[Licensing::Module] Channel doesn't exist: "LicenseClient-okaybenji" Launching external process: /Applications/Unity/Unity 2020.3.9.app/Contents/Frameworks/UnityLicensingClient.app/Contents/Resources/Unity.Licensing.Client [Licensing::Module] Successfully launched the LicensingClient (PId: 832) [Licensing::Module] Timed-out after 5.03s, waiting for channel: "LicenseClient-okaybenji" IPC channel to LicensingClient doesn't exist; falling back to Legacy licensing LICENSE SYSTEM [2021628 12:27:18] Next license update check is after 2021-06-29T17:04:32 [Package Manager] Server::Start -- Port 62268 was selected Launching external process: /Applications/Unity/Unity 2020.3.9.app/Contents/Resources/PackageManager/Server/UnityPackageManager COMMAND LINE ARGUMENTS: /Applications/Unity/Unity 2020.3.9.app/Contents/MacOS/Unity -projectpath /Users/okaybenji/Code/Unity/Arctic-Awakening -useHub -hubIPC -cloudEnvironment production -hubSessionId 0527cc60-d836-11eb-91de-cd9962197234 -accessToken vPKHRHfk5QANFcCfus_No78mq93eiNa9-e9CTp8sw48006f Successfully changed project path to: /Users/okaybenji/Code/Unity/Arctic-Awakening /Users/okaybenji/Code/Unity/Arctic-Awakening Using Asset Import Pipeline V2. 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Package Manager log level set to [2] [Package Manager] Done registering packages in 1.29s seconds Refreshing native plugins compatible for Editor in 22013.44 ms, found 11 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Initialize engine version: 2020.3.9f1 (108be757e447) [Subsystems] Discovering subsystems at path /Applications/Unity/Unity 2020.3.9.app/Contents/Resources/UnitySubsystems [Subsystems] Discovering subsystems at path /Users/okaybenji/Code/Unity/Arctic-Awakening/Assets GfxDevice: creating device client; threaded=1 2021-06-28 12:31:45.081 Unity[820:7813] iMac preferred device: AMD Radeon Pro Vega 48 (high power) 2021-06-28 12:31:45.081 Unity[820:7813] Metal devices available: 1 2021-06-28 12:31:45.081 Unity[820:7813] 0: AMD Radeon Pro Vega 48 (high power) 2021-06-28 12:31:45.082 Unity[820:7813] Using device AMD Radeon Pro Vega 48 (high power) Initializing Metal device caps: AMD Radeon Pro Vega 48 Shader 'Alan Zucconi/Journey/Sky': fallback shader 'Transparent' not found Shader 'Lux Lit Particles/ Tess Bumped': fallback shader 'Lux Lit Particles/ Bumped Smoke' not found Shader 'NatureManufacture Shaders/Ice Lake/Ice Shader Metalic Lake': fallback shader 'FX/Water' not found Shader 'Mirza Beig/Standard/Terrain Rain': dependency 'BaseMapShader' shader 'ASESampleShaders/SimpleTerrainBase' not found Shader 'Mirza Beig/Standard/Terrain Rain 2': dependency 'BaseMapShader' shader 'ASESampleShaders/SimpleTerrainBase' not found Initialize mono Mono path[0] = '/Applications/Unity/Unity 2020.3.9.app/Contents/Managed' Mono path[1] = '/Applications/Unity/Unity 2020.3.9.app/Contents/MonoBleedingEdge/lib/mono/unityjit' Mono config path = '/Applications/Unity/Unity 2020.3.9.app/Contents/MonoBleedingEdge/etc' Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56820 AcceleratorClientConnectionCallback - disconnected - :0 Begin MonoManager ReloadAssembly Registering precompiled unity dll's ... Register platform support module: /Applications/Unity/Unity 2020.3.9.app/Contents/PlaybackEngines/MacStandaloneSupport/UnityEditor.OSXStandalone.Extensions.dll Registered in 0.010749 seconds. Native extension for OSXStandalone target not found Refreshing native plugins compatible for Editor in 458.00 ms, found 11 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Mono: successfully reloaded assembly - Completed reload, in 4.288 seconds Platform modules already initialized, skipping Validating Project structure ... 0.860695 seconds. Shader import version has changed; will reimport all shaders... Upgrading shader files ...3.438741 seconds. Application.AssetDatabase Initial Script Refresh Start Registering precompiled user dll's ... Registered in 0.377743 seconds. AssetDatabase: script compilation time: 0.043063s Begin MonoManager ReloadAssembly Native extension for OSXStandalone target not found Refreshing native plugins compatible for Editor in 310.80 ms, found 11 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Mono: successfully reloaded assembly - Completed reload, in 9.223 seconds Platform modules already initialized, skipping RefreshInfo: InitialScriptRefreshV2(NoUpdateAssetOptions) scanfilter: ... 1 filters RefreshProfiler: Total: 42380.985ms InvokeBeforeRefreshCallbacks: 0.368ms ApplyChangesToAssetFolders: 0.062ms Scan: 936.843ms OnSourceAssetsModified: 0.001ms InitializeImportedAssetsSnapshot: 2.285ms GetAllGuidsForCategorization: 2.620ms CategorizeAssets: 296.210ms ImportAndPostprocessOutOfDateAssets: 41088.131ms (41040.128ms without children) CompileScripts: 43.654ms PostProcessAllAssets: 0.000ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 1.891ms InitializingProgressBar: 0.803ms PostProcessAllAssetNotificationsAddChangedAssets: 1.369ms RestoreLoadedAssetsState: 0.284ms ReloadSourceAssets: 15.133ms UnloadImportedAssets: 0.080ms Hotreload: 0.869ms FixTempGuids: 0.004ms GatherAllCurrentPrimaryArtifactRevisions: 0.000ms UnloadStreamsBegin: 7.443ms LoadedImportedAssetsSnapshotReleaseGCHandles: 0.107ms GetLoadedSourceAssetsSnapshot: 0.498ms PersistCurrentRevisions: 4.012ms UnloadStreamsEnd: 0.305ms GenerateScriptTypeHashes: 0.268ms Untracked: 26.015ms Application.AssetDatabase Initial Script Refresh End Plugin 'Assets/Plugins/EasyColliderEditor/Scripts/Plugins/VHACD.dll' has the same filename as Assembly Definition File 'Assets/Plugins/Grabbit/VHACD/vhacd.asmdef'. Rename the assemblies to avoid hard to diagnose issues and crashes. Application.AssetDatabase.Refresh Start Refreshing native plugins compatible for Editor in 2.74 ms, found 11 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Refresh completed in 2.512830 seconds. RefreshInfo: RefreshV2(ForceSynchronousImport) scanfilter: RefreshProfiler: Total: 2512.823ms InvokeBeforeRefreshCallbacks: 0.154ms ApplyChangesToAssetFolders: 0.056ms Scan: 532.662ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 11.394ms GetAllGuidsForCategorization: 1.231ms CategorizeAssets: 369.524ms ImportAndPostprocessOutOfDateAssets: 1548.757ms (4.668ms without children) PostProcessAllAssets: 1519.984ms ReloadImportedAssets: 0.005ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 3.001ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 1.905ms OnDemandSchedulerStart: 4.130ms RestoreLoadedAssetsState: 4.141ms UpdateImportedAssetsSnapshot: 10.924ms ReloadSourceAssets: 0.969ms UnloadImportedAssets: 0.562ms Hotreload: 3.194ms FixTempGuids: 0.004ms GatherAllCurrentPrimaryArtifactRevisions: 19.045ms UnloadStreamsBegin: 0.055ms LoadedImportedAssetsSnapshotReleaseGCHandles: 2.447ms GetLoadedSourceAssetsSnapshot: 7.982ms PersistCurrentRevisions: 1.005ms UnloadStreamsEnd: 0.403ms GenerateScriptTypeHashes: 9.044ms Untracked: 13.379ms Application.AssetDatabase.Refresh End RefreshInfo: StopAssetImportingV2(ForceSynchronousImport) scanfilter: RefreshProfiler: Total: 4.526ms Refresh completed in 0.715226 seconds. RefreshInfo: RefreshV2(NoUpdateAssetOptions) scanfilter: RefreshProfiler: Total: 709.766ms InvokeBeforeRefreshCallbacks: 0.000ms ApplyChangesToAssetFolders: 0.057ms Scan: 356.514ms OnSourceAssetsModified: 0.001ms InitializeImportedAssetsSnapshot: 11.949ms GetAllGuidsForCategorization: 1.335ms CategorizeAssets: 278.026ms ImportAndPostprocessOutOfDateAssets: 11.183ms (1.327ms without children) PostProcessAllAssets: 0.000ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 2.823ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 1.754ms OnDemandSchedulerStart: 1.099ms RestoreLoadedAssetsState: 4.179ms ReloadSourceAssets: 1.314ms UnloadImportedAssets: 0.599ms Hotreload: 0.070ms FixTempGuids: 0.004ms GatherAllCurrentPrimaryArtifactRevisions: 1.040ms UnloadStreamsBegin: 0.062ms LoadedImportedAssetsSnapshotReleaseGCHandles: 2.456ms GetLoadedSourceAssetsSnapshot: 6.179ms PersistCurrentRevisions: 0.920ms UnloadStreamsEnd: 0.043ms Untracked: 38.013ms Shader 'Mirza Beig/Standard/Terrain Rain 2': dependency 'BaseMapShader' shader 'ASESampleShaders/SimpleTerrainBase' not found Shader 'Mirza Beig/Standard/Terrain Rain': dependency 'BaseMapShader' shader 'ASESampleShaders/SimpleTerrainBase' not found Shader 'NatureManufacture Shaders/Ice Lake/Ice Shader Metalic Lake': fallback shader 'FX/Water' not found Shader 'Alan Zucconi/Journey/Sky': fallback shader 'Transparent' not found Shader 'Lux Lit Particles/ Tess Bumped': fallback shader 'Lux Lit Particles/ Bumped Smoke' not found Launching external process: /Applications/Unity/Unity 2020.3.9.app/Contents/Tools/UnityShaderCompiler Launched and connected shader compiler UnityShaderCompiler after 0.09 seconds Compilation failed: program_source:22:38: error: use of undeclared identifier 'input' output.SV_Target0 = float4(uint4(input.SV_PrimitiveID0)); ^ #include #include using namespace metal; #if !(__HAVE_FMA__) #define fma(a,b,c) ((a) * (b) + (c)) #endif #ifndef XLT_REMAP_O #define XLT_REMAP_O {0, 1, 2, 3, 4, 5, 6, 7} #endif constexpr constant uint xlt_remap_o[] = XLT_REMAP_O; struct Mtl_FragmentOut { float4 SV_Target0 [[ color(xlt_remap_o[0]) ]]; }; fragment Mtl_FragmentOut xlatMtlMain( ) { Mtl_FragmentOut output; output.SV_Target0 = float4(uint4(input.SV_PrimitiveID0)); return output; } Initializing Unity extensions: Unloading 911 Unused Serialized files (Serialized files now loaded: 0) ProgressiveSceneManager::Cancel() Loaded scene 'Assets/Scenes/Main.unity' Deserialize: 230.045 ms Integration: 23395.328 ms Integration of assets: 22.243 ms Thread Wait Time: -11.986 ms Total Operation Time: 23635.631 ms System memory in use before: 2.08 GB. System memory in use after: 2.08 GB. Unloading 1651 unused Assets to reduce memory usage. Loaded Objects now: 19546. Total: 151.221178 ms (FindLiveObjects: 1.961367 ms CreateObjectMapping: 0.941472 ms MarkObjects: 146.123582 ms DeleteObjects: 2.193754 ms) Loaded scene 'Assets/Scenes/Areas/Plane Intro.unity' Deserialize: 16.732 ms Integration: 318.624 ms Integration of assets: 0.043 ms Thread Wait Time: -0.002 ms Total Operation Time: 335.397 ms Loaded scene 'Assets/Scenes/Areas/Player Crash.unity' Deserialize: 74.774 ms Integration: 494.372 ms Integration of assets: 0.002 ms Thread Wait Time: 243.969 ms Total Operation Time: 813.117 ms Loaded scene 'Assets/Scenes/Areas/Crash to TBIRD.unity' Deserialize: 35.129 ms Integration: 67.460 ms Integration of assets: 0.002 ms Thread Wait Time: 703.691 ms Total Operation Time: 806.283 ms Loaded scene 'Assets/Scenes/Areas/TBIRD Vista.unity' Deserialize: 18.576 ms Integration: 41.915 ms Integration of assets: 0.001 ms Thread Wait Time: 752.629 ms Total Operation Time: 813.122 ms Loaded scene 'Assets/Scenes/Areas/TBIRD.unity' Deserialize: 64.334 ms Integration: 388.543 ms Integration of assets: 0.001 ms Thread Wait Time: 730.265 ms Total Operation Time: 1183.144 ms Loaded scene 'Assets/Scenes/Areas/TBIRD to Tower.unity' Deserialize: 34.784 ms Integration: 65.022 ms Integration of assets: 0.003 ms Thread Wait Time: 1084.243 ms Total Operation Time: 1184.051 ms Loaded scene 'Assets/Scenes/Areas/Radio Tower.unity' Deserialize: 5.591 ms Integration: 80.993 ms Integration of assets: 0.002 ms Thread Wait Time: 1143.733 ms Total Operation Time: 1230.319 ms Loaded scene 'Assets/Scenes/Areas/Tower to Crash.unity' Deserialize: 34.900 ms Integration: 15.361 ms Integration of assets: 0.003 ms Thread Wait Time: 1189.880 ms Total Operation Time: 1240.144 ms Loaded scene 'Assets/Scenes/Areas/Holly Shelter.unity' Deserialize: 50.537 ms Integration: 152.116 ms Integration of assets: 0.002 ms Thread Wait Time: 1154.726 ms Total Operation Time: 1357.381 ms [MODES] ModeService[none].Initialize [MODES] ModeService[none].LoadModes [MODES] Loading mode Default (0) for mode-current-id-Arctic Awakening [LAYOUT] About to load Library/CurrentLayout-default.dwlt, keepMainWindow=False 2021-06-28 12:33:31.218 Unity[820:7813] CAMetalLayer ignoring invalid setDrawableSize width=0.000000 height=0.000000 2021-06-28 12:33:31.220 Unity[820:7813] CAMetalLayer ignoring invalid setDrawableSize width=0.000000 height=0.000000 2021-06-28 12:33:31.220 Unity[820:7813] CAMetalLayer ignoring invalid setDrawableSize width=0.000000 height=0.000000 2021-06-28 12:33:31.220 Unity[820:7813] CAMetalLayer ignoring invalid setDrawableSize width=0.000000 height=0.000000 2021-06-28 12:33:31.221 Unity[820:7813] CAMetalLayer ignoring invalid setDrawableSize width=0.000000 height=0.000000 2021-06-28 12:33:31.221 Unity[820:7813] CAMetalLayer ignoring invalid setDrawableSize width=0.000000 height=0.000000 2021-06-28 12:33:31.221 Unity[820:7813] CAMetalLayer ignoring invalid setDrawableSize width=0.000000 height=0.000000 2021-06-28 12:33:31.221 Unity[820:7813] CAMetalLayer ignoring invalid setDrawableSize width=0.000000 height=0.000000 2021-06-28 12:33:44.471 Unity[820:7813] CAMetalLayer ignoring invalid setDrawableSize width=0.000000 height=0.000000 2021-06-28 12:33:44.471 Unity[820:7813] CAMetalLayer ignoring invalid setDrawableSize width=0.000000 height=0.000000 2021-06-28 12:33:44.472 Unity[820:7813] CAMetalLayer ignoring invalid setDrawableSize width=0.000000 height=0.000000 2021-06-28 12:33:44.472 Unity[820:7813] CAMetalLayer ignoring invalid setDrawableSize width=0.000000 height=0.000000 2021-06-28 12:33:44.472 Unity[820:7813] CAMetalLayer ignoring invalid setDrawableSize width=0.000000 height=0.000000 2021-06-28 12:33:44.472 Unity[820:7813] CAMetalLayer ignoring invalid setDrawableSize width=0.000000 height=0.000000 2021-06-28 12:33:44.482 Unity[820:7813] CAMetalLayer ignoring invalid setDrawableSize width=0.000000 height=0.000000 2021-06-28 12:33:44.487 Unity[820:7813] CAMetalLayer ignoring invalid setDrawableSize width=0.000000 height=0.000000 [MODES] ModeService[default].InitializeCurrentMode [MODES] ModeService[default].UpdateModeMenus IsTimeToCheckForNewEditor: Update time 1624903903 current 1624901624 [Project] Loading completed in 392.898 seconds Project init time: 20.812 seconds Template init time: 0.000 seconds Package Manager init time: 0.000 seconds Asset Database init time: 0.000 seconds Global illumination init time: 0.000 seconds Assemblies load time: 0.000 seconds Unity extensions init time: 0.003 seconds Asset Database refresh time: 0.000 seconds Scene opening time: 39.337 seconds Subscribe to USB device events Refreshing native plugins compatible for Editor in 17.19 ms, found 11 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Fallback handler could not load library /Applications/Unity/Unity 2020.3.9.app/Contents/Frameworks/Mono/lib/libAssets/Plugins/FMOD/lib/mac/fmodstudioL.bundle/Contents/MacOS/fmodstudioL Fallback handler could not load library /Applications/Unity/Unity 2020.3.9.app/Contents/Frameworks/Mono/lib/libAssets/Plugins/FMOD/lib/mac/fmodstudioL.bundle/Contents/MacOS/fmodstudioL.dylib Fallback handler could not load library /Applications/Unity/Unity 2020.3.9.app/Contents/Frameworks/Mono/lib/libAssets/Plugins/FMOD/lib/mac/fmodstudioL.bundle/Contents/MacOS/fmodstudioL.so Fallback handler could not load library /Applications/Unity/Unity 2020.3.9.app/Contents/Frameworks/Mono/lib/libAssets/Plugins/FMOD/lib/mac/fmodstudioL.bundle/Contents/MacOS/fmodstudioL.bundle FMOD Studio: Creating editor system instance UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/buildslave/unity/build/Runtime/Export/Scripting/StackTrace.cs:37) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) FMODUnity.EditorUtils:CreateSystem () (at Assets/Plugins/FMOD/src/Editor/EditorUtils.cs:234) FMODUnity.EditorUtils:get_System () (at Assets/Plugins/FMOD/src/Editor/EditorUtils.cs:311) FMODUnity.EventManager:UpdateCache () (at Assets/Plugins/FMOD/src/Editor/EventManager.cs:144) FMODUnity.EventManager:RefreshBanks () (at Assets/Plugins/FMOD/src/Editor/EventManager.cs:30) FMODUnity.EventManager:Startup () (at Assets/Plugins/FMOD/src/Editor/EventManager.cs:477) UnityEditor.EditorApplication:Internal_CallDelayFunctions () (at /Users/bokken/buildslave/unity/build/Editor/Mono/EditorApplication.cs:341) (Filename: Assets/Plugins/FMOD/src/Editor/EditorUtils.cs Line: 234) Start importing Assets/Plugins/FMOD/Cache/Editor/FMODStudioCache.asset using Guid(43c549833016f40e5b28cfae2226fb9d) Importer(-1,00000000000000000000000000000000) -> (artifact id: '87c3d738c32691c6f6c65690b20fa15c') in 0.042030 seconds Refreshing native plugins compatible for Editor in 2.75 ms, found 11 plugins. Preloading 0 native plugins for Editor in 0.00 ms. RefreshInfo: StopAssetImportingV2(NoUpdateAssetOptions) scanfilter: RefreshProfiler: Total: 196.193ms FMOD: Cache updated. UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/buildslave/unity/build/Runtime/Export/Scripting/StackTrace.cs:37) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) FMODUnity.EventManager:UpdateCache () (at Assets/Plugins/FMOD/src/Editor/EventManager.cs:318) FMODUnity.EventManager:RefreshBanks () (at Assets/Plugins/FMOD/src/Editor/EventManager.cs:30) FMODUnity.EventManager:Startup () (at Assets/Plugins/FMOD/src/Editor/EventManager.cs:477) UnityEditor.EditorApplication:Internal_CallDelayFunctions () (at /Users/bokken/buildslave/unity/build/Editor/Mono/EditorApplication.cs:341) (Filename: Assets/Plugins/FMOD/src/Editor/EventManager.cs Line: 318) Setting time of day target: 15 hours, 0 minutes UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/buildslave/unity/build/Runtime/Export/Scripting/StackTrace.cs:37) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WeatherController:SetTargetTime (int,int) (at Assets/Scripts/Weather/WeatherController.cs:463) WeatherController:UpdateTime () (at Assets/Scripts/Weather/WeatherController.cs:433) WeatherController:Start () (at Assets/Scripts/Weather/WeatherController.cs:304) (Filename: Assets/Scripts/Weather/WeatherController.cs Line: 463) Unloading 132 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.61 GB. System memory in use after: 2.62 GB. Unloading 573 unused Assets to reduce memory usage. Loaded Objects now: 51625. Total: 202.499999 ms (FindLiveObjects: 4.752884 ms CreateObjectMapping: 2.354519 ms MarkObjects: 194.461541 ms DeleteObjects: 0.930061 ms) Created GICache directory at /Users/okaybenji/Library/Caches/com.unity3d.UnityEditor/GiCache. Took: 0.050s, timestamps: [392.981 - 393.030] gi::BakeBackendSwitch: switching bake backend from 3 to 1. Setting up 8 worker threads for Enlighten. Thread -> id: 70000580d000 -> priority: 1 [00:00:48] Enlighten: Builtin Sky manager started. Thread -> id: 700005a19000 -> priority: 1 Thread -> id: 700005a9c000 -> priority: 1 Thread -> id: 700005890000 -> priority: 1 Thread -> id: 700005913000 -> priority: 1 Thread -> id: 700006e90000 -> priority: 1 Thread -> id: 7000086bd000 -> priority: 1 Thread -> id: 700008740000 -> priority: 1 Launching external process: /Applications/Unity/Unity 2020.3.9.app/Contents/Tools/UnityShaderCompiler Launched and connected shader compiler UnityShaderCompiler after 0.02 seconds Launching external process: /Applications/Unity/Unity 2020.3.9.app/Contents/Tools/UnityShaderCompiler Launched and connected shader compiler UnityShaderCompiler after 0.01 seconds Launching external process: /Applications/Unity/Unity 2020.3.9.app/Contents/Tools/UnityShaderCompiler Launched and connected shader compiler UnityShaderCompiler after 0.01 seconds Launching external process: /Applications/Unity/Unity 2020.3.9.app/Contents/Tools/UnityShaderCompiler Launched and connected shader compiler UnityShaderCompiler after 0.01 seconds Launching external process: /Applications/Unity/Unity 2020.3.9.app/Contents/Tools/UnityShaderCompiler Launched and connected shader compiler UnityShaderCompiler after 0.01 seconds Launching external process: /Applications/Unity/Unity 2020.3.9.app/Contents/Tools/UnityShaderCompiler Launched and connected shader compiler UnityShaderCompiler after 0.01 seconds Launching external process: /Applications/Unity/Unity 2020.3.9.app/Contents/Tools/UnityShaderCompiler Launched and connected shader compiler UnityShaderCompiler after 0.01 seconds TrimDiskCacheJob: Current cache size 2932mb [00:00:48] Enlighten: Finished 1 Bake Ambient Probe job (0.00s execute, 0.00s integrate, 0.32s wallclock) Project ID request failed, Reason: The requested URL returned error: 404 (404). Unknown Unity Connect error (400). Please contact support at support@unity.com while processing request "https://core.cloud.unity3d.com/api/projects/f7ed0164-8f4f-4d78-9c6b-a7cad6668a61", HTTP error code 404 .Project ID request failed, Reason: The requested URL returned error: 404 (404). Unknown Unity Connect error (400). Please contact support at support@unity.com while processing request "https://core.cloud.unity3d.com/api/projects/f7ed0164-8f4f-4d78-9c6b-a7cad6668a61", HTTP error code 404 .Refresh completed in 0.433156 seconds. RefreshInfo: RefreshV2(AllowForceSynchronousImport) scanfilter: RefreshProfiler: Total: 433.143ms InvokeBeforeRefreshCallbacks: 0.156ms ApplyChangesToAssetFolders: 0.060ms Scan: 430.980ms FixTempGuids: 0.005ms GatherAllCurrentPrimaryArtifactRevisions: 1.235ms UnloadStreamsBegin: 0.159ms UnloadStreamsEnd: 0.109ms Untracked: 0.440ms Start importing Assets/Audio/FMOD Project/Plugins using Guid(dadc51c18062149f2ac256cfcb5c375c) Importer(-1,00000000000000000000000000000000) [Clean] Cleaned Empty Directories on Save UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/buildslave/unity/build/Runtime/Export/Scripting/StackTrace.cs:37) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) AltProg.CleanEmptyDir.Core:OnWillSaveAssets (string[]) (at Assets/Plugins/AltProg/CleanEmptyDir/Editor/Core.cs:30) System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo) System.Reflection.MethodBase:Invoke (object,object[]) UnityEditor.AssetModificationProcessorInternal:OnWillSaveAssets (string[],string[]&,string[]&,bool) (at /Users/bokken/buildslave/unity/build/Editor/Mono/AssetModificationProcessor.cs:158) (Filename: Assets/Plugins/AltProg/CleanEmptyDir/Editor/Core.cs Line: 30) -> (artifact id: 'c05f485866ba19c5ad4f60103e564a80') in 1.884289 seconds Start importing Assets/Audio/FMOD Project/Metadata/MixerView using Guid(85267aca7d4404126971c086de1b6ddf) Importer(-1,00000000000000000000000000000000) -> (artifact id: '54331e285c4a7578dbe530a9707eb48f') in 0.007029 seconds Start importing Assets/Audio/FMOD Project/Metadata/EffectPreset using Guid(07d343bbab7584ca0b341eff46377c8f) Importer(-1,00000000000000000000000000000000) -> (artifact id: '242fa483c831773799b5bbf8ba86ef33') in 0.001467 seconds Start importing Assets/Audio/FMOD Project/Metadata/SandboxScene using Guid(27fc1c93d93154b73ad2a13feabbff90) Importer(-1,00000000000000000000000000000000) -> (artifact id: '102de4993fe7ddeb2dfa5f23d3aab759') in 0.001724 seconds Start importing Assets/Audio/FMOD Project/Metadata/DAWProject using Guid(29749847258a1403087cb2d1fd0fff28) Importer(-1,00000000000000000000000000000000) -> (artifact id: '9b83a4b2411e3f9db23534a5c5688f0e') in 0.001484 seconds Start importing Assets/Audio/FMOD Project/Metadata/Locale using Guid(1a69f8257aed74513b3101704b1ea57e) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'd33b92b6a176c3ac5edc100fdf84a9be') in 0.002062 seconds Start importing Assets/Audio/FMOD Project/Metadata/Snapshot using Guid(2a0954e0e870a4606b05909895a85d01) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'ab351f76476c56e6cf27e6e1c5a19cea') in 0.001662 seconds Start importing Assets/Audio/FMOD Project/Metadata/DAWAsset using Guid(7b27a638d698f41809465b023d18a02c) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'a296aa7e0d935ab2f56ed3b5190a6423') in 0.002326 seconds Start importing Assets/Audio/FMOD Project/Metadata/VCA using Guid(6ca17926e707c4ef8935fd2249db1842) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'be3fa28cccfe0504b54a2392d5c45fd0') in 0.001803 seconds Refreshing native plugins compatible for Editor in 2.75 ms, found 11 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Refresh completed in 2.555143 seconds. RefreshInfo: RefreshV2(AllowForceSynchronousImport) scanfilter: RefreshProfiler: Total: 2550.224ms InvokeBeforeRefreshCallbacks: 0.269ms ApplyChangesToAssetFolders: 0.057ms Scan: 353.538ms OnSourceAssetsModified: 0.608ms InitializeImportedAssetsSnapshot: 24.874ms GetAllGuidsForCategorization: 1.198ms CategorizeAssets: 16.301ms ImportAndPostprocessOutOfDateAssets: 2122.574ms (14.299ms without children) ImportManagerImport: 1950.986ms (5.965ms without children) ImportInProcess: 1944.930ms UpdateCategorizedAssets: 0.091ms PostProcessAllAssets: 21.468ms ReloadImportedAssets: 0.005ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 3.666ms InitializingProgressBar: 106.332ms PostProcessAllAssetNotificationsAddChangedAssets: 1.672ms OnDemandSchedulerStart: 1.083ms RestoreLoadedAssetsState: 8.576ms UpdateImportedAssetsSnapshot: 14.487ms ReloadSourceAssets: 3.480ms UnloadImportedAssets: 0.597ms Hotreload: 10.319ms FixTempGuids: 0.004ms GatherAllCurrentPrimaryArtifactRevisions: 1.179ms UnloadStreamsBegin: 0.061ms LoadedImportedAssetsSnapshotReleaseGCHandles: 2.598ms GetLoadedSourceAssetsSnapshot: 17.567ms PersistCurrentRevisions: 1.440ms UnloadStreamsEnd: 0.796ms GenerateScriptTypeHashes: 0.096ms Untracked: -7.238ms A meta data file (.meta) exists but its folder 'Assets/Audio/FMOD Project/Metadata/DAWAsset' can't be found, and has been created. Empty directories cannot be stored in version control, so it's assumed that the meta data file is for an empty directory in version control. When moving or deleting folders outside of Unity, please ensure that the corresponding .meta file is moved or deleted along with it. A meta data file (.meta) exists but its folder 'Assets/Audio/FMOD Project/Metadata/DAWProject' can't be found, and has been created. Empty directories cannot be stored in version control, so it's assumed that the meta data file is for an empty directory in version control. When moving or deleting folders outside of Unity, please ensure that the corresponding .meta file is moved or deleted along with it. A meta data file (.meta) exists but its folder 'Assets/Audio/FMOD Project/Metadata/EffectPreset' can't be found, and has been created. Empty directories cannot be stored in version control, so it's assumed that the meta data file is for an empty directory in version control. When moving or deleting folders outside of Unity, please ensure that the corresponding .meta file is moved or deleted along with it. A meta data file (.meta) exists but its folder 'Assets/Audio/FMOD Project/Metadata/Locale' can't be found, and has been created. Empty directories cannot be stored in version control, so it's assumed that the meta data file is for an empty directory in version control. When moving or deleting folders outside of Unity, please ensure that the corresponding .meta file is moved or deleted along with it. A meta data file (.meta) exists but its folder 'Assets/Audio/FMOD Project/Metadata/MixerView' can't be found, and has been created. Empty directories cannot be stored in version control, so it's assumed that the meta data file is for an empty directory in version control. When moving or deleting folders outside of Unity, please ensure that the corresponding .meta file is moved or deleted along with it. A meta data file (.meta) exists but its folder 'Assets/Audio/FMOD Project/Metadata/SandboxScene' can't be found, and has been created. Empty directories cannot be stored in version control, so it's assumed that the meta data file is for an empty directory in version control. When moving or deleting folders outside of Unity, please ensure that the corresponding .meta file is moved or deleted along with it. A meta data file (.meta) exists but its folder 'Assets/Audio/FMOD Project/Metadata/Snapshot' can't be found, and has been created. Empty directories cannot be stored in version control, so it's assumed that the meta data file is for an empty directory in version control. When moving or deleting folders outside of Unity, please ensure that the corresponding .meta file is moved or deleted along with it. A meta data file (.meta) exists but its folder 'Assets/Audio/FMOD Project/Metadata/VCA' can't be found, and has been created. Empty directories cannot be stored in version control, so it's assumed that the meta data file is for an empty directory in version control. When moving or deleting folders outside of Unity, please ensure that the corresponding .meta file is moved or deleted along with it. A meta data file (.meta) exists but its folder 'Assets/Audio/FMOD Project/Plugins' can't be found, and has been created. Empty directories cannot be stored in version control, so it's assumed that the meta data file is for an empty directory in version control. When moving or deleting folders outside of Unity, please ensure that the corresponding .meta file is moved or deleted along with it. Refresh completed in 0.426701 seconds. RefreshInfo: RefreshV2(AllowForceSynchronousImport) scanfilter: RefreshProfiler: Total: 426.692ms InvokeBeforeRefreshCallbacks: 0.175ms ApplyChangesToAssetFolders: 0.057ms Scan: 424.449ms FixTempGuids: 0.004ms GatherAllCurrentPrimaryArtifactRevisions: 1.441ms UnloadStreamsBegin: 0.055ms UnloadStreamsEnd: 0.062ms Untracked: 0.448ms Refresh completed in 0.638826 seconds. RefreshInfo: RefreshV2(AllowForceSynchronousImport) scanfilter: RefreshProfiler: Total: 638.815ms InvokeBeforeRefreshCallbacks: 1.223ms ApplyChangesToAssetFolders: 0.054ms Scan: 635.790ms FixTempGuids: 0.003ms GatherAllCurrentPrimaryArtifactRevisions: 1.111ms UnloadStreamsBegin: 0.087ms UnloadStreamsEnd: 0.046ms Untracked: 0.501ms FMOD Studio: Destroying editor system instance UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/buildslave/unity/build/Runtime/Export/Scripting/StackTrace.cs:37) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) FMODUnity.EditorUtils:DestroySystem () (at Assets/Plugins/FMOD/src/Editor/EditorUtils.cs:226) FMODUnity.EditorUtils:HandleOnPlayModeChanged (UnityEditor.PlayModeStateChange) (at Assets/Plugins/FMOD/src/Editor/EditorUtils.cs:189) UnityEditor.EditorApplication:Internal_PlayModeStateChanged (UnityEditor.PlayModeStateChange) (at /Users/bokken/buildslave/unity/build/Editor/Mono/EditorApplication.cs:404) UnityEditor.EditorApplication:TogglePlaying () (at /Users/bokken/buildslave/unity/build/Editor/Mono/EditorApplication.cs:457) UnityEditor.UnityMainToolbar:DoPlayButtons (bool) (at /Users/bokken/buildslave/unity/build/Modules/UIServiceEditor/UnityMainToolbar.cs:367) UnityEditor.UnityMainToolbar:OnGUI () (at /Users/bokken/buildslave/unity/build/Modules/UIServiceEditor/UnityMainToolbar.cs:184) UnityEditor.Toolbar:OldOnGUI () (at /Users/bokken/buildslave/unity/build/Editor/Mono/GUI/Toolbar.cs:156) UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool) (at /Users/bokken/buildslave/unity/build/External/MirroredPackageSources/com.unity.ui/Core/IMGUIContainer.cs:333) UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool) (at /Users/bokken/buildslave/unity/build/External/MirroredPackageSources/com.unity.ui/Core/IMGUIContainer.cs:663) UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool) (at /Users/bokken/buildslave/unity/build/External/MirroredPackageSources/com.unity.ui/Core/IMGUIContainer.cs:635) UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool) (at /Users/bokken/buildslave/unity/build/External/MirroredPackageSources/com.unity.ui/Core/IMGUIContainer.cs:628) UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUIRaw (UnityEngine.UIElements.EventBase,bool,bool) (at /Users/bokken/buildslave/unity/build/External/MirroredPackageSources/com.unity.ui/Core/IMGUIContainer.cs:594) UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool,bool) (at /Users/bokken/buildslave/unity/build/External/MirroredPackageSources/com.unity.ui/Core/IMGUIContainer.cs:583) UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase) (at /Users/bokken/buildslave/unity/build/External/MirroredPackageSources/com.unity.ui/Core/IMGUIContainer.cs:516) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase) (at /Users/bokken/buildslave/unity/build/External/MirroredPackageSources/com.unity.ui/Core/Events/EventHandler.cs:125) UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel) (at /Users/bokken/buildslave/unity/build/External/MirroredPackageSources/com.unity.ui/Core/Events/MouseCaptureDispatchingStrategy.cs:83) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool) (at /Users/bokken/buildslave/unity/build/External/MirroredPackageSources/com.unity.ui/Core/EventDispatcher.cs:373) UnityEngine.UIElements.EventDispatcher:ProcessEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel) (at /Users/bokken/buildslave/unity/build/External/MirroredPackageSources/com.unity.ui/Core/EventDispatcher.cs:336) UnityEngine.UIElements.EventDispatcher:ProcessEventQueue () (at /Users/bokken/buildslave/unity/build/External/MirroredPackageSources/com.unity.ui/Core/EventDispatcher.cs:299) UnityEngine.UIElements.EventDispatcher:OpenGate () (at /Users/bokken/buildslave/unity/build/External/MirroredPackageSources/com.unity.ui/Core/EventDispatcher.cs:264) UnityEngine.UIElements.EventDispatcherGate:Dispose () (at /Users/bokken/buildslave/unity/build/External/MirroredPackageSources/com.unity.ui/Core/EventDispatcher.cs:75) UnityEngine.UIElements.EventDispatcher:ProcessEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel) (at /Users/bokken/buildslave/unity/build/External/MirroredPackageSources/com.unity.ui/Core/EventDispatcher.cs:364) UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode) (at /Users/bokken/buildslave/unity/build/External/MirroredPackageSources/com.unity.ui/Core/EventDispatcher.cs:216) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode) (at /Users/bokken/buildslave/unity/build/External/MirroredPackageSources/com.unity.ui/Core/Panel.cs:372) UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel) (at /Users/bokken/buildslave/unity/build/External/MirroredPackageSources/com.unity.ui/Core/UIElementsUtility.cs:461) UnityEngine.UIElements.UIElementsUtility:UnityEngine.UIElements.IUIElementsUtility.ProcessEvent (int,intptr,bool&) (at /Users/bokken/buildslave/unity/build/External/MirroredPackageSources/com.unity.ui/Core/UIElementsUtility.cs:209) UnityEngine.UIElements.UIEventRegistration:ProcessEvent (int,intptr) (at /Users/bokken/buildslave/unity/build/External/MirroredPackageSources/com.unity.ui/Core/UIElementsUtility.cs:74) UnityEngine.UIElements.UIEventRegistration/<>c:<.cctor>b__1_2 (int,intptr) (at /Users/bokken/buildslave/unity/build/External/MirroredPackageSources/com.unity.ui/Core/UIElementsUtility.cs:28) UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&) (at /Users/bokken/buildslave/unity/build/Modules/IMGUI/GUIUtility.cs:189) (Filename: Assets/Plugins/FMOD/src/Editor/EditorUtils.cs Line: 226) Cross scene references are not supported: 'FogOverrideSphere' in scene Crash to TBIRD has an invalid reference to 'WeatherSystem' in scene Main. This reference will not be saved in the scene. 'WeatherSystem' in scene Main (click to ping it) Cross scene references are not supported: 'FogOverrideSphere' in scene Radio Tower has an invalid reference to 'WeatherSystem' in scene Main. This reference will not be saved in the scene. 'WeatherSystem' in scene Main (click to ping it) Cross scene references are not supported: 'FogOverrideSphere' in scene Holly Shelter has an invalid reference to 'WeatherSystem' in scene Main. This reference will not be saved in the scene. 'WeatherSystem' in scene Main (click to ping it) SpriteAtlasPacking completed in 0.126906 sec Entering Playmode with Reload Domain disabled. If you experience any issues, please disable "Enter Play Mode Options" in Editor Settings Entering Playmode with Reload Scene disabled. If you experience any issues, please disable "Enter Play Mode Options" in Editor Settings Refreshing native plugins compatible for Editor in 2.72 ms, found 11 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ATC). SendMessage cannot be called during Awake, CheckConsistency, or OnValidate UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/buildslave/unity/build/Runtime/Export/Scripting/StackTrace.cs:37) UnityEngine.GameObject:.ctor () (at /Users/bokken/buildslave/unity/build/Runtime/Export/Scripting/GameObject.bindings.cs:372) BehaviorDesigner.Runtime.Behavior:CreateBehaviorManager () BehaviorDesigner.Runtime.Behavior:EnableBehavior () BehaviorDesigner.Runtime.Behavior:set_ExternalBehavior (BehaviorDesigner.Runtime.ExternalBehavior) DroneManager:UpdateBehavior () (at Assets/Scripts/Drone/DroneManager.cs:138) DroneManager:OnValidate () (at Assets/Scripts/Drone/DroneManager.cs:407) [Assets/Scripts/Drone/DroneManager.cs line 138] SendMessage cannot be called during Awake, CheckConsistency, or OnValidate UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/buildslave/unity/build/Runtime/Export/Scripting/StackTrace.cs:37) UnityEngine.GameObject:AddComponent (System.Type) (at /Users/bokken/buildslave/unity/build/Runtime/Export/Scripting/GameObject.bindings.cs:235) UnityEngine.GameObject:AddComponent () (at /Users/bokken/buildslave/unity/build/Runtime/Export/Scripting/GameObject.bindings.cs:240) BehaviorDesigner.Runtime.Behavior:CreateBehaviorManager () BehaviorDesigner.Runtime.Behavior:EnableBehavior () BehaviorDesigner.Runtime.Behavior:set_ExternalBehavior (BehaviorDesigner.Runtime.ExternalBehavior) DroneManager:UpdateBehavior () (at Assets/Scripts/Drone/DroneManager.cs:138) DroneManager:OnValidate () (at Assets/Scripts/Drone/DroneManager.cs:407) [Assets/Scripts/Drone/DroneManager.cs line 138] [FMOD] FMOD_OS_Net_Listen : Cannot listen for connections, port 9264 is currently in use. UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/buildslave/unity/build/Runtime/Export/Scripting/StackTrace.cs:37) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:41) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 41) The referenced script (Unknown) on this Behaviour is missing! UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/buildslave/unity/build/Runtime/Export/Scripting/StackTrace.cs:37) UnityEngine.Object:Instantiate (UnityEngine.GameObject) (at /Users/bokken/buildslave/unity/build/Runtime/Export/Scripting/UnityEngineObject.bindings.cs:271) AwesomeTechnologies.MeshUtils:CalculateBoundsInstantiate (UnityEngine.GameObject) (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/Utility/MeshUtils.cs:112) AwesomeTechnologies.VegetationSystem.VegetationItemModelInfo:.ctor (AwesomeTechnologies.VegetationSystem.VegetationItemInfoPro,AwesomeTechnologies.VegetationSystem.EnvironmentSettings,System.Collections.Generic.List`1,int,AwesomeTechnologies.VegetationSystem.VegetationRenderSettings) (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationItemModelInfo.cs:460) AwesomeTechnologies.VegetationSystem.VegetationPackageProModelInfo:.ctor (AwesomeTechnologies.VegetationSystem.VegetationPackagePro,AwesomeTechnologies.VegetationSystem.EnvironmentSettings,System.Collections.Generic.List`1,int,AwesomeTechnologies.VegetationSystem.VegetationRenderSettings) (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationPackageProModelInfo.cs:17) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationItemModels () (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationSystemPro_Models.cs:20) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationSystem () (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationSystemPro.cs:366) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:OnEnable () (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationSystemPro.cs:402) [Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/Utility/MeshUtils.cs line 112] The referenced script on this Behaviour (Game Object 'shrub11') is missing! UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/buildslave/unity/build/Runtime/Export/Scripting/StackTrace.cs:37) UnityEngine.Object:Instantiate (UnityEngine.GameObject) (at /Users/bokken/buildslave/unity/build/Runtime/Export/Scripting/UnityEngineObject.bindings.cs:271) AwesomeTechnologies.MeshUtils:CalculateBoundsInstantiate (UnityEngine.GameObject) (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/Utility/MeshUtils.cs:112) AwesomeTechnologies.VegetationSystem.VegetationItemModelInfo:.ctor (AwesomeTechnologies.VegetationSystem.VegetationItemInfoPro,AwesomeTechnologies.VegetationSystem.EnvironmentSettings,System.Collections.Generic.List`1,int,AwesomeTechnologies.VegetationSystem.VegetationRenderSettings) (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationItemModelInfo.cs:460) AwesomeTechnologies.VegetationSystem.VegetationPackageProModelInfo:.ctor (AwesomeTechnologies.VegetationSystem.VegetationPackagePro,AwesomeTechnologies.VegetationSystem.EnvironmentSettings,System.Collections.Generic.List`1,int,AwesomeTechnologies.VegetationSystem.VegetationRenderSettings) (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationPackageProModelInfo.cs:17) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationItemModels () (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationSystemPro_Models.cs:20) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationSystem () (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationSystemPro.cs:366) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:OnEnable () (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationSystemPro.cs:402) [Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/Utility/MeshUtils.cs line 112] The referenced script on this Behaviour (Game Object 'shrub11') is missing! UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/buildslave/unity/build/Runtime/Export/Scripting/StackTrace.cs:37) UnityEngine.Object:Instantiate (UnityEngine.GameObject) (at /Users/bokken/buildslave/unity/build/Runtime/Export/Scripting/UnityEngineObject.bindings.cs:271) AwesomeTechnologies.MeshUtils:CalculateBoundsInstantiate (UnityEngine.GameObject) (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/Utility/MeshUtils.cs:112) AwesomeTechnologies.VegetationSystem.VegetationItemModelInfo:.ctor (AwesomeTechnologies.VegetationSystem.VegetationItemInfoPro,AwesomeTechnologies.VegetationSystem.EnvironmentSettings,System.Collections.Generic.List`1,int,AwesomeTechnologies.VegetationSystem.VegetationRenderSettings) (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationItemModelInfo.cs:460) AwesomeTechnologies.VegetationSystem.VegetationPackageProModelInfo:.ctor (AwesomeTechnologies.VegetationSystem.VegetationPackagePro,AwesomeTechnologies.VegetationSystem.EnvironmentSettings,System.Collections.Generic.List`1,int,AwesomeTechnologies.VegetationSystem.VegetationRenderSettings) (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationPackageProModelInfo.cs:17) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationItemModels () (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationSystemPro_Models.cs:20) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationSystem () (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationSystemPro.cs:366) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:OnEnable () (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationSystemPro.cs:402) [Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/Utility/MeshUtils.cs line 112] The referenced script (Unknown) on this Behaviour is missing! UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/buildslave/unity/build/Runtime/Export/Scripting/StackTrace.cs:37) UnityEngine.Object:Instantiate (UnityEngine.GameObject) (at /Users/bokken/buildslave/unity/build/Runtime/Export/Scripting/UnityEngineObject.bindings.cs:271) AwesomeTechnologies.MeshUtils:CalculateBoundsInstantiate (UnityEngine.GameObject) (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/Utility/MeshUtils.cs:112) AwesomeTechnologies.VegetationSystem.VegetationItemModelInfo:.ctor (AwesomeTechnologies.VegetationSystem.VegetationItemInfoPro,AwesomeTechnologies.VegetationSystem.EnvironmentSettings,System.Collections.Generic.List`1,int,AwesomeTechnologies.VegetationSystem.VegetationRenderSettings) (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationItemModelInfo.cs:460) AwesomeTechnologies.VegetationSystem.VegetationPackageProModelInfo:.ctor (AwesomeTechnologies.VegetationSystem.VegetationPackagePro,AwesomeTechnologies.VegetationSystem.EnvironmentSettings,System.Collections.Generic.List`1,int,AwesomeTechnologies.VegetationSystem.VegetationRenderSettings) (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationPackageProModelInfo.cs:17) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationItemModels () (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationSystemPro_Models.cs:20) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationSystem () (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationSystemPro.cs:366) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:OnEnable () (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationSystemPro.cs:402) [Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/Utility/MeshUtils.cs line 112] The referenced script (Unknown) on this Behaviour is missing! UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/buildslave/unity/build/Runtime/Export/Scripting/StackTrace.cs:37) UnityEngine.Object:Instantiate (UnityEngine.GameObject) (at /Users/bokken/buildslave/unity/build/Runtime/Export/Scripting/UnityEngineObject.bindings.cs:271) AwesomeTechnologies.MeshUtils:CalculateBoundsInstantiate (UnityEngine.GameObject) (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/Utility/MeshUtils.cs:112) AwesomeTechnologies.VegetationSystem.VegetationItemModelInfo:.ctor (AwesomeTechnologies.VegetationSystem.VegetationItemInfoPro,AwesomeTechnologies.VegetationSystem.EnvironmentSettings,System.Collections.Generic.List`1,int,AwesomeTechnologies.VegetationSystem.VegetationRenderSettings) (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationItemModelInfo.cs:460) AwesomeTechnologies.VegetationSystem.VegetationPackageProModelInfo:.ctor (AwesomeTechnologies.VegetationSystem.VegetationPackagePro,AwesomeTechnologies.VegetationSystem.EnvironmentSettings,System.Collections.Generic.List`1,int,AwesomeTechnologies.VegetationSystem.VegetationRenderSettings) (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationPackageProModelInfo.cs:17) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationItemModels () (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationSystemPro_Models.cs:20) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationSystem () (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationSystemPro.cs:366) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:OnEnable () (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationSystemPro.cs:402) [Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/Utility/MeshUtils.cs line 112] The referenced script on this Behaviour (Game Object 'shrub10') is missing! UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/buildslave/unity/build/Runtime/Export/Scripting/StackTrace.cs:37) UnityEngine.Object:Instantiate (UnityEngine.GameObject) (at /Users/bokken/buildslave/unity/build/Runtime/Export/Scripting/UnityEngineObject.bindings.cs:271) AwesomeTechnologies.MeshUtils:CalculateBoundsInstantiate (UnityEngine.GameObject) (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/Utility/MeshUtils.cs:112) AwesomeTechnologies.VegetationSystem.VegetationItemModelInfo:.ctor (AwesomeTechnologies.VegetationSystem.VegetationItemInfoPro,AwesomeTechnologies.VegetationSystem.EnvironmentSettings,System.Collections.Generic.List`1,int,AwesomeTechnologies.VegetationSystem.VegetationRenderSettings) (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationItemModelInfo.cs:460) AwesomeTechnologies.VegetationSystem.VegetationPackageProModelInfo:.ctor (AwesomeTechnologies.VegetationSystem.VegetationPackagePro,AwesomeTechnologies.VegetationSystem.EnvironmentSettings,System.Collections.Generic.List`1,int,AwesomeTechnologies.VegetationSystem.VegetationRenderSettings) (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationPackageProModelInfo.cs:17) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationItemModels () (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationSystemPro_Models.cs:20) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationSystem () (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationSystemPro.cs:366) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:OnEnable () (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationSystemPro.cs:402) [Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/Utility/MeshUtils.cs line 112] The referenced script on this Behaviour (Game Object 'shrub10') is missing! UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/buildslave/unity/build/Runtime/Export/Scripting/StackTrace.cs:37) UnityEngine.Object:Instantiate (UnityEngine.GameObject) (at /Users/bokken/buildslave/unity/build/Runtime/Export/Scripting/UnityEngineObject.bindings.cs:271) AwesomeTechnologies.MeshUtils:CalculateBoundsInstantiate (UnityEngine.GameObject) (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/Utility/MeshUtils.cs:112) AwesomeTechnologies.VegetationSystem.VegetationItemModelInfo:.ctor (AwesomeTechnologies.VegetationSystem.VegetationItemInfoPro,AwesomeTechnologies.VegetationSystem.EnvironmentSettings,System.Collections.Generic.List`1,int,AwesomeTechnologies.VegetationSystem.VegetationRenderSettings) (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationItemModelInfo.cs:460) AwesomeTechnologies.VegetationSystem.VegetationPackageProModelInfo:.ctor (AwesomeTechnologies.VegetationSystem.VegetationPackagePro,AwesomeTechnologies.VegetationSystem.EnvironmentSettings,System.Collections.Generic.List`1,int,AwesomeTechnologies.VegetationSystem.VegetationRenderSettings) (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationPackageProModelInfo.cs:17) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationItemModels () (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationSystemPro_Models.cs:20) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationSystem () (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationSystemPro.cs:366) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:OnEnable () (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationSystemPro.cs:402) [Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/Utility/MeshUtils.cs line 112] The referenced script on this Behaviour (Game Object 'pasted__mesh_fol_shrub10') is missing! UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/buildslave/unity/build/Runtime/Export/Scripting/StackTrace.cs:37) UnityEngine.Object:Instantiate (UnityEngine.GameObject) (at /Users/bokken/buildslave/unity/build/Runtime/Export/Scripting/UnityEngineObject.bindings.cs:271) AwesomeTechnologies.MeshUtils:CalculateBoundsInstantiate (UnityEngine.GameObject) (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/Utility/MeshUtils.cs:112) AwesomeTechnologies.VegetationSystem.VegetationItemModelInfo:.ctor (AwesomeTechnologies.VegetationSystem.VegetationItemInfoPro,AwesomeTechnologies.VegetationSystem.EnvironmentSettings,System.Collections.Generic.List`1,int,AwesomeTechnologies.VegetationSystem.VegetationRenderSettings) (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationItemModelInfo.cs:460) AwesomeTechnologies.VegetationSystem.VegetationPackageProModelInfo:.ctor (AwesomeTechnologies.VegetationSystem.VegetationPackagePro,AwesomeTechnologies.VegetationSystem.EnvironmentSettings,System.Collections.Generic.List`1,int,AwesomeTechnologies.VegetationSystem.VegetationRenderSettings) (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationPackageProModelInfo.cs:17) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationItemModels () (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationSystemPro_Models.cs:20) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationSystem () (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationSystemPro.cs:366) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:OnEnable () (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationSystemPro.cs:402) [Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/Utility/MeshUtils.cs line 112] The referenced script on this Behaviour (Game Object 'pasted__mesh_fol_shrub10') is missing! UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/buildslave/unity/build/Runtime/Export/Scripting/StackTrace.cs:37) UnityEngine.Object:Instantiate (UnityEngine.GameObject) (at /Users/bokken/buildslave/unity/build/Runtime/Export/Scripting/UnityEngineObject.bindings.cs:271) AwesomeTechnologies.MeshUtils:CalculateBoundsInstantiate (UnityEngine.GameObject) (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/Utility/MeshUtils.cs:112) AwesomeTechnologies.VegetationSystem.VegetationItemModelInfo:.ctor (AwesomeTechnologies.VegetationSystem.VegetationItemInfoPro,AwesomeTechnologies.VegetationSystem.EnvironmentSettings,System.Collections.Generic.List`1,int,AwesomeTechnologies.VegetationSystem.VegetationRenderSettings) (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationItemModelInfo.cs:460) AwesomeTechnologies.VegetationSystem.VegetationPackageProModelInfo:.ctor (AwesomeTechnologies.VegetationSystem.VegetationPackagePro,AwesomeTechnologies.VegetationSystem.EnvironmentSettings,System.Collections.Generic.List`1,int,AwesomeTechnologies.VegetationSystem.VegetationRenderSettings) (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationPackageProModelInfo.cs:17) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationItemModels () (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationSystemPro_Models.cs:20) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationSystem () (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationSystemPro.cs:366) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:OnEnable () (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationSystemPro.cs:402) [Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/Utility/MeshUtils.cs line 112] The referenced script (Unknown) on this Behaviour is missing! UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/buildslave/unity/build/Runtime/Export/Scripting/StackTrace.cs:37) UnityEngine.Object:Instantiate (UnityEngine.GameObject) (at /Users/bokken/buildslave/unity/build/Runtime/Export/Scripting/UnityEngineObject.bindings.cs:271) AwesomeTechnologies.MeshUtils:CalculateBoundsInstantiate (UnityEngine.GameObject) (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/Utility/MeshUtils.cs:112) AwesomeTechnologies.VegetationSystem.VegetationItemModelInfo:.ctor (AwesomeTechnologies.VegetationSystem.VegetationItemInfoPro,AwesomeTechnologies.VegetationSystem.EnvironmentSettings,System.Collections.Generic.List`1,int,AwesomeTechnologies.VegetationSystem.VegetationRenderSettings) (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationItemModelInfo.cs:460) AwesomeTechnologies.VegetationSystem.VegetationPackageProModelInfo:.ctor (AwesomeTechnologies.VegetationSystem.VegetationPackagePro,AwesomeTechnologies.VegetationSystem.EnvironmentSettings,System.Collections.Generic.List`1,int,AwesomeTechnologies.VegetationSystem.VegetationRenderSettings) (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationPackageProModelInfo.cs:17) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationItemModels () (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationSystemPro_Models.cs:20) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationSystem () (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationSystemPro.cs:366) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:OnEnable () (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationSystemPro.cs:402) [Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/Utility/MeshUtils.cs line 112] The referenced script (Unknown) on this Behaviour is missing! UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/buildslave/unity/build/Runtime/Export/Scripting/StackTrace.cs:37) UnityEngine.Object:Instantiate (UnityEngine.GameObject) (at /Users/bokken/buildslave/unity/build/Runtime/Export/Scripting/UnityEngineObject.bindings.cs:271) AwesomeTechnologies.MeshUtils:CalculateBoundsInstantiate (UnityEngine.GameObject) (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/Utility/MeshUtils.cs:112) AwesomeTechnologies.VegetationSystem.VegetationItemModelInfo:.ctor (AwesomeTechnologies.VegetationSystem.VegetationItemInfoPro,AwesomeTechnologies.VegetationSystem.EnvironmentSettings,System.Collections.Generic.List`1,int,AwesomeTechnologies.VegetationSystem.VegetationRenderSettings) (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationItemModelInfo.cs:460) AwesomeTechnologies.VegetationSystem.VegetationPackageProModelInfo:.ctor (AwesomeTechnologies.VegetationSystem.VegetationPackagePro,AwesomeTechnologies.VegetationSystem.EnvironmentSettings,System.Collections.Generic.List`1,int,AwesomeTechnologies.VegetationSystem.VegetationRenderSettings) (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationPackageProModelInfo.cs:17) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationItemModels () (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationSystemPro_Models.cs:20) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationSystem () (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationSystemPro.cs:366) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:OnEnable () (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationSystemPro.cs:402) [Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/Utility/MeshUtils.cs line 112] The referenced script on this Behaviour (Game Object 'shrub05') is missing! UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/buildslave/unity/build/Runtime/Export/Scripting/StackTrace.cs:37) UnityEngine.Object:Instantiate (UnityEngine.GameObject) (at /Users/bokken/buildslave/unity/build/Runtime/Export/Scripting/UnityEngineObject.bindings.cs:271) AwesomeTechnologies.MeshUtils:CalculateBoundsInstantiate (UnityEngine.GameObject) (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/Utility/MeshUtils.cs:112) AwesomeTechnologies.VegetationSystem.VegetationItemModelInfo:.ctor (AwesomeTechnologies.VegetationSystem.VegetationItemInfoPro,AwesomeTechnologies.VegetationSystem.EnvironmentSettings,System.Collections.Generic.List`1,int,AwesomeTechnologies.VegetationSystem.VegetationRenderSettings) (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationItemModelInfo.cs:460) AwesomeTechnologies.VegetationSystem.VegetationPackageProModelInfo:.ctor (AwesomeTechnologies.VegetationSystem.VegetationPackagePro,AwesomeTechnologies.VegetationSystem.EnvironmentSettings,System.Collections.Generic.List`1,int,AwesomeTechnologies.VegetationSystem.VegetationRenderSettings) (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationPackageProModelInfo.cs:17) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationItemModels () (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationSystemPro_Models.cs:20) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationSystem () (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationSystemPro.cs:366) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:OnEnable () (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationSystemPro.cs:402) [Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/Utility/MeshUtils.cs line 112] The referenced script on this Behaviour (Game Object 'shrub05') is missing! UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/buildslave/unity/build/Runtime/Export/Scripting/StackTrace.cs:37) UnityEngine.Object:Instantiate (UnityEngine.GameObject) (at /Users/bokken/buildslave/unity/build/Runtime/Export/Scripting/UnityEngineObject.bindings.cs:271) AwesomeTechnologies.MeshUtils:CalculateBoundsInstantiate (UnityEngine.GameObject) (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/Utility/MeshUtils.cs:112) AwesomeTechnologies.VegetationSystem.VegetationItemModelInfo:.ctor (AwesomeTechnologies.VegetationSystem.VegetationItemInfoPro,AwesomeTechnologies.VegetationSystem.EnvironmentSettings,System.Collections.Generic.List`1,int,AwesomeTechnologies.VegetationSystem.VegetationRenderSettings) (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationItemModelInfo.cs:460) AwesomeTechnologies.VegetationSystem.VegetationPackageProModelInfo:.ctor (AwesomeTechnologies.VegetationSystem.VegetationPackagePro,AwesomeTechnologies.VegetationSystem.EnvironmentSettings,System.Collections.Generic.List`1,int,AwesomeTechnologies.VegetationSystem.VegetationRenderSettings) (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationPackageProModelInfo.cs:17) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationItemModels () (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationSystemPro_Models.cs:20) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationSystem () (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationSystemPro.cs:366) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:OnEnable () (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationSystemPro.cs:402) [Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/Utility/MeshUtils.cs line 112] The referenced script on this Behaviour (Game Object 'pasted__mesh_fol_shrub05') is missing! UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/buildslave/unity/build/Runtime/Export/Scripting/StackTrace.cs:37) UnityEngine.Object:Instantiate (UnityEngine.GameObject) (at /Users/bokken/buildslave/unity/build/Runtime/Export/Scripting/UnityEngineObject.bindings.cs:271) AwesomeTechnologies.MeshUtils:CalculateBoundsInstantiate (UnityEngine.GameObject) (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/Utility/MeshUtils.cs:112) AwesomeTechnologies.VegetationSystem.VegetationItemModelInfo:.ctor (AwesomeTechnologies.VegetationSystem.VegetationItemInfoPro,AwesomeTechnologies.VegetationSystem.EnvironmentSettings,System.Collections.Generic.List`1,int,AwesomeTechnologies.VegetationSystem.VegetationRenderSettings) (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationItemModelInfo.cs:460) AwesomeTechnologies.VegetationSystem.VegetationPackageProModelInfo:.ctor (AwesomeTechnologies.VegetationSystem.VegetationPackagePro,AwesomeTechnologies.VegetationSystem.EnvironmentSettings,System.Collections.Generic.List`1,int,AwesomeTechnologies.VegetationSystem.VegetationRenderSettings) (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationPackageProModelInfo.cs:17) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationItemModels () (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationSystemPro_Models.cs:20) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationSystem () (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationSystemPro.cs:366) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:OnEnable () (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationSystemPro.cs:402) [Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/Utility/MeshUtils.cs line 112] The referenced script on this Behaviour (Game Object 'pasted__mesh_fol_shrub05') is missing! UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/buildslave/unity/build/Runtime/Export/Scripting/StackTrace.cs:37) UnityEngine.Object:Instantiate (UnityEngine.GameObject) (at /Users/bokken/buildslave/unity/build/Runtime/Export/Scripting/UnityEngineObject.bindings.cs:271) AwesomeTechnologies.MeshUtils:CalculateBoundsInstantiate (UnityEngine.GameObject) (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/Utility/MeshUtils.cs:112) AwesomeTechnologies.VegetationSystem.VegetationItemModelInfo:.ctor (AwesomeTechnologies.VegetationSystem.VegetationItemInfoPro,AwesomeTechnologies.VegetationSystem.EnvironmentSettings,System.Collections.Generic.List`1,int,AwesomeTechnologies.VegetationSystem.VegetationRenderSettings) (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationItemModelInfo.cs:460) AwesomeTechnologies.VegetationSystem.VegetationPackageProModelInfo:.ctor (AwesomeTechnologies.VegetationSystem.VegetationPackagePro,AwesomeTechnologies.VegetationSystem.EnvironmentSettings,System.Collections.Generic.List`1,int,AwesomeTechnologies.VegetationSystem.VegetationRenderSettings) (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationPackageProModelInfo.cs:17) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationItemModels () (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationSystemPro_Models.cs:20) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationSystem () (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationSystemPro.cs:366) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:OnEnable () (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationSystemPro.cs:402) [Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/Utility/MeshUtils.cs line 112] The referenced script (Unknown) on this Behaviour is missing! UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/buildslave/unity/build/Runtime/Export/Scripting/StackTrace.cs:37) UnityEngine.Object:Instantiate (UnityEngine.GameObject) (at /Users/bokken/buildslave/unity/build/Runtime/Export/Scripting/UnityEngineObject.bindings.cs:271) AwesomeTechnologies.MeshUtils:CalculateBoundsInstantiate (UnityEngine.GameObject) (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/Utility/MeshUtils.cs:112) AwesomeTechnologies.VegetationSystem.VegetationItemModelInfo:.ctor (AwesomeTechnologies.VegetationSystem.VegetationItemInfoPro,AwesomeTechnologies.VegetationSystem.EnvironmentSettings,System.Collections.Generic.List`1,int,AwesomeTechnologies.VegetationSystem.VegetationRenderSettings) (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationItemModelInfo.cs:460) AwesomeTechnologies.VegetationSystem.VegetationPackageProModelInfo:.ctor (AwesomeTechnologies.VegetationSystem.VegetationPackagePro,AwesomeTechnologies.VegetationSystem.EnvironmentSettings,System.Collections.Generic.List`1,int,AwesomeTechnologies.VegetationSystem.VegetationRenderSettings) (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationPackageProModelInfo.cs:17) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationItemModels () (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationSystemPro_Models.cs:20) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationSystem () (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationSystemPro.cs:366) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:OnEnable () (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationSystemPro.cs:402) [Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/Utility/MeshUtils.cs line 112] The referenced script (Unknown) on this Behaviour is missing! UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/buildslave/unity/build/Runtime/Export/Scripting/StackTrace.cs:37) UnityEngine.Object:Instantiate (UnityEngine.GameObject) (at /Users/bokken/buildslave/unity/build/Runtime/Export/Scripting/UnityEngineObject.bindings.cs:271) AwesomeTechnologies.MeshUtils:CalculateBoundsInstantiate (UnityEngine.GameObject) (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/Utility/MeshUtils.cs:112) AwesomeTechnologies.VegetationSystem.VegetationItemModelInfo:.ctor (AwesomeTechnologies.VegetationSystem.VegetationItemInfoPro,AwesomeTechnologies.VegetationSystem.EnvironmentSettings,System.Collections.Generic.List`1,int,AwesomeTechnologies.VegetationSystem.VegetationRenderSettings) (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationItemModelInfo.cs:460) AwesomeTechnologies.VegetationSystem.VegetationPackageProModelInfo:.ctor (AwesomeTechnologies.VegetationSystem.VegetationPackagePro,AwesomeTechnologies.VegetationSystem.EnvironmentSettings,System.Collections.Generic.List`1,int,AwesomeTechnologies.VegetationSystem.VegetationRenderSettings) (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationPackageProModelInfo.cs:17) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationItemModels () (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationSystemPro_Models.cs:20) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationSystem () (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationSystemPro.cs:366) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:OnEnable () (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationSystemPro.cs:402) [Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/Utility/MeshUtils.cs line 112] The referenced script on this Behaviour (Game Object 'shrub03') is missing! UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/buildslave/unity/build/Runtime/Export/Scripting/StackTrace.cs:37) UnityEngine.Object:Instantiate (UnityEngine.GameObject) (at /Users/bokken/buildslave/unity/build/Runtime/Export/Scripting/UnityEngineObject.bindings.cs:271) AwesomeTechnologies.MeshUtils:CalculateBoundsInstantiate (UnityEngine.GameObject) (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/Utility/MeshUtils.cs:112) AwesomeTechnologies.VegetationSystem.VegetationItemModelInfo:.ctor (AwesomeTechnologies.VegetationSystem.VegetationItemInfoPro,AwesomeTechnologies.VegetationSystem.EnvironmentSettings,System.Collections.Generic.List`1,int,AwesomeTechnologies.VegetationSystem.VegetationRenderSettings) (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationItemModelInfo.cs:460) AwesomeTechnologies.VegetationSystem.VegetationPackageProModelInfo:.ctor (AwesomeTechnologies.VegetationSystem.VegetationPackagePro,AwesomeTechnologies.VegetationSystem.EnvironmentSettings,System.Collections.Generic.List`1,int,AwesomeTechnologies.VegetationSystem.VegetationRenderSettings) (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationPackageProModelInfo.cs:17) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationItemModels () (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationSystemPro_Models.cs:20) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationSystem () (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationSystemPro.cs:366) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:OnEnable () (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationSystemPro.cs:402) [Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/Utility/MeshUtils.cs line 112] The referenced script on this Behaviour (Game Object 'shrub03') is missing! UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/buildslave/unity/build/Runtime/Export/Scripting/StackTrace.cs:37) UnityEngine.Object:Instantiate (UnityEngine.GameObject) (at /Users/bokken/buildslave/unity/build/Runtime/Export/Scripting/UnityEngineObject.bindings.cs:271) AwesomeTechnologies.MeshUtils:CalculateBoundsInstantiate (UnityEngine.GameObject) (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/Utility/MeshUtils.cs:112) AwesomeTechnologies.VegetationSystem.VegetationItemModelInfo:.ctor (AwesomeTechnologies.VegetationSystem.VegetationItemInfoPro,AwesomeTechnologies.VegetationSystem.EnvironmentSettings,System.Collections.Generic.List`1,int,AwesomeTechnologies.VegetationSystem.VegetationRenderSettings) (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationItemModelInfo.cs:460) AwesomeTechnologies.VegetationSystem.VegetationPackageProModelInfo:.ctor (AwesomeTechnologies.VegetationSystem.VegetationPackagePro,AwesomeTechnologies.VegetationSystem.EnvironmentSettings,System.Collections.Generic.List`1,int,AwesomeTechnologies.VegetationSystem.VegetationRenderSettings) (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationPackageProModelInfo.cs:17) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationItemModels () (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationSystemPro_Models.cs:20) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationSystem () (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationSystemPro.cs:366) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:OnEnable () (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationSystemPro.cs:402) [Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/Utility/MeshUtils.cs line 112] The referenced script on this Behaviour (Game Object 'pasted__mesh_fol_shrub03') is missing! UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/buildslave/unity/build/Runtime/Export/Scripting/StackTrace.cs:37) UnityEngine.Object:Instantiate (UnityEngine.GameObject) (at /Users/bokken/buildslave/unity/build/Runtime/Export/Scripting/UnityEngineObject.bindings.cs:271) AwesomeTechnologies.MeshUtils:CalculateBoundsInstantiate (UnityEngine.GameObject) (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/Utility/MeshUtils.cs:112) AwesomeTechnologies.VegetationSystem.VegetationItemModelInfo:.ctor (AwesomeTechnologies.VegetationSystem.VegetationItemInfoPro,AwesomeTechnologies.VegetationSystem.EnvironmentSettings,System.Collections.Generic.List`1,int,AwesomeTechnologies.VegetationSystem.VegetationRenderSettings) (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationItemModelInfo.cs:460) AwesomeTechnologies.VegetationSystem.VegetationPackageProModelInfo:.ctor (AwesomeTechnologies.VegetationSystem.VegetationPackagePro,AwesomeTechnologies.VegetationSystem.EnvironmentSettings,System.Collections.Generic.List`1,int,AwesomeTechnologies.VegetationSystem.VegetationRenderSettings) (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationPackageProModelInfo.cs:17) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationItemModels () (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationSystemPro_Models.cs:20) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationSystem () (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationSystemPro.cs:366) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:OnEnable () (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationSystemPro.cs:402) [Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/Utility/MeshUtils.cs line 112] The referenced script on this Behaviour (Game Object 'pasted__mesh_fol_shrub03') is missing! UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/buildslave/unity/build/Runtime/Export/Scripting/StackTrace.cs:37) UnityEngine.Object:Instantiate (UnityEngine.GameObject) (at /Users/bokken/buildslave/unity/build/Runtime/Export/Scripting/UnityEngineObject.bindings.cs:271) AwesomeTechnologies.MeshUtils:CalculateBoundsInstantiate (UnityEngine.GameObject) (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/Utility/MeshUtils.cs:112) AwesomeTechnologies.VegetationSystem.VegetationItemModelInfo:.ctor (AwesomeTechnologies.VegetationSystem.VegetationItemInfoPro,AwesomeTechnologies.VegetationSystem.EnvironmentSettings,System.Collections.Generic.List`1,int,AwesomeTechnologies.VegetationSystem.VegetationRenderSettings) (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationItemModelInfo.cs:460) AwesomeTechnologies.VegetationSystem.VegetationPackageProModelInfo:.ctor (AwesomeTechnologies.VegetationSystem.VegetationPackagePro,AwesomeTechnologies.VegetationSystem.EnvironmentSettings,System.Collections.Generic.List`1,int,AwesomeTechnologies.VegetationSystem.VegetationRenderSettings) (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationPackageProModelInfo.cs:17) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationItemModels () (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationSystemPro_Models.cs:20) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationSystem () (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationSystemPro.cs:366) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:OnEnable () (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationSystemPro.cs:402) [Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/Utility/MeshUtils.cs line 112] The referenced script (Unknown) on this Behaviour is missing! UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/buildslave/unity/build/Runtime/Export/Scripting/StackTrace.cs:37) UnityEngine.Object:Instantiate (UnityEngine.GameObject) (at /Users/bokken/buildslave/unity/build/Runtime/Export/Scripting/UnityEngineObject.bindings.cs:271) AwesomeTechnologies.MeshUtils:CalculateBoundsInstantiate (UnityEngine.GameObject) (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/Utility/MeshUtils.cs:112) AwesomeTechnologies.VegetationSystem.VegetationItemModelInfo:.ctor (AwesomeTechnologies.VegetationSystem.VegetationItemInfoPro,AwesomeTechnologies.VegetationSystem.EnvironmentSettings,System.Collections.Generic.List`1,int,AwesomeTechnologies.VegetationSystem.VegetationRenderSettings) (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationItemModelInfo.cs:460) AwesomeTechnologies.VegetationSystem.VegetationPackageProModelInfo:.ctor (AwesomeTechnologies.VegetationSystem.VegetationPackagePro,AwesomeTechnologies.VegetationSystem.EnvironmentSettings,System.Collections.Generic.List`1,int,AwesomeTechnologies.VegetationSystem.VegetationRenderSettings) (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationPackageProModelInfo.cs:17) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationItemModels () (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationSystemPro_Models.cs:20) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationSystem () (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationSystemPro.cs:366) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:OnEnable () (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationSystemPro.cs:402) [Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/Utility/MeshUtils.cs line 112] The referenced script (Unknown) on this Behaviour is missing! UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/buildslave/unity/build/Runtime/Export/Scripting/StackTrace.cs:37) UnityEngine.Object:Instantiate (UnityEngine.GameObject) (at /Users/bokken/buildslave/unity/build/Runtime/Export/Scripting/UnityEngineObject.bindings.cs:271) AwesomeTechnologies.MeshUtils:CalculateBoundsInstantiate (UnityEngine.GameObject) (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/Utility/MeshUtils.cs:112) AwesomeTechnologies.VegetationSystem.VegetationItemModelInfo:.ctor (AwesomeTechnologies.VegetationSystem.VegetationItemInfoPro,AwesomeTechnologies.VegetationSystem.EnvironmentSettings,System.Collections.Generic.List`1,int,AwesomeTechnologies.VegetationSystem.VegetationRenderSettings) (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationItemModelInfo.cs:460) AwesomeTechnologies.VegetationSystem.VegetationPackageProModelInfo:.ctor (AwesomeTechnologies.VegetationSystem.VegetationPackagePro,AwesomeTechnologies.VegetationSystem.EnvironmentSettings,System.Collections.Generic.List`1,int,AwesomeTechnologies.VegetationSystem.VegetationRenderSettings) (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationPackageProModelInfo.cs:17) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationItemModels () (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationSystemPro_Models.cs:20) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationSystem () (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationSystemPro.cs:366) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:OnEnable () (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationSystemPro.cs:402) [Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/Utility/MeshUtils.cs line 112] The referenced script on this Behaviour (Game Object 'shrub02') is missing! UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/buildslave/unity/build/Runtime/Export/Scripting/StackTrace.cs:37) UnityEngine.Object:Instantiate (UnityEngine.GameObject) (at /Users/bokken/buildslave/unity/build/Runtime/Export/Scripting/UnityEngineObject.bindings.cs:271) AwesomeTechnologies.MeshUtils:CalculateBoundsInstantiate (UnityEngine.GameObject) (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/Utility/MeshUtils.cs:112) AwesomeTechnologies.VegetationSystem.VegetationItemModelInfo:.ctor (AwesomeTechnologies.VegetationSystem.VegetationItemInfoPro,AwesomeTechnologies.VegetationSystem.EnvironmentSettings,System.Collections.Generic.List`1,int,AwesomeTechnologies.VegetationSystem.VegetationRenderSettings) (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationItemModelInfo.cs:460) AwesomeTechnologies.VegetationSystem.VegetationPackageProModelInfo:.ctor (AwesomeTechnologies.VegetationSystem.VegetationPackagePro,AwesomeTechnologies.VegetationSystem.EnvironmentSettings,System.Collections.Generic.List`1,int,AwesomeTechnologies.VegetationSystem.VegetationRenderSettings) (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationPackageProModelInfo.cs:17) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationItemModels () (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationSystemPro_Models.cs:20) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationSystem () (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationSystemPro.cs:366) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:OnEnable () (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationSystemPro.cs:402) [Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/Utility/MeshUtils.cs line 112] The referenced script on this Behaviour (Game Object 'shrub02') is missing! UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/buildslave/unity/build/Runtime/Export/Scripting/StackTrace.cs:37) UnityEngine.Object:Instantiate (UnityEngine.GameObject) (at /Users/bokken/buildslave/unity/build/Runtime/Export/Scripting/UnityEngineObject.bindings.cs:271) AwesomeTechnologies.MeshUtils:CalculateBoundsInstantiate (UnityEngine.GameObject) (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/Utility/MeshUtils.cs:112) AwesomeTechnologies.VegetationSystem.VegetationItemModelInfo:.ctor (AwesomeTechnologies.VegetationSystem.VegetationItemInfoPro,AwesomeTechnologies.VegetationSystem.EnvironmentSettings,System.Collections.Generic.List`1,int,AwesomeTechnologies.VegetationSystem.VegetationRenderSettings) (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationItemModelInfo.cs:460) AwesomeTechnologies.VegetationSystem.VegetationPackageProModelInfo:.ctor (AwesomeTechnologies.VegetationSystem.VegetationPackagePro,AwesomeTechnologies.VegetationSystem.EnvironmentSettings,System.Collections.Generic.List`1,int,AwesomeTechnologies.VegetationSystem.VegetationRenderSettings) (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationPackageProModelInfo.cs:17) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationItemModels () (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationSystemPro_Models.cs:20) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationSystem () (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationSystemPro.cs:366) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:OnEnable () (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationSystemPro.cs:402) [Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/Utility/MeshUtils.cs line 112] The referenced script on this Behaviour (Game Object 'pasted__mesh_fol_shrub02') is missing! UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/buildslave/unity/build/Runtime/Export/Scripting/StackTrace.cs:37) UnityEngine.Object:Instantiate (UnityEngine.GameObject) (at /Users/bokken/buildslave/unity/build/Runtime/Export/Scripting/UnityEngineObject.bindings.cs:271) AwesomeTechnologies.MeshUtils:CalculateBoundsInstantiate (UnityEngine.GameObject) (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/Utility/MeshUtils.cs:112) AwesomeTechnologies.VegetationSystem.VegetationItemModelInfo:.ctor (AwesomeTechnologies.VegetationSystem.VegetationItemInfoPro,AwesomeTechnologies.VegetationSystem.EnvironmentSettings,System.Collections.Generic.List`1,int,AwesomeTechnologies.VegetationSystem.VegetationRenderSettings) (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationItemModelInfo.cs:460) AwesomeTechnologies.VegetationSystem.VegetationPackageProModelInfo:.ctor (AwesomeTechnologies.VegetationSystem.VegetationPackagePro,AwesomeTechnologies.VegetationSystem.EnvironmentSettings,System.Collections.Generic.List`1,int,AwesomeTechnologies.VegetationSystem.VegetationRenderSettings) (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationPackageProModelInfo.cs:17) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationItemModels () (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationSystemPro_Models.cs:20) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationSystem () (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationSystemPro.cs:366) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:OnEnable () (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationSystemPro.cs:402) [Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/Utility/MeshUtils.cs line 112] The referenced script on this Behaviour (Game Object 'pasted__mesh_fol_shrub02') is missing! UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/buildslave/unity/build/Runtime/Export/Scripting/StackTrace.cs:37) UnityEngine.Object:Instantiate (UnityEngine.GameObject) (at /Users/bokken/buildslave/unity/build/Runtime/Export/Scripting/UnityEngineObject.bindings.cs:271) AwesomeTechnologies.MeshUtils:CalculateBoundsInstantiate (UnityEngine.GameObject) (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/Utility/MeshUtils.cs:112) AwesomeTechnologies.VegetationSystem.VegetationItemModelInfo:.ctor (AwesomeTechnologies.VegetationSystem.VegetationItemInfoPro,AwesomeTechnologies.VegetationSystem.EnvironmentSettings,System.Collections.Generic.List`1,int,AwesomeTechnologies.VegetationSystem.VegetationRenderSettings) (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationItemModelInfo.cs:460) AwesomeTechnologies.VegetationSystem.VegetationPackageProModelInfo:.ctor (AwesomeTechnologies.VegetationSystem.VegetationPackagePro,AwesomeTechnologies.VegetationSystem.EnvironmentSettings,System.Collections.Generic.List`1,int,AwesomeTechnologies.VegetationSystem.VegetationRenderSettings) (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationPackageProModelInfo.cs:17) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationItemModels () (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationSystemPro_Models.cs:20) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationSystem () (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationSystemPro.cs:366) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:OnEnable () (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationSystemPro.cs:402) [Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/Utility/MeshUtils.cs line 112] The referenced script (Unknown) on this Behaviour is missing! UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/buildslave/unity/build/Runtime/Export/Scripting/StackTrace.cs:37) UnityEngine.Object:Instantiate (UnityEngine.GameObject) (at /Users/bokken/buildslave/unity/build/Runtime/Export/Scripting/UnityEngineObject.bindings.cs:271) AwesomeTechnologies.MeshUtils:CalculateBoundsInstantiate (UnityEngine.GameObject) (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/Utility/MeshUtils.cs:112) AwesomeTechnologies.VegetationSystem.VegetationItemModelInfo:.ctor (AwesomeTechnologies.VegetationSystem.VegetationItemInfoPro,AwesomeTechnologies.VegetationSystem.EnvironmentSettings,System.Collections.Generic.List`1,int,AwesomeTechnologies.VegetationSystem.VegetationRenderSettings) (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationItemModelInfo.cs:460) AwesomeTechnologies.VegetationSystem.VegetationPackageProModelInfo:.ctor (AwesomeTechnologies.VegetationSystem.VegetationPackagePro,AwesomeTechnologies.VegetationSystem.EnvironmentSettings,System.Collections.Generic.List`1,int,AwesomeTechnologies.VegetationSystem.VegetationRenderSettings) (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationPackageProModelInfo.cs:17) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationItemModels () (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationSystemPro_Models.cs:20) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationSystem () (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationSystemPro.cs:366) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:OnEnable () (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationSystemPro.cs:402) [Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/Utility/MeshUtils.cs line 112] The referenced script (Unknown) on this Behaviour is missing! UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/buildslave/unity/build/Runtime/Export/Scripting/StackTrace.cs:37) UnityEngine.Object:Instantiate (UnityEngine.GameObject) (at /Users/bokken/buildslave/unity/build/Runtime/Export/Scripting/UnityEngineObject.bindings.cs:271) AwesomeTechnologies.MeshUtils:CalculateBoundsInstantiate (UnityEngine.GameObject) (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/Utility/MeshUtils.cs:112) AwesomeTechnologies.VegetationSystem.VegetationItemModelInfo:.ctor (AwesomeTechnologies.VegetationSystem.VegetationItemInfoPro,AwesomeTechnologies.VegetationSystem.EnvironmentSettings,System.Collections.Generic.List`1,int,AwesomeTechnologies.VegetationSystem.VegetationRenderSettings) (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationItemModelInfo.cs:460) AwesomeTechnologies.VegetationSystem.VegetationPackageProModelInfo:.ctor (AwesomeTechnologies.VegetationSystem.VegetationPackagePro,AwesomeTechnologies.VegetationSystem.EnvironmentSettings,System.Collections.Generic.List`1,int,AwesomeTechnologies.VegetationSystem.VegetationRenderSettings) (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationPackageProModelInfo.cs:17) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationItemModels () (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationSystemPro_Models.cs:20) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationSystem () (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationSystemPro.cs:366) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:OnEnable () (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationSystemPro.cs:402) [Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/Utility/MeshUtils.cs line 112] The referenced script on this Behaviour (Game Object 'shrub01') is missing! UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/buildslave/unity/build/Runtime/Export/Scripting/StackTrace.cs:37) UnityEngine.Object:Instantiate (UnityEngine.GameObject) (at /Users/bokken/buildslave/unity/build/Runtime/Export/Scripting/UnityEngineObject.bindings.cs:271) AwesomeTechnologies.MeshUtils:CalculateBoundsInstantiate (UnityEngine.GameObject) (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/Utility/MeshUtils.cs:112) AwesomeTechnologies.VegetationSystem.VegetationItemModelInfo:.ctor (AwesomeTechnologies.VegetationSystem.VegetationItemInfoPro,AwesomeTechnologies.VegetationSystem.EnvironmentSettings,System.Collections.Generic.List`1,int,AwesomeTechnologies.VegetationSystem.VegetationRenderSettings) (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationItemModelInfo.cs:460) AwesomeTechnologies.VegetationSystem.VegetationPackageProModelInfo:.ctor (AwesomeTechnologies.VegetationSystem.VegetationPackagePro,AwesomeTechnologies.VegetationSystem.EnvironmentSettings,System.Collections.Generic.List`1,int,AwesomeTechnologies.VegetationSystem.VegetationRenderSettings) (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationPackageProModelInfo.cs:17) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationItemModels () (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationSystemPro_Models.cs:20) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationSystem () (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationSystemPro.cs:366) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:OnEnable () (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationSystemPro.cs:402) [Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/Utility/MeshUtils.cs line 112] The referenced script on this Behaviour (Game Object 'shrub01') is missing! UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/buildslave/unity/build/Runtime/Export/Scripting/StackTrace.cs:37) UnityEngine.Object:Instantiate (UnityEngine.GameObject) (at /Users/bokken/buildslave/unity/build/Runtime/Export/Scripting/UnityEngineObject.bindings.cs:271) AwesomeTechnologies.MeshUtils:CalculateBoundsInstantiate (UnityEngine.GameObject) (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/Utility/MeshUtils.cs:112) AwesomeTechnologies.VegetationSystem.VegetationItemModelInfo:.ctor (AwesomeTechnologies.VegetationSystem.VegetationItemInfoPro,AwesomeTechnologies.VegetationSystem.EnvironmentSettings,System.Collections.Generic.List`1,int,AwesomeTechnologies.VegetationSystem.VegetationRenderSettings) (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationItemModelInfo.cs:460) AwesomeTechnologies.VegetationSystem.VegetationPackageProModelInfo:.ctor (AwesomeTechnologies.VegetationSystem.VegetationPackagePro,AwesomeTechnologies.VegetationSystem.EnvironmentSettings,System.Collections.Generic.List`1,int,AwesomeTechnologies.VegetationSystem.VegetationRenderSettings) (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationPackageProModelInfo.cs:17) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationItemModels () (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationSystemPro_Models.cs:20) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationSystem () (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationSystemPro.cs:366) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:OnEnable () (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationSystemPro.cs:402) [Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/Utility/MeshUtils.cs line 112] The referenced script on this Behaviour (Game Object 'pasted__mesh_fol_shrub01') is missing! UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/buildslave/unity/build/Runtime/Export/Scripting/StackTrace.cs:37) UnityEngine.Object:Instantiate (UnityEngine.GameObject) (at /Users/bokken/buildslave/unity/build/Runtime/Export/Scripting/UnityEngineObject.bindings.cs:271) AwesomeTechnologies.MeshUtils:CalculateBoundsInstantiate (UnityEngine.GameObject) (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/Utility/MeshUtils.cs:112) AwesomeTechnologies.VegetationSystem.VegetationItemModelInfo:.ctor (AwesomeTechnologies.VegetationSystem.VegetationItemInfoPro,AwesomeTechnologies.VegetationSystem.EnvironmentSettings,System.Collections.Generic.List`1,int,AwesomeTechnologies.VegetationSystem.VegetationRenderSettings) (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationItemModelInfo.cs:460) AwesomeTechnologies.VegetationSystem.VegetationPackageProModelInfo:.ctor (AwesomeTechnologies.VegetationSystem.VegetationPackagePro,AwesomeTechnologies.VegetationSystem.EnvironmentSettings,System.Collections.Generic.List`1,int,AwesomeTechnologies.VegetationSystem.VegetationRenderSettings) (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationPackageProModelInfo.cs:17) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationItemModels () (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationSystemPro_Models.cs:20) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationSystem () (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationSystemPro.cs:366) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:OnEnable () (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationSystemPro.cs:402) [Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/Utility/MeshUtils.cs line 112] The referenced script on this Behaviour (Game Object 'pasted__mesh_fol_shrub01') is missing! UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/buildslave/unity/build/Runtime/Export/Scripting/StackTrace.cs:37) UnityEngine.Object:Instantiate (UnityEngine.GameObject) (at /Users/bokken/buildslave/unity/build/Runtime/Export/Scripting/UnityEngineObject.bindings.cs:271) AwesomeTechnologies.MeshUtils:CalculateBoundsInstantiate (UnityEngine.GameObject) (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/Utility/MeshUtils.cs:112) AwesomeTechnologies.VegetationSystem.VegetationItemModelInfo:.ctor (AwesomeTechnologies.VegetationSystem.VegetationItemInfoPro,AwesomeTechnologies.VegetationSystem.EnvironmentSettings,System.Collections.Generic.List`1,int,AwesomeTechnologies.VegetationSystem.VegetationRenderSettings) (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationItemModelInfo.cs:460) AwesomeTechnologies.VegetationSystem.VegetationPackageProModelInfo:.ctor (AwesomeTechnologies.VegetationSystem.VegetationPackagePro,AwesomeTechnologies.VegetationSystem.EnvironmentSettings,System.Collections.Generic.List`1,int,AwesomeTechnologies.VegetationSystem.VegetationRenderSettings) (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationPackageProModelInfo.cs:17) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationItemModels () (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationSystemPro_Models.cs:20) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationSystem () (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationSystemPro.cs:366) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:OnEnable () (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationSystemPro.cs:402) [Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/Utility/MeshUtils.cs line 112] The referenced script (Unknown) on this Behaviour is missing! UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/buildslave/unity/build/Runtime/Export/Scripting/StackTrace.cs:37) UnityEngine.Object:Instantiate (UnityEngine.GameObject) (at /Users/bokken/buildslave/unity/build/Runtime/Export/Scripting/UnityEngineObject.bindings.cs:271) AwesomeTechnologies.MeshUtils:CalculateBoundsInstantiate (UnityEngine.GameObject) (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/Utility/MeshUtils.cs:112) AwesomeTechnologies.VegetationSystem.VegetationItemModelInfo:.ctor (AwesomeTechnologies.VegetationSystem.VegetationItemInfoPro,AwesomeTechnologies.VegetationSystem.EnvironmentSettings,System.Collections.Generic.List`1,int,AwesomeTechnologies.VegetationSystem.VegetationRenderSettings) (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationItemModelInfo.cs:460) AwesomeTechnologies.VegetationSystem.VegetationPackageProModelInfo:.ctor (AwesomeTechnologies.VegetationSystem.VegetationPackagePro,AwesomeTechnologies.VegetationSystem.EnvironmentSettings,System.Collections.Generic.List`1,int,AwesomeTechnologies.VegetationSystem.VegetationRenderSettings) (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationPackageProModelInfo.cs:17) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationItemModels () (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationSystemPro_Models.cs:20) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationSystem () (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationSystemPro.cs:366) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:OnEnable () (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationSystemPro.cs:402) [Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/Utility/MeshUtils.cs line 112] The referenced script on this Behaviour (Game Object 'wood13') is missing! UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/buildslave/unity/build/Runtime/Export/Scripting/StackTrace.cs:37) UnityEngine.Object:Instantiate (UnityEngine.GameObject) (at /Users/bokken/buildslave/unity/build/Runtime/Export/Scripting/UnityEngineObject.bindings.cs:271) AwesomeTechnologies.MeshUtils:CalculateBoundsInstantiate (UnityEngine.GameObject) (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/Utility/MeshUtils.cs:112) AwesomeTechnologies.VegetationSystem.VegetationItemModelInfo:.ctor (AwesomeTechnologies.VegetationSystem.VegetationItemInfoPro,AwesomeTechnologies.VegetationSystem.EnvironmentSettings,System.Collections.Generic.List`1,int,AwesomeTechnologies.VegetationSystem.VegetationRenderSettings) (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationItemModelInfo.cs:460) AwesomeTechnologies.VegetationSystem.VegetationPackageProModelInfo:.ctor (AwesomeTechnologies.VegetationSystem.VegetationPackagePro,AwesomeTechnologies.VegetationSystem.EnvironmentSettings,System.Collections.Generic.List`1,int,AwesomeTechnologies.VegetationSystem.VegetationRenderSettings) (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationPackageProModelInfo.cs:17) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationItemModels () (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationSystemPro_Models.cs:20) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationSystem () (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationSystemPro.cs:366) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:OnEnable () (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationSystemPro.cs:402) [Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/Utility/MeshUtils.cs line 112] The referenced script on this Behaviour (Game Object 'wood13') is missing! UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/buildslave/unity/build/Runtime/Export/Scripting/StackTrace.cs:37) UnityEngine.Object:Instantiate (UnityEngine.GameObject) (at /Users/bokken/buildslave/unity/build/Runtime/Export/Scripting/UnityEngineObject.bindings.cs:271) AwesomeTechnologies.MeshUtils:CalculateBoundsInstantiate (UnityEngine.GameObject) (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/Utility/MeshUtils.cs:112) AwesomeTechnologies.VegetationSystem.VegetationItemModelInfo:.ctor (AwesomeTechnologies.VegetationSystem.VegetationItemInfoPro,AwesomeTechnologies.VegetationSystem.EnvironmentSettings,System.Collections.Generic.List`1,int,AwesomeTechnologies.VegetationSystem.VegetationRenderSettings) (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationItemModelInfo.cs:460) AwesomeTechnologies.VegetationSystem.VegetationPackageProModelInfo:.ctor (AwesomeTechnologies.VegetationSystem.VegetationPackagePro,AwesomeTechnologies.VegetationSystem.EnvironmentSettings,System.Collections.Generic.List`1,int,AwesomeTechnologies.VegetationSystem.VegetationRenderSettings) (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationPackageProModelInfo.cs:17) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationItemModels () (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationSystemPro_Models.cs:20) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationSystem () (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationSystemPro.cs:366) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:OnEnable () (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationSystemPro.cs:402) [Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/Utility/MeshUtils.cs line 112] The referenced script (Unknown) on this Behaviour is missing! UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/buildslave/unity/build/Runtime/Export/Scripting/StackTrace.cs:37) UnityEngine.Object:Instantiate (UnityEngine.GameObject) (at /Users/bokken/buildslave/unity/build/Runtime/Export/Scripting/UnityEngineObject.bindings.cs:271) AwesomeTechnologies.MeshUtils:CalculateBoundsInstantiate (UnityEngine.GameObject) (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/Utility/MeshUtils.cs:112) AwesomeTechnologies.VegetationSystem.VegetationItemModelInfo:.ctor (AwesomeTechnologies.VegetationSystem.VegetationItemInfoPro,AwesomeTechnologies.VegetationSystem.EnvironmentSettings,System.Collections.Generic.List`1,int,AwesomeTechnologies.VegetationSystem.VegetationRenderSettings) (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationItemModelInfo.cs:460) AwesomeTechnologies.VegetationSystem.VegetationPackageProModelInfo:.ctor (AwesomeTechnologies.VegetationSystem.VegetationPackagePro,AwesomeTechnologies.VegetationSystem.EnvironmentSettings,System.Collections.Generic.List`1,int,AwesomeTechnologies.VegetationSystem.VegetationRenderSettings) (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationPackageProModelInfo.cs:17) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationItemModels () (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationSystemPro_Models.cs:20) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationSystem () (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationSystemPro.cs:366) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:OnEnable () (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationSystemPro.cs:402) [Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/Utility/MeshUtils.cs line 112] The referenced script on this Behaviour (Game Object 'wood10') is missing! UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/buildslave/unity/build/Runtime/Export/Scripting/StackTrace.cs:37) UnityEngine.Object:Instantiate (UnityEngine.GameObject) (at /Users/bokken/buildslave/unity/build/Runtime/Export/Scripting/UnityEngineObject.bindings.cs:271) AwesomeTechnologies.MeshUtils:CalculateBoundsInstantiate (UnityEngine.GameObject) (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/Utility/MeshUtils.cs:112) AwesomeTechnologies.VegetationSystem.VegetationItemModelInfo:.ctor (AwesomeTechnologies.VegetationSystem.VegetationItemInfoPro,AwesomeTechnologies.VegetationSystem.EnvironmentSettings,System.Collections.Generic.List`1,int,AwesomeTechnologies.VegetationSystem.VegetationRenderSettings) (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationItemModelInfo.cs:460) AwesomeTechnologies.VegetationSystem.VegetationPackageProModelInfo:.ctor (AwesomeTechnologies.VegetationSystem.VegetationPackagePro,AwesomeTechnologies.VegetationSystem.EnvironmentSettings,System.Collections.Generic.List`1,int,AwesomeTechnologies.VegetationSystem.VegetationRenderSettings) (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationPackageProModelInfo.cs:17) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationItemModels () (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationSystemPro_Models.cs:20) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationSystem () (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationSystemPro.cs:366) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:OnEnable () (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationSystemPro.cs:402) [Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/Utility/MeshUtils.cs line 112] The referenced script on this Behaviour (Game Object 'wood10') is missing! UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/buildslave/unity/build/Runtime/Export/Scripting/StackTrace.cs:37) UnityEngine.Object:Instantiate (UnityEngine.GameObject) (at /Users/bokken/buildslave/unity/build/Runtime/Export/Scripting/UnityEngineObject.bindings.cs:271) AwesomeTechnologies.MeshUtils:CalculateBoundsInstantiate (UnityEngine.GameObject) (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/Utility/MeshUtils.cs:112) AwesomeTechnologies.VegetationSystem.VegetationItemModelInfo:.ctor (AwesomeTechnologies.VegetationSystem.VegetationItemInfoPro,AwesomeTechnologies.VegetationSystem.EnvironmentSettings,System.Collections.Generic.List`1,int,AwesomeTechnologies.VegetationSystem.VegetationRenderSettings) (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationItemModelInfo.cs:460) AwesomeTechnologies.VegetationSystem.VegetationPackageProModelInfo:.ctor (AwesomeTechnologies.VegetationSystem.VegetationPackagePro,AwesomeTechnologies.VegetationSystem.EnvironmentSettings,System.Collections.Generic.List`1,int,AwesomeTechnologies.VegetationSystem.VegetationRenderSettings) (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationPackageProModelInfo.cs:17) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationItemModels () (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationSystemPro_Models.cs:20) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationSystem () (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationSystemPro.cs:366) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:OnEnable () (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationSystemPro.cs:402) [Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/Utility/MeshUtils.cs line 112] The referenced script (Unknown) on this Behaviour is missing! UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/buildslave/unity/build/Runtime/Export/Scripting/StackTrace.cs:37) UnityEngine.Object:Instantiate (UnityEngine.GameObject) (at /Users/bokken/buildslave/unity/build/Runtime/Export/Scripting/UnityEngineObject.bindings.cs:271) AwesomeTechnologies.MeshUtils:CalculateBoundsInstantiate (UnityEngine.GameObject) (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/Utility/MeshUtils.cs:112) AwesomeTechnologies.VegetationSystem.VegetationItemModelInfo:.ctor (AwesomeTechnologies.VegetationSystem.VegetationItemInfoPro,AwesomeTechnologies.VegetationSystem.EnvironmentSettings,System.Collections.Generic.List`1,int,AwesomeTechnologies.VegetationSystem.VegetationRenderSettings) (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationItemModelInfo.cs:460) AwesomeTechnologies.VegetationSystem.VegetationPackageProModelInfo:.ctor (AwesomeTechnologies.VegetationSystem.VegetationPackagePro,AwesomeTechnologies.VegetationSystem.EnvironmentSettings,System.Collections.Generic.List`1,int,AwesomeTechnologies.VegetationSystem.VegetationRenderSettings) (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationPackageProModelInfo.cs:17) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationItemModels () (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationSystemPro_Models.cs:20) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationSystem () (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationSystemPro.cs:366) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:OnEnable () (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationSystemPro.cs:402) [Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/Utility/MeshUtils.cs line 112] The referenced script on this Behaviour (Game Object 'wood18') is missing! UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/buildslave/unity/build/Runtime/Export/Scripting/StackTrace.cs:37) UnityEngine.Object:Instantiate (UnityEngine.GameObject) (at /Users/bokken/buildslave/unity/build/Runtime/Export/Scripting/UnityEngineObject.bindings.cs:271) AwesomeTechnologies.MeshUtils:CalculateBoundsInstantiate (UnityEngine.GameObject) (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/Utility/MeshUtils.cs:112) AwesomeTechnologies.VegetationSystem.VegetationItemModelInfo:.ctor (AwesomeTechnologies.VegetationSystem.VegetationItemInfoPro,AwesomeTechnologies.VegetationSystem.EnvironmentSettings,System.Collections.Generic.List`1,int,AwesomeTechnologies.VegetationSystem.VegetationRenderSettings) (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationItemModelInfo.cs:460) AwesomeTechnologies.VegetationSystem.VegetationPackageProModelInfo:.ctor (AwesomeTechnologies.VegetationSystem.VegetationPackagePro,AwesomeTechnologies.VegetationSystem.EnvironmentSettings,System.Collections.Generic.List`1,int,AwesomeTechnologies.VegetationSystem.VegetationRenderSettings) (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationPackageProModelInfo.cs:17) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationItemModels () (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationSystemPro_Models.cs:20) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationSystem () (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationSystemPro.cs:366) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:OnEnable () (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationSystemPro.cs:402) [Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/Utility/MeshUtils.cs line 112] The referenced script on this Behaviour (Game Object 'wood18') is missing! UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/buildslave/unity/build/Runtime/Export/Scripting/StackTrace.cs:37) UnityEngine.Object:Instantiate (UnityEngine.GameObject) (at /Users/bokken/buildslave/unity/build/Runtime/Export/Scripting/UnityEngineObject.bindings.cs:271) AwesomeTechnologies.MeshUtils:CalculateBoundsInstantiate (UnityEngine.GameObject) (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/Utility/MeshUtils.cs:112) AwesomeTechnologies.VegetationSystem.VegetationItemModelInfo:.ctor (AwesomeTechnologies.VegetationSystem.VegetationItemInfoPro,AwesomeTechnologies.VegetationSystem.EnvironmentSettings,System.Collections.Generic.List`1,int,AwesomeTechnologies.VegetationSystem.VegetationRenderSettings) (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationItemModelInfo.cs:460) AwesomeTechnologies.VegetationSystem.VegetationPackageProModelInfo:.ctor (AwesomeTechnologies.VegetationSystem.VegetationPackagePro,AwesomeTechnologies.VegetationSystem.EnvironmentSettings,System.Collections.Generic.List`1,int,AwesomeTechnologies.VegetationSystem.VegetationRenderSettings) (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationPackageProModelInfo.cs:17) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationItemModels () (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationSystemPro_Models.cs:20) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationSystem () (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationSystemPro.cs:366) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:OnEnable () (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationSystemPro.cs:402) [Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/Utility/MeshUtils.cs line 112] The referenced script (Unknown) on this Behaviour is missing! UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/buildslave/unity/build/Runtime/Export/Scripting/StackTrace.cs:37) UnityEngine.Object:Instantiate (UnityEngine.GameObject) (at /Users/bokken/buildslave/unity/build/Runtime/Export/Scripting/UnityEngineObject.bindings.cs:271) AwesomeTechnologies.MeshUtils:CalculateBoundsInstantiate (UnityEngine.GameObject) (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/Utility/MeshUtils.cs:112) AwesomeTechnologies.VegetationSystem.VegetationItemModelInfo:.ctor (AwesomeTechnologies.VegetationSystem.VegetationItemInfoPro,AwesomeTechnologies.VegetationSystem.EnvironmentSettings,System.Collections.Generic.List`1,int,AwesomeTechnologies.VegetationSystem.VegetationRenderSettings) (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationItemModelInfo.cs:460) AwesomeTechnologies.VegetationSystem.VegetationPackageProModelInfo:.ctor (AwesomeTechnologies.VegetationSystem.VegetationPackagePro,AwesomeTechnologies.VegetationSystem.EnvironmentSettings,System.Collections.Generic.List`1,int,AwesomeTechnologies.VegetationSystem.VegetationRenderSettings) (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationPackageProModelInfo.cs:17) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationItemModels () (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationSystemPro_Models.cs:20) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationSystem () (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationSystemPro.cs:366) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:OnEnable () (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationSystemPro.cs:402) [Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/Utility/MeshUtils.cs line 112] The referenced script on this Behaviour (Game Object 'wood19') is missing! UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/buildslave/unity/build/Runtime/Export/Scripting/StackTrace.cs:37) UnityEngine.Object:Instantiate (UnityEngine.GameObject) (at /Users/bokken/buildslave/unity/build/Runtime/Export/Scripting/UnityEngineObject.bindings.cs:271) AwesomeTechnologies.MeshUtils:CalculateBoundsInstantiate (UnityEngine.GameObject) (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/Utility/MeshUtils.cs:112) AwesomeTechnologies.VegetationSystem.VegetationItemModelInfo:.ctor (AwesomeTechnologies.VegetationSystem.VegetationItemInfoPro,AwesomeTechnologies.VegetationSystem.EnvironmentSettings,System.Collections.Generic.List`1,int,AwesomeTechnologies.VegetationSystem.VegetationRenderSettings) (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationItemModelInfo.cs:460) AwesomeTechnologies.VegetationSystem.VegetationPackageProModelInfo:.ctor (AwesomeTechnologies.VegetationSystem.VegetationPackagePro,AwesomeTechnologies.VegetationSystem.EnvironmentSettings,System.Collections.Generic.List`1,int,AwesomeTechnologies.VegetationSystem.VegetationRenderSettings) (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationPackageProModelInfo.cs:17) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationItemModels () (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationSystemPro_Models.cs:20) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationSystem () (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationSystemPro.cs:366) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:OnEnable () (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationSystemPro.cs:402) [Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/Utility/MeshUtils.cs line 112] The referenced script on this Behaviour (Game Object 'wood19') is missing! UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/buildslave/unity/build/Runtime/Export/Scripting/StackTrace.cs:37) UnityEngine.Object:Instantiate (UnityEngine.GameObject) (at /Users/bokken/buildslave/unity/build/Runtime/Export/Scripting/UnityEngineObject.bindings.cs:271) AwesomeTechnologies.MeshUtils:CalculateBoundsInstantiate (UnityEngine.GameObject) (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/Utility/MeshUtils.cs:112) AwesomeTechnologies.VegetationSystem.VegetationItemModelInfo:.ctor (AwesomeTechnologies.VegetationSystem.VegetationItemInfoPro,AwesomeTechnologies.VegetationSystem.EnvironmentSettings,System.Collections.Generic.List`1,int,AwesomeTechnologies.VegetationSystem.VegetationRenderSettings) (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationItemModelInfo.cs:460) AwesomeTechnologies.VegetationSystem.VegetationPackageProModelInfo:.ctor (AwesomeTechnologies.VegetationSystem.VegetationPackagePro,AwesomeTechnologies.VegetationSystem.EnvironmentSettings,System.Collections.Generic.List`1,int,AwesomeTechnologies.VegetationSystem.VegetationRenderSettings) (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationPackageProModelInfo.cs:17) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationItemModels () (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationSystemPro_Models.cs:20) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationSystem () (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationSystemPro.cs:366) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:OnEnable () (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationSystemPro.cs:402) [Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/Utility/MeshUtils.cs line 112] The referenced script (Unknown) on this Behaviour is missing! UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/buildslave/unity/build/Runtime/Export/Scripting/StackTrace.cs:37) UnityEngine.Object:Instantiate (UnityEngine.GameObject) (at /Users/bokken/buildslave/unity/build/Runtime/Export/Scripting/UnityEngineObject.bindings.cs:271) AwesomeTechnologies.MeshUtils:CalculateBoundsInstantiate (UnityEngine.GameObject) (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/Utility/MeshUtils.cs:112) AwesomeTechnologies.VegetationSystem.VegetationItemModelInfo:.ctor (AwesomeTechnologies.VegetationSystem.VegetationItemInfoPro,AwesomeTechnologies.VegetationSystem.EnvironmentSettings,System.Collections.Generic.List`1,int,AwesomeTechnologies.VegetationSystem.VegetationRenderSettings) (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationItemModelInfo.cs:460) AwesomeTechnologies.VegetationSystem.VegetationPackageProModelInfo:.ctor (AwesomeTechnologies.VegetationSystem.VegetationPackagePro,AwesomeTechnologies.VegetationSystem.EnvironmentSettings,System.Collections.Generic.List`1,int,AwesomeTechnologies.VegetationSystem.VegetationRenderSettings) (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationPackageProModelInfo.cs:17) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationItemModels () (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationSystemPro_Models.cs:20) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationSystem () (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationSystemPro.cs:366) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:OnEnable () (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationSystemPro.cs:402) [Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/Utility/MeshUtils.cs line 112] The referenced script on this Behaviour (Game Object 'wood16') is missing! UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/buildslave/unity/build/Runtime/Export/Scripting/StackTrace.cs:37) UnityEngine.Object:Instantiate (UnityEngine.GameObject) (at /Users/bokken/buildslave/unity/build/Runtime/Export/Scripting/UnityEngineObject.bindings.cs:271) AwesomeTechnologies.MeshUtils:CalculateBoundsInstantiate (UnityEngine.GameObject) (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/Utility/MeshUtils.cs:112) AwesomeTechnologies.VegetationSystem.VegetationItemModelInfo:.ctor (AwesomeTechnologies.VegetationSystem.VegetationItemInfoPro,AwesomeTechnologies.VegetationSystem.EnvironmentSettings,System.Collections.Generic.List`1,int,AwesomeTechnologies.VegetationSystem.VegetationRenderSettings) (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationItemModelInfo.cs:460) AwesomeTechnologies.VegetationSystem.VegetationPackageProModelInfo:.ctor (AwesomeTechnologies.VegetationSystem.VegetationPackagePro,AwesomeTechnologies.VegetationSystem.EnvironmentSettings,System.Collections.Generic.List`1,int,AwesomeTechnologies.VegetationSystem.VegetationRenderSettings) (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationPackageProModelInfo.cs:17) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationItemModels () (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationSystemPro_Models.cs:20) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationSystem () (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationSystemPro.cs:366) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:OnEnable () (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationSystemPro.cs:402) [Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/Utility/MeshUtils.cs line 112] The referenced script on this Behaviour (Game Object 'wood16') is missing! UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/buildslave/unity/build/Runtime/Export/Scripting/StackTrace.cs:37) UnityEngine.Object:Instantiate (UnityEngine.GameObject) (at /Users/bokken/buildslave/unity/build/Runtime/Export/Scripting/UnityEngineObject.bindings.cs:271) AwesomeTechnologies.MeshUtils:CalculateBoundsInstantiate (UnityEngine.GameObject) (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/Utility/MeshUtils.cs:112) AwesomeTechnologies.VegetationSystem.VegetationItemModelInfo:.ctor (AwesomeTechnologies.VegetationSystem.VegetationItemInfoPro,AwesomeTechnologies.VegetationSystem.EnvironmentSettings,System.Collections.Generic.List`1,int,AwesomeTechnologies.VegetationSystem.VegetationRenderSettings) (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationItemModelInfo.cs:460) AwesomeTechnologies.VegetationSystem.VegetationPackageProModelInfo:.ctor (AwesomeTechnologies.VegetationSystem.VegetationPackagePro,AwesomeTechnologies.VegetationSystem.EnvironmentSettings,System.Collections.Generic.List`1,int,AwesomeTechnologies.VegetationSystem.VegetationRenderSettings) (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationPackageProModelInfo.cs:17) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationItemModels () (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationSystemPro_Models.cs:20) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationSystem () (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationSystemPro.cs:366) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:OnEnable () (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationSystemPro.cs:402) [Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/Utility/MeshUtils.cs line 112] The referenced script (Unknown) on this Behaviour is missing! UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/buildslave/unity/build/Runtime/Export/Scripting/StackTrace.cs:37) UnityEngine.Object:Instantiate (UnityEngine.GameObject) (at /Users/bokken/buildslave/unity/build/Runtime/Export/Scripting/UnityEngineObject.bindings.cs:271) AwesomeTechnologies.MeshUtils:CalculateBoundsInstantiate (UnityEngine.GameObject) (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/Utility/MeshUtils.cs:112) AwesomeTechnologies.VegetationSystem.VegetationItemModelInfo:.ctor (AwesomeTechnologies.VegetationSystem.VegetationItemInfoPro,AwesomeTechnologies.VegetationSystem.EnvironmentSettings,System.Collections.Generic.List`1,int,AwesomeTechnologies.VegetationSystem.VegetationRenderSettings) (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationItemModelInfo.cs:460) AwesomeTechnologies.VegetationSystem.VegetationPackageProModelInfo:.ctor (AwesomeTechnologies.VegetationSystem.VegetationPackagePro,AwesomeTechnologies.VegetationSystem.EnvironmentSettings,System.Collections.Generic.List`1,int,AwesomeTechnologies.VegetationSystem.VegetationRenderSettings) (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationPackageProModelInfo.cs:17) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationItemModels () (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationSystemPro_Models.cs:20) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationSystem () (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationSystemPro.cs:366) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:OnEnable () (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationSystemPro.cs:402) [Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/Utility/MeshUtils.cs line 112] The referenced script on this Behaviour (Game Object 'wood17') is missing! UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/buildslave/unity/build/Runtime/Export/Scripting/StackTrace.cs:37) UnityEngine.Object:Instantiate (UnityEngine.GameObject) (at /Users/bokken/buildslave/unity/build/Runtime/Export/Scripting/UnityEngineObject.bindings.cs:271) AwesomeTechnologies.MeshUtils:CalculateBoundsInstantiate (UnityEngine.GameObject) (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/Utility/MeshUtils.cs:112) AwesomeTechnologies.VegetationSystem.VegetationItemModelInfo:.ctor (AwesomeTechnologies.VegetationSystem.VegetationItemInfoPro,AwesomeTechnologies.VegetationSystem.EnvironmentSettings,System.Collections.Generic.List`1,int,AwesomeTechnologies.VegetationSystem.VegetationRenderSettings) (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationItemModelInfo.cs:460) AwesomeTechnologies.VegetationSystem.VegetationPackageProModelInfo:.ctor (AwesomeTechnologies.VegetationSystem.VegetationPackagePro,AwesomeTechnologies.VegetationSystem.EnvironmentSettings,System.Collections.Generic.List`1,int,AwesomeTechnologies.VegetationSystem.VegetationRenderSettings) (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationPackageProModelInfo.cs:17) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationItemModels () (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationSystemPro_Models.cs:20) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationSystem () (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationSystemPro.cs:366) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:OnEnable () (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationSystemPro.cs:402) [Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/Utility/MeshUtils.cs line 112] The referenced script on this Behaviour (Game Object 'wood17') is missing! UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/buildslave/unity/build/Runtime/Export/Scripting/StackTrace.cs:37) UnityEngine.Object:Instantiate (UnityEngine.GameObject) (at /Users/bokken/buildslave/unity/build/Runtime/Export/Scripting/UnityEngineObject.bindings.cs:271) AwesomeTechnologies.MeshUtils:CalculateBoundsInstantiate (UnityEngine.GameObject) (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/Utility/MeshUtils.cs:112) AwesomeTechnologies.VegetationSystem.VegetationItemModelInfo:.ctor (AwesomeTechnologies.VegetationSystem.VegetationItemInfoPro,AwesomeTechnologies.VegetationSystem.EnvironmentSettings,System.Collections.Generic.List`1,int,AwesomeTechnologies.VegetationSystem.VegetationRenderSettings) (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationItemModelInfo.cs:460) AwesomeTechnologies.VegetationSystem.VegetationPackageProModelInfo:.ctor (AwesomeTechnologies.VegetationSystem.VegetationPackagePro,AwesomeTechnologies.VegetationSystem.EnvironmentSettings,System.Collections.Generic.List`1,int,AwesomeTechnologies.VegetationSystem.VegetationRenderSettings) (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationPackageProModelInfo.cs:17) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationItemModels () (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationSystemPro_Models.cs:20) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationSystem () (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationSystemPro.cs:366) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:OnEnable () (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationSystemPro.cs:402) [Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/Utility/MeshUtils.cs line 112] The referenced script (Unknown) on this Behaviour is missing! UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/buildslave/unity/build/Runtime/Export/Scripting/StackTrace.cs:37) UnityEngine.Object:Instantiate (UnityEngine.GameObject) (at /Users/bokken/buildslave/unity/build/Runtime/Export/Scripting/UnityEngineObject.bindings.cs:271) AwesomeTechnologies.MeshUtils:CalculateBoundsInstantiate (UnityEngine.GameObject) (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/Utility/MeshUtils.cs:112) AwesomeTechnologies.VegetationSystem.VegetationItemModelInfo:.ctor (AwesomeTechnologies.VegetationSystem.VegetationItemInfoPro,AwesomeTechnologies.VegetationSystem.EnvironmentSettings,System.Collections.Generic.List`1,int,AwesomeTechnologies.VegetationSystem.VegetationRenderSettings) (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationItemModelInfo.cs:460) AwesomeTechnologies.VegetationSystem.VegetationPackageProModelInfo:.ctor (AwesomeTechnologies.VegetationSystem.VegetationPackagePro,AwesomeTechnologies.VegetationSystem.EnvironmentSettings,System.Collections.Generic.List`1,int,AwesomeTechnologies.VegetationSystem.VegetationRenderSettings) (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationPackageProModelInfo.cs:17) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationItemModels () (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationSystemPro_Models.cs:20) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationSystem () (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationSystemPro.cs:366) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:OnEnable () (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationSystemPro.cs:402) [Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/Utility/MeshUtils.cs line 112] The referenced script on this Behaviour (Game Object 'wood12') is missing! UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/buildslave/unity/build/Runtime/Export/Scripting/StackTrace.cs:37) UnityEngine.Object:Instantiate (UnityEngine.GameObject) (at /Users/bokken/buildslave/unity/build/Runtime/Export/Scripting/UnityEngineObject.bindings.cs:271) AwesomeTechnologies.MeshUtils:CalculateBoundsInstantiate (UnityEngine.GameObject) (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/Utility/MeshUtils.cs:112) AwesomeTechnologies.VegetationSystem.VegetationItemModelInfo:.ctor (AwesomeTechnologies.VegetationSystem.VegetationItemInfoPro,AwesomeTechnologies.VegetationSystem.EnvironmentSettings,System.Collections.Generic.List`1,int,AwesomeTechnologies.VegetationSystem.VegetationRenderSettings) (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationItemModelInfo.cs:460) AwesomeTechnologies.VegetationSystem.VegetationPackageProModelInfo:.ctor (AwesomeTechnologies.VegetationSystem.VegetationPackagePro,AwesomeTechnologies.VegetationSystem.EnvironmentSettings,System.Collections.Generic.List`1,int,AwesomeTechnologies.VegetationSystem.VegetationRenderSettings) (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationPackageProModelInfo.cs:17) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationItemModels () (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationSystemPro_Models.cs:20) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationSystem () (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationSystemPro.cs:366) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:OnEnable () (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationSystemPro.cs:402) [Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/Utility/MeshUtils.cs line 112] The referenced script on this Behaviour (Game Object 'wood12') is missing! UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/buildslave/unity/build/Runtime/Export/Scripting/StackTrace.cs:37) UnityEngine.Object:Instantiate (UnityEngine.GameObject) (at /Users/bokken/buildslave/unity/build/Runtime/Export/Scripting/UnityEngineObject.bindings.cs:271) AwesomeTechnologies.MeshUtils:CalculateBoundsInstantiate (UnityEngine.GameObject) (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/Utility/MeshUtils.cs:112) AwesomeTechnologies.VegetationSystem.VegetationItemModelInfo:.ctor (AwesomeTechnologies.VegetationSystem.VegetationItemInfoPro,AwesomeTechnologies.VegetationSystem.EnvironmentSettings,System.Collections.Generic.List`1,int,AwesomeTechnologies.VegetationSystem.VegetationRenderSettings) (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationItemModelInfo.cs:460) AwesomeTechnologies.VegetationSystem.VegetationPackageProModelInfo:.ctor (AwesomeTechnologies.VegetationSystem.VegetationPackagePro,AwesomeTechnologies.VegetationSystem.EnvironmentSettings,System.Collections.Generic.List`1,int,AwesomeTechnologies.VegetationSystem.VegetationRenderSettings) (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationPackageProModelInfo.cs:17) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationItemModels () (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationSystemPro_Models.cs:20) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationSystem () (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationSystemPro.cs:366) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:OnEnable () (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationSystemPro.cs:402) [Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/Utility/MeshUtils.cs line 112] The referenced script (Unknown) on this Behaviour is missing! UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/buildslave/unity/build/Runtime/Export/Scripting/StackTrace.cs:37) UnityEngine.Object:Instantiate (UnityEngine.GameObject) (at /Users/bokken/buildslave/unity/build/Runtime/Export/Scripting/UnityEngineObject.bindings.cs:271) AwesomeTechnologies.MeshUtils:CalculateBoundsInstantiate (UnityEngine.GameObject) (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/Utility/MeshUtils.cs:112) AwesomeTechnologies.VegetationSystem.VegetationItemModelInfo:.ctor (AwesomeTechnologies.VegetationSystem.VegetationItemInfoPro,AwesomeTechnologies.VegetationSystem.EnvironmentSettings,System.Collections.Generic.List`1,int,AwesomeTechnologies.VegetationSystem.VegetationRenderSettings) (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationItemModelInfo.cs:460) AwesomeTechnologies.VegetationSystem.VegetationPackageProModelInfo:.ctor (AwesomeTechnologies.VegetationSystem.VegetationPackagePro,AwesomeTechnologies.VegetationSystem.EnvironmentSettings,System.Collections.Generic.List`1,int,AwesomeTechnologies.VegetationSystem.VegetationRenderSettings) (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationPackageProModelInfo.cs:17) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationItemModels () (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationSystemPro_Models.cs:20) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationSystem () (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationSystemPro.cs:366) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:OnEnable () (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationSystemPro.cs:402) [Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/Utility/MeshUtils.cs line 112] The referenced script (Unknown) on this Behaviour is missing! UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/buildslave/unity/build/Runtime/Export/Scripting/StackTrace.cs:37) UnityEngine.Object:Instantiate (UnityEngine.GameObject) (at /Users/bokken/buildslave/unity/build/Runtime/Export/Scripting/UnityEngineObject.bindings.cs:271) AwesomeTechnologies.MeshUtils:CalculateBoundsInstantiate (UnityEngine.GameObject) (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/Utility/MeshUtils.cs:112) AwesomeTechnologies.VegetationSystem.VegetationItemModelInfo:.ctor (AwesomeTechnologies.VegetationSystem.VegetationItemInfoPro,AwesomeTechnologies.VegetationSystem.EnvironmentSettings,System.Collections.Generic.List`1,int,AwesomeTechnologies.VegetationSystem.VegetationRenderSettings) (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationItemModelInfo.cs:460) AwesomeTechnologies.VegetationSystem.VegetationPackageProModelInfo:.ctor (AwesomeTechnologies.VegetationSystem.VegetationPackagePro,AwesomeTechnologies.VegetationSystem.EnvironmentSettings,System.Collections.Generic.List`1,int,AwesomeTechnologies.VegetationSystem.VegetationRenderSettings) (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationPackageProModelInfo.cs:17) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationItemModels () (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationSystemPro_Models.cs:20) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationSystem () (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationSystemPro.cs:366) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:OnEnable () (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationSystemPro.cs:402) [Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/Utility/MeshUtils.cs line 112] The referenced script on this Behaviour (Game Object 'bush08') is missing! UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/buildslave/unity/build/Runtime/Export/Scripting/StackTrace.cs:37) UnityEngine.Object:Instantiate (UnityEngine.GameObject) (at /Users/bokken/buildslave/unity/build/Runtime/Export/Scripting/UnityEngineObject.bindings.cs:271) AwesomeTechnologies.MeshUtils:CalculateBoundsInstantiate (UnityEngine.GameObject) (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/Utility/MeshUtils.cs:112) AwesomeTechnologies.VegetationSystem.VegetationItemModelInfo:.ctor (AwesomeTechnologies.VegetationSystem.VegetationItemInfoPro,AwesomeTechnologies.VegetationSystem.EnvironmentSettings,System.Collections.Generic.List`1,int,AwesomeTechnologies.VegetationSystem.VegetationRenderSettings) (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationItemModelInfo.cs:460) AwesomeTechnologies.VegetationSystem.VegetationPackageProModelInfo:.ctor (AwesomeTechnologies.VegetationSystem.VegetationPackagePro,AwesomeTechnologies.VegetationSystem.EnvironmentSettings,System.Collections.Generic.List`1,int,AwesomeTechnologies.VegetationSystem.VegetationRenderSettings) (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationPackageProModelInfo.cs:17) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationItemModels () (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationSystemPro_Models.cs:20) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationSystem () (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationSystemPro.cs:366) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:OnEnable () (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationSystemPro.cs:402) [Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/Utility/MeshUtils.cs line 112] The referenced script on this Behaviour (Game Object 'bush08') is missing! UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/buildslave/unity/build/Runtime/Export/Scripting/StackTrace.cs:37) UnityEngine.Object:Instantiate (UnityEngine.GameObject) (at /Users/bokken/buildslave/unity/build/Runtime/Export/Scripting/UnityEngineObject.bindings.cs:271) AwesomeTechnologies.MeshUtils:CalculateBoundsInstantiate (UnityEngine.GameObject) (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/Utility/MeshUtils.cs:112) AwesomeTechnologies.VegetationSystem.VegetationItemModelInfo:.ctor (AwesomeTechnologies.VegetationSystem.VegetationItemInfoPro,AwesomeTechnologies.VegetationSystem.EnvironmentSettings,System.Collections.Generic.List`1,int,AwesomeTechnologies.VegetationSystem.VegetationRenderSettings) (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationItemModelInfo.cs:460) AwesomeTechnologies.VegetationSystem.VegetationPackageProModelInfo:.ctor (AwesomeTechnologies.VegetationSystem.VegetationPackagePro,AwesomeTechnologies.VegetationSystem.EnvironmentSettings,System.Collections.Generic.List`1,int,AwesomeTechnologies.VegetationSystem.VegetationRenderSettings) (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationPackageProModelInfo.cs:17) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationItemModels () (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationSystemPro_Models.cs:20) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationSystem () (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationSystemPro.cs:366) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:OnEnable () (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationSystemPro.cs:402) [Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/Utility/MeshUtils.cs line 112] The referenced script on this Behaviour (Game Object 'pasted__mesh_fol_bush08') is missing! UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/buildslave/unity/build/Runtime/Export/Scripting/StackTrace.cs:37) UnityEngine.Object:Instantiate (UnityEngine.GameObject) (at /Users/bokken/buildslave/unity/build/Runtime/Export/Scripting/UnityEngineObject.bindings.cs:271) AwesomeTechnologies.MeshUtils:CalculateBoundsInstantiate (UnityEngine.GameObject) (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/Utility/MeshUtils.cs:112) AwesomeTechnologies.VegetationSystem.VegetationItemModelInfo:.ctor (AwesomeTechnologies.VegetationSystem.VegetationItemInfoPro,AwesomeTechnologies.VegetationSystem.EnvironmentSettings,System.Collections.Generic.List`1,int,AwesomeTechnologies.VegetationSystem.VegetationRenderSettings) (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationItemModelInfo.cs:460) AwesomeTechnologies.VegetationSystem.VegetationPackageProModelInfo:.ctor (AwesomeTechnologies.VegetationSystem.VegetationPackagePro,AwesomeTechnologies.VegetationSystem.EnvironmentSettings,System.Collections.Generic.List`1,int,AwesomeTechnologies.VegetationSystem.VegetationRenderSettings) (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationPackageProModelInfo.cs:17) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationItemModels () (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationSystemPro_Models.cs:20) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationSystem () (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationSystemPro.cs:366) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:OnEnable () (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationSystemPro.cs:402) [Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/Utility/MeshUtils.cs line 112] The referenced script on this Behaviour (Game Object 'pasted__mesh_fol_bush08') is missing! UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/buildslave/unity/build/Runtime/Export/Scripting/StackTrace.cs:37) UnityEngine.Object:Instantiate (UnityEngine.GameObject) (at /Users/bokken/buildslave/unity/build/Runtime/Export/Scripting/UnityEngineObject.bindings.cs:271) AwesomeTechnologies.MeshUtils:CalculateBoundsInstantiate (UnityEngine.GameObject) (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/Utility/MeshUtils.cs:112) AwesomeTechnologies.VegetationSystem.VegetationItemModelInfo:.ctor (AwesomeTechnologies.VegetationSystem.VegetationItemInfoPro,AwesomeTechnologies.VegetationSystem.EnvironmentSettings,System.Collections.Generic.List`1,int,AwesomeTechnologies.VegetationSystem.VegetationRenderSettings) (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationItemModelInfo.cs:460) AwesomeTechnologies.VegetationSystem.VegetationPackageProModelInfo:.ctor (AwesomeTechnologies.VegetationSystem.VegetationPackagePro,AwesomeTechnologies.VegetationSystem.EnvironmentSettings,System.Collections.Generic.List`1,int,AwesomeTechnologies.VegetationSystem.VegetationRenderSettings) (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationPackageProModelInfo.cs:17) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationItemModels () (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationSystemPro_Models.cs:20) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationSystem () (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationSystemPro.cs:366) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:OnEnable () (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationSystemPro.cs:402) [Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/Utility/MeshUtils.cs line 112] The referenced script (Unknown) on this Behaviour is missing! UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/buildslave/unity/build/Runtime/Export/Scripting/StackTrace.cs:37) UnityEngine.Object:Instantiate (UnityEngine.GameObject) (at /Users/bokken/buildslave/unity/build/Runtime/Export/Scripting/UnityEngineObject.bindings.cs:271) AwesomeTechnologies.MeshUtils:CalculateBoundsInstantiate (UnityEngine.GameObject) (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/Utility/MeshUtils.cs:112) AwesomeTechnologies.VegetationSystem.VegetationItemModelInfo:.ctor (AwesomeTechnologies.VegetationSystem.VegetationItemInfoPro,AwesomeTechnologies.VegetationSystem.EnvironmentSettings,System.Collections.Generic.List`1,int,AwesomeTechnologies.VegetationSystem.VegetationRenderSettings) (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationItemModelInfo.cs:460) AwesomeTechnologies.VegetationSystem.VegetationPackageProModelInfo:.ctor (AwesomeTechnologies.VegetationSystem.VegetationPackagePro,AwesomeTechnologies.VegetationSystem.EnvironmentSettings,System.Collections.Generic.List`1,int,AwesomeTechnologies.VegetationSystem.VegetationRenderSettings) (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationPackageProModelInfo.cs:17) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationItemModels () (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationSystemPro_Models.cs:20) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationSystem () (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationSystemPro.cs:366) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:OnEnable () (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationSystemPro.cs:402) [Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/Utility/MeshUtils.cs line 112] The referenced script (Unknown) on this Behaviour is missing! UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/buildslave/unity/build/Runtime/Export/Scripting/StackTrace.cs:37) UnityEngine.Object:Instantiate (UnityEngine.GameObject) (at /Users/bokken/buildslave/unity/build/Runtime/Export/Scripting/UnityEngineObject.bindings.cs:271) AwesomeTechnologies.MeshUtils:CalculateBoundsInstantiate (UnityEngine.GameObject) (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/Utility/MeshUtils.cs:112) AwesomeTechnologies.VegetationSystem.VegetationItemModelInfo:.ctor (AwesomeTechnologies.VegetationSystem.VegetationItemInfoPro,AwesomeTechnologies.VegetationSystem.EnvironmentSettings,System.Collections.Generic.List`1,int,AwesomeTechnologies.VegetationSystem.VegetationRenderSettings) (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationItemModelInfo.cs:460) AwesomeTechnologies.VegetationSystem.VegetationPackageProModelInfo:.ctor (AwesomeTechnologies.VegetationSystem.VegetationPackagePro,AwesomeTechnologies.VegetationSystem.EnvironmentSettings,System.Collections.Generic.List`1,int,AwesomeTechnologies.VegetationSystem.VegetationRenderSettings) (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationPackageProModelInfo.cs:17) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationItemModels () (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationSystemPro_Models.cs:20) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationSystem () (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationSystemPro.cs:366) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:OnEnable () (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationSystemPro.cs:402) [Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/Utility/MeshUtils.cs line 112] The referenced script on this Behaviour (Game Object 'shrub10') is missing! UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/buildslave/unity/build/Runtime/Export/Scripting/StackTrace.cs:37) UnityEngine.Object:Instantiate (UnityEngine.GameObject) (at /Users/bokken/buildslave/unity/build/Runtime/Export/Scripting/UnityEngineObject.bindings.cs:271) AwesomeTechnologies.MeshUtils:CalculateBoundsInstantiate (UnityEngine.GameObject) (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/Utility/MeshUtils.cs:112) AwesomeTechnologies.VegetationSystem.VegetationItemModelInfo:.ctor (AwesomeTechnologies.VegetationSystem.VegetationItemInfoPro,AwesomeTechnologies.VegetationSystem.EnvironmentSettings,System.Collections.Generic.List`1,int,AwesomeTechnologies.VegetationSystem.VegetationRenderSettings) (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationItemModelInfo.cs:460) AwesomeTechnologies.VegetationSystem.VegetationPackageProModelInfo:.ctor (AwesomeTechnologies.VegetationSystem.VegetationPackagePro,AwesomeTechnologies.VegetationSystem.EnvironmentSettings,System.Collections.Generic.List`1,int,AwesomeTechnologies.VegetationSystem.VegetationRenderSettings) (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationPackageProModelInfo.cs:17) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationItemModels () (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationSystemPro_Models.cs:20) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationSystem () (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationSystemPro.cs:366) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:OnEnable () (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationSystemPro.cs:402) [Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/Utility/MeshUtils.cs line 112] The referenced script on this Behaviour (Game Object 'shrub10') is missing! UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/buildslave/unity/build/Runtime/Export/Scripting/StackTrace.cs:37) UnityEngine.Object:Instantiate (UnityEngine.GameObject) (at /Users/bokken/buildslave/unity/build/Runtime/Export/Scripting/UnityEngineObject.bindings.cs:271) AwesomeTechnologies.MeshUtils:CalculateBoundsInstantiate (UnityEngine.GameObject) (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/Utility/MeshUtils.cs:112) AwesomeTechnologies.VegetationSystem.VegetationItemModelInfo:.ctor (AwesomeTechnologies.VegetationSystem.VegetationItemInfoPro,AwesomeTechnologies.VegetationSystem.EnvironmentSettings,System.Collections.Generic.List`1,int,AwesomeTechnologies.VegetationSystem.VegetationRenderSettings) (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationItemModelInfo.cs:460) AwesomeTechnologies.VegetationSystem.VegetationPackageProModelInfo:.ctor (AwesomeTechnologies.VegetationSystem.VegetationPackagePro,AwesomeTechnologies.VegetationSystem.EnvironmentSettings,System.Collections.Generic.List`1,int,AwesomeTechnologies.VegetationSystem.VegetationRenderSettings) (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationPackageProModelInfo.cs:17) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationItemModels () (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationSystemPro_Models.cs:20) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationSystem () (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationSystemPro.cs:366) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:OnEnable () (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationSystemPro.cs:402) [Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/Utility/MeshUtils.cs line 112] The referenced script on this Behaviour (Game Object 'pasted__mesh_fol_shrub10') is missing! UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/buildslave/unity/build/Runtime/Export/Scripting/StackTrace.cs:37) UnityEngine.Object:Instantiate (UnityEngine.GameObject) (at /Users/bokken/buildslave/unity/build/Runtime/Export/Scripting/UnityEngineObject.bindings.cs:271) AwesomeTechnologies.MeshUtils:CalculateBoundsInstantiate (UnityEngine.GameObject) (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/Utility/MeshUtils.cs:112) AwesomeTechnologies.VegetationSystem.VegetationItemModelInfo:.ctor (AwesomeTechnologies.VegetationSystem.VegetationItemInfoPro,AwesomeTechnologies.VegetationSystem.EnvironmentSettings,System.Collections.Generic.List`1,int,AwesomeTechnologies.VegetationSystem.VegetationRenderSettings) (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationItemModelInfo.cs:460) AwesomeTechnologies.VegetationSystem.VegetationPackageProModelInfo:.ctor (AwesomeTechnologies.VegetationSystem.VegetationPackagePro,AwesomeTechnologies.VegetationSystem.EnvironmentSettings,System.Collections.Generic.List`1,int,AwesomeTechnologies.VegetationSystem.VegetationRenderSettings) (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationPackageProModelInfo.cs:17) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationItemModels () (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationSystemPro_Models.cs:20) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationSystem () (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationSystemPro.cs:366) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:OnEnable () (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationSystemPro.cs:402) [Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/Utility/MeshUtils.cs line 112] The referenced script on this Behaviour (Game Object 'pasted__mesh_fol_shrub10') is missing! UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/buildslave/unity/build/Runtime/Export/Scripting/StackTrace.cs:37) UnityEngine.Object:Instantiate (UnityEngine.GameObject) (at /Users/bokken/buildslave/unity/build/Runtime/Export/Scripting/UnityEngineObject.bindings.cs:271) AwesomeTechnologies.MeshUtils:CalculateBoundsInstantiate (UnityEngine.GameObject) (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/Utility/MeshUtils.cs:112) AwesomeTechnologies.VegetationSystem.VegetationItemModelInfo:.ctor (AwesomeTechnologies.VegetationSystem.VegetationItemInfoPro,AwesomeTechnologies.VegetationSystem.EnvironmentSettings,System.Collections.Generic.List`1,int,AwesomeTechnologies.VegetationSystem.VegetationRenderSettings) (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationItemModelInfo.cs:460) AwesomeTechnologies.VegetationSystem.VegetationPackageProModelInfo:.ctor (AwesomeTechnologies.VegetationSystem.VegetationPackagePro,AwesomeTechnologies.VegetationSystem.EnvironmentSettings,System.Collections.Generic.List`1,int,AwesomeTechnologies.VegetationSystem.VegetationRenderSettings) (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationPackageProModelInfo.cs:17) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationItemModels () (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationSystemPro_Models.cs:20) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationSystem () (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationSystemPro.cs:366) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:OnEnable () (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationSystemPro.cs:402) [Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/Utility/MeshUtils.cs line 112] The referenced script (Unknown) on this Behaviour is missing! UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/buildslave/unity/build/Runtime/Export/Scripting/StackTrace.cs:37) UnityEngine.Object:Instantiate (UnityEngine.GameObject) (at /Users/bokken/buildslave/unity/build/Runtime/Export/Scripting/UnityEngineObject.bindings.cs:271) AwesomeTechnologies.MeshUtils:CalculateBoundsInstantiate (UnityEngine.GameObject) (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/Utility/MeshUtils.cs:112) AwesomeTechnologies.VegetationSystem.VegetationItemModelInfo:.ctor (AwesomeTechnologies.VegetationSystem.VegetationItemInfoPro,AwesomeTechnologies.VegetationSystem.EnvironmentSettings,System.Collections.Generic.List`1,int,AwesomeTechnologies.VegetationSystem.VegetationRenderSettings) (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationItemModelInfo.cs:460) AwesomeTechnologies.VegetationSystem.VegetationPackageProModelInfo:.ctor (AwesomeTechnologies.VegetationSystem.VegetationPackagePro,AwesomeTechnologies.VegetationSystem.EnvironmentSettings,System.Collections.Generic.List`1,int,AwesomeTechnologies.VegetationSystem.VegetationRenderSettings) (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationPackageProModelInfo.cs:17) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationItemModels () (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationSystemPro_Models.cs:20) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationSystem () (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationSystemPro.cs:366) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:OnEnable () (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationSystemPro.cs:402) [Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/Utility/MeshUtils.cs line 112] The referenced script (Unknown) on this Behaviour is missing! UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/buildslave/unity/build/Runtime/Export/Scripting/StackTrace.cs:37) UnityEngine.Object:Instantiate (UnityEngine.GameObject) (at /Users/bokken/buildslave/unity/build/Runtime/Export/Scripting/UnityEngineObject.bindings.cs:271) AwesomeTechnologies.MeshUtils:CalculateBoundsInstantiate (UnityEngine.GameObject) (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/Utility/MeshUtils.cs:112) AwesomeTechnologies.VegetationSystem.VegetationItemModelInfo:.ctor (AwesomeTechnologies.VegetationSystem.VegetationItemInfoPro,AwesomeTechnologies.VegetationSystem.EnvironmentSettings,System.Collections.Generic.List`1,int,AwesomeTechnologies.VegetationSystem.VegetationRenderSettings) (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationItemModelInfo.cs:460) AwesomeTechnologies.VegetationSystem.VegetationPackageProModelInfo:.ctor (AwesomeTechnologies.VegetationSystem.VegetationPackagePro,AwesomeTechnologies.VegetationSystem.EnvironmentSettings,System.Collections.Generic.List`1,int,AwesomeTechnologies.VegetationSystem.VegetationRenderSettings) (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationPackageProModelInfo.cs:17) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationItemModels () (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationSystemPro_Models.cs:20) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationSystem () (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationSystemPro.cs:366) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:OnEnable () (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationSystemPro.cs:402) [Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/Utility/MeshUtils.cs line 112] The referenced script on this Behaviour (Game Object 'shrub05') is missing! UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/buildslave/unity/build/Runtime/Export/Scripting/StackTrace.cs:37) UnityEngine.Object:Instantiate (UnityEngine.GameObject) (at /Users/bokken/buildslave/unity/build/Runtime/Export/Scripting/UnityEngineObject.bindings.cs:271) AwesomeTechnologies.MeshUtils:CalculateBoundsInstantiate (UnityEngine.GameObject) (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/Utility/MeshUtils.cs:112) AwesomeTechnologies.VegetationSystem.VegetationItemModelInfo:.ctor (AwesomeTechnologies.VegetationSystem.VegetationItemInfoPro,AwesomeTechnologies.VegetationSystem.EnvironmentSettings,System.Collections.Generic.List`1,int,AwesomeTechnologies.VegetationSystem.VegetationRenderSettings) (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationItemModelInfo.cs:460) AwesomeTechnologies.VegetationSystem.VegetationPackageProModelInfo:.ctor (AwesomeTechnologies.VegetationSystem.VegetationPackagePro,AwesomeTechnologies.VegetationSystem.EnvironmentSettings,System.Collections.Generic.List`1,int,AwesomeTechnologies.VegetationSystem.VegetationRenderSettings) (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationPackageProModelInfo.cs:17) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationItemModels () (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationSystemPro_Models.cs:20) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationSystem () (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationSystemPro.cs:366) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:OnEnable () (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationSystemPro.cs:402) [Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/Utility/MeshUtils.cs line 112] The referenced script on this Behaviour (Game Object 'shrub05') is missing! UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/buildslave/unity/build/Runtime/Export/Scripting/StackTrace.cs:37) UnityEngine.Object:Instantiate (UnityEngine.GameObject) (at /Users/bokken/buildslave/unity/build/Runtime/Export/Scripting/UnityEngineObject.bindings.cs:271) AwesomeTechnologies.MeshUtils:CalculateBoundsInstantiate (UnityEngine.GameObject) (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/Utility/MeshUtils.cs:112) AwesomeTechnologies.VegetationSystem.VegetationItemModelInfo:.ctor (AwesomeTechnologies.VegetationSystem.VegetationItemInfoPro,AwesomeTechnologies.VegetationSystem.EnvironmentSettings,System.Collections.Generic.List`1,int,AwesomeTechnologies.VegetationSystem.VegetationRenderSettings) (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationItemModelInfo.cs:460) AwesomeTechnologies.VegetationSystem.VegetationPackageProModelInfo:.ctor (AwesomeTechnologies.VegetationSystem.VegetationPackagePro,AwesomeTechnologies.VegetationSystem.EnvironmentSettings,System.Collections.Generic.List`1,int,AwesomeTechnologies.VegetationSystem.VegetationRenderSettings) (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationPackageProModelInfo.cs:17) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationItemModels () (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationSystemPro_Models.cs:20) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationSystem () (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationSystemPro.cs:366) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:OnEnable () (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationSystemPro.cs:402) [Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/Utility/MeshUtils.cs line 112] The referenced script on this Behaviour (Game Object 'pasted__mesh_fol_shrub05') is missing! UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/buildslave/unity/build/Runtime/Export/Scripting/StackTrace.cs:37) UnityEngine.Object:Instantiate (UnityEngine.GameObject) (at /Users/bokken/buildslave/unity/build/Runtime/Export/Scripting/UnityEngineObject.bindings.cs:271) AwesomeTechnologies.MeshUtils:CalculateBoundsInstantiate (UnityEngine.GameObject) (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/Utility/MeshUtils.cs:112) AwesomeTechnologies.VegetationSystem.VegetationItemModelInfo:.ctor (AwesomeTechnologies.VegetationSystem.VegetationItemInfoPro,AwesomeTechnologies.VegetationSystem.EnvironmentSettings,System.Collections.Generic.List`1,int,AwesomeTechnologies.VegetationSystem.VegetationRenderSettings) (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationItemModelInfo.cs:460) AwesomeTechnologies.VegetationSystem.VegetationPackageProModelInfo:.ctor (AwesomeTechnologies.VegetationSystem.VegetationPackagePro,AwesomeTechnologies.VegetationSystem.EnvironmentSettings,System.Collections.Generic.List`1,int,AwesomeTechnologies.VegetationSystem.VegetationRenderSettings) (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationPackageProModelInfo.cs:17) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationItemModels () (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationSystemPro_Models.cs:20) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationSystem () (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationSystemPro.cs:366) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:OnEnable () (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationSystemPro.cs:402) [Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/Utility/MeshUtils.cs line 112] The referenced script on this Behaviour (Game Object 'pasted__mesh_fol_shrub05') is missing! UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/buildslave/unity/build/Runtime/Export/Scripting/StackTrace.cs:37) UnityEngine.Object:Instantiate (UnityEngine.GameObject) (at /Users/bokken/buildslave/unity/build/Runtime/Export/Scripting/UnityEngineObject.bindings.cs:271) AwesomeTechnologies.MeshUtils:CalculateBoundsInstantiate (UnityEngine.GameObject) (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/Utility/MeshUtils.cs:112) AwesomeTechnologies.VegetationSystem.VegetationItemModelInfo:.ctor (AwesomeTechnologies.VegetationSystem.VegetationItemInfoPro,AwesomeTechnologies.VegetationSystem.EnvironmentSettings,System.Collections.Generic.List`1,int,AwesomeTechnologies.VegetationSystem.VegetationRenderSettings) (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationItemModelInfo.cs:460) AwesomeTechnologies.VegetationSystem.VegetationPackageProModelInfo:.ctor (AwesomeTechnologies.VegetationSystem.VegetationPackagePro,AwesomeTechnologies.VegetationSystem.EnvironmentSettings,System.Collections.Generic.List`1,int,AwesomeTechnologies.VegetationSystem.VegetationRenderSettings) (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationPackageProModelInfo.cs:17) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationItemModels () (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationSystemPro_Models.cs:20) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationSystem () (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationSystemPro.cs:366) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:OnEnable () (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationSystemPro.cs:402) [Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/Utility/MeshUtils.cs line 112] The referenced script (Unknown) on this Behaviour is missing! UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/buildslave/unity/build/Runtime/Export/Scripting/StackTrace.cs:37) UnityEngine.Object:Instantiate (UnityEngine.GameObject) (at /Users/bokken/buildslave/unity/build/Runtime/Export/Scripting/UnityEngineObject.bindings.cs:271) AwesomeTechnologies.MeshUtils:CalculateBoundsInstantiate (UnityEngine.GameObject) (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/Utility/MeshUtils.cs:112) AwesomeTechnologies.VegetationSystem.VegetationItemModelInfo:.ctor (AwesomeTechnologies.VegetationSystem.VegetationItemInfoPro,AwesomeTechnologies.VegetationSystem.EnvironmentSettings,System.Collections.Generic.List`1,int,AwesomeTechnologies.VegetationSystem.VegetationRenderSettings) (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationItemModelInfo.cs:460) AwesomeTechnologies.VegetationSystem.VegetationPackageProModelInfo:.ctor (AwesomeTechnologies.VegetationSystem.VegetationPackagePro,AwesomeTechnologies.VegetationSystem.EnvironmentSettings,System.Collections.Generic.List`1,int,AwesomeTechnologies.VegetationSystem.VegetationRenderSettings) (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationPackageProModelInfo.cs:17) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationItemModels () (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationSystemPro_Models.cs:20) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationSystem () (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationSystemPro.cs:366) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:OnEnable () (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationSystemPro.cs:402) [Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/Utility/MeshUtils.cs line 112] The referenced script (Unknown) on this Behaviour is missing! UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/buildslave/unity/build/Runtime/Export/Scripting/StackTrace.cs:37) UnityEngine.Object:Instantiate (UnityEngine.GameObject) (at /Users/bokken/buildslave/unity/build/Runtime/Export/Scripting/UnityEngineObject.bindings.cs:271) AwesomeTechnologies.MeshUtils:CalculateBoundsInstantiate (UnityEngine.GameObject) (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/Utility/MeshUtils.cs:112) AwesomeTechnologies.VegetationSystem.VegetationItemModelInfo:.ctor (AwesomeTechnologies.VegetationSystem.VegetationItemInfoPro,AwesomeTechnologies.VegetationSystem.EnvironmentSettings,System.Collections.Generic.List`1,int,AwesomeTechnologies.VegetationSystem.VegetationRenderSettings) (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationItemModelInfo.cs:460) AwesomeTechnologies.VegetationSystem.VegetationPackageProModelInfo:.ctor (AwesomeTechnologies.VegetationSystem.VegetationPackagePro,AwesomeTechnologies.VegetationSystem.EnvironmentSettings,System.Collections.Generic.List`1,int,AwesomeTechnologies.VegetationSystem.VegetationRenderSettings) (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationPackageProModelInfo.cs:17) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationItemModels () (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationSystemPro_Models.cs:20) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationSystem () (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationSystemPro.cs:366) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:OnEnable () (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationSystemPro.cs:402) [Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/Utility/MeshUtils.cs line 112] The referenced script on this Behaviour (Game Object 'shrub03') is missing! UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/buildslave/unity/build/Runtime/Export/Scripting/StackTrace.cs:37) UnityEngine.Object:Instantiate (UnityEngine.GameObject) (at /Users/bokken/buildslave/unity/build/Runtime/Export/Scripting/UnityEngineObject.bindings.cs:271) AwesomeTechnologies.MeshUtils:CalculateBoundsInstantiate (UnityEngine.GameObject) (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/Utility/MeshUtils.cs:112) AwesomeTechnologies.VegetationSystem.VegetationItemModelInfo:.ctor (AwesomeTechnologies.VegetationSystem.VegetationItemInfoPro,AwesomeTechnologies.VegetationSystem.EnvironmentSettings,System.Collections.Generic.List`1,int,AwesomeTechnologies.VegetationSystem.VegetationRenderSettings) (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationItemModelInfo.cs:460) AwesomeTechnologies.VegetationSystem.VegetationPackageProModelInfo:.ctor (AwesomeTechnologies.VegetationSystem.VegetationPackagePro,AwesomeTechnologies.VegetationSystem.EnvironmentSettings,System.Collections.Generic.List`1,int,AwesomeTechnologies.VegetationSystem.VegetationRenderSettings) (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationPackageProModelInfo.cs:17) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationItemModels () (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationSystemPro_Models.cs:20) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationSystem () (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationSystemPro.cs:366) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:OnEnable () (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationSystemPro.cs:402) [Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/Utility/MeshUtils.cs line 112] The referenced script on this Behaviour (Game Object 'shrub03') is missing! UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/buildslave/unity/build/Runtime/Export/Scripting/StackTrace.cs:37) UnityEngine.Object:Instantiate (UnityEngine.GameObject) (at /Users/bokken/buildslave/unity/build/Runtime/Export/Scripting/UnityEngineObject.bindings.cs:271) AwesomeTechnologies.MeshUtils:CalculateBoundsInstantiate (UnityEngine.GameObject) (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/Utility/MeshUtils.cs:112) AwesomeTechnologies.VegetationSystem.VegetationItemModelInfo:.ctor (AwesomeTechnologies.VegetationSystem.VegetationItemInfoPro,AwesomeTechnologies.VegetationSystem.EnvironmentSettings,System.Collections.Generic.List`1,int,AwesomeTechnologies.VegetationSystem.VegetationRenderSettings) (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationItemModelInfo.cs:460) AwesomeTechnologies.VegetationSystem.VegetationPackageProModelInfo:.ctor (AwesomeTechnologies.VegetationSystem.VegetationPackagePro,AwesomeTechnologies.VegetationSystem.EnvironmentSettings,System.Collections.Generic.List`1,int,AwesomeTechnologies.VegetationSystem.VegetationRenderSettings) (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationPackageProModelInfo.cs:17) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationItemModels () (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationSystemPro_Models.cs:20) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationSystem () (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationSystemPro.cs:366) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:OnEnable () (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationSystemPro.cs:402) [Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/Utility/MeshUtils.cs line 112] The referenced script on this Behaviour (Game Object 'pasted__mesh_fol_shrub03') is missing! UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/buildslave/unity/build/Runtime/Export/Scripting/StackTrace.cs:37) UnityEngine.Object:Instantiate (UnityEngine.GameObject) (at /Users/bokken/buildslave/unity/build/Runtime/Export/Scripting/UnityEngineObject.bindings.cs:271) AwesomeTechnologies.MeshUtils:CalculateBoundsInstantiate (UnityEngine.GameObject) (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/Utility/MeshUtils.cs:112) AwesomeTechnologies.VegetationSystem.VegetationItemModelInfo:.ctor (AwesomeTechnologies.VegetationSystem.VegetationItemInfoPro,AwesomeTechnologies.VegetationSystem.EnvironmentSettings,System.Collections.Generic.List`1,int,AwesomeTechnologies.VegetationSystem.VegetationRenderSettings) (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationItemModelInfo.cs:460) AwesomeTechnologies.VegetationSystem.VegetationPackageProModelInfo:.ctor (AwesomeTechnologies.VegetationSystem.VegetationPackagePro,AwesomeTechnologies.VegetationSystem.EnvironmentSettings,System.Collections.Generic.List`1,int,AwesomeTechnologies.VegetationSystem.VegetationRenderSettings) (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationPackageProModelInfo.cs:17) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationItemModels () (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationSystemPro_Models.cs:20) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationSystem () (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationSystemPro.cs:366) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:OnEnable () (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationSystemPro.cs:402) [Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/Utility/MeshUtils.cs line 112] The referenced script on this Behaviour (Game Object 'pasted__mesh_fol_shrub03') is missing! UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/buildslave/unity/build/Runtime/Export/Scripting/StackTrace.cs:37) UnityEngine.Object:Instantiate (UnityEngine.GameObject) (at /Users/bokken/buildslave/unity/build/Runtime/Export/Scripting/UnityEngineObject.bindings.cs:271) AwesomeTechnologies.MeshUtils:CalculateBoundsInstantiate (UnityEngine.GameObject) (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/Utility/MeshUtils.cs:112) AwesomeTechnologies.VegetationSystem.VegetationItemModelInfo:.ctor (AwesomeTechnologies.VegetationSystem.VegetationItemInfoPro,AwesomeTechnologies.VegetationSystem.EnvironmentSettings,System.Collections.Generic.List`1,int,AwesomeTechnologies.VegetationSystem.VegetationRenderSettings) (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationItemModelInfo.cs:460) AwesomeTechnologies.VegetationSystem.VegetationPackageProModelInfo:.ctor (AwesomeTechnologies.VegetationSystem.VegetationPackagePro,AwesomeTechnologies.VegetationSystem.EnvironmentSettings,System.Collections.Generic.List`1,int,AwesomeTechnologies.VegetationSystem.VegetationRenderSettings) (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationPackageProModelInfo.cs:17) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationItemModels () (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationSystemPro_Models.cs:20) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationSystem () (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationSystemPro.cs:366) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:OnEnable () (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationSystemPro.cs:402) [Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/Utility/MeshUtils.cs line 112] The referenced script (Unknown) on this Behaviour is missing! UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/buildslave/unity/build/Runtime/Export/Scripting/StackTrace.cs:37) UnityEngine.Object:Instantiate (UnityEngine.GameObject) (at /Users/bokken/buildslave/unity/build/Runtime/Export/Scripting/UnityEngineObject.bindings.cs:271) AwesomeTechnologies.MeshUtils:CalculateBoundsInstantiate (UnityEngine.GameObject) (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/Utility/MeshUtils.cs:112) AwesomeTechnologies.VegetationSystem.VegetationItemModelInfo:.ctor (AwesomeTechnologies.VegetationSystem.VegetationItemInfoPro,AwesomeTechnologies.VegetationSystem.EnvironmentSettings,System.Collections.Generic.List`1,int,AwesomeTechnologies.VegetationSystem.VegetationRenderSettings) (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationItemModelInfo.cs:460) AwesomeTechnologies.VegetationSystem.VegetationPackageProModelInfo:.ctor (AwesomeTechnologies.VegetationSystem.VegetationPackagePro,AwesomeTechnologies.VegetationSystem.EnvironmentSettings,System.Collections.Generic.List`1,int,AwesomeTechnologies.VegetationSystem.VegetationRenderSettings) (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationPackageProModelInfo.cs:17) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationItemModels () (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationSystemPro_Models.cs:20) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationSystem () (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationSystemPro.cs:366) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:OnEnable () (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationSystemPro.cs:402) [Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/Utility/MeshUtils.cs line 112] The referenced script (Unknown) on this Behaviour is missing! UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/buildslave/unity/build/Runtime/Export/Scripting/StackTrace.cs:37) UnityEngine.Object:Instantiate (UnityEngine.GameObject) (at /Users/bokken/buildslave/unity/build/Runtime/Export/Scripting/UnityEngineObject.bindings.cs:271) AwesomeTechnologies.MeshUtils:CalculateBoundsInstantiate (UnityEngine.GameObject) (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/Utility/MeshUtils.cs:112) AwesomeTechnologies.VegetationSystem.VegetationItemModelInfo:.ctor (AwesomeTechnologies.VegetationSystem.VegetationItemInfoPro,AwesomeTechnologies.VegetationSystem.EnvironmentSettings,System.Collections.Generic.List`1,int,AwesomeTechnologies.VegetationSystem.VegetationRenderSettings) (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationItemModelInfo.cs:460) AwesomeTechnologies.VegetationSystem.VegetationPackageProModelInfo:.ctor (AwesomeTechnologies.VegetationSystem.VegetationPackagePro,AwesomeTechnologies.VegetationSystem.EnvironmentSettings,System.Collections.Generic.List`1,int,AwesomeTechnologies.VegetationSystem.VegetationRenderSettings) (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationPackageProModelInfo.cs:17) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationItemModels () (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationSystemPro_Models.cs:20) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationSystem () (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationSystemPro.cs:366) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:OnEnable () (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationSystemPro.cs:402) [Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/Utility/MeshUtils.cs line 112] The referenced script on this Behaviour (Game Object 'shrub02') is missing! UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/buildslave/unity/build/Runtime/Export/Scripting/StackTrace.cs:37) UnityEngine.Object:Instantiate (UnityEngine.GameObject) (at /Users/bokken/buildslave/unity/build/Runtime/Export/Scripting/UnityEngineObject.bindings.cs:271) AwesomeTechnologies.MeshUtils:CalculateBoundsInstantiate (UnityEngine.GameObject) (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/Utility/MeshUtils.cs:112) AwesomeTechnologies.VegetationSystem.VegetationItemModelInfo:.ctor (AwesomeTechnologies.VegetationSystem.VegetationItemInfoPro,AwesomeTechnologies.VegetationSystem.EnvironmentSettings,System.Collections.Generic.List`1,int,AwesomeTechnologies.VegetationSystem.VegetationRenderSettings) (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationItemModelInfo.cs:460) AwesomeTechnologies.VegetationSystem.VegetationPackageProModelInfo:.ctor (AwesomeTechnologies.VegetationSystem.VegetationPackagePro,AwesomeTechnologies.VegetationSystem.EnvironmentSettings,System.Collections.Generic.List`1,int,AwesomeTechnologies.VegetationSystem.VegetationRenderSettings) (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationPackageProModelInfo.cs:17) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationItemModels () (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationSystemPro_Models.cs:20) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationSystem () (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationSystemPro.cs:366) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:OnEnable () (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationSystemPro.cs:402) [Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/Utility/MeshUtils.cs line 112] The referenced script on this Behaviour (Game Object 'shrub02') is missing! UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/buildslave/unity/build/Runtime/Export/Scripting/StackTrace.cs:37) UnityEngine.Object:Instantiate (UnityEngine.GameObject) (at /Users/bokken/buildslave/unity/build/Runtime/Export/Scripting/UnityEngineObject.bindings.cs:271) AwesomeTechnologies.MeshUtils:CalculateBoundsInstantiate (UnityEngine.GameObject) (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/Utility/MeshUtils.cs:112) AwesomeTechnologies.VegetationSystem.VegetationItemModelInfo:.ctor (AwesomeTechnologies.VegetationSystem.VegetationItemInfoPro,AwesomeTechnologies.VegetationSystem.EnvironmentSettings,System.Collections.Generic.List`1,int,AwesomeTechnologies.VegetationSystem.VegetationRenderSettings) (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationItemModelInfo.cs:460) AwesomeTechnologies.VegetationSystem.VegetationPackageProModelInfo:.ctor (AwesomeTechnologies.VegetationSystem.VegetationPackagePro,AwesomeTechnologies.VegetationSystem.EnvironmentSettings,System.Collections.Generic.List`1,int,AwesomeTechnologies.VegetationSystem.VegetationRenderSettings) (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationPackageProModelInfo.cs:17) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationItemModels () (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationSystemPro_Models.cs:20) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationSystem () (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationSystemPro.cs:366) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:OnEnable () (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationSystemPro.cs:402) [Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/Utility/MeshUtils.cs line 112] The referenced script on this Behaviour (Game Object 'pasted__mesh_fol_shrub02') is missing! UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/buildslave/unity/build/Runtime/Export/Scripting/StackTrace.cs:37) UnityEngine.Object:Instantiate (UnityEngine.GameObject) (at /Users/bokken/buildslave/unity/build/Runtime/Export/Scripting/UnityEngineObject.bindings.cs:271) AwesomeTechnologies.MeshUtils:CalculateBoundsInstantiate (UnityEngine.GameObject) (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/Utility/MeshUtils.cs:112) AwesomeTechnologies.VegetationSystem.VegetationItemModelInfo:.ctor (AwesomeTechnologies.VegetationSystem.VegetationItemInfoPro,AwesomeTechnologies.VegetationSystem.EnvironmentSettings,System.Collections.Generic.List`1,int,AwesomeTechnologies.VegetationSystem.VegetationRenderSettings) (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationItemModelInfo.cs:460) AwesomeTechnologies.VegetationSystem.VegetationPackageProModelInfo:.ctor (AwesomeTechnologies.VegetationSystem.VegetationPackagePro,AwesomeTechnologies.VegetationSystem.EnvironmentSettings,System.Collections.Generic.List`1,int,AwesomeTechnologies.VegetationSystem.VegetationRenderSettings) (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationPackageProModelInfo.cs:17) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationItemModels () (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationSystemPro_Models.cs:20) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationSystem () (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationSystemPro.cs:366) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:OnEnable () (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationSystemPro.cs:402) [Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/Utility/MeshUtils.cs line 112] The referenced script on this Behaviour (Game Object 'pasted__mesh_fol_shrub02') is missing! UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/buildslave/unity/build/Runtime/Export/Scripting/StackTrace.cs:37) UnityEngine.Object:Instantiate (UnityEngine.GameObject) (at /Users/bokken/buildslave/unity/build/Runtime/Export/Scripting/UnityEngineObject.bindings.cs:271) AwesomeTechnologies.MeshUtils:CalculateBoundsInstantiate (UnityEngine.GameObject) (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/Utility/MeshUtils.cs:112) AwesomeTechnologies.VegetationSystem.VegetationItemModelInfo:.ctor (AwesomeTechnologies.VegetationSystem.VegetationItemInfoPro,AwesomeTechnologies.VegetationSystem.EnvironmentSettings,System.Collections.Generic.List`1,int,AwesomeTechnologies.VegetationSystem.VegetationRenderSettings) (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationItemModelInfo.cs:460) AwesomeTechnologies.VegetationSystem.VegetationPackageProModelInfo:.ctor (AwesomeTechnologies.VegetationSystem.VegetationPackagePro,AwesomeTechnologies.VegetationSystem.EnvironmentSettings,System.Collections.Generic.List`1,int,AwesomeTechnologies.VegetationSystem.VegetationRenderSettings) (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationPackageProModelInfo.cs:17) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationItemModels () (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationSystemPro_Models.cs:20) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationSystem () (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationSystemPro.cs:366) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:OnEnable () (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationSystemPro.cs:402) [Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/Utility/MeshUtils.cs line 112] The referenced script (Unknown) on this Behaviour is missing! UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/buildslave/unity/build/Runtime/Export/Scripting/StackTrace.cs:37) UnityEngine.Object:Instantiate (UnityEngine.GameObject) (at /Users/bokken/buildslave/unity/build/Runtime/Export/Scripting/UnityEngineObject.bindings.cs:271) AwesomeTechnologies.MeshUtils:CalculateBoundsInstantiate (UnityEngine.GameObject) (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/Utility/MeshUtils.cs:112) AwesomeTechnologies.VegetationSystem.VegetationItemModelInfo:.ctor (AwesomeTechnologies.VegetationSystem.VegetationItemInfoPro,AwesomeTechnologies.VegetationSystem.EnvironmentSettings,System.Collections.Generic.List`1,int,AwesomeTechnologies.VegetationSystem.VegetationRenderSettings) (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationItemModelInfo.cs:460) AwesomeTechnologies.VegetationSystem.VegetationPackageProModelInfo:.ctor (AwesomeTechnologies.VegetationSystem.VegetationPackagePro,AwesomeTechnologies.VegetationSystem.EnvironmentSettings,System.Collections.Generic.List`1,int,AwesomeTechnologies.VegetationSystem.VegetationRenderSettings) (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationPackageProModelInfo.cs:17) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationItemModels () (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationSystemPro_Models.cs:20) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationSystem () (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationSystemPro.cs:366) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:OnEnable () (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationSystemPro.cs:402) [Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/Utility/MeshUtils.cs line 112] The referenced script on this Behaviour (Game Object 'shrub11') is missing! UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/buildslave/unity/build/Runtime/Export/Scripting/StackTrace.cs:37) UnityEngine.Object:Instantiate (UnityEngine.GameObject) (at /Users/bokken/buildslave/unity/build/Runtime/Export/Scripting/UnityEngineObject.bindings.cs:271) AwesomeTechnologies.MeshUtils:CalculateBoundsInstantiate (UnityEngine.GameObject) (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/Utility/MeshUtils.cs:112) AwesomeTechnologies.VegetationSystem.VegetationItemModelInfo:.ctor (AwesomeTechnologies.VegetationSystem.VegetationItemInfoPro,AwesomeTechnologies.VegetationSystem.EnvironmentSettings,System.Collections.Generic.List`1,int,AwesomeTechnologies.VegetationSystem.VegetationRenderSettings) (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationItemModelInfo.cs:460) AwesomeTechnologies.VegetationSystem.VegetationPackageProModelInfo:.ctor (AwesomeTechnologies.VegetationSystem.VegetationPackagePro,AwesomeTechnologies.VegetationSystem.EnvironmentSettings,System.Collections.Generic.List`1,int,AwesomeTechnologies.VegetationSystem.VegetationRenderSettings) (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationPackageProModelInfo.cs:17) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationItemModels () (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationSystemPro_Models.cs:20) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationSystem () (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationSystemPro.cs:366) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:OnEnable () (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationSystemPro.cs:402) [Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/Utility/MeshUtils.cs line 112] The referenced script on this Behaviour (Game Object 'shrub11') is missing! UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/buildslave/unity/build/Runtime/Export/Scripting/StackTrace.cs:37) UnityEngine.Object:Instantiate (UnityEngine.GameObject) (at /Users/bokken/buildslave/unity/build/Runtime/Export/Scripting/UnityEngineObject.bindings.cs:271) AwesomeTechnologies.MeshUtils:CalculateBoundsInstantiate (UnityEngine.GameObject) (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/Utility/MeshUtils.cs:112) AwesomeTechnologies.VegetationSystem.VegetationItemModelInfo:.ctor (AwesomeTechnologies.VegetationSystem.VegetationItemInfoPro,AwesomeTechnologies.VegetationSystem.EnvironmentSettings,System.Collections.Generic.List`1,int,AwesomeTechnologies.VegetationSystem.VegetationRenderSettings) (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationItemModelInfo.cs:460) AwesomeTechnologies.VegetationSystem.VegetationPackageProModelInfo:.ctor (AwesomeTechnologies.VegetationSystem.VegetationPackagePro,AwesomeTechnologies.VegetationSystem.EnvironmentSettings,System.Collections.Generic.List`1,int,AwesomeTechnologies.VegetationSystem.VegetationRenderSettings) (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationPackageProModelInfo.cs:17) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationItemModels () (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationSystemPro_Models.cs:20) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationSystem () (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationSystemPro.cs:366) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:OnEnable () (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationSystemPro.cs:402) [Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/Utility/MeshUtils.cs line 112] The referenced script (Unknown) on this Behaviour is missing! UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/buildslave/unity/build/Runtime/Export/Scripting/StackTrace.cs:37) UnityEngine.Object:Instantiate (UnityEngine.GameObject) (at /Users/bokken/buildslave/unity/build/Runtime/Export/Scripting/UnityEngineObject.bindings.cs:271) AwesomeTechnologies.MeshUtils:CalculateBoundsInstantiate (UnityEngine.GameObject) (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/Utility/MeshUtils.cs:112) AwesomeTechnologies.VegetationSystem.VegetationItemModelInfo:.ctor (AwesomeTechnologies.VegetationSystem.VegetationItemInfoPro,AwesomeTechnologies.VegetationSystem.EnvironmentSettings,System.Collections.Generic.List`1,int,AwesomeTechnologies.VegetationSystem.VegetationRenderSettings) (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationItemModelInfo.cs:460) AwesomeTechnologies.VegetationSystem.VegetationPackageProModelInfo:.ctor (AwesomeTechnologies.VegetationSystem.VegetationPackagePro,AwesomeTechnologies.VegetationSystem.EnvironmentSettings,System.Collections.Generic.List`1,int,AwesomeTechnologies.VegetationSystem.VegetationRenderSettings) (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationPackageProModelInfo.cs:17) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationItemModels () (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationSystemPro_Models.cs:20) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationSystem () (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationSystemPro.cs:366) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:OnEnable () (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationSystemPro.cs:402) [Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/Utility/MeshUtils.cs line 112] The referenced script (Unknown) on this Behaviour is missing! UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/buildslave/unity/build/Runtime/Export/Scripting/StackTrace.cs:37) UnityEngine.Object:Instantiate (UnityEngine.GameObject) (at /Users/bokken/buildslave/unity/build/Runtime/Export/Scripting/UnityEngineObject.bindings.cs:271) AwesomeTechnologies.MeshUtils:CalculateBoundsInstantiate (UnityEngine.GameObject) (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/Utility/MeshUtils.cs:112) AwesomeTechnologies.VegetationSystem.VegetationItemModelInfo:.ctor (AwesomeTechnologies.VegetationSystem.VegetationItemInfoPro,AwesomeTechnologies.VegetationSystem.EnvironmentSettings,System.Collections.Generic.List`1,int,AwesomeTechnologies.VegetationSystem.VegetationRenderSettings) (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationItemModelInfo.cs:460) AwesomeTechnologies.VegetationSystem.VegetationPackageProModelInfo:.ctor (AwesomeTechnologies.VegetationSystem.VegetationPackagePro,AwesomeTechnologies.VegetationSystem.EnvironmentSettings,System.Collections.Generic.List`1,int,AwesomeTechnologies.VegetationSystem.VegetationRenderSettings) (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationPackageProModelInfo.cs:17) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationItemModels () (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationSystemPro_Models.cs:20) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationSystem () (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationSystemPro.cs:366) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:OnEnable () (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationSystemPro.cs:402) [Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/Utility/MeshUtils.cs line 112] The referenced script on this Behaviour (Game Object 'shrub10') is missing! UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/buildslave/unity/build/Runtime/Export/Scripting/StackTrace.cs:37) UnityEngine.Object:Instantiate (UnityEngine.GameObject) (at /Users/bokken/buildslave/unity/build/Runtime/Export/Scripting/UnityEngineObject.bindings.cs:271) AwesomeTechnologies.MeshUtils:CalculateBoundsInstantiate (UnityEngine.GameObject) (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/Utility/MeshUtils.cs:112) AwesomeTechnologies.VegetationSystem.VegetationItemModelInfo:.ctor (AwesomeTechnologies.VegetationSystem.VegetationItemInfoPro,AwesomeTechnologies.VegetationSystem.EnvironmentSettings,System.Collections.Generic.List`1,int,AwesomeTechnologies.VegetationSystem.VegetationRenderSettings) (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationItemModelInfo.cs:460) AwesomeTechnologies.VegetationSystem.VegetationPackageProModelInfo:.ctor (AwesomeTechnologies.VegetationSystem.VegetationPackagePro,AwesomeTechnologies.VegetationSystem.EnvironmentSettings,System.Collections.Generic.List`1,int,AwesomeTechnologies.VegetationSystem.VegetationRenderSettings) (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationPackageProModelInfo.cs:17) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationItemModels () (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationSystemPro_Models.cs:20) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationSystem () (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationSystemPro.cs:366) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:OnEnable () (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationSystemPro.cs:402) [Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/Utility/MeshUtils.cs line 112] The referenced script on this Behaviour (Game Object 'shrub10') is missing! UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/buildslave/unity/build/Runtime/Export/Scripting/StackTrace.cs:37) UnityEngine.Object:Instantiate (UnityEngine.GameObject) (at /Users/bokken/buildslave/unity/build/Runtime/Export/Scripting/UnityEngineObject.bindings.cs:271) AwesomeTechnologies.MeshUtils:CalculateBoundsInstantiate (UnityEngine.GameObject) (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/Utility/MeshUtils.cs:112) AwesomeTechnologies.VegetationSystem.VegetationItemModelInfo:.ctor (AwesomeTechnologies.VegetationSystem.VegetationItemInfoPro,AwesomeTechnologies.VegetationSystem.EnvironmentSettings,System.Collections.Generic.List`1,int,AwesomeTechnologies.VegetationSystem.VegetationRenderSettings) (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationItemModelInfo.cs:460) AwesomeTechnologies.VegetationSystem.VegetationPackageProModelInfo:.ctor (AwesomeTechnologies.VegetationSystem.VegetationPackagePro,AwesomeTechnologies.VegetationSystem.EnvironmentSettings,System.Collections.Generic.List`1,int,AwesomeTechnologies.VegetationSystem.VegetationRenderSettings) (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationPackageProModelInfo.cs:17) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationItemModels () (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationSystemPro_Models.cs:20) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationSystem () (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationSystemPro.cs:366) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:OnEnable () (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationSystemPro.cs:402) [Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/Utility/MeshUtils.cs line 112] The referenced script on this Behaviour (Game Object 'pasted__mesh_fol_shrub10') is missing! UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/buildslave/unity/build/Runtime/Export/Scripting/StackTrace.cs:37) UnityEngine.Object:Instantiate (UnityEngine.GameObject) (at /Users/bokken/buildslave/unity/build/Runtime/Export/Scripting/UnityEngineObject.bindings.cs:271) AwesomeTechnologies.MeshUtils:CalculateBoundsInstantiate (UnityEngine.GameObject) (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/Utility/MeshUtils.cs:112) AwesomeTechnologies.VegetationSystem.VegetationItemModelInfo:.ctor (AwesomeTechnologies.VegetationSystem.VegetationItemInfoPro,AwesomeTechnologies.VegetationSystem.EnvironmentSettings,System.Collections.Generic.List`1,int,AwesomeTechnologies.VegetationSystem.VegetationRenderSettings) (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationItemModelInfo.cs:460) AwesomeTechnologies.VegetationSystem.VegetationPackageProModelInfo:.ctor (AwesomeTechnologies.VegetationSystem.VegetationPackagePro,AwesomeTechnologies.VegetationSystem.EnvironmentSettings,System.Collections.Generic.List`1,int,AwesomeTechnologies.VegetationSystem.VegetationRenderSettings) (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationPackageProModelInfo.cs:17) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationItemModels () (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationSystemPro_Models.cs:20) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationSystem () (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationSystemPro.cs:366) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:OnEnable () (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationSystemPro.cs:402) [Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/Utility/MeshUtils.cs line 112] The referenced script on this Behaviour (Game Object 'pasted__mesh_fol_shrub10') is missing! UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/buildslave/unity/build/Runtime/Export/Scripting/StackTrace.cs:37) UnityEngine.Object:Instantiate (UnityEngine.GameObject) (at /Users/bokken/buildslave/unity/build/Runtime/Export/Scripting/UnityEngineObject.bindings.cs:271) AwesomeTechnologies.MeshUtils:CalculateBoundsInstantiate (UnityEngine.GameObject) (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/Utility/MeshUtils.cs:112) AwesomeTechnologies.VegetationSystem.VegetationItemModelInfo:.ctor (AwesomeTechnologies.VegetationSystem.VegetationItemInfoPro,AwesomeTechnologies.VegetationSystem.EnvironmentSettings,System.Collections.Generic.List`1,int,AwesomeTechnologies.VegetationSystem.VegetationRenderSettings) (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationItemModelInfo.cs:460) AwesomeTechnologies.VegetationSystem.VegetationPackageProModelInfo:.ctor (AwesomeTechnologies.VegetationSystem.VegetationPackagePro,AwesomeTechnologies.VegetationSystem.EnvironmentSettings,System.Collections.Generic.List`1,int,AwesomeTechnologies.VegetationSystem.VegetationRenderSettings) (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationPackageProModelInfo.cs:17) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationItemModels () (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationSystemPro_Models.cs:20) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationSystem () (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationSystemPro.cs:366) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:OnEnable () (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationSystemPro.cs:402) [Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/Utility/MeshUtils.cs line 112] The referenced script (Unknown) on this Behaviour is missing! UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/buildslave/unity/build/Runtime/Export/Scripting/StackTrace.cs:37) UnityEngine.Object:Instantiate (UnityEngine.GameObject) (at /Users/bokken/buildslave/unity/build/Runtime/Export/Scripting/UnityEngineObject.bindings.cs:271) AwesomeTechnologies.MeshUtils:CalculateBoundsInstantiate (UnityEngine.GameObject) (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/Utility/MeshUtils.cs:112) AwesomeTechnologies.VegetationSystem.VegetationItemModelInfo:.ctor (AwesomeTechnologies.VegetationSystem.VegetationItemInfoPro,AwesomeTechnologies.VegetationSystem.EnvironmentSettings,System.Collections.Generic.List`1,int,AwesomeTechnologies.VegetationSystem.VegetationRenderSettings) (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationItemModelInfo.cs:460) AwesomeTechnologies.VegetationSystem.VegetationPackageProModelInfo:.ctor (AwesomeTechnologies.VegetationSystem.VegetationPackagePro,AwesomeTechnologies.VegetationSystem.EnvironmentSettings,System.Collections.Generic.List`1,int,AwesomeTechnologies.VegetationSystem.VegetationRenderSettings) (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationPackageProModelInfo.cs:17) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationItemModels () (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationSystemPro_Models.cs:20) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationSystem () (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationSystemPro.cs:366) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:OnEnable () (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationSystemPro.cs:402) [Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/Utility/MeshUtils.cs line 112] The referenced script (Unknown) on this Behaviour is missing! UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/buildslave/unity/build/Runtime/Export/Scripting/StackTrace.cs:37) UnityEngine.Object:Instantiate (UnityEngine.GameObject) (at /Users/bokken/buildslave/unity/build/Runtime/Export/Scripting/UnityEngineObject.bindings.cs:271) AwesomeTechnologies.MeshUtils:CalculateBoundsInstantiate (UnityEngine.GameObject) (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/Utility/MeshUtils.cs:112) AwesomeTechnologies.VegetationSystem.VegetationItemModelInfo:.ctor (AwesomeTechnologies.VegetationSystem.VegetationItemInfoPro,AwesomeTechnologies.VegetationSystem.EnvironmentSettings,System.Collections.Generic.List`1,int,AwesomeTechnologies.VegetationSystem.VegetationRenderSettings) (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationItemModelInfo.cs:460) AwesomeTechnologies.VegetationSystem.VegetationPackageProModelInfo:.ctor (AwesomeTechnologies.VegetationSystem.VegetationPackagePro,AwesomeTechnologies.VegetationSystem.EnvironmentSettings,System.Collections.Generic.List`1,int,AwesomeTechnologies.VegetationSystem.VegetationRenderSettings) (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationPackageProModelInfo.cs:17) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationItemModels () (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationSystemPro_Models.cs:20) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationSystem () (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationSystemPro.cs:366) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:OnEnable () (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationSystemPro.cs:402) [Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/Utility/MeshUtils.cs line 112] The referenced script on this Behaviour (Game Object 'shrub05') is missing! UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/buildslave/unity/build/Runtime/Export/Scripting/StackTrace.cs:37) UnityEngine.Object:Instantiate (UnityEngine.GameObject) (at /Users/bokken/buildslave/unity/build/Runtime/Export/Scripting/UnityEngineObject.bindings.cs:271) AwesomeTechnologies.MeshUtils:CalculateBoundsInstantiate (UnityEngine.GameObject) (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/Utility/MeshUtils.cs:112) AwesomeTechnologies.VegetationSystem.VegetationItemModelInfo:.ctor (AwesomeTechnologies.VegetationSystem.VegetationItemInfoPro,AwesomeTechnologies.VegetationSystem.EnvironmentSettings,System.Collections.Generic.List`1,int,AwesomeTechnologies.VegetationSystem.VegetationRenderSettings) (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationItemModelInfo.cs:460) AwesomeTechnologies.VegetationSystem.VegetationPackageProModelInfo:.ctor (AwesomeTechnologies.VegetationSystem.VegetationPackagePro,AwesomeTechnologies.VegetationSystem.EnvironmentSettings,System.Collections.Generic.List`1,int,AwesomeTechnologies.VegetationSystem.VegetationRenderSettings) (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationPackageProModelInfo.cs:17) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationItemModels () (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationSystemPro_Models.cs:20) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationSystem () (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationSystemPro.cs:366) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:OnEnable () (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationSystemPro.cs:402) [Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/Utility/MeshUtils.cs line 112] The referenced script on this Behaviour (Game Object 'shrub05') is missing! UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/buildslave/unity/build/Runtime/Export/Scripting/StackTrace.cs:37) UnityEngine.Object:Instantiate (UnityEngine.GameObject) (at /Users/bokken/buildslave/unity/build/Runtime/Export/Scripting/UnityEngineObject.bindings.cs:271) AwesomeTechnologies.MeshUtils:CalculateBoundsInstantiate (UnityEngine.GameObject) (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/Utility/MeshUtils.cs:112) AwesomeTechnologies.VegetationSystem.VegetationItemModelInfo:.ctor (AwesomeTechnologies.VegetationSystem.VegetationItemInfoPro,AwesomeTechnologies.VegetationSystem.EnvironmentSettings,System.Collections.Generic.List`1,int,AwesomeTechnologies.VegetationSystem.VegetationRenderSettings) (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationItemModelInfo.cs:460) AwesomeTechnologies.VegetationSystem.VegetationPackageProModelInfo:.ctor (AwesomeTechnologies.VegetationSystem.VegetationPackagePro,AwesomeTechnologies.VegetationSystem.EnvironmentSettings,System.Collections.Generic.List`1,int,AwesomeTechnologies.VegetationSystem.VegetationRenderSettings) (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationPackageProModelInfo.cs:17) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationItemModels () (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationSystemPro_Models.cs:20) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationSystem () (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationSystemPro.cs:366) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:OnEnable () (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationSystemPro.cs:402) [Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/Utility/MeshUtils.cs line 112] The referenced script on this Behaviour (Game Object 'pasted__mesh_fol_shrub05') is missing! UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/buildslave/unity/build/Runtime/Export/Scripting/StackTrace.cs:37) UnityEngine.Object:Instantiate (UnityEngine.GameObject) (at /Users/bokken/buildslave/unity/build/Runtime/Export/Scripting/UnityEngineObject.bindings.cs:271) AwesomeTechnologies.MeshUtils:CalculateBoundsInstantiate (UnityEngine.GameObject) (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/Utility/MeshUtils.cs:112) AwesomeTechnologies.VegetationSystem.VegetationItemModelInfo:.ctor (AwesomeTechnologies.VegetationSystem.VegetationItemInfoPro,AwesomeTechnologies.VegetationSystem.EnvironmentSettings,System.Collections.Generic.List`1,int,AwesomeTechnologies.VegetationSystem.VegetationRenderSettings) (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationItemModelInfo.cs:460) AwesomeTechnologies.VegetationSystem.VegetationPackageProModelInfo:.ctor (AwesomeTechnologies.VegetationSystem.VegetationPackagePro,AwesomeTechnologies.VegetationSystem.EnvironmentSettings,System.Collections.Generic.List`1,int,AwesomeTechnologies.VegetationSystem.VegetationRenderSettings) (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationPackageProModelInfo.cs:17) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationItemModels () (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationSystemPro_Models.cs:20) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationSystem () (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationSystemPro.cs:366) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:OnEnable () (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationSystemPro.cs:402) [Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/Utility/MeshUtils.cs line 112] The referenced script on this Behaviour (Game Object 'pasted__mesh_fol_shrub05') is missing! UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/buildslave/unity/build/Runtime/Export/Scripting/StackTrace.cs:37) UnityEngine.Object:Instantiate (UnityEngine.GameObject) (at /Users/bokken/buildslave/unity/build/Runtime/Export/Scripting/UnityEngineObject.bindings.cs:271) AwesomeTechnologies.MeshUtils:CalculateBoundsInstantiate (UnityEngine.GameObject) (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/Utility/MeshUtils.cs:112) AwesomeTechnologies.VegetationSystem.VegetationItemModelInfo:.ctor (AwesomeTechnologies.VegetationSystem.VegetationItemInfoPro,AwesomeTechnologies.VegetationSystem.EnvironmentSettings,System.Collections.Generic.List`1,int,AwesomeTechnologies.VegetationSystem.VegetationRenderSettings) (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationItemModelInfo.cs:460) AwesomeTechnologies.VegetationSystem.VegetationPackageProModelInfo:.ctor (AwesomeTechnologies.VegetationSystem.VegetationPackagePro,AwesomeTechnologies.VegetationSystem.EnvironmentSettings,System.Collections.Generic.List`1,int,AwesomeTechnologies.VegetationSystem.VegetationRenderSettings) (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationPackageProModelInfo.cs:17) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationItemModels () (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationSystemPro_Models.cs:20) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationSystem () (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationSystemPro.cs:366) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:OnEnable () (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationSystemPro.cs:402) [Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/Utility/MeshUtils.cs line 112] The referenced script (Unknown) on this Behaviour is missing! UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/buildslave/unity/build/Runtime/Export/Scripting/StackTrace.cs:37) UnityEngine.Object:Instantiate (UnityEngine.GameObject) (at /Users/bokken/buildslave/unity/build/Runtime/Export/Scripting/UnityEngineObject.bindings.cs:271) AwesomeTechnologies.MeshUtils:CalculateBoundsInstantiate (UnityEngine.GameObject) (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/Utility/MeshUtils.cs:112) AwesomeTechnologies.VegetationSystem.VegetationItemModelInfo:.ctor (AwesomeTechnologies.VegetationSystem.VegetationItemInfoPro,AwesomeTechnologies.VegetationSystem.EnvironmentSettings,System.Collections.Generic.List`1,int,AwesomeTechnologies.VegetationSystem.VegetationRenderSettings) (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationItemModelInfo.cs:460) AwesomeTechnologies.VegetationSystem.VegetationPackageProModelInfo:.ctor (AwesomeTechnologies.VegetationSystem.VegetationPackagePro,AwesomeTechnologies.VegetationSystem.EnvironmentSettings,System.Collections.Generic.List`1,int,AwesomeTechnologies.VegetationSystem.VegetationRenderSettings) (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationPackageProModelInfo.cs:17) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationItemModels () (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationSystemPro_Models.cs:20) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationSystem () (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationSystemPro.cs:366) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:OnEnable () (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationSystemPro.cs:402) [Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/Utility/MeshUtils.cs line 112] The referenced script (Unknown) on this Behaviour is missing! UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/buildslave/unity/build/Runtime/Export/Scripting/StackTrace.cs:37) UnityEngine.Object:Instantiate (UnityEngine.GameObject) (at /Users/bokken/buildslave/unity/build/Runtime/Export/Scripting/UnityEngineObject.bindings.cs:271) AwesomeTechnologies.MeshUtils:CalculateBoundsInstantiate (UnityEngine.GameObject) (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/Utility/MeshUtils.cs:112) AwesomeTechnologies.VegetationSystem.VegetationItemModelInfo:.ctor (AwesomeTechnologies.VegetationSystem.VegetationItemInfoPro,AwesomeTechnologies.VegetationSystem.EnvironmentSettings,System.Collections.Generic.List`1,int,AwesomeTechnologies.VegetationSystem.VegetationRenderSettings) (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationItemModelInfo.cs:460) AwesomeTechnologies.VegetationSystem.VegetationPackageProModelInfo:.ctor (AwesomeTechnologies.VegetationSystem.VegetationPackagePro,AwesomeTechnologies.VegetationSystem.EnvironmentSettings,System.Collections.Generic.List`1,int,AwesomeTechnologies.VegetationSystem.VegetationRenderSettings) (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationPackageProModelInfo.cs:17) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationItemModels () (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationSystemPro_Models.cs:20) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationSystem () (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationSystemPro.cs:366) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:OnEnable () (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationSystemPro.cs:402) [Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/Utility/MeshUtils.cs line 112] The referenced script on this Behaviour (Game Object 'shrub03') is missing! UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/buildslave/unity/build/Runtime/Export/Scripting/StackTrace.cs:37) UnityEngine.Object:Instantiate (UnityEngine.GameObject) (at /Users/bokken/buildslave/unity/build/Runtime/Export/Scripting/UnityEngineObject.bindings.cs:271) AwesomeTechnologies.MeshUtils:CalculateBoundsInstantiate (UnityEngine.GameObject) (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/Utility/MeshUtils.cs:112) AwesomeTechnologies.VegetationSystem.VegetationItemModelInfo:.ctor (AwesomeTechnologies.VegetationSystem.VegetationItemInfoPro,AwesomeTechnologies.VegetationSystem.EnvironmentSettings,System.Collections.Generic.List`1,int,AwesomeTechnologies.VegetationSystem.VegetationRenderSettings) (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationItemModelInfo.cs:460) AwesomeTechnologies.VegetationSystem.VegetationPackageProModelInfo:.ctor (AwesomeTechnologies.VegetationSystem.VegetationPackagePro,AwesomeTechnologies.VegetationSystem.EnvironmentSettings,System.Collections.Generic.List`1,int,AwesomeTechnologies.VegetationSystem.VegetationRenderSettings) (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationPackageProModelInfo.cs:17) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationItemModels () (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationSystemPro_Models.cs:20) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationSystem () (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationSystemPro.cs:366) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:OnEnable () (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationSystemPro.cs:402) [Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/Utility/MeshUtils.cs line 112] The referenced script on this Behaviour (Game Object 'shrub03') is missing! UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/buildslave/unity/build/Runtime/Export/Scripting/StackTrace.cs:37) UnityEngine.Object:Instantiate (UnityEngine.GameObject) (at /Users/bokken/buildslave/unity/build/Runtime/Export/Scripting/UnityEngineObject.bindings.cs:271) AwesomeTechnologies.MeshUtils:CalculateBoundsInstantiate (UnityEngine.GameObject) (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/Utility/MeshUtils.cs:112) AwesomeTechnologies.VegetationSystem.VegetationItemModelInfo:.ctor (AwesomeTechnologies.VegetationSystem.VegetationItemInfoPro,AwesomeTechnologies.VegetationSystem.EnvironmentSettings,System.Collections.Generic.List`1,int,AwesomeTechnologies.VegetationSystem.VegetationRenderSettings) (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationItemModelInfo.cs:460) AwesomeTechnologies.VegetationSystem.VegetationPackageProModelInfo:.ctor (AwesomeTechnologies.VegetationSystem.VegetationPackagePro,AwesomeTechnologies.VegetationSystem.EnvironmentSettings,System.Collections.Generic.List`1,int,AwesomeTechnologies.VegetationSystem.VegetationRenderSettings) (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationPackageProModelInfo.cs:17) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationItemModels () (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationSystemPro_Models.cs:20) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationSystem () (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationSystemPro.cs:366) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:OnEnable () (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationSystemPro.cs:402) [Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/Utility/MeshUtils.cs line 112] The referenced script on this Behaviour (Game Object 'pasted__mesh_fol_shrub03') is missing! UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/buildslave/unity/build/Runtime/Export/Scripting/StackTrace.cs:37) UnityEngine.Object:Instantiate (UnityEngine.GameObject) (at /Users/bokken/buildslave/unity/build/Runtime/Export/Scripting/UnityEngineObject.bindings.cs:271) AwesomeTechnologies.MeshUtils:CalculateBoundsInstantiate (UnityEngine.GameObject) (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/Utility/MeshUtils.cs:112) AwesomeTechnologies.VegetationSystem.VegetationItemModelInfo:.ctor (AwesomeTechnologies.VegetationSystem.VegetationItemInfoPro,AwesomeTechnologies.VegetationSystem.EnvironmentSettings,System.Collections.Generic.List`1,int,AwesomeTechnologies.VegetationSystem.VegetationRenderSettings) (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationItemModelInfo.cs:460) AwesomeTechnologies.VegetationSystem.VegetationPackageProModelInfo:.ctor (AwesomeTechnologies.VegetationSystem.VegetationPackagePro,AwesomeTechnologies.VegetationSystem.EnvironmentSettings,System.Collections.Generic.List`1,int,AwesomeTechnologies.VegetationSystem.VegetationRenderSettings) (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationPackageProModelInfo.cs:17) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationItemModels () (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationSystemPro_Models.cs:20) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationSystem () (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationSystemPro.cs:366) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:OnEnable () (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationSystemPro.cs:402) [Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/Utility/MeshUtils.cs line 112] The referenced script on this Behaviour (Game Object 'pasted__mesh_fol_shrub03') is missing! UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/buildslave/unity/build/Runtime/Export/Scripting/StackTrace.cs:37) UnityEngine.Object:Instantiate (UnityEngine.GameObject) (at /Users/bokken/buildslave/unity/build/Runtime/Export/Scripting/UnityEngineObject.bindings.cs:271) AwesomeTechnologies.MeshUtils:CalculateBoundsInstantiate (UnityEngine.GameObject) (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/Utility/MeshUtils.cs:112) AwesomeTechnologies.VegetationSystem.VegetationItemModelInfo:.ctor (AwesomeTechnologies.VegetationSystem.VegetationItemInfoPro,AwesomeTechnologies.VegetationSystem.EnvironmentSettings,System.Collections.Generic.List`1,int,AwesomeTechnologies.VegetationSystem.VegetationRenderSettings) (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationItemModelInfo.cs:460) AwesomeTechnologies.VegetationSystem.VegetationPackageProModelInfo:.ctor (AwesomeTechnologies.VegetationSystem.VegetationPackagePro,AwesomeTechnologies.VegetationSystem.EnvironmentSettings,System.Collections.Generic.List`1,int,AwesomeTechnologies.VegetationSystem.VegetationRenderSettings) (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationPackageProModelInfo.cs:17) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationItemModels () (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationSystemPro_Models.cs:20) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationSystem () (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationSystemPro.cs:366) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:OnEnable () (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationSystemPro.cs:402) [Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/Utility/MeshUtils.cs line 112] The referenced script (Unknown) on this Behaviour is missing! UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/buildslave/unity/build/Runtime/Export/Scripting/StackTrace.cs:37) UnityEngine.Object:Instantiate (UnityEngine.GameObject) (at /Users/bokken/buildslave/unity/build/Runtime/Export/Scripting/UnityEngineObject.bindings.cs:271) AwesomeTechnologies.MeshUtils:CalculateBoundsInstantiate (UnityEngine.GameObject) (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/Utility/MeshUtils.cs:112) AwesomeTechnologies.VegetationSystem.VegetationItemModelInfo:.ctor (AwesomeTechnologies.VegetationSystem.VegetationItemInfoPro,AwesomeTechnologies.VegetationSystem.EnvironmentSettings,System.Collections.Generic.List`1,int,AwesomeTechnologies.VegetationSystem.VegetationRenderSettings) (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationItemModelInfo.cs:460) AwesomeTechnologies.VegetationSystem.VegetationPackageProModelInfo:.ctor (AwesomeTechnologies.VegetationSystem.VegetationPackagePro,AwesomeTechnologies.VegetationSystem.EnvironmentSettings,System.Collections.Generic.List`1,int,AwesomeTechnologies.VegetationSystem.VegetationRenderSettings) (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationPackageProModelInfo.cs:17) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationItemModels () (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationSystemPro_Models.cs:20) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationSystem () (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationSystemPro.cs:366) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:OnEnable () (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationSystemPro.cs:402) [Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/Utility/MeshUtils.cs line 112] The referenced script (Unknown) on this Behaviour is missing! UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/buildslave/unity/build/Runtime/Export/Scripting/StackTrace.cs:37) UnityEngine.Object:Instantiate (UnityEngine.GameObject) (at /Users/bokken/buildslave/unity/build/Runtime/Export/Scripting/UnityEngineObject.bindings.cs:271) AwesomeTechnologies.MeshUtils:CalculateBoundsInstantiate (UnityEngine.GameObject) (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/Utility/MeshUtils.cs:112) AwesomeTechnologies.VegetationSystem.VegetationItemModelInfo:.ctor (AwesomeTechnologies.VegetationSystem.VegetationItemInfoPro,AwesomeTechnologies.VegetationSystem.EnvironmentSettings,System.Collections.Generic.List`1,int,AwesomeTechnologies.VegetationSystem.VegetationRenderSettings) (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationItemModelInfo.cs:460) AwesomeTechnologies.VegetationSystem.VegetationPackageProModelInfo:.ctor (AwesomeTechnologies.VegetationSystem.VegetationPackagePro,AwesomeTechnologies.VegetationSystem.EnvironmentSettings,System.Collections.Generic.List`1,int,AwesomeTechnologies.VegetationSystem.VegetationRenderSettings) (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationPackageProModelInfo.cs:17) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationItemModels () (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationSystemPro_Models.cs:20) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationSystem () (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationSystemPro.cs:366) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:OnEnable () (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationSystemPro.cs:402) [Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/Utility/MeshUtils.cs line 112] The referenced script on this Behaviour (Game Object 'shrub02') is missing! UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/buildslave/unity/build/Runtime/Export/Scripting/StackTrace.cs:37) UnityEngine.Object:Instantiate (UnityEngine.GameObject) (at /Users/bokken/buildslave/unity/build/Runtime/Export/Scripting/UnityEngineObject.bindings.cs:271) AwesomeTechnologies.MeshUtils:CalculateBoundsInstantiate (UnityEngine.GameObject) (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/Utility/MeshUtils.cs:112) AwesomeTechnologies.VegetationSystem.VegetationItemModelInfo:.ctor (AwesomeTechnologies.VegetationSystem.VegetationItemInfoPro,AwesomeTechnologies.VegetationSystem.EnvironmentSettings,System.Collections.Generic.List`1,int,AwesomeTechnologies.VegetationSystem.VegetationRenderSettings) (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationItemModelInfo.cs:460) AwesomeTechnologies.VegetationSystem.VegetationPackageProModelInfo:.ctor (AwesomeTechnologies.VegetationSystem.VegetationPackagePro,AwesomeTechnologies.VegetationSystem.EnvironmentSettings,System.Collections.Generic.List`1,int,AwesomeTechnologies.VegetationSystem.VegetationRenderSettings) (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationPackageProModelInfo.cs:17) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationItemModels () (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationSystemPro_Models.cs:20) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationSystem () (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationSystemPro.cs:366) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:OnEnable () (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationSystemPro.cs:402) [Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/Utility/MeshUtils.cs line 112] The referenced script on this Behaviour (Game Object 'shrub02') is missing! UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/buildslave/unity/build/Runtime/Export/Scripting/StackTrace.cs:37) UnityEngine.Object:Instantiate (UnityEngine.GameObject) (at /Users/bokken/buildslave/unity/build/Runtime/Export/Scripting/UnityEngineObject.bindings.cs:271) AwesomeTechnologies.MeshUtils:CalculateBoundsInstantiate (UnityEngine.GameObject) (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/Utility/MeshUtils.cs:112) AwesomeTechnologies.VegetationSystem.VegetationItemModelInfo:.ctor (AwesomeTechnologies.VegetationSystem.VegetationItemInfoPro,AwesomeTechnologies.VegetationSystem.EnvironmentSettings,System.Collections.Generic.List`1,int,AwesomeTechnologies.VegetationSystem.VegetationRenderSettings) (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationItemModelInfo.cs:460) AwesomeTechnologies.VegetationSystem.VegetationPackageProModelInfo:.ctor (AwesomeTechnologies.VegetationSystem.VegetationPackagePro,AwesomeTechnologies.VegetationSystem.EnvironmentSettings,System.Collections.Generic.List`1,int,AwesomeTechnologies.VegetationSystem.VegetationRenderSettings) (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationPackageProModelInfo.cs:17) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationItemModels () (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationSystemPro_Models.cs:20) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationSystem () (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationSystemPro.cs:366) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:OnEnable () (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationSystemPro.cs:402) [Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/Utility/MeshUtils.cs line 112] The referenced script on this Behaviour (Game Object 'pasted__mesh_fol_shrub02') is missing! UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/buildslave/unity/build/Runtime/Export/Scripting/StackTrace.cs:37) UnityEngine.Object:Instantiate (UnityEngine.GameObject) (at /Users/bokken/buildslave/unity/build/Runtime/Export/Scripting/UnityEngineObject.bindings.cs:271) AwesomeTechnologies.MeshUtils:CalculateBoundsInstantiate (UnityEngine.GameObject) (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/Utility/MeshUtils.cs:112) AwesomeTechnologies.VegetationSystem.VegetationItemModelInfo:.ctor (AwesomeTechnologies.VegetationSystem.VegetationItemInfoPro,AwesomeTechnologies.VegetationSystem.EnvironmentSettings,System.Collections.Generic.List`1,int,AwesomeTechnologies.VegetationSystem.VegetationRenderSettings) (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationItemModelInfo.cs:460) AwesomeTechnologies.VegetationSystem.VegetationPackageProModelInfo:.ctor (AwesomeTechnologies.VegetationSystem.VegetationPackagePro,AwesomeTechnologies.VegetationSystem.EnvironmentSettings,System.Collections.Generic.List`1,int,AwesomeTechnologies.VegetationSystem.VegetationRenderSettings) (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationPackageProModelInfo.cs:17) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationItemModels () (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationSystemPro_Models.cs:20) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationSystem () (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationSystemPro.cs:366) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:OnEnable () (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationSystemPro.cs:402) [Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/Utility/MeshUtils.cs line 112] The referenced script on this Behaviour (Game Object 'pasted__mesh_fol_shrub02') is missing! UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/buildslave/unity/build/Runtime/Export/Scripting/StackTrace.cs:37) UnityEngine.Object:Instantiate (UnityEngine.GameObject) (at /Users/bokken/buildslave/unity/build/Runtime/Export/Scripting/UnityEngineObject.bindings.cs:271) AwesomeTechnologies.MeshUtils:CalculateBoundsInstantiate (UnityEngine.GameObject) (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/Utility/MeshUtils.cs:112) AwesomeTechnologies.VegetationSystem.VegetationItemModelInfo:.ctor (AwesomeTechnologies.VegetationSystem.VegetationItemInfoPro,AwesomeTechnologies.VegetationSystem.EnvironmentSettings,System.Collections.Generic.List`1,int,AwesomeTechnologies.VegetationSystem.VegetationRenderSettings) (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationItemModelInfo.cs:460) AwesomeTechnologies.VegetationSystem.VegetationPackageProModelInfo:.ctor (AwesomeTechnologies.VegetationSystem.VegetationPackagePro,AwesomeTechnologies.VegetationSystem.EnvironmentSettings,System.Collections.Generic.List`1,int,AwesomeTechnologies.VegetationSystem.VegetationRenderSettings) (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationPackageProModelInfo.cs:17) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationItemModels () (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationSystemPro_Models.cs:20) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationSystem () (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationSystemPro.cs:366) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:OnEnable () (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationSystemPro.cs:402) [Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/Utility/MeshUtils.cs line 112] The referenced script (Unknown) on this Behaviour is missing! UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/buildslave/unity/build/Runtime/Export/Scripting/StackTrace.cs:37) UnityEngine.Object:Instantiate (UnityEngine.GameObject) (at /Users/bokken/buildslave/unity/build/Runtime/Export/Scripting/UnityEngineObject.bindings.cs:271) AwesomeTechnologies.MeshUtils:CalculateBoundsInstantiate (UnityEngine.GameObject) (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/Utility/MeshUtils.cs:112) AwesomeTechnologies.VegetationSystem.VegetationItemModelInfo:.ctor (AwesomeTechnologies.VegetationSystem.VegetationItemInfoPro,AwesomeTechnologies.VegetationSystem.EnvironmentSettings,System.Collections.Generic.List`1,int,AwesomeTechnologies.VegetationSystem.VegetationRenderSettings) (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationItemModelInfo.cs:460) AwesomeTechnologies.VegetationSystem.VegetationPackageProModelInfo:.ctor (AwesomeTechnologies.VegetationSystem.VegetationPackagePro,AwesomeTechnologies.VegetationSystem.EnvironmentSettings,System.Collections.Generic.List`1,int,AwesomeTechnologies.VegetationSystem.VegetationRenderSettings) (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationPackageProModelInfo.cs:17) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationItemModels () (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationSystemPro_Models.cs:20) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationSystem () (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationSystemPro.cs:366) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:OnEnable () (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationSystemPro.cs:402) [Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/Utility/MeshUtils.cs line 112] The referenced script (Unknown) on this Behaviour is missing! UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/buildslave/unity/build/Runtime/Export/Scripting/StackTrace.cs:37) UnityEngine.Object:Instantiate (UnityEngine.GameObject) (at /Users/bokken/buildslave/unity/build/Runtime/Export/Scripting/UnityEngineObject.bindings.cs:271) AwesomeTechnologies.MeshUtils:CalculateBoundsInstantiate (UnityEngine.GameObject) (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/Utility/MeshUtils.cs:112) AwesomeTechnologies.VegetationSystem.VegetationItemModelInfo:.ctor (AwesomeTechnologies.VegetationSystem.VegetationItemInfoPro,AwesomeTechnologies.VegetationSystem.EnvironmentSettings,System.Collections.Generic.List`1,int,AwesomeTechnologies.VegetationSystem.VegetationRenderSettings) (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationItemModelInfo.cs:460) AwesomeTechnologies.VegetationSystem.VegetationPackageProModelInfo:.ctor (AwesomeTechnologies.VegetationSystem.VegetationPackagePro,AwesomeTechnologies.VegetationSystem.EnvironmentSettings,System.Collections.Generic.List`1,int,AwesomeTechnologies.VegetationSystem.VegetationRenderSettings) (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationPackageProModelInfo.cs:17) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationItemModels () (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationSystemPro_Models.cs:20) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationSystem () (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationSystemPro.cs:366) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:OnEnable () (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationSystemPro.cs:402) [Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/Utility/MeshUtils.cs line 112] The referenced script on this Behaviour (Game Object 'shrub01') is missing! UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/buildslave/unity/build/Runtime/Export/Scripting/StackTrace.cs:37) UnityEngine.Object:Instantiate (UnityEngine.GameObject) (at /Users/bokken/buildslave/unity/build/Runtime/Export/Scripting/UnityEngineObject.bindings.cs:271) AwesomeTechnologies.MeshUtils:CalculateBoundsInstantiate (UnityEngine.GameObject) (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/Utility/MeshUtils.cs:112) AwesomeTechnologies.VegetationSystem.VegetationItemModelInfo:.ctor (AwesomeTechnologies.VegetationSystem.VegetationItemInfoPro,AwesomeTechnologies.VegetationSystem.EnvironmentSettings,System.Collections.Generic.List`1,int,AwesomeTechnologies.VegetationSystem.VegetationRenderSettings) (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationItemModelInfo.cs:460) AwesomeTechnologies.VegetationSystem.VegetationPackageProModelInfo:.ctor (AwesomeTechnologies.VegetationSystem.VegetationPackagePro,AwesomeTechnologies.VegetationSystem.EnvironmentSettings,System.Collections.Generic.List`1,int,AwesomeTechnologies.VegetationSystem.VegetationRenderSettings) (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationPackageProModelInfo.cs:17) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationItemModels () (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationSystemPro_Models.cs:20) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationSystem () (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationSystemPro.cs:366) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:OnEnable () (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationSystemPro.cs:402) [Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/Utility/MeshUtils.cs line 112] The referenced script on this Behaviour (Game Object 'shrub01') is missing! UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/buildslave/unity/build/Runtime/Export/Scripting/StackTrace.cs:37) UnityEngine.Object:Instantiate (UnityEngine.GameObject) (at /Users/bokken/buildslave/unity/build/Runtime/Export/Scripting/UnityEngineObject.bindings.cs:271) AwesomeTechnologies.MeshUtils:CalculateBoundsInstantiate (UnityEngine.GameObject) (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/Utility/MeshUtils.cs:112) AwesomeTechnologies.VegetationSystem.VegetationItemModelInfo:.ctor (AwesomeTechnologies.VegetationSystem.VegetationItemInfoPro,AwesomeTechnologies.VegetationSystem.EnvironmentSettings,System.Collections.Generic.List`1,int,AwesomeTechnologies.VegetationSystem.VegetationRenderSettings) (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationItemModelInfo.cs:460) AwesomeTechnologies.VegetationSystem.VegetationPackageProModelInfo:.ctor (AwesomeTechnologies.VegetationSystem.VegetationPackagePro,AwesomeTechnologies.VegetationSystem.EnvironmentSettings,System.Collections.Generic.List`1,int,AwesomeTechnologies.VegetationSystem.VegetationRenderSettings) (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationPackageProModelInfo.cs:17) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationItemModels () (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationSystemPro_Models.cs:20) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationSystem () (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationSystemPro.cs:366) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:OnEnable () (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationSystemPro.cs:402) [Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/Utility/MeshUtils.cs line 112] The referenced script on this Behaviour (Game Object 'pasted__mesh_fol_shrub01') is missing! UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/buildslave/unity/build/Runtime/Export/Scripting/StackTrace.cs:37) UnityEngine.Object:Instantiate (UnityEngine.GameObject) (at /Users/bokken/buildslave/unity/build/Runtime/Export/Scripting/UnityEngineObject.bindings.cs:271) AwesomeTechnologies.MeshUtils:CalculateBoundsInstantiate (UnityEngine.GameObject) (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/Utility/MeshUtils.cs:112) AwesomeTechnologies.VegetationSystem.VegetationItemModelInfo:.ctor (AwesomeTechnologies.VegetationSystem.VegetationItemInfoPro,AwesomeTechnologies.VegetationSystem.EnvironmentSettings,System.Collections.Generic.List`1,int,AwesomeTechnologies.VegetationSystem.VegetationRenderSettings) (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationItemModelInfo.cs:460) AwesomeTechnologies.VegetationSystem.VegetationPackageProModelInfo:.ctor (AwesomeTechnologies.VegetationSystem.VegetationPackagePro,AwesomeTechnologies.VegetationSystem.EnvironmentSettings,System.Collections.Generic.List`1,int,AwesomeTechnologies.VegetationSystem.VegetationRenderSettings) (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationPackageProModelInfo.cs:17) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationItemModels () (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationSystemPro_Models.cs:20) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationSystem () (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationSystemPro.cs:366) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:OnEnable () (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationSystemPro.cs:402) [Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/Utility/MeshUtils.cs line 112] The referenced script on this Behaviour (Game Object 'pasted__mesh_fol_shrub01') is missing! UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/buildslave/unity/build/Runtime/Export/Scripting/StackTrace.cs:37) UnityEngine.Object:Instantiate (UnityEngine.GameObject) (at /Users/bokken/buildslave/unity/build/Runtime/Export/Scripting/UnityEngineObject.bindings.cs:271) AwesomeTechnologies.MeshUtils:CalculateBoundsInstantiate (UnityEngine.GameObject) (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/Utility/MeshUtils.cs:112) AwesomeTechnologies.VegetationSystem.VegetationItemModelInfo:.ctor (AwesomeTechnologies.VegetationSystem.VegetationItemInfoPro,AwesomeTechnologies.VegetationSystem.EnvironmentSettings,System.Collections.Generic.List`1,int,AwesomeTechnologies.VegetationSystem.VegetationRenderSettings) (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationItemModelInfo.cs:460) AwesomeTechnologies.VegetationSystem.VegetationPackageProModelInfo:.ctor (AwesomeTechnologies.VegetationSystem.VegetationPackagePro,AwesomeTechnologies.VegetationSystem.EnvironmentSettings,System.Collections.Generic.List`1,int,AwesomeTechnologies.VegetationSystem.VegetationRenderSettings) (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationPackageProModelInfo.cs:17) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationItemModels () (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationSystemPro_Models.cs:20) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationSystem () (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationSystemPro.cs:366) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:OnEnable () (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationSystemPro.cs:402) [Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/Utility/MeshUtils.cs line 112] The referenced script (Unknown) on this Behaviour is missing! UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/buildslave/unity/build/Runtime/Export/Scripting/StackTrace.cs:37) UnityEngine.Object:Instantiate (UnityEngine.GameObject) (at /Users/bokken/buildslave/unity/build/Runtime/Export/Scripting/UnityEngineObject.bindings.cs:271) AwesomeTechnologies.MeshUtils:CalculateBoundsInstantiate (UnityEngine.GameObject) (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/Utility/MeshUtils.cs:112) AwesomeTechnologies.VegetationSystem.VegetationItemModelInfo:.ctor (AwesomeTechnologies.VegetationSystem.VegetationItemInfoPro,AwesomeTechnologies.VegetationSystem.EnvironmentSettings,System.Collections.Generic.List`1,int,AwesomeTechnologies.VegetationSystem.VegetationRenderSettings) (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationItemModelInfo.cs:460) AwesomeTechnologies.VegetationSystem.VegetationPackageProModelInfo:.ctor (AwesomeTechnologies.VegetationSystem.VegetationPackagePro,AwesomeTechnologies.VegetationSystem.EnvironmentSettings,System.Collections.Generic.List`1,int,AwesomeTechnologies.VegetationSystem.VegetationRenderSettings) (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationPackageProModelInfo.cs:17) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationItemModels () (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationSystemPro_Models.cs:20) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationSystem () (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationSystemPro.cs:366) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:OnEnable () (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationSystemPro.cs:402) [Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/Utility/MeshUtils.cs line 112] The referenced script on this Behaviour (Game Object 'wood13') is missing! UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/buildslave/unity/build/Runtime/Export/Scripting/StackTrace.cs:37) UnityEngine.Object:Instantiate (UnityEngine.GameObject) (at /Users/bokken/buildslave/unity/build/Runtime/Export/Scripting/UnityEngineObject.bindings.cs:271) AwesomeTechnologies.MeshUtils:CalculateBoundsInstantiate (UnityEngine.GameObject) (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/Utility/MeshUtils.cs:112) AwesomeTechnologies.VegetationSystem.VegetationItemModelInfo:.ctor (AwesomeTechnologies.VegetationSystem.VegetationItemInfoPro,AwesomeTechnologies.VegetationSystem.EnvironmentSettings,System.Collections.Generic.List`1,int,AwesomeTechnologies.VegetationSystem.VegetationRenderSettings) (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationItemModelInfo.cs:460) AwesomeTechnologies.VegetationSystem.VegetationPackageProModelInfo:.ctor (AwesomeTechnologies.VegetationSystem.VegetationPackagePro,AwesomeTechnologies.VegetationSystem.EnvironmentSettings,System.Collections.Generic.List`1,int,AwesomeTechnologies.VegetationSystem.VegetationRenderSettings) (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationPackageProModelInfo.cs:17) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationItemModels () (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationSystemPro_Models.cs:20) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationSystem () (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationSystemPro.cs:366) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:OnEnable () (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationSystemPro.cs:402) [Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/Utility/MeshUtils.cs line 112] The referenced script on this Behaviour (Game Object 'wood13') is missing! UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/buildslave/unity/build/Runtime/Export/Scripting/StackTrace.cs:37) UnityEngine.Object:Instantiate (UnityEngine.GameObject) (at /Users/bokken/buildslave/unity/build/Runtime/Export/Scripting/UnityEngineObject.bindings.cs:271) AwesomeTechnologies.MeshUtils:CalculateBoundsInstantiate (UnityEngine.GameObject) (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/Utility/MeshUtils.cs:112) AwesomeTechnologies.VegetationSystem.VegetationItemModelInfo:.ctor (AwesomeTechnologies.VegetationSystem.VegetationItemInfoPro,AwesomeTechnologies.VegetationSystem.EnvironmentSettings,System.Collections.Generic.List`1,int,AwesomeTechnologies.VegetationSystem.VegetationRenderSettings) (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationItemModelInfo.cs:460) AwesomeTechnologies.VegetationSystem.VegetationPackageProModelInfo:.ctor (AwesomeTechnologies.VegetationSystem.VegetationPackagePro,AwesomeTechnologies.VegetationSystem.EnvironmentSettings,System.Collections.Generic.List`1,int,AwesomeTechnologies.VegetationSystem.VegetationRenderSettings) (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationPackageProModelInfo.cs:17) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationItemModels () (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationSystemPro_Models.cs:20) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationSystem () (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationSystemPro.cs:366) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:OnEnable () (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationSystemPro.cs:402) [Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/Utility/MeshUtils.cs line 112] The referenced script (Unknown) on this Behaviour is missing! UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/buildslave/unity/build/Runtime/Export/Scripting/StackTrace.cs:37) UnityEngine.Object:Instantiate (UnityEngine.GameObject) (at /Users/bokken/buildslave/unity/build/Runtime/Export/Scripting/UnityEngineObject.bindings.cs:271) AwesomeTechnologies.MeshUtils:CalculateBoundsInstantiate (UnityEngine.GameObject) (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/Utility/MeshUtils.cs:112) AwesomeTechnologies.VegetationSystem.VegetationItemModelInfo:.ctor (AwesomeTechnologies.VegetationSystem.VegetationItemInfoPro,AwesomeTechnologies.VegetationSystem.EnvironmentSettings,System.Collections.Generic.List`1,int,AwesomeTechnologies.VegetationSystem.VegetationRenderSettings) (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationItemModelInfo.cs:460) AwesomeTechnologies.VegetationSystem.VegetationPackageProModelInfo:.ctor (AwesomeTechnologies.VegetationSystem.VegetationPackagePro,AwesomeTechnologies.VegetationSystem.EnvironmentSettings,System.Collections.Generic.List`1,int,AwesomeTechnologies.VegetationSystem.VegetationRenderSettings) (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationPackageProModelInfo.cs:17) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationItemModels () (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationSystemPro_Models.cs:20) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationSystem () (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationSystemPro.cs:366) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:OnEnable () (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationSystemPro.cs:402) [Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/Utility/MeshUtils.cs line 112] The referenced script on this Behaviour (Game Object 'wood10') is missing! UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/buildslave/unity/build/Runtime/Export/Scripting/StackTrace.cs:37) UnityEngine.Object:Instantiate (UnityEngine.GameObject) (at /Users/bokken/buildslave/unity/build/Runtime/Export/Scripting/UnityEngineObject.bindings.cs:271) AwesomeTechnologies.MeshUtils:CalculateBoundsInstantiate (UnityEngine.GameObject) (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/Utility/MeshUtils.cs:112) AwesomeTechnologies.VegetationSystem.VegetationItemModelInfo:.ctor (AwesomeTechnologies.VegetationSystem.VegetationItemInfoPro,AwesomeTechnologies.VegetationSystem.EnvironmentSettings,System.Collections.Generic.List`1,int,AwesomeTechnologies.VegetationSystem.VegetationRenderSettings) (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationItemModelInfo.cs:460) AwesomeTechnologies.VegetationSystem.VegetationPackageProModelInfo:.ctor (AwesomeTechnologies.VegetationSystem.VegetationPackagePro,AwesomeTechnologies.VegetationSystem.EnvironmentSettings,System.Collections.Generic.List`1,int,AwesomeTechnologies.VegetationSystem.VegetationRenderSettings) (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationPackageProModelInfo.cs:17) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationItemModels () (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationSystemPro_Models.cs:20) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationSystem () (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationSystemPro.cs:366) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:OnEnable () (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationSystemPro.cs:402) [Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/Utility/MeshUtils.cs line 112] The referenced script on this Behaviour (Game Object 'wood10') is missing! UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/buildslave/unity/build/Runtime/Export/Scripting/StackTrace.cs:37) UnityEngine.Object:Instantiate (UnityEngine.GameObject) (at /Users/bokken/buildslave/unity/build/Runtime/Export/Scripting/UnityEngineObject.bindings.cs:271) AwesomeTechnologies.MeshUtils:CalculateBoundsInstantiate (UnityEngine.GameObject) (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/Utility/MeshUtils.cs:112) AwesomeTechnologies.VegetationSystem.VegetationItemModelInfo:.ctor (AwesomeTechnologies.VegetationSystem.VegetationItemInfoPro,AwesomeTechnologies.VegetationSystem.EnvironmentSettings,System.Collections.Generic.List`1,int,AwesomeTechnologies.VegetationSystem.VegetationRenderSettings) (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationItemModelInfo.cs:460) AwesomeTechnologies.VegetationSystem.VegetationPackageProModelInfo:.ctor (AwesomeTechnologies.VegetationSystem.VegetationPackagePro,AwesomeTechnologies.VegetationSystem.EnvironmentSettings,System.Collections.Generic.List`1,int,AwesomeTechnologies.VegetationSystem.VegetationRenderSettings) (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationPackageProModelInfo.cs:17) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationItemModels () (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationSystemPro_Models.cs:20) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationSystem () (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationSystemPro.cs:366) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:OnEnable () (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationSystemPro.cs:402) [Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/Utility/MeshUtils.cs line 112] The referenced script (Unknown) on this Behaviour is missing! UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/buildslave/unity/build/Runtime/Export/Scripting/StackTrace.cs:37) UnityEngine.Object:Instantiate (UnityEngine.GameObject) (at /Users/bokken/buildslave/unity/build/Runtime/Export/Scripting/UnityEngineObject.bindings.cs:271) AwesomeTechnologies.MeshUtils:CalculateBoundsInstantiate (UnityEngine.GameObject) (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/Utility/MeshUtils.cs:112) AwesomeTechnologies.VegetationSystem.VegetationItemModelInfo:.ctor (AwesomeTechnologies.VegetationSystem.VegetationItemInfoPro,AwesomeTechnologies.VegetationSystem.EnvironmentSettings,System.Collections.Generic.List`1,int,AwesomeTechnologies.VegetationSystem.VegetationRenderSettings) (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationItemModelInfo.cs:460) AwesomeTechnologies.VegetationSystem.VegetationPackageProModelInfo:.ctor (AwesomeTechnologies.VegetationSystem.VegetationPackagePro,AwesomeTechnologies.VegetationSystem.EnvironmentSettings,System.Collections.Generic.List`1,int,AwesomeTechnologies.VegetationSystem.VegetationRenderSettings) (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationPackageProModelInfo.cs:17) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationItemModels () (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationSystemPro_Models.cs:20) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationSystem () (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationSystemPro.cs:366) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:OnEnable () (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationSystemPro.cs:402) [Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/Utility/MeshUtils.cs line 112] The referenced script on this Behaviour (Game Object 'wood18') is missing! UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/buildslave/unity/build/Runtime/Export/Scripting/StackTrace.cs:37) UnityEngine.Object:Instantiate (UnityEngine.GameObject) (at /Users/bokken/buildslave/unity/build/Runtime/Export/Scripting/UnityEngineObject.bindings.cs:271) AwesomeTechnologies.MeshUtils:CalculateBoundsInstantiate (UnityEngine.GameObject) (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/Utility/MeshUtils.cs:112) AwesomeTechnologies.VegetationSystem.VegetationItemModelInfo:.ctor (AwesomeTechnologies.VegetationSystem.VegetationItemInfoPro,AwesomeTechnologies.VegetationSystem.EnvironmentSettings,System.Collections.Generic.List`1,int,AwesomeTechnologies.VegetationSystem.VegetationRenderSettings) (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationItemModelInfo.cs:460) AwesomeTechnologies.VegetationSystem.VegetationPackageProModelInfo:.ctor (AwesomeTechnologies.VegetationSystem.VegetationPackagePro,AwesomeTechnologies.VegetationSystem.EnvironmentSettings,System.Collections.Generic.List`1,int,AwesomeTechnologies.VegetationSystem.VegetationRenderSettings) (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationPackageProModelInfo.cs:17) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationItemModels () (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationSystemPro_Models.cs:20) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationSystem () (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationSystemPro.cs:366) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:OnEnable () (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationSystemPro.cs:402) [Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/Utility/MeshUtils.cs line 112] The referenced script on this Behaviour (Game Object 'wood18') is missing! UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/buildslave/unity/build/Runtime/Export/Scripting/StackTrace.cs:37) UnityEngine.Object:Instantiate (UnityEngine.GameObject) (at /Users/bokken/buildslave/unity/build/Runtime/Export/Scripting/UnityEngineObject.bindings.cs:271) AwesomeTechnologies.MeshUtils:CalculateBoundsInstantiate (UnityEngine.GameObject) (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/Utility/MeshUtils.cs:112) AwesomeTechnologies.VegetationSystem.VegetationItemModelInfo:.ctor (AwesomeTechnologies.VegetationSystem.VegetationItemInfoPro,AwesomeTechnologies.VegetationSystem.EnvironmentSettings,System.Collections.Generic.List`1,int,AwesomeTechnologies.VegetationSystem.VegetationRenderSettings) (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationItemModelInfo.cs:460) AwesomeTechnologies.VegetationSystem.VegetationPackageProModelInfo:.ctor (AwesomeTechnologies.VegetationSystem.VegetationPackagePro,AwesomeTechnologies.VegetationSystem.EnvironmentSettings,System.Collections.Generic.List`1,int,AwesomeTechnologies.VegetationSystem.VegetationRenderSettings) (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationPackageProModelInfo.cs:17) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationItemModels () (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationSystemPro_Models.cs:20) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationSystem () (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationSystemPro.cs:366) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:OnEnable () (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationSystemPro.cs:402) [Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/Utility/MeshUtils.cs line 112] The referenced script (Unknown) on this Behaviour is missing! UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/buildslave/unity/build/Runtime/Export/Scripting/StackTrace.cs:37) UnityEngine.Object:Instantiate (UnityEngine.GameObject) (at /Users/bokken/buildslave/unity/build/Runtime/Export/Scripting/UnityEngineObject.bindings.cs:271) AwesomeTechnologies.MeshUtils:CalculateBoundsInstantiate (UnityEngine.GameObject) (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/Utility/MeshUtils.cs:112) AwesomeTechnologies.VegetationSystem.VegetationItemModelInfo:.ctor (AwesomeTechnologies.VegetationSystem.VegetationItemInfoPro,AwesomeTechnologies.VegetationSystem.EnvironmentSettings,System.Collections.Generic.List`1,int,AwesomeTechnologies.VegetationSystem.VegetationRenderSettings) (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationItemModelInfo.cs:460) AwesomeTechnologies.VegetationSystem.VegetationPackageProModelInfo:.ctor (AwesomeTechnologies.VegetationSystem.VegetationPackagePro,AwesomeTechnologies.VegetationSystem.EnvironmentSettings,System.Collections.Generic.List`1,int,AwesomeTechnologies.VegetationSystem.VegetationRenderSettings) (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationPackageProModelInfo.cs:17) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationItemModels () (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationSystemPro_Models.cs:20) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationSystem () (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationSystemPro.cs:366) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:OnEnable () (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationSystemPro.cs:402) [Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/Utility/MeshUtils.cs line 112] The referenced script on this Behaviour (Game Object 'wood19') is missing! UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/buildslave/unity/build/Runtime/Export/Scripting/StackTrace.cs:37) UnityEngine.Object:Instantiate (UnityEngine.GameObject) (at /Users/bokken/buildslave/unity/build/Runtime/Export/Scripting/UnityEngineObject.bindings.cs:271) AwesomeTechnologies.MeshUtils:CalculateBoundsInstantiate (UnityEngine.GameObject) (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/Utility/MeshUtils.cs:112) AwesomeTechnologies.VegetationSystem.VegetationItemModelInfo:.ctor (AwesomeTechnologies.VegetationSystem.VegetationItemInfoPro,AwesomeTechnologies.VegetationSystem.EnvironmentSettings,System.Collections.Generic.List`1,int,AwesomeTechnologies.VegetationSystem.VegetationRenderSettings) (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationItemModelInfo.cs:460) AwesomeTechnologies.VegetationSystem.VegetationPackageProModelInfo:.ctor (AwesomeTechnologies.VegetationSystem.VegetationPackagePro,AwesomeTechnologies.VegetationSystem.EnvironmentSettings,System.Collections.Generic.List`1,int,AwesomeTechnologies.VegetationSystem.VegetationRenderSettings) (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationPackageProModelInfo.cs:17) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationItemModels () (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationSystemPro_Models.cs:20) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationSystem () (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationSystemPro.cs:366) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:OnEnable () (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationSystemPro.cs:402) [Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/Utility/MeshUtils.cs line 112] The referenced script on this Behaviour (Game Object 'wood19') is missing! UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/buildslave/unity/build/Runtime/Export/Scripting/StackTrace.cs:37) UnityEngine.Object:Instantiate (UnityEngine.GameObject) (at /Users/bokken/buildslave/unity/build/Runtime/Export/Scripting/UnityEngineObject.bindings.cs:271) AwesomeTechnologies.MeshUtils:CalculateBoundsInstantiate (UnityEngine.GameObject) (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/Utility/MeshUtils.cs:112) AwesomeTechnologies.VegetationSystem.VegetationItemModelInfo:.ctor (AwesomeTechnologies.VegetationSystem.VegetationItemInfoPro,AwesomeTechnologies.VegetationSystem.EnvironmentSettings,System.Collections.Generic.List`1,int,AwesomeTechnologies.VegetationSystem.VegetationRenderSettings) (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationItemModelInfo.cs:460) AwesomeTechnologies.VegetationSystem.VegetationPackageProModelInfo:.ctor (AwesomeTechnologies.VegetationSystem.VegetationPackagePro,AwesomeTechnologies.VegetationSystem.EnvironmentSettings,System.Collections.Generic.List`1,int,AwesomeTechnologies.VegetationSystem.VegetationRenderSettings) (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationPackageProModelInfo.cs:17) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationItemModels () (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationSystemPro_Models.cs:20) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationSystem () (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationSystemPro.cs:366) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:OnEnable () (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationSystemPro.cs:402) [Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/Utility/MeshUtils.cs line 112] The referenced script (Unknown) on this Behaviour is missing! UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/buildslave/unity/build/Runtime/Export/Scripting/StackTrace.cs:37) UnityEngine.Object:Instantiate (UnityEngine.GameObject) (at /Users/bokken/buildslave/unity/build/Runtime/Export/Scripting/UnityEngineObject.bindings.cs:271) AwesomeTechnologies.MeshUtils:CalculateBoundsInstantiate (UnityEngine.GameObject) (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/Utility/MeshUtils.cs:112) AwesomeTechnologies.VegetationSystem.VegetationItemModelInfo:.ctor (AwesomeTechnologies.VegetationSystem.VegetationItemInfoPro,AwesomeTechnologies.VegetationSystem.EnvironmentSettings,System.Collections.Generic.List`1,int,AwesomeTechnologies.VegetationSystem.VegetationRenderSettings) (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationItemModelInfo.cs:460) AwesomeTechnologies.VegetationSystem.VegetationPackageProModelInfo:.ctor (AwesomeTechnologies.VegetationSystem.VegetationPackagePro,AwesomeTechnologies.VegetationSystem.EnvironmentSettings,System.Collections.Generic.List`1,int,AwesomeTechnologies.VegetationSystem.VegetationRenderSettings) (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationPackageProModelInfo.cs:17) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationItemModels () (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationSystemPro_Models.cs:20) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationSystem () (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationSystemPro.cs:366) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:OnEnable () (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationSystemPro.cs:402) [Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/Utility/MeshUtils.cs line 112] The referenced script on this Behaviour (Game Object 'wood16') is missing! UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/buildslave/unity/build/Runtime/Export/Scripting/StackTrace.cs:37) UnityEngine.Object:Instantiate (UnityEngine.GameObject) (at /Users/bokken/buildslave/unity/build/Runtime/Export/Scripting/UnityEngineObject.bindings.cs:271) AwesomeTechnologies.MeshUtils:CalculateBoundsInstantiate (UnityEngine.GameObject) (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/Utility/MeshUtils.cs:112) AwesomeTechnologies.VegetationSystem.VegetationItemModelInfo:.ctor (AwesomeTechnologies.VegetationSystem.VegetationItemInfoPro,AwesomeTechnologies.VegetationSystem.EnvironmentSettings,System.Collections.Generic.List`1,int,AwesomeTechnologies.VegetationSystem.VegetationRenderSettings) (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationItemModelInfo.cs:460) AwesomeTechnologies.VegetationSystem.VegetationPackageProModelInfo:.ctor (AwesomeTechnologies.VegetationSystem.VegetationPackagePro,AwesomeTechnologies.VegetationSystem.EnvironmentSettings,System.Collections.Generic.List`1,int,AwesomeTechnologies.VegetationSystem.VegetationRenderSettings) (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationPackageProModelInfo.cs:17) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationItemModels () (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationSystemPro_Models.cs:20) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationSystem () (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationSystemPro.cs:366) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:OnEnable () (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationSystemPro.cs:402) [Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/Utility/MeshUtils.cs line 112] The referenced script on this Behaviour (Game Object 'wood16') is missing! UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/buildslave/unity/build/Runtime/Export/Scripting/StackTrace.cs:37) UnityEngine.Object:Instantiate (UnityEngine.GameObject) (at /Users/bokken/buildslave/unity/build/Runtime/Export/Scripting/UnityEngineObject.bindings.cs:271) AwesomeTechnologies.MeshUtils:CalculateBoundsInstantiate (UnityEngine.GameObject) (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/Utility/MeshUtils.cs:112) AwesomeTechnologies.VegetationSystem.VegetationItemModelInfo:.ctor (AwesomeTechnologies.VegetationSystem.VegetationItemInfoPro,AwesomeTechnologies.VegetationSystem.EnvironmentSettings,System.Collections.Generic.List`1,int,AwesomeTechnologies.VegetationSystem.VegetationRenderSettings) (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationItemModelInfo.cs:460) AwesomeTechnologies.VegetationSystem.VegetationPackageProModelInfo:.ctor (AwesomeTechnologies.VegetationSystem.VegetationPackagePro,AwesomeTechnologies.VegetationSystem.EnvironmentSettings,System.Collections.Generic.List`1,int,AwesomeTechnologies.VegetationSystem.VegetationRenderSettings) (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationPackageProModelInfo.cs:17) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationItemModels () (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationSystemPro_Models.cs:20) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationSystem () (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationSystemPro.cs:366) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:OnEnable () (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationSystemPro.cs:402) [Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/Utility/MeshUtils.cs line 112] The referenced script (Unknown) on this Behaviour is missing! UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/buildslave/unity/build/Runtime/Export/Scripting/StackTrace.cs:37) UnityEngine.Object:Instantiate (UnityEngine.GameObject) (at /Users/bokken/buildslave/unity/build/Runtime/Export/Scripting/UnityEngineObject.bindings.cs:271) AwesomeTechnologies.MeshUtils:CalculateBoundsInstantiate (UnityEngine.GameObject) (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/Utility/MeshUtils.cs:112) AwesomeTechnologies.VegetationSystem.VegetationItemModelInfo:.ctor (AwesomeTechnologies.VegetationSystem.VegetationItemInfoPro,AwesomeTechnologies.VegetationSystem.EnvironmentSettings,System.Collections.Generic.List`1,int,AwesomeTechnologies.VegetationSystem.VegetationRenderSettings) (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationItemModelInfo.cs:460) AwesomeTechnologies.VegetationSystem.VegetationPackageProModelInfo:.ctor (AwesomeTechnologies.VegetationSystem.VegetationPackagePro,AwesomeTechnologies.VegetationSystem.EnvironmentSettings,System.Collections.Generic.List`1,int,AwesomeTechnologies.VegetationSystem.VegetationRenderSettings) (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationPackageProModelInfo.cs:17) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationItemModels () (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationSystemPro_Models.cs:20) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationSystem () (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationSystemPro.cs:366) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:OnEnable () (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationSystemPro.cs:402) [Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/Utility/MeshUtils.cs line 112] The referenced script on this Behaviour (Game Object 'wood17') is missing! UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/buildslave/unity/build/Runtime/Export/Scripting/StackTrace.cs:37) UnityEngine.Object:Instantiate (UnityEngine.GameObject) (at /Users/bokken/buildslave/unity/build/Runtime/Export/Scripting/UnityEngineObject.bindings.cs:271) AwesomeTechnologies.MeshUtils:CalculateBoundsInstantiate (UnityEngine.GameObject) (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/Utility/MeshUtils.cs:112) AwesomeTechnologies.VegetationSystem.VegetationItemModelInfo:.ctor (AwesomeTechnologies.VegetationSystem.VegetationItemInfoPro,AwesomeTechnologies.VegetationSystem.EnvironmentSettings,System.Collections.Generic.List`1,int,AwesomeTechnologies.VegetationSystem.VegetationRenderSettings) (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationItemModelInfo.cs:460) AwesomeTechnologies.VegetationSystem.VegetationPackageProModelInfo:.ctor (AwesomeTechnologies.VegetationSystem.VegetationPackagePro,AwesomeTechnologies.VegetationSystem.EnvironmentSettings,System.Collections.Generic.List`1,int,AwesomeTechnologies.VegetationSystem.VegetationRenderSettings) (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationPackageProModelInfo.cs:17) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationItemModels () (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationSystemPro_Models.cs:20) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationSystem () (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationSystemPro.cs:366) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:OnEnable () (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationSystemPro.cs:402) [Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/Utility/MeshUtils.cs line 112] The referenced script on this Behaviour (Game Object 'wood17') is missing! UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/buildslave/unity/build/Runtime/Export/Scripting/StackTrace.cs:37) UnityEngine.Object:Instantiate (UnityEngine.GameObject) (at /Users/bokken/buildslave/unity/build/Runtime/Export/Scripting/UnityEngineObject.bindings.cs:271) AwesomeTechnologies.MeshUtils:CalculateBoundsInstantiate (UnityEngine.GameObject) (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/Utility/MeshUtils.cs:112) AwesomeTechnologies.VegetationSystem.VegetationItemModelInfo:.ctor (AwesomeTechnologies.VegetationSystem.VegetationItemInfoPro,AwesomeTechnologies.VegetationSystem.EnvironmentSettings,System.Collections.Generic.List`1,int,AwesomeTechnologies.VegetationSystem.VegetationRenderSettings) (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationItemModelInfo.cs:460) AwesomeTechnologies.VegetationSystem.VegetationPackageProModelInfo:.ctor (AwesomeTechnologies.VegetationSystem.VegetationPackagePro,AwesomeTechnologies.VegetationSystem.EnvironmentSettings,System.Collections.Generic.List`1,int,AwesomeTechnologies.VegetationSystem.VegetationRenderSettings) (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationPackageProModelInfo.cs:17) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationItemModels () (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationSystemPro_Models.cs:20) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationSystem () (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationSystemPro.cs:366) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:OnEnable () (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationSystemPro.cs:402) [Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/Utility/MeshUtils.cs line 112] The referenced script (Unknown) on this Behaviour is missing! UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/buildslave/unity/build/Runtime/Export/Scripting/StackTrace.cs:37) UnityEngine.Object:Instantiate (UnityEngine.GameObject) (at /Users/bokken/buildslave/unity/build/Runtime/Export/Scripting/UnityEngineObject.bindings.cs:271) AwesomeTechnologies.MeshUtils:CalculateBoundsInstantiate (UnityEngine.GameObject) (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/Utility/MeshUtils.cs:112) AwesomeTechnologies.VegetationSystem.VegetationItemModelInfo:.ctor (AwesomeTechnologies.VegetationSystem.VegetationItemInfoPro,AwesomeTechnologies.VegetationSystem.EnvironmentSettings,System.Collections.Generic.List`1,int,AwesomeTechnologies.VegetationSystem.VegetationRenderSettings) (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationItemModelInfo.cs:460) AwesomeTechnologies.VegetationSystem.VegetationPackageProModelInfo:.ctor (AwesomeTechnologies.VegetationSystem.VegetationPackagePro,AwesomeTechnologies.VegetationSystem.EnvironmentSettings,System.Collections.Generic.List`1,int,AwesomeTechnologies.VegetationSystem.VegetationRenderSettings) (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationPackageProModelInfo.cs:17) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationItemModels () (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationSystemPro_Models.cs:20) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationSystem () (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationSystemPro.cs:366) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:OnEnable () (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationSystemPro.cs:402) [Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/Utility/MeshUtils.cs line 112] The referenced script on this Behaviour (Game Object 'wood12') is missing! UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/buildslave/unity/build/Runtime/Export/Scripting/StackTrace.cs:37) UnityEngine.Object:Instantiate (UnityEngine.GameObject) (at /Users/bokken/buildslave/unity/build/Runtime/Export/Scripting/UnityEngineObject.bindings.cs:271) AwesomeTechnologies.MeshUtils:CalculateBoundsInstantiate (UnityEngine.GameObject) (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/Utility/MeshUtils.cs:112) AwesomeTechnologies.VegetationSystem.VegetationItemModelInfo:.ctor (AwesomeTechnologies.VegetationSystem.VegetationItemInfoPro,AwesomeTechnologies.VegetationSystem.EnvironmentSettings,System.Collections.Generic.List`1,int,AwesomeTechnologies.VegetationSystem.VegetationRenderSettings) (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationItemModelInfo.cs:460) AwesomeTechnologies.VegetationSystem.VegetationPackageProModelInfo:.ctor (AwesomeTechnologies.VegetationSystem.VegetationPackagePro,AwesomeTechnologies.VegetationSystem.EnvironmentSettings,System.Collections.Generic.List`1,int,AwesomeTechnologies.VegetationSystem.VegetationRenderSettings) (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationPackageProModelInfo.cs:17) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationItemModels () (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationSystemPro_Models.cs:20) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationSystem () (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationSystemPro.cs:366) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:OnEnable () (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationSystemPro.cs:402) [Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/Utility/MeshUtils.cs line 112] The referenced script on this Behaviour (Game Object 'wood12') is missing! UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/buildslave/unity/build/Runtime/Export/Scripting/StackTrace.cs:37) UnityEngine.Object:Instantiate (UnityEngine.GameObject) (at /Users/bokken/buildslave/unity/build/Runtime/Export/Scripting/UnityEngineObject.bindings.cs:271) AwesomeTechnologies.MeshUtils:CalculateBoundsInstantiate (UnityEngine.GameObject) (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/Utility/MeshUtils.cs:112) AwesomeTechnologies.VegetationSystem.VegetationItemModelInfo:.ctor (AwesomeTechnologies.VegetationSystem.VegetationItemInfoPro,AwesomeTechnologies.VegetationSystem.EnvironmentSettings,System.Collections.Generic.List`1,int,AwesomeTechnologies.VegetationSystem.VegetationRenderSettings) (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationItemModelInfo.cs:460) AwesomeTechnologies.VegetationSystem.VegetationPackageProModelInfo:.ctor (AwesomeTechnologies.VegetationSystem.VegetationPackagePro,AwesomeTechnologies.VegetationSystem.EnvironmentSettings,System.Collections.Generic.List`1,int,AwesomeTechnologies.VegetationSystem.VegetationRenderSettings) (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationPackageProModelInfo.cs:17) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationItemModels () (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationSystemPro_Models.cs:20) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationSystem () (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationSystemPro.cs:366) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:OnEnable () (at Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationSystemPro.cs:402) [Assets/Plugins/AwesomeTechnologies/VegetationStudioPro/Runtime/Utility/MeshUtils.cs line 112] [FMOD] FMOD_OS_Net_Listen : Cannot listen for connections, port 9264 is currently in use. UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/buildslave/unity/build/Runtime/Export/Scripting/StackTrace.cs:37) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:41) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 41) I2 Term '_Press_Button' is not included in the Localization Source. UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/buildslave/unity/build/Runtime/Export/Scripting/StackTrace.cs:37) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) GoldFire.Utils:TestTerm (string) (at Assets/Scripts/ActionSystem/Utils.cs:327) GoldFire.SaveSystem:AddInteractables () (at Assets/Scripts/Save/SaveSystem.cs:95) GoldFire.SaveSystem:Start () (at Assets/Scripts/Save/SaveSystem.cs:80) (Filename: Assets/Scripts/ActionSystem/Utils.cs Line: 327) I2 Term 'Open Door' is not included in the Localization Source. UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/buildslave/unity/build/Runtime/Export/Scripting/StackTrace.cs:37) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) GoldFire.Utils:TestTerm (string) (at Assets/Scripts/ActionSystem/Utils.cs:327) GoldFire.SaveSystem:AddInteractables () (at Assets/Scripts/Save/SaveSystem.cs:95) GoldFire.SaveSystem:Start () (at Assets/Scripts/Save/SaveSystem.cs:80) (Filename: Assets/Scripts/ActionSystem/Utils.cs Line: 327) I2 Term 'Open Door' is not included in the Localization Source. UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/buildslave/unity/build/Runtime/Export/Scripting/StackTrace.cs:37) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) GoldFire.Utils:TestTerm (string) (at Assets/Scripts/ActionSystem/Utils.cs:327) GoldFire.SaveSystem:AddInteractables () (at Assets/Scripts/Save/SaveSystem.cs:95) GoldFire.SaveSystem:Start () (at Assets/Scripts/Save/SaveSystem.cs:80) (Filename: Assets/Scripts/ActionSystem/Utils.cs Line: 327) I2 Term 'Sit Down' is not included in the Localization Source. UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/buildslave/unity/build/Runtime/Export/Scripting/StackTrace.cs:37) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) GoldFire.Utils:TestTerm (string) (at Assets/Scripts/ActionSystem/Utils.cs:327) GoldFire.SaveSystem:AddInteractables () (at Assets/Scripts/Save/SaveSystem.cs:95) GoldFire.SaveSystem:Start () (at Assets/Scripts/Save/SaveSystem.cs:80) (Filename: Assets/Scripts/ActionSystem/Utils.cs Line: 327) I2 Term 'Sit Down' is not included in the Localization Source. UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/buildslave/unity/build/Runtime/Export/Scripting/StackTrace.cs:37) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) GoldFire.Utils:TestTerm (string) (at Assets/Scripts/ActionSystem/Utils.cs:327) GoldFire.SaveSystem:AddInteractables () (at Assets/Scripts/Save/SaveSystem.cs:95) GoldFire.SaveSystem:Start () (at Assets/Scripts/Save/SaveSystem.cs:80) (Filename: Assets/Scripts/ActionSystem/Utils.cs Line: 327) I2 Term 'Sit Down' is not included in the Localization Source. UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/buildslave/unity/build/Runtime/Export/Scripting/StackTrace.cs:37) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) GoldFire.Utils:TestTerm (string) (at Assets/Scripts/ActionSystem/Utils.cs:327) GoldFire.SaveSystem:AddInteractables () (at Assets/Scripts/Save/SaveSystem.cs:95) GoldFire.SaveSystem:Start () (at Assets/Scripts/Save/SaveSystem.cs:80) (Filename: Assets/Scripts/ActionSystem/Utils.cs Line: 327) I2 Term 'Sit Down' is not included in the Localization Source. UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/buildslave/unity/build/Runtime/Export/Scripting/StackTrace.cs:37) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) GoldFire.Utils:TestTerm (string) (at Assets/Scripts/ActionSystem/Utils.cs:327) GoldFire.SaveSystem:AddInteractables () (at Assets/Scripts/Save/SaveSystem.cs:95) GoldFire.SaveSystem:Start () (at Assets/Scripts/Save/SaveSystem.cs:80) (Filename: Assets/Scripts/ActionSystem/Utils.cs Line: 327) I2 Term 'Sit Down' is not included in the Localization Source. UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/buildslave/unity/build/Runtime/Export/Scripting/StackTrace.cs:37) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) GoldFire.Utils:TestTerm (string) (at Assets/Scripts/ActionSystem/Utils.cs:327) GoldFire.SaveSystem:AddInteractables () (at Assets/Scripts/Save/SaveSystem.cs:95) GoldFire.SaveSystem:Start () (at Assets/Scripts/Save/SaveSystem.cs:80) (Filename: Assets/Scripts/ActionSystem/Utils.cs Line: 327) I2 Term 'Sit Down' is not included in the Localization Source. UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/buildslave/unity/build/Runtime/Export/Scripting/StackTrace.cs:37) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) GoldFire.Utils:TestTerm (string) (at Assets/Scripts/ActionSystem/Utils.cs:327) GoldFire.SaveSystem:AddInteractables () (at Assets/Scripts/Save/SaveSystem.cs:95) GoldFire.SaveSystem:Start () (at Assets/Scripts/Save/SaveSystem.cs:80) (Filename: Assets/Scripts/ActionSystem/Utils.cs Line: 327) I2 Term 'Sit Down' is not included in the Localization Source. UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/buildslave/unity/build/Runtime/Export/Scripting/StackTrace.cs:37) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) GoldFire.Utils:TestTerm (string) (at Assets/Scripts/ActionSystem/Utils.cs:327) GoldFire.SaveSystem:AddInteractables () (at Assets/Scripts/Save/SaveSystem.cs:95) GoldFire.SaveSystem:Start () (at Assets/Scripts/Save/SaveSystem.cs:80) (Filename: Assets/Scripts/ActionSystem/Utils.cs Line: 327) I2 Term 'Sit Down' is not included in the Localization Source. UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/buildslave/unity/build/Runtime/Export/Scripting/StackTrace.cs:37) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) GoldFire.Utils:TestTerm (string) (at Assets/Scripts/ActionSystem/Utils.cs:327) GoldFire.SaveSystem:AddInteractables () (at Assets/Scripts/Save/SaveSystem.cs:95) GoldFire.SaveSystem:Start () (at Assets/Scripts/Save/SaveSystem.cs:80) (Filename: Assets/Scripts/ActionSystem/Utils.cs Line: 327) I2 Term 'Sit Down' is not included in the Localization Source. UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/buildslave/unity/build/Runtime/Export/Scripting/StackTrace.cs:37) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) GoldFire.Utils:TestTerm (string) (at Assets/Scripts/ActionSystem/Utils.cs:327) GoldFire.SaveSystem:AddInteractables () (at Assets/Scripts/Save/SaveSystem.cs:95) GoldFire.SaveSystem:Start () (at Assets/Scripts/Save/SaveSystem.cs:80) (Filename: Assets/Scripts/ActionSystem/Utils.cs Line: 327) I2 Term 'Sit Down' is not included in the Localization Source. UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/buildslave/unity/build/Runtime/Export/Scripting/StackTrace.cs:37) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) GoldFire.Utils:TestTerm (string) (at Assets/Scripts/ActionSystem/Utils.cs:327) GoldFire.SaveSystem:AddInteractables () (at Assets/Scripts/Save/SaveSystem.cs:95) GoldFire.SaveSystem:Start () (at Assets/Scripts/Save/SaveSystem.cs:80) (Filename: Assets/Scripts/ActionSystem/Utils.cs Line: 327) I2 Term 'Branch' is not included in the Localization Source. UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/buildslave/unity/build/Runtime/Export/Scripting/StackTrace.cs:37) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) GoldFire.Utils:TestTerm (string) (at Assets/Scripts/ActionSystem/Utils.cs:327) GoldFire.SaveSystem:AddInteractables () (at Assets/Scripts/Save/SaveSystem.cs:95) GoldFire.SaveSystem:Start () (at Assets/Scripts/Save/SaveSystem.cs:80) (Filename: Assets/Scripts/ActionSystem/Utils.cs Line: 327) I2 Term 'Branch' is not included in the Localization Source. UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/buildslave/unity/build/Runtime/Export/Scripting/StackTrace.cs:37) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) GoldFire.Utils:TestTerm (string) (at Assets/Scripts/ActionSystem/Utils.cs:327) GoldFire.SaveSystem:AddInteractables () (at Assets/Scripts/Save/SaveSystem.cs:95) GoldFire.SaveSystem:Start () (at Assets/Scripts/Save/SaveSystem.cs:80) (Filename: Assets/Scripts/ActionSystem/Utils.cs Line: 327) I2 Term 'Branch' is not included in the Localization Source. UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/buildslave/unity/build/Runtime/Export/Scripting/StackTrace.cs:37) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) GoldFire.Utils:TestTerm (string) (at Assets/Scripts/ActionSystem/Utils.cs:327) GoldFire.SaveSystem:AddInteractables () (at Assets/Scripts/Save/SaveSystem.cs:95) GoldFire.SaveSystem:Start () (at Assets/Scripts/Save/SaveSystem.cs:80) (Filename: Assets/Scripts/ActionSystem/Utils.cs Line: 327) I2 Term 'Branch' is not included in the Localization Source. UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/buildslave/unity/build/Runtime/Export/Scripting/StackTrace.cs:37) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) GoldFire.Utils:TestTerm (string) (at Assets/Scripts/ActionSystem/Utils.cs:327) GoldFire.SaveSystem:AddInteractables () (at Assets/Scripts/Save/SaveSystem.cs:95) GoldFire.SaveSystem:Start () (at Assets/Scripts/Save/SaveSystem.cs:80) (Filename: Assets/Scripts/ActionSystem/Utils.cs Line: 327) I2 Term 'Branch' is not included in the Localization Source. UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/buildslave/unity/build/Runtime/Export/Scripting/StackTrace.cs:37) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) GoldFire.Utils:TestTerm (string) (at Assets/Scripts/ActionSystem/Utils.cs:327) GoldFire.SaveSystem:AddInteractables () (at Assets/Scripts/Save/SaveSystem.cs:95) GoldFire.SaveSystem:Start () (at Assets/Scripts/Save/SaveSystem.cs:80) (Filename: Assets/Scripts/ActionSystem/Utils.cs Line: 327) I2 Term 'Branch' is not included in the Localization Source. UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/buildslave/unity/build/Runtime/Export/Scripting/StackTrace.cs:37) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) GoldFire.Utils:TestTerm (string) (at Assets/Scripts/ActionSystem/Utils.cs:327) GoldFire.SaveSystem:AddInteractables () (at Assets/Scripts/Save/SaveSystem.cs:95) GoldFire.SaveSystem:Start () (at Assets/Scripts/Save/SaveSystem.cs:80) (Filename: Assets/Scripts/ActionSystem/Utils.cs Line: 327) I2 Term 'Branch' is not included in the Localization Source. UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/buildslave/unity/build/Runtime/Export/Scripting/StackTrace.cs:37) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) GoldFire.Utils:TestTerm (string) (at Assets/Scripts/ActionSystem/Utils.cs:327) GoldFire.SaveSystem:AddInteractables () (at Assets/Scripts/Save/SaveSystem.cs:95) GoldFire.SaveSystem:Start () (at Assets/Scripts/Save/SaveSystem.cs:80) (Filename: Assets/Scripts/ActionSystem/Utils.cs Line: 327) I2 Term 'Branch' is not included in the Localization Source. UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/buildslave/unity/build/Runtime/Export/Scripting/StackTrace.cs:37) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) GoldFire.Utils:TestTerm (string) (at Assets/Scripts/ActionSystem/Utils.cs:327) GoldFire.SaveSystem:AddInteractables () (at Assets/Scripts/Save/SaveSystem.cs:95) GoldFire.SaveSystem:Start () (at Assets/Scripts/Save/SaveSystem.cs:80) (Filename: Assets/Scripts/ActionSystem/Utils.cs Line: 327) I2 Term 'Branch' is not included in the Localization Source. UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/buildslave/unity/build/Runtime/Export/Scripting/StackTrace.cs:37) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) GoldFire.Utils:TestTerm (string) (at Assets/Scripts/ActionSystem/Utils.cs:327) GoldFire.SaveSystem:AddInteractables () (at Assets/Scripts/Save/SaveSystem.cs:95) GoldFire.SaveSystem:Start () (at Assets/Scripts/Save/SaveSystem.cs:80) (Filename: Assets/Scripts/ActionSystem/Utils.cs Line: 327) I2 Term 'Branch' is not included in the Localization Source. UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/buildslave/unity/build/Runtime/Export/Scripting/StackTrace.cs:37) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) GoldFire.Utils:TestTerm (string) (at Assets/Scripts/ActionSystem/Utils.cs:327) GoldFire.SaveSystem:AddInteractables () (at Assets/Scripts/Save/SaveSystem.cs:95) GoldFire.SaveSystem:Start () (at Assets/Scripts/Save/SaveSystem.cs:80) (Filename: Assets/Scripts/ActionSystem/Utils.cs Line: 327) I2 Term 'Branch' is not included in the Localization Source. UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/buildslave/unity/build/Runtime/Export/Scripting/StackTrace.cs:37) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) GoldFire.Utils:TestTerm (string) (at Assets/Scripts/ActionSystem/Utils.cs:327) GoldFire.SaveSystem:AddInteractables () (at Assets/Scripts/Save/SaveSystem.cs:95) GoldFire.SaveSystem:Start () (at Assets/Scripts/Save/SaveSystem.cs:80) (Filename: Assets/Scripts/ActionSystem/Utils.cs Line: 327) I2 Term 'Branch' is not included in the Localization Source. UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/buildslave/unity/build/Runtime/Export/Scripting/StackTrace.cs:37) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) GoldFire.Utils:TestTerm (string) (at Assets/Scripts/ActionSystem/Utils.cs:327) GoldFire.SaveSystem:AddInteractables () (at Assets/Scripts/Save/SaveSystem.cs:95) GoldFire.SaveSystem:Start () (at Assets/Scripts/Save/SaveSystem.cs:80) (Filename: Assets/Scripts/ActionSystem/Utils.cs Line: 327) I2 Term 'Branch' is not included in the Localization Source. UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/buildslave/unity/build/Runtime/Export/Scripting/StackTrace.cs:37) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) GoldFire.Utils:TestTerm (string) (at Assets/Scripts/ActionSystem/Utils.cs:327) GoldFire.SaveSystem:AddInteractables () (at Assets/Scripts/Save/SaveSystem.cs:95) GoldFire.SaveSystem:Start () (at Assets/Scripts/Save/SaveSystem.cs:80) (Filename: Assets/Scripts/ActionSystem/Utils.cs Line: 327) I2 Term 'Branch' is not included in the Localization Source. UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/buildslave/unity/build/Runtime/Export/Scripting/StackTrace.cs:37) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) GoldFire.Utils:TestTerm (string) (at Assets/Scripts/ActionSystem/Utils.cs:327) GoldFire.SaveSystem:AddInteractables () (at Assets/Scripts/Save/SaveSystem.cs:95) GoldFire.SaveSystem:Start () (at Assets/Scripts/Save/SaveSystem.cs:80) (Filename: Assets/Scripts/ActionSystem/Utils.cs Line: 327) I2 Term 'Branch' is not included in the Localization Source. UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/buildslave/unity/build/Runtime/Export/Scripting/StackTrace.cs:37) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) GoldFire.Utils:TestTerm (string) (at Assets/Scripts/ActionSystem/Utils.cs:327) GoldFire.SaveSystem:AddInteractables () (at Assets/Scripts/Save/SaveSystem.cs:95) GoldFire.SaveSystem:Start () (at Assets/Scripts/Save/SaveSystem.cs:80) (Filename: Assets/Scripts/ActionSystem/Utils.cs Line: 327) I2 Term 'Branch' is not included in the Localization Source. UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/buildslave/unity/build/Runtime/Export/Scripting/StackTrace.cs:37) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) GoldFire.Utils:TestTerm (string) (at Assets/Scripts/ActionSystem/Utils.cs:327) GoldFire.SaveSystem:AddInteractables () (at Assets/Scripts/Save/SaveSystem.cs:95) GoldFire.SaveSystem:Start () (at Assets/Scripts/Save/SaveSystem.cs:80) (Filename: Assets/Scripts/ActionSystem/Utils.cs Line: 327) I2 Term '_amplifier' is not included in the Localization Source. UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/buildslave/unity/build/Runtime/Export/Scripting/StackTrace.cs:37) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) GoldFire.Utils:TestTerm (string) (at Assets/Scripts/ActionSystem/Utils.cs:327) GoldFire.SaveSystem:AddInteractables () (at Assets/Scripts/Save/SaveSystem.cs:95) GoldFire.SaveSystem:Start () (at Assets/Scripts/Save/SaveSystem.cs:80) (Filename: Assets/Scripts/ActionSystem/Utils.cs Line: 327) I2 Term 'Pocket Knife' is not included in the Localization Source. UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/buildslave/unity/build/Runtime/Export/Scripting/StackTrace.cs:37) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) GoldFire.Utils:TestTerm (string) (at Assets/Scripts/ActionSystem/Utils.cs:327) GoldFire.SaveSystem:AddInteractables () (at Assets/Scripts/Save/SaveSystem.cs:95) GoldFire.SaveSystem:Start () (at Assets/Scripts/Save/SaveSystem.cs:80) (Filename: Assets/Scripts/ActionSystem/Utils.cs Line: 327) I2 Term 'Branch' is not included in the Localization Source. UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/buildslave/unity/build/Runtime/Export/Scripting/StackTrace.cs:37) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) GoldFire.Utils:TestTerm (string) (at Assets/Scripts/ActionSystem/Utils.cs:327) GoldFire.SaveSystem:AddInteractables () (at Assets/Scripts/Save/SaveSystem.cs:95) GoldFire.SaveSystem:Start () (at Assets/Scripts/Save/SaveSystem.cs:80) (Filename: Assets/Scripts/ActionSystem/Utils.cs Line: 327) I2 Term 'Enter Cockpit' is not included in the Localization Source. UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/buildslave/unity/build/Runtime/Export/Scripting/StackTrace.cs:37) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) GoldFire.Utils:TestTerm (string) (at Assets/Scripts/ActionSystem/Utils.cs:327) GoldFire.SaveSystem:AddInteractables () (at Assets/Scripts/Save/SaveSystem.cs:95) GoldFire.SaveSystem:Start () (at Assets/Scripts/Save/SaveSystem.cs:80) (Filename: Assets/Scripts/ActionSystem/Utils.cs Line: 327) Setting time of day target: 15 hours, 0 minutes UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/buildslave/unity/build/Runtime/Export/Scripting/StackTrace.cs:37) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WeatherController:SetTargetTime (int,int) (at Assets/Scripts/Weather/WeatherController.cs:463) WeatherController:UpdateTime () (at Assets/Scripts/Weather/WeatherController.cs:433) WeatherController:Start () (at Assets/Scripts/Weather/WeatherController.cs:304) (Filename: Assets/Scripts/Weather/WeatherController.cs Line: 463) CTAA Standard Mode Enabled UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/buildslave/unity/build/Runtime/Export/Scripting/StackTrace.cs:37) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) UnityEngine.MonoBehaviour:print (object) CTAA_PC:Start () (at Assets/Plugins/CTAA_NXT/LIVENDA_CTAA_PC/CTAA_PC.cs:345) (Filename: Assets/Plugins/CTAA_NXT/LIVENDA_CTAA_PC/CTAA_PC.cs Line: 345) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Player Crash/TwinOtter/planefuselage/PlaneSeats/emptyseat (8)" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Player Crash/TwinOtter/planefuselage/PlaneSeats/emptyseat (7)" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Player Crash/TwinOtter/planefuselage/PlaneSeats/emptyseat (6)" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Player Crash/TwinOtter/planefuselage/PlaneSeats/emptyseat (5)" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Player Crash/TwinOtter/planefuselage/PlaneSeats/emptyseat (4)" Running Action Group: UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/buildslave/unity/build/Runtime/Export/Scripting/StackTrace.cs:37) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) GoldFire.ActionSystem:Log (string,bool) (at Assets/Scripts/ActionSystem/ActionSystem.cs:202) GoldFire.ActionSystem:Run (string) (at Assets/Scripts/ActionSystem/ActionSystem.cs:163) GoldFire.Utils:RunActionSystem (string,string,bool,bool) (at Assets/Scripts/ActionSystem/Utils.cs:41) GoldFire.RunActionSystem:Run () (at Assets/Scripts/ActionSystem/RunActionSystem.cs:42) GoldFire.BlackboardTrigger:OnTriggerEnter (UnityEngine.Collider) (at Assets/Scripts/ActionSystem/BlackboardTrigger.cs:106) (Filename: Assets/Scripts/ActionSystem/ActionSystem.cs Line: 202) No group named: UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/buildslave/unity/build/Runtime/Export/Scripting/StackTrace.cs:37) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) GoldFire.ActionSystem:Warn (string,bool) (at Assets/Scripts/ActionSystem/ActionSystem.cs:219) GoldFire.ActionSystem:Run (string) (at Assets/Scripts/ActionSystem/ActionSystem.cs:166) GoldFire.Utils:RunActionSystem (string,string,bool,bool) (at Assets/Scripts/ActionSystem/Utils.cs:41) GoldFire.RunActionSystem:Run () (at Assets/Scripts/ActionSystem/RunActionSystem.cs:42) GoldFire.BlackboardTrigger:OnTriggerEnter (UnityEngine.Collider) (at Assets/Scripts/ActionSystem/BlackboardTrigger.cs:106) (Filename: Assets/Scripts/ActionSystem/ActionSystem.cs Line: 219) Last matched Rule had empty Action Group Name. UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/buildslave/unity/build/Runtime/Export/Scripting/StackTrace.cs:37) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) GoldFire.ActionSystem:set_lastMatchedRule (GoldFire.Rule) (at Assets/Scripts/ActionSystem/ActionSystem.cs:43) GoldFire.ActionGroup:RulesMatch () (at Assets/Scripts/ActionSystem/ActionGroup.cs:151) GoldFire.ActionGroup:Match () (at Assets/Scripts/ActionSystem/ActionGroup.cs:47) GoldFire.ActionSystem:Run (string) (at Assets/Scripts/ActionSystem/ActionSystem.cs:170) GoldFire.Blackboard:Set (string,single,string) (at Assets/Scripts/ActionSystem/Blackboard.cs:61) GoldFire.Blackboard:Reset (string,string) (at Assets/Scripts/ActionSystem/Blackboard.cs:130) GoldFire.InteractionController:GetInteractable () (at Assets/Scripts/CharacterController/Interactions/InteractionController.cs:259) GoldFire.InteractionController:LateUpdate () (at Assets/Scripts/CharacterController/Interactions/InteractionController.cs:130) (Filename: Assets/Scripts/ActionSystem/ActionSystem.cs Line: 43) Completing Fact: UI_JumpControlsInactive UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/buildslave/unity/build/Runtime/Export/Scripting/StackTrace.cs:37) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) GoldFire.ActionSystem:Log (string,bool) (at Assets/Scripts/ActionSystem/ActionSystem.cs:202) GoldFire.ActionSystem:Complete (string,string) (at Assets/Scripts/ActionSystem/ActionSystem.cs:179) GoldFire.Rule:EventCompleted () (at Assets/Scripts/ActionSystem/Rule.cs:54) GoldFire.Events.Fact:ResetRule (GoldFire.Rule,GoldFire.BaseRuleEventData) (at Assets/Scripts/ActionSystem/Events/Fact.cs:18) System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo) System.Reflection.MethodBase:Invoke (object,object[]) GoldFire.Utils/<>c__DisplayClass12_0:b__0 () (at Assets/Scripts/ActionSystem/Utils.cs:273) UnityEngine.Events.InvokableCall:Invoke () (at /Users/bokken/buildslave/unity/build/Runtime/Export/UnityEvent/UnityEvent.cs:180) UnityEngine.Events.UnityEvent:Invoke () (at /Users/bokken/buildslave/unity/build/Runtime/Export/UnityEvent/UnityEvent/UnityEvent_0.cs:58) TigerForge.EventManager:EmitEvent (string) (at Assets/Plugins/TigerForge/EasyEventManager/EasyEventManager.cs:136) GoldFire.Rule:SetFactAndEmitEvent (string) (at Assets/Scripts/ActionSystem/Rule.cs:129) GoldFire.ActionGroup:RulesMatch () (at Assets/Scripts/ActionSystem/ActionGroup.cs:172) GoldFire.ActionGroup:Match () (at Assets/Scripts/ActionSystem/ActionGroup.cs:47) GoldFire.ActionSystem:Run (string) (at Assets/Scripts/ActionSystem/ActionSystem.cs:170) GoldFire.Rule:SetFactAndEmitEvent (string) (at Assets/Scripts/ActionSystem/Rule.cs:135) GoldFire.ActionGroup:RulesMatch () (at Assets/Scripts/ActionSystem/ActionGroup.cs:172) GoldFire.ActionGroup:Match () (at Assets/Scripts/ActionSystem/ActionGroup.cs:47) GoldFire.ActionSystem:Run (string) (at Assets/Scripts/ActionSystem/ActionSystem.cs:170) GoldFire.Blackboard:Set (string,single,string) (at Assets/Scripts/ActionSystem/Blackboard.cs:61) GoldFire.Blackboard:Reset (string,string) (at Assets/Scripts/ActionSystem/Blackboard.cs:130) GoldFire.InteractionController:GetInteractable () (at Assets/Scripts/CharacterController/Interactions/InteractionController.cs:259) GoldFire.InteractionController:LateUpdate () (at Assets/Scripts/CharacterController/Interactions/InteractionController.cs:130) (Filename: Assets/Scripts/ActionSystem/ActionSystem.cs Line: 202) Last matched Rule had empty Action Group Name. UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/buildslave/unity/build/Runtime/Export/Scripting/StackTrace.cs:37) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) GoldFire.ActionSystem:set_lastMatchedRule (GoldFire.Rule) (at Assets/Scripts/ActionSystem/ActionSystem.cs:43) GoldFire.ActionGroup:RulesMatch () (at Assets/Scripts/ActionSystem/ActionGroup.cs:151) GoldFire.ActionGroup:Match () (at Assets/Scripts/ActionSystem/ActionGroup.cs:47) GoldFire.ActionSystem:Run (string) (at Assets/Scripts/ActionSystem/ActionSystem.cs:170) GoldFire.ActionSystem:Complete (string,string) (at Assets/Scripts/ActionSystem/ActionSystem.cs:184) GoldFire.Rule:EventCompleted () (at Assets/Scripts/ActionSystem/Rule.cs:54) GoldFire.Events.Fact:ResetRule (GoldFire.Rule,GoldFire.BaseRuleEventData) (at Assets/Scripts/ActionSystem/Events/Fact.cs:18) System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo) System.Reflection.MethodBase:Invoke (object,object[]) GoldFire.Utils/<>c__DisplayClass12_0:b__0 () (at Assets/Scripts/ActionSystem/Utils.cs:273) UnityEngine.Events.InvokableCall:Invoke () (at /Users/bokken/buildslave/unity/build/Runtime/Export/UnityEvent/UnityEvent.cs:180) UnityEngine.Events.UnityEvent:Invoke () (at /Users/bokken/buildslave/unity/build/Runtime/Export/UnityEvent/UnityEvent/UnityEvent_0.cs:58) TigerForge.EventManager:EmitEvent (string) (at Assets/Plugins/TigerForge/EasyEventManager/EasyEventManager.cs:136) GoldFire.Rule:SetFactAndEmitEvent (string) (at Assets/Scripts/ActionSystem/Rule.cs:129) GoldFire.ActionGroup:RulesMatch () (at Assets/Scripts/ActionSystem/ActionGroup.cs:172) GoldFire.ActionGroup:Match () (at Assets/Scripts/ActionSystem/ActionGroup.cs:47) GoldFire.ActionSystem:Run (string) (at Assets/Scripts/ActionSystem/ActionSystem.cs:170) GoldFire.Rule:SetFactAndEmitEvent (string) (at Assets/Scripts/ActionSystem/Rule.cs:135) GoldFire.ActionGroup:RulesMatch () (at Assets/Scripts/ActionSystem/ActionGroup.cs:172) GoldFire.ActionGroup:Match () (at Assets/Scripts/ActionSystem/ActionGroup.cs:47) GoldFire.ActionSystem:Run (string) (at Assets/Scripts/ActionSystem/ActionSystem.cs:170) GoldFire.Blackboard:Set (string,single,string) (at Assets/Scripts/ActionSystem/Blackboard.cs:61) GoldFire.Blackboard:Reset (string,string) (at Assets/Scripts/ActionSystem/Blackboard.cs:130) GoldFire.InteractionController:GetInteractable () (at Assets/Scripts/CharacterController/Interactions/InteractionController.cs:259) GoldFire.InteractionController:LateUpdate () (at Assets/Scripts/CharacterController/Interactions/InteractionController.cs:130) (Filename: Assets/Scripts/ActionSystem/ActionSystem.cs Line: 43) Completing Fact: UI_JumpControlsInactive UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/buildslave/unity/build/Runtime/Export/Scripting/StackTrace.cs:37) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) GoldFire.ActionSystem:Log (string,bool) (at Assets/Scripts/ActionSystem/ActionSystem.cs:202) GoldFire.ActionSystem:Complete (string,string) (at Assets/Scripts/ActionSystem/ActionSystem.cs:179) GoldFire.Rule:EventCompleted () (at Assets/Scripts/ActionSystem/Rule.cs:54) GoldFire.Events.Fact:Reset (GoldFire.Rule,GoldFire.BaseFactEventData) (at Assets/Scripts/ActionSystem/Events/Fact.cs:30) System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo) System.Reflection.MethodBase:Invoke (object,object[]) GoldFire.Utils/<>c__DisplayClass12_0:b__0 () (at Assets/Scripts/ActionSystem/Utils.cs:273) UnityEngine.Events.InvokableCall:Invoke () (at /Users/bokken/buildslave/unity/build/Runtime/Export/UnityEvent/UnityEvent.cs:180) UnityEngine.Events.UnityEvent:Invoke () (at /Users/bokken/buildslave/unity/build/Runtime/Export/UnityEvent/UnityEvent/UnityEvent_0.cs:58) TigerForge.EventManager:EmitEvent (string) (at Assets/Plugins/TigerForge/EasyEventManager/EasyEventManager.cs:136) GoldFire.Rule:SetFactAndEmitEvent (string) (at Assets/Scripts/ActionSystem/Rule.cs:129) GoldFire.ActionGroup:RulesMatch () (at Assets/Scripts/ActionSystem/ActionGroup.cs:172) GoldFire.ActionGroup:Match () (at Assets/Scripts/ActionSystem/ActionGroup.cs:47) GoldFire.ActionSystem:Run (string) (at Assets/Scripts/ActionSystem/ActionSystem.cs:170) GoldFire.Rule:SetFactAndEmitEvent (string) (at Assets/Scripts/ActionSystem/Rule.cs:135) GoldFire.ActionGroup:RulesMatch () (at Assets/Scripts/ActionSystem/ActionGroup.cs:172) GoldFire.ActionGroup:Match () (at Assets/Scripts/ActionSystem/ActionGroup.cs:47) GoldFire.ActionSystem:Run (string) (at Assets/Scripts/ActionSystem/ActionSystem.cs:170) GoldFire.Rule:SetFactAndEmitEvent (string) (at Assets/Scripts/ActionSystem/Rule.cs:135) GoldFire.ActionGroup:RulesMatch () (at Assets/Scripts/ActionSystem/ActionGroup.cs:172) GoldFire.ActionGroup:Match () (at Assets/Scripts/ActionSystem/ActionGroup.cs:47) GoldFire.ActionSystem:Run (string) (at Assets/Scripts/ActionSystem/ActionSystem.cs:170) GoldFire.Blackboard:Set (string,single,string) (at Assets/Scripts/ActionSystem/Blackboard.cs:61) GoldFire.Blackboard:Reset (string,string) (at Assets/Scripts/ActionSystem/Blackboard.cs:130) GoldFire.InteractionController:GetInteractable () (at Assets/Scripts/CharacterController/Interactions/InteractionController.cs:259) GoldFire.InteractionController:LateUpdate () (at Assets/Scripts/CharacterController/Interactions/InteractionController.cs:130) (Filename: Assets/Scripts/ActionSystem/ActionSystem.cs Line: 202) Last matched Rule had empty Action Group Name. UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/buildslave/unity/build/Runtime/Export/Scripting/StackTrace.cs:37) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) GoldFire.ActionSystem:set_lastMatchedRule (GoldFire.Rule) (at Assets/Scripts/ActionSystem/ActionSystem.cs:43) GoldFire.ActionGroup:RulesMatch () (at Assets/Scripts/ActionSystem/ActionGroup.cs:151) GoldFire.ActionGroup:Match () (at Assets/Scripts/ActionSystem/ActionGroup.cs:47) GoldFire.ActionSystem:Run (string) (at Assets/Scripts/ActionSystem/ActionSystem.cs:170) GoldFire.ActionSystem:Complete (string,string) (at Assets/Scripts/ActionSystem/ActionSystem.cs:184) GoldFire.Rule:EventCompleted () (at Assets/Scripts/ActionSystem/Rule.cs:54) GoldFire.Events.Fact:Reset (GoldFire.Rule,GoldFire.BaseFactEventData) (at Assets/Scripts/ActionSystem/Events/Fact.cs:30) System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo) System.Reflection.MethodBase:Invoke (object,object[]) GoldFire.Utils/<>c__DisplayClass12_0:b__0 () (at Assets/Scripts/ActionSystem/Utils.cs:273) UnityEngine.Events.InvokableCall:Invoke () (at /Users/bokken/buildslave/unity/build/Runtime/Export/UnityEvent/UnityEvent.cs:180) UnityEngine.Events.UnityEvent:Invoke () (at /Users/bokken/buildslave/unity/build/Runtime/Export/UnityEvent/UnityEvent/UnityEvent_0.cs:58) TigerForge.EventManager:EmitEvent (string) (at Assets/Plugins/TigerForge/EasyEventManager/EasyEventManager.cs:136) GoldFire.Rule:SetFactAndEmitEvent (string) (at Assets/Scripts/ActionSystem/Rule.cs:129) GoldFire.ActionGroup:RulesMatch () (at Assets/Scripts/ActionSystem/ActionGroup.cs:172) GoldFire.ActionGroup:Match () (at Assets/Scripts/ActionSystem/ActionGroup.cs:47) GoldFire.ActionSystem:Run (string) (at Assets/Scripts/ActionSystem/ActionSystem.cs:170) GoldFire.Rule:SetFactAndEmitEvent (string) (at Assets/Scripts/ActionSystem/Rule.cs:135) GoldFire.ActionGroup:RulesMatch () (at Assets/Scripts/ActionSystem/ActionGroup.cs:172) GoldFire.ActionGroup:Match () (at Assets/Scripts/ActionSystem/ActionGroup.cs:47) GoldFire.ActionSystem:Run (string) (at Assets/Scripts/ActionSystem/ActionSystem.cs:170) GoldFire.Rule:SetFactAndEmitEvent (string) (at Assets/Scripts/ActionSystem/Rule.cs:135) GoldFire.ActionGroup:RulesMatch () (at Assets/Scripts/ActionSystem/ActionGroup.cs:172) GoldFire.ActionGroup:Match () (at Assets/Scripts/ActionSystem/ActionGroup.cs:47) GoldFire.ActionSystem:Run (string) (at Assets/Scripts/ActionSystem/ActionSystem.cs:170) GoldFire.Blackboard:Set (string,single,string) (at Assets/Scripts/ActionSystem/Blackboard.cs:61) GoldFire.Blackboard:Reset (string,string) (at Assets/Scripts/ActionSystem/Blackboard.cs:130) GoldFire.InteractionController:GetInteractable () (at Assets/Scripts/CharacterController/Interactions/InteractionController.cs:259) GoldFire.InteractionController:LateUpdate () (at Assets/Scripts/CharacterController/Interactions/InteractionController.cs:130) (Filename: Assets/Scripts/ActionSystem/ActionSystem.cs Line: 43) Last matched Rule had empty Action Group Name. UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/buildslave/unity/build/Runtime/Export/Scripting/StackTrace.cs:37) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) GoldFire.ActionSystem:set_lastMatchedRule (GoldFire.Rule) (at Assets/Scripts/ActionSystem/ActionSystem.cs:43) GoldFire.ActionGroup:RulesMatch () (at Assets/Scripts/ActionSystem/ActionGroup.cs:151) GoldFire.ActionGroup:Match () (at Assets/Scripts/ActionSystem/ActionGroup.cs:47) GoldFire.ActionSystem:Run (string) (at Assets/Scripts/ActionSystem/ActionSystem.cs:170) GoldFire.Rule:SetFactAndEmitEvent (string) (at Assets/Scripts/ActionSystem/Rule.cs:135) GoldFire.ActionGroup:RulesMatch () (at Assets/Scripts/ActionSystem/ActionGroup.cs:172) GoldFire.ActionGroup:Match () (at Assets/Scripts/ActionSystem/ActionGroup.cs:47) GoldFire.ActionSystem:Run (string) (at Assets/Scripts/ActionSystem/ActionSystem.cs:170) GoldFire.Rule:SetFactAndEmitEvent (string) (at Assets/Scripts/ActionSystem/Rule.cs:135) GoldFire.ActionGroup:RulesMatch () (at Assets/Scripts/ActionSystem/ActionGroup.cs:172) GoldFire.ActionGroup:Match () (at Assets/Scripts/ActionSystem/ActionGroup.cs:47) GoldFire.ActionSystem:Run (string) (at Assets/Scripts/ActionSystem/ActionSystem.cs:170) GoldFire.Rule:SetFactAndEmitEvent (string) (at Assets/Scripts/ActionSystem/Rule.cs:135) GoldFire.ActionGroup:RulesMatch () (at Assets/Scripts/ActionSystem/ActionGroup.cs:172) GoldFire.ActionGroup:Match () (at Assets/Scripts/ActionSystem/ActionGroup.cs:47) GoldFire.ActionSystem:Run (string) (at Assets/Scripts/ActionSystem/ActionSystem.cs:170) GoldFire.Blackboard:Set (string,single,string) (at Assets/Scripts/ActionSystem/Blackboard.cs:61) GoldFire.Blackboard:Reset (string,string) (at Assets/Scripts/ActionSystem/Blackboard.cs:130) GoldFire.InteractionController:GetInteractable () (at Assets/Scripts/CharacterController/Interactions/InteractionController.cs:259) GoldFire.InteractionController:LateUpdate () (at Assets/Scripts/CharacterController/Interactions/InteractionController.cs:130) (Filename: Assets/Scripts/ActionSystem/ActionSystem.cs Line: 43) Completing Fact: UI_ClearReticleText UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/buildslave/unity/build/Runtime/Export/Scripting/StackTrace.cs:37) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) GoldFire.ActionSystem:Log (string,bool) (at Assets/Scripts/ActionSystem/ActionSystem.cs:202) GoldFire.ActionSystem:Complete (string,string) (at Assets/Scripts/ActionSystem/ActionSystem.cs:179) GoldFire.Rule:EventCompleted () (at Assets/Scripts/ActionSystem/Rule.cs:54) GoldFire.Events.Reticle:SetInRange (GoldFire.Rule,GoldFire.ReticleEventData) (at Assets/Scripts/ActionSystem/Events/Reticle.cs:84) System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo) System.Reflection.MethodBase:Invoke (object,object[]) GoldFire.Utils/<>c__DisplayClass12_0:b__0 () (at Assets/Scripts/ActionSystem/Utils.cs:273) UnityEngine.Events.InvokableCall:Invoke () (at /Users/bokken/buildslave/unity/build/Runtime/Export/UnityEvent/UnityEvent.cs:180) UnityEngine.Events.UnityEvent:Invoke () (at /Users/bokken/buildslave/unity/build/Runtime/Export/UnityEvent/UnityEvent/UnityEvent_0.cs:58) TigerForge.EventManager:EmitEvent (string) (at Assets/Plugins/TigerForge/EasyEventManager/EasyEventManager.cs:136) GoldFire.Rule:SetFactAndEmitEvent (string) (at Assets/Scripts/ActionSystem/Rule.cs:129) GoldFire.ActionGroup:RulesMatch () (at Assets/Scripts/ActionSystem/ActionGroup.cs:172) GoldFire.ActionGroup:Match () (at Assets/Scripts/ActionSystem/ActionGroup.cs:47) GoldFire.ActionSystem:Run (string) (at Assets/Scripts/ActionSystem/ActionSystem.cs:170) GoldFire.Rule:SetFactAndEmitEvent (string) (at Assets/Scripts/ActionSystem/Rule.cs:135) GoldFire.ActionGroup:RulesMatch () (at Assets/Scripts/ActionSystem/ActionGroup.cs:172) GoldFire.ActionGroup:Match () (at Assets/Scripts/ActionSystem/ActionGroup.cs:47) GoldFire.ActionSystem:Run (string) (at Assets/Scripts/ActionSystem/ActionSystem.cs:170) GoldFire.Rule:SetFactAndEmitEvent (string) (at Assets/Scripts/ActionSystem/Rule.cs:135) GoldFire.ActionGroup:RulesMatch () (at Assets/Scripts/ActionSystem/ActionGroup.cs:172) GoldFire.ActionGroup:Match () (at Assets/Scripts/ActionSystem/ActionGroup.cs:47) GoldFire.ActionSystem:Run (string) (at Assets/Scripts/ActionSystem/ActionSystem.cs:170) GoldFire.Rule:SetFactAndEmitEvent (string) (at Assets/Scripts/ActionSystem/Rule.cs:135) GoldFire.ActionGroup:RulesMatch () (at Assets/Scripts/ActionSystem/ActionGroup.cs:172) GoldFire.ActionGroup:Match () (at Assets/Scripts/ActionSystem/ActionGroup.cs:47) GoldFire.ActionSystem:Run (string) (at Assets/Scripts/ActionSystem/ActionSystem.cs:170) GoldFire.Blackboard:Set (string,single,string) (at Assets/Scripts/ActionSystem/Blackboard.cs:61) GoldFire.Blackboard:Reset (string,string) (at Assets/Scripts/ActionSystem/Blackboard.cs:130) GoldFire.InteractionController:GetInteractable () (at Assets/Scripts/CharacterController/Interactions/InteractionController.cs:259) GoldFire.InteractionController:LateUpdate () (at Assets/Scripts/CharacterController/Interactions/InteractionController.cs:130) (Filename: Assets/Scripts/ActionSystem/ActionSystem.cs Line: 202) Last matched Rule had empty Action Group Name. UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/buildslave/unity/build/Runtime/Export/Scripting/StackTrace.cs:37) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) GoldFire.ActionSystem:set_lastMatchedRule (GoldFire.Rule) (at Assets/Scripts/ActionSystem/ActionSystem.cs:43) GoldFire.ActionGroup:RulesMatch () (at Assets/Scripts/ActionSystem/ActionGroup.cs:151) GoldFire.ActionGroup:Match () (at Assets/Scripts/ActionSystem/ActionGroup.cs:47) GoldFire.ActionSystem:Run (string) (at Assets/Scripts/ActionSystem/ActionSystem.cs:170) GoldFire.ActionSystem:Complete (string,string) (at Assets/Scripts/ActionSystem/ActionSystem.cs:184) GoldFire.Rule:EventCompleted () (at Assets/Scripts/ActionSystem/Rule.cs:54) GoldFire.Events.Reticle:SetInRange (GoldFire.Rule,GoldFire.ReticleEventData) (at Assets/Scripts/ActionSystem/Events/Reticle.cs:84) System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo) System.Reflection.MethodBase:Invoke (object,object[]) GoldFire.Utils/<>c__DisplayClass12_0:b__0 () (at Assets/Scripts/ActionSystem/Utils.cs:273) UnityEngine.Events.InvokableCall:Invoke () (at /Users/bokken/buildslave/unity/build/Runtime/Export/UnityEvent/UnityEvent.cs:180) UnityEngine.Events.UnityEvent:Invoke () (at /Users/bokken/buildslave/unity/build/Runtime/Export/UnityEvent/UnityEvent/UnityEvent_0.cs:58) TigerForge.EventManager:EmitEvent (string) (at Assets/Plugins/TigerForge/EasyEventManager/EasyEventManager.cs:136) GoldFire.Rule:SetFactAndEmitEvent (string) (at Assets/Scripts/ActionSystem/Rule.cs:129) GoldFire.ActionGroup:RulesMatch () (at Assets/Scripts/ActionSystem/ActionGroup.cs:172) GoldFire.ActionGroup:Match () (at Assets/Scripts/ActionSystem/ActionGroup.cs:47) GoldFire.ActionSystem:Run (string) (at Assets/Scripts/ActionSystem/ActionSystem.cs:170) GoldFire.Rule:SetFactAndEmitEvent (string) (at Assets/Scripts/ActionSystem/Rule.cs:135) GoldFire.ActionGroup:RulesMatch () (at Assets/Scripts/ActionSystem/ActionGroup.cs:172) GoldFire.ActionGroup:Match () (at Assets/Scripts/ActionSystem/ActionGroup.cs:47) GoldFire.ActionSystem:Run (string) (at Assets/Scripts/ActionSystem/ActionSystem.cs:170) GoldFire.Rule:SetFactAndEmitEvent (string) (at Assets/Scripts/ActionSystem/Rule.cs:135) GoldFire.ActionGroup:RulesMatch () (at Assets/Scripts/ActionSystem/ActionGroup.cs:172) GoldFire.ActionGroup:Match () (at Assets/Scripts/ActionSystem/ActionGroup.cs:47) GoldFire.ActionSystem:Run (string) (at Assets/Scripts/ActionSystem/ActionSystem.cs:170) GoldFire.Rule:SetFactAndEmitEvent (string) (at Assets/Scripts/ActionSystem/Rule.cs:135) GoldFire.ActionGroup:RulesMatch () (at Assets/Scripts/ActionSystem/ActionGroup.cs:172) GoldFire.ActionGroup:Match () (at Assets/Scripts/ActionSystem/ActionGroup.cs:47) GoldFire.ActionSystem:Run (string) (at Assets/Scripts/ActionSystem/ActionSystem.cs:170) GoldFire.Blackboard:Set (string,single,string) (at Assets/Scripts/ActionSystem/Blackboard.cs:61) GoldFire.Blackboard:Reset (string,string) (at Assets/Scripts/ActionSystem/Blackboard.cs:130) GoldFire.InteractionController:GetInteractable () (at Assets/Scripts/CharacterController/Interactions/InteractionController.cs:259) GoldFire.InteractionController:LateUpdate () (at Assets/Scripts/CharacterController/Interactions/InteractionController.cs:130) (Filename: Assets/Scripts/ActionSystem/ActionSystem.cs Line: 43) Completing Fact: UI_ReticleInactive UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/buildslave/unity/build/Runtime/Export/Scripting/StackTrace.cs:37) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) GoldFire.ActionSystem:Log (string,bool) (at Assets/Scripts/ActionSystem/ActionSystem.cs:202) GoldFire.ActionSystem:Complete (string,string) (at Assets/Scripts/ActionSystem/ActionSystem.cs:179) GoldFire.Rule:EventCompleted () (at Assets/Scripts/ActionSystem/Rule.cs:54) GoldFire.Events.Reticle:SetInRange (GoldFire.Rule,GoldFire.ReticleEventData) (at Assets/Scripts/ActionSystem/Events/Reticle.cs:84) System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo) System.Reflection.MethodBase:Invoke (object,object[]) GoldFire.Utils/<>c__DisplayClass12_0:b__0 () (at Assets/Scripts/ActionSystem/Utils.cs:273) UnityEngine.Events.InvokableCall:Invoke () (at /Users/bokken/buildslave/unity/build/Runtime/Export/UnityEvent/UnityEvent.cs:180) UnityEngine.Events.UnityEvent:Invoke () (at /Users/bokken/buildslave/unity/build/Runtime/Export/UnityEvent/UnityEvent/UnityEvent_0.cs:58) TigerForge.EventManager:EmitEvent (string) (at Assets/Plugins/TigerForge/EasyEventManager/EasyEventManager.cs:136) GoldFire.Rule:SetFactAndEmitEvent (string) (at Assets/Scripts/ActionSystem/Rule.cs:129) GoldFire.ActionGroup:RulesMatch () (at Assets/Scripts/ActionSystem/ActionGroup.cs:172) GoldFire.ActionGroup:Match () (at Assets/Scripts/ActionSystem/ActionGroup.cs:47) GoldFire.ActionSystem:Run (string) (at Assets/Scripts/ActionSystem/ActionSystem.cs:170) GoldFire.ActionSystem:Complete (string,string) (at Assets/Scripts/ActionSystem/ActionSystem.cs:184) GoldFire.Rule:EventCompleted () (at Assets/Scripts/ActionSystem/Rule.cs:54) GoldFire.Events.Reticle:SetInRange (GoldFire.Rule,GoldFire.ReticleEventData) (at Assets/Scripts/ActionSystem/Events/Reticle.cs:84) System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo) System.Reflection.MethodBase:Invoke (object,object[]) GoldFire.Utils/<>c__DisplayClass12_0:b__0 () (at Assets/Scripts/ActionSystem/Utils.cs:273) UnityEngine.Events.InvokableCall:Invoke () (at /Users/bokken/buildslave/unity/build/Runtime/Export/UnityEvent/UnityEvent.cs:180) UnityEngine.Events.UnityEvent:Invoke () (at /Users/bokken/buildslave/unity/build/Runtime/Export/UnityEvent/UnityEvent/UnityEvent_0.cs:58) TigerForge.EventManager:EmitEvent (string) (at Assets/Plugins/TigerForge/EasyEventManager/EasyEventManager.cs:136) GoldFire.Rule:SetFactAndEmitEvent (string) (at Assets/Scripts/ActionSystem/Rule.cs:129) GoldFire.ActionGroup:RulesMatch () (at Assets/Scripts/ActionSystem/ActionGroup.cs:172) GoldFire.ActionGroup:Match () (at Assets/Scripts/ActionSystem/ActionGroup.cs:47) GoldFire.ActionSystem:Run (string) (at Assets/Scripts/ActionSystem/ActionSystem.cs:170) GoldFire.Rule:SetFactAndEmitEvent (string) (at Assets/Scripts/ActionSystem/Rule.cs:135) GoldFire.ActionGroup:RulesMatch () (at Assets/Scripts/ActionSystem/ActionGroup.cs:172) GoldFire.ActionGroup:Match () (at Assets/Scripts/ActionSystem/ActionGroup.cs:47) GoldFire.ActionSystem:Run (string) (at Assets/Scripts/ActionSystem/ActionSystem.cs:170) GoldFire.Rule:SetFactAndEmitEvent (string) (at Assets/Scripts/ActionSystem/Rule.cs:135) GoldFire.ActionGroup:RulesMatch () (at Assets/Scripts/ActionSystem/ActionGroup.cs:172) GoldFire.ActionGroup:Match () (at Assets/Scripts/ActionSystem/ActionGroup.cs:47) GoldFire.ActionSystem:Run (string) (at Assets/Scripts/ActionSystem/ActionSystem.cs:170) GoldFire.Rule:SetFactAndEmitEvent (string) (at Assets/Scripts/ActionSystem/Rule.cs:135) GoldFire.ActionGroup:RulesMatch () (at Assets/Scripts/ActionSystem/ActionGroup.cs:172) GoldFire.ActionGroup:Match () (at Assets/Scripts/ActionSystem/ActionGroup.cs:47) GoldFire.ActionSystem:Run (string) (at Assets/Scripts/ActionSystem/ActionSystem.cs:170) GoldFire.Blackboard:Set (string,single,string) (at Assets/Scripts/ActionSystem/Blackboard.cs:61) GoldFire.Blackboard:Reset (string,string) (at Assets/Scripts/ActionSystem/Blackboard.cs:130) GoldFire.InteractionController:GetInteractable () (at Assets/Scripts/CharacterController/Interactions/InteractionController.cs:259) GoldFire.InteractionController:LateUpdate () (at Assets/Scripts/CharacterController/Interactions/InteractionController.cs:130) (Filename: Assets/Scripts/ActionSystem/ActionSystem.cs Line: 202) Completing Fact: UI_ClearReticleText UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/buildslave/unity/build/Runtime/Export/Scripting/StackTrace.cs:37) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) GoldFire.ActionSystem:Log (string,bool) (at Assets/Scripts/ActionSystem/ActionSystem.cs:202) GoldFire.ActionSystem:Complete (string,string) (at Assets/Scripts/ActionSystem/ActionSystem.cs:179) GoldFire.Rule:EventCompleted () (at Assets/Scripts/ActionSystem/Rule.cs:54) GoldFire.Events.Reticle:SetInRange (GoldFire.Rule,GoldFire.ReticleEventData) (at Assets/Scripts/ActionSystem/Events/Reticle.cs:84) System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo) System.Reflection.MethodBase:Invoke (object,object[]) GoldFire.Utils/<>c__DisplayClass12_0:b__0 () (at Assets/Scripts/ActionSystem/Utils.cs:273) UnityEngine.Events.InvokableCall:Invoke () (at /Users/bokken/buildslave/unity/build/Runtime/Export/UnityEvent/UnityEvent.cs:180) UnityEngine.Events.UnityEvent:Invoke () (at /Users/bokken/buildslave/unity/build/Runtime/Export/UnityEvent/UnityEvent/UnityEvent_0.cs:58) TigerForge.EventManager:EmitEvent (string) (at Assets/Plugins/TigerForge/EasyEventManager/EasyEventManager.cs:136) GoldFire.Rule:SetFactAndEmitEvent (string) (at Assets/Scripts/ActionSystem/Rule.cs:129) GoldFire.ActionGroup:RulesMatch () (at Assets/Scripts/ActionSystem/ActionGroup.cs:172) GoldFire.ActionGroup:Match () (at Assets/Scripts/ActionSystem/ActionGroup.cs:47) GoldFire.ActionSystem:Run (string) (at Assets/Scripts/ActionSystem/ActionSystem.cs:170) GoldFire.ActionSystem:Complete (string,string) (at Assets/Scripts/ActionSystem/ActionSystem.cs:184) GoldFire.Rule:EventCompleted () (at Assets/Scripts/ActionSystem/Rule.cs:54) GoldFire.Events.Reticle:SetInRange (GoldFire.Rule,GoldFire.ReticleEventData) (at Assets/Scripts/ActionSystem/Events/Reticle.cs:84) System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo) System.Reflection.MethodBase:Invoke (object,object[]) GoldFire.Utils/<>c__DisplayClass12_0:b__0 () (at Assets/Scripts/ActionSystem/Utils.cs:273) UnityEngine.Events.InvokableCall:Invoke () (at /Users/bokken/buildslave/unity/build/Runtime/Export/UnityEvent/UnityEvent.cs:180) UnityEngine.Events.UnityEvent:Invoke () (at /Users/bokken/buildslave/unity/build/Runtime/Export/UnityEvent/UnityEvent/UnityEvent_0.cs:58) TigerForge.EventManager:EmitEvent (string) (at Assets/Plugins/TigerForge/EasyEventManager/EasyEventManager.cs:136) GoldFire.Rule:SetFactAndEmitEvent (string) (at Assets/Scripts/ActionSystem/Rule.cs:129) GoldFire.ActionGroup:RulesMatch () (at Assets/Scripts/ActionSystem/ActionGroup.cs:172) GoldFire.ActionGroup:Match () (at Assets/Scripts/ActionSystem/ActionGroup.cs:47) GoldFire.ActionSystem:Run (string) (at Assets/Scripts/ActionSystem/ActionSystem.cs:170) GoldFire.ActionSystem:Complete (string,string) (at Assets/Scripts/ActionSystem/ActionSystem.cs:184) GoldFire.Rule:EventCompleted () (at Assets/Scripts/ActionSystem/Rule.cs:54) GoldFire.Events.Reticle:SetInRange (GoldFire.Rule,GoldFire.ReticleEventData) (at Assets/Scripts/ActionSystem/Events/Reticle.cs:84) System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo) System.Reflection.MethodBase:Invoke (object,object[]) GoldFire.Utils/<>c__DisplayClass12_0:b__0 () (at Assets/Scripts/ActionSystem/Utils.cs:273) UnityEngine.Events.InvokableCall:Invoke () (at /Users/bokken/buildslave/unity/build/Runtime/Export/UnityEvent/UnityEvent.cs:180) UnityEngine.Events.UnityEvent:Invoke () (at /Users/bokken/buildslave/unity/build/Runtime/Export/UnityEvent/UnityEvent/UnityEvent_0.cs:58) TigerForge.EventManager:EmitEvent (string) (at Assets/Plugins/TigerForge/EasyEventManager/EasyEventManager.cs:136) GoldFire.Rule:SetFactAndEmitEvent (string) (at Assets/Scripts/ActionSystem/Rule.cs:129) GoldFire.ActionGroup:RulesMatch () (at Assets/Scripts/ActionSystem/ActionGroup.cs:172) GoldFire.ActionGroup:Match () (at Assets/Scripts/ActionSystem/ActionGroup.cs:47) GoldFire.ActionSystem:Run (string) (at Assets/Scripts/ActionSystem/ActionSystem.cs:170) GoldFire.Rule:SetFactAndEmitEvent (string) (at Assets/Scripts/ActionSystem/Rule.cs:135) GoldFire.ActionGroup:RulesMatch () (at Assets/Scripts/ActionSystem/ActionGroup.cs:172) GoldFire.ActionGroup:Match () (at Assets/Scripts/ActionSystem/ActionGroup.cs:47) GoldFire.ActionSystem:Run (string) (at Assets/Scripts/ActionSystem/ActionSystem.cs:170) GoldFire.Rule:SetFactAndEmitEvent (string) (at Assets/Scripts/ActionSystem/Rule.cs:135) GoldFire.ActionGroup:RulesMatch () (at Assets/Scripts/ActionSystem/ActionGroup.cs:172) GoldFire.ActionGroup:Match () (at Assets/Scripts/ActionSystem/ActionGroup.cs:47) GoldFire.ActionSystem:Run (string) (at Assets/Scripts/ActionSystem/ActionSystem.cs:170) GoldFire.Rule:SetFactAndEmitEvent (string) (at Assets/Scripts/ActionSystem/Rule.cs:135) GoldFire.ActionGroup:RulesMatch () (at Assets/Scripts/ActionSystem/ActionGroup.cs:172) GoldFire.ActionGroup:Match () (at Assets/Scripts/ActionSystem/ActionGroup.cs:47) GoldFire.ActionSystem:Run (string) (at Assets/Scripts/ActionSystem/ActionSystem.cs:170) GoldFire.Blackboard:Set (string,single,string) (at Assets/Scripts/ActionSystem/Blackboard.cs:61) GoldFire.Blackboard:Reset (string,string) (at Assets/Scripts/ActionSystem/Blackboard.cs:130) GoldFire.InteractionController:GetInteractable () (at Assets/Scripts/CharacterController/Interactions/InteractionController.cs:259) GoldFire.InteractionController:LateUpdate () (at Assets/Scripts/CharacterController/Interactions/InteractionController.cs:130) (Filename: Assets/Scripts/ActionSystem/ActionSystem.cs Line: 202) Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (Donovan). Running Action Group: UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/buildslave/unity/build/Runtime/Export/Scripting/StackTrace.cs:37) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) GoldFire.ActionSystem:Log (string,bool) (at Assets/Scripts/ActionSystem/ActionSystem.cs:202) GoldFire.ActionSystem:Run (string) (at Assets/Scripts/ActionSystem/ActionSystem.cs:163) GoldFire.ActionSystem/d__10:MoveNext () (at Assets/Scripts/ActionSystem/ActionSystem.cs:82) MEC.Timing:Update () (at Assets/Plugins/Trinary Software/Timing.cs:465) (Filename: Assets/Scripts/ActionSystem/ActionSystem.cs Line: 202) No group named: UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/buildslave/unity/build/Runtime/Export/Scripting/StackTrace.cs:37) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) GoldFire.ActionSystem:Warn (string,bool) (at Assets/Scripts/ActionSystem/ActionSystem.cs:219) GoldFire.ActionSystem:Run (string) (at Assets/Scripts/ActionSystem/ActionSystem.cs:166) GoldFire.ActionSystem/d__10:MoveNext () (at Assets/Scripts/ActionSystem/ActionSystem.cs:82) MEC.Timing:Update () (at Assets/Plugins/Trinary Software/Timing.cs:465) (Filename: Assets/Scripts/ActionSystem/ActionSystem.cs Line: 219) Running Action Group: UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/buildslave/unity/build/Runtime/Export/Scripting/StackTrace.cs:37) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) GoldFire.ActionSystem:Log (string,bool) (at Assets/Scripts/ActionSystem/ActionSystem.cs:202) GoldFire.ActionSystem:Run (string) (at Assets/Scripts/ActionSystem/ActionSystem.cs:163) GoldFire.ActionSystem/d__10:MoveNext () (at Assets/Scripts/ActionSystem/ActionSystem.cs:82) MEC.Timing:Update () (at Assets/Plugins/Trinary Software/Timing.cs:465) (Filename: Assets/Scripts/ActionSystem/ActionSystem.cs Line: 202) No group named: UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/buildslave/unity/build/Runtime/Export/Scripting/StackTrace.cs:37) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) GoldFire.ActionSystem:Warn (string,bool) (at Assets/Scripts/ActionSystem/ActionSystem.cs:219) GoldFire.ActionSystem:Run (string) (at Assets/Scripts/ActionSystem/ActionSystem.cs:166) GoldFire.ActionSystem/d__10:MoveNext () (at Assets/Scripts/ActionSystem/ActionSystem.cs:82) MEC.Timing:Update () (at Assets/Plugins/Trinary Software/Timing.cs:465) (Filename: Assets/Scripts/ActionSystem/ActionSystem.cs Line: 219) [FMOD] FMOD_OS_Net_Listen : Cannot listen for connections, port 9264 is currently in use. UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/buildslave/unity/build/Runtime/Export/Scripting/StackTrace.cs:37) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:41) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 41) Refresh completed in 0.258954 seconds. RefreshInfo: RefreshV2(AllowForceSynchronousImport) scanfilter: RefreshProfiler: Total: 258.945ms Running Action Group: UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/buildslave/unity/build/Runtime/Export/Scripting/StackTrace.cs:37) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) GoldFire.ActionSystem:Log (string,bool) (at Assets/Scripts/ActionSystem/ActionSystem.cs:202) GoldFire.ActionSystem:Run (string) (at Assets/Scripts/ActionSystem/ActionSystem.cs:163) GoldFire.InteractionController:HandleInput () (at Assets/Scripts/CharacterController/Interactions/InteractionController.cs:167) GoldFire.InteractionController:LateUpdate () (at Assets/Scripts/CharacterController/Interactions/InteractionController.cs:135) (Filename: Assets/Scripts/ActionSystem/ActionSystem.cs Line: 202) No group named: UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/buildslave/unity/build/Runtime/Export/Scripting/StackTrace.cs:37) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) GoldFire.ActionSystem:Warn (string,bool) (at Assets/Scripts/ActionSystem/ActionSystem.cs:219) GoldFire.ActionSystem:Run (string) (at Assets/Scripts/ActionSystem/ActionSystem.cs:166) GoldFire.InteractionController:HandleInput () (at Assets/Scripts/CharacterController/Interactions/InteractionController.cs:167) GoldFire.InteractionController:LateUpdate () (at Assets/Scripts/CharacterController/Interactions/InteractionController.cs:135) (Filename: Assets/Scripts/ActionSystem/ActionSystem.cs Line: 219) [FMOD] FMOD_OS_Net_Listen : Cannot listen for connections, port 9264 is currently in use. UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/buildslave/unity/build/Runtime/Export/Scripting/StackTrace.cs:37) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:41) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 41) [FMOD] PlaylistInstrumentInstance::startFullLengthHook : Attempting to schedule a sound in the past, this could cause inaccurate playback. UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/buildslave/unity/build/Runtime/Export/Scripting/StackTrace.cs:37) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:41) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 41) [FMOD] PlaylistInstrumentInstance::startFullLengthHook : Attempting to schedule a sound in the past, this could cause inaccurate playback. UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/buildslave/unity/build/Runtime/Export/Scripting/StackTrace.cs:37) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:41) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 41) [FMOD] PlaylistInstrumentInstance::startFullLengthHook : Attempting to schedule a sound in the past, this could cause inaccurate playback. UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/buildslave/unity/build/Runtime/Export/Scripting/StackTrace.cs:37) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:41) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 41) [FMOD] PlaylistInstrumentInstance::startFullLengthHook : Attempting to schedule a sound in the past, this could cause inaccurate playback. UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/buildslave/unity/build/Runtime/Export/Scripting/StackTrace.cs:37) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:41) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 41) [FMOD] PlaylistInstrumentInstance::startFullLengthHook : Attempting to schedule a sound in the past, this could cause inaccurate playback. UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/buildslave/unity/build/Runtime/Export/Scripting/StackTrace.cs:37) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:41) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 41) [FMOD] PlaylistInstrumentInstance::startFullLengthHook : Attempting to schedule a sound in the past, this could cause inaccurate playback. UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/buildslave/unity/build/Runtime/Export/Scripting/StackTrace.cs:37) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:41) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 41) [FMOD] PlaylistInstrumentInstance::startFullLengthHook : Attempting to schedule a sound in the past, this could cause inaccurate playback. UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/buildslave/unity/build/Runtime/Export/Scripting/StackTrace.cs:37) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:41) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 41) [FMOD] PlaylistInstrumentInstance::startFullLengthHook : Attempting to schedule a sound in the past, this could cause inaccurate playback. UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/buildslave/unity/build/Runtime/Export/Scripting/StackTrace.cs:37) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:41) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 41) [FMOD] PlaylistInstrumentInstance::startFullLengthHook : Attempting to schedule a sound in the past, this could cause inaccurate playback. UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/buildslave/unity/build/Runtime/Export/Scripting/StackTrace.cs:37) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:41) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 41) [FMOD] PlaylistInstrumentInstance::startFullLengthHook : Attempting to schedule a sound in the past, this could cause inaccurate playback. UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/buildslave/unity/build/Runtime/Export/Scripting/StackTrace.cs:37) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:41) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 41) [FMOD] PlaylistInstrumentInstance::startFullLengthHook : Attempting to schedule a sound in the past, this could cause inaccurate playback. UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/buildslave/unity/build/Runtime/Export/Scripting/StackTrace.cs:37) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:41) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 41) [FMOD] PlaylistInstrumentInstance::startFullLengthHook : Attempting to schedule a sound in the past, this could cause inaccurate playback. UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/buildslave/unity/build/Runtime/Export/Scripting/StackTrace.cs:37) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:41) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 41) [FMOD] PlaylistInstrumentInstance::startFullLengthHook : Attempting to schedule a sound in the past, this could cause inaccurate playback. UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/buildslave/unity/build/Runtime/Export/Scripting/StackTrace.cs:37) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:41) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 41) [FMOD] PlaylistInstrumentInstance::startFullLengthHook : Attempting to schedule a sound in the past, this could cause inaccurate playback. UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/buildslave/unity/build/Runtime/Export/Scripting/StackTrace.cs:37) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:41) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 41) [FMOD] PlaylistInstrumentInstance::startFullLengthHook : Attempting to schedule a sound in the past, this could cause inaccurate playback. UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/buildslave/unity/build/Runtime/Export/Scripting/StackTrace.cs:37) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:41) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 41) [FMOD] PlaylistInstrumentInstance::startFullLengthHook : Attempting to schedule a sound in the past, this could cause inaccurate playback. UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/buildslave/unity/build/Runtime/Export/Scripting/StackTrace.cs:37) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:41) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 41) [FMOD] PlaylistInstrumentInstance::startFullLengthHook : Attempting to schedule a sound in the past, this could cause inaccurate playback. UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/buildslave/unity/build/Runtime/Export/Scripting/StackTrace.cs:37) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:41) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 41) [FMOD] PlaylistInstrumentInstance::startFullLengthHook : Attempting to schedule a sound in the past, this could cause inaccurate playback. UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/buildslave/unity/build/Runtime/Export/Scripting/StackTrace.cs:37) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:41) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 41) [FMOD] PlaylistInstrumentInstance::startFullLengthHook : Attempting to schedule a sound in the past, this could cause inaccurate playback. UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/buildslave/unity/build/Runtime/Export/Scripting/StackTrace.cs:37) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:41) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 41) [FMOD] PlaylistInstrumentInstance::startFullLengthHook : Attempting to schedule a sound in the past, this could cause inaccurate playback. UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/buildslave/unity/build/Runtime/Export/Scripting/StackTrace.cs:37) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:41) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 41) [FMOD] PlaylistInstrumentInstance::startFullLengthHook : Attempting to schedule a sound in the past, this could cause inaccurate playback. UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/buildslave/unity/build/Runtime/Export/Scripting/StackTrace.cs:37) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:41) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 41) [FMOD] PlaylistInstrumentInstance::startFullLengthHook : Attempting to schedule a sound in the past, this could cause inaccurate playback. UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/buildslave/unity/build/Runtime/Export/Scripting/StackTrace.cs:37) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:41) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 41) [FMOD] PlaylistInstrumentInstance::startFullLengthHook : Attempting to schedule a sound in the past, this could cause inaccurate playback. UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/buildslave/unity/build/Runtime/Export/Scripting/StackTrace.cs:37) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:41) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 41) [FMOD] PlaylistInstrumentInstance::startFullLengthHook : Attempting to schedule a sound in the past, this could cause inaccurate playback. UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/buildslave/unity/build/Runtime/Export/Scripting/StackTrace.cs:37) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:41) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 41) [FMOD] PlaylistInstrumentInstance::startFullLengthHook : Attempting to schedule a sound in the past, this could cause inaccurate playback. UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/buildslave/unity/build/Runtime/Export/Scripting/StackTrace.cs:37) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:41) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 41) [FMOD] PlaylistInstrumentInstance::startFullLengthHook : Attempting to schedule a sound in the past, this could cause inaccurate playback. UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/buildslave/unity/build/Runtime/Export/Scripting/StackTrace.cs:37) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:41) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 41) Running Action Group: UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/buildslave/unity/build/Runtime/Export/Scripting/StackTrace.cs:37) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) GoldFire.ActionSystem:Log (string,bool) (at Assets/Scripts/ActionSystem/ActionSystem.cs:202) GoldFire.ActionSystem:Run (string) (at Assets/Scripts/ActionSystem/ActionSystem.cs:163) GoldFire.InteractionController:HandleInput () (at Assets/Scripts/CharacterController/Interactions/InteractionController.cs:167) GoldFire.InteractionController:LateUpdate () (at Assets/Scripts/CharacterController/Interactions/InteractionController.cs:135) (Filename: Assets/Scripts/ActionSystem/ActionSystem.cs Line: 202) No group named: UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/buildslave/unity/build/Runtime/Export/Scripting/StackTrace.cs:37) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) GoldFire.ActionSystem:Warn (string,bool) (at Assets/Scripts/ActionSystem/ActionSystem.cs:219) GoldFire.ActionSystem:Run (string) (at Assets/Scripts/ActionSystem/ActionSystem.cs:166) GoldFire.InteractionController:HandleInput () (at Assets/Scripts/CharacterController/Interactions/InteractionController.cs:167) GoldFire.InteractionController:LateUpdate () (at Assets/Scripts/CharacterController/Interactions/InteractionController.cs:135) (Filename: Assets/Scripts/ActionSystem/ActionSystem.cs Line: 219) Changing wind strength from 0.2 to 0.1975048 across 12.85711 seconds. UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/buildslave/unity/build/Runtime/Export/Scripting/StackTrace.cs:37) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WeatherController/d__101:MoveNext () (at Assets/Scripts/Weather/WeatherController.cs:869) MEC.Timing:Update () (at Assets/Plugins/Trinary Software/Timing.cs:465) (Filename: Assets/Scripts/Weather/WeatherController.cs Line: 869) Running Action Group: UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/buildslave/unity/build/Runtime/Export/Scripting/StackTrace.cs:37) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) GoldFire.ActionSystem:Log (string,bool) (at Assets/Scripts/ActionSystem/ActionSystem.cs:202) GoldFire.ActionSystem:Run (string) (at Assets/Scripts/ActionSystem/ActionSystem.cs:163) GoldFire.InteractionController:HandleInput () (at Assets/Scripts/CharacterController/Interactions/InteractionController.cs:167) GoldFire.InteractionController:LateUpdate () (at Assets/Scripts/CharacterController/Interactions/InteractionController.cs:135) (Filename: Assets/Scripts/ActionSystem/ActionSystem.cs Line: 202) No group named: UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/buildslave/unity/build/Runtime/Export/Scripting/StackTrace.cs:37) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) GoldFire.ActionSystem:Warn (string,bool) (at Assets/Scripts/ActionSystem/ActionSystem.cs:219) GoldFire.ActionSystem:Run (string) (at Assets/Scripts/ActionSystem/ActionSystem.cs:166) GoldFire.InteractionController:HandleInput () (at Assets/Scripts/CharacterController/Interactions/InteractionController.cs:167) GoldFire.InteractionController:LateUpdate () (at Assets/Scripts/CharacterController/Interactions/InteractionController.cs:135) (Filename: Assets/Scripts/ActionSystem/ActionSystem.cs Line: 219) [FMOD] FMOD_OS_Net_Listen : Cannot listen for connections, port 9264 is currently in use. UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/buildslave/unity/build/Runtime/Export/Scripting/StackTrace.cs:37) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:41) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 41) [FMOD] PlaylistInstrumentInstance::startFullLengthHook : Attempting to schedule a sound in the past, this could cause inaccurate playback. UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/buildslave/unity/build/Runtime/Export/Scripting/StackTrace.cs:37) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:41) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 41) [FMOD] PlaylistInstrumentInstance::startFullLengthHook : Attempting to schedule a sound in the past, this could cause inaccurate playback. UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/buildslave/unity/build/Runtime/Export/Scripting/StackTrace.cs:37) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:41) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 41) [FMOD] PlaylistInstrumentInstance::startFullLengthHook : Attempting to schedule a sound in the past, this could cause inaccurate playback. UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/buildslave/unity/build/Runtime/Export/Scripting/StackTrace.cs:37) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:41) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 41) [FMOD] PlaylistInstrumentInstance::startFullLengthHook : Attempting to schedule a sound in the past, this could cause inaccurate playback. UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/buildslave/unity/build/Runtime/Export/Scripting/StackTrace.cs:37) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:41) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 41) [FMOD] PlaylistInstrumentInstance::startFullLengthHook : Attempting to schedule a sound in the past, this could cause inaccurate playback. UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/buildslave/unity/build/Runtime/Export/Scripting/StackTrace.cs:37) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:41) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 41) [FMOD] PlaylistInstrumentInstance::startFullLengthHook : Attempting to schedule a sound in the past, this could cause inaccurate playback. UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/buildslave/unity/build/Runtime/Export/Scripting/StackTrace.cs:37) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:41) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 41) [FMOD] PlaylistInstrumentInstance::startFullLengthHook : Attempting to schedule a sound in the past, this could cause inaccurate playback. UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/buildslave/unity/build/Runtime/Export/Scripting/StackTrace.cs:37) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:41) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 41) [FMOD] PlaylistInstrumentInstance::startFullLengthHook : Attempting to schedule a sound in the past, this could cause inaccurate playback. UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/buildslave/unity/build/Runtime/Export/Scripting/StackTrace.cs:37) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:41) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 41) [FMOD] PlaylistInstrumentInstance::startFullLengthHook : Attempting to schedule a sound in the past, this could cause inaccurate playback. UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/buildslave/unity/build/Runtime/Export/Scripting/StackTrace.cs:37) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:41) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 41) [FMOD] PlaylistInstrumentInstance::startFullLengthHook : Attempting to schedule a sound in the past, this could cause inaccurate playback. UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/buildslave/unity/build/Runtime/Export/Scripting/StackTrace.cs:37) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:41) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 41) [FMOD] PlaylistInstrumentInstance::startFullLengthHook : Attempting to schedule a sound in the past, this could cause inaccurate playback. UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/buildslave/unity/build/Runtime/Export/Scripting/StackTrace.cs:37) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:41) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 41) [FMOD] PlaylistInstrumentInstance::startFullLengthHook : Attempting to schedule a sound in the past, this could cause inaccurate playback. UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/buildslave/unity/build/Runtime/Export/Scripting/StackTrace.cs:37) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:41) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 41) [FMOD] PlaylistInstrumentInstance::startFullLengthHook : Attempting to schedule a sound in the past, this could cause inaccurate playback. UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/buildslave/unity/build/Runtime/Export/Scripting/StackTrace.cs:37) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:41) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 41) [FMOD] PlaylistInstrumentInstance::startFullLengthHook : Attempting to schedule a sound in the past, this could cause inaccurate playback. UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/buildslave/unity/build/Runtime/Export/Scripting/StackTrace.cs:37) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:41) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 41) [FMOD] PlaylistInstrumentInstance::startFullLengthHook : Attempting to schedule a sound in the past, this could cause inaccurate playback. UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/buildslave/unity/build/Runtime/Export/Scripting/StackTrace.cs:37) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:41) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 41) [FMOD] PlaylistInstrumentInstance::startFullLengthHook : Attempting to schedule a sound in the past, this could cause inaccurate playback. UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/buildslave/unity/build/Runtime/Export/Scripting/StackTrace.cs:37) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:41) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 41) [FMOD] PlaylistInstrumentInstance::startFullLengthHook : Attempting to schedule a sound in the past, this could cause inaccurate playback. UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/buildslave/unity/build/Runtime/Export/Scripting/StackTrace.cs:37) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:41) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 41) [FMOD] PlaylistInstrumentInstance::startFullLengthHook : Attempting to schedule a sound in the past, this could cause inaccurate playback. UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/buildslave/unity/build/Runtime/Export/Scripting/StackTrace.cs:37) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:41) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 41) [FMOD] PlaylistInstrumentInstance::startFullLengthHook : Attempting to schedule a sound in the past, this could cause inaccurate playback. UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/buildslave/unity/build/Runtime/Export/Scripting/StackTrace.cs:37) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:41) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 41) [FMOD] PlaylistInstrumentInstance::startFullLengthHook : Attempting to schedule a sound in the past, this could cause inaccurate playback. UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/buildslave/unity/build/Runtime/Export/Scripting/StackTrace.cs:37) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:41) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 41) [FMOD] PlaylistInstrumentInstance::startFullLengthHook : Attempting to schedule a sound in the past, this could cause inaccurate playback. UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/buildslave/unity/build/Runtime/Export/Scripting/StackTrace.cs:37) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:41) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 41) [FMOD] PlaylistInstrumentInstance::startFullLengthHook : Attempting to schedule a sound in the past, this could cause inaccurate playback. UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/buildslave/unity/build/Runtime/Export/Scripting/StackTrace.cs:37) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:41) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 41) [FMOD] PlaylistInstrumentInstance::startFullLengthHook : Attempting to schedule a sound in the past, this could cause inaccurate playback. UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/buildslave/unity/build/Runtime/Export/Scripting/StackTrace.cs:37) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:41) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 41) [FMOD] PlaylistInstrumentInstance::startFullLengthHook : Attempting to schedule a sound in the past, this could cause inaccurate playback. UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/buildslave/unity/build/Runtime/Export/Scripting/StackTrace.cs:37) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:41) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 41) [FMOD] PlaylistInstrumentInstance::startFullLengthHook : Attempting to schedule a sound in the past, this could cause inaccurate playback. UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/buildslave/unity/build/Runtime/Export/Scripting/StackTrace.cs:37) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:41) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 41) [FMOD] PlaylistInstrumentInstance::startFullLengthHook : Attempting to schedule a sound in the past, this could cause inaccurate playback. UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/buildslave/unity/build/Runtime/Export/Scripting/StackTrace.cs:37) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:41) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 41) [FMOD] PlaylistInstrumentInstance::startFullLengthHook : Attempting to schedule a sound in the past, this could cause inaccurate playback. UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/buildslave/unity/build/Runtime/Export/Scripting/StackTrace.cs:37) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:41) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 41) [FMOD] PlaylistInstrumentInstance::startFullLengthHook : Attempting to schedule a sound in the past, this could cause inaccurate playback. UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/buildslave/unity/build/Runtime/Export/Scripting/StackTrace.cs:37) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:41) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 41) [FMOD] PlaylistInstrumentInstance::startFullLengthHook : Attempting to schedule a sound in the past, this could cause inaccurate playback. UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/buildslave/unity/build/Runtime/Export/Scripting/StackTrace.cs:37) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:41) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 41) [FMOD] PlaylistInstrumentInstance::startFullLengthHook : Attempting to schedule a sound in the past, this could cause inaccurate playback. UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/buildslave/unity/build/Runtime/Export/Scripting/StackTrace.cs:37) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:41) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 41) [FMOD] PlaylistInstrumentInstance::startFullLengthHook : Attempting to schedule a sound in the past, this could cause inaccurate playback. UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/buildslave/unity/build/Runtime/Export/Scripting/StackTrace.cs:37) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:41) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 41) [FMOD] PlaylistInstrumentInstance::startFullLengthHook : Attempting to schedule a sound in the past, this could cause inaccurate playback. UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/buildslave/unity/build/Runtime/Export/Scripting/StackTrace.cs:37) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:41) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 41) [FMOD] PlaylistInstrumentInstance::startFullLengthHook : Attempting to schedule a sound in the past, this could cause inaccurate playback. UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/buildslave/unity/build/Runtime/Export/Scripting/StackTrace.cs:37) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:41) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 41) [FMOD] PlaylistInstrumentInstance::startFullLengthHook : Attempting to schedule a sound in the past, this could cause inaccurate playback. UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/buildslave/unity/build/Runtime/Export/Scripting/StackTrace.cs:37) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:41) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 41) [FMOD] PlaylistInstrumentInstance::startFullLengthHook : Attempting to schedule a sound in the past, this could cause inaccurate playback. UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/buildslave/unity/build/Runtime/Export/Scripting/StackTrace.cs:37) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:41) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 41) [FMOD] FMOD_OS_Net_Listen : Cannot listen for connections, port 9264 is currently in use. UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/buildslave/unity/build/Runtime/Export/Scripting/StackTrace.cs:37) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:41) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 41) [FMOD] PlaylistInstrumentInstance::startFullLengthHook : Attempting to schedule a sound in the past, this could cause inaccurate playback. UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/buildslave/unity/build/Runtime/Export/Scripting/StackTrace.cs:37) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:41) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 41) [FMOD] PlaylistInstrumentInstance::startFullLengthHook : Attempting to schedule a sound in the past, this could cause inaccurate playback. UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/buildslave/unity/build/Runtime/Export/Scripting/StackTrace.cs:37) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:41) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 41) [FMOD] PlaylistInstrumentInstance::startFullLengthHook : Attempting to schedule a sound in the past, this could cause inaccurate playback. UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/buildslave/unity/build/Runtime/Export/Scripting/StackTrace.cs:37) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:41) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 41) [FMOD] PlaylistInstrumentInstance::startFullLengthHook : Attempting to schedule a sound in the past, this could cause inaccurate playback. UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/buildslave/unity/build/Runtime/Export/Scripting/StackTrace.cs:37) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:41) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 41) [FMOD] PlaylistInstrumentInstance::startFullLengthHook : Attempting to schedule a sound in the past, this could cause inaccurate playback. UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/buildslave/unity/build/Runtime/Export/Scripting/StackTrace.cs:37) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:41) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 41) [FMOD] PlaylistInstrumentInstance::startFullLengthHook : Attempting to schedule a sound in the past, this could cause inaccurate playback. UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/buildslave/unity/build/Runtime/Export/Scripting/StackTrace.cs:37) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:41) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 41) [FMOD] PlaylistInstrumentInstance::startFullLengthHook : Attempting to schedule a sound in the past, this could cause inaccurate playback. UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/buildslave/unity/build/Runtime/Export/Scripting/StackTrace.cs:37) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:41) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 41) [FMOD] PlaylistInstrumentInstance::startFullLengthHook : Attempting to schedule a sound in the past, this could cause inaccurate playback. UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/buildslave/unity/build/Runtime/Export/Scripting/StackTrace.cs:37) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:41) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 41) [FMOD] PlaylistInstrumentInstance::startFullLengthHook : Attempting to schedule a sound in the past, this could cause inaccurate playback. UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/buildslave/unity/build/Runtime/Export/Scripting/StackTrace.cs:37) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:41) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 41) [FMOD] PlaylistInstrumentInstance::startFullLengthHook : Attempting to schedule a sound in the past, this could cause inaccurate playback. UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/buildslave/unity/build/Runtime/Export/Scripting/StackTrace.cs:37) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:41) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 41) [FMOD] PlaylistInstrumentInstance::startFullLengthHook : Attempting to schedule a sound in the past, this could cause inaccurate playback. UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/buildslave/unity/build/Runtime/Export/Scripting/StackTrace.cs:37) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:41) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 41) Running Action Group: UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/buildslave/unity/build/Runtime/Export/Scripting/StackTrace.cs:37) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) GoldFire.ActionSystem:Log (string,bool) (at Assets/Scripts/ActionSystem/ActionSystem.cs:202) GoldFire.ActionSystem:Run (string) (at Assets/Scripts/ActionSystem/ActionSystem.cs:163) GoldFire.InteractionController:HandleInput () (at Assets/Scripts/CharacterController/Interactions/InteractionController.cs:167) GoldFire.InteractionController:LateUpdate () (at Assets/Scripts/CharacterController/Interactions/InteractionController.cs:135) (Filename: Assets/Scripts/ActionSystem/ActionSystem.cs Line: 202) No group named: UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/buildslave/unity/build/Runtime/Export/Scripting/StackTrace.cs:37) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) GoldFire.ActionSystem:Warn (string,bool) (at Assets/Scripts/ActionSystem/ActionSystem.cs:219) GoldFire.ActionSystem:Run (string) (at Assets/Scripts/ActionSystem/ActionSystem.cs:166) GoldFire.InteractionController:HandleInput () (at Assets/Scripts/CharacterController/Interactions/InteractionController.cs:167) GoldFire.InteractionController:LateUpdate () (at Assets/Scripts/CharacterController/Interactions/InteractionController.cs:135) (Filename: Assets/Scripts/ActionSystem/ActionSystem.cs Line: 219) [FMOD] PlaylistInstrumentInstance::startFullLengthHook : Attempting to schedule a sound in the past, this could cause inaccurate playback. UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/buildslave/unity/build/Runtime/Export/Scripting/StackTrace.cs:37) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:41) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 41) [FMOD] PlaylistInstrumentInstance::startFullLengthHook : Attempting to schedule a sound in the past, this could cause inaccurate playback. UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/buildslave/unity/build/Runtime/Export/Scripting/StackTrace.cs:37) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:41) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 41) [FMOD] PlaylistInstrumentInstance::startFullLengthHook : Attempting to schedule a sound in the past, this could cause inaccurate playback. UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/buildslave/unity/build/Runtime/Export/Scripting/StackTrace.cs:37) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:41) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 41) [FMOD] PlaylistInstrumentInstance::startFullLengthHook : Attempting to schedule a sound in the past, this could cause inaccurate playback. UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/buildslave/unity/build/Runtime/Export/Scripting/StackTrace.cs:37) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:41) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 41) [FMOD] PlaylistInstrumentInstance::startFullLengthHook : Attempting to schedule a sound in the past, this could cause inaccurate playback. UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/buildslave/unity/build/Runtime/Export/Scripting/StackTrace.cs:37) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:41) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 41) [FMOD] PlaylistInstrumentInstance::startFullLengthHook : Attempting to schedule a sound in the past, this could cause inaccurate playback. UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/buildslave/unity/build/Runtime/Export/Scripting/StackTrace.cs:37) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:41) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 41) [FMOD] PlaylistInstrumentInstance::startFullLengthHook : Attempting to schedule a sound in the past, this could cause inaccurate playback. UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/buildslave/unity/build/Runtime/Export/Scripting/StackTrace.cs:37) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:41) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 41) [FMOD] PlaylistInstrumentInstance::startFullLengthHook : Attempting to schedule a sound in the past, this could cause inaccurate playback. UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/buildslave/unity/build/Runtime/Export/Scripting/StackTrace.cs:37) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:41) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 41) [FMOD] PlaylistInstrumentInstance::startFullLengthHook : Attempting to schedule a sound in the past, this could cause inaccurate playback. UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/buildslave/unity/build/Runtime/Export/Scripting/StackTrace.cs:37) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:41) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 41) [FMOD] PlaylistInstrumentInstance::startFullLengthHook : Attempting to schedule a sound in the past, this could cause inaccurate playback. UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/buildslave/unity/build/Runtime/Export/Scripting/StackTrace.cs:37) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:41) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 41) [FMOD] PlaylistInstrumentInstance::startFullLengthHook : Attempting to schedule a sound in the past, this could cause inaccurate playback. UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/buildslave/unity/build/Runtime/Export/Scripting/StackTrace.cs:37) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:41) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 41) [FMOD] PlaylistInstrumentInstance::startFullLengthHook : Attempting to schedule a sound in the past, this could cause inaccurate playback. UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/buildslave/unity/build/Runtime/Export/Scripting/StackTrace.cs:37) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:41) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 41) [FMOD] PlaylistInstrumentInstance::startFullLengthHook : Attempting to schedule a sound in the past, this could cause inaccurate playback. UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/buildslave/unity/build/Runtime/Export/Scripting/StackTrace.cs:37) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:41) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 41) [FMOD] PlaylistInstrumentInstance::startFullLengthHook : Attempting to schedule a sound in the past, this could cause inaccurate playback. UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/buildslave/unity/build/Runtime/Export/Scripting/StackTrace.cs:37) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:41) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 41) [FMOD] PlaylistInstrumentInstance::startFullLengthHook : Attempting to schedule a sound in the past, this could cause inaccurate playback. UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/buildslave/unity/build/Runtime/Export/Scripting/StackTrace.cs:37) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:41) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 41) [FMOD] PlaylistInstrumentInstance::startFullLengthHook : Attempting to schedule a sound in the past, this could cause inaccurate playback. UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/buildslave/unity/build/Runtime/Export/Scripting/StackTrace.cs:37) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:41) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 41) [FMOD] PlaylistInstrumentInstance::startFullLengthHook : Attempting to schedule a sound in the past, this could cause inaccurate playback. UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/buildslave/unity/build/Runtime/Export/Scripting/StackTrace.cs:37) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:41) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 41) [FMOD] PlaylistInstrumentInstance::startFullLengthHook : Attempting to schedule a sound in the past, this could cause inaccurate playback. UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/buildslave/unity/build/Runtime/Export/Scripting/StackTrace.cs:37) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:41) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 41) [FMOD] PlaylistInstrumentInstance::startFullLengthHook : Attempting to schedule a sound in the past, this could cause inaccurate playback. UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/buildslave/unity/build/Runtime/Export/Scripting/StackTrace.cs:37) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:41) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 41) [FMOD] FMOD_OS_Net_Listen : Cannot listen for connections, port 9264 is currently in use. UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/buildslave/unity/build/Runtime/Export/Scripting/StackTrace.cs:37) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:41) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 41) [FMOD] PlaylistInstrumentInstance::startFullLengthHook : Attempting to schedule a sound in the past, this could cause inaccurate playback. UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/buildslave/unity/build/Runtime/Export/Scripting/StackTrace.cs:37) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:41) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 41) [FMOD] PlaylistInstrumentInstance::startFullLengthHook : Attempting to schedule a sound in the past, this could cause inaccurate playback. UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/buildslave/unity/build/Runtime/Export/Scripting/StackTrace.cs:37) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:41) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 41) [FMOD] PlaylistInstrumentInstance::startFullLengthHook : Attempting to schedule a sound in the past, this could cause inaccurate playback. UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/buildslave/unity/build/Runtime/Export/Scripting/StackTrace.cs:37) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:41) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 41) [FMOD] PlaylistInstrumentInstance::startFullLengthHook : Attempting to schedule a sound in the past, this could cause inaccurate playback. UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/buildslave/unity/build/Runtime/Export/Scripting/StackTrace.cs:37) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:41) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 41) [FMOD] FMOD_OS_Net_Listen : Cannot listen for connections, port 9264 is currently in use. UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/buildslave/unity/build/Runtime/Export/Scripting/StackTrace.cs:37) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:41) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 41) [FMOD] PlaylistInstrumentInstance::startFullLengthHook : Attempting to schedule a sound in the past, this could cause inaccurate playback. UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/buildslave/unity/build/Runtime/Export/Scripting/StackTrace.cs:37) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:41) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 41) [FMOD] PlaylistInstrumentInstance::startFullLengthHook : Attempting to schedule a sound in the past, this could cause inaccurate playback. UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/buildslave/unity/build/Runtime/Export/Scripting/StackTrace.cs:37) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:41) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 41) [FMOD] PlaylistInstrumentInstance::startFullLengthHook : Attempting to schedule a sound in the past, this could cause inaccurate playback. UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/buildslave/unity/build/Runtime/Export/Scripting/StackTrace.cs:37) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:41) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 41) [FMOD] PlaylistInstrumentInstance::startFullLengthHook : Attempting to schedule a sound in the past, this could cause inaccurate playback. UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/buildslave/unity/build/Runtime/Export/Scripting/StackTrace.cs:37) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:41) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 41) [FMOD] PlaylistInstrumentInstance::startFullLengthHook : Attempting to schedule a sound in the past, this could cause inaccurate playback. UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/buildslave/unity/build/Runtime/Export/Scripting/StackTrace.cs:37) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:41) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 41) [FMOD] PlaylistInstrumentInstance::startFullLengthHook : Attempting to schedule a sound in the past, this could cause inaccurate playback. UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/buildslave/unity/build/Runtime/Export/Scripting/StackTrace.cs:37) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:41) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 41) [FMOD] PlaylistInstrumentInstance::startFullLengthHook : Attempting to schedule a sound in the past, this could cause inaccurate playback. UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/buildslave/unity/build/Runtime/Export/Scripting/StackTrace.cs:37) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:41) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 41) [FMOD] PlaylistInstrumentInstance::startFullLengthHook : Attempting to schedule a sound in the past, this could cause inaccurate playback. UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/buildslave/unity/build/Runtime/Export/Scripting/StackTrace.cs:37) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:41) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 41) [FMOD] PlaylistInstrumentInstance::startFullLengthHook : Attempting to schedule a sound in the past, this could cause inaccurate playback. UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/buildslave/unity/build/Runtime/Export/Scripting/StackTrace.cs:37) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:41) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 41) [FMOD] PlaylistInstrumentInstance::startFullLengthHook : Attempting to schedule a sound in the past, this could cause inaccurate playback. UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/buildslave/unity/build/Runtime/Export/Scripting/StackTrace.cs:37) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:41) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 41) [FMOD] PlaylistInstrumentInstance::startFullLengthHook : Attempting to schedule a sound in the past, this could cause inaccurate playback. UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/buildslave/unity/build/Runtime/Export/Scripting/StackTrace.cs:37) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:41) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 41) [FMOD] PlaylistInstrumentInstance::startFullLengthHook : Attempting to schedule a sound in the past, this could cause inaccurate playback. UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/buildslave/unity/build/Runtime/Export/Scripting/StackTrace.cs:37) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:41) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 41) [FMOD] PlaylistInstrumentInstance::startFullLengthHook : Attempting to schedule a sound in the past, this could cause inaccurate playback. UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/buildslave/unity/build/Runtime/Export/Scripting/StackTrace.cs:37) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:41) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 41) [FMOD] PlaylistInstrumentInstance::startFullLengthHook : Attempting to schedule a sound in the past, this could cause inaccurate playback. UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/buildslave/unity/build/Runtime/Export/Scripting/StackTrace.cs:37) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:41) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 41) [FMOD] PlaylistInstrumentInstance::startFullLengthHook : Attempting to schedule a sound in the past, this could cause inaccurate playback. UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/buildslave/unity/build/Runtime/Export/Scripting/StackTrace.cs:37) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:41) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 41) [FMOD] PlaylistInstrumentInstance::startFullLengthHook : Attempting to schedule a sound in the past, this could cause inaccurate playback. UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/buildslave/unity/build/Runtime/Export/Scripting/StackTrace.cs:37) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:41) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 41) [FMOD] PlaylistInstrumentInstance::startFullLengthHook : Attempting to schedule a sound in the past, this could cause inaccurate playback. UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/buildslave/unity/build/Runtime/Export/Scripting/StackTrace.cs:37) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:41) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 41) [FMOD] PlaylistInstrumentInstance::startFullLengthHook : Attempting to schedule a sound in the past, this could cause inaccurate playback. UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/buildslave/unity/build/Runtime/Export/Scripting/StackTrace.cs:37) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:41) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 41) [FMOD] PlaylistInstrumentInstance::startFullLengthHook : Attempting to schedule a sound in the past, this could cause inaccurate playback. UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/buildslave/unity/build/Runtime/Export/Scripting/StackTrace.cs:37) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:41) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 41) [FMOD] PlaylistInstrumentInstance::startFullLengthHook : Attempting to schedule a sound in the past, this could cause inaccurate playback. UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/buildslave/unity/build/Runtime/Export/Scripting/StackTrace.cs:37) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:41) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 41) [FMOD] PlaylistInstrumentInstance::startFullLengthHook : Attempting to schedule a sound in the past, this could cause inaccurate playback. UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/buildslave/unity/build/Runtime/Export/Scripting/StackTrace.cs:37) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:41) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 41) [FMOD] FMOD_OS_Net_Listen : Cannot listen for connections, port 9264 is currently in use. UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/buildslave/unity/build/Runtime/Export/Scripting/StackTrace.cs:37) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:41) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 41) Changing wind strength from 0.1975048 to 0.1658955 across 8.189811 seconds. UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/buildslave/unity/build/Runtime/Export/Scripting/StackTrace.cs:37) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WeatherController/d__101:MoveNext () (at Assets/Scripts/Weather/WeatherController.cs:869) MEC.Timing:Update () (at Assets/Plugins/Trinary Software/Timing.cs:465) (Filename: Assets/Scripts/Weather/WeatherController.cs Line: 869) [FMOD] PlaylistInstrumentInstance::startFullLengthHook : Attempting to schedule a sound in the past, this could cause inaccurate playback. UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/buildslave/unity/build/Runtime/Export/Scripting/StackTrace.cs:37) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:41) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 41) [FMOD] PlaylistInstrumentInstance::startFullLengthHook : Attempting to schedule a sound in the past, this could cause inaccurate playback. UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/buildslave/unity/build/Runtime/Export/Scripting/StackTrace.cs:37) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:41) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 41) [FMOD] PlaylistInstrumentInstance::startFullLengthHook : Attempting to schedule a sound in the past, this could cause inaccurate playback. UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/buildslave/unity/build/Runtime/Export/Scripting/StackTrace.cs:37) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:41) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 41) [FMOD] PlaylistInstrumentInstance::startFullLengthHook : Attempting to schedule a sound in the past, this could cause inaccurate playback. UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/buildslave/unity/build/Runtime/Export/Scripting/StackTrace.cs:37) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:41) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 41) [FMOD] PlaylistInstrumentInstance::startFullLengthHook : Attempting to schedule a sound in the past, this could cause inaccurate playback. UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/buildslave/unity/build/Runtime/Export/Scripting/StackTrace.cs:37) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:41) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 41) [FMOD] PlaylistInstrumentInstance::startFullLengthHook : Attempting to schedule a sound in the past, this could cause inaccurate playback. UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/buildslave/unity/build/Runtime/Export/Scripting/StackTrace.cs:37) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:41) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 41) [FMOD] PlaylistInstrumentInstance::startFullLengthHook : Attempting to schedule a sound in the past, this could cause inaccurate playback. UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/buildslave/unity/build/Runtime/Export/Scripting/StackTrace.cs:37) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:41) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 41) [FMOD] PlaylistInstrumentInstance::startFullLengthHook : Attempting to schedule a sound in the past, this could cause inaccurate playback. UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/buildslave/unity/build/Runtime/Export/Scripting/StackTrace.cs:37) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:41) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 41) [FMOD] PlaylistInstrumentInstance::startFullLengthHook : Attempting to schedule a sound in the past, this could cause inaccurate playback. UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/buildslave/unity/build/Runtime/Export/Scripting/StackTrace.cs:37) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:41) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 41) [FMOD] PlaylistInstrumentInstance::startFullLengthHook : Attempting to schedule a sound in the past, this could cause inaccurate playback. UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/buildslave/unity/build/Runtime/Export/Scripting/StackTrace.cs:37) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:41) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 41) [FMOD] PlaylistInstrumentInstance::startFullLengthHook : Attempting to schedule a sound in the past, this could cause inaccurate playback. UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/buildslave/unity/build/Runtime/Export/Scripting/StackTrace.cs:37) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:41) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 41) [FMOD] PlaylistInstrumentInstance::startFullLengthHook : Attempting to schedule a sound in the past, this could cause inaccurate playback. UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/buildslave/unity/build/Runtime/Export/Scripting/StackTrace.cs:37) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:41) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 41) [FMOD] PlaylistInstrumentInstance::startFullLengthHook : Attempting to schedule a sound in the past, this could cause inaccurate playback. UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/buildslave/unity/build/Runtime/Export/Scripting/StackTrace.cs:37) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:41) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 41) [FMOD] PlaylistInstrumentInstance::startFullLengthHook : Attempting to schedule a sound in the past, this could cause inaccurate playback. UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/buildslave/unity/build/Runtime/Export/Scripting/StackTrace.cs:37) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:41) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 41) [FMOD] PlaylistInstrumentInstance::startFullLengthHook : Attempting to schedule a sound in the past, this could cause inaccurate playback. UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/buildslave/unity/build/Runtime/Export/Scripting/StackTrace.cs:37) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:41) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 41) [FMOD] PlaylistInstrumentInstance::startFullLengthHook : Attempting to schedule a sound in the past, this could cause inaccurate playback. UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/buildslave/unity/build/Runtime/Export/Scripting/StackTrace.cs:37) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:41) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 41) [FMOD] FMOD_OS_Net_Listen : Cannot listen for connections, port 9264 is currently in use. UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/buildslave/unity/build/Runtime/Export/Scripting/StackTrace.cs:37) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:41) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 41) [FMOD] PlaylistInstrumentInstance::startFullLengthHook : Attempting to schedule a sound in the past, this could cause inaccurate playback. UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/buildslave/unity/build/Runtime/Export/Scripting/StackTrace.cs:37) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:41) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 41) [FMOD] PlaylistInstrumentInstance::startFullLengthHook : Attempting to schedule a sound in the past, this could cause inaccurate playback. UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/buildslave/unity/build/Runtime/Export/Scripting/StackTrace.cs:37) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:41) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 41) [FMOD] PlaylistInstrumentInstance::startFullLengthHook : Attempting to schedule a sound in the past, this could cause inaccurate playback. UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/buildslave/unity/build/Runtime/Export/Scripting/StackTrace.cs:37) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:41) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 41) [FMOD] PlaylistInstrumentInstance::startFullLengthHook : Attempting to schedule a sound in the past, this could cause inaccurate playback. UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/buildslave/unity/build/Runtime/Export/Scripting/StackTrace.cs:37) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:41) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 41) [FMOD] PlaylistInstrumentInstance::startFullLengthHook : Attempting to schedule a sound in the past, this could cause inaccurate playback. UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/buildslave/unity/build/Runtime/Export/Scripting/StackTrace.cs:37) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:41) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 41) [FMOD] PlaylistInstrumentInstance::startFullLengthHook : Attempting to schedule a sound in the past, this could cause inaccurate playback. UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/buildslave/unity/build/Runtime/Export/Scripting/StackTrace.cs:37) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:41) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 41) [FMOD] PlaylistInstrumentInstance::startFullLengthHook : Attempting to schedule a sound in the past, this could cause inaccurate playback. UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/buildslave/unity/build/Runtime/Export/Scripting/StackTrace.cs:37) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:41) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 41) [FMOD] FMOD_OS_Net_Listen : Cannot listen for connections, port 9264 is currently in use. UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/buildslave/unity/build/Runtime/Export/Scripting/StackTrace.cs:37) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:41) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 41) [FMOD] PlaylistInstrumentInstance::startFullLengthHook : Attempting to schedule a sound in the past, this could cause inaccurate playback. UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/buildslave/unity/build/Runtime/Export/Scripting/StackTrace.cs:37) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:41) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 41) [FMOD] PlaylistInstrumentInstance::startFullLengthHook : Attempting to schedule a sound in the past, this could cause inaccurate playback. UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/buildslave/unity/build/Runtime/Export/Scripting/StackTrace.cs:37) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:41) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 41) [FMOD] PlaylistInstrumentInstance::startFullLengthHook : Attempting to schedule a sound in the past, this could cause inaccurate playback. UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/buildslave/unity/build/Runtime/Export/Scripting/StackTrace.cs:37) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:41) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 41) [FMOD] PlaylistInstrumentInstance::startFullLengthHook : Attempting to schedule a sound in the past, this could cause inaccurate playback. UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/buildslave/unity/build/Runtime/Export/Scripting/StackTrace.cs:37) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:41) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 41) [FMOD] PlaylistInstrumentInstance::startFullLengthHook : Attempting to schedule a sound in the past, this could cause inaccurate playback. UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/buildslave/unity/build/Runtime/Export/Scripting/StackTrace.cs:37) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:41) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 41) [FMOD] PlaylistInstrumentInstance::startFullLengthHook : Attempting to schedule a sound in the past, this could cause inaccurate playback. UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/buildslave/unity/build/Runtime/Export/Scripting/StackTrace.cs:37) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:41) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 41) [FMOD] PlaylistInstrumentInstance::startFullLengthHook : Attempting to schedule a sound in the past, this could cause inaccurate playback. UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/buildslave/unity/build/Runtime/Export/Scripting/StackTrace.cs:37) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:41) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 41) [FMOD] PlaylistInstrumentInstance::startFullLengthHook : Attempting to schedule a sound in the past, this could cause inaccurate playback. UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/buildslave/unity/build/Runtime/Export/Scripting/StackTrace.cs:37) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:41) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 41) [FMOD] PlaylistInstrumentInstance::startFullLengthHook : Attempting to schedule a sound in the past, this could cause inaccurate playback. UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/buildslave/unity/build/Runtime/Export/Scripting/StackTrace.cs:37) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:41) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 41)