4Editor-FacialAnimationEditor.lib=True UE4Build.CheckBuildProducts: E:\UE4.26_SourceCode\Engine\Plugins\Editor\FacialAnimation\Intermediate\Build\Win64\UE4Editor\Development\FacialAnimationEditor\UE4Editor-FacialAnimationEditor.lib InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Plugins\Editor\GameplayTagsEditor\Binaries\Win64\UE4Editor.modules=True UE4Build.CheckBuildProducts: E:\UE4.26_SourceCode\Engine\Plugins\Editor\GameplayTagsEditor\Binaries\Win64\UE4Editor.modules InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Plugins\Editor\GameplayTagsEditor\Binaries\Win64\UE4Editor-GameplayTagsEditor.dll=True UE4Build.CheckBuildProducts: E:\UE4.26_SourceCode\Engine\Plugins\Editor\GameplayTagsEditor\Binaries\Win64\UE4Editor-GameplayTagsEditor.dll InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Plugins\Editor\GameplayTagsEditor\Binaries\Win64\UE4Editor-GameplayTagsEditor.pdb=True UE4Build.CheckBuildProducts: E:\UE4.26_SourceCode\Engine\Plugins\Editor\GameplayTagsEditor\Binaries\Win64\UE4Editor-GameplayTagsEditor.pdb InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Plugins\Editor\GameplayTagsEditor\Intermediate\Build\Win64\UE4Editor\Development\GameplayTagsEditor\UE4Editor-GameplayTagsEditor.lib=True UE4Build.CheckBuildProducts: E:\UE4.26_SourceCode\Engine\Plugins\Editor\GameplayTagsEditor\Intermediate\Build\Win64\UE4Editor\Development\GameplayTagsEditor\UE4Editor-GameplayTagsEditor.lib InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Plugins\Editor\GeometryMode\Binaries\Win64\UE4Editor.modules=True UE4Build.CheckBuildProducts: E:\UE4.26_SourceCode\Engine\Plugins\Editor\GeometryMode\Binaries\Win64\UE4Editor.modules InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Plugins\Editor\GeometryMode\Binaries\Win64\UE4Editor-BspMode.dll=True UE4Build.CheckBuildProducts: E:\UE4.26_SourceCode\Engine\Plugins\Editor\GeometryMode\Binaries\Win64\UE4Editor-BspMode.dll InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Plugins\Editor\GeometryMode\Binaries\Win64\UE4Editor-BspMode.pdb=True UE4Build.CheckBuildProducts: E:\UE4.26_SourceCode\Engine\Plugins\Editor\GeometryMode\Binaries\Win64\UE4Editor-BspMode.pdb InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Plugins\Editor\GeometryMode\Binaries\Win64\UE4Editor-GeometryMode.dll=True UE4Build.CheckBuildProducts: E:\UE4.26_SourceCode\Engine\Plugins\Editor\GeometryMode\Binaries\Win64\UE4Editor-GeometryMode.dll InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Plugins\Editor\GeometryMode\Binaries\Win64\UE4Editor-GeometryMode.pdb=True UE4Build.CheckBuildProducts: E:\UE4.26_SourceCode\Engine\Plugins\Editor\GeometryMode\Binaries\Win64\UE4Editor-GeometryMode.pdb InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Plugins\Editor\GeometryMode\Binaries\Win64\UE4Editor-TextureAlignMode.dll=True UE4Build.CheckBuildProducts: E:\UE4.26_SourceCode\Engine\Plugins\Editor\GeometryMode\Binaries\Win64\UE4Editor-TextureAlignMode.dll InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Plugins\Editor\GeometryMode\Binaries\Win64\UE4Editor-TextureAlignMode.pdb=True UE4Build.CheckBuildProducts: E:\UE4.26_SourceCode\Engine\Plugins\Editor\GeometryMode\Binaries\Win64\UE4Editor-TextureAlignMode.pdb InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Plugins\Editor\GeometryMode\Intermediate\Build\Win64\UE4Editor\Development\BspMode\UE4Editor-BspMode.lib=True UE4Build.CheckBuildProducts: E:\UE4.26_SourceCode\Engine\Plugins\Editor\GeometryMode\Intermediate\Build\Win64\UE4Editor\Development\BspMode\UE4Editor-BspMode.lib InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Plugins\Editor\GeometryMode\Intermediate\Build\Win64\UE4Editor\Development\GeometryMode\UE4Editor-GeometryMode.lib=True UE4Build.CheckBuildProducts: E:\UE4.26_SourceCode\Engine\Plugins\Editor\GeometryMode\Intermediate\Build\Win64\UE4Editor\Development\GeometryMode\UE4Editor-GeometryMode.lib InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Plugins\Editor\GeometryMode\Intermediate\Build\Win64\UE4Editor\Development\TextureAlignMode\UE4Editor-TextureAlignMode.lib=True UE4Build.CheckBuildProducts: E:\UE4.26_SourceCode\Engine\Plugins\Editor\GeometryMode\Intermediate\Build\Win64\UE4Editor\Development\TextureAlignMode\UE4Editor-TextureAlignMode.lib InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Plugins\Editor\MaterialAnalyzer\Binaries\Win64\UE4Editor.modules=True UE4Build.CheckBuildProducts: E:\UE4.26_SourceCode\Engine\Plugins\Editor\MaterialAnalyzer\Binaries\Win64\UE4Editor.modules InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Plugins\Editor\MaterialAnalyzer\Binaries\Win64\UE4Editor-MaterialAnalyzer.dll=True UE4Build.CheckBuildProducts: E:\UE4.26_SourceCode\Engine\Plugins\Editor\MaterialAnalyzer\Binaries\Win64\UE4Editor-MaterialAnalyzer.dll InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Plugins\Editor\MaterialAnalyzer\Binaries\Win64\UE4Editor-MaterialAnalyzer.pdb=True UE4Build.CheckBuildProducts: E:\UE4.26_SourceCode\Engine\Plugins\Editor\MaterialAnalyzer\Binaries\Win64\UE4Editor-MaterialAnalyzer.pdb InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Plugins\Editor\MaterialAnalyzer\Intermediate\Build\Win64\UE4Editor\Development\MaterialAnalyzer\UE4Editor-MaterialAnalyzer.lib=True UE4Build.CheckBuildProducts: E:\UE4.26_SourceCode\Engine\Plugins\Editor\MaterialAnalyzer\Intermediate\Build\Win64\UE4Editor\Development\MaterialAnalyzer\UE4Editor-MaterialAnalyzer.lib InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Plugins\Editor\MeshEditor\Binaries\Win64\UE4Editor.modules=True UE4Build.CheckBuildProducts: E:\UE4.26_SourceCode\Engine\Plugins\Editor\MeshEditor\Binaries\Win64\UE4Editor.modules InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Plugins\Editor\MeshEditor\Binaries\Win64\UE4Editor-MeshEditor.dll=True UE4Build.CheckBuildProducts: E:\UE4.26_SourceCode\Engine\Plugins\Editor\MeshEditor\Binaries\Win64\UE4Editor-MeshEditor.dll InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Plugins\Editor\MeshEditor\Binaries\Win64\UE4Editor-MeshEditor.pdb=True UE4Build.CheckBuildProducts: E:\UE4.26_SourceCode\Engine\Plugins\Editor\MeshEditor\Binaries\Win64\UE4Editor-MeshEditor.pdb InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Plugins\Editor\MeshEditor\Binaries\Win64\UE4Editor-PolygonModeling.dll=True UE4Build.CheckBuildProducts: E:\UE4.26_SourceCode\Engine\Plugins\Editor\MeshEditor\Binaries\Win64\UE4Editor-PolygonModeling.dll InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Plugins\Editor\MeshEditor\Binaries\Win64\UE4Editor-PolygonModeling.pdb=True UE4Build.CheckBuildProducts: E:\UE4.26_SourceCode\Engine\Plugins\Editor\MeshEditor\Binaries\Win64\UE4Editor-PolygonModeling.pdb InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Plugins\Editor\MeshEditor\Intermediate\Build\Win64\UE4Editor\Development\MeshEditor\UE4Editor-MeshEditor.lib=True UE4Build.CheckBuildProducts: E:\UE4.26_SourceCode\Engine\Plugins\Editor\MeshEditor\Intermediate\Build\Win64\UE4Editor\Development\MeshEditor\UE4Editor-MeshEditor.lib InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Plugins\Editor\MeshEditor\Intermediate\Build\Win64\UE4Editor\Development\PolygonModeling\UE4Editor-PolygonModeling.lib=True UE4Build.CheckBuildProducts: E:\UE4.26_SourceCode\Engine\Plugins\Editor\MeshEditor\Intermediate\Build\Win64\UE4Editor\Development\PolygonModeling\UE4Editor-PolygonModeling.lib InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Plugins\Editor\MobileLauncherProfileWizard\Binaries\Win64\UE4Editor.modules=True UE4Build.CheckBuildProducts: E:\UE4.26_SourceCode\Engine\Plugins\Editor\MobileLauncherProfileWizard\Binaries\Win64\UE4Editor.modules InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Plugins\Editor\MobileLauncherProfileWizard\Binaries\Win64\UE4Editor-MobileLauncherProfileWizard.dll=True UE4Build.CheckBuildProducts: E:\UE4.26_SourceCode\Engine\Plugins\Editor\MobileLauncherProfileWizard\Binaries\Win64\UE4Editor-MobileLauncherProfileWizard.dll InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Plugins\Editor\MobileLauncherProfileWizard\Binaries\Win64\UE4Editor-MobileLauncherProfileWizard.pdb=True UE4Build.CheckBuildProducts: E:\UE4.26_SourceCode\Engine\Plugins\Editor\MobileLauncherProfileWizard\Binaries\Win64\UE4Editor-MobileLauncherProfileWizard.pdb InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Plugins\Editor\MobileLauncherProfileWizard\Intermediate\Build\Win64\UE4Editor\Development\MobileLauncherProfileWizard\UE4Editor-MobileLauncherProfileWizard.lib=True UE4Build.CheckBuildProducts: E:\UE4.26_SourceCode\Engine\Plugins\Editor\MobileLauncherProfileWizard\Intermediate\Build\Win64\UE4Editor\Development\MobileLauncherProfileWizard\UE4Editor-MobileLauncherProfileWizard.lib InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Plugins\Editor\PluginBrowser\Binaries\Win64\UE4Editor.modules=True UE4Build.CheckBuildProducts: E:\UE4.26_SourceCode\Engine\Plugins\Editor\PluginBrowser\Binaries\Win64\UE4Editor.modules InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Plugins\Editor\PluginBrowser\Binaries\Win64\UE4Editor-PluginBrowser.dll=True UE4Build.CheckBuildProducts: E:\UE4.26_SourceCode\Engine\Plugins\Editor\PluginBrowser\Binaries\Win64\UE4Editor-PluginBrowser.dll InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Plugins\Editor\PluginBrowser\Binaries\Win64\UE4Editor-PluginBrowser.pdb=True UE4Build.CheckBuildProducts: E:\UE4.26_SourceCode\Engine\Plugins\Editor\PluginBrowser\Binaries\Win64\UE4Editor-PluginBrowser.pdb InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Plugins\Editor\PluginBrowser\Intermediate\Build\Win64\UE4Editor\Development\PluginBrowser\UE4Editor-PluginBrowser.lib=True UE4Build.CheckBuildProducts: E:\UE4.26_SourceCode\Engine\Plugins\Editor\PluginBrowser\Intermediate\Build\Win64\UE4Editor\Development\PluginBrowser\UE4Editor-PluginBrowser.lib InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Plugins\Editor\SpeedTreeImporter\Binaries\Win64\UE4Editor.modules=True UE4Build.CheckBuildProducts: E:\UE4.26_SourceCode\Engine\Plugins\Editor\SpeedTreeImporter\Binaries\Win64\UE4Editor.modules InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Plugins\Editor\SpeedTreeImporter\Binaries\Win64\UE4Editor-SpeedTreeImporter.dll=True UE4Build.CheckBuildProducts: E:\UE4.26_SourceCode\Engine\Plugins\Editor\SpeedTreeImporter\Binaries\Win64\UE4Editor-SpeedTreeImporter.dll InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Plugins\Editor\SpeedTreeImporter\Binaries\Win64\UE4Editor-SpeedTreeImporter.pdb=True UE4Build.CheckBuildProducts: E:\UE4.26_SourceCode\Engine\Plugins\Editor\SpeedTreeImporter\Binaries\Win64\UE4Editor-SpeedTreeImporter.pdb InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Plugins\Editor\SpeedTreeImporter\Intermediate\Build\Win64\UE4Editor\Development\SpeedTreeImporter\UE4Editor-SpeedTreeImporter.lib=True UE4Build.CheckBuildProducts: E:\UE4.26_SourceCode\Engine\Plugins\Editor\SpeedTreeImporter\Intermediate\Build\Win64\UE4Editor\Development\SpeedTreeImporter\UE4Editor-SpeedTreeImporter.lib InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Plugins\Editor\StylusInput\Binaries\Win64\UE4Editor.modules=True UE4Build.CheckBuildProducts: E:\UE4.26_SourceCode\Engine\Plugins\Editor\StylusInput\Binaries\Win64\UE4Editor.modules InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Plugins\Editor\StylusInput\Binaries\Win64\UE4Editor-StylusInput.dll=True UE4Build.CheckBuildProducts: E:\UE4.26_SourceCode\Engine\Plugins\Editor\StylusInput\Binaries\Win64\UE4Editor-StylusInput.dll InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Plugins\Editor\StylusInput\Binaries\Win64\UE4Editor-StylusInput.pdb=True UE4Build.CheckBuildProducts: E:\UE4.26_SourceCode\Engine\Plugins\Editor\StylusInput\Binaries\Win64\UE4Editor-StylusInput.pdb InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Plugins\Editor\StylusInput\Intermediate\Build\Win64\UE4Editor\Development\StylusInput\UE4Editor-StylusInput.lib=True UE4Build.CheckBuildProducts: E:\UE4.26_SourceCode\Engine\Plugins\Editor\StylusInput\Intermediate\Build\Win64\UE4Editor\Development\StylusInput\UE4Editor-StylusInput.lib InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Plugins\Enterprise\DataprepEditor\Binaries\Win64\UE4Editor.modules=True UE4Build.CheckBuildProducts: E:\UE4.26_SourceCode\Engine\Plugins\Enterprise\DataprepEditor\Binaries\Win64\UE4Editor.modules InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Plugins\Enterprise\DataprepEditor\Binaries\Win64\UE4Editor-DataprepCore.dll=True UE4Build.CheckBuildProducts: E:\UE4.26_SourceCode\Engine\Plugins\Enterprise\DataprepEditor\Binaries\Win64\UE4Editor-DataprepCore.dll InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Plugins\Enterprise\DataprepEditor\Binaries\Win64\UE4Editor-DataprepCore.pdb=True UE4Build.CheckBuildProducts: E:\UE4.26_SourceCode\Engine\Plugins\Enterprise\DataprepEditor\Binaries\Win64\UE4Editor-DataprepCore.pdb InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Plugins\Enterprise\DataprepEditor\Binaries\Win64\UE4Editor-DataprepEditor.dll=True UE4Build.CheckBuildProducts: E:\UE4.26_SourceCode\Engine\Plugins\Enterprise\DataprepEditor\Binaries\Win64\UE4Editor-DataprepEditor.dll InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Plugins\Enterprise\DataprepEditor\Binaries\Win64\UE4Editor-DataprepEditor.pdb=True UE4Build.CheckBuildProducts: E:\UE4.26_SourceCode\Engine\Plugins\Enterprise\DataprepEditor\Binaries\Win64\UE4Editor-DataprepEditor.pdb InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Plugins\Enterprise\DataprepEditor\Binaries\Win64\UE4Editor-DataprepEditorScriptingUtilities.dll=True UE4Build.CheckBuildProducts: E:\UE4.26_SourceCode\Engine\Plugins\Enterprise\DataprepEditor\Binaries\Win64\UE4Editor-DataprepEditorScriptingUtilities.dll InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Plugins\Enterprise\DataprepEditor\Binaries\Win64\UE4Editor-DataprepEditorScriptingUtilities.pdb=True UE4Build.CheckBuildProducts: E:\UE4.26_SourceCode\Engine\Plugins\Enterprise\DataprepEditor\Binaries\Win64\UE4Editor-DataprepEditorScriptingUtilities.pdb InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Plugins\Enterprise\DataprepEditor\Binaries\Win64\UE4Editor-DataprepLibraries.dll=True UE4Build.CheckBuildProducts: E:\UE4.26_SourceCode\Engine\Plugins\Enterprise\DataprepEditor\Binaries\Win64\UE4Editor-DataprepLibraries.dll InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Plugins\Enterprise\DataprepEditor\Binaries\Win64\UE4Editor-DataprepLibraries.pdb=True UE4Build.CheckBuildProducts: E:\UE4.26_SourceCode\Engine\Plugins\Enterprise\DataprepEditor\Binaries\Win64\UE4Editor-DataprepLibraries.pdb InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Plugins\Enterprise\DataprepEditor\Intermediate\Build\Win64\UE4Editor\Development\DataprepCore\UE4Editor-DataprepCore.lib=True UE4Build.CheckBuildProducts: E:\UE4.26_SourceCode\Engine\Plugins\Enterprise\DataprepEditor\Intermediate\Build\Win64\UE4Editor\Development\DataprepCore\UE4Editor-DataprepCore.lib InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Plugins\Enterprise\DataprepEditor\Intermediate\Build\Win64\UE4Editor\Development\DataprepEditor\UE4Editor-DataprepEditor.lib=True UE4Build.CheckBuildProducts: E:\UE4.26_SourceCode\Engine\Plugins\Enterprise\DataprepEditor\Intermediate\Build\Win64\UE4Editor\Development\DataprepEditor\UE4Editor-DataprepEditor.lib InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Plugins\Enterprise\DataprepEditor\Intermediate\Build\Win64\UE4Editor\Development\DataprepEditorScriptingUtilities\UE4Editor-DataprepEditorScriptingUtilities.lib=True UE4Build.CheckBuildProducts: 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E:\UE4.26_SourceCode\Engine\Plugins\Enterprise\DatasmithContent\Intermediate\Build\Win64\UE4Editor\Development\DatasmithContentEditor\UE4Editor-DatasmithContentEditor.lib InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Plugins\Enterprise\StaticMeshEditorExtension\Binaries\Win64\UE4Editor.modules=True UE4Build.CheckBuildProducts: E:\UE4.26_SourceCode\Engine\Plugins\Enterprise\StaticMeshEditorExtension\Binaries\Win64\UE4Editor.modules InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Plugins\Enterprise\StaticMeshEditorExtension\Binaries\Win64\UE4Editor-MeshProcessingLibrary.dll=True UE4Build.CheckBuildProducts: E:\UE4.26_SourceCode\Engine\Plugins\Enterprise\StaticMeshEditorExtension\Binaries\Win64\UE4Editor-MeshProcessingLibrary.dll InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Plugins\Enterprise\StaticMeshEditorExtension\Binaries\Win64\UE4Editor-MeshProcessingLibrary.pdb=True UE4Build.CheckBuildProducts: 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E:\UE4.26_SourceCode\Engine\Plugins\Enterprise\StaticMeshEditorExtension\Intermediate\Build\Win64\UE4Editor\Development\MeshProcessingLibrary\UE4Editor-MeshProcessingLibrary.lib=True UE4Build.CheckBuildProducts: E:\UE4.26_SourceCode\Engine\Plugins\Enterprise\StaticMeshEditorExtension\Intermediate\Build\Win64\UE4Editor\Development\MeshProcessingLibrary\UE4Editor-MeshProcessingLibrary.lib InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Plugins\Enterprise\StaticMeshEditorExtension\Intermediate\Build\Win64\UE4Editor\Development\StaticMeshEditorExtension\UE4Editor-StaticMeshEditorExtension.lib=True UE4Build.CheckBuildProducts: E:\UE4.26_SourceCode\Engine\Plugins\Enterprise\StaticMeshEditorExtension\Intermediate\Build\Win64\UE4Editor\Development\StaticMeshEditorExtension\UE4Editor-StaticMeshEditorExtension.lib InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Plugins\Enterprise\VariantManagerContent\Binaries\Win64\UE4Editor.modules=True 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E:\UE4.26_SourceCode\Engine\Plugins\Enterprise\VariantManagerContent\Intermediate\Build\Win64\UE4Editor\Development\VariantManagerContentEditor\UE4Editor-VariantManagerContentEditor.lib=True UE4Build.CheckBuildProducts: E:\UE4.26_SourceCode\Engine\Plugins\Enterprise\VariantManagerContent\Intermediate\Build\Win64\UE4Editor\Development\VariantManagerContentEditor\UE4Editor-VariantManagerContentEditor.lib InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Plugins\Experimental\AlembicImporter\Binaries\Win64\hdf5.dll=True UE4Build.CheckBuildProducts: E:\UE4.26_SourceCode\Engine\Plugins\Experimental\AlembicImporter\Binaries\Win64\hdf5.dll InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Plugins\Experimental\AlembicImporter\Binaries\Win64\UE4Editor.modules=True UE4Build.CheckBuildProducts: E:\UE4.26_SourceCode\Engine\Plugins\Experimental\AlembicImporter\Binaries\Win64\UE4Editor.modules InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Plugins\Experimental\AlembicImporter\Binaries\Win64\UE4Editor-AlembicImporter.dll=True UE4Build.CheckBuildProducts: E:\UE4.26_SourceCode\Engine\Plugins\Experimental\AlembicImporter\Binaries\Win64\UE4Editor-AlembicImporter.dll InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Plugins\Experimental\AlembicImporter\Binaries\Win64\UE4Editor-AlembicImporter.pdb=True UE4Build.CheckBuildProducts: E:\UE4.26_SourceCode\Engine\Plugins\Experimental\AlembicImporter\Binaries\Win64\UE4Editor-AlembicImporter.pdb InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Plugins\Experimental\AlembicImporter\Binaries\Win64\UE4Editor-AlembicLibrary.dll=True UE4Build.CheckBuildProducts: E:\UE4.26_SourceCode\Engine\Plugins\Experimental\AlembicImporter\Binaries\Win64\UE4Editor-AlembicLibrary.dll InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Plugins\Experimental\AlembicImporter\Binaries\Win64\UE4Editor-AlembicLibrary.pdb=True UE4Build.CheckBuildProducts: E:\UE4.26_SourceCode\Engine\Plugins\Experimental\AlembicImporter\Binaries\Win64\UE4Editor-AlembicLibrary.pdb InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Plugins\Experimental\AlembicImporter\Intermediate\Build\Win64\UE4Editor\Development\AlembicImporter\UE4Editor-AlembicImporter.lib=True UE4Build.CheckBuildProducts: E:\UE4.26_SourceCode\Engine\Plugins\Experimental\AlembicImporter\Intermediate\Build\Win64\UE4Editor\Development\AlembicImporter\UE4Editor-AlembicImporter.lib InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Plugins\Experimental\AlembicImporter\Intermediate\Build\Win64\UE4Editor\Development\AlembicLibrary\UE4Editor-AlembicLibrary.lib=True UE4Build.CheckBuildProducts: 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UE4Build.CheckBuildProducts: E:\UE4.26_SourceCode\Engine\Plugins\Experimental\BackChannel\Binaries\Win64\UE4Editor-BackChannel.dll InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Plugins\Experimental\BackChannel\Binaries\Win64\UE4Editor-BackChannel.pdb=True UE4Build.CheckBuildProducts: E:\UE4.26_SourceCode\Engine\Plugins\Experimental\BackChannel\Binaries\Win64\UE4Editor-BackChannel.pdb InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Plugins\Experimental\BackChannel\Intermediate\Build\Win64\UE4Editor\Development\BackChannel\UE4Editor-BackChannel.lib=True UE4Build.CheckBuildProducts: E:\UE4.26_SourceCode\Engine\Plugins\Experimental\BackChannel\Intermediate\Build\Win64\UE4Editor\Development\BackChannel\UE4Editor-BackChannel.lib InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Plugins\Experimental\BlastPlugin\Binaries\Win64\UE4Editor.modules=True UE4Build.CheckBuildProducts: E:\UE4.26_SourceCode\Engine\Plugins\Experimental\BlastPlugin\Binaries\Win64\UE4Editor.modules InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Plugins\Experimental\BlastPlugin\Binaries\Win64\UE4Editor-BlastAuthoring.dll=True UE4Build.CheckBuildProducts: E:\UE4.26_SourceCode\Engine\Plugins\Experimental\BlastPlugin\Binaries\Win64\UE4Editor-BlastAuthoring.dll InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Plugins\Experimental\BlastPlugin\Binaries\Win64\UE4Editor-BlastAuthoring.pdb=True UE4Build.CheckBuildProducts: E:\UE4.26_SourceCode\Engine\Plugins\Experimental\BlastPlugin\Binaries\Win64\UE4Editor-BlastAuthoring.pdb InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Plugins\Experimental\BlastPlugin\Binaries\Win64\UE4Editor-BlastCore.dll=True UE4Build.CheckBuildProducts: E:\UE4.26_SourceCode\Engine\Plugins\Experimental\BlastPlugin\Binaries\Win64\UE4Editor-BlastCore.dll InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Plugins\Experimental\BlastPlugin\Binaries\Win64\UE4Editor-BlastCore.pdb=True UE4Build.CheckBuildProducts: E:\UE4.26_SourceCode\Engine\Plugins\Experimental\BlastPlugin\Binaries\Win64\UE4Editor-BlastCore.pdb InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Plugins\Experimental\BlastPlugin\Intermediate\Build\Win64\UE4Editor\Development\BlastAuthoring\UE4Editor-BlastAuthoring.lib=True UE4Build.CheckBuildProducts: E:\UE4.26_SourceCode\Engine\Plugins\Experimental\BlastPlugin\Intermediate\Build\Win64\UE4Editor\Development\BlastAuthoring\UE4Editor-BlastAuthoring.lib InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Plugins\Experimental\BlastPlugin\Intermediate\Build\Win64\UE4Editor\Development\BlastCore\UE4Editor-BlastCore.lib=True UE4Build.CheckBuildProducts: E:\UE4.26_SourceCode\Engine\Plugins\Experimental\BlastPlugin\Intermediate\Build\Win64\UE4Editor\Development\BlastCore\UE4Editor-BlastCore.lib InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Plugins\Experimental\ChaosCloth\Binaries\Win64\UE4Editor.modules=True UE4Build.CheckBuildProducts: E:\UE4.26_SourceCode\Engine\Plugins\Experimental\ChaosCloth\Binaries\Win64\UE4Editor.modules InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Plugins\Experimental\ChaosCloth\Binaries\Win64\UE4Editor-ChaosCloth.dll=True UE4Build.CheckBuildProducts: E:\UE4.26_SourceCode\Engine\Plugins\Experimental\ChaosCloth\Binaries\Win64\UE4Editor-ChaosCloth.dll InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Plugins\Experimental\ChaosCloth\Binaries\Win64\UE4Editor-ChaosCloth.pdb=True UE4Build.CheckBuildProducts: E:\UE4.26_SourceCode\Engine\Plugins\Experimental\ChaosCloth\Binaries\Win64\UE4Editor-ChaosCloth.pdb InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Plugins\Experimental\ChaosCloth\Intermediate\Build\Win64\UE4Editor\Development\ChaosCloth\UE4Editor-ChaosCloth.lib=True UE4Build.CheckBuildProducts: E:\UE4.26_SourceCode\Engine\Plugins\Experimental\ChaosCloth\Intermediate\Build\Win64\UE4Editor\Development\ChaosCloth\UE4Editor-ChaosCloth.lib InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Plugins\Experimental\ChaosClothEditor\Binaries\Win64\UE4Editor.modules=True UE4Build.CheckBuildProducts: E:\UE4.26_SourceCode\Engine\Plugins\Experimental\ChaosClothEditor\Binaries\Win64\UE4Editor.modules InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Plugins\Experimental\ChaosClothEditor\Binaries\Win64\UE4Editor-ChaosClothEditor.dll=True UE4Build.CheckBuildProducts: E:\UE4.26_SourceCode\Engine\Plugins\Experimental\ChaosClothEditor\Binaries\Win64\UE4Editor-ChaosClothEditor.dll InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Plugins\Experimental\ChaosClothEditor\Binaries\Win64\UE4Editor-ChaosClothEditor.pdb=True UE4Build.CheckBuildProducts: E:\UE4.26_SourceCode\Engine\Plugins\Experimental\ChaosClothEditor\Binaries\Win64\UE4Editor-ChaosClothEditor.pdb InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Plugins\Experimental\ChaosClothEditor\Intermediate\Build\Win64\UE4Editor\Development\ChaosClothEditor\UE4Editor-ChaosClothEditor.lib=True UE4Build.CheckBuildProducts: E:\UE4.26_SourceCode\Engine\Plugins\Experimental\ChaosClothEditor\Intermediate\Build\Win64\UE4Editor\Development\ChaosClothEditor\UE4Editor-ChaosClothEditor.lib InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Plugins\Experimental\ChaosEditor\Binaries\Win64\UE4Editor.modules=True UE4Build.CheckBuildProducts: E:\UE4.26_SourceCode\Engine\Plugins\Experimental\ChaosEditor\Binaries\Win64\UE4Editor.modules InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Plugins\Experimental\ChaosEditor\Binaries\Win64\UE4Editor-FractureEditor.dll=True UE4Build.CheckBuildProducts: E:\UE4.26_SourceCode\Engine\Plugins\Experimental\ChaosEditor\Binaries\Win64\UE4Editor-FractureEditor.dll InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Plugins\Experimental\ChaosEditor\Binaries\Win64\UE4Editor-FractureEditor.pdb=True UE4Build.CheckBuildProducts: E:\UE4.26_SourceCode\Engine\Plugins\Experimental\ChaosEditor\Binaries\Win64\UE4Editor-FractureEditor.pdb InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Plugins\Experimental\ChaosEditor\Intermediate\Build\Win64\UE4Editor\Development\FractureEditor\UE4Editor-FractureEditor.lib=True UE4Build.CheckBuildProducts: E:\UE4.26_SourceCode\Engine\Plugins\Experimental\ChaosEditor\Intermediate\Build\Win64\UE4Editor\Development\FractureEditor\UE4Editor-FractureEditor.lib InternalUtils.SafeFileExists: SafeFileExists 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E:\UE4.26_SourceCode\Engine\Plugins\Experimental\MotoSynth\Binaries\Win64\UE4Editor.modules=True UE4Build.CheckBuildProducts: E:\UE4.26_SourceCode\Engine\Plugins\Experimental\MotoSynth\Binaries\Win64\UE4Editor.modules InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Plugins\Experimental\MotoSynth\Binaries\Win64\UE4Editor-MotoSynth.dll=True UE4Build.CheckBuildProducts: E:\UE4.26_SourceCode\Engine\Plugins\Experimental\MotoSynth\Binaries\Win64\UE4Editor-MotoSynth.dll InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Plugins\Experimental\MotoSynth\Binaries\Win64\UE4Editor-MotoSynth.pdb=True UE4Build.CheckBuildProducts: E:\UE4.26_SourceCode\Engine\Plugins\Experimental\MotoSynth\Binaries\Win64\UE4Editor-MotoSynth.pdb InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Plugins\Experimental\MotoSynth\Binaries\Win64\UE4Editor-MotoSynthEditor.dll=True UE4Build.CheckBuildProducts: 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InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Plugins\Lumin\MagicLeapPassableWorld\Binaries\Win64\UE4Editor.modules=True UE4Build.CheckBuildProducts: E:\UE4.26_SourceCode\Engine\Plugins\Lumin\MagicLeapPassableWorld\Binaries\Win64\UE4Editor.modules InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Plugins\Lumin\MagicLeapPassableWorld\Binaries\Win64\UE4Editor-MagicLeapARPin.dll=True UE4Build.CheckBuildProducts: E:\UE4.26_SourceCode\Engine\Plugins\Lumin\MagicLeapPassableWorld\Binaries\Win64\UE4Editor-MagicLeapARPin.dll InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Plugins\Lumin\MagicLeapPassableWorld\Binaries\Win64\UE4Editor-MagicLeapARPin.pdb=True UE4Build.CheckBuildProducts: E:\UE4.26_SourceCode\Engine\Plugins\Lumin\MagicLeapPassableWorld\Binaries\Win64\UE4Editor-MagicLeapARPin.pdb InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Plugins\Lumin\MagicLeapPassableWorld\Binaries\Win64\UE4Editor-MagicLeapSharedWorld.dll=True UE4Build.CheckBuildProducts: E:\UE4.26_SourceCode\Engine\Plugins\Lumin\MagicLeapPassableWorld\Binaries\Win64\UE4Editor-MagicLeapSharedWorld.dll InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Plugins\Lumin\MagicLeapPassableWorld\Binaries\Win64\UE4Editor-MagicLeapSharedWorld.pdb=True UE4Build.CheckBuildProducts: E:\UE4.26_SourceCode\Engine\Plugins\Lumin\MagicLeapPassableWorld\Binaries\Win64\UE4Editor-MagicLeapSharedWorld.pdb InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Plugins\Lumin\MagicLeapPassableWorld\Intermediate\Build\Win64\UE4Editor\Development\MagicLeapARPin\UE4Editor-MagicLeapARPin.lib=True UE4Build.CheckBuildProducts: E:\UE4.26_SourceCode\Engine\Plugins\Lumin\MagicLeapPassableWorld\Intermediate\Build\Win64\UE4Editor\Development\MagicLeapARPin\UE4Editor-MagicLeapARPin.lib InternalUtils.SafeFileExists: 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E:\UE4.26_SourceCode\Engine\Plugins\Lumin\MLSDK\Binaries\Win64\UE4Editor-MLSDK.pdb=True UE4Build.CheckBuildProducts: E:\UE4.26_SourceCode\Engine\Plugins\Lumin\MLSDK\Binaries\Win64\UE4Editor-MLSDK.pdb InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Plugins\Lumin\MLSDK\Intermediate\Build\Win64\UE4Editor\Development\MLSDK\UE4Editor-MLSDK.lib=True UE4Build.CheckBuildProducts: E:\UE4.26_SourceCode\Engine\Plugins\Lumin\MLSDK\Intermediate\Build\Win64\UE4Editor\Development\MLSDK\UE4Editor-MLSDK.lib InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Plugins\Media\AndroidMedia\Binaries\Win64\UE4Editor.modules=True UE4Build.CheckBuildProducts: E:\UE4.26_SourceCode\Engine\Plugins\Media\AndroidMedia\Binaries\Win64\UE4Editor.modules InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Plugins\Media\AndroidMedia\Binaries\Win64\UE4Editor-AndroidMediaEditor.dll=True UE4Build.CheckBuildProducts: 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InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Plugins\Media\AvfMedia\Binaries\Win64\UE4Editor-AvfMediaEditor.dll=True UE4Build.CheckBuildProducts: E:\UE4.26_SourceCode\Engine\Plugins\Media\AvfMedia\Binaries\Win64\UE4Editor-AvfMediaEditor.dll InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Plugins\Media\AvfMedia\Binaries\Win64\UE4Editor-AvfMediaEditor.pdb=True UE4Build.CheckBuildProducts: E:\UE4.26_SourceCode\Engine\Plugins\Media\AvfMedia\Binaries\Win64\UE4Editor-AvfMediaEditor.pdb InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Plugins\Media\AvfMedia\Binaries\Win64\UE4Editor-AvfMediaFactory.dll=True UE4Build.CheckBuildProducts: E:\UE4.26_SourceCode\Engine\Plugins\Media\AvfMedia\Binaries\Win64\UE4Editor-AvfMediaFactory.dll InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Plugins\Media\AvfMedia\Binaries\Win64\UE4Editor-AvfMediaFactory.pdb=True UE4Build.CheckBuildProducts: E:\UE4.26_SourceCode\Engine\Plugins\Media\AvfMedia\Binaries\Win64\UE4Editor-AvfMediaFactory.pdb InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Plugins\Media\AvfMedia\Intermediate\Build\Win64\UE4Editor\Development\AvfMediaEditor\UE4Editor-AvfMediaEditor.lib=True UE4Build.CheckBuildProducts: E:\UE4.26_SourceCode\Engine\Plugins\Media\AvfMedia\Intermediate\Build\Win64\UE4Editor\Development\AvfMediaEditor\UE4Editor-AvfMediaEditor.lib InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Plugins\Media\AvfMedia\Intermediate\Build\Win64\UE4Editor\Development\AvfMediaFactory\UE4Editor-AvfMediaFactory.lib=True UE4Build.CheckBuildProducts: E:\UE4.26_SourceCode\Engine\Plugins\Media\AvfMedia\Intermediate\Build\Win64\UE4Editor\Development\AvfMediaFactory\UE4Editor-AvfMediaFactory.lib InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Plugins\Media\ImgMedia\Binaries\Win64\UE4Editor.modules=True UE4Build.CheckBuildProducts: E:\UE4.26_SourceCode\Engine\Plugins\Media\ImgMedia\Binaries\Win64\UE4Editor.modules InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Plugins\Media\ImgMedia\Binaries\Win64\UE4Editor-ExrReaderGpu.dll=True UE4Build.CheckBuildProducts: E:\UE4.26_SourceCode\Engine\Plugins\Media\ImgMedia\Binaries\Win64\UE4Editor-ExrReaderGpu.dll InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Plugins\Media\ImgMedia\Binaries\Win64\UE4Editor-ExrReaderGpu.pdb=True UE4Build.CheckBuildProducts: E:\UE4.26_SourceCode\Engine\Plugins\Media\ImgMedia\Binaries\Win64\UE4Editor-ExrReaderGpu.pdb InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Plugins\Media\ImgMedia\Binaries\Win64\UE4Editor-ImgMedia.dll=True UE4Build.CheckBuildProducts: E:\UE4.26_SourceCode\Engine\Plugins\Media\ImgMedia\Binaries\Win64\UE4Editor-ImgMedia.dll InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Plugins\Media\ImgMedia\Binaries\Win64\UE4Editor-ImgMedia.pdb=True UE4Build.CheckBuildProducts: E:\UE4.26_SourceCode\Engine\Plugins\Media\ImgMedia\Binaries\Win64\UE4Editor-ImgMedia.pdb InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Plugins\Media\ImgMedia\Binaries\Win64\UE4Editor-ImgMediaEditor.dll=True UE4Build.CheckBuildProducts: E:\UE4.26_SourceCode\Engine\Plugins\Media\ImgMedia\Binaries\Win64\UE4Editor-ImgMediaEditor.dll InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Plugins\Media\ImgMedia\Binaries\Win64\UE4Editor-ImgMediaEditor.pdb=True UE4Build.CheckBuildProducts: E:\UE4.26_SourceCode\Engine\Plugins\Media\ImgMedia\Binaries\Win64\UE4Editor-ImgMediaEditor.pdb InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Plugins\Media\ImgMedia\Binaries\Win64\UE4Editor-ImgMediaFactory.dll=True UE4Build.CheckBuildProducts: E:\UE4.26_SourceCode\Engine\Plugins\Media\ImgMedia\Binaries\Win64\UE4Editor-ImgMediaFactory.dll InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Plugins\Media\ImgMedia\Binaries\Win64\UE4Editor-ImgMediaFactory.pdb=True UE4Build.CheckBuildProducts: E:\UE4.26_SourceCode\Engine\Plugins\Media\ImgMedia\Binaries\Win64\UE4Editor-ImgMediaFactory.pdb InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Plugins\Media\ImgMedia\Binaries\Win64\UE4Editor-OpenExrWrapper.dll=True UE4Build.CheckBuildProducts: E:\UE4.26_SourceCode\Engine\Plugins\Media\ImgMedia\Binaries\Win64\UE4Editor-OpenExrWrapper.dll InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Plugins\Media\ImgMedia\Binaries\Win64\UE4Editor-OpenExrWrapper.pdb=True UE4Build.CheckBuildProducts: E:\UE4.26_SourceCode\Engine\Plugins\Media\ImgMedia\Binaries\Win64\UE4Editor-OpenExrWrapper.pdb InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Plugins\Media\ImgMedia\Intermediate\Build\Win64\UE4Editor\Development\ExrReaderGpu\UE4Editor-ExrReaderGpu.lib=True UE4Build.CheckBuildProducts: E:\UE4.26_SourceCode\Engine\Plugins\Media\ImgMedia\Intermediate\Build\Win64\UE4Editor\Development\ExrReaderGpu\UE4Editor-ExrReaderGpu.lib InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Plugins\Media\ImgMedia\Intermediate\Build\Win64\UE4Editor\Development\ImgMedia\UE4Editor-ImgMedia.lib=True UE4Build.CheckBuildProducts: E:\UE4.26_SourceCode\Engine\Plugins\Media\ImgMedia\Intermediate\Build\Win64\UE4Editor\Development\ImgMedia\UE4Editor-ImgMedia.lib InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Plugins\Media\ImgMedia\Intermediate\Build\Win64\UE4Editor\Development\ImgMediaEditor\UE4Editor-ImgMediaEditor.lib=True UE4Build.CheckBuildProducts: E:\UE4.26_SourceCode\Engine\Plugins\Media\ImgMedia\Intermediate\Build\Win64\UE4Editor\Development\ImgMediaEditor\UE4Editor-ImgMediaEditor.lib InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Plugins\Media\ImgMedia\Intermediate\Build\Win64\UE4Editor\Development\ImgMediaFactory\UE4Editor-ImgMediaFactory.lib=True UE4Build.CheckBuildProducts: E:\UE4.26_SourceCode\Engine\Plugins\Media\ImgMedia\Intermediate\Build\Win64\UE4Editor\Development\ImgMediaFactory\UE4Editor-ImgMediaFactory.lib InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Plugins\Media\ImgMedia\Intermediate\Build\Win64\UE4Editor\Development\OpenExrWrapper\UE4Editor-OpenExrWrapper.lib=True UE4Build.CheckBuildProducts: E:\UE4.26_SourceCode\Engine\Plugins\Media\ImgMedia\Intermediate\Build\Win64\UE4Editor\Development\OpenExrWrapper\UE4Editor-OpenExrWrapper.lib InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Plugins\Media\MediaCompositing\Binaries\Win64\UE4Editor.modules=True UE4Build.CheckBuildProducts: E:\UE4.26_SourceCode\Engine\Plugins\Media\MediaCompositing\Binaries\Win64\UE4Editor.modules InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Plugins\Media\MediaCompositing\Binaries\Win64\UE4Editor-MediaCompositing.dll=True UE4Build.CheckBuildProducts: E:\UE4.26_SourceCode\Engine\Plugins\Media\MediaCompositing\Binaries\Win64\UE4Editor-MediaCompositing.dll InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Plugins\Media\MediaCompositing\Binaries\Win64\UE4Editor-MediaCompositing.pdb=True UE4Build.CheckBuildProducts: E:\UE4.26_SourceCode\Engine\Plugins\Media\MediaCompositing\Binaries\Win64\UE4Editor-MediaCompositing.pdb InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Plugins\Media\MediaCompositing\Binaries\Win64\UE4Editor-MediaCompositingEditor.dll=True UE4Build.CheckBuildProducts: E:\UE4.26_SourceCode\Engine\Plugins\Media\MediaCompositing\Binaries\Win64\UE4Editor-MediaCompositingEditor.dll InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Plugins\Media\MediaCompositing\Binaries\Win64\UE4Editor-MediaCompositingEditor.pdb=True UE4Build.CheckBuildProducts: E:\UE4.26_SourceCode\Engine\Plugins\Media\MediaCompositing\Binaries\Win64\UE4Editor-MediaCompositingEditor.pdb InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Plugins\Media\MediaCompositing\Intermediate\Build\Win64\UE4Editor\Development\MediaCompositing\UE4Editor-MediaCompositing.lib=True UE4Build.CheckBuildProducts: E:\UE4.26_SourceCode\Engine\Plugins\Media\MediaCompositing\Intermediate\Build\Win64\UE4Editor\Development\MediaCompositing\UE4Editor-MediaCompositing.lib InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Plugins\Media\MediaCompositing\Intermediate\Build\Win64\UE4Editor\Development\MediaCompositingEditor\UE4Editor-MediaCompositingEditor.lib=True UE4Build.CheckBuildProducts: E:\UE4.26_SourceCode\Engine\Plugins\Media\MediaCompositing\Intermediate\Build\Win64\UE4Editor\Development\MediaCompositingEditor\UE4Editor-MediaCompositingEditor.lib InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Plugins\Media\MediaPlayerEditor\Binaries\Win64\UE4Editor.modules=True UE4Build.CheckBuildProducts: E:\UE4.26_SourceCode\Engine\Plugins\Media\MediaPlayerEditor\Binaries\Win64\UE4Editor.modules InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Plugins\Media\MediaPlayerEditor\Binaries\Win64\UE4Editor-MediaPlayerEditor.dll=True UE4Build.CheckBuildProducts: E:\UE4.26_SourceCode\Engine\Plugins\Media\MediaPlayerEditor\Binaries\Win64\UE4Editor-MediaPlayerEditor.dll InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Plugins\Media\MediaPlayerEditor\Binaries\Win64\UE4Editor-MediaPlayerEditor.pdb=True UE4Build.CheckBuildProducts: E:\UE4.26_SourceCode\Engine\Plugins\Media\MediaPlayerEditor\Binaries\Win64\UE4Editor-MediaPlayerEditor.pdb InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Plugins\Media\MediaPlayerEditor\Intermediate\Build\Win64\UE4Editor\Development\MediaPlayerEditor\UE4Editor-MediaPlayerEditor.lib=True UE4Build.CheckBuildProducts: E:\UE4.26_SourceCode\Engine\Plugins\Media\MediaPlayerEditor\Intermediate\Build\Win64\UE4Editor\Development\MediaPlayerEditor\UE4Editor-MediaPlayerEditor.lib InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Plugins\Media\WebMMedia\Binaries\Win64\UE4Editor.modules=True UE4Build.CheckBuildProducts: E:\UE4.26_SourceCode\Engine\Plugins\Media\WebMMedia\Binaries\Win64\UE4Editor.modules InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Plugins\Media\WebMMedia\Binaries\Win64\UE4Editor-WebMMedia.dll=True UE4Build.CheckBuildProducts: E:\UE4.26_SourceCode\Engine\Plugins\Media\WebMMedia\Binaries\Win64\UE4Editor-WebMMedia.dll InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Plugins\Media\WebMMedia\Binaries\Win64\UE4Editor-WebMMedia.pdb=True UE4Build.CheckBuildProducts: E:\UE4.26_SourceCode\Engine\Plugins\Media\WebMMedia\Binaries\Win64\UE4Editor-WebMMedia.pdb InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Plugins\Media\WebMMedia\Binaries\Win64\UE4Editor-WebMMediaEditor.dll=True UE4Build.CheckBuildProducts: E:\UE4.26_SourceCode\Engine\Plugins\Media\WebMMedia\Binaries\Win64\UE4Editor-WebMMediaEditor.dll InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Plugins\Media\WebMMedia\Binaries\Win64\UE4Editor-WebMMediaEditor.pdb=True UE4Build.CheckBuildProducts: E:\UE4.26_SourceCode\Engine\Plugins\Media\WebMMedia\Binaries\Win64\UE4Editor-WebMMediaEditor.pdb InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Plugins\Media\WebMMedia\Binaries\Win64\UE4Editor-WebMMediaFactory.dll=True UE4Build.CheckBuildProducts: E:\UE4.26_SourceCode\Engine\Plugins\Media\WebMMedia\Binaries\Win64\UE4Editor-WebMMediaFactory.dll InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Plugins\Media\WebMMedia\Binaries\Win64\UE4Editor-WebMMediaFactory.pdb=True UE4Build.CheckBuildProducts: E:\UE4.26_SourceCode\Engine\Plugins\Media\WebMMedia\Binaries\Win64\UE4Editor-WebMMediaFactory.pdb InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Plugins\Media\WebMMedia\Intermediate\Build\Win64\UE4Editor\Development\WebMMedia\UE4Editor-WebMMedia.lib=True UE4Build.CheckBuildProducts: E:\UE4.26_SourceCode\Engine\Plugins\Media\WebMMedia\Intermediate\Build\Win64\UE4Editor\Development\WebMMedia\UE4Editor-WebMMedia.lib InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Plugins\Media\WebMMedia\Intermediate\Build\Win64\UE4Editor\Development\WebMMediaEditor\UE4Editor-WebMMediaEditor.lib=True UE4Build.CheckBuildProducts: E:\UE4.26_SourceCode\Engine\Plugins\Media\WebMMedia\Intermediate\Build\Win64\UE4Editor\Development\WebMMediaEditor\UE4Editor-WebMMediaEditor.lib InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Plugins\Media\WebMMedia\Intermediate\Build\Win64\UE4Editor\Development\WebMMediaFactory\UE4Editor-WebMMediaFactory.lib=True UE4Build.CheckBuildProducts: E:\UE4.26_SourceCode\Engine\Plugins\Media\WebMMedia\Intermediate\Build\Win64\UE4Editor\Development\WebMMediaFactory\UE4Editor-WebMMediaFactory.lib InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Plugins\Media\WmfMedia\Binaries\Win64\UE4Editor.modules=True UE4Build.CheckBuildProducts: E:\UE4.26_SourceCode\Engine\Plugins\Media\WmfMedia\Binaries\Win64\UE4Editor.modules InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Plugins\Media\WmfMedia\Binaries\Win64\UE4Editor-WmfMedia.dll=True UE4Build.CheckBuildProducts: E:\UE4.26_SourceCode\Engine\Plugins\Media\WmfMedia\Binaries\Win64\UE4Editor-WmfMedia.dll InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Plugins\Media\WmfMedia\Binaries\Win64\UE4Editor-WmfMedia.pdb=True UE4Build.CheckBuildProducts: E:\UE4.26_SourceCode\Engine\Plugins\Media\WmfMedia\Binaries\Win64\UE4Editor-WmfMedia.pdb InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Plugins\Media\WmfMedia\Binaries\Win64\UE4Editor-WmfMediaEditor.dll=True UE4Build.CheckBuildProducts: E:\UE4.26_SourceCode\Engine\Plugins\Media\WmfMedia\Binaries\Win64\UE4Editor-WmfMediaEditor.dll InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Plugins\Media\WmfMedia\Binaries\Win64\UE4Editor-WmfMediaEditor.pdb=True UE4Build.CheckBuildProducts: E:\UE4.26_SourceCode\Engine\Plugins\Media\WmfMedia\Binaries\Win64\UE4Editor-WmfMediaEditor.pdb InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Plugins\Media\WmfMedia\Binaries\Win64\UE4Editor-WmfMediaFactory.dll=True UE4Build.CheckBuildProducts: E:\UE4.26_SourceCode\Engine\Plugins\Media\WmfMedia\Binaries\Win64\UE4Editor-WmfMediaFactory.dll InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Plugins\Media\WmfMedia\Binaries\Win64\UE4Editor-WmfMediaFactory.pdb=True UE4Build.CheckBuildProducts: E:\UE4.26_SourceCode\Engine\Plugins\Media\WmfMedia\Binaries\Win64\UE4Editor-WmfMediaFactory.pdb InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Plugins\Media\WmfMedia\Intermediate\Build\Win64\UE4Editor\Development\WmfMedia\UE4Editor-WmfMedia.lib=True UE4Build.CheckBuildProducts: E:\UE4.26_SourceCode\Engine\Plugins\Media\WmfMedia\Intermediate\Build\Win64\UE4Editor\Development\WmfMedia\UE4Editor-WmfMedia.lib InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Plugins\Media\WmfMedia\Intermediate\Build\Win64\UE4Editor\Development\WmfMediaEditor\UE4Editor-WmfMediaEditor.lib=True UE4Build.CheckBuildProducts: E:\UE4.26_SourceCode\Engine\Plugins\Media\WmfMedia\Intermediate\Build\Win64\UE4Editor\Development\WmfMediaEditor\UE4Editor-WmfMediaEditor.lib InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Plugins\Media\WmfMedia\Intermediate\Build\Win64\UE4Editor\Development\WmfMediaFactory\UE4Editor-WmfMediaFactory.lib=True UE4Build.CheckBuildProducts: E:\UE4.26_SourceCode\Engine\Plugins\Media\WmfMedia\Intermediate\Build\Win64\UE4Editor\Development\WmfMediaFactory\UE4Editor-WmfMediaFactory.lib InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Plugins\MeshPainting\Binaries\Win64\UE4Editor.modules=True UE4Build.CheckBuildProducts: E:\UE4.26_SourceCode\Engine\Plugins\MeshPainting\Binaries\Win64\UE4Editor.modules InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Plugins\MeshPainting\Binaries\Win64\UE4Editor-MeshPaintEditorMode.dll=True UE4Build.CheckBuildProducts: E:\UE4.26_SourceCode\Engine\Plugins\MeshPainting\Binaries\Win64\UE4Editor-MeshPaintEditorMode.dll InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Plugins\MeshPainting\Binaries\Win64\UE4Editor-MeshPaintEditorMode.pdb=True UE4Build.CheckBuildProducts: E:\UE4.26_SourceCode\Engine\Plugins\MeshPainting\Binaries\Win64\UE4Editor-MeshPaintEditorMode.pdb InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Plugins\MeshPainting\Binaries\Win64\UE4Editor-MeshPaintingToolset.dll=True UE4Build.CheckBuildProducts: E:\UE4.26_SourceCode\Engine\Plugins\MeshPainting\Binaries\Win64\UE4Editor-MeshPaintingToolset.dll InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Plugins\MeshPainting\Binaries\Win64\UE4Editor-MeshPaintingToolset.pdb=True UE4Build.CheckBuildProducts: E:\UE4.26_SourceCode\Engine\Plugins\MeshPainting\Binaries\Win64\UE4Editor-MeshPaintingToolset.pdb InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Plugins\MeshPainting\Intermediate\Build\Win64\UE4Editor\Development\MeshPaintEditorMode\UE4Editor-MeshPaintEditorMode.lib=True UE4Build.CheckBuildProducts: E:\UE4.26_SourceCode\Engine\Plugins\MeshPainting\Intermediate\Build\Win64\UE4Editor\Development\MeshPaintEditorMode\UE4Editor-MeshPaintEditorMode.lib InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Plugins\MeshPainting\Intermediate\Build\Win64\UE4Editor\Development\MeshPaintingToolset\UE4Editor-MeshPaintingToolset.lib=True UE4Build.CheckBuildProducts: E:\UE4.26_SourceCode\Engine\Plugins\MeshPainting\Intermediate\Build\Win64\UE4Editor\Development\MeshPaintingToolset\UE4Editor-MeshPaintingToolset.lib InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Plugins\Messaging\TcpMessaging\Binaries\Win64\UE4Editor.modules=True UE4Build.CheckBuildProducts: E:\UE4.26_SourceCode\Engine\Plugins\Messaging\TcpMessaging\Binaries\Win64\UE4Editor.modules InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Plugins\Messaging\TcpMessaging\Binaries\Win64\UE4Editor-TcpMessaging.dll=True UE4Build.CheckBuildProducts: E:\UE4.26_SourceCode\Engine\Plugins\Messaging\TcpMessaging\Binaries\Win64\UE4Editor-TcpMessaging.dll InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Plugins\Messaging\TcpMessaging\Binaries\Win64\UE4Editor-TcpMessaging.pdb=True UE4Build.CheckBuildProducts: E:\UE4.26_SourceCode\Engine\Plugins\Messaging\TcpMessaging\Binaries\Win64\UE4Editor-TcpMessaging.pdb InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Plugins\Messaging\TcpMessaging\Intermediate\Build\Win64\UE4Editor\Development\TcpMessaging\UE4Editor-TcpMessaging.lib=True UE4Build.CheckBuildProducts: E:\UE4.26_SourceCode\Engine\Plugins\Messaging\TcpMessaging\Intermediate\Build\Win64\UE4Editor\Development\TcpMessaging\UE4Editor-TcpMessaging.lib InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Plugins\Messaging\UdpMessaging\Binaries\Win64\UE4Editor.modules=True UE4Build.CheckBuildProducts: E:\UE4.26_SourceCode\Engine\Plugins\Messaging\UdpMessaging\Binaries\Win64\UE4Editor.modules InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Plugins\Messaging\UdpMessaging\Binaries\Win64\UE4Editor-UdpMessaging.dll=True UE4Build.CheckBuildProducts: E:\UE4.26_SourceCode\Engine\Plugins\Messaging\UdpMessaging\Binaries\Win64\UE4Editor-UdpMessaging.dll InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Plugins\Messaging\UdpMessaging\Binaries\Win64\UE4Editor-UdpMessaging.pdb=True UE4Build.CheckBuildProducts: E:\UE4.26_SourceCode\Engine\Plugins\Messaging\UdpMessaging\Binaries\Win64\UE4Editor-UdpMessaging.pdb InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Plugins\Messaging\UdpMessaging\Intermediate\Build\Win64\UE4Editor\Development\UdpMessaging\UE4Editor-UdpMessaging.lib=True UE4Build.CheckBuildProducts: E:\UE4.26_SourceCode\Engine\Plugins\Messaging\UdpMessaging\Intermediate\Build\Win64\UE4Editor\Development\UdpMessaging\UE4Editor-UdpMessaging.lib InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Plugins\MovieScene\ActorSequence\Binaries\Win64\UE4Editor.modules=True UE4Build.CheckBuildProducts: E:\UE4.26_SourceCode\Engine\Plugins\MovieScene\ActorSequence\Binaries\Win64\UE4Editor.modules InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Plugins\MovieScene\ActorSequence\Binaries\Win64\UE4Editor-ActorSequence.dll=True UE4Build.CheckBuildProducts: E:\UE4.26_SourceCode\Engine\Plugins\MovieScene\ActorSequence\Binaries\Win64\UE4Editor-ActorSequence.dll InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Plugins\MovieScene\ActorSequence\Binaries\Win64\UE4Editor-ActorSequence.pdb=True UE4Build.CheckBuildProducts: E:\UE4.26_SourceCode\Engine\Plugins\MovieScene\ActorSequence\Binaries\Win64\UE4Editor-ActorSequence.pdb InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Plugins\MovieScene\ActorSequence\Binaries\Win64\UE4Editor-ActorSequenceEditor.dll=True UE4Build.CheckBuildProducts: E:\UE4.26_SourceCode\Engine\Plugins\MovieScene\ActorSequence\Binaries\Win64\UE4Editor-ActorSequenceEditor.dll InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Plugins\MovieScene\ActorSequence\Binaries\Win64\UE4Editor-ActorSequenceEditor.pdb=True UE4Build.CheckBuildProducts: E:\UE4.26_SourceCode\Engine\Plugins\MovieScene\ActorSequence\Binaries\Win64\UE4Editor-ActorSequenceEditor.pdb InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Plugins\MovieScene\ActorSequence\Intermediate\Build\Win64\UE4Editor\Development\ActorSequence\UE4Editor-ActorSequence.lib=True UE4Build.CheckBuildProducts: E:\UE4.26_SourceCode\Engine\Plugins\MovieScene\ActorSequence\Intermediate\Build\Win64\UE4Editor\Development\ActorSequence\UE4Editor-ActorSequence.lib InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Plugins\MovieScene\ActorSequence\Intermediate\Build\Win64\UE4Editor\Development\ActorSequenceEditor\UE4Editor-ActorSequenceEditor.lib=True UE4Build.CheckBuildProducts: E:\UE4.26_SourceCode\Engine\Plugins\MovieScene\ActorSequence\Intermediate\Build\Win64\UE4Editor\Development\ActorSequenceEditor\UE4Editor-ActorSequenceEditor.lib InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Plugins\MovieScene\LevelSequenceEditor\Binaries\Win64\UE4Editor.modules=True UE4Build.CheckBuildProducts: 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E:\UE4.26_SourceCode\Engine\Plugins\MovieScene\LevelSequenceEditor\Intermediate\Build\Win64\UE4Editor\Development\LevelSequenceEditor\UE4Editor-LevelSequenceEditor.lib InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Plugins\MovieScene\MatineeToLevelSequence\Binaries\Win64\UE4Editor.modules=True UE4Build.CheckBuildProducts: E:\UE4.26_SourceCode\Engine\Plugins\MovieScene\MatineeToLevelSequence\Binaries\Win64\UE4Editor.modules InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Plugins\MovieScene\MatineeToLevelSequence\Binaries\Win64\UE4Editor-MatineeToLevelSequence.dll=True UE4Build.CheckBuildProducts: E:\UE4.26_SourceCode\Engine\Plugins\MovieScene\MatineeToLevelSequence\Binaries\Win64\UE4Editor-MatineeToLevelSequence.dll InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Plugins\MovieScene\MatineeToLevelSequence\Binaries\Win64\UE4Editor-MatineeToLevelSequence.pdb=True UE4Build.CheckBuildProducts: 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UE4Build.CheckBuildProducts: E:\UE4.26_SourceCode\Engine\Plugins\MovieScene\TemplateSequence\Binaries\Win64\UE4Editor-TemplateSequence.dll InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Plugins\MovieScene\TemplateSequence\Binaries\Win64\UE4Editor-TemplateSequence.pdb=True UE4Build.CheckBuildProducts: E:\UE4.26_SourceCode\Engine\Plugins\MovieScene\TemplateSequence\Binaries\Win64\UE4Editor-TemplateSequence.pdb InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Plugins\MovieScene\TemplateSequence\Binaries\Win64\UE4Editor-TemplateSequenceEditor.dll=True UE4Build.CheckBuildProducts: E:\UE4.26_SourceCode\Engine\Plugins\MovieScene\TemplateSequence\Binaries\Win64\UE4Editor-TemplateSequenceEditor.dll InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Plugins\MovieScene\TemplateSequence\Binaries\Win64\UE4Editor-TemplateSequenceEditor.pdb=True UE4Build.CheckBuildProducts: 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E:\UE4.26_SourceCode\Engine\Plugins\Online\OnlineSubsystem\Binaries\Win64\UE4Editor.modules=True UE4Build.CheckBuildProducts: E:\UE4.26_SourceCode\Engine\Plugins\Online\OnlineSubsystem\Binaries\Win64\UE4Editor.modules InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Plugins\Online\OnlineSubsystem\Binaries\Win64\UE4Editor-OnlineSubsystem.dll=True UE4Build.CheckBuildProducts: E:\UE4.26_SourceCode\Engine\Plugins\Online\OnlineSubsystem\Binaries\Win64\UE4Editor-OnlineSubsystem.dll InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Plugins\Online\OnlineSubsystem\Binaries\Win64\UE4Editor-OnlineSubsystem.pdb=True UE4Build.CheckBuildProducts: E:\UE4.26_SourceCode\Engine\Plugins\Online\OnlineSubsystem\Binaries\Win64\UE4Editor-OnlineSubsystem.pdb InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Plugins\Online\OnlineSubsystem\Intermediate\Build\Win64\UE4Editor\Development\OnlineSubsystem\UE4Editor-OnlineSubsystem.lib=True UE4Build.CheckBuildProducts: E:\UE4.26_SourceCode\Engine\Plugins\Online\OnlineSubsystem\Intermediate\Build\Win64\UE4Editor\Development\OnlineSubsystem\UE4Editor-OnlineSubsystem.lib InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Plugins\Online\OnlineSubsystemNull\Binaries\Win64\UE4Editor.modules=True UE4Build.CheckBuildProducts: E:\UE4.26_SourceCode\Engine\Plugins\Online\OnlineSubsystemNull\Binaries\Win64\UE4Editor.modules InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Plugins\Online\OnlineSubsystemNull\Binaries\Win64\UE4Editor-OnlineSubsystemNull.dll=True UE4Build.CheckBuildProducts: E:\UE4.26_SourceCode\Engine\Plugins\Online\OnlineSubsystemNull\Binaries\Win64\UE4Editor-OnlineSubsystemNull.dll InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Plugins\Online\OnlineSubsystemNull\Binaries\Win64\UE4Editor-OnlineSubsystemNull.pdb=True UE4Build.CheckBuildProducts: E:\UE4.26_SourceCode\Engine\Plugins\Online\OnlineSubsystemNull\Binaries\Win64\UE4Editor-OnlineSubsystemNull.pdb InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Plugins\Online\OnlineSubsystemNull\Intermediate\Build\Win64\UE4Editor\Development\OnlineSubsystemNull\UE4Editor-OnlineSubsystemNull.lib=True UE4Build.CheckBuildProducts: E:\UE4.26_SourceCode\Engine\Plugins\Online\OnlineSubsystemNull\Intermediate\Build\Win64\UE4Editor\Development\OnlineSubsystemNull\UE4Editor-OnlineSubsystemNull.lib InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Plugins\Online\OnlineSubsystemUtils\Binaries\Win64\UE4Editor.modules=True UE4Build.CheckBuildProducts: E:\UE4.26_SourceCode\Engine\Plugins\Online\OnlineSubsystemUtils\Binaries\Win64\UE4Editor.modules InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Plugins\Online\OnlineSubsystemUtils\Binaries\Win64\UE4Editor-OnlineBlueprintSupport.dll=True UE4Build.CheckBuildProducts: E:\UE4.26_SourceCode\Engine\Plugins\Online\OnlineSubsystemUtils\Binaries\Win64\UE4Editor-OnlineBlueprintSupport.dll InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Plugins\Online\OnlineSubsystemUtils\Binaries\Win64\UE4Editor-OnlineBlueprintSupport.pdb=True UE4Build.CheckBuildProducts: E:\UE4.26_SourceCode\Engine\Plugins\Online\OnlineSubsystemUtils\Binaries\Win64\UE4Editor-OnlineBlueprintSupport.pdb InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Plugins\Online\OnlineSubsystemUtils\Binaries\Win64\UE4Editor-OnlineSubsystemUtils.dll=True UE4Build.CheckBuildProducts: E:\UE4.26_SourceCode\Engine\Plugins\Online\OnlineSubsystemUtils\Binaries\Win64\UE4Editor-OnlineSubsystemUtils.dll InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Plugins\Online\OnlineSubsystemUtils\Binaries\Win64\UE4Editor-OnlineSubsystemUtils.pdb=True UE4Build.CheckBuildProducts: E:\UE4.26_SourceCode\Engine\Plugins\Online\OnlineSubsystemUtils\Binaries\Win64\UE4Editor-OnlineSubsystemUtils.pdb InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Plugins\Online\OnlineSubsystemUtils\Intermediate\Build\Win64\UE4Editor\Development\OnlineBlueprintSupport\UE4Editor-OnlineBlueprintSupport.lib=True UE4Build.CheckBuildProducts: E:\UE4.26_SourceCode\Engine\Plugins\Online\OnlineSubsystemUtils\Intermediate\Build\Win64\UE4Editor\Development\OnlineBlueprintSupport\UE4Editor-OnlineBlueprintSupport.lib InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Plugins\Online\OnlineSubsystemUtils\Intermediate\Build\Win64\UE4Editor\Development\OnlineSubsystemUtils\UE4Editor-OnlineSubsystemUtils.lib=True UE4Build.CheckBuildProducts: E:\UE4.26_SourceCode\Engine\Plugins\Online\OnlineSubsystemUtils\Intermediate\Build\Win64\UE4Editor\Development\OnlineSubsystemUtils\UE4Editor-OnlineSubsystemUtils.lib InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Plugins\Portal\LauncherChunkInstaller\Binaries\Win64\UE4Editor.modules=True UE4Build.CheckBuildProducts: E:\UE4.26_SourceCode\Engine\Plugins\Portal\LauncherChunkInstaller\Binaries\Win64\UE4Editor.modules InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Plugins\Portal\LauncherChunkInstaller\Binaries\Win64\UE4Editor-LauncherChunkInstaller.dll=True UE4Build.CheckBuildProducts: E:\UE4.26_SourceCode\Engine\Plugins\Portal\LauncherChunkInstaller\Binaries\Win64\UE4Editor-LauncherChunkInstaller.dll InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Plugins\Portal\LauncherChunkInstaller\Binaries\Win64\UE4Editor-LauncherChunkInstaller.pdb=True UE4Build.CheckBuildProducts: E:\UE4.26_SourceCode\Engine\Plugins\Portal\LauncherChunkInstaller\Binaries\Win64\UE4Editor-LauncherChunkInstaller.pdb InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Plugins\Portal\LauncherChunkInstaller\Intermediate\Build\Win64\UE4Editor\Development\LauncherChunkInstaller\UE4Editor-LauncherChunkInstaller.lib=True UE4Build.CheckBuildProducts: E:\UE4.26_SourceCode\Engine\Plugins\Portal\LauncherChunkInstaller\Intermediate\Build\Win64\UE4Editor\Development\LauncherChunkInstaller\UE4Editor-LauncherChunkInstaller.lib InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Plugins\Runtime\ActorLayerUtilities\Binaries\Win64\UE4Editor.modules=True UE4Build.CheckBuildProducts: E:\UE4.26_SourceCode\Engine\Plugins\Runtime\ActorLayerUtilities\Binaries\Win64\UE4Editor.modules InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Plugins\Runtime\ActorLayerUtilities\Binaries\Win64\UE4Editor-ActorLayerUtilities.dll=True UE4Build.CheckBuildProducts: E:\UE4.26_SourceCode\Engine\Plugins\Runtime\ActorLayerUtilities\Binaries\Win64\UE4Editor-ActorLayerUtilities.dll InternalUtils.SafeFileExists: 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E:\UE4.26_SourceCode\Engine\Plugins\Runtime\ActorLayerUtilities\Intermediate\Build\Win64\UE4Editor\Development\ActorLayerUtilities\UE4Editor-ActorLayerUtilities.lib=True UE4Build.CheckBuildProducts: E:\UE4.26_SourceCode\Engine\Plugins\Runtime\ActorLayerUtilities\Intermediate\Build\Win64\UE4Editor\Development\ActorLayerUtilities\UE4Editor-ActorLayerUtilities.lib InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Plugins\Runtime\ActorLayerUtilities\Intermediate\Build\Win64\UE4Editor\Development\ActorLayerUtilitiesEditor\UE4Editor-ActorLayerUtilitiesEditor.lib=True UE4Build.CheckBuildProducts: E:\UE4.26_SourceCode\Engine\Plugins\Runtime\ActorLayerUtilities\Intermediate\Build\Win64\UE4Editor\Development\ActorLayerUtilitiesEditor\UE4Editor-ActorLayerUtilitiesEditor.lib InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Plugins\Runtime\AndroidDeviceProfileSelector\Binaries\Win64\UE4Editor.modules=True UE4Build.CheckBuildProducts: E:\UE4.26_SourceCode\Engine\Plugins\Runtime\AndroidDeviceProfileSelector\Binaries\Win64\UE4Editor.modules InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Plugins\Runtime\AndroidDeviceProfileSelector\Binaries\Win64\UE4Editor-AndroidDeviceProfileSelector.dll=True UE4Build.CheckBuildProducts: E:\UE4.26_SourceCode\Engine\Plugins\Runtime\AndroidDeviceProfileSelector\Binaries\Win64\UE4Editor-AndroidDeviceProfileSelector.dll InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Plugins\Runtime\AndroidDeviceProfileSelector\Binaries\Win64\UE4Editor-AndroidDeviceProfileSelector.pdb=True UE4Build.CheckBuildProducts: E:\UE4.26_SourceCode\Engine\Plugins\Runtime\AndroidDeviceProfileSelector\Binaries\Win64\UE4Editor-AndroidDeviceProfileSelector.pdb InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Plugins\Runtime\AndroidDeviceProfileSelector\Intermediate\Build\Win64\UE4Editor\Development\AndroidDPS\UE4Editor-AndroidDeviceProfileSelector.lib=True UE4Build.CheckBuildProducts: E:\UE4.26_SourceCode\Engine\Plugins\Runtime\AndroidDeviceProfileSelector\Intermediate\Build\Win64\UE4Editor\Development\AndroidDPS\UE4Editor-AndroidDeviceProfileSelector.lib InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Plugins\Runtime\AndroidPermission\Binaries\Win64\UE4Editor.modules=True UE4Build.CheckBuildProducts: E:\UE4.26_SourceCode\Engine\Plugins\Runtime\AndroidPermission\Binaries\Win64\UE4Editor.modules InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Plugins\Runtime\AndroidPermission\Binaries\Win64\UE4Editor-AndroidPermission.dll=True UE4Build.CheckBuildProducts: E:\UE4.26_SourceCode\Engine\Plugins\Runtime\AndroidPermission\Binaries\Win64\UE4Editor-AndroidPermission.dll InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Plugins\Runtime\AndroidPermission\Binaries\Win64\UE4Editor-AndroidPermission.pdb=True UE4Build.CheckBuildProducts: E:\UE4.26_SourceCode\Engine\Plugins\Runtime\AndroidPermission\Binaries\Win64\UE4Editor-AndroidPermission.pdb InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Plugins\Runtime\AndroidPermission\Intermediate\Build\Win64\UE4Editor\Development\AndroidPermission\UE4Editor-AndroidPermission.lib=True UE4Build.CheckBuildProducts: E:\UE4.26_SourceCode\Engine\Plugins\Runtime\AndroidPermission\Intermediate\Build\Win64\UE4Editor\Development\AndroidPermission\UE4Editor-AndroidPermission.lib InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Plugins\Runtime\ApexDestruction\Binaries\Win64\UE4Editor.modules=True UE4Build.CheckBuildProducts: E:\UE4.26_SourceCode\Engine\Plugins\Runtime\ApexDestruction\Binaries\Win64\UE4Editor.modules InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Plugins\Runtime\ApexDestruction\Binaries\Win64\UE4Editor-ApexDestruction.dll=True UE4Build.CheckBuildProducts: E:\UE4.26_SourceCode\Engine\Plugins\Runtime\ApexDestruction\Binaries\Win64\UE4Editor-ApexDestruction.dll InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Plugins\Runtime\ApexDestruction\Binaries\Win64\UE4Editor-ApexDestruction.pdb=True UE4Build.CheckBuildProducts: E:\UE4.26_SourceCode\Engine\Plugins\Runtime\ApexDestruction\Binaries\Win64\UE4Editor-ApexDestruction.pdb InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Plugins\Runtime\ApexDestruction\Binaries\Win64\UE4Editor-ApexDestructionEditor.dll=True UE4Build.CheckBuildProducts: E:\UE4.26_SourceCode\Engine\Plugins\Runtime\ApexDestruction\Binaries\Win64\UE4Editor-ApexDestructionEditor.dll InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Plugins\Runtime\ApexDestruction\Binaries\Win64\UE4Editor-ApexDestructionEditor.pdb=True UE4Build.CheckBuildProducts: E:\UE4.26_SourceCode\Engine\Plugins\Runtime\ApexDestruction\Binaries\Win64\UE4Editor-ApexDestructionEditor.pdb InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Plugins\Runtime\ApexDestruction\Intermediate\Build\Win64\UE4Editor\Development\ApexDestruction\UE4Editor-ApexDestruction.lib=True UE4Build.CheckBuildProducts: E:\UE4.26_SourceCode\Engine\Plugins\Runtime\ApexDestruction\Intermediate\Build\Win64\UE4Editor\Development\ApexDestruction\UE4Editor-ApexDestruction.lib InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Plugins\Runtime\ApexDestruction\Intermediate\Build\Win64\UE4Editor\Development\ApexDestructionEditor\UE4Editor-ApexDestructionEditor.lib=True UE4Build.CheckBuildProducts: E:\UE4.26_SourceCode\Engine\Plugins\Runtime\ApexDestruction\Intermediate\Build\Win64\UE4Editor\Development\ApexDestructionEditor\UE4Editor-ApexDestructionEditor.lib InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Plugins\Runtime\AppleImageUtils\Binaries\Win64\UE4Editor.modules=True UE4Build.CheckBuildProducts: E:\UE4.26_SourceCode\Engine\Plugins\Runtime\AppleImageUtils\Binaries\Win64\UE4Editor.modules InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Plugins\Runtime\AppleImageUtils\Binaries\Win64\UE4Editor-AppleImageUtils.dll=True UE4Build.CheckBuildProducts: E:\UE4.26_SourceCode\Engine\Plugins\Runtime\AppleImageUtils\Binaries\Win64\UE4Editor-AppleImageUtils.dll InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Plugins\Runtime\AppleImageUtils\Binaries\Win64\UE4Editor-AppleImageUtils.pdb=True UE4Build.CheckBuildProducts: E:\UE4.26_SourceCode\Engine\Plugins\Runtime\AppleImageUtils\Binaries\Win64\UE4Editor-AppleImageUtils.pdb InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Plugins\Runtime\AppleImageUtils\Binaries\Win64\UE4Editor-AppleImageUtilsBlueprintSupport.dll=True UE4Build.CheckBuildProducts: E:\UE4.26_SourceCode\Engine\Plugins\Runtime\AppleImageUtils\Binaries\Win64\UE4Editor-AppleImageUtilsBlueprintSupport.dll InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Plugins\Runtime\AppleImageUtils\Binaries\Win64\UE4Editor-AppleImageUtilsBlueprintSupport.pdb=True UE4Build.CheckBuildProducts: E:\UE4.26_SourceCode\Engine\Plugins\Runtime\AppleImageUtils\Binaries\Win64\UE4Editor-AppleImageUtilsBlueprintSupport.pdb InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Plugins\Runtime\AppleImageUtils\Intermediate\Build\Win64\UE4Editor\Development\AppleImageUtils\UE4Editor-AppleImageUtils.lib=True UE4Build.CheckBuildProducts: E:\UE4.26_SourceCode\Engine\Plugins\Runtime\AppleImageUtils\Intermediate\Build\Win64\UE4Editor\Development\AppleImageUtils\UE4Editor-AppleImageUtils.lib InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Plugins\Runtime\AppleImageUtils\Intermediate\Build\Win64\UE4Editor\Development\AppleImageUtilsBlueprintSupport\UE4Editor-AppleImageUtilsBlueprintSupport.lib=True UE4Build.CheckBuildProducts: E:\UE4.26_SourceCode\Engine\Plugins\Runtime\AppleImageUtils\Intermediate\Build\Win64\UE4Editor\Development\AppleImageUtilsBlueprintSupport\UE4Editor-AppleImageUtilsBlueprintSupport.lib InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Plugins\Runtime\ArchVisCharacter\Binaries\Win64\UE4Editor.modules=True UE4Build.CheckBuildProducts: E:\UE4.26_SourceCode\Engine\Plugins\Runtime\ArchVisCharacter\Binaries\Win64\UE4Editor.modules InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Plugins\Runtime\ArchVisCharacter\Binaries\Win64\UE4Editor-ArchVisCharacter.dll=True UE4Build.CheckBuildProducts: E:\UE4.26_SourceCode\Engine\Plugins\Runtime\ArchVisCharacter\Binaries\Win64\UE4Editor-ArchVisCharacter.dll InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Plugins\Runtime\ArchVisCharacter\Binaries\Win64\UE4Editor-ArchVisCharacter.pdb=True UE4Build.CheckBuildProducts: E:\UE4.26_SourceCode\Engine\Plugins\Runtime\ArchVisCharacter\Binaries\Win64\UE4Editor-ArchVisCharacter.pdb InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Plugins\Runtime\ArchVisCharacter\Intermediate\Build\Win64\UE4Editor\Development\ArchVisCharacter\UE4Editor-ArchVisCharacter.lib=True UE4Build.CheckBuildProducts: E:\UE4.26_SourceCode\Engine\Plugins\Runtime\ArchVisCharacter\Intermediate\Build\Win64\UE4Editor\Development\ArchVisCharacter\UE4Editor-ArchVisCharacter.lib InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Plugins\Runtime\AssetTags\Binaries\Win64\UE4Editor.modules=True UE4Build.CheckBuildProducts: E:\UE4.26_SourceCode\Engine\Plugins\Runtime\AssetTags\Binaries\Win64\UE4Editor.modules InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Plugins\Runtime\AssetTags\Binaries\Win64\UE4Editor-AssetTags.dll=True UE4Build.CheckBuildProducts: E:\UE4.26_SourceCode\Engine\Plugins\Runtime\AssetTags\Binaries\Win64\UE4Editor-AssetTags.dll InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Plugins\Runtime\AssetTags\Binaries\Win64\UE4Editor-AssetTags.pdb=True UE4Build.CheckBuildProducts: E:\UE4.26_SourceCode\Engine\Plugins\Runtime\AssetTags\Binaries\Win64\UE4Editor-AssetTags.pdb InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Plugins\Runtime\AssetTags\Intermediate\Build\Win64\UE4Editor\Development\AssetTags\UE4Editor-AssetTags.lib=True UE4Build.CheckBuildProducts: E:\UE4.26_SourceCode\Engine\Plugins\Runtime\AssetTags\Intermediate\Build\Win64\UE4Editor\Development\AssetTags\UE4Editor-AssetTags.lib InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Plugins\Runtime\AudioCapture\Binaries\Win64\UE4Editor.modules=True UE4Build.CheckBuildProducts: E:\UE4.26_SourceCode\Engine\Plugins\Runtime\AudioCapture\Binaries\Win64\UE4Editor.modules InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Plugins\Runtime\AudioCapture\Binaries\Win64\UE4Editor-AudioCapture.dll=True UE4Build.CheckBuildProducts: E:\UE4.26_SourceCode\Engine\Plugins\Runtime\AudioCapture\Binaries\Win64\UE4Editor-AudioCapture.dll InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Plugins\Runtime\AudioCapture\Binaries\Win64\UE4Editor-AudioCapture.pdb=True UE4Build.CheckBuildProducts: E:\UE4.26_SourceCode\Engine\Plugins\Runtime\AudioCapture\Binaries\Win64\UE4Editor-AudioCapture.pdb InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Plugins\Runtime\AudioCapture\Binaries\Win64\UE4Editor-AudioCaptureEditor.dll=True UE4Build.CheckBuildProducts: E:\UE4.26_SourceCode\Engine\Plugins\Runtime\AudioCapture\Binaries\Win64\UE4Editor-AudioCaptureEditor.dll InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Plugins\Runtime\AudioCapture\Binaries\Win64\UE4Editor-AudioCaptureEditor.pdb=True UE4Build.CheckBuildProducts: E:\UE4.26_SourceCode\Engine\Plugins\Runtime\AudioCapture\Binaries\Win64\UE4Editor-AudioCaptureEditor.pdb InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Plugins\Runtime\AudioCapture\Intermediate\Build\Win64\UE4Editor\Development\AudioCapture\UE4Editor-AudioCapture.lib=True UE4Build.CheckBuildProducts: E:\UE4.26_SourceCode\Engine\Plugins\Runtime\AudioCapture\Intermediate\Build\Win64\UE4Editor\Development\AudioCapture\UE4Editor-AudioCapture.lib InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Plugins\Runtime\AudioCapture\Intermediate\Build\Win64\UE4Editor\Development\AudioCaptureEditor\UE4Editor-AudioCaptureEditor.lib=True UE4Build.CheckBuildProducts: E:\UE4.26_SourceCode\Engine\Plugins\Runtime\AudioCapture\Intermediate\Build\Win64\UE4Editor\Development\AudioCaptureEditor\UE4Editor-AudioCaptureEditor.lib InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Plugins\Runtime\AudioSynesthesia\Binaries\Win64\UE4Editor.modules=True UE4Build.CheckBuildProducts: E:\UE4.26_SourceCode\Engine\Plugins\Runtime\AudioSynesthesia\Binaries\Win64\UE4Editor.modules InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Plugins\Runtime\AudioSynesthesia\Binaries\Win64\UE4Editor-AudioSynesthesia.dll=True UE4Build.CheckBuildProducts: E:\UE4.26_SourceCode\Engine\Plugins\Runtime\AudioSynesthesia\Binaries\Win64\UE4Editor-AudioSynesthesia.dll InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Plugins\Runtime\AudioSynesthesia\Binaries\Win64\UE4Editor-AudioSynesthesia.pdb=True UE4Build.CheckBuildProducts: E:\UE4.26_SourceCode\Engine\Plugins\Runtime\AudioSynesthesia\Binaries\Win64\UE4Editor-AudioSynesthesia.pdb InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Plugins\Runtime\AudioSynesthesia\Binaries\Win64\UE4Editor-AudioSynesthesiaCore.dll=True UE4Build.CheckBuildProducts: E:\UE4.26_SourceCode\Engine\Plugins\Runtime\AudioSynesthesia\Binaries\Win64\UE4Editor-AudioSynesthesiaCore.dll InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Plugins\Runtime\AudioSynesthesia\Binaries\Win64\UE4Editor-AudioSynesthesiaCore.pdb=True UE4Build.CheckBuildProducts: E:\UE4.26_SourceCode\Engine\Plugins\Runtime\AudioSynesthesia\Binaries\Win64\UE4Editor-AudioSynesthesiaCore.pdb InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Plugins\Runtime\AudioSynesthesia\Binaries\Win64\UE4Editor-AudioSynesthesiaEditor.dll=True UE4Build.CheckBuildProducts: E:\UE4.26_SourceCode\Engine\Plugins\Runtime\AudioSynesthesia\Binaries\Win64\UE4Editor-AudioSynesthesiaEditor.dll InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Plugins\Runtime\AudioSynesthesia\Binaries\Win64\UE4Editor-AudioSynesthesiaEditor.pdb=True UE4Build.CheckBuildProducts: E:\UE4.26_SourceCode\Engine\Plugins\Runtime\AudioSynesthesia\Binaries\Win64\UE4Editor-AudioSynesthesiaEditor.pdb InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Plugins\Runtime\AudioSynesthesia\Intermediate\Build\Win64\UE4Editor\Development\AudioSynesthesia\UE4Editor-AudioSynesthesia.lib=True UE4Build.CheckBuildProducts: E:\UE4.26_SourceCode\Engine\Plugins\Runtime\AudioSynesthesia\Intermediate\Build\Win64\UE4Editor\Development\AudioSynesthesia\UE4Editor-AudioSynesthesia.lib InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Plugins\Runtime\AudioSynesthesia\Intermediate\Build\Win64\UE4Editor\Development\AudioSynesthesiaCore\UE4Editor-AudioSynesthesiaCore.lib=True UE4Build.CheckBuildProducts: E:\UE4.26_SourceCode\Engine\Plugins\Runtime\AudioSynesthesia\Intermediate\Build\Win64\UE4Editor\Development\AudioSynesthesiaCore\UE4Editor-AudioSynesthesiaCore.lib InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Plugins\Runtime\AudioSynesthesia\Intermediate\Build\Win64\UE4Editor\Development\AudioSynesthesiaEditor\UE4Editor-AudioSynesthesiaEditor.lib=True UE4Build.CheckBuildProducts: E:\UE4.26_SourceCode\Engine\Plugins\Runtime\AudioSynesthesia\Intermediate\Build\Win64\UE4Editor\Development\AudioSynesthesiaEditor\UE4Editor-AudioSynesthesiaEditor.lib InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Plugins\Runtime\CableComponent\Binaries\Win64\UE4Editor.modules=True UE4Build.CheckBuildProducts: E:\UE4.26_SourceCode\Engine\Plugins\Runtime\CableComponent\Binaries\Win64\UE4Editor.modules InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Plugins\Runtime\CableComponent\Binaries\Win64\UE4Editor-CableComponent.dll=True UE4Build.CheckBuildProducts: E:\UE4.26_SourceCode\Engine\Plugins\Runtime\CableComponent\Binaries\Win64\UE4Editor-CableComponent.dll InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Plugins\Runtime\CableComponent\Binaries\Win64\UE4Editor-CableComponent.pdb=True UE4Build.CheckBuildProducts: E:\UE4.26_SourceCode\Engine\Plugins\Runtime\CableComponent\Binaries\Win64\UE4Editor-CableComponent.pdb InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Plugins\Runtime\CableComponent\Intermediate\Build\Win64\UE4Editor\Development\CableComponent\UE4Editor-CableComponent.lib=True UE4Build.CheckBuildProducts: E:\UE4.26_SourceCode\Engine\Plugins\Runtime\CableComponent\Intermediate\Build\Win64\UE4Editor\Development\CableComponent\UE4Editor-CableComponent.lib InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Plugins\Runtime\ChunkDownloader\Binaries\Win64\UE4Editor.modules=True UE4Build.CheckBuildProducts: E:\UE4.26_SourceCode\Engine\Plugins\Runtime\ChunkDownloader\Binaries\Win64\UE4Editor.modules InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Plugins\Runtime\ChunkDownloader\Binaries\Win64\UE4Editor-ChunkDownloader.dll=True UE4Build.CheckBuildProducts: E:\UE4.26_SourceCode\Engine\Plugins\Runtime\ChunkDownloader\Binaries\Win64\UE4Editor-ChunkDownloader.dll InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Plugins\Runtime\ChunkDownloader\Binaries\Win64\UE4Editor-ChunkDownloader.pdb=True UE4Build.CheckBuildProducts: E:\UE4.26_SourceCode\Engine\Plugins\Runtime\ChunkDownloader\Binaries\Win64\UE4Editor-ChunkDownloader.pdb InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Plugins\Runtime\ChunkDownloader\Intermediate\Build\Win64\UE4Editor\Development\ChunkDownloader\UE4Editor-ChunkDownloader.lib=True UE4Build.CheckBuildProducts: E:\UE4.26_SourceCode\Engine\Plugins\Runtime\ChunkDownloader\Intermediate\Build\Win64\UE4Editor\Development\ChunkDownloader\UE4Editor-ChunkDownloader.lib InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Plugins\Runtime\CustomMeshComponent\Binaries\Win64\UE4Editor.modules=True UE4Build.CheckBuildProducts: E:\UE4.26_SourceCode\Engine\Plugins\Runtime\CustomMeshComponent\Binaries\Win64\UE4Editor.modules InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Plugins\Runtime\CustomMeshComponent\Binaries\Win64\UE4Editor-CustomMeshComponent.dll=True UE4Build.CheckBuildProducts: E:\UE4.26_SourceCode\Engine\Plugins\Runtime\CustomMeshComponent\Binaries\Win64\UE4Editor-CustomMeshComponent.dll InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Plugins\Runtime\CustomMeshComponent\Binaries\Win64\UE4Editor-CustomMeshComponent.pdb=True UE4Build.CheckBuildProducts: E:\UE4.26_SourceCode\Engine\Plugins\Runtime\CustomMeshComponent\Binaries\Win64\UE4Editor-CustomMeshComponent.pdb InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Plugins\Runtime\CustomMeshComponent\Intermediate\Build\Win64\UE4Editor\Development\CustomMeshComponent\UE4Editor-CustomMeshComponent.lib=True UE4Build.CheckBuildProducts: E:\UE4.26_SourceCode\Engine\Plugins\Runtime\CustomMeshComponent\Intermediate\Build\Win64\UE4Editor\Development\CustomMeshComponent\UE4Editor-CustomMeshComponent.lib InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Plugins\Runtime\EditableMesh\Binaries\Win64\UE4Editor.modules=True UE4Build.CheckBuildProducts: E:\UE4.26_SourceCode\Engine\Plugins\Runtime\EditableMesh\Binaries\Win64\UE4Editor.modules InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Plugins\Runtime\EditableMesh\Binaries\Win64\UE4Editor-EditableMesh.dll=True UE4Build.CheckBuildProducts: E:\UE4.26_SourceCode\Engine\Plugins\Runtime\EditableMesh\Binaries\Win64\UE4Editor-EditableMesh.dll InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Plugins\Runtime\EditableMesh\Binaries\Win64\UE4Editor-EditableMesh.pdb=True UE4Build.CheckBuildProducts: E:\UE4.26_SourceCode\Engine\Plugins\Runtime\EditableMesh\Binaries\Win64\UE4Editor-EditableMesh.pdb InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Plugins\Runtime\EditableMesh\Intermediate\Build\Win64\UE4Editor\Development\EditableMesh\UE4Editor-EditableMesh.lib=True UE4Build.CheckBuildProducts: E:\UE4.26_SourceCode\Engine\Plugins\Runtime\EditableMesh\Intermediate\Build\Win64\UE4Editor\Development\EditableMesh\UE4Editor-EditableMesh.lib InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Plugins\Runtime\ExampleDeviceProfileSelector\Binaries\Win64\UE4Editor.modules=True UE4Build.CheckBuildProducts: E:\UE4.26_SourceCode\Engine\Plugins\Runtime\ExampleDeviceProfileSelector\Binaries\Win64\UE4Editor.modules InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Plugins\Runtime\ExampleDeviceProfileSelector\Binaries\Win64\UE4Editor-ExampleDeviceProfileSelector.dll=True UE4Build.CheckBuildProducts: E:\UE4.26_SourceCode\Engine\Plugins\Runtime\ExampleDeviceProfileSelector\Binaries\Win64\UE4Editor-ExampleDeviceProfileSelector.dll InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Plugins\Runtime\ExampleDeviceProfileSelector\Binaries\Win64\UE4Editor-ExampleDeviceProfileSelector.pdb=True UE4Build.CheckBuildProducts: E:\UE4.26_SourceCode\Engine\Plugins\Runtime\ExampleDeviceProfileSelector\Binaries\Win64\UE4Editor-ExampleDeviceProfileSelector.pdb InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Plugins\Runtime\ExampleDeviceProfileSelector\Intermediate\Build\Win64\UE4Editor\Development\ExampleDeviceProfileSelector\UE4Editor-ExampleDeviceProfileSelector.lib=True UE4Build.CheckBuildProducts: E:\UE4.26_SourceCode\Engine\Plugins\Runtime\ExampleDeviceProfileSelector\Intermediate\Build\Win64\UE4Editor\Development\ExampleDeviceProfileSelector\UE4Editor-ExampleDeviceProfileSelector.lib InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Plugins\Runtime\GameplayAbilities\Binaries\Win64\UE4Editor.modules=True UE4Build.CheckBuildProducts: E:\UE4.26_SourceCode\Engine\Plugins\Runtime\GameplayAbilities\Binaries\Win64\UE4Editor.modules InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Plugins\Runtime\GameplayAbilities\Binaries\Win64\UE4Editor-GameplayAbilities.dll=True UE4Build.CheckBuildProducts: E:\UE4.26_SourceCode\Engine\Plugins\Runtime\GameplayAbilities\Binaries\Win64\UE4Editor-GameplayAbilities.dll InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Plugins\Runtime\GameplayAbilities\Binaries\Win64\UE4Editor-GameplayAbilities.pdb=True UE4Build.CheckBuildProducts: E:\UE4.26_SourceCode\Engine\Plugins\Runtime\GameplayAbilities\Binaries\Win64\UE4Editor-GameplayAbilities.pdb InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Plugins\Runtime\GameplayAbilities\Binaries\Win64\UE4Editor-GameplayAbilitiesEditor.dll=True UE4Build.CheckBuildProducts: E:\UE4.26_SourceCode\Engine\Plugins\Runtime\GameplayAbilities\Binaries\Win64\UE4Editor-GameplayAbilitiesEditor.dll InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Plugins\Runtime\GameplayAbilities\Binaries\Win64\UE4Editor-GameplayAbilitiesEditor.pdb=True UE4Build.CheckBuildProducts: E:\UE4.26_SourceCode\Engine\Plugins\Runtime\GameplayAbilities\Binaries\Win64\UE4Editor-GameplayAbilitiesEditor.pdb InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Plugins\Runtime\GameplayAbilities\Intermediate\Build\Win64\UE4Editor\Development\GameplayAbilities\UE4Editor-GameplayAbilities.lib=True UE4Build.CheckBuildProducts: E:\UE4.26_SourceCode\Engine\Plugins\Runtime\GameplayAbilities\Intermediate\Build\Win64\UE4Editor\Development\GameplayAbilities\UE4Editor-GameplayAbilities.lib InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Plugins\Runtime\GameplayAbilities\Intermediate\Build\Win64\UE4Editor\Development\GameplayAbilitiesEditor\UE4Editor-GameplayAbilitiesEditor.lib=True UE4Build.CheckBuildProducts: E:\UE4.26_SourceCode\Engine\Plugins\Runtime\GameplayAbilities\Intermediate\Build\Win64\UE4Editor\Development\GameplayAbilitiesEditor\UE4Editor-GameplayAbilitiesEditor.lib InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Plugins\Runtime\GooglePAD\Binaries\Win64\UE4Editor.modules=True UE4Build.CheckBuildProducts: E:\UE4.26_SourceCode\Engine\Plugins\Runtime\GooglePAD\Binaries\Win64\UE4Editor.modules InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Plugins\Runtime\GooglePAD\Binaries\Win64\UE4Editor-GooglePAD.dll=True UE4Build.CheckBuildProducts: E:\UE4.26_SourceCode\Engine\Plugins\Runtime\GooglePAD\Binaries\Win64\UE4Editor-GooglePAD.dll InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Plugins\Runtime\GooglePAD\Binaries\Win64\UE4Editor-GooglePAD.pdb=True UE4Build.CheckBuildProducts: E:\UE4.26_SourceCode\Engine\Plugins\Runtime\GooglePAD\Binaries\Win64\UE4Editor-GooglePAD.pdb InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Plugins\Runtime\GooglePAD\Binaries\Win64\UE4Editor-GooglePADEditor.dll=True UE4Build.CheckBuildProducts: E:\UE4.26_SourceCode\Engine\Plugins\Runtime\GooglePAD\Binaries\Win64\UE4Editor-GooglePADEditor.dll InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Plugins\Runtime\GooglePAD\Binaries\Win64\UE4Editor-GooglePADEditor.pdb=True UE4Build.CheckBuildProducts: E:\UE4.26_SourceCode\Engine\Plugins\Runtime\GooglePAD\Binaries\Win64\UE4Editor-GooglePADEditor.pdb InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Plugins\Runtime\GooglePAD\Intermediate\Build\Win64\UE4Editor\Development\GooglePAD\UE4Editor-GooglePAD.lib=True UE4Build.CheckBuildProducts: E:\UE4.26_SourceCode\Engine\Plugins\Runtime\GooglePAD\Intermediate\Build\Win64\UE4Editor\Development\GooglePAD\UE4Editor-GooglePAD.lib InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Plugins\Runtime\GooglePAD\Intermediate\Build\Win64\UE4Editor\Development\GooglePADEditor\UE4Editor-GooglePADEditor.lib=True UE4Build.CheckBuildProducts: E:\UE4.26_SourceCode\Engine\Plugins\Runtime\GooglePAD\Intermediate\Build\Win64\UE4Editor\Development\GooglePADEditor\UE4Editor-GooglePADEditor.lib InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Plugins\Runtime\HairStrands\Binaries\Win64\UE4Editor.modules=True UE4Build.CheckBuildProducts: E:\UE4.26_SourceCode\Engine\Plugins\Runtime\HairStrands\Binaries\Win64\UE4Editor.modules InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Plugins\Runtime\HairStrands\Binaries\Win64\UE4Editor-HairStrandsCore.dll=True UE4Build.CheckBuildProducts: E:\UE4.26_SourceCode\Engine\Plugins\Runtime\HairStrands\Binaries\Win64\UE4Editor-HairStrandsCore.dll InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Plugins\Runtime\HairStrands\Binaries\Win64\UE4Editor-HairStrandsCore.pdb=True UE4Build.CheckBuildProducts: E:\UE4.26_SourceCode\Engine\Plugins\Runtime\HairStrands\Binaries\Win64\UE4Editor-HairStrandsCore.pdb InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Plugins\Runtime\HairStrands\Binaries\Win64\UE4Editor-HairStrandsEditor.dll=True UE4Build.CheckBuildProducts: E:\UE4.26_SourceCode\Engine\Plugins\Runtime\HairStrands\Binaries\Win64\UE4Editor-HairStrandsEditor.dll InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Plugins\Runtime\HairStrands\Binaries\Win64\UE4Editor-HairStrandsEditor.pdb=True UE4Build.CheckBuildProducts: E:\UE4.26_SourceCode\Engine\Plugins\Runtime\HairStrands\Binaries\Win64\UE4Editor-HairStrandsEditor.pdb InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Plugins\Runtime\HairStrands\Intermediate\Build\Win64\UE4Editor\Development\HairStrandsCore\UE4Editor-HairStrandsCore.lib=True UE4Build.CheckBuildProducts: E:\UE4.26_SourceCode\Engine\Plugins\Runtime\HairStrands\Intermediate\Build\Win64\UE4Editor\Development\HairStrandsCore\UE4Editor-HairStrandsCore.lib InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Plugins\Runtime\HairStrands\Intermediate\Build\Win64\UE4Editor\Development\HairStrandsEditor\UE4Editor-HairStrandsEditor.lib=True UE4Build.CheckBuildProducts: E:\UE4.26_SourceCode\Engine\Plugins\Runtime\HairStrands\Intermediate\Build\Win64\UE4Editor\Development\HairStrandsEditor\UE4Editor-HairStrandsEditor.lib InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Plugins\Runtime\LocationServicesBPLibrary\Binaries\Win64\UE4Editor.modules=True UE4Build.CheckBuildProducts: E:\UE4.26_SourceCode\Engine\Plugins\Runtime\LocationServicesBPLibrary\Binaries\Win64\UE4Editor.modules InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Plugins\Runtime\LocationServicesBPLibrary\Binaries\Win64\UE4Editor-LocationServicesBPLibrary.dll=True UE4Build.CheckBuildProducts: E:\UE4.26_SourceCode\Engine\Plugins\Runtime\LocationServicesBPLibrary\Binaries\Win64\UE4Editor-LocationServicesBPLibrary.dll InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Plugins\Runtime\LocationServicesBPLibrary\Binaries\Win64\UE4Editor-LocationServicesBPLibrary.pdb=True UE4Build.CheckBuildProducts: E:\UE4.26_SourceCode\Engine\Plugins\Runtime\LocationServicesBPLibrary\Binaries\Win64\UE4Editor-LocationServicesBPLibrary.pdb InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Plugins\Runtime\LocationServicesBPLibrary\Intermediate\Build\Win64\UE4Editor\Development\LocationServicesBPLibrary\UE4Editor-LocationServicesBPLibrary.lib=True UE4Build.CheckBuildProducts: E:\UE4.26_SourceCode\Engine\Plugins\Runtime\LocationServicesBPLibrary\Intermediate\Build\Win64\UE4Editor\Development\LocationServicesBPLibrary\UE4Editor-LocationServicesBPLibrary.lib InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Plugins\Runtime\MobilePatchingUtils\Binaries\Win64\UE4Editor.modules=True UE4Build.CheckBuildProducts: E:\UE4.26_SourceCode\Engine\Plugins\Runtime\MobilePatchingUtils\Binaries\Win64\UE4Editor.modules InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Plugins\Runtime\MobilePatchingUtils\Binaries\Win64\UE4Editor-MobilePatchingUtils.dll=True UE4Build.CheckBuildProducts: E:\UE4.26_SourceCode\Engine\Plugins\Runtime\MobilePatchingUtils\Binaries\Win64\UE4Editor-MobilePatchingUtils.dll InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Plugins\Runtime\MobilePatchingUtils\Binaries\Win64\UE4Editor-MobilePatchingUtils.pdb=True UE4Build.CheckBuildProducts: E:\UE4.26_SourceCode\Engine\Plugins\Runtime\MobilePatchingUtils\Binaries\Win64\UE4Editor-MobilePatchingUtils.pdb InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Plugins\Runtime\MobilePatchingUtils\Intermediate\Build\Win64\UE4Editor\Development\MobilePatchingUtils\UE4Editor-MobilePatchingUtils.lib=True UE4Build.CheckBuildProducts: E:\UE4.26_SourceCode\Engine\Plugins\Runtime\MobilePatchingUtils\Intermediate\Build\Win64\UE4Editor\Development\MobilePatchingUtils\UE4Editor-MobilePatchingUtils.lib InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Plugins\Runtime\Oculus\OculusVR\Binaries\Win64\UE4Editor.modules=True UE4Build.CheckBuildProducts: E:\UE4.26_SourceCode\Engine\Plugins\Runtime\Oculus\OculusVR\Binaries\Win64\UE4Editor.modules InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Plugins\Runtime\Oculus\OculusVR\Binaries\Win64\UE4Editor-OculusEditor.dll=True UE4Build.CheckBuildProducts: E:\UE4.26_SourceCode\Engine\Plugins\Runtime\Oculus\OculusVR\Binaries\Win64\UE4Editor-OculusEditor.dll InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Plugins\Runtime\Oculus\OculusVR\Binaries\Win64\UE4Editor-OculusEditor.pdb=True UE4Build.CheckBuildProducts: E:\UE4.26_SourceCode\Engine\Plugins\Runtime\Oculus\OculusVR\Binaries\Win64\UE4Editor-OculusEditor.pdb InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Plugins\Runtime\Oculus\OculusVR\Binaries\Win64\UE4Editor-OculusHMD.dll=True 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SafeFileExists E:\UE4.26_SourceCode\Engine\Plugins\Runtime\Oculus\OculusVR\Binaries\Win64\UE4Editor-OculusMR.dll=True UE4Build.CheckBuildProducts: E:\UE4.26_SourceCode\Engine\Plugins\Runtime\Oculus\OculusVR\Binaries\Win64\UE4Editor-OculusMR.dll InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Plugins\Runtime\Oculus\OculusVR\Binaries\Win64\UE4Editor-OculusMR.pdb=True UE4Build.CheckBuildProducts: E:\UE4.26_SourceCode\Engine\Plugins\Runtime\Oculus\OculusVR\Binaries\Win64\UE4Editor-OculusMR.pdb InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Plugins\Runtime\Oculus\OculusVR\Intermediate\Build\Win64\UE4Editor\Development\OculusEditor\UE4Editor-OculusEditor.lib=True UE4Build.CheckBuildProducts: E:\UE4.26_SourceCode\Engine\Plugins\Runtime\Oculus\OculusVR\Intermediate\Build\Win64\UE4Editor\Development\OculusEditor\UE4Editor-OculusEditor.lib InternalUtils.SafeFileExists: SafeFileExists 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E:\UE4.26_SourceCode\Engine\Plugins\Runtime\PhysXVehicles\Intermediate\Build\Win64\UE4Editor\Development\PhysXVehiclesEditor\UE4Editor-PhysXVehiclesEditor.lib=True UE4Build.CheckBuildProducts: E:\UE4.26_SourceCode\Engine\Plugins\Runtime\PhysXVehicles\Intermediate\Build\Win64\UE4Editor\Development\PhysXVehiclesEditor\UE4Editor-PhysXVehiclesEditor.lib InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Plugins\Runtime\ProceduralMeshComponent\Binaries\Win64\UE4Editor.modules=True UE4Build.CheckBuildProducts: E:\UE4.26_SourceCode\Engine\Plugins\Runtime\ProceduralMeshComponent\Binaries\Win64\UE4Editor.modules InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Plugins\Runtime\ProceduralMeshComponent\Binaries\Win64\UE4Editor-ProceduralMeshComponent.dll=True UE4Build.CheckBuildProducts: E:\UE4.26_SourceCode\Engine\Plugins\Runtime\ProceduralMeshComponent\Binaries\Win64\UE4Editor-ProceduralMeshComponent.dll InternalUtils.SafeFileExists: SafeFileExists 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InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Plugins\Runtime\Steam\SteamVR\Binaries\Win64\UE4Editor.modules=True UE4Build.CheckBuildProducts: E:\UE4.26_SourceCode\Engine\Plugins\Runtime\Steam\SteamVR\Binaries\Win64\UE4Editor.modules InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Plugins\Runtime\Steam\SteamVR\Binaries\Win64\UE4Editor-SteamVR.dll=True UE4Build.CheckBuildProducts: E:\UE4.26_SourceCode\Engine\Plugins\Runtime\Steam\SteamVR\Binaries\Win64\UE4Editor-SteamVR.dll InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Plugins\Runtime\Steam\SteamVR\Binaries\Win64\UE4Editor-SteamVR.pdb=True UE4Build.CheckBuildProducts: E:\UE4.26_SourceCode\Engine\Plugins\Runtime\Steam\SteamVR\Binaries\Win64\UE4Editor-SteamVR.pdb InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Plugins\Runtime\Steam\SteamVR\Binaries\Win64\UE4Editor-SteamVREditor.dll=True UE4Build.CheckBuildProducts: 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E:\UE4.26_SourceCode\Engine\Plugins\Runtime\Steam\SteamVR\Binaries\Win64\UE4Editor-SteamVRInputDevice.dll=True UE4Build.CheckBuildProducts: E:\UE4.26_SourceCode\Engine\Plugins\Runtime\Steam\SteamVR\Binaries\Win64\UE4Editor-SteamVRInputDevice.dll InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Plugins\Runtime\Steam\SteamVR\Binaries\Win64\UE4Editor-SteamVRInputDevice.pdb=True UE4Build.CheckBuildProducts: E:\UE4.26_SourceCode\Engine\Plugins\Runtime\Steam\SteamVR\Binaries\Win64\UE4Editor-SteamVRInputDevice.pdb InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Plugins\Runtime\Steam\SteamVR\Intermediate\Build\Win64\UE4Editor\Development\SteamVR\UE4Editor-SteamVR.lib=True UE4Build.CheckBuildProducts: E:\UE4.26_SourceCode\Engine\Plugins\Runtime\Steam\SteamVR\Intermediate\Build\Win64\UE4Editor\Development\SteamVR\UE4Editor-SteamVR.lib InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Plugins\Runtime\Steam\SteamVR\Intermediate\Build\Win64\UE4Editor\Development\SteamVREditor\UE4Editor-SteamVREditor.lib=True UE4Build.CheckBuildProducts: E:\UE4.26_SourceCode\Engine\Plugins\Runtime\Steam\SteamVR\Intermediate\Build\Win64\UE4Editor\Development\SteamVREditor\UE4Editor-SteamVREditor.lib InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Plugins\Runtime\Steam\SteamVR\Intermediate\Build\Win64\UE4Editor\Development\SteamVRInput\UE4Editor-SteamVRInput.lib=True UE4Build.CheckBuildProducts: E:\UE4.26_SourceCode\Engine\Plugins\Runtime\Steam\SteamVR\Intermediate\Build\Win64\UE4Editor\Development\SteamVRInput\UE4Editor-SteamVRInput.lib InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Plugins\Runtime\Steam\SteamVR\Intermediate\Build\Win64\UE4Editor\Development\SteamVRInputDevice\UE4Editor-SteamVRInputDevice.lib=True UE4Build.CheckBuildProducts: E:\UE4.26_SourceCode\Engine\Plugins\Runtime\Steam\SteamVR\Intermediate\Build\Win64\UE4Editor\Development\SteamVRInputDevice\UE4Editor-SteamVRInputDevice.lib InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Plugins\Runtime\Synthesis\Binaries\Win64\UE4Editor.modules=True UE4Build.CheckBuildProducts: E:\UE4.26_SourceCode\Engine\Plugins\Runtime\Synthesis\Binaries\Win64\UE4Editor.modules InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Plugins\Runtime\Synthesis\Binaries\Win64\UE4Editor-Synthesis.dll=True UE4Build.CheckBuildProducts: E:\UE4.26_SourceCode\Engine\Plugins\Runtime\Synthesis\Binaries\Win64\UE4Editor-Synthesis.dll InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Plugins\Runtime\Synthesis\Binaries\Win64\UE4Editor-Synthesis.pdb=True UE4Build.CheckBuildProducts: E:\UE4.26_SourceCode\Engine\Plugins\Runtime\Synthesis\Binaries\Win64\UE4Editor-Synthesis.pdb InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Plugins\Runtime\Synthesis\Binaries\Win64\UE4Editor-SynthesisEditor.dll=True UE4Build.CheckBuildProducts: E:\UE4.26_SourceCode\Engine\Plugins\Runtime\Synthesis\Binaries\Win64\UE4Editor-SynthesisEditor.dll InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Plugins\Runtime\Synthesis\Binaries\Win64\UE4Editor-SynthesisEditor.pdb=True UE4Build.CheckBuildProducts: E:\UE4.26_SourceCode\Engine\Plugins\Runtime\Synthesis\Binaries\Win64\UE4Editor-SynthesisEditor.pdb InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Plugins\Runtime\Synthesis\Intermediate\Build\Win64\UE4Editor\Development\Synthesis\UE4Editor-Synthesis.lib=True UE4Build.CheckBuildProducts: E:\UE4.26_SourceCode\Engine\Plugins\Runtime\Synthesis\Intermediate\Build\Win64\UE4Editor\Development\Synthesis\UE4Editor-Synthesis.lib InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Plugins\Runtime\Synthesis\Intermediate\Build\Win64\UE4Editor\Development\SynthesisEditor\UE4Editor-SynthesisEditor.lib=True UE4Build.CheckBuildProducts: E:\UE4.26_SourceCode\Engine\Plugins\Runtime\Synthesis\Intermediate\Build\Win64\UE4Editor\Development\SynthesisEditor\UE4Editor-SynthesisEditor.lib InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Plugins\Runtime\WebMMoviePlayer\Binaries\Win64\UE4Editor.modules=True UE4Build.CheckBuildProducts: E:\UE4.26_SourceCode\Engine\Plugins\Runtime\WebMMoviePlayer\Binaries\Win64\UE4Editor.modules InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Plugins\Runtime\WebMMoviePlayer\Binaries\Win64\UE4Editor-WebMMoviePlayer.dll=True UE4Build.CheckBuildProducts: E:\UE4.26_SourceCode\Engine\Plugins\Runtime\WebMMoviePlayer\Binaries\Win64\UE4Editor-WebMMoviePlayer.dll InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Plugins\Runtime\WebMMoviePlayer\Binaries\Win64\UE4Editor-WebMMoviePlayer.pdb=True UE4Build.CheckBuildProducts: E:\UE4.26_SourceCode\Engine\Plugins\Runtime\WebMMoviePlayer\Binaries\Win64\UE4Editor-WebMMoviePlayer.pdb InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Plugins\Runtime\WebMMoviePlayer\Intermediate\Build\Win64\UE4Editor\Development\WebMMoviePlayer\UE4Editor-WebMMoviePlayer.lib=True UE4Build.CheckBuildProducts: E:\UE4.26_SourceCode\Engine\Plugins\Runtime\WebMMoviePlayer\Intermediate\Build\Win64\UE4Editor\Development\WebMMoviePlayer\UE4Editor-WebMMoviePlayer.lib InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Plugins\Runtime\WindowsMoviePlayer\Binaries\Win64\UE4Editor.modules=True UE4Build.CheckBuildProducts: E:\UE4.26_SourceCode\Engine\Plugins\Runtime\WindowsMoviePlayer\Binaries\Win64\UE4Editor.modules InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Plugins\Runtime\WindowsMoviePlayer\Binaries\Win64\UE4Editor-WindowsMoviePlayer.dll=True UE4Build.CheckBuildProducts: E:\UE4.26_SourceCode\Engine\Plugins\Runtime\WindowsMoviePlayer\Binaries\Win64\UE4Editor-WindowsMoviePlayer.dll InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Plugins\Runtime\WindowsMoviePlayer\Binaries\Win64\UE4Editor-WindowsMoviePlayer.pdb=True UE4Build.CheckBuildProducts: E:\UE4.26_SourceCode\Engine\Plugins\Runtime\WindowsMoviePlayer\Binaries\Win64\UE4Editor-WindowsMoviePlayer.pdb InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Plugins\Runtime\WindowsMoviePlayer\Intermediate\Build\Win64\UE4Editor\Development\WindowsMoviePlayer\UE4Editor-WindowsMoviePlayer.lib=True UE4Build.CheckBuildProducts: E:\UE4.26_SourceCode\Engine\Plugins\Runtime\WindowsMoviePlayer\Intermediate\Build\Win64\UE4Editor\Development\WindowsMoviePlayer\UE4Editor-WindowsMoviePlayer.lib InternalUtils.SafeFileExists: 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E:\UE4.26_SourceCode\Engine\Intermediate\Build\Win64\UnrealPak\Development\Projects\UnrealPak-Projects.lib=True UE4Build.CheckBuildProducts: E:\UE4.26_SourceCode\Engine\Intermediate\Build\Win64\UnrealPak\Development\Projects\UnrealPak-Projects.lib InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Intermediate\Build\Win64\UnrealPak\Development\RSA\UnrealPak-RSA.lib=True UE4Build.CheckBuildProducts: E:\UE4.26_SourceCode\Engine\Intermediate\Build\Win64\UnrealPak\Development\RSA\UnrealPak-RSA.lib InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Intermediate\Build\Win64\UnrealPak\Development\SSL\UnrealPak-SSL.lib=True UE4Build.CheckBuildProducts: E:\UE4.26_SourceCode\Engine\Intermediate\Build\Win64\UnrealPak\Development\SSL\UnrealPak-SSL.lib InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Intermediate\Build\Win64\UnrealPak\Development\TraceLog\UnrealPak-TraceLog.lib=True UE4Build.CheckBuildProducts: E:\UE4.26_SourceCode\Engine\Intermediate\Build\Win64\UnrealPak\Development\TraceLog\UnrealPak-TraceLog.lib InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Platforms\XboxOne\Plugins\Compression\XboxOneZlib\Binaries\Win64\UnrealPak.modules=True UE4Build.CheckBuildProducts: E:\UE4.26_SourceCode\Engine\Platforms\XboxOne\Plugins\Compression\XboxOneZlib\Binaries\Win64\UnrealPak.modules InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Platforms\XboxOne\Plugins\Compression\XboxOneZlib\Binaries\Win64\UnrealPak-XboxOneZlibCompressionFormat.dll=True UE4Build.CheckBuildProducts: E:\UE4.26_SourceCode\Engine\Platforms\XboxOne\Plugins\Compression\XboxOneZlib\Binaries\Win64\UnrealPak-XboxOneZlibCompressionFormat.dll InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Platforms\XboxOne\Plugins\Compression\XboxOneZlib\Binaries\Win64\UnrealPak-XboxOneZlibCompressionFormat.pdb=True UE4Build.CheckBuildProducts: E:\UE4.26_SourceCode\Engine\Platforms\XboxOne\Plugins\Compression\XboxOneZlib\Binaries\Win64\UnrealPak-XboxOneZlibCompressionFormat.pdb InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Platforms\XboxOne\Plugins\Compression\XboxOneZlib\Intermediate\Build\Win64\UnrealPak\Development\XboxOneZlibCompressionFormat\UnrealPak-XboxOneZlibCompressionFormat.lib=True UE4Build.CheckBuildProducts: E:\UE4.26_SourceCode\Engine\Platforms\XboxOne\Plugins\Compression\XboxOneZlib\Intermediate\Build\Win64\UnrealPak\Development\XboxOneZlibCompressionFormat\UnrealPak-XboxOneZlibCompressionFormat.lib InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Platforms\XboxOneGDK\Plugins\Compression\XboxOneGDKZLib\Binaries\Win64\UnrealPak.modules=True UE4Build.CheckBuildProducts: E:\UE4.26_SourceCode\Engine\Platforms\XboxOneGDK\Plugins\Compression\XboxOneGDKZLib\Binaries\Win64\UnrealPak.modules InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Platforms\XboxOneGDK\Plugins\Compression\XboxOneGDKZLib\Binaries\Win64\UnrealPak-XboxOneGDKZlibCompressionFormat.dll=True UE4Build.CheckBuildProducts: E:\UE4.26_SourceCode\Engine\Platforms\XboxOneGDK\Plugins\Compression\XboxOneGDKZLib\Binaries\Win64\UnrealPak-XboxOneGDKZlibCompressionFormat.dll InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Platforms\XboxOneGDK\Plugins\Compression\XboxOneGDKZLib\Binaries\Win64\UnrealPak-XboxOneGDKZlibCompressionFormat.pdb=True UE4Build.CheckBuildProducts: E:\UE4.26_SourceCode\Engine\Platforms\XboxOneGDK\Plugins\Compression\XboxOneGDKZLib\Binaries\Win64\UnrealPak-XboxOneGDKZlibCompressionFormat.pdb InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Platforms\XboxOneGDK\Plugins\Compression\XboxOneGDKZLib\Intermediate\Build\Win64\UnrealPak\Development\XbGDKZlibFormat\UnrealPak-XboxOneGDKZlibCompressionFormat.lib=True UE4Build.CheckBuildProducts: E:\UE4.26_SourceCode\Engine\Platforms\XboxOneGDK\Plugins\Compression\XboxOneGDKZLib\Intermediate\Build\Win64\UnrealPak\Development\XbGDKZlibFormat\UnrealPak-XboxOneGDKZlibCompressionFormat.lib InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Plugins\Experimental\PlatformCrypto\Binaries\Win64\UnrealPak.modules=True UE4Build.CheckBuildProducts: E:\UE4.26_SourceCode\Engine\Plugins\Experimental\PlatformCrypto\Binaries\Win64\UnrealPak.modules InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Plugins\Experimental\PlatformCrypto\Binaries\Win64\UnrealPak-PlatformCrypto.dll=True UE4Build.CheckBuildProducts: E:\UE4.26_SourceCode\Engine\Plugins\Experimental\PlatformCrypto\Binaries\Win64\UnrealPak-PlatformCrypto.dll InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Plugins\Experimental\PlatformCrypto\Binaries\Win64\UnrealPak-PlatformCrypto.pdb=True UE4Build.CheckBuildProducts: E:\UE4.26_SourceCode\Engine\Plugins\Experimental\PlatformCrypto\Binaries\Win64\UnrealPak-PlatformCrypto.pdb InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Plugins\Experimental\PlatformCrypto\Binaries\Win64\UnrealPak-PlatformCryptoOpenSSL.dll=True UE4Build.CheckBuildProducts: E:\UE4.26_SourceCode\Engine\Plugins\Experimental\PlatformCrypto\Binaries\Win64\UnrealPak-PlatformCryptoOpenSSL.dll InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Plugins\Experimental\PlatformCrypto\Binaries\Win64\UnrealPak-PlatformCryptoOpenSSL.pdb=True UE4Build.CheckBuildProducts: E:\UE4.26_SourceCode\Engine\Plugins\Experimental\PlatformCrypto\Binaries\Win64\UnrealPak-PlatformCryptoOpenSSL.pdb InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Plugins\Experimental\PlatformCrypto\Binaries\Win64\UnrealPak-PlatformCryptoTypes.dll=True UE4Build.CheckBuildProducts: E:\UE4.26_SourceCode\Engine\Plugins\Experimental\PlatformCrypto\Binaries\Win64\UnrealPak-PlatformCryptoTypes.dll InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Plugins\Experimental\PlatformCrypto\Binaries\Win64\UnrealPak-PlatformCryptoTypes.pdb=True UE4Build.CheckBuildProducts: E:\UE4.26_SourceCode\Engine\Plugins\Experimental\PlatformCrypto\Binaries\Win64\UnrealPak-PlatformCryptoTypes.pdb InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Plugins\Experimental\PlatformCrypto\Intermediate\Build\Win64\UnrealPak\Development\PlatformCrypto\UnrealPak-PlatformCrypto.lib=True UE4Build.CheckBuildProducts: E:\UE4.26_SourceCode\Engine\Plugins\Experimental\PlatformCrypto\Intermediate\Build\Win64\UnrealPak\Development\PlatformCrypto\UnrealPak-PlatformCrypto.lib InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Plugins\Experimental\PlatformCrypto\Intermediate\Build\Win64\UnrealPak\Development\PlatformCryptoOpenSSL\UnrealPak-PlatformCryptoOpenSSL.lib=True UE4Build.CheckBuildProducts: E:\UE4.26_SourceCode\Engine\Plugins\Experimental\PlatformCrypto\Intermediate\Build\Win64\UnrealPak\Development\PlatformCryptoOpenSSL\UnrealPak-PlatformCryptoOpenSSL.lib InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Plugins\Experimental\PlatformCrypto\Intermediate\Build\Win64\UnrealPak\Development\PlatformCryptoTypes\UnrealPak-PlatformCryptoTypes.lib=True UE4Build.CheckBuildProducts: E:\UE4.26_SourceCode\Engine\Plugins\Experimental\PlatformCrypto\Intermediate\Build\Win64\UnrealPak\Development\PlatformCryptoTypes\UnrealPak-PlatformCryptoTypes.lib InternalUtils.SafeFileExists: SafeFileExists E:\MyGame\trunk\Binaries\XboxOne\MyGame-XboxOne-Debug.exe=True UE4Build.CheckBuildProducts: E:\MyGame\trunk\Binaries\XboxOne\MyGame-XboxOne-Debug.exe InternalUtils.SafeFileExists: SafeFileExists E:\MyGame\trunk\Binaries\XboxOne\MyGame-XboxOne-Debug.pdb=True UE4Build.CheckBuildProducts: E:\MyGame\trunk\Binaries\XboxOne\MyGame-XboxOne-Debug.pdb InternalUtils.SafeFileExists: SafeFileExists E:\MyGame\trunk\Binaries\XboxOne\MyGame-XboxOne-Debug.target=True UE4Build.CheckBuildProducts: E:\MyGame\trunk\Binaries\XboxOne\MyGame-XboxOne-Debug.target InternalUtils.SafeFileExists: SafeFileExists E:\MyGame\trunk\Binaries\XboxOne\fmodL.dll=True UE4Build.CheckBuildProducts: E:\MyGame\trunk\Binaries\XboxOne\fmodL.dll InternalUtils.SafeFileExists: SafeFileExists E:\MyGame\trunk\Binaries\XboxOne\fmodstudioL.dll=True UE4Build.CheckBuildProducts: E:\MyGame\trunk\Binaries\XboxOne\fmodstudioL.dll InternalUtils.SafeFileExists: SafeFileExists E:\MyGame\trunk\Build\XboxOne\Symbols\MyGame-XboxOne-Debug-symbols.bin=True UE4Build.CheckBuildProducts: E:\MyGame\trunk\Build\XboxOne\Symbols\MyGame-XboxOne-Debug-symbols.bin UE4Build.CheckBuildProducts: End Build products ******* Project.Build: ********** BUILD COMMAND COMPLETED ********** InternalUtils.SafeFileExists: SafeFileExists E:\MyGame\trunk\MyGame.uproject=True Project.Cook: ********** COOK COMMAND STARTED ********** InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Binaries\Win64\UE4Editor-Cmd.exe=True CommandUtils.RunCommandlet: Running UE4Editor Cook for project E:\MyGame\trunk\MyGame.uproject CommandUtils.RunCommandlet: Commandlet log file is E:\UE4.26_SourceCode\Engine\Programs\AutomationTool\Saved\Cook-2021.09.28-09.05.18.txt InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Binaries\Win64\UE4Editor-Cmd.exe=True CommandUtils.Run: Running: E:\UE4.26_SourceCode\Engine\Binaries\Win64\UE4Editor-Cmd.exe E:\MyGame\trunk\MyGame.uproject -run=Cook -TargetPlatform=XboxOne -fileopenlog -unversioned -abslog=E:\UE4.26_SourceCode\Engine\Programs\AutomationTool\Saved\Cook-2021.09.28-09.05.18.txt -stdout -CrashForUAT -unattended -NoLogTimes ProcessResult.StdOut: LogInit: Display: Running engine for game: MyGame ProcessResult.StdOut: LogHAL: Display: Platform has ~ 32 GB [34253680640 / 34359738368 / 32], which maps to Largest [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0) ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform 'AllDesktop' ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android' ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTC' ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXT' ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2' ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform 'AndroidClient' ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTCClient' ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXTClient' ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2Client' ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_Multi' ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_MultiClient' ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOSClient' ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOS' ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform 'Lumin' ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform 'LuminClient' ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacNoEditor' ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform 'Mac' ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacClient' ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacServer' ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOSClient' ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOS' ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsNoEditor' ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform 'Windows' ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsClient' ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsServer' ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform 'PS4' ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform 'PS5Client' ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform 'PS5' ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform 'Switch' ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform 'WinGDK' ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform 'XboxOne' ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform 'XboxOneGDK' ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform 'XSX' ProcessResult.StdOut: LogTargetPlatformManager: Display: Building Assets For XboxOne ProcessResult.StdOut: LogAudioDebug: Display: Lib vorbis DLL was dynamically loaded. ProcessResult.StdOut: LogShaderCompilers: Display: Using Local Shader Compiler. ProcessResult.StdOut: LogDerivedDataCache: Display: Max Cache Size: 512 MB ProcessResult.StdOut: LogDerivedDataCache: Display: Loaded Boot cache: ../../../../MyGame/trunk/DerivedDataCache/Boot.ddc ProcessResult.StdOut: LogDerivedDataCache: Display: Performance to ../../../Engine/DerivedDataCache: Latency=0.08ms. RandomReadSpeed=12.67MBs, RandomWriteSpeed=122.28MBs. Assigned SpeedClass 'Local' ProcessResult.StdOut: LogFMOD: Display: Loaded bank lookup ProcessResult.StdOut: LogFMOD: Display: Loaded asset lookup ProcessResult.StdOut: LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent. ProcessResult.StdOut: LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent. The thread 0x57d4 has exited with code 0 (0x0). ProcessResult.StdOut: LogCook: Display: CookSettings for Memory: MemoryMaxUsedVirtual 0MiB, MemoryMaxUsedPhysical 16384MiB, MemoryMinFreeVirtual 0MiB, MemoryMinFreePhysical 1024MiB ProcessResult.StdOut: LogCook: Display: Mobile HDR setting 1 ProcessResult.StdOut: LogCook: Display: Creating asset registry ProcessResult.StdOut: LogCook: Display: Discovering localized assets for cultures: en ProcessResult.StdOut: LogCook: Display: Clearing all cooked content for platform XboxOne ProcessResult.StdOut: LogCook: Display: Sandbox cleanup took 0.245 seconds for platforms XboxOne ProcessResult.StdOut: LogCook: Display: Cooked packages 0 Packages Remain 134 Total 134 ProcessResult.StdOut: LogCook: Display: Cook Diagnostics: OpenFileHandles=241, VirtualMemory=722MiB ProcessResult.StdOut: LogCook: Display: Cooked packages 50 Packages Remain 305 Total 355 ProcessResult.StdOut: LogCook: Display: Excluding /OculusVR/Materials/OculusMR_OpaqueColoredMaterial -> E:/MyGame/trunk/Saved/Cooked/XboxOne/Engine/Plugins/Runtime/Oculus/OculusVR/Content/Materials/OculusMR_OpaqueColoredMaterial.uasset ProcessResult.StdOut: LogCook: Display: Excluding /OculusVR/Materials/OculusMR_ChromaKey -> E:/MyGame/trunk/Saved/Cooked/XboxOne/Engine/Plugins/Runtime/Oculus/OculusVR/Content/Materials/OculusMR_ChromaKey.uasset ProcessResult.StdOut: LogCook: Display: Excluding /MagicLeapPassableWorld/MagicLeapARPinInfoActor -> E:/MyGame/trunk/Saved/Cooked/XboxOne/Engine/Plugins/Lumin/MagicLeapPassableWorld/Content/MagicLeapARPinInfoActor.uasset ProcessResult.StdOut: LogCook: Display: Excluding /OculusVR/Materials/PokeAHoleMaterial -> E:/MyGame/trunk/Saved/Cooked/XboxOne/Engine/Plugins/Runtime/Oculus/OculusVR/Content/Materials/PokeAHoleMaterial.uasset ProcessResult.StdOut: LogCook: Display: Cooked packages 239 Packages Remain 2991 Total 3230 ProcessResult.StdOut: LogCook: Display: Cooked packages 239 Packages Remain 3059 Total 3298 ProcessResult.StdOut: LogCook: Display: Cooked packages 339 Packages Remain 2982 Total 3321 ProcessResult.StdOut: LogCook: Display: Cooked packages 801 Packages Remain 3375 Total 4176 ProcessResult.StdOut: LogUObjectGlobals: Warning: [AssetLog] E:\MyGame\trunk\Content\Gameplay\Blueprints\Core\BP_MoodManager.uasset: Failed to load '/Game/Elias/ALA': Can't find file. ProcessResult.StdOut: LogUObjectGlobals: Warning: [AssetLog] E:\MyGame\trunk\Content\Gameplay\Blueprints\Core\BP_MoodManager.uasset: Failed to load '/Game/Elias/ALA': Can't find file. ProcessResult.StdOut: LogUObjectGlobals: Warning: [AssetLog] E:\MyGame\trunk\Content\Gameplay\Blueprints\Core\BP_MoodManager.uasset: Failed to load '/Game/Elias/ALA': Can't find file. ProcessResult.StdOut: LogUObjectGlobals: Warning: Failed to load '/Game/Elias/ALA': Can't find file. ProcessResult.StdOut: LogUObjectGlobals: Warning: Failed to load '/Game/Elias/ALA': Can't find file. ProcessResult.StdOut: LogUObjectGlobals: Warning: [AssetLog] E:\MyGame\trunk\Content\Gameplay\Blueprints\Core\BP_AlaAudioObject.uasset: Failed to load '/Game/Elias/ALA': Can't find file. ProcessResult.StdOut: LogUObjectGlobals: Warning: [AssetLog] E:\MyGame\trunk\Content\Gameplay\Blueprints\Core\BP_AlaAudioObject.uasset: Failed to load '/Game/Elias/ALA': Can't find file. ProcessResult.StdOut: LogUObjectGlobals: Warning: Failed to load '/Game/Elias/ALA': Can't find file. ProcessResult.StdOut: LogUObjectGlobals: Warning: Failed to load '/Game/Elias/ALA': Can't find file. ProcessResult.StdOut: LogUObjectGlobals: Warning: [AssetLog] E:\MyGame\trunk\Content\Gameplay\Blueprints\Core\BP_AlaAudioObject.uasset: Failed to load '/Game/Elias/ALA': Can't find file. ProcessResult.StdOut: LogCook: Display: Cooked packages 1086 Packages Remain 3090 Total 4176 ProcessResult.StdOut: LogCook: Display: Cooked packages 1099 Packages Remain 3077 Total 4176 ProcessResult.StdOut: LogCook: Display: Cooked packages 1328 Packages Remain 2849 Total 4177 ProcessResult.StdOut: LogCook: Display: Loading secondary levels for package 'M_Chapter05C_P' ProcessResult.StdOut: LogCook: Display: Loading secondary levels for package 'M_Chapter05B_P' ProcessResult.StdOut: LogCook: Display: Cooked packages 1469 Packages Remain 2905 Total 4374 ProcessResult.StdOut: LogCook: Display: Cooked packages 1553 Packages Remain 2822 Total 4375 ProcessResult.StdOut: LogCook: Display: Cook Diagnostics: OpenFileHandles=2070, VirtualMemory=1469MiB ProcessResult.StdOut: LogCook: Display: Cooked packages 1803 Packages Remain 2577 Total 4380 ProcessResult.StdOut: LogCook: Display: Loading secondary levels for package 'M_Chapter05A_P' The thread 0x4ae4 has exited with code 0 (0x0). ProcessResult.StdOut: LogCook: Display: Loading secondary levels for package 'M_CD05_P' ProcessResult.StdOut: LogCook: Display: Loading secondary levels for package 'M_Racing04_P' ProcessResult.StdOut: LogCook: Display: Loading secondary levels for package 'M_PD_04A_P' The thread 0x1844 has exited with code 0 (0x0). ProcessResult.StdOut: LogCook: Display: Loading secondary levels for package 'M_Chapter04_P' ProcessResult.StdOut: LogCook: Display: Loading secondary levels for package 'M_BF04_P' ProcessResult.StdOut: LogCook: Display: Loading secondary levels for package 'M_PD_03A_P' ProcessResult.StdOut: LogCook: Display: Loading secondary levels for package 'M_Chapter03_P' ProcessResult.StdOut: LogCook: Display: Loading secondary levels for package 'M_CD03_P' ProcessResult.StdOut: LogCook: Display: Loading secondary levels for package 'M_BF03_P' ProcessResult.StdOut: LogCook: Display: Loading secondary levels for package 'M_Racing02_P' ProcessResult.StdOut: LogCook: Display: Loading secondary levels for package 'M_PD_02A_P' ProcessResult.StdOut: LogCook: Display: Loading secondary levels for package 'M_Chapter02B_P' ProcessResult.StdOut: LogCook: Display: Loading secondary levels for package 'M_Chapter02A_P' ProcessResult.StdOut: LogCook: Display: Loading secondary levels for package 'M_BF02_P' ProcessResult.StdOut: LogCook: Display: Loading secondary levels for package 'M_PD_01A_P' ProcessResult.StdOut: LogCook: Display: Loading secondary levels for package 'M_Racing01_P' ProcessResult.StdOut: LogCook: Display: Loading secondary levels for package 'M_Chapter01B_P' ProcessResult.StdOut: LogCook: Display: Loading secondary levels for package 'M_Chapter01A_P' ProcessResult.StdOut: LogCook: Display: Loading secondary levels for package 'M_BF01_P' ProcessResult.StdOut: LogCook: Display: Cooked packages 1804 Packages Remain 3903 Total 5707 ProcessResult.StdOut: LogCook: Display: Cook Diagnostics: OpenFileHandles=4431, VirtualMemory=2856MiB ProcessResult.StdOut: LogCook: Display: Cooked packages 2053 Packages Remain 3657 Total 5710 ProcessResult.StdOut: LogCook: Display: Cooked packages 2253 Packages Remain 3463 Total 5716 ProcessResult.StdOut: LogPhysics: Warning: Scale for /Game/Art/Maps/Chapter03/Sublevels/M_Chapter03_Gameplay.M_Chapter03_Gameplay:PersistentLevel.BP_KinesisSpawnerBase2.StaticMeshComponent has a component set to zero, which will result in a bad body instance. Scale:X=5.000 Y=4.500 Z=0.000 ProcessResult.StdOut: LogCook: Display: Cooked packages 2403 Packages Remain 3315 Total 5718 ProcessResult.StdOut: LogCook: Display: Cooked packages 2553 Packages Remain 3166 Total 5719 ProcessResult.StdOut: LogCook: Display: Cooked packages 2803 Packages Remain 2922 Total 5725 ProcessResult.StdOut: LogCook: Display: Cooked packages 2853 Packages Remain 2872 Total 5725 ProcessResult.StdOut: LogCook: Display: Cooked packages 2953 Packages Remain 2773 Total 5726 ProcessResult.StdOut: LogCook: Display: Cooked packages 3153 Packages Remain 2573 Total 5726 ProcessResult.StdOut: LogCook: Display: Cooked packages 3503 Packages Remain 2223 Total 5726 ProcessResult.StdOut: LogCook: Display: Loading secondary levels for package 'PD_10B_P' ProcessResult.StdOut: LogCook: Display: Loading secondary levels for package 'M_Chapter10_Beach_P' ProcessResult.StdOut: LogCook: Display: Loading secondary levels for package 'M_Chapter10_Racing1_P' ProcessResult.StdOut: LogCook: Display: Loading secondary levels for package 'M_Chapter10B_P' ProcessResult.StdOut: LogCook: Display: Loading secondary levels for package 'M_Chapter10_P' The thread 0x5230 has exited with code 0 (0x0). The thread 0x5390 has exited with code 0 (0x0). ProcessResult.StdOut: LogCook: Display: Loading secondary levels for package 'M_BF10_P' ProcessResult.StdOut: LogCook: Display: Loading secondary levels for package 'M_PrograSandbox_Chapter10_P' ProcessResult.StdOut: LogCook: Display: Cooked packages 3578 Packages Remain 2609 Total 6187 ProcessResult.StdOut: LogCook: Display: Cook Diagnostics: OpenFileHandles=5619, VirtualMemory=5368MiB ProcessResult.StdOut: LogCook: Display: Cooked packages 3653 Packages Remain 2534 Total 6187 ProcessResult.StdOut: LogCook: Display: Cooked packages 3703 Packages Remain 2484 Total 6187 ProcessResult.StdOut: LogCook: Display: Cooked packages 3853 Packages Remain 2336 Total 6189 ProcessResult.StdOut: LogCook: Display: Cooked packages 3953 Packages Remain 2241 Total 6194 ProcessResult.StdOut: LogCook: Display: Cooked packages 4053 Packages Remain 2141 Total 6194 ProcessResult.StdOut: LogCook: Display: Cooked packages 4303 Packages Remain 1891 Total 6194 ProcessResult.StdOut: LogCook: Display: Cooked packages 4503 Packages Remain 1716 Total 6219 ProcessResult.StdOut: LogCook: Display: Cooked packages 4653 Packages Remain 1567 Total 6220 ProcessResult.StdOut: LogCook: Display: Cooked packages 4853 Packages Remain 1368 Total 6221 ProcessResult.StdOut: LogCook: Display: Cooked packages 5053 Packages Remain 1168 Total 6221 ProcessResult.StdOut: LogCook: Display: Cooked packages 5253 Packages Remain 968 Total 6221 ProcessResult.StdOut: LogCook: Display: Cooked packages 5353 Packages Remain 868 Total 6221 ProcessResult.StdOut: LogCook: Display: Cooked packages 5503 Packages Remain 718 Total 6221 The thread 0x5c54 has exited with code 0 (0x0). The thread 0x595c has exited with code 0 (0x0). The thread 0x5010 has exited with code 0 (0x0). The thread 0x590c has exited with code 0 (0x0). The thread 0x1a10 has exited with code 0 (0x0). ProcessResult.StdOut: LogCook: Display: Cooked packages 5606 Packages Remain 619 Total 6225 ProcessResult.StdOut: LogCook: Display: Cook Diagnostics: OpenFileHandles=6146, VirtualMemory=7015MiB ProcessResult.StdOut: LogCook: Display: Cooked packages 5653 Packages Remain 576 Total 6229 ProcessResult.StdOut: LogCook: Display: Cooked packages 5753 Packages Remain 476 Total 6229 ProcessResult.StdOut: LogTemp: Display: Loading shader for Niagara script NS_Air_Vortex_3/NE_Air_Punch_Burst/ParticleGPUComputeScript from DDC failed. Shader needs recompile. ProcessResult.StdOut: LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1 ProcessResult.StdOut: LogCook: Display: Cooked packages 5953 Packages Remain 276 Total 6229 ProcessResult.StdOut: LogCook: Display: Cooked packages 6133 Packages Remain 95 Total 6228 ProcessResult.StdOut: LogCook: Display: Cooked packages 6147 Packages Remain 82 Total 6229 ProcessResult.StdOut: LogCook: Display: Cooked packages 6187 Packages Remain 51 Total 6238 ProcessResult.StdOut: LogCook: Display: Loading secondary levels for package 'M_PrograSandbox_Chapter01_P' ProcessResult.StdOut: LogCook: Display: Cooked packages 6242 Packages Remain 22 Total 6264 ProcessResult.StdOut: LogCook: Display: Cooked packages 6262 Packages Remain 0 Total 6262 ProcessResult.StdOut: LogCook: Display: Cook Diagnostics: OpenFileHandles=6264, VirtualMemory=7280MiB ProcessResult.StdOut: LogCook: Display: Finishing up... ProcessResult.StdOut: LogCook: Display: Saving BulkData manifest(s)... ProcessResult.StdOut: LogCook: Display: Done saving BulkData manifest(s) ProcessResult.StdOut: LogBlueprintCodeGen: Display: Nativization Summary - AnimBP: ProcessResult.StdOut: LogBlueprintCodeGen: Display: Name, Children, Non-empty Functions (Empty Functions), Variables, FunctionUsage, VariableUsage ProcessResult.StdOut: LogBlueprintCodeGen: Display: Nativization Summary - Shared Variables From Graph: 0 ProcessResult.StdOut: LogAssetRegistryGenerator: Display: Saving asset registry. ProcessResult.StdOut: LogAssetRegistryGenerator: Display: Generated asset registry num assets 6194, size is 3545.39kb ProcessResult.StdOut: LogAssetRegistryGenerator: Display: Done saving asset registry. ProcessResult.StdOut: LogCook: Display: Cook by the book total time in tick 237.738472s total time 241.841049 ProcessResult.StdOut: LogCook: Display: Peak Used virtual 7993 MiB Peak Used physical 7651 MiB ProcessResult.StdOut: LogCook: Display: Hierarchy Timer Information: ProcessResult.StdOut: LogCook: Display: Root: 0.000s (0) ProcessResult.StdOut: LogCook: Display: CleanSandbox: 0.245s (1) ProcessResult.StdOut: LogCook: Display: ProcessingAccessedStrings: 0.016s (1) ProcessResult.StdOut: LogCook: Display: CollectFilesToCook: 0.007s (1) ProcessResult.StdOut: LogCook: Display: CookModificationDelegate: 0.001s (1) ProcessResult.StdOut: LogCook: Display: GenerateLongPackageName: 0.000s (1) ProcessResult.StdOut: LogCook: Display: TickCookOnTheSide: 237.736s (41227) ProcessResult.StdOut: LogCook: Display: PostLoadPackageFixup: 92.097s (89658) ProcessResult.StdOut: LogCook: Display: LoadPackageForCooking: 73.994s (6262) ProcessResult.StdOut: LogCook: Display: SavingPackages: 71.483s (458) ProcessResult.StdOut: LogCook: Display: BeginPackageCacheForCookedPlatformData: 4.060s (1009) ProcessResult.StdOut: LogCook: Display: PrecachePlatformDataForNextPackage: 11.985s (6226) ProcessResult.StdOut: LogCook: Display: BeginPackageCacheForCookedPlatformData: 11.980s (5392) ProcessResult.StdOut: LogCook: Display: SaveCookedPackage: 52.269s (6262) ProcessResult.StdOut: LogCook: Display: GEditorSavePackage: 52.080s (6258) ProcessResult.StdOut: LogCook: Display: ConvertingBlueprints: 0.099s (6258) ProcessResult.StdOut: LogCook: Display: VerifyCanCookPackage: 0.326s (6194) ProcessResult.StdOut: LogCook: Display: ClearAllCachedCookedPlatformData: 0.093s (6262) ProcessResult.StdOut: LogCook: Display: FinalizePackageStore: 0.003s (1) ProcessResult.StdOut: LogCook: Display: GeneratingBlueprintAssets: 0.007s (1) ProcessResult.StdOut: LogCook: Display: SavingCurrentIniSettings: 0.109s (1) ProcessResult.StdOut: LogCook: Display: ProcessingAccessedStrings: 0.016s (1) ProcessResult.StdOut: LogCook: Display: SavingAssetRegistry: 0.316s (1) ProcessResult.StdOut: LogCook: Display: BuildChunkManifest: 0.077s (1) ProcessResult.StdOut: LogCook: Display: SaveManifests: 0.007s (1) ProcessResult.StdOut: LogCook: Display: SaveRealAssetRegistry: 0.204s (1) ProcessResult.StdOut: LogCook: Display: WriteCookerOpenOrder: 0.028s (1) ProcessResult.StdOut: LogCook: Display: Done! ProcessResult.StdOut: LogSavePackage: Display: Took 0.429739s to verify the EDL loading graph. ProcessResult.StdOut: LogCookCommandlet: Display: Misc Cook Stats ProcessResult.StdOut: LogCookCommandlet: Display: =============== ProcessResult.StdOut: LogCookCommandlet: Display: NiagaraShader.Misc ProcessResult.StdOut: LogCookCommandlet: Display: ShadersCompiled=1 ProcessResult.StdOut: LogCookCommandlet: Display: ShaderCompiler ProcessResult.StdOut: LogCookCommandlet: Display: BlockingTimeSec=0.000002 ProcessResult.StdOut: LogCookCommandlet: Display: AsyncCompileTimeSec=5.164454 ProcessResult.StdOut: LogCookCommandlet: Display: GlobalBeginCompileShaderTimeSec=0.002562 ProcessResult.StdOut: LogCookCommandlet: Display: GlobalBeginCompileShaderCalls=1 ProcessResult.StdOut: LogCookCommandlet: Display: ProcessAsyncResultsTimeSec=0.009458 ProcessResult.StdOut: LogCookCommandlet: Display: GlobalShader.Misc ProcessResult.StdOut: LogCookCommandlet: Display: ShadersCompiled=0 ProcessResult.StdOut: LogCookCommandlet: Display: MeshMaterial.Misc ProcessResult.StdOut: LogCookCommandlet: Display: ShadersCompiled=0 ProcessResult.StdOut: LogCookCommandlet: Display: MaterialShader.Misc ProcessResult.StdOut: LogCookCommandlet: Display: ShadersCompiled=0 ProcessResult.StdOut: LogCookCommandlet: Display: Package.Load ProcessResult.StdOut: LogCookCommandlet: Display: NumPreloadedDependencies=3766 ProcessResult.StdOut: LogCookCommandlet: Display: NumInlineLoads=482 ProcessResult.StdOut: LogCookCommandlet: Display: NumPackagesLoaded=2606 ProcessResult.StdOut: LogCookCommandlet: Display: LoadPackageTimeSec=171.153224 ProcessResult.StdOut: LogCookCommandlet: Display: CookOnTheFlyServer ProcessResult.StdOut: LogCookCommandlet: Display: PeakRequestQueueSize=116 ProcessResult.StdOut: LogCookCommandlet: Display: PeakLoadQueueSize=3519 ProcessResult.StdOut: LogCookCommandlet: Display: PeakSaveQueueSize=2036 ProcessResult.StdOut: LogCookCommandlet: Display: Package.Save ProcessResult.StdOut: LogCookCommandlet: Display: NumPackagesSaved=6258 ProcessResult.StdOut: LogCookCommandlet: Display: SavePackageTimeSec=39.505166 ProcessResult.StdOut: LogCookCommandlet: Display: TagPackageExportsPresaveTimeSec=13.518136 ProcessResult.StdOut: LogCookCommandlet: Display: TagPackageExportsTimeSec=3.656853 ProcessResult.StdOut: LogCookCommandlet: Display: FullyLoadLoadersTimeSec=0.003217 ProcessResult.StdOut: LogCookCommandlet: Display: ResetLoadersTimeSec=0.031258 ProcessResult.StdOut: LogCookCommandlet: Display: TagPackageExportsGetObjectsWithOuter=0.179031 ProcessResult.StdOut: LogCookCommandlet: Display: TagPackageExportsGetObjectsWithMarks=0.010274 ProcessResult.StdOut: LogCookCommandlet: Display: SerializeImportsTimeSec=0.000000 ProcessResult.StdOut: LogCookCommandlet: Display: SortExportsSeekfreeInnerTimeSec=6.651663 ProcessResult.StdOut: LogCookCommandlet: Display: SerializeExportsTimeSec=5.756006 ProcessResult.StdOut: LogCookCommandlet: Display: SerializeBulkDataTimeSec=1.658851 ProcessResult.StdOut: LogCookCommandlet: Display: AsyncWriteTimeSec=0.000000 ProcessResult.StdOut: LogCookCommandlet: Display: MBWritten=4918.992318 ProcessResult.StdOut: LogCookCommandlet: Display: Package.DifferentPackagesSizeMBPerAsset ProcessResult.StdOut: LogCookCommandlet: Display: Package.NumberOfDifferencesInPackagesPerAsset ProcessResult.StdOut: LogCookCommandlet: Display: Package.PackageDifferencesSizeMBPerAsset ProcessResult.StdOut: LogCookCommandlet: Display: Package.DiffTotal ProcessResult.StdOut: LogCookCommandlet: Display: NumberOfDifferentPackages=0 ProcessResult.StdOut: LogCookCommandlet: Display: DifferentPackagesSizeMB=0.000000 ProcessResult.StdOut: LogCookCommandlet: Display: NumberOfDifferencesInPackages=0 ProcessResult.StdOut: LogCookCommandlet: Display: PackageDifferencesSizeMB=0.000000 ProcessResult.StdOut: LogCookCommandlet: Display: UnversionedProperties ProcessResult.StdOut: LogCookCommandlet: Display: SavedStructs=0 ProcessResult.StdOut: LogCookCommandlet: Display: SavedMB=0 ProcessResult.StdOut: LogCookCommandlet: Display: EquivalentTaggedMB=0 ProcessResult.StdOut: LogCookCommandlet: Display: CompressionRatio=-nan(ind) ProcessResult.StdOut: LogCookCommandlet: Display: BitfieldWasteKB=0 ProcessResult.StdOut: LogCookCommandlet: Display: ProcessResult.StdOut: LogCookCommandlet: Display: Cook Profile ProcessResult.StdOut: LogCookCommandlet: Display: ============ ProcessResult.StdOut: LogCookCommandlet: Display: 0.CookWallTimeSec=274.069030 ProcessResult.StdOut: LogCookCommandlet: Display: 0. 0.StartupWallTimeSec=31.534090 ProcessResult.StdOut: LogCookCommandlet: Display: 0. 1.CookByTheBookTimeSec=242.524222 ProcessResult.StdOut: LogCookCommandlet: Display: 0. 1. 0.StartCookByTheBookTimeSec=2.932470 ProcessResult.StdOut: LogCookCommandlet: Display: 0. 1. 0. 0.GameCookModificationDelegateTimeSec=0.000647 ProcessResult.StdOut: LogCookCommandlet: Display: 0. 1. 1.TickCookOnTheSideTimeSec=238.182980 ProcessResult.StdOut: LogCookCommandlet: Display: 0. 1. 1. 0.TickCookOnTheSideLoadPackagesTimeSec=73.994881 ProcessResult.StdOut: LogCookCommandlet: Display: 0. 1. 1. 1.TickCookOnTheSideSaveCookedPackageTimeSec=52.270862 ProcessResult.StdOut: LogCookCommandlet: Display: 0. 1. 1. 1. 0.TickCookOnTheSideResolveRedirectorsTimeSec=0.000000 ProcessResult.StdOut: LogCookCommandlet: Display: 0. 1. 1. 2.TickCookOnTheSideBeginPackageCacheForCookedPlatformDataTimeSec=16.042344 ProcessResult.StdOut: LogCookCommandlet: Display: 0. 1. 1. 3.TickCookOnTheSideFinishPackageCacheForCookedPlatformDataTimeSec=0.000000 ProcessResult.StdOut: LogCookCommandlet: Display: 0. 1. 2.TickLoopGCTimeSec=0.000000 ProcessResult.StdOut: LogCookCommandlet: Display: 0. 1. 3.TickLoopRecompileShaderRequestsTimeSec=0.259062 ProcessResult.StdOut: LogCookCommandlet: Display: 0. 1. 4.TickLoopShaderProcessAsyncResultsTimeSec=0.008769 ProcessResult.StdOut: LogCookCommandlet: Display: 0. 1. 5.TickLoopProcessDeferredCommandsTimeSec=0.047028 ProcessResult.StdOut: LogCookCommandlet: Display: 0. 1. 6.TickLoopTickCommandletStatsTimeSec=0.002012 ProcessResult.StdOut: LogCookCommandlet: Display: ProcessResult.StdOut: LogCookCommandlet: Display: DDC Summary Stats ProcessResult.StdOut: LogCookCommandlet: Display: ================= ProcessResult.StdOut: LogCookCommandlet: Display: TotalGetHits = 28757 ProcessResult.StdOut: LogCookCommandlet: Display: TotalGets = 28939 ProcessResult.StdOut: LogCookCommandlet: Display: TotalGetHitPct = 0.993711 ProcessResult.StdOut: LogCookCommandlet: Display: LocalGetHitPct = 0.990912 ProcessResult.StdOut: LogCookCommandlet: Display: SharedGetHitPct = 0.000000 ProcessResult.StdOut: LogCookCommandlet: Display: OtherGetHitPct = 0.002799 ProcessResult.StdOut: LogCookCommandlet: Display: GetMissPct = 0.006289 ProcessResult.StdOut: LogCookCommandlet: Display: TotalPutHits = 0 ProcessResult.StdOut: LogCookCommandlet: Display: TotalPuts = 0 ProcessResult.StdOut: LogCookCommandlet: Display: TotalPutHitPct = 0.000000 ProcessResult.StdOut: LogCookCommandlet: Display: PutMissPct = 0.000000 ProcessResult.StdOut: LogCookCommandlet: Display: ProcessResult.StdOut: LogCookCommandlet: Display: DDC Resource Stats ProcessResult.StdOut: LogCookCommandlet: Display: ======================================================================================================= ProcessResult.StdOut: LogCookCommandlet: Display: Asset Type Total Time (Sec) GameThread Time (Sec) Assets Built MB Processed ProcessResult.StdOut: LogCookCommandlet: Display: ---------------------------------- ---------------- --------------------- ------------ ------------ ProcessResult.StdOut: LogCookCommandlet: Display: Texture (Streaming) 95.04 0.00 0 4014.97 ProcessResult.StdOut: LogCookCommandlet: Display: NiagaraScript 55.56 55.56 0 97.23 ProcessResult.StdOut: LogCookCommandlet: Display: PhysX (BodySetup) 9.58 9.58 0 131.45 ProcessResult.StdOut: LogCookCommandlet: Display: LandscapeCollision (Heightfield) 7.69 7.69 0 30.07 ProcessResult.StdOut: LogCookCommandlet: Display: MaterialShader 6.24 6.24 0 56.80 ProcessResult.StdOut: LogCookCommandlet: Display: StaticMesh 5.42 5.42 0 293.92 ProcessResult.StdOut: LogCookCommandlet: Display: AnimSequence 4.44 4.44 0 41.73 ProcessResult.StdOut: LogCookCommandlet: Display: DistanceField 3.45 3.45 0 17.12 ProcessResult.StdOut: LogCookCommandlet: Display: NavCollision 3.07 3.07 0 6.54 ProcessResult.StdOut: LogCookCommandlet: Display: SkeletalMesh 2.46 2.46 0 191.22 ProcessResult.StdOut: LogCookCommandlet: Display: GlobalShader 0.16 0.16 0 7.13 ProcessResult.StdOut: LogCookCommandlet: Display: NiagaraShader 0.12 0.12 0 0.20 ProcessResult.StdOut: LogCookCommandlet: Display: Texture (Inline) 0.02 0.02 0 673.23 ProcessResult.StdOut: LogInit: Display: ProcessResult.StdOut: LogInit: Display: Warning/Error Summary (Unique only) ProcessResult.StdOut: LogInit: Display: ----------------------------------- ProcessResult.StdOut: LogInit: Display: LogUObjectGlobals: Warning: [AssetLog] E:\MyGame\trunk\Content\Gameplay\Blueprints\Core\BP_MoodManager.uasset: Failed to load '/Game/Elias/ALA': Can't find file. ProcessResult.StdOut: LogInit: Display: LogUObjectGlobals: Warning: Failed to load '/Game/Elias/ALA': Can't find file. ProcessResult.StdOut: LogInit: Display: LogUObjectGlobals: Warning: [AssetLog] E:\MyGame\trunk\Content\Gameplay\Blueprints\Core\BP_AlaAudioObject.uasset: Failed to load '/Game/Elias/ALA': Can't find file. ProcessResult.StdOut: LogInit: Display: LogPhysics: Warning: Scale for /Game/Art/Maps/Chapter03/Sublevels/M_Chapter03_Gameplay.M_Chapter03_Gameplay:PersistentLevel.BP_KinesisSpawnerBase2.StaticMeshComponent has a component set to zero, which will result in a bad body instance. Scale:X=5.000 Y=4.500 Z=0.000 ProcessResult.StdOut: LogInit: Display: ProcessResult.StdOut: LogInit: Display: Success - 0 error(s), 11 warning(s) ProcessResult.StdOut: LogInit: Display: ProcessResult.StdOut: ProcessResult.StdOut: Execution of commandlet took: 242.59 seconds ProcessResult.StdOut: LogShaderCompilers: Display: Shaders left to compile 0 ProcessResult.StdOut: LogHttp: Display: cleaning up 0 outstanding Http requests. ProcessResult.StdOut: LogContentStreaming: Display: There are 1 unreleased StreamingManagers CommandUtils.Run: Took 282.2889301s to run UE4Editor-Cmd.exe, ExitCode=0 InternalUtils.SafeDeleteFile: SafeDeleteFile E:\UE4.26_SourceCode\Engine\Programs\AutomationTool\Saved\Logs\Cook-2021.09.28-09.10.01.txt InternalUtils.SafeCopyFile: SafeCopyFile E:\UE4.26_SourceCode\Engine\Programs\AutomationTool\Saved\Cook-2021.09.28-09.05.18.txt E:\UE4.26_SourceCode\Engine\Programs\AutomationTool\Saved\Logs\Cook-2021.09.28-09.10.01.txt InternalUtils.SafeDeleteFile: SafeDeleteFile E:\UE4.26_SourceCode\Engine\Programs\AutomationTool\Saved\Cook-2021.09.28-09.05.18.txt Project.Cook: ********** COOK COMMAND COMPLETED ********** InternalUtils.SafeFileExists: SafeFileExists E:\MyGame\trunk\MyGame.uproject=True Project.CopyBuildToStagingDirectory: ********** STAGE COMMAND STARTED ********** Project.LogDeploymentContext: Deployment Context ************** Project.LogDeploymentContext: ProjectFile = E:\MyGame\trunk\MyGame.uproject Project.LogDeploymentContext: ArchiveDir = Project.LogDeploymentContext: IsCodeBasedUprojectFile = True Project.LogDeploymentContext: DedicatedServer = False Project.LogDeploymentContext: Stage = True Project.LogDeploymentContext: StageTargetPlatform = XboxOne Project.LogDeploymentContext: InputRootDir = E:\UE4.26_SourceCode Project.LogDeploymentContext: InputProjectDir = E:\MyGame\trunk Project.LogDeploymentContext: PlatformDir = XboxOne Project.LogDeploymentContext: StagedOutputDir = E:\MyGame\trunk\Saved\StagedBuilds\XboxOne Project.LogDeploymentContext: ShortProjectName = MyGame Project.LogDeploymentContext: ProjectArgForCommandLines = ../../../MyGame/MyGame.uproject Project.LogDeploymentContext: RunRootDir = E:\MyGame\trunk\Saved\StagedBuilds\XboxOne Project.LogDeploymentContext: RunProjectDir = E:\MyGame\trunk\Saved\StagedBuilds\XboxOne\MyGame Project.LogDeploymentContext: PakFileInternalRoot = ../../../ Project.LogDeploymentContext: PlatformUsesChunkManifests = False Project.LogDeploymentContext: End Deployment Context ************** Project.WriteStageCommandline: Creating UE4CommandLine.txt Project.CreateStagingManifest: Creating Staging Manifest... 'AutomationTool.exe' (CLR v4.0.30319: AutomationTool.exe): Loaded 'C:\WINDOWS\Microsoft.Net\assembly\GAC_MSIL\System.Xml.Linq\v4.0_4.0.0.0__b77a5c561934e089\System.Xml.Linq.dll'. Skipped loading symbols. Module is optimized and the debugger option 'Just My Code' is enabled. Project.StageConfigFiles: Excluding config file E:\UE4.26_SourceCode\Engine\Config\BaseEditor.ini Project.StageConfigFiles: Excluding config file E:\UE4.26_SourceCode\Engine\Config\BaseEditorKeyBindings.ini Project.StageConfigFiles: Excluding config file E:\UE4.26_SourceCode\Engine\Config\BaseEditorPerProjectUserSettings.ini Project.StageConfigFiles: Excluding config file E:\UE4.26_SourceCode\Engine\Config\BaseEditorSettings.ini Project.StageConfigFiles: Excluding config file E:\UE4.26_SourceCode\Engine\Config\BaseLightmass.ini Project.StageConfigFiles: Excluding config file E:\UE4.26_SourceCode\Engine\Config\BasePakFileRules.ini Project.StageConfigFiles: Excluding config file E:\UE4.26_SourceCode\Engine\Config\Localization\Category.ini Project.StageConfigFiles: Excluding config file E:\UE4.26_SourceCode\Engine\Config\Localization\Editor.ini Project.StageConfigFiles: Excluding config file E:\UE4.26_SourceCode\Engine\Config\Localization\EditorTutorials.ini Project.StageConfigFiles: Excluding config file E:\UE4.26_SourceCode\Engine\Config\Localization\Engine.ini Project.StageConfigFiles: Excluding config file E:\UE4.26_SourceCode\Engine\Config\Localization\Keywords.ini Project.StageConfigFiles: Excluding config file E:\UE4.26_SourceCode\Engine\Config\Localization\PortableObjectExport.ini Project.StageConfigFiles: Excluding config file E:\UE4.26_SourceCode\Engine\Config\Localization\PortableObjectImport.ini Project.StageConfigFiles: Excluding config file E:\UE4.26_SourceCode\Engine\Config\Localization\PropertyNames.ini Project.StageConfigFiles: Excluding config file E:\UE4.26_SourceCode\Engine\Config\Localization\RepairData.ini Project.StageConfigFiles: Excluding config file E:\UE4.26_SourceCode\Engine\Config\Localization\ToolTips.ini Project.StageConfigFiles: Excluding config file E:\UE4.26_SourceCode\Engine\Config\Localization\WordCount.ini Project.StageConfigFiles: Excluding config file E:\MyGame\trunk\Config\DefaultEditor.ini Project.StageConfigFiles: Excluding config file E:\MyGame\trunk\Config\DefaultEditorPerProjectUserSettings.ini Project.StageConfigFiles: Excluding config file E:\MyGame\trunk\Config\Localization\Gameplay_Compile.ini Project.StageConfigFiles: Excluding config file E:\MyGame\trunk\Config\Localization\Gameplay_Export.ini Project.StageConfigFiles: Excluding config file E:\MyGame\trunk\Config\Localization\Gameplay_ExportDialogueScript.ini Project.StageConfigFiles: Excluding config file E:\MyGame\trunk\Config\Localization\Gameplay_Gather.ini Project.StageConfigFiles: Excluding config file E:\MyGame\trunk\Config\Localization\Gameplay_GenerateReports.ini Project.StageConfigFiles: Excluding config file E:\MyGame\trunk\Config\Localization\Gameplay_Import.ini Project.StageConfigFiles: Excluding config file E:\MyGame\trunk\Config\Localization\Gameplay_ImportDialogue.ini Project.StageConfigFiles: Excluding config file E:\MyGame\trunk\Config\Localization\Gameplay_ImportDialogueScript.ini Project.StageConfigFiles: Excluding config file E:\MyGame\trunk\Config\Localization\Game_Compile.ini Project.StageConfigFiles: Excluding config file E:\MyGame\trunk\Config\Localization\Game_Export.ini Project.StageConfigFiles: Excluding config file E:\MyGame\trunk\Config\Localization\Game_ExportDialogueScript.ini Project.StageConfigFiles: Excluding config file E:\MyGame\trunk\Config\Localization\Game_Gather.ini Project.StageConfigFiles: Excluding config file E:\MyGame\trunk\Config\Localization\Game_GenerateReports.ini Project.StageConfigFiles: Excluding config file E:\MyGame\trunk\Config\Localization\Game_Import.ini Project.StageConfigFiles: Excluding config file E:\MyGame\trunk\Config\Localization\Game_ImportDialogue.ini Project.StageConfigFiles: Excluding config file E:\MyGame\trunk\Config\Localization\Game_ImportDialogueScript.ini Project.StageConfigFiles: Excluding config file E:\MyGame\trunk\Config\Localization\RegenerateGame.ini Project.CleanStagingDirectory: Cleaning Stage Directory: E:\MyGame\trunk\Saved\StagedBuilds\XboxOne InternalUtils.SafeDeleteDirectory: SafeDeleteDirectory E:\MyGame\trunk\Saved\StagedBuilds\XboxOne InternalUtils.RecursivelyDeleteDirectory: RecursivelyDeleteDirectory E:\MyGame\trunk\Saved\StagedBuilds\XboxOne InternalUtils.SafeDeleteFile: SafeDeleteFile E:\MyGame\trunk\Saved\StagedBuilds\XboxOne\appdata.bin InternalUtils.SafeDeleteFile: SafeDeleteFile E:\MyGame\trunk\Saved\StagedBuilds\XboxOne\AppxManifest.xml InternalUtils.SafeDeleteFile: SafeDeleteFile E:\MyGame\trunk\Saved\StagedBuilds\XboxOne\era.xvd InternalUtils.SafeDeleteFile: SafeDeleteFile E:\MyGame\trunk\Saved\StagedBuilds\XboxOne\GameChat2.dll InternalUtils.SafeDeleteFile: SafeDeleteFile E:\MyGame\trunk\Saved\StagedBuilds\XboxOne\GameChat2.pdb InternalUtils.SafeDeleteFile: SafeDeleteFile E:\MyGame\trunk\Saved\StagedBuilds\XboxOne\Manifest_DebugFiles_XboxOne.txt InternalUtils.SafeDeleteFile: SafeDeleteFile E:\MyGame\trunk\Saved\StagedBuilds\XboxOne\Manifest_NonUFSFiles_XboxOne.txt InternalUtils.SafeDeleteFile: SafeDeleteFile E:\MyGame\trunk\Saved\StagedBuilds\XboxOne\Manifest_ObsoleteNonUFSFiles.txt InternalUtils.SafeDeleteFile: SafeDeleteFile E:\MyGame\trunk\Saved\StagedBuilds\XboxOne\Manifest_ObsoleteUFSFiles.txt InternalUtils.SafeDeleteFile: SafeDeleteFile E:\MyGame\trunk\Saved\StagedBuilds\XboxOne\Manifest_UFSFiles_XboxOne.txt InternalUtils.SafeDeleteFile: SafeDeleteFile E:\MyGame\trunk\Saved\StagedBuilds\XboxOne\Microsoft.Xbox.Services.dll InternalUtils.SafeDeleteFile: SafeDeleteFile E:\MyGame\trunk\Saved\StagedBuilds\XboxOne\Microsoft.Xbox.Services.pdb InternalUtils.SafeDeleteFile: SafeDeleteFile E:\MyGame\trunk\Saved\StagedBuilds\XboxOne\resources.pri InternalUtils.SafeDeleteFile: SafeDeleteFile E:\MyGame\trunk\Saved\StagedBuilds\XboxOne\UE4CommandLine.txt InternalUtils.RecursivelyDeleteDirectory: RecursivelyDeleteDirectory E:\MyGame\trunk\Saved\StagedBuilds\XboxOne\MyGame InternalUtils.SafeDeleteFile: SafeDeleteFile E:\MyGame\trunk\Saved\StagedBuilds\XboxOne\MyGame\MyGame.uproject InternalUtils.SafeDeleteFile: SafeDeleteFile E:\MyGame\trunk\Saved\StagedBuilds\XboxOne\MyGame\AssetRegistry.bin InternalUtils.RecursivelyDeleteDirectory: RecursivelyDeleteDirectory E:\MyGame\trunk\Saved\StagedBuilds\XboxOne\MyGame\Binaries InternalUtils.RecursivelyDeleteDirectory: RecursivelyDeleteDirectory E:\MyGame\trunk\Saved\StagedBuilds\XboxOne\MyGame\Binaries\XboxOne InternalUtils.SafeDeleteFile: SafeDeleteFile E:\MyGame\trunk\Saved\StagedBuilds\XboxOne\MyGame\Binaries\XboxOne\fmodL.dll InternalUtils.SafeDeleteFile: SafeDeleteFile E:\MyGame\trunk\Saved\StagedBuilds\XboxOne\MyGame\Binaries\XboxOne\fmodstudioL.dll InternalUtils.SafeDeleteEmptyDirectory: SafeDeleteEmptyDirectory E:\MyGame\trunk\Saved\StagedBuilds\XboxOne\MyGame\Binaries\XboxOne InternalUtils.SafeDeleteEmptyDirectory: SafeDeleteEmptyDirectory E:\MyGame\trunk\Saved\StagedBuilds\XboxOne\MyGame\Binaries InternalUtils.RecursivelyDeleteDirectory: RecursivelyDeleteDirectory E:\MyGame\trunk\Saved\StagedBuilds\XboxOne\MyGame\Config InternalUtils.SafeDeleteFile: SafeDeleteFile E:\MyGame\trunk\Saved\StagedBuilds\XboxOne\MyGame\Config\DefaultDeviceProfiles.ini InternalUtils.SafeDeleteFile: SafeDeleteFile E:\MyGame\trunk\Saved\StagedBuilds\XboxOne\MyGame\Config\DefaultEngine.ini InternalUtils.SafeDeleteFile: SafeDeleteFile E:\MyGame\trunk\Saved\StagedBuilds\XboxOne\MyGame\Config\DefaultGame.ini InternalUtils.SafeDeleteFile: SafeDeleteFile E:\MyGame\trunk\Saved\StagedBuilds\XboxOne\MyGame\Config\DefaultGameplayTags.ini InternalUtils.SafeDeleteFile: SafeDeleteFile E:\MyGame\trunk\Saved\StagedBuilds\XboxOne\MyGame\Config\DefaultInput.ini InternalUtils.SafeDeleteEmptyDirectory: SafeDeleteEmptyDirectory E:\MyGame\trunk\Saved\StagedBuilds\XboxOne\MyGame\Config InternalUtils.SafeWriteAllLines: SafeWriteAllLines E:\MyGame\trunk\Saved\StagedBuilds\XboxOne\Manifest_UFSFiles_XboxOne.txt InternalUtils.SafeCopyFile: SafeCopyFile E:\MyGame\trunk\Saved\StagedBuilds\XboxOne\Manifest_UFSFiles_XboxOne.txt E:\UE4.26_SourceCode\Engine\Programs\AutomationTool\Saved\Logs\Manifest_UFSFiles_XboxOne.txt Project.CopyManifestFilesToStageDir: Copying DebugFiles to staging directory: E:\MyGame\trunk\Saved\StagedBuilds\XboxOne InternalUtils.SafeDeleteFile: SafeDeleteFile E:\MyGame\trunk\Saved\StagedBuilds\XboxOne\Manifest_DebugFiles_XboxOne.txt InternalUtils.SafeCreateDirectory: SafeCreateDirectory E:\MyGame\trunk\Saved\StagedBuilds\XboxOne\Engine\Content\SlateDebug\Fonts InternalUtils.SafeCopyFile: SafeCopyFile E:\UE4.26_SourceCode\Engine\Content\SlateDebug\Fonts\LastResort.tps E:\MyGame\trunk\Saved\StagedBuilds\XboxOne\Engine\Content\SlateDebug\Fonts\LastResort.tps InternalUtils.SafeCopyFile: SafeCopyFile E:\UE4.26_SourceCode\Engine\Content\SlateDebug\Fonts\LastResort.ttf E:\MyGame\trunk\Saved\StagedBuilds\XboxOne\Engine\Content\SlateDebug\Fonts\LastResort.ttf InternalUtils.SafeWriteAllLines: SafeWriteAllLines E:\MyGame\trunk\Saved\StagedBuilds\XboxOne\Manifest_DebugFiles_XboxOne.txt InternalUtils.SafeCopyFile: SafeCopyFile E:\MyGame\trunk\Saved\StagedBuilds\XboxOne\Manifest_DebugFiles_XboxOne.txt E:\UE4.26_SourceCode\Engine\Programs\AutomationTool\Saved\Logs\Manifest_DebugFiles_XboxOne.txt InternalUtils.SafeFileExists: SafeFileExists C:\Program Files (x86)\Microsoft Durango XDK\bin\xbconnect.exe=True CommandUtils.Run: Running: C:\Program Files (x86)\Microsoft Durango XDK\bin\xbconnect.exe /S ProcessResult.StdOut: 192.168.1.101 CommandUtils.Run: Took 3.0838613s to run xbconnect.exe, ExitCode=0 InternalUtils.SafeFileExists: SafeFileExists C:\Program Files (x86)\Microsoft Durango XDK\bin\xbapp.exe=True CommandUtils.Run: Running: C:\Program Files (x86)\Microsoft Durango XDK\bin\xbapp.exe /X:192.168.1.101 terminate ProcessResult.StdOut: The operation completed successfully. CommandUtils.Run: Took 1.3536135s to run xbapp.exe, ExitCode=0 InternalUtils.SafeFileExists: SafeFileExists E:\UE4.26_SourceCode\Engine\Platforms\XboxOne\Binaries\Win64\XboxOnePackageNameUtil.exe=True CommandUtils.Run: Running: E:\UE4.26_SourceCode\Engine\Platforms\XboxOne\Binaries\Win64\XboxOnePackageNameUtil.exe "E:\MyGame\trunk\Saved\StagedBuilds\XboxOne\AppxManifest.xml" ProcessResult.StdOut: *** PackageFullName = ALA_0.1.0.0_neutral__a78hwt03br9rj CommandUtils.Run: Took 0.0789191s to run XboxOnePackageNameUtil.exe, ExitCode=0 Project.CopyBuildToStagingDirectory: ********** STAGE COMMAND COMPLETED ********** InternalUtils.SafeFileExists: SafeFileExists E:\MyGame\trunk\MyGame.uproject=True Project.LogDeploymentContext: Deployment Context ************** Project.LogDeploymentContext: ProjectFile = E:\MyGame\trunk\MyGame.uproject Project.LogDeploymentContext: ArchiveDir = Project.LogDeploymentContext: IsCodeBasedUprojectFile = True Project.LogDeploymentContext: DedicatedServer = False Project.LogDeploymentContext: Stage = True Project.LogDeploymentContext: StageTargetPlatform = XboxOne Project.LogDeploymentContext: InputRootDir = E:\UE4.26_SourceCode Project.LogDeploymentContext: InputProjectDir = E:\MyGame\trunk Project.LogDeploymentContext: PlatformDir = XboxOne Project.LogDeploymentContext: StagedOutputDir = E:\MyGame\trunk\Saved\StagedBuilds\XboxOne Project.LogDeploymentContext: ShortProjectName = MyGame Project.LogDeploymentContext: ProjectArgForCommandLines = ../../../MyGame/MyGame.uproject Project.LogDeploymentContext: RunRootDir = E:\MyGame\trunk\Saved\StagedBuilds\XboxOne Project.LogDeploymentContext: RunProjectDir = E:\MyGame\trunk\Saved\StagedBuilds\XboxOne\MyGame Project.LogDeploymentContext: PakFileInternalRoot = ../../../ Project.LogDeploymentContext: PlatformUsesChunkManifests = False Project.LogDeploymentContext: End Deployment Context ************** Project.Package: ********** PACKAGE COMMAND STARTED ********** Project.Package: ********** PACKAGE COMMAND COMPLETED ********** InternalUtils.SafeFileExists: SafeFileExists E:\MyGame\trunk\MyGame.uproject=True InternalUtils.SafeFileExists: SafeFileExists E:\MyGame\trunk\MyGame.uproject=True Project.Deploy: ********** DEPLOY COMMAND STARTED ********** Project.LogDeploymentContext: Deployment Context ************** Project.LogDeploymentContext: ProjectFile = E:\MyGame\trunk\MyGame.uproject Project.LogDeploymentContext: ArchiveDir = Project.LogDeploymentContext: IsCodeBasedUprojectFile = True Project.LogDeploymentContext: DedicatedServer = False Project.LogDeploymentContext: Stage = True Project.LogDeploymentContext: StageTargetPlatform = XboxOne Project.LogDeploymentContext: InputRootDir = E:\UE4.26_SourceCode Project.LogDeploymentContext: InputProjectDir = E:\MyGame\trunk Project.LogDeploymentContext: PlatformDir = XboxOne Project.LogDeploymentContext: StagedOutputDir = E:\MyGame\trunk\Saved\StagedBuilds\XboxOne Project.LogDeploymentContext: ShortProjectName = MyGame Project.LogDeploymentContext: ProjectArgForCommandLines = ../../../MyGame/MyGame.uproject Project.LogDeploymentContext: RunRootDir = E:\MyGame\trunk\Saved\StagedBuilds\XboxOne Project.LogDeploymentContext: RunProjectDir = E:\MyGame\trunk\Saved\StagedBuilds\XboxOne\MyGame Project.LogDeploymentContext: PakFileInternalRoot = ../../../ Project.LogDeploymentContext: PlatformUsesChunkManifests = False Project.LogDeploymentContext: End Deployment Context ************** InternalUtils.SafeFileExists: SafeFileExists E:\MyGame\trunk\Saved\StagedBuilds\XboxOne\AppXManifest.xml=True InternalUtils.SafeFileExists: SafeFileExists C:\Program Files (x86)\Microsoft Durango XDK\bin\xbdeploy.exe=True CommandUtils.Run: Running: C:\Program Files (x86)\Microsoft Durango XDK\bin\xbdeploy.exe push "E:\MyGame\trunk\Saved\StagedBuilds\XboxOne" /vm /s The thread 0x48f8 has exited with code 0 (0x0). The thread 0xd84 has exited with code 0 (0x0). The thread 0x44e8 has exited with code 0 (0x0). ProcessResult.StdOut: Package Full Name: ALA_0.1.0.0_neutral__a78hwt03br9rj ProcessResult.StdOut: Aumids returned: ProcessResult.StdOut: ALA_a78hwt03br9rj!AppALADebug ProcessResult.StdOut: ProcessResult.StdOut: ProcessResult.StdOut: ProcessResult.StdOut: Checking the AppXManifest.xml for potential problems. ProcessResult.StdOut: ProcessResult.StdOut: Note: problems found will not block local deploy, but may block certification. ProcessResult.StdOut: ProcessResult.StdOut: Warning: Manifest specifies mx:SecureDeviceSocketUsage Type="SendDebug". (this will be an error in Shipping) ProcessResult.StdOut: ProcessResult.StdOut: Warning: Manifest specifies mx:SecureDeviceSocketUsage Type="ReceiveDebug". (this will be an error in Shipping) ProcessResult.StdOut: ProcessResult.StdOut: Manifest Schema Validation completed successfully. ProcessResult.StdOut: ProcessResult.StdOut: Done checking the AppXManifest.xml. ProcessResult.StdOut: ProcessResult.StdOut: ProcessResult.StdOut: CommandUtils.Run: Took 102.5217308s to run xbdeploy.exe, ExitCode=0 Project.Deploy: ********** DEPLOY COMMAND COMPLETED ********** InternalUtils.SafeFileExists: SafeFileExists E:\MyGame\trunk\MyGame.uproject=True InternalUtils.SafeFileExists: SafeFileExists E:\MyGame\trunk\MyGame.uproject=True Automation.Execute: BUILD SUCCESSFUL Program.Main: AutomationTool exiting with ExitCode=0 (Success) The program '[19676] AutomationTool.exe' has exited with code 0 (0x0).