Running with gitlab-runner 16.2.0 (782e15da)  on snow-ridder nTsyhGcRb, system ID: s_f359ec8f892e section_start:1691570328:prepare_executor Preparing the "docker-windows" executor Using Docker executor with image unity-dll:2021.3.28f1 ... Using locally found image version due to "if-not-present" pull policy Using docker image sha256:84e6f7036ec02e9a03f95d63a351bdaa4a034a088683f673a8b14a7530f71a00 for unity-dll:2021.3.28f1 ... section_end:1691570328:prepare_executor section_start:1691570328:prepare_script Preparing environment Running on RUNNER-NTSYHGCR via Gitlab-Runner... section_end:1691570336:prepare_script section_start:1691570336:get_sources Getting source from Git repository Fetching changes with git depth set to 20... Initialized empty Git repository in C:/builds/build-pipeline/fmod-sample/.git/ Created fresh repository. Checking out e355ce84 as detached HEAD (ref is main)... git-lfs/3.3.0 (GitHub; windows amd64; go 1.19.3; git 77deabdf) Skipping Git submodules setup section_end:1691570364:get_sources section_start:1691570364:restore_cache Restoring cache Version: 16.2.0 Git revision: 782e15da Git branch: 16-2-stable GO version: go1.20.5 Built: 2023-07-21T22:50:24+0000 OS/Arch: windows/amd64 Checking cache for 2021.3.28f1-Win64-Library-protected... No URL provided, cache will not be downloaded from shared cache server. Instead a local version of cache will be extracted. Successfully extracted cache Version: 16.2.0 Git revision: 782e15da Git branch: 16-2-stable GO version: go1.20.5 Built: 2023-07-21T22:50:24+0000 OS/Arch: windows/amd64 Checking cache for unity3d-protected... No URL provided, cache will not be downloaded from shared cache server. Instead a local version of cache will be extracted. Successfully extracted cache section_end:1691570422:restore_cache section_start:1691570422:step_script Executing "step_script" stage of the job script Using docker image sha256:84e6f7036ec02e9a03f95d63a351bdaa4a034a088683f673a8b14a7530f71a00 for unity-dll:2021.3.28f1 ... $ try { # collapsed multi-line command VALIDATING LICENSE... User [MASKED] logged in successfully [Licensing::Module] Trying to connect to existing licensing client channel... [Licensing::IpcConnector] Connection attempt to the License Client on channel: "LicenseClient-ContainerAdministrator" failed because channel doesn't exist; code: "0x80000002" [Licensing::Module] Successfully launched the LicensingClient (PId: 17476) [Licensing::IpcConnector] Successfully connected to the License Client on channel: "LicenseClient-ContainerAdministrator" .[Licensing::Client] Handshaking with LicensingClient: Version: 1.12.1+9338cad Session Id: 99ca2680029e493e8539d30d4c7d522a Correlation Id: c105ea2e7998051a8b663535dd8b0414 External correlation Id: 2220810890649720528 Machine Id: ioQG2FXL4LT3T87cQeZLQ1mHqig= [Licensing::Module] Successfully connected to LicensingClient on channel: "LicenseClient-ContainerAdministrator" (connect: 1.00s, validation: 0.05s, handshake: 1.77s) [Licensing::IpcConnector] Successfully connected to the License Notification on channel: "LicenseClient-ContainerAdministrator-notifications" [Licensing::Module] Connected to LicensingClient (PId: 17476, launch time: 0.01, total connection time: 2.82s) Entitlement-based licensing initiated [Licensing::Client] Successfully updated the access token [Licensing::Module] Successfully updated the access token rNoUbG9k_7... .[Licensing::Client] Successfully processed license management request [Licensing::Module] Successfully activated the entitlement license [Licensing::Client] Successfully queried for the EntitlementGroupsDetails .....[Licensing::Client] Successfully activated ULF license [Licensing::Module] Serial number assigned to (masked): "I4-XXXX-XXXX-XXXX-XXXX-XXXX" Built from '2021.3/release' branch; Version is '2021.3.28f1 (232e59c3f087) revision 2305625'; Using compiler version '192829333'; Build Type 'Release' OS: 'Windows 10 (10.0.17763) 64bit ServerDatacenter' Language: 'en' Physical Memory: 8140 MB [Licensing::Client] Successfully resolved entitlements [Licensing::Module] Serial number assigned to: "I4-XXXX-XXXX-XXXX-XXXX-XXXX" BatchMode: 1, IsHumanControllingUs: 0, StartBugReporterOnCrash: 0, Is64bit: 1, IsPro: 1 [Package Manager] Server::Start -- Port 49202 was selected COMMAND LINE ARGUMENTS: C:\Program Files\Unity\Hub\Editor\2021.3.28f1\Editor\Unity.exe -quit -batchmode -silent-crashes -nographics -logFile - -serial (hidden) -username [MASKED] -password (hidden) -projectPath . -buildTarget Win64 Successfully changed project path to: C:/builds/build-pipeline/fmod-sample C:/builds/build-pipeline/fmod-sample [UnityMemory] Configuration Parameters - Can be set up in boot.config "memorysetup-bucket-allocator-granularity=16" "memorysetup-bucket-allocator-bucket-count=8" "memorysetup-bucket-allocator-block-size=33554432" "memorysetup-bucket-allocator-block-count=8" "memorysetup-main-allocator-block-size=16777216" "memorysetup-thread-allocator-block-size=16777216" "memorysetup-gfx-main-allocator-block-size=16777216" "memorysetup-gfx-thread-allocator-block-size=16777216" "memorysetup-cache-allocator-block-size=4194304" "memorysetup-typetree-allocator-block-size=2097152" "memorysetup-profiler-bucket-allocator-granularity=16" "memorysetup-profiler-bucket-allocator-bucket-count=8" "memorysetup-profiler-bucket-allocator-block-size=33554432" "memorysetup-profiler-bucket-allocator-block-count=8" "memorysetup-profiler-allocator-block-size=16777216" "memorysetup-profiler-editor-allocator-block-size=1048576" "memorysetup-temp-allocator-size-main=16777216" "memorysetup-job-temp-allocator-block-size=2097152" "memorysetup-job-temp-allocator-block-size-background=1048576" "memorysetup-job-temp-allocator-reduction-small-platforms=262144" "memorysetup-temp-allocator-size-background-worker=32768" "memorysetup-temp-allocator-size-job-worker=262144" "memorysetup-temp-allocator-size-preload-manager=33554432" "memorysetup-temp-allocator-size-nav-mesh-worker=65536" "memorysetup-temp-allocator-size-audio-worker=65536" "memorysetup-temp-allocator-size-cloud-worker=32768" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gfx=262144" Player connection [9760] Host "[IP] 172.25.218.182 [Port] 55496 [Flags] 2 [Guid] 705785971 [EditorId] 705785971 [Version] 1048832 [Id] WindowsEditor(7,runner-ntsyhgcrb-project-63-concurrent-0) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor" joined multi-casting on [225.0.0.222:54997]... Player connection [9760] Host "[IP] 172.25.218.182 [Port] 55496 [Flags] 2 [Guid] 705785971 [EditorId] 705785971 [Version] 1048832 [Id] WindowsEditor(7,runner-ntsyhgcrb-project-63-concurrent-0) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor" joined alternative multi-casting on [225.0.0.222:34997]... ..[Licensing::Client] Successfully resolved entitlements [Package Manager] Restoring resolved packages state from cache [Licensing::Client] Successfully resolved entitlement details [Package Manager] Registered 43 packages: Packages from [https://packages.unity.com]: com.unity.collab-proxy@2.0.5 (location: C:\builds\build-pipeline\fmod-sample\Library\PackageCache\com.unity.collab-proxy@2.0.5) com.unity.ide.rider@3.0.24 (location: C:\builds\build-pipeline\fmod-sample\Library\PackageCache\com.unity.ide.rider@3.0.24) com.unity.ide.visualstudio@2.0.18 (location: C:\builds\build-pipeline\fmod-sample\Library\PackageCache\com.unity.ide.visualstudio@2.0.18) com.unity.ide.vscode@1.2.5 (location: C:\builds\build-pipeline\fmod-sample\Library\PackageCache\com.unity.ide.vscode@1.2.5) com.unity.test-framework@1.1.33 (location: C:\builds\build-pipeline\fmod-sample\Library\PackageCache\com.unity.test-framework@1.1.33) com.unity.textmeshpro@3.0.6 (location: C:\builds\build-pipeline\fmod-sample\Library\PackageCache\com.unity.textmeshpro@3.0.6) com.unity.timeline@1.6.5 (location: C:\builds\build-pipeline\fmod-sample\Library\PackageCache\com.unity.timeline@1.6.5) com.unity.visualscripting@1.8.0 (location: C:\builds\build-pipeline\fmod-sample\Library\PackageCache\com.unity.visualscripting@1.8.0) com.unity.ext.nunit@1.0.6 (location: C:\builds\build-pipeline\fmod-sample\Library\PackageCache\com.unity.ext.nunit@1.0.6) Built-in packages: com.unity.ugui@1.0.0 (location: C:\builds\build-pipeline\fmod-sample\Library\PackageCache\com.unity.ugui@1.0.0) com.unity.modules.ai@1.0.0 (location: C:\builds\build-pipeline\fmod-sample\Library\PackageCache\com.unity.modules.ai@1.0.0) com.unity.modules.androidjni@1.0.0 (location: C:\builds\build-pipeline\fmod-sample\Library\PackageCache\com.unity.modules.androidjni@1.0.0) com.unity.modules.animation@1.0.0 (location: C:\builds\build-pipeline\fmod-sample\Library\PackageCache\com.unity.modules.animation@1.0.0) com.unity.modules.assetbundle@1.0.0 (location: C:\builds\build-pipeline\fmod-sample\Library\PackageCache\com.unity.modules.assetbundle@1.0.0) com.unity.modules.audio@1.0.0 (location: C:\builds\build-pipeline\fmod-sample\Library\PackageCache\com.unity.modules.audio@1.0.0) com.unity.modules.cloth@1.0.0 (location: C:\builds\build-pipeline\fmod-sample\Library\PackageCache\com.unity.modules.cloth@1.0.0) com.unity.modules.director@1.0.0 (location: C:\builds\build-pipeline\fmod-sample\Library\PackageCache\com.unity.modules.director@1.0.0) com.unity.modules.imageconversion@1.0.0 (location: C:\builds\build-pipeline\fmod-sample\Library\PackageCache\com.unity.modules.imageconversion@1.0.0) com.unity.modules.imgui@1.0.0 (location: C:\builds\build-pipeline\fmod-sample\Library\PackageCache\com.unity.modules.imgui@1.0.0) com.unity.modules.jsonserialize@1.0.0 (location: C:\builds\build-pipeline\fmod-sample\Library\PackageCache\com.unity.modules.jsonserialize@1.0.0) com.unity.modules.particlesystem@1.0.0 (location: C:\builds\build-pipeline\fmod-sample\Library\PackageCache\com.unity.modules.particlesystem@1.0.0) com.unity.modules.physics@1.0.0 (location: C:\builds\build-pipeline\fmod-sample\Library\PackageCache\com.unity.modules.physics@1.0.0) com.unity.modules.physics2d@1.0.0 (location: C:\builds\build-pipeline\fmod-sample\Library\PackageCache\com.unity.modules.physics2d@1.0.0) com.unity.modules.screencapture@1.0.0 (location: C:\builds\build-pipeline\fmod-sample\Library\PackageCache\com.unity.modules.screencapture@1.0.0) com.unity.modules.terrain@1.0.0 (location: C:\builds\build-pipeline\fmod-sample\Library\PackageCache\com.unity.modules.terrain@1.0.0) com.unity.modules.terrainphysics@1.0.0 (location: C:\builds\build-pipeline\fmod-sample\Library\PackageCache\com.unity.modules.terrainphysics@1.0.0) com.unity.modules.tilemap@1.0.0 (location: C:\builds\build-pipeline\fmod-sample\Library\PackageCache\com.unity.modules.tilemap@1.0.0) com.unity.modules.ui@1.0.0 (location: C:\builds\build-pipeline\fmod-sample\Library\PackageCache\com.unity.modules.ui@1.0.0) com.unity.modules.uielements@1.0.0 (location: C:\builds\build-pipeline\fmod-sample\Library\PackageCache\com.unity.modules.uielements@1.0.0) com.unity.modules.umbra@1.0.0 (location: C:\builds\build-pipeline\fmod-sample\Library\PackageCache\com.unity.modules.umbra@1.0.0) com.unity.modules.unityanalytics@1.0.0 (location: C:\builds\build-pipeline\fmod-sample\Library\PackageCache\com.unity.modules.unityanalytics@1.0.0) com.unity.modules.unitywebrequest@1.0.0 (location: C:\builds\build-pipeline\fmod-sample\Library\PackageCache\com.unity.modules.unitywebrequest@1.0.0) com.unity.modules.unitywebrequestassetbundle@1.0.0 (location: C:\builds\build-pipeline\fmod-sample\Library\PackageCache\com.unity.modules.unitywebrequestassetbundle@1.0.0) com.unity.modules.unitywebrequestaudio@1.0.0 (location: C:\builds\build-pipeline\fmod-sample\Library\PackageCache\com.unity.modules.unitywebrequestaudio@1.0.0) com.unity.modules.unitywebrequesttexture@1.0.0 (location: C:\builds\build-pipeline\fmod-sample\Library\PackageCache\com.unity.modules.unitywebrequesttexture@1.0.0) com.unity.modules.unitywebrequestwww@1.0.0 (location: C:\builds\build-pipeline\fmod-sample\Library\PackageCache\com.unity.modules.unitywebrequestwww@1.0.0) com.unity.modules.vehicles@1.0.0 (location: C:\builds\build-pipeline\fmod-sample\Library\PackageCache\com.unity.modules.vehicles@1.0.0) com.unity.modules.video@1.0.0 (location: C:\builds\build-pipeline\fmod-sample\Library\PackageCache\com.unity.modules.video@1.0.0) com.unity.modules.vr@1.0.0 (location: C:\builds\build-pipeline\fmod-sample\Library\PackageCache\com.unity.modules.vr@1.0.0) com.unity.modules.wind@1.0.0 (location: C:\builds\build-pipeline\fmod-sample\Library\PackageCache\com.unity.modules.wind@1.0.0) com.unity.modules.xr@1.0.0 (location: C:\builds\build-pipeline\fmod-sample\Library\PackageCache\com.unity.modules.xr@1.0.0) com.unity.modules.subsystems@1.0.0 (location: C:\builds\build-pipeline\fmod-sample\Library\PackageCache\com.unity.modules.subsystems@1.0.0) com.unity.modules.uielementsnative@1.0.0 (location: C:\builds\build-pipeline\fmod-sample\Library\PackageCache\com.unity.modules.uielementsnative@1.0.0) [Subsystems] No new subsystems found in resolved package list. Package Manager log level set to [2] [Package Manager] Done registering packages in 0.05s seconds ..[Package Manager] Done resolving packages in 2.84s seconds [Package Manager] Registered 43 packages: Packages from [https://packages.unity.com]: com.unity.collab-proxy@2.0.5 (location: C:\builds\build-pipeline\fmod-sample\Library\PackageCache\com.unity.collab-proxy@2.0.5) com.unity.ide.rider@3.0.24 (location: C:\builds\build-pipeline\fmod-sample\Library\PackageCache\com.unity.ide.rider@3.0.24) com.unity.ide.visualstudio@2.0.18 (location: C:\builds\build-pipeline\fmod-sample\Library\PackageCache\com.unity.ide.visualstudio@2.0.18) com.unity.ide.vscode@1.2.5 (location: C:\builds\build-pipeline\fmod-sample\Library\PackageCache\com.unity.ide.vscode@1.2.5) com.unity.test-framework@1.1.33 (location: C:\builds\build-pipeline\fmod-sample\Library\PackageCache\com.unity.test-framework@1.1.33) com.unity.textmeshpro@3.0.6 (location: C:\builds\build-pipeline\fmod-sample\Library\PackageCache\com.unity.textmeshpro@3.0.6) com.unity.timeline@1.6.5 (location: C:\builds\build-pipeline\fmod-sample\Library\PackageCache\com.unity.timeline@1.6.5) com.unity.visualscripting@1.8.0 (location: C:\builds\build-pipeline\fmod-sample\Library\PackageCache\com.unity.visualscripting@1.8.0) com.unity.ext.nunit@1.0.6 (location: C:\builds\build-pipeline\fmod-sample\Library\PackageCache\com.unity.ext.nunit@1.0.6) Built-in packages: com.unity.ugui@1.0.0 (location: C:\builds\build-pipeline\fmod-sample\Library\PackageCache\com.unity.ugui@1.0.0) com.unity.modules.ai@1.0.0 (location: C:\builds\build-pipeline\fmod-sample\Library\PackageCache\com.unity.modules.ai@1.0.0) com.unity.modules.androidjni@1.0.0 (location: C:\builds\build-pipeline\fmod-sample\Library\PackageCache\com.unity.modules.androidjni@1.0.0) com.unity.modules.animation@1.0.0 (location: C:\builds\build-pipeline\fmod-sample\Library\PackageCache\com.unity.modules.animation@1.0.0) com.unity.modules.assetbundle@1.0.0 (location: C:\builds\build-pipeline\fmod-sample\Library\PackageCache\com.unity.modules.assetbundle@1.0.0) com.unity.modules.audio@1.0.0 (location: C:\builds\build-pipeline\fmod-sample\Library\PackageCache\com.unity.modules.audio@1.0.0) com.unity.modules.cloth@1.0.0 (location: C:\builds\build-pipeline\fmod-sample\Library\PackageCache\com.unity.modules.cloth@1.0.0) com.unity.modules.director@1.0.0 (location: C:\builds\build-pipeline\fmod-sample\Library\PackageCache\com.unity.modules.director@1.0.0) com.unity.modules.imageconversion@1.0.0 (location: C:\builds\build-pipeline\fmod-sample\Library\PackageCache\com.unity.modules.imageconversion@1.0.0) com.unity.modules.imgui@1.0.0 (location: C:\builds\build-pipeline\fmod-sample\Library\PackageCache\com.unity.modules.imgui@1.0.0) com.unity.modules.jsonserialize@1.0.0 (location: C:\builds\build-pipeline\fmod-sample\Library\PackageCache\com.unity.modules.jsonserialize@1.0.0) com.unity.modules.particlesystem@1.0.0 (location: C:\builds\build-pipeline\fmod-sample\Library\PackageCache\com.unity.modules.particlesystem@1.0.0) com.unity.modules.physics@1.0.0 (location: C:\builds\build-pipeline\fmod-sample\Library\PackageCache\com.unity.modules.physics@1.0.0) com.unity.modules.physics2d@1.0.0 (location: C:\builds\build-pipeline\fmod-sample\Library\PackageCache\com.unity.modules.physics2d@1.0.0) com.unity.modules.screencapture@1.0.0 (location: C:\builds\build-pipeline\fmod-sample\Library\PackageCache\com.unity.modules.screencapture@1.0.0) com.unity.modules.terrain@1.0.0 (location: C:\builds\build-pipeline\fmod-sample\Library\PackageCache\com.unity.modules.terrain@1.0.0) com.unity.modules.terrainphysics@1.0.0 (location: C:\builds\build-pipeline\fmod-sample\Library\PackageCache\com.unity.modules.terrainphysics@1.0.0) com.unity.modules.tilemap@1.0.0 (location: C:\builds\build-pipeline\fmod-sample\Library\PackageCache\com.unity.modules.tilemap@1.0.0) com.unity.modules.ui@1.0.0 (location: C:\builds\build-pipeline\fmod-sample\Library\PackageCache\com.unity.modules.ui@1.0.0) com.unity.modules.uielements@1.0.0 (location: C:\builds\build-pipeline\fmod-sample\Library\PackageCache\com.unity.modules.uielements@1.0.0) com.unity.modules.umbra@1.0.0 (location: C:\builds\build-pipeline\fmod-sample\Library\PackageCache\com.unity.modules.umbra@1.0.0) com.unity.modules.unityanalytics@1.0.0 (location: C:\builds\build-pipeline\fmod-sample\Library\PackageCache\com.unity.modules.unityanalytics@1.0.0) com.unity.modules.unitywebrequest@1.0.0 (location: C:\builds\build-pipeline\fmod-sample\Library\PackageCache\com.unity.modules.unitywebrequest@1.0.0) com.unity.modules.unitywebrequestassetbundle@1.0.0 (location: C:\builds\build-pipeline\fmod-sample\Library\PackageCache\com.unity.modules.unitywebrequestassetbundle@1.0.0) com.unity.modules.unitywebrequestaudio@1.0.0 (location: C:\builds\build-pipeline\fmod-sample\Library\PackageCache\com.unity.modules.unitywebrequestaudio@1.0.0) com.unity.modules.unitywebrequesttexture@1.0.0 (location: C:\builds\build-pipeline\fmod-sample\Library\PackageCache\com.unity.modules.unitywebrequesttexture@1.0.0) com.unity.modules.unitywebrequestwww@1.0.0 (location: C:\builds\build-pipeline\fmod-sample\Library\PackageCache\com.unity.modules.unitywebrequestwww@1.0.0) com.unity.modules.vehicles@1.0.0 (location: C:\builds\build-pipeline\fmod-sample\Library\PackageCache\com.unity.modules.vehicles@1.0.0) com.unity.modules.video@1.0.0 (location: C:\builds\build-pipeline\fmod-sample\Library\PackageCache\com.unity.modules.video@1.0.0) com.unity.modules.vr@1.0.0 (location: C:\builds\build-pipeline\fmod-sample\Library\PackageCache\com.unity.modules.vr@1.0.0) com.unity.modules.wind@1.0.0 (location: C:\builds\build-pipeline\fmod-sample\Library\PackageCache\com.unity.modules.wind@1.0.0) com.unity.modules.xr@1.0.0 (location: C:\builds\build-pipeline\fmod-sample\Library\PackageCache\com.unity.modules.xr@1.0.0) com.unity.modules.subsystems@1.0.0 (location: C:\builds\build-pipeline\fmod-sample\Library\PackageCache\com.unity.modules.subsystems@1.0.0) com.unity.modules.uielementsnative@1.0.0 (location: C:\builds\build-pipeline\fmod-sample\Library\PackageCache\com.unity.modules.uielementsnative@1.0.0) [Subsystems] No new subsystems found in resolved package list. [Package Manager] Done registering packages in 0.00s seconds Targeting platform: Win64 Refreshing native plugins compatible for Editor in 37.72 ms, found 5 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Initialize engine version: 2021.3.28f1 (232e59c3f087) [Subsystems] Discovering subsystems at path C:/Program Files/Unity/Hub/Editor/2021.3.28f1/Editor/Data/Resources/UnitySubsystems [Subsystems] Discovering subsystems at path C:/builds/build-pipeline/fmod-sample/Assets Forcing GfxDevice: Null GfxDevice: creating device client; threaded=0; jobified=0 NullGfxDevice: Version: NULL 1.0 [1.0] Renderer: Null Device Vendor: Unity Technologies [Licensing::Client] Successfully resolved entitlements Initialize mono Mono path[0] = 'C:/Program Files/Unity/Hub/Editor/2021.3.28f1/Editor/Data/Managed' Mono path[1] = 'C:/Program Files/Unity/Hub/Editor/2021.3.28f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit-win32' Mono config path = 'C:/Program Files/Unity/Hub/Editor/2021.3.28f1/Editor/Data/MonoBleedingEdge/etc' Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56308 Using cacheserver namespaces - metadata:defaultmetadata, artifacts:defaultartifacts Using cacheserver namespaces - metadata:defaultmetadata, artifacts:defaultartifacts ImportWorker Server TCP listen port: 0 AcceleratorClientConnectionCallback - disconnected - :0 .Begin MonoManager ReloadAssembly Registering precompiled unity dll's ... Register platform support module: C:/Program Files/Unity/Hub/Editor/2021.3.28f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll Registered in 0.015883 seconds. Native extension for WindowsStandalone target not found Refreshing native plugins compatible for Editor in 4.54 ms, found 5 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Mono: successfully reloaded assembly - Completed reload, in 0.860 seconds Domain Reload Profiling: ReloadAssembly (861ms) BeginReloadAssembly (177ms) ExecutionOrderSort (0ms) DisableScriptedObjects (0ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (1ms) EndReloadAssembly (519ms) LoadAssemblies (172ms) RebuildTransferFunctionScriptingTraits (0ms) SetupTypeCache (167ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (41ms) SetupLoadedEditorAssemblies (234ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (12ms) SetLoadedEditorAssemblies (0ms) RefreshPlugins (5ms) BeforeProcessingInitializeOnLoad (2ms) ProcessInitializeOnLoadAttributes (153ms) ProcessInitializeOnLoadMethodAttributes (62ms) AfterProcessingInitializeOnLoad (0ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (0ms) Platform modules already initialized, skipping [Licensing::Client] Successfully resolved entitlements Application.AssetDatabase Initial Refresh Start .Registering precompiled user dll's ... Registered in 0.012333 seconds. Start importing Assets/Plugins/FMOD/src/Editor/EditorUtils.cs using Guid(2bb4068641d1f71478f95a9b73533f51) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'be4d0860566a784ec79cbc7f9873baed') in 0.012550 seconds .[ScriptCompilation] Requested script compilation because: Assetdatabase observed changes in script compilation related files Starting: C:\Program Files\Unity\Hub\Editor\2021.3.28f1\Editor\Data\bee_backend.exe --profile="Library/Bee/backend_profiler0.traceevents" --stdin-canary --dagfile="Library/Bee/1900b0aE.dag" --continue-on-failure ScriptAssemblies WorkingDir: C:/builds/build-pipeline/fmod-sample ....ExitCode: 0 Duration: 4s927ms [279/294 2s] Csc Library/Bee/artifacts/1900b0aE.dag/FMODUnity.dll (+2 others) [280/294 0s] Csc Library/Bee/artifacts/1900b0aE.dag/FMODUnityResonance.dll (+2 others) [281/294 1s] Csc Library/Bee/artifacts/1900b0aE.dag/FMODUnityResonanceEditor.dll (+2 others) [288/294 1s] Csc Library/Bee/artifacts/1900b0aE.dag/FMODUnityEditor.dll (+2 others) [289/294 0s] CopyFiles Library/ScriptAssemblies/FMODUnityEditor.pdb [290/294 0s] CopyFiles Library/ScriptAssemblies/FMODUnityEditor.dll [291/294 0s] Csc Library/Bee/artifacts/1900b0aE.dag/Assembly-CSharp-Editor.dll (+2 others) *** Tundra build success (4.88 seconds), 7 items updated, 294 evaluated AssetDatabase: script compilation time: 5.317022s Begin MonoManager ReloadAssembly Symbol file LoadedFromMemory doesn't match image C:\builds\build-pipeline\fmod-sample\Library\PackageCache\com.unity.visualscripting@1.8.0\Editor\VisualScripting.Core\Dependencies\DotNetZip\Unity.VisualScripting.IonicZip.dll Symbol file LoadedFromMemory doesn't match image C:\builds\build-pipeline\fmod-sample\Library\PackageCache\com.unity.visualscripting@1.8.0\Editor\VisualScripting.Core\Dependencies\YamlDotNet\Unity.VisualScripting.YamlDotNet.dll .Native extension for WindowsStandalone target not found Refreshing native plugins compatible for Editor in 7.55 ms, found 5 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Mono: successfully reloaded assembly - Completed reload, in 2.270 seconds Domain Reload Profiling: ReloadAssembly (2272ms) BeginReloadAssembly (298ms) ExecutionOrderSort (0ms) DisableScriptedObjects (16ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (48ms) EndReloadAssembly (1736ms) LoadAssemblies (205ms) RebuildTransferFunctionScriptingTraits (0ms) SetupTypeCache (526ms) ReleaseScriptCaches (1ms) RebuildScriptCaches (125ms) SetupLoadedEditorAssemblies (821ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (13ms) SetLoadedEditorAssemblies (1ms) RefreshPlugins (8ms) BeforeProcessingInitializeOnLoad (164ms) ProcessInitializeOnLoadAttributes (571ms) ProcessInitializeOnLoadMethodAttributes (41ms) AfterProcessingInitializeOnLoad (23ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (16ms) Platform modules already initialized, skipping .Registering precompiled user dll's ... Registered in 0.020068 seconds. Start importing Assets/Plugins/FMOD/Resources/FMODStudioSettings.asset using Guid(d208b0a438e471642ba59d0413763781) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'a31bef277b87b960e863fbcee231ae0c') in 0.065834 seconds Refreshing native plugins compatible for Editor in 2.02 ms, found 5 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Asset Pipeline Refresh: Total: 10.175 seconds - Initiated by InitialRefreshV2(ForceSynchronousImport) Summary: Imports: total=2 (actual=2, local cache=0, cache server=0) Asset DB Process Time: managed=6 ms, native=1037 ms Asset DB Callback time: managed=133 ms, native=24 ms Scripting: domain reloads=1, domain reload time=2471 ms, compile time=5321 ms, other=1181 ms Project Asset Count: scripts=3652, non-scripts=577 Asset File Changes: new=0, changed=2, moved=0, deleted=0 Scan Filter Count: 1 InvokeBeforeRefreshCallbacks: 3.080ms ApplyChangesToAssetFolders: 0.113ms Scan: 562.729ms OnSourceAssetsModified: 1.309ms InitializeImportedAssetsSnapshot: 40.304ms GetAllGuidsForCategorization: 0.786ms CategorizeAssets: 241.241ms ImportOutOfDateAssets: 9147.013ms (3702.318ms without children) ImportManagerImport: 116.919ms (37.539ms without children) ImportInProcess: 79.302ms UpdateCategorizedAssets: 0.078ms CompileScripts: 5320.508ms ReloadImportedAssets: 0.002ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 1.490ms InitializingProgressBar: 0.021ms PostProcessAllAssetNotificationsAddChangedAssets: 0.781ms OnDemandSchedulerStart: 4.974ms ReloadSourceAssets: 1.173ms UnloadImportedAssets: 32.071ms PostProcessAllAssets: 150.890ms Hotreload: 2.980ms GatherAllCurrentPrimaryArtifactRevisions: 0.004ms UnloadStreamsBegin: 1.376ms LoadedImportedAssetsSnapshotReleaseGCHandles: 2.547ms GetLoadedSourceAssetsIDs: 1.759ms GetLoadedSourceAssetsSnapshot: 1.124ms PersistCurrentRevisions: 0.386ms UnloadStreamsEnd: 0.039ms GenerateScriptTypeHashes: 1.027ms Untracked: 135.181ms Application.AssetDatabase Initial Refresh End Scanning for USB devices : 1.218ms Initializing Unity extensions: [MODES] ModeService[none].Initialize [MODES] ModeService[none].LoadModes [MODES] Loading mode Default (0) for mode-current-id-gitlabrunnertest ProgressiveSceneManager::Cancel() Unloading 116 Unused Serialized files (Serialized files now loaded: 0) Unloading 206 unused Assets / (495.2 KB). Loaded Objects now: 3484. Memory consumption went from 80.1 MB to 79.6 MB. Total: 8.344700 ms (FindLiveObjects: 0.590000 ms CreateObjectMapping: 0.531700 ms MarkObjects: 6.586400 ms DeleteObjects: 0.634500 ms) Batchmode quit successfully invoked - shutting down! [Licensing::IpcConnector] License Notification channel disconnected successfully. [Licensing::IpcConnector] License Client channel disconnected successfully. AcceleratorClientConnectionCallback - disconnected - :0 Cleanup mono debugger-agent: Unable to listen on 4024 [Performance] WinEditorMain : 1 samples, Peak. 10.2 s (1.0x), Avg. 10.2 s, Total. 10.17 s (36.2%) [Performance] WinEditorMain.ConfigureCrashHandler : 1 samples, Peak. 36.3 us (1.0x), Avg. 36.3 us, Total. 36.30 us (0.0%) [Performance] WinEditorMain.CurlRequestInitialize : 1 samples, Peak. 1.80 ms (1.0x), Avg. 1.80 ms, Total. 1.803 ms (0.0%) [Performance] WinEditorMain.SetupLogFile : 1 samples, Peak. 1.03 ms (1.0x), Avg. 1.03 ms, Total. 1.031 ms (0.0%) [Performance] WinEditorMain.RunNativeTestsIfRequiredAndExit : 1 samples, Peak. 600 ns (1.0x), Avg. 600 ns, Total. 600.0 ns (0.0%) [Performance] WinEditorMain.Licensing : 1 samples, Peak. 8.51 s (1.0x), Avg. 8.51 s, Total. 8.515 s (30.3%) [Performance] WinEditorMain.InitializeCrashHandler : 1 samples, Peak. 24.4 ms (1.0x), Avg. 24.4 ms, Total. 24.36 ms (0.1%) [Performance] WinEditorMain.CreateApplication : 1 samples, Peak. 212 us (1.0x), Avg. 212 us, Total. 212.5 us (0.0%) [Performance] Application.InitializeProject : 1 samples, Peak. 16.9 s (1.0x), Avg. 16.9 s, Total. 16.91 s (60.2%) [Performance] Application.PackageManager.StartServer : 1 samples, Peak. 6.32 ms (1.0x), Avg. 6.32 ms, Total. 6.321 ms (0.0%) [Performance] Application.AcquireProjectLock : 1 samples, Peak. 4.69 ms (1.0x), Avg. 4.69 ms, Total. 4.694 ms (0.0%) [Performance] Application.InitializeEngineNoGraphics : 1 samples, Peak. 436 ms (1.0x), Avg. 436 ms, Total. 436.2 ms (1.6%) [Performance] Application.PackageManager.Initialize : 1 samples, Peak. 1.81 s (1.0x), Avg. 1.81 s, Total. 1.811 s (6.4%) [Performance] CurlRequestCheck : 32 samples, Peak. 91.1 us (7.0x), Avg. 13.1 us, Total. 418.2 us (0.0%) [Performance] PackageManager::RunRequestSynchronously : 48 samples, Peak. 1.03 ms (36.9x), Avg. 27.9 us, Total. 1.340 ms (0.0%) [Performance] Application.EngineGraphics.Initialize : 1 samples, Peak. 28.5 ms (1.0x), Avg. 28.5 ms, Total. 28.47 ms (0.1%) [Performance] Application.GI.Initialize : 1 samples, Peak. 3.14 ms (1.0x), Avg. 3.14 ms, Total. 3.144 ms (0.0%) [Performance] Application.LoadAllDefaultResourcesFromEditor : 1 samples, Peak. 2.61 ms (1.0x), Avg. 2.61 ms, Total. 2.613 ms (0.0%) [Performance] Application.LoadMonoAssemblies : 1 samples, Peak. 924 ms (1.0x), Avg. 924 ms, Total. 924.5 ms (3.3%) [Performance] RestoreManagedReferences : 2 samples, Peak. 102 ms (2.0x), Avg. 51.2 ms, Total. 102.4 ms (0.4%) [Performance] InitializeOnLoad LayerSettingsWindow : 2 samples, Peak. 697 us (1.2x), Avg. 570 us, Total. 1.139 ms (0.0%) [Performance] InitializeOnLoad ParameterControllerEditor : 2 samples, Peak. 33.2 us (1.2x), Avg. 27.2 us, Total. 54.50 us (0.0%) [Performance] InitializeOnLoad ServicesRepository : 2 samples, Peak. 1.24 ms (1.1x), Avg. 1.14 ms, Total. 2.278 ms (0.0%) [Performance] InitializeOnLoad AdsService : 2 samples, Peak. 3.46 ms (1.5x), Avg. 2.31 ms, Total. 4.615 ms (0.0%) [Performance] InitializeOnLoad AnalyticsService : 2 samples, Peak. 246 us (1.0x), Avg. 235 us, Total. 470.9 us (0.0%) [Performance] InitializeOnLoad BuildService : 2 samples, Peak. 261 us (1.2x), Avg. 218 us, Total. 435.8 us (0.0%) [Performance] InitializeOnLoad CloudBuildPoller : 2 samples, Peak. 193 us (1.1x), Avg. 182 us, Total. 364.7 us (0.0%) [Performance] InitializeOnLoad CrashService : 2 samples, Peak. 263 us (1.2x), Avg. 225 us, Total. 450.4 us (0.0%) [Performance] InitializeOnLoad PurchasingService : 2 samples, Peak. 9.78 ms (1.4x), Avg. 7.09 ms, Total. 14.18 ms (0.1%) [Performance] InitializeOnLoad UDPService : 2 samples, Peak. 267 us (1.2x), Avg. 230 us, Total. 459.8 us (0.0%) [Performance] InitializeOnLoad UIDocumentHierarchyWatcher : 2 samples, Peak. 905 us (1.4x), Avg. 647 us, Total. 1.294 ms (0.0%) [Performance] InitializeOnLoad RetainedMode : 2 samples, Peak. 3.41 ms (1.1x), Avg. 3.00 ms, Total. 5.998 ms (0.0%) [Performance] InitializeOnLoad EditorMonitor : 2 samples, Peak. 306 us (1.2x), Avg. 260 us, Total. 519.9 us (0.0%) [Performance] InitializeOnLoad EditorShaderLoader : 2 samples, Peak. 1.42 ms (1.1x), Avg. 1.30 ms, Total. 2.592 ms (0.0%) [Performance] InitializeOnLoad UXMLEditorFactories : 2 samples, Peak. 195 ms (1.5x), Avg. 133 ms, Total. 266.7 ms (0.9%) [Performance] InitializeOnLoad SearchMonitor : 2 samples, Peak. 34.2 ms (1.3x), Avg. 26.2 ms, Total. 52.37 ms (0.2%) [Performance] InitializeOnLoad CustomIndexers : 2 samples, Peak. 310 us (1.2x), Avg. 257 us, Total. 514.0 us (0.0%) [Performance] InitializeOnLoad PlayModeDownload : 2 samples, Peak. 3.00 ms (1.7x), Avg. 1.72 ms, Total. 3.438 ms (0.0%) [Performance] InitializeOnLoad SearchWindow : 2 samples, Peak. 223 us (1.2x), Avg. 191 us, Total. 381.7 us (0.0%) [Performance] InitializeOnLoad EditMode : 2 samples, Peak. 583 us (1.0x), Avg. 577 us, Total. 1.154 ms (0.0%) [Performance] InitializeOnLoad AssetStoreContext : 2 samples, Peak. 7.16 ms (1.7x), Avg. 4.32 ms, Total. 8.646 ms (0.0%) [Performance] InitializeOnLoad DrivenRectTransformUndo : 2 samples, Peak. 425 us (1.2x), Avg. 355 us, Total. 711.0 us (0.0%) [Performance] InitializeOnLoad CacheServerWindow : 2 samples, Peak. 20.3 us (1.1x), Avg. 19.1 us, Total. 38.30 us (0.0%) [Performance] InitializeOnLoad ManagedDebuggerWindow : 2 samples, Peak. 1.33 ms (1.2x), Avg. 1.08 ms, Total. 2.154 ms (0.0%) [Performance] InitializeOnLoad WindowLayout : 2 samples, Peak. 4.95 ms (1.8x), Avg. 2.78 ms, Total. 5.564 ms (0.0%) [Performance] InitializeOnLoad PrefabInstanceChangedListener : 2 samples, Peak. 202 us (1.3x), Avg. 153 us, Total. 306.3 us (0.0%) [Performance] InitializeOnLoad SettingsService : 2 samples, Peak. 11.4 us (1.0x), Avg. 10.9 us, Total. 21.80 us (0.0%) [Performance] InitializeOnLoad NativeFormatImporterUtility : 2 samples, Peak. 3.81 ms (1.1x), Avg. 3.38 ms, Total. 6.769 ms (0.0%) [Performance] InitializeOnLoad UISystemProfilerRenderService : 2 samples, Peak. 15.7 us (1.1x), Avg. 14.2 us, Total. 28.50 us (0.0%) [Performance] InitializeOnLoad ShortcutIntegration : 2 samples, Peak. 529 us (1.6x), Avg. 338 us, Total. 675.2 us (0.0%) [Performance] InitializeOnLoad UnityConnect : 2 samples, Peak. 98.5 us (1.0x), Avg. 95.5 us, Total. 191.0 us (0.0%) [Performance] InitializeOnLoad ObjectSelectorSearch : 2 samples, Peak. 66.5 us (1.1x), Avg. 60.5 us, Total. 121.1 us (0.0%) [Performance] InitializeOnLoad ProjectSearch : 2 samples, Peak. 56.7 us (1.1x), Avg. 50.4 us, Total. 100.9 us (0.0%) [Performance] InitializeOnLoad SceneSearch : 2 samples, Peak. 54.1 us (1.2x), Avg. 46.1 us, Total. 92.30 us (0.0%) [Performance] InitializeOnLoad SearchService : 2 samples, Peak. 205 us (1.2x), Avg. 174 us, Total. 348.3 us (0.0%) [Performance] InitializeOnLoad AddComponentWindow : 2 samples, Peak. 197 us (1.2x), Avg. 161 us, Total. 322.6 us (0.0%) [Performance] InitializeOnLoad CloudBuild : 2 samples, Peak. 5.00 us (1.1x), Avg. 4.60 us, Total. 9.200 us (0.0%) [Performance] InitializeOnLoad MixerEffectDefinitionReloader : 2 samples, Peak. 2.62 ms (1.2x), Avg. 2.13 ms, Total. 4.254 ms (0.0%) [Performance] InitializeOnLoad MenuItems : 2 samples, Peak. 169 us (1.1x), Avg. 148 us, Total. 296.6 us (0.0%) [Performance] InitializeOnLoad ManagedDebugger : 2 samples, Peak. 3.60 us (1.5x), Avg. 2.35 us, Total. 4.700 us (0.0%) [Performance] InitializeOnLoad EditorDragAndDrop.RegisterEditorClient : 2 samples, Peak. 1.28 ms (1.4x), Avg. 918 us, Total. 1.836 ms (0.0%) [Performance] InitializeOnLoad EditorDelegateRegistration.Initialize : 2 samples, Peak. 912 us (1.2x), Avg. 734 us, Total. 1.469 ms (0.0%) [Performance] InitializeOnLoad LiveReloadTrackerCreator.Initialize : 2 samples, Peak. 395 us (1.2x), Avg. 326 us, Total. 651.3 us (0.0%) [Performance] InitializeOnLoad PackageManagerHookGUIDConverter.RegisterPackagesEventHandler : 2 samples, Peak. 227 us (1.1x), Avg. 200 us, Total. 400.5 us (0.0%) [Performance] InitializeOnLoad RuntimeEditorDelegateRegistration.Initialize : 2 samples, Peak. 397 us (1.2x), Avg. 328 us, Total. 655.8 us (0.0%) [Performance] InitializeOnLoad EditorEventCallbacks.InitializeFontAssetResourceChangeCallBacks : 2 samples, Peak. 2.26 ms (1.2x), Avg. 1.91 ms, Total. 3.819 ms (0.0%) [Performance] InitializeOnLoad SceneTemplateService.Init : 2 samples, Peak. 690 us (1.2x), Avg. 587 us, Total. 1.174 ms (0.0%) [Performance] InitializeOnLoad PackageManagerWindow.EditorInitializedInSafeMode : 2 samples, Peak. 35.7 ms (2.0x), Avg. 18.0 ms, Total. 35.96 ms (0.1%) [Performance] InitializeOnLoad EntitlementsErrorChecker.OpenFirstEntitlementError : 2 samples, Peak. 16.0 ms (1.9x), Avg. 8.33 ms, Total. 16.66 ms (0.1%) [Performance] InitializeOnLoad ScopedRegistryAddedPopup.SubscribeToRegistriesAdded : 2 samples, Peak. 188 us (1.1x), Avg. 165 us, Total. 329.1 us (0.0%) [Performance] InitializeOnLoad DiagnosticSwitchesConsoleMessage.Init : 2 samples, Peak. 8.59 ms (1.6x), Avg. 5.37 ms, Total. 10.74 ms (0.0%) [Performance] InitializeOnLoad SysrootManager.Initialize : 2 samples, Peak. 1.09 ms (1.2x), Avg. 883 us, Total. 1.766 ms (0.0%) [Performance] InitializeOnLoad AssetPostprocessingInternal.RefreshCustomDependencies : 2 samples, Peak. 5.93 ms (1.6x), Avg. 3.65 ms, Total. 7.294 ms (0.0%) [Performance] InitializeOnLoad EditorWindow.Initialize : 2 samples, Peak. 359 us (1.2x), Avg. 298 us, Total. 596.2 us (0.0%) [Performance] InitializeOnLoad SceneVisibilityManager.Initialize : 2 samples, Peak. 6.80 ms (1.6x), Avg. 4.26 ms, Total. 8.521 ms (0.0%) [Performance] InitializeOnLoad MemoryProfilerCompilationGuard.InjectCompileGuard : 2 samples, Peak. 291 us (1.1x), Avg. 256 us, Total. 511.2 us (0.0%) [Performance] ProcessService.EditorAfterLoadAllAssemblies : 2 samples, Peak. 678 us (1.3x), Avg. 538 us, Total. 1.075 ms (0.0%) [Performance] Application.ReadLicenseInfo : 1 samples, Peak. 13.4 ms (1.0x), Avg. 13.4 ms, Total. 13.45 ms (0.0%) [Performance] Application.InitialRefresh : 1 samples, Peak. 10.2 s (1.0x), Avg. 10.2 s, Total. 10.18 s (36.2%) [Performance] ShaderImporter.SourceAssetModified : 2 samples, Peak. 1.30 us (1.2x), Avg. 1.05 us, Total. 2.100 us (0.0%) [Performance] ShaderIncludeImporter.SourceAssetModified : 2 samples, Peak. 1.80 us (1.1x), Avg. 1.60 us, Total. 3.200 us (0.0%) [Performance] PresetManagerPostProcessor.OnPreprocessAsset : 2 samples, Peak. 600 us (1.1x), Avg. 564 us, Total. 1.127 ms (0.0%) [Performance] CancelSplashScreenOnAssetChange.OnPreprocessAsset : 2 samples, Peak. 267 us (1.1x), Avg. 236 us, Total. 472.8 us (0.0%) [Performance] Compiling Scripts : 1 samples, Peak. 5.32 s (1.0x), Avg. 5.32 s, Total. 5.317 s (18.9%) [Performance] InitializeOnLoad RiderScriptEditor : 1 samples, Peak. 19.8 ms (1.0x), Avg. 19.8 ms, Total. 19.76 ms (0.1%) [Performance] InitializeOnLoad CallbackInitializer : 1 samples, Peak. 4.41 ms (1.0x), Avg. 4.41 ms, Total. 4.415 ms (0.0%) [Performance] InitializeOnLoad PlasticPlugin : 1 samples, Peak. 194 ms (1.0x), Avg. 194 ms, Total. 194.1 ms (0.7%) [Performance] InitializeOnLoad PrefabLayoutRebuilder : 1 samples, Peak. 561 us (1.0x), Avg. 561 us, Total. 561.0 us (0.0%) [Performance] InitializeOnLoad EditorSettings : 1 samples, Peak. 2.02 ms (1.0x), Avg. 2.02 ms, Total. 2.018 ms (0.0%) [Performance] InitializeOnLoad EventManager : 1 samples, Peak. 610 us (1.0x), Avg. 610 us, Total. 610.0 us (0.0%) [Performance] InitializeOnLoad ToolbarBootstrap : 1 samples, Peak. 836 us (1.0x), Avg. 836 us, Total. 835.5 us (0.0%) [Performance] InitializeOnLoad RerunCallbackInitializer : 1 samples, Peak. 5.02 ms (1.0x), Avg. 5.02 ms, Total. 5.023 ms (0.0%) [Performance] InitializeOnLoad UnityTestProtocolStarter : 1 samples, Peak. 1.08 ms (1.0x), Avg. 1.08 ms, Total. 1.081 ms (0.0%) [Performance] InitializeOnLoad TestStarter : 1 samples, Peak. 1.32 ms (1.0x), Avg. 1.32 ms, Total. 1.319 ms (0.0%) [Performance] InitializeOnLoad BackgroundWatcher : 1 samples, Peak. 2.73 ms (1.0x), Avg. 2.73 ms, Total. 2.731 ms (0.0%) [Performance] InitializeOnLoad VSUsageUtility : 1 samples, Peak. 71.9 ms (1.0x), Avg. 71.9 ms, Total. 71.92 ms (0.3%) [Performance] InitializeOnLoad PlatformAndroid : 1 samples, Peak. 1.33 ms (1.0x), Avg. 1.33 ms, Total. 1.333 ms (0.0%) [Performance] InitializeOnLoad PlatformWebGL : 1 samples, Peak. 301 us (1.0x), Avg. 301 us, Total. 301.0 us (0.0%) [Performance] InitializeOnLoad PlatformIOS : 1 samples, Peak. 226 us (1.0x), Avg. 226 us, Total. 225.9 us (0.0%) [Performance] InitializeOnLoad PlatformLinux : 1 samples, Peak. 786 us (1.0x), Avg. 786 us, Total. 786.4 us (0.0%) [Performance] InitializeOnLoad PlatformMac : 1 samples, Peak. 498 us (1.0x), Avg. 498 us, Total. 497.9 us (0.0%) [Performance] InitializeOnLoad PlatformAppleTV : 1 samples, Peak. 207 us (1.0x), Avg. 207 us, Total. 206.8 us (0.0%) [Performance] InitializeOnLoad PlatformWindows : 1 samples, Peak. 544 us (1.0x), Avg. 544 us, Total. 544.4 us (0.0%) [Performance] InitializeOnLoad PlatformMobileHigh : 1 samples, Peak. 126 us (1.0x), Avg. 126 us, Total. 125.6 us (0.0%) [Performance] InitializeOnLoad PlatformMobileLow : 1 samples, Peak. 94.4 us (1.0x), Avg. 94.4 us, Total. 94.40 us (0.0%) [Performance] InitializeOnLoad VisualStudioEditor : 1 samples, Peak. 10.4 ms (1.0x), Avg. 10.4 ms, Total. 10.39 ms (0.0%) [Performance] InitializeOnLoad VisualStudioIntegration : 1 samples, Peak. 1.06 ms (1.0x), Avg. 1.06 ms, Total. 1.063 ms (0.0%) [Performance] InitializeOnLoad TestRunnerApiListener : 1 samples, Peak. 191 us (1.0x), Avg. 191 us, Total. 191.4 us (0.0%) [Performance] InitializeOnLoad VSCodeScriptEditor : 1 samples, Peak. 4.98 ms (1.0x), Avg. 4.98 ms, Total. 4.984 ms (0.0%) [Performance] InitializeOnLoad EditorUtils.Startup : 1 samples, Peak. 2.10 ms (1.0x), Avg. 2.10 ms, Total. 2.096 ms (0.0%) [Performance] InitializeOnLoad TestJobDataHolder.ResumeRunningJobs : 1 samples, Peak. 1.55 ms (1.0x), Avg. 1.55 ms, Total. 1.554 ms (0.0%) [Performance] InitializeOnLoad AnalyticsReporter.RegisterCallbacks : 1 samples, Peak. 590 us (1.0x), Avg. 590 us, Total. 589.6 us (0.0%) [Performance] DidReloadScriptsTestListCache.ScriptReloaded : 1 samples, Peak. 2.47 ms (1.0x), Avg. 2.47 ms, Total. 2.471 ms (0.0%) [Performance] DidReloadScriptsTestRunnerWindow.CompilationCallback : 1 samples, Peak. 2.43 ms (1.0x), Avg. 2.43 ms, Total. 2.427 ms (0.0%) [Performance] DidReloadScriptsAdvancedDropdownWindow.OnScriptReload : 1 samples, Peak. 499 us (1.0x), Avg. 499 us, Total. 498.8 us (0.0%) [Performance] AssetDatabase.ImportAssets : 3 samples, Peak. 1.30 us (1.7x), Avg. 767 ns, Total. 2.300 us (0.0%) [Performance] VersionControl.Task.Wait : 1 samples, Peak. 48.9 us (1.0x), Avg. 48.9 us, Total. 48.90 us (0.0%) [Performance] TMPro_TexturePostProcessor.OnPostprocessAllAssets : 2 samples, Peak. 1.91 ms (1.1x), Avg. 1.75 ms, Total. 3.501 ms (0.0%) [Performance] AssetPostprocessor.OnPostprocessAllAssets : 2 samples, Peak. 534 us (1.0x), Avg. 530 us, Total. 1.059 ms (0.0%) [Performance] BuilderAssetPostprocessor.OnPostprocessAllAssets : 2 samples, Peak. 6.04 ms (1.0x), Avg. 6.03 ms, Total. 12.06 ms (0.0%) [Performance] ArtifactBrowserPostProcessor.OnPostprocessAllAssets : 2 samples, Peak. 728 us (1.0x), Avg. 724 us, Total. 1.449 ms (0.0%) [Performance] AssetEvents.OnPostprocessAllAssets : 4 samples, Peak. 465 us (1.6x), Avg. 290 us, Total. 1.162 ms (0.0%) [Performance] AudioMixerPostprocessor.OnPostprocessAllAssets : 2 samples, Peak. 598 us (1.0x), Avg. 595 us, Total. 1.189 ms (0.0%) [Performance] StyleCatalogPostProcessor.OnPostprocessAllAssets : 2 samples, Peak. 44.4 ms (1.0x), Avg. 44.4 ms, Total. 88.70 ms (0.3%) [Performance] BuildCatalog : 1 samples, Peak. 42.2 ms (1.0x), Avg. 42.2 ms, Total. 42.20 ms (0.2%) [Performance] ModelImporterPostProcessor.OnPostprocessAllAssets : 2 samples, Peak. 2.87 ms (1.0x), Avg. 2.87 ms, Total. 5.734 ms (0.0%) [Performance] RetainedModeAssetPostprocessor.OnPostprocessAllAssets : 2 samples, Peak. 4.13 ms (1.0x), Avg. 4.12 ms, Total. 8.242 ms (0.0%) [Performance] AssetChangedListener.OnPostprocessAllAssets : 2 samples, Peak. 16.4 ms (1.0x), Avg. 16.4 ms, Total. 32.81 ms (0.1%) [Performance] SpeedTreePostProcessor.OnPostprocessAllAssets : 2 samples, Peak. 488 us (1.0x), Avg. 484 us, Total. 968.4 us (0.0%) [Performance] TextAssetPostProcessor.OnPostprocessAllAssets : 2 samples, Peak. 636 us (1.0x), Avg. 633 us, Total. 1.266 ms (0.0%) [Performance] UIDocumentAssetPostProcessor.OnPostprocessAllAssets : 2 samples, Peak. 1.37 ms (1.0x), Avg. 1.35 ms, Total. 2.706 ms (0.0%) [Performance] SyncVS.PostprocessSyncProject : 1 samples, Peak. 155 us (1.0x), Avg. 155 us, Total. 155.4 us (0.0%) [Performance] Application.ImportPackagesAndSetTemplateWhenCreatingProject : 1 samples, Peak. 29.4 ms (1.0x), Avg. 29.4 ms, Total. 29.42 ms (0.1%) [Performance] Application.SyncCurrentColorSpace : 1 samples, Peak. 16.2 ms (1.0x), Avg. 16.2 ms, Total. 16.17 ms (0.1%) [Performance] Application.OnUsbDevicesChanged : 1 samples, Peak. 1.28 ms (1.0x), Avg. 1.28 ms, Total. 1.281 ms (0.0%) [Performance] Application.AssetInstanceCacheUpdate : 1 samples, Peak. 400 ns (1.0x), Avg. 400 ns, Total. 400.0 ns (0.0%) [Performance] Application.UnityExtensions.Initialize : 1 samples, Peak. 2.11 ms (1.0x), Avg. 2.11 ms, Total. 2.110 ms (0.0%) [Performance] Application.InitializeManagedCompilationPipeline : 1 samples, Peak. 181 ms (1.0x), Avg. 181 ms, Total. 180.8 ms (0.6%) [Performance] Application.ExecuteStartups : 1 samples, Peak. 121 ms (1.0x), Avg. 121 ms, Total. 121.1 ms (0.4%) [Performance] Menu.RegisterMenuInterface : 26 samples, Peak. 3.00 us (6.4x), Avg. 469 ns, Total. 12.20 us (0.0%) [Performance] Gizmo.RebuildRenderers : 1 samples, Peak. 119 ms (1.0x), Avg. 119 ms, Total. 118.8 ms (0.4%) [Performance] Gizmo.AddGizmoRenderers : 52 samples, Peak. 3.30 ms (33.1x), Avg. 99.6 us, Total. 5.180 ms (0.0%) [Performance] Application.editorInitializingProject : 1 samples, Peak. 55.2 us (1.0x), Avg. 55.2 us, Total. 55.20 us (0.0%) [Performance] Application.InitializeMenu : 1 samples, Peak. 274 ms (1.0x), Avg. 274 ms, Total. 273.9 ms (1.0%) [Performance] Menu.RebuildAll : 1 samples, Peak. 274 ms (1.0x), Avg. 274 ms, Total. 273.9 ms (1.0%) [Performance] Menu.BuildRegisteredMenuInterfaces : 1 samples, Peak. 270 ms (1.0x), Avg. 270 ms, Total. 270.3 ms (1.0%) [Performance] Menu.FilterMenuItem : 544 samples, Peak. 78.4 ms (540.0x), Avg. 145 us, Total. 79.01 ms (0.3%) [Performance] UpdateAllMenus : 1 samples, Peak. 983 us (1.0x), Avg. 983 us, Total. 982.7 us (0.0%) [Performance] Menu.RebuildOSMainMenu : 2 samples, Peak. 2.85 ms (1.1x), Avg. 2.60 ms, Total. 5.207 ms (0.0%) [Performance] EditorSceneManager.sceneClosing: UnityEditor.SceneVisibilityManager.EditorSceneManagerOnSceneClosing : 1 samples, Peak. 677 us (1.0x), Avg. 677 us, Total. 676.5 us (0.0%) [Performance] EditorSceneManager.sceneClosed: callback in UnityEditor.Search.SearchMonitor : 1 samples, Peak. 140 us (1.0x), Avg. 140 us, Total. 139.8 us (0.0%) [Performance] EditorSceneManager.activeSceneChangedInEditMode: callback in UnityEditor.Search.SearchMonitor : 1 samples, Peak. 60.2 us (1.0x), Avg. 60.2 us, Total. 60.20 us (0.0%) [Performance] GUIView.RepaintAll.PlayerLoopController : 1 samples, Peak. 2.70 us (1.0x), Avg. 2.70 us, Total. 2.700 us (0.0%) [Performance] EditorSceneManager.newSceneCreated: UnityEditor.SceneVisibilityManager.EditorSceneManagerOnNewSceneCreated : 1 samples, Peak. 624 us (1.0x), Avg. 624 us, Total. 624.1 us (0.0%) [Performance] EditorSceneManager.newSceneCreated: UnityEditor.SceneManagement.StageNavigationManager.OnNewSceneCreated : 1 samples, Peak. 137 us (1.0x), Avg. 137 us, Total. 137.2 us (0.0%) [Performance] Application.InvokeFinishedLoadingProject : 1 samples, Peak. 62.4 ms (1.0x), Avg. 62.4 ms, Total. 62.39 ms (0.2%) [Performance] ProcessService.OnProjectLoaded : 1 samples, Peak. 99.2 us (1.0x), Avg. 99.2 us, Total. 99.20 us (0.0%) [Performance] EditorApplication.quitting: UnityEditor.Search.SearchMonitor.OnQuitting : 1 samples, Peak. 2.51 ms (1.0x), Avg. 2.51 ms, Total. 2.513 ms (0.0%) [Performance] EditorApplication.quitting: callback in UnityEditor.TextCore.Text.EditorEventCallbacks : 1 samples, Peak. 16.0 ms (1.0x), Avg. 16.0 ms, Total. 15.98 ms (0.1%) [Performance] Application.Shutdown.PauseProfilerSession : 1 samples, Peak. 69.6 us (1.0x), Avg. 69.6 us, Total. 69.60 us (0.0%) [Performance] Application.Shutdown.PauseAssetImportWorkers : 1 samples, Peak. 4.40 ms (1.0x), Avg. 4.40 ms, Total. 4.398 ms (0.0%) [Performance] Application.Shutdown.SaveAssets : 1 samples, Peak. 14.7 ms (1.0x), Avg. 14.7 ms, Total. 14.74 ms (0.1%) [Performance] AssetModificationProcessor.OnWillSaveAssets : 1 samples, Peak. 676 us (1.0x), Avg. 676 us, Total. 676.0 us (0.0%) [Performance] StateMacroSavedEvent.OnWillSaveAssets : 1 samples, Peak. 394 us (1.0x), Avg. 394 us, Total. 394.3 us (0.0%) [Performance] FlowMacroSavedEvent.OnWillSaveAssets : 1 samples, Peak. 362 us (1.0x), Avg. 362 us, Total. 362.4 us (0.0%) [Performance] BuilderAssetModificationProcessor.OnWillSaveAssets : 1 samples, Peak. 1.91 ms (1.0x), Avg. 1.91 ms, Total. 1.913 ms (0.0%) [Performance] TerrainModificationProcessor.OnWillSaveAssets : 1 samples, Peak. 1.25 ms (1.0x), Avg. 1.25 ms, Total. 1.249 ms (0.0%) [Performance] Application.Shutdown.CleanupRenderPipeline : 1 samples, Peak. 6.30 us (1.0x), Avg. 6.30 us, Total. 6.300 us (0.0%) [Performance] Application.Shutdown.StopPreloadManager : 1 samples, Peak. 19.9 ms (1.0x), Avg. 19.9 ms, Total. 19.86 ms (0.1%) [Performance] Application.Shutdown.DestroyWorld : 1 samples, Peak. 1.23 ms (1.0x), Avg. 1.23 ms, Total. 1.227 ms (0.0%) [Performance] Application.Shutdown.CleanupAfterLoad : 1 samples, Peak. 5.23 ms (1.0x), Avg. 5.23 ms, Total. 5.228 ms (0.0%) [Performance] Application.Shutdown.Progress : 1 samples, Peak. 8.40 us (1.0x), Avg. 8.40 us, Total. 8.400 us (0.0%) [Performance] Application.Shutdown.GICleanupManagers : 1 samples, Peak. 3.22 ms (1.0x), Avg. 3.22 ms, Total. 3.217 ms (0.0%) [Performance] Application.Shutdown.MenuCleanupClass : 1 samples, Peak. 340 us (1.0x), Avg. 340 us, Total. 339.9 us (0.0%) [Performance] Application.Shutdown.ADBSaveStateBeforeShutdown : 1 samples, Peak. 13.2 us (1.0x), Avg. 13.2 us, Total. 13.20 us (0.0%) [Performance] Application.Shutdown.RemoteShutdown : 1 samples, Peak. 1.20 us (1.0x), Avg. 1.20 us, Total. 1.200 us (0.0%) [Performance] Application.Shutdown.CleanupVCProvider : 1 samples, Peak. 25.3 us (1.0x), Avg. 25.3 us, Total. 25.30 us (0.0%) [Performance] Application.Shutdown.InputShutdown : 1 samples, Peak. 600 ns (1.0x), Avg. 600 ns, Total. 600.0 ns (0.0%) [Performance] Application.Shutdown.GizmoManagerDestroy : 1 samples, Peak. 1.21 ms (1.0x), Avg. 1.21 ms, Total. 1.206 ms (0.0%) [Performance] Application.Shutdown.ProfilerSession : 1 samples, Peak. 296 us (1.0x), Avg. 296 us, Total. 295.8 us (0.0%) [Performance] Application.Shutdown.ReleaseGfxWindowOnAllGUIViews : 1 samples, Peak. 700 ns (1.0x), Avg. 700 ns, Total. 700.0 ns (0.0%) [Performance] Application.Shutdown.CleanupEngine : 1 samples, Peak. 179 ms (1.0x), Avg. 179 ms, Total. 178.7 ms (0.6%) [Performance] Application.Shutdown.CleanupAssetDatabase : 1 samples, Peak. 7.76 ms (1.0x), Avg. 7.76 ms, Total. 7.761 ms (0.0%) [Performance] Application.Shutdown.ScriptCompilationCleanUp : 1 samples, Peak. 41.6 us (1.0x), Avg. 41.6 us, Total. 41.60 us (0.0%) [Performance] Application.Shutdown.DestroyJobSystem : 1 samples, Peak. 68.7 us (1.0x), Avg. 68.7 us, Total. 68.70 us (0.0%) [Performance] Application.Shutdown.CleanupPersistentManager : 1 samples, Peak. 6.57 ms (1.0x), Avg. 6.57 ms, Total. 6.566 ms (0.0%) [Performance] Application.Shutdown.CleanupAsyncReadManager : 1 samples, Peak. 232 us (1.0x), Avg. 232 us, Total. 231.8 us (0.0%) [Performance] Application.Shutdown.CleanupProgressBar : 1 samples, Peak. 800 ns (1.0x), Avg. 800 ns, Total. 800.0 ns (0.0%) [Performance] Application.Shutdown.CleanupMono : 1 samples, Peak. 90.5 ms (1.0x), Avg. 90.5 ms, Total. 90.46 ms (0.3%) [Performance] Application.Shutdown.CleanupStdConverters : 1 samples, Peak. 20.2 us (1.0x), Avg. 20.2 us, Total. 20.20 us (0.0%) [Performance] Application.Shutdown.UnloadAllPlatformSupportModuleNativeDlls : 1 samples, Peak. 400 ns (1.0x), Avg. 400 ns, Total. 400.0 ns (0.0%) [Performance] Application.Shutdown.UnloadAllPlatformSupportNativeLibraries : 1 samples, Peak. 100.0 ns (1.0x), Avg. 100.0 ns, Total. 100.00 ns (0.0%) [Performance] Application.Shutdown.CleanupAutoDocumentation : 1 samples, Peak. 859 us (1.0x), Avg. 859 us, Total. 859.5 us (0.0%) [Performance] Application.Shutdown.ShaderNameManagerDestroy : 1 samples, Peak. 105 us (1.0x), Avg. 105 us, Total. 105.1 us (0.0%) [Performance] Application.Shutdown.CleanupCacheServer : 1 samples, Peak. 500 ns (1.0x), Avg. 500 ns, Total. 500.0 ns (0.0%) [Performance] Application.Shutdown.Virtualization_Shutdown : 1 samples, Peak. 600 ns (1.0x), Avg. 600 ns, Total. 600.0 ns (0.0%) [Performance] Application.Shutdown.DevConnections : 1 samples, Peak. 322 us (1.0x), Avg. 322 us, Total. 321.6 us (0.0%) Exiting batchmode successfully now! Exiting without the bug reporter. Application will terminate with return code 0..Process HAS EXIT!!! BUILDING... [Licensing::Module] Trying to connect to existing licensing client channel... [Licensing::IpcConnector] Connection attempt to the License Client on channel: "LicenseClient-ContainerAdministrator" failed because channel doesn't exist; code: "0x80000002" [Licensing::Module] Successfully launched the LicensingClient (PId: 13944) [Licensing::IpcConnector] Successfully connected to the License Client on channel: "LicenseClient-ContainerAdministrator" .[Licensing::Client] Handshaking with LicensingClient: Version: 1.12.1+9338cad Session Id: 4fc743b9962b4f689659e3d5621ec445 Correlation Id: 812a1651c0123db99835f7c2309c34d0 External correlation Id: 6671083168528715296 Machine Id: ioQG2FXL4LT3T87cQeZLQ1mHqig= [Licensing::Module] Successfully connected to LicensingClient on channel: "LicenseClient-ContainerAdministrator" (connect: 0.71s, validation: 0.08s, handshake: 1.46s) [Licensing::IpcConnector] Successfully connected to the License Notification on channel: "LicenseClient-ContainerAdministrator-notifications" [Licensing::Module] Connected to LicensingClient (PId: 13944, launch time: 0.00, total connection time: 2.25s) Entitlement-based licensing initiated [Licensing::Module] Error: Access token is unavailable; failed to update ...[Licensing::Client] Successfully updated license Built from '2021.3/release' branch; Version is '2021.3.28f1 (232e59c3f087) revision 2305625'; Using compiler version '192829333'; Build Type 'Release' OS: 'Windows 10 (10.0.17763) 64bit ServerDatacenter' Language: 'en' Physical Memory: 8140 MB [Licensing::Client] Successfully resolved entitlements [Licensing::Module] Serial number assigned to: "I4-XXXX-XXXX-XXXX-XXXX-XXXX" BatchMode: 1, IsHumanControllingUs: 0, StartBugReporterOnCrash: 0, Is64bit: 1, IsPro: 1 [Package Manager] Server::Start -- Port 49210 was selected COMMAND LINE ARGUMENTS: C:\Program Files\Unity\Hub\Editor\2021.3.28f1\Editor\Unity.exe -quit -batchmode -silent-crashes -nographics -logFile - -projectPath . -executeMethod Builder.Build -buildTarget Win64 Successfully changed project path to: C:/builds/build-pipeline/fmod-sample C:/builds/build-pipeline/fmod-sample [UnityMemory] Configuration Parameters - Can be set up in boot.config "memorysetup-bucket-allocator-granularity=16" "memorysetup-bucket-allocator-bucket-count=8" "memorysetup-bucket-allocator-block-size=33554432" "memorysetup-bucket-allocator-block-count=8" "memorysetup-main-allocator-block-size=16777216" "memorysetup-thread-allocator-block-size=16777216" "memorysetup-gfx-main-allocator-block-size=16777216" "memorysetup-gfx-thread-allocator-block-size=16777216" "memorysetup-cache-allocator-block-size=4194304" "memorysetup-typetree-allocator-block-size=2097152" "memorysetup-profiler-bucket-allocator-granularity=16" "memorysetup-profiler-bucket-allocator-bucket-count=8" "memorysetup-profiler-bucket-allocator-block-size=33554432" "memorysetup-profiler-bucket-allocator-block-count=8" "memorysetup-profiler-allocator-block-size=16777216" "memorysetup-profiler-editor-allocator-block-size=1048576" "memorysetup-temp-allocator-size-main=16777216" "memorysetup-job-temp-allocator-block-size=2097152" "memorysetup-job-temp-allocator-block-size-background=1048576" "memorysetup-job-temp-allocator-reduction-small-platforms=262144" "memorysetup-temp-allocator-size-background-worker=32768" "memorysetup-temp-allocator-size-job-worker=262144" "memorysetup-temp-allocator-size-preload-manager=33554432" "memorysetup-temp-allocator-size-nav-mesh-worker=65536" "memorysetup-temp-allocator-size-audio-worker=65536" "memorysetup-temp-allocator-size-cloud-worker=32768" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gfx=262144" Player connection [5912] Host "[IP] 172.25.218.182 [Port] 55496 [Flags] 2 [Guid] 2180025604 [EditorId] 2180025604 [Version] 1048832 [Id] WindowsEditor(7,runner-ntsyhgcrb-project-63-concurrent-0) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor" joined multi-casting on [225.0.0.222:54997]... Player connection [5912] Host "[IP] 172.25.218.182 [Port] 55496 [Flags] 2 [Guid] 2180025604 [EditorId] 2180025604 [Version] 1048832 [Id] WindowsEditor(7,runner-ntsyhgcrb-project-63-concurrent-0) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor" joined alternative multi-casting on [225.0.0.222:34997]... .[Licensing::Client] Successfully resolved entitlements [Package Manager] Restoring resolved packages state from cache [Licensing::Client] Successfully resolved entitlement details [Package Manager] Registered 43 packages: Packages from [https://packages.unity.com]: com.unity.collab-proxy@2.0.5 (location: C:\builds\build-pipeline\fmod-sample\Library\PackageCache\com.unity.collab-proxy@2.0.5) com.unity.ide.rider@3.0.24 (location: C:\builds\build-pipeline\fmod-sample\Library\PackageCache\com.unity.ide.rider@3.0.24) com.unity.ide.visualstudio@2.0.18 (location: C:\builds\build-pipeline\fmod-sample\Library\PackageCache\com.unity.ide.visualstudio@2.0.18) com.unity.ide.vscode@1.2.5 (location: C:\builds\build-pipeline\fmod-sample\Library\PackageCache\com.unity.ide.vscode@1.2.5) com.unity.test-framework@1.1.33 (location: C:\builds\build-pipeline\fmod-sample\Library\PackageCache\com.unity.test-framework@1.1.33) com.unity.textmeshpro@3.0.6 (location: C:\builds\build-pipeline\fmod-sample\Library\PackageCache\com.unity.textmeshpro@3.0.6) com.unity.timeline@1.6.5 (location: C:\builds\build-pipeline\fmod-sample\Library\PackageCache\com.unity.timeline@1.6.5) com.unity.visualscripting@1.8.0 (location: C:\builds\build-pipeline\fmod-sample\Library\PackageCache\com.unity.visualscripting@1.8.0) com.unity.ext.nunit@1.0.6 (location: C:\builds\build-pipeline\fmod-sample\Library\PackageCache\com.unity.ext.nunit@1.0.6) Built-in packages: com.unity.ugui@1.0.0 (location: C:\builds\build-pipeline\fmod-sample\Library\PackageCache\com.unity.ugui@1.0.0) com.unity.modules.ai@1.0.0 (location: C:\builds\build-pipeline\fmod-sample\Library\PackageCache\com.unity.modules.ai@1.0.0) com.unity.modules.androidjni@1.0.0 (location: C:\builds\build-pipeline\fmod-sample\Library\PackageCache\com.unity.modules.androidjni@1.0.0) com.unity.modules.animation@1.0.0 (location: C:\builds\build-pipeline\fmod-sample\Library\PackageCache\com.unity.modules.animation@1.0.0) com.unity.modules.assetbundle@1.0.0 (location: C:\builds\build-pipeline\fmod-sample\Library\PackageCache\com.unity.modules.assetbundle@1.0.0) com.unity.modules.audio@1.0.0 (location: C:\builds\build-pipeline\fmod-sample\Library\PackageCache\com.unity.modules.audio@1.0.0) com.unity.modules.cloth@1.0.0 (location: C:\builds\build-pipeline\fmod-sample\Library\PackageCache\com.unity.modules.cloth@1.0.0) com.unity.modules.director@1.0.0 (location: C:\builds\build-pipeline\fmod-sample\Library\PackageCache\com.unity.modules.director@1.0.0) com.unity.modules.imageconversion@1.0.0 (location: C:\builds\build-pipeline\fmod-sample\Library\PackageCache\com.unity.modules.imageconversion@1.0.0) com.unity.modules.imgui@1.0.0 (location: C:\builds\build-pipeline\fmod-sample\Library\PackageCache\com.unity.modules.imgui@1.0.0) com.unity.modules.jsonserialize@1.0.0 (location: C:\builds\build-pipeline\fmod-sample\Library\PackageCache\com.unity.modules.jsonserialize@1.0.0) com.unity.modules.particlesystem@1.0.0 (location: C:\builds\build-pipeline\fmod-sample\Library\PackageCache\com.unity.modules.particlesystem@1.0.0) com.unity.modules.physics@1.0.0 (location: C:\builds\build-pipeline\fmod-sample\Library\PackageCache\com.unity.modules.physics@1.0.0) com.unity.modules.physics2d@1.0.0 (location: C:\builds\build-pipeline\fmod-sample\Library\PackageCache\com.unity.modules.physics2d@1.0.0) com.unity.modules.screencapture@1.0.0 (location: C:\builds\build-pipeline\fmod-sample\Library\PackageCache\com.unity.modules.screencapture@1.0.0) com.unity.modules.terrain@1.0.0 (location: C:\builds\build-pipeline\fmod-sample\Library\PackageCache\com.unity.modules.terrain@1.0.0) com.unity.modules.terrainphysics@1.0.0 (location: C:\builds\build-pipeline\fmod-sample\Library\PackageCache\com.unity.modules.terrainphysics@1.0.0) com.unity.modules.tilemap@1.0.0 (location: C:\builds\build-pipeline\fmod-sample\Library\PackageCache\com.unity.modules.tilemap@1.0.0) com.unity.modules.ui@1.0.0 (location: C:\builds\build-pipeline\fmod-sample\Library\PackageCache\com.unity.modules.ui@1.0.0) com.unity.modules.uielements@1.0.0 (location: C:\builds\build-pipeline\fmod-sample\Library\PackageCache\com.unity.modules.uielements@1.0.0) com.unity.modules.umbra@1.0.0 (location: C:\builds\build-pipeline\fmod-sample\Library\PackageCache\com.unity.modules.umbra@1.0.0) com.unity.modules.unityanalytics@1.0.0 (location: C:\builds\build-pipeline\fmod-sample\Library\PackageCache\com.unity.modules.unityanalytics@1.0.0) com.unity.modules.unitywebrequest@1.0.0 (location: C:\builds\build-pipeline\fmod-sample\Library\PackageCache\com.unity.modules.unitywebrequest@1.0.0) com.unity.modules.unitywebrequestassetbundle@1.0.0 (location: C:\builds\build-pipeline\fmod-sample\Library\PackageCache\com.unity.modules.unitywebrequestassetbundle@1.0.0) com.unity.modules.unitywebrequestaudio@1.0.0 (location: C:\builds\build-pipeline\fmod-sample\Library\PackageCache\com.unity.modules.unitywebrequestaudio@1.0.0) com.unity.modules.unitywebrequesttexture@1.0.0 (location: C:\builds\build-pipeline\fmod-sample\Library\PackageCache\com.unity.modules.unitywebrequesttexture@1.0.0) com.unity.modules.unitywebrequestwww@1.0.0 (location: C:\builds\build-pipeline\fmod-sample\Library\PackageCache\com.unity.modules.unitywebrequestwww@1.0.0) com.unity.modules.vehicles@1.0.0 (location: C:\builds\build-pipeline\fmod-sample\Library\PackageCache\com.unity.modules.vehicles@1.0.0) com.unity.modules.video@1.0.0 (location: C:\builds\build-pipeline\fmod-sample\Library\PackageCache\com.unity.modules.video@1.0.0) com.unity.modules.vr@1.0.0 (location: C:\builds\build-pipeline\fmod-sample\Library\PackageCache\com.unity.modules.vr@1.0.0) com.unity.modules.wind@1.0.0 (location: C:\builds\build-pipeline\fmod-sample\Library\PackageCache\com.unity.modules.wind@1.0.0) com.unity.modules.xr@1.0.0 (location: C:\builds\build-pipeline\fmod-sample\Library\PackageCache\com.unity.modules.xr@1.0.0) com.unity.modules.subsystems@1.0.0 (location: C:\builds\build-pipeline\fmod-sample\Library\PackageCache\com.unity.modules.subsystems@1.0.0) com.unity.modules.uielementsnative@1.0.0 (location: C:\builds\build-pipeline\fmod-sample\Library\PackageCache\com.unity.modules.uielementsnative@1.0.0) [Subsystems] No new subsystems found in resolved package list. Package Manager log level set to [2] [Package Manager] Done registering packages in 0.05s seconds Targeting platform: Win64 Refreshing native plugins compatible for Editor in 38.61 ms, found 5 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Initialize engine version: 2021.3.28f1 (232e59c3f087) [Subsystems] Discovering subsystems at path C:/Program Files/Unity/Hub/Editor/2021.3.28f1/Editor/Data/Resources/UnitySubsystems [Subsystems] Discovering subsystems at path C:/builds/build-pipeline/fmod-sample/Assets Forcing GfxDevice: Null GfxDevice: creating device client; threaded=0; jobified=0 NullGfxDevice: Version: NULL 1.0 [1.0] Renderer: Null Device Vendor: Unity Technologies [Licensing::Client] Successfully resolved entitlements Initialize mono Mono path[0] = 'C:/Program Files/Unity/Hub/Editor/2021.3.28f1/Editor/Data/Managed' Mono path[1] = 'C:/Program Files/Unity/Hub/Editor/2021.3.28f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit-win32' Mono config path = 'C:/Program Files/Unity/Hub/Editor/2021.3.28f1/Editor/Data/MonoBleedingEdge/etc' Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56040 Using cacheserver namespaces - metadata:defaultmetadata, artifacts:defaultartifacts Using cacheserver namespaces - metadata:defaultmetadata, artifacts:defaultartifacts ImportWorker Server TCP listen port: 0 AcceleratorClientConnectionCallback - disconnected - :0 Begin MonoManager ReloadAssembly Registering precompiled unity dll's ... Register platform support module: C:/Program Files/Unity/Hub/Editor/2021.3.28f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll Registered in 0.012519 seconds. Native extension for WindowsStandalone target not found Refreshing native plugins compatible for Editor in 4.85 ms, found 5 plugins. Preloading 0 native plugins for Editor in 0.00 ms. .Mono: successfully reloaded assembly - Completed reload, in 0.814 seconds Domain Reload Profiling: ReloadAssembly (815ms) BeginReloadAssembly (157ms) ExecutionOrderSort (0ms) DisableScriptedObjects (0ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (2ms) EndReloadAssembly (512ms) LoadAssemblies (151ms) RebuildTransferFunctionScriptingTraits (0ms) SetupTypeCache (148ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (42ms) SetupLoadedEditorAssemblies (246ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (12ms) SetLoadedEditorAssemblies (0ms) RefreshPlugins (5ms) BeforeProcessingInitializeOnLoad (2ms) ProcessInitializeOnLoadAttributes (163ms) ProcessInitializeOnLoadMethodAttributes (64ms) AfterProcessingInitializeOnLoad (0ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (0ms) Platform modules already initialized, skipping [Licensing::Client] Successfully resolved entitlements Application.AssetDatabase Initial Refresh Start Registering precompiled user dll's ... Registered in 0.011879 seconds. ..Starting: C:\Program Files\Unity\Hub\Editor\2021.3.28f1\Editor\Data\bee_backend.exe --profile="Library/Bee/backend_profiler0.traceevents" --stdin-canary --dagfile="Library/Bee/1900b0aE.dag" --continue-on-failure ScriptAssemblies WorkingDir: C:/builds/build-pipeline/fmod-sample ExitCode: 0 Duration: 0s222ms *** Tundra build success (0.17 seconds), 0 items updated, 294 evaluated AssetDatabase: script compilation time: 0.656516s Begin MonoManager ReloadAssembly Symbol file LoadedFromMemory doesn't match image C:\builds\build-pipeline\fmod-sample\Library\PackageCache\com.unity.visualscripting@1.8.0\Editor\VisualScripting.Core\Dependencies\DotNetZip\Unity.VisualScripting.IonicZip.dll Symbol file LoadedFromMemory doesn't match image C:\builds\build-pipeline\fmod-sample\Library\PackageCache\com.unity.visualscripting@1.8.0\Editor\VisualScripting.Core\Dependencies\YamlDotNet\Unity.VisualScripting.YamlDotNet.dll .Native extension for WindowsStandalone target not found Refreshing native plugins compatible for Editor in 1.23 ms, found 5 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Mono: successfully reloaded assembly - Completed reload, in 1.431 seconds Domain Reload Profiling: ReloadAssembly (1433ms) BeginReloadAssembly (204ms) ExecutionOrderSort (0ms) DisableScriptedObjects (8ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (33ms) EndReloadAssembly (1084ms) LoadAssemblies (136ms) RebuildTransferFunctionScriptingTraits (0ms) SetupTypeCache (317ms) ReleaseScriptCaches (1ms) RebuildScriptCaches (69ms) SetupLoadedEditorAssemblies (526ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (9ms) SetLoadedEditorAssemblies (1ms) RefreshPlugins (1ms) BeforeProcessingInitializeOnLoad (104ms) ProcessInitializeOnLoadAttributes (370ms) ProcessInitializeOnLoadMethodAttributes (28ms) AfterProcessingInitializeOnLoad (14ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (10ms) Platform modules already initialized, skipping .Registering precompiled user dll's ... Registered in 0.012559 seconds. Asset Pipeline Refresh: Total: 4.013 seconds - Initiated by InitialRefreshV2(ForceSynchronousImport) Summary: Imports: total=0 (actual=0, local cache=0, cache server=0) Asset DB Process Time: managed=0 ms, native=551 ms Asset DB Callback time: managed=33 ms, native=1 ms Scripting: domain reloads=1, domain reload time=1569 ms, compile time=660 ms, other=1196 ms Project Asset Count: scripts=3652, non-scripts=577 Asset File Changes: new=0, changed=0, moved=0, deleted=0 Scan Filter Count: 1 InvokeBeforeRefreshCallbacks: 1.858ms ApplyChangesToAssetFolders: 0.088ms Scan: 270.109ms OnSourceAssetsModified: 0.001ms InitializeImportedAssetsSnapshot: 10.519ms GetAllGuidsForCategorization: 0.600ms CategorizeAssets: 187.628ms ImportOutOfDateAssets: 3467.197ms (2804.793ms without children) CompileScripts: 659.990ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 1.328ms InitializingProgressBar: 0.001ms PostProcessAllAssetNotificationsAddChangedAssets: 0.726ms OnDemandSchedulerStart: 0.358ms ReloadSourceAssets: 1.166ms UnloadImportedAssets: 30.434ms PostProcessAllAssets: 33.746ms GatherAllCurrentPrimaryArtifactRevisions: 0.002ms UnloadStreamsBegin: 1.060ms LoadedImportedAssetsSnapshotReleaseGCHandles: 2.518ms GetLoadedSourceAssetsSnapshot: 0.734ms PersistCurrentRevisions: 0.300ms UnloadStreamsEnd: 0.033ms GenerateScriptTypeHashes: 0.861ms Untracked: 38.379ms Application.AssetDatabase Initial Refresh End Scanning for USB devices : 0.923ms Initializing Unity extensions: [MODES] ModeService[none].Initialize [MODES] ModeService[none].LoadModes [MODES] Loading mode Default (0) for mode-current-id-gitlabrunnertest ProgressiveSceneManager::Cancel() Unloading 114 Unused Serialized files (Serialized files now loaded: 0) Unloading 204 unused Assets / (494.9 KB). Loaded Objects now: 3484. Memory consumption went from 79.8 MB to 79.3 MB. Total: 6.045600 ms (FindLiveObjects: 0.548500 ms CreateObjectMapping: 0.389800 ms MarkObjects: 4.638300 ms DeleteObjects: 0.467200 ms) FMOD: Selected binaries for platform StandaloneWindows: - Enabled Assets/Plugins/FMOD/platforms/win/lib/x86/fmodstudio.dll - Enabled Assets/Plugins/FMOD/platforms/win/lib/x86/resonanceaudio.dll - Disabled Assets/Plugins/FMOD/platforms/win/lib/x86/fmodstudioL.dll UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:553) FMODUnity.EditorSettings:SelectBinaries (FMODUnity.Platform,UnityEditor.BuildTarget,FMODUnity.Platform/BinaryType) (at Assets/Plugins/FMOD/src/Editor/EditorSettings.cs:615) FMODUnity.EditorSettings:PreprocessBuild (UnityEditor.BuildTarget,FMODUnity.Platform/BinaryType) (at Assets/Plugins/FMOD/src/Editor/EditorSettings.cs:502) FMODUnity.EditorSettings/BuildProcessor:OnPreprocessBuild (UnityEditor.Build.Reporting.BuildReport) (at Assets/Plugins/FMOD/src/Editor/EditorSettings.cs:658) UnityEditor.Build.BuildPipelineInterfaces/<>c__DisplayClass16_0:b__1 (UnityEditor.Build.IPreprocessBuildWithReport) UnityEditor.Build.BuildPipelineInterfaces:InvokeCallbackInterfacesPair (System.Collections.Generic.List`1,System.Action`1,System.Collections.Generic.List`1,System.Action`1,bool) UnityEditor.Build.BuildPipelineInterfaces:OnBuildPreProcess (UnityEditor.Build.Reporting.BuildReport) UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) Builder:Build () (at Assets/BuildPipeline/Editor/Builder.cs:19) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 553) FMOD Studio: Creating editor system instance UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:553) FMODUnity.EditorUtils:CreateSystem () (at Assets/Plugins/FMOD/src/Editor/EditorUtils.cs:509) FMODUnity.EditorUtils:get_System () (at Assets/Plugins/FMOD/src/Editor/EditorUtils.cs:609) FMODUnity.EventManager:UpdateCache () (at Assets/Plugins/FMOD/src/Editor/EventManager.cs:179) FMODUnity.EventManager:RefreshBanks () (at Assets/Plugins/FMOD/src/Editor/EventManager.cs:33) FMODUnity.EventManager:BuildTargetChanged () (at Assets/Plugins/FMOD/src/Editor/EventManager.cs:1045) FMODUnity.EventManager/<>c:<.cctor>b__16_0 () (at Assets/Plugins/FMOD/src/Editor/EventManager.cs:571) FMODUnity.BuildStatusWatcher:SetBuildInProgress (bool) (at Assets/Plugins/FMOD/src/Editor/EditorUtils.cs:1681) FMODUnity.BuildStatusWatcher/BuildProcessor:OnPreprocessBuild (UnityEditor.Build.Reporting.BuildReport) (at Assets/Plugins/FMOD/src/Editor/EditorUtils.cs:1707) UnityEditor.Build.BuildPipelineInterfaces/<>c__DisplayClass16_0:b__1 (UnityEditor.Build.IPreprocessBuildWithReport) UnityEditor.Build.BuildPipelineInterfaces:InvokeCallbackInterfacesPair (System.Collections.Generic.List`1,System.Action`1,System.Collections.Generic.List`1,System.Action`1,bool) UnityEditor.Build.BuildPipelineInterfaces:OnBuildPreProcess (UnityEditor.Build.Reporting.BuildReport) UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) Builder:Build () (at Assets/BuildPipeline/Editor/Builder.cs:19) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 553) FMOD Studio: Encountered Error: ERR_OUTPUT_INIT Error initializing output device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogError (object) FMODUnity.RuntimeUtils:DebugLogError (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:585) FMODUnity.EditorUtils:CheckResult (FMOD.RESULT) (at Assets/Plugins/FMOD/src/Editor/EditorUtils.cs:44) FMODUnity.EditorUtils:CreateSystem () (at Assets/Plugins/FMOD/src/Editor/EditorUtils.cs:518) FMODUnity.EditorUtils:get_System () (at Assets/Plugins/FMOD/src/Editor/EditorUtils.cs:609) FMODUnity.EventManager:UpdateCache () (at Assets/Plugins/FMOD/src/Editor/EventManager.cs:179) FMODUnity.EventManager:RefreshBanks () (at Assets/Plugins/FMOD/src/Editor/EventManager.cs:33) FMODUnity.EventManager:BuildTargetChanged () (at Assets/Plugins/FMOD/src/Editor/EventManager.cs:1045) FMODUnity.EventManager/<>c:<.cctor>b__16_0 () (at Assets/Plugins/FMOD/src/Editor/EventManager.cs:571) FMODUnity.BuildStatusWatcher:SetBuildInProgress (bool) (at Assets/Plugins/FMOD/src/Editor/EditorUtils.cs:1681) FMODUnity.BuildStatusWatcher/BuildProcessor:OnPreprocessBuild (UnityEditor.Build.Reporting.BuildReport) (at Assets/Plugins/FMOD/src/Editor/EditorUtils.cs:1707) UnityEditor.Build.BuildPipelineInterfaces/<>c__DisplayClass16_0:b__1 (UnityEditor.Build.IPreprocessBuildWithReport) UnityEditor.Build.BuildPipelineInterfaces:InvokeCallbackInterfacesPair (System.Collections.Generic.List`1,System.Action`1,System.Collections.Generic.List`1,System.Action`1,bool) UnityEditor.Build.BuildPipelineInterfaces:OnBuildPreProcess (UnityEditor.Build.Reporting.BuildReport) UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) Builder:Build () (at Assets/BuildPipeline/Editor/Builder.cs:19) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 585) FMOD Studio: Encountered Error: ERR_INVALID_HANDLE An invalid object handle was used. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogError (object) FMODUnity.RuntimeUtils:DebugLogError (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:585) FMODUnity.EditorUtils:CheckResult (FMOD.RESULT) (at Assets/Plugins/FMOD/src/Editor/EditorUtils.cs:44) FMODUnity.EditorUtils:CreateSystem () (at Assets/Plugins/FMOD/src/Editor/EditorUtils.cs:521) FMODUnity.EditorUtils:get_System () (at Assets/Plugins/FMOD/src/Editor/EditorUtils.cs:609) FMODUnity.EventManager:UpdateCache () (at Assets/Plugins/FMOD/src/Editor/EventManager.cs:179) FMODUnity.EventManager:RefreshBanks () (at Assets/Plugins/FMOD/src/Editor/EventManager.cs:33) FMODUnity.EventManager:BuildTargetChanged () (at Assets/Plugins/FMOD/src/Editor/EventManager.cs:1045) FMODUnity.EventManager/<>c:<.cctor>b__16_0 () (at Assets/Plugins/FMOD/src/Editor/EventManager.cs:571) FMODUnity.BuildStatusWatcher:SetBuildInProgress (bool) (at Assets/Plugins/FMOD/src/Editor/EditorUtils.cs:1681) FMODUnity.BuildStatusWatcher/BuildProcessor:OnPreprocessBuild (UnityEditor.Build.Reporting.BuildReport) (at Assets/Plugins/FMOD/src/Editor/EditorUtils.cs:1707) UnityEditor.Build.BuildPipelineInterfaces/<>c__DisplayClass16_0:b__1 (UnityEditor.Build.IPreprocessBuildWithReport) UnityEditor.Build.BuildPipelineInterfaces:InvokeCallbackInterfacesPair (System.Collections.Generic.List`1,System.Action`1,System.Collections.Generic.List`1,System.Action`1,bool) UnityEditor.Build.BuildPipelineInterfaces:OnBuildPreProcess (UnityEditor.Build.Reporting.BuildReport) UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) Builder:Build () (at Assets/BuildPipeline/Editor/Builder.cs:19) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 585) FMOD Studio: Encountered Error: ERR_INVALID_PARAM An invalid parameter was passed to this function. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogError (object) FMODUnity.RuntimeUtils:DebugLogError (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:585) FMODUnity.EditorUtils:CheckResult (FMOD.RESULT) (at Assets/Plugins/FMOD/src/Editor/EditorUtils.cs:44) FMODUnity.EditorUtils:CreateSystem () (at Assets/Plugins/FMOD/src/Editor/EditorUtils.cs:525) FMODUnity.EditorUtils:get_System () (at Assets/Plugins/FMOD/src/Editor/EditorUtils.cs:609) FMODUnity.EventManager:UpdateCache () (at Assets/Plugins/FMOD/src/Editor/EventManager.cs:179) FMODUnity.EventManager:RefreshBanks () (at Assets/Plugins/FMOD/src/Editor/EventManager.cs:33) FMODUnity.EventManager:BuildTargetChanged () (at Assets/Plugins/FMOD/src/Editor/EventManager.cs:1045) FMODUnity.EventManager/<>c:<.cctor>b__16_0 () (at Assets/Plugins/FMOD/src/Editor/EventManager.cs:571) FMODUnity.BuildStatusWatcher:SetBuildInProgress (bool) (at Assets/Plugins/FMOD/src/Editor/EditorUtils.cs:1681) FMODUnity.BuildStatusWatcher/BuildProcessor:OnPreprocessBuild (UnityEditor.Build.Reporting.BuildReport) (at Assets/Plugins/FMOD/src/Editor/EditorUtils.cs:1707) UnityEditor.Build.BuildPipelineInterfaces/<>c__DisplayClass16_0:b__1 (UnityEditor.Build.IPreprocessBuildWithReport) UnityEditor.Build.BuildPipelineInterfaces:InvokeCallbackInterfacesPair (System.Collections.Generic.List`1,System.Action`1,System.Collections.Generic.List`1,System.Action`1,bool) UnityEditor.Build.BuildPipelineInterfaces:OnBuildPreProcess (UnityEditor.Build.Reporting.BuildReport) UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) Builder:Build () (at Assets/BuildPipeline/Editor/Builder.cs:19) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 585) FMOD Studio: Encountered Error: ERR_INVALID_PARAM An invalid parameter was passed to this function. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogError (object) FMODUnity.RuntimeUtils:DebugLogError (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:585) FMODUnity.EditorUtils:CheckResult (FMOD.RESULT) (at Assets/Plugins/FMOD/src/Editor/EditorUtils.cs:44) FMODUnity.EditorUtils:CreateSystem () (at Assets/Plugins/FMOD/src/Editor/EditorUtils.cs:549) FMODUnity.EditorUtils:get_System () (at Assets/Plugins/FMOD/src/Editor/EditorUtils.cs:609) FMODUnity.EventManager:UpdateCache () (at Assets/Plugins/FMOD/src/Editor/EventManager.cs:179) FMODUnity.EventManager:RefreshBanks () (at Assets/Plugins/FMOD/src/Editor/EventManager.cs:33) FMODUnity.EventManager:BuildTargetChanged () (at Assets/Plugins/FMOD/src/Editor/EventManager.cs:1045) FMODUnity.EventManager/<>c:<.cctor>b__16_0 () (at Assets/Plugins/FMOD/src/Editor/EventManager.cs:571) FMODUnity.BuildStatusWatcher:SetBuildInProgress (bool) (at Assets/Plugins/FMOD/src/Editor/EditorUtils.cs:1681) FMODUnity.BuildStatusWatcher/BuildProcessor:OnPreprocessBuild (UnityEditor.Build.Reporting.BuildReport) (at Assets/Plugins/FMOD/src/Editor/EditorUtils.cs:1707) UnityEditor.Build.BuildPipelineInterfaces/<>c__DisplayClass16_0:b__1 (UnityEditor.Build.IPreprocessBuildWithReport) UnityEditor.Build.BuildPipelineInterfaces:InvokeCallbackInterfacesPair (System.Collections.Generic.List`1,System.Action`1,System.Collections.Generic.List`1,System.Action`1,bool) UnityEditor.Build.BuildPipelineInterfaces:OnBuildPreProcess (UnityEditor.Build.Reporting.BuildReport) UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) Builder:Build () (at Assets/BuildPipeline/Editor/Builder.cs:19) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 585) FMOD Studio: Encountered Error: ERR_INVALID_PARAM An invalid parameter was passed to this function. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogError (object) FMODUnity.RuntimeUtils:DebugLogError (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:585) FMODUnity.EditorUtils:CheckResult (FMOD.RESULT) (at Assets/Plugins/FMOD/src/Editor/EditorUtils.cs:44) FMODUnity.EditorUtils:CreateSystem () (at Assets/Plugins/FMOD/src/Editor/EditorUtils.cs:551) FMODUnity.EditorUtils:get_System () (at Assets/Plugins/FMOD/src/Editor/EditorUtils.cs:609) FMODUnity.EventManager:UpdateCache () (at Assets/Plugins/FMOD/src/Editor/EventManager.cs:179) FMODUnity.EventManager:RefreshBanks () (at Assets/Plugins/FMOD/src/Editor/EventManager.cs:33) FMODUnity.EventManager:BuildTargetChanged () (at Assets/Plugins/FMOD/src/Editor/EventManager.cs:1045) FMODUnity.EventManager/<>c:<.cctor>b__16_0 () (at Assets/Plugins/FMOD/src/Editor/EventManager.cs:571) FMODUnity.BuildStatusWatcher:SetBuildInProgress (bool) (at Assets/Plugins/FMOD/src/Editor/EditorUtils.cs:1681) FMODUnity.BuildStatusWatcher/BuildProcessor:OnPreprocessBuild (UnityEditor.Build.Reporting.BuildReport) (at Assets/Plugins/FMOD/src/Editor/EditorUtils.cs:1707) UnityEditor.Build.BuildPipelineInterfaces/<>c__DisplayClass16_0:b__1 (UnityEditor.Build.IPreprocessBuildWithReport) UnityEditor.Build.BuildPipelineInterfaces:InvokeCallbackInterfacesPair (System.Collections.Generic.List`1,System.Action`1,System.Collections.Generic.List`1,System.Action`1,bool) UnityEditor.Build.BuildPipelineInterfaces:OnBuildPreProcess (UnityEditor.Build.Reporting.BuildReport) UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) Builder:Build () (at Assets/BuildPipeline/Editor/Builder.cs:19) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 585) FMOD Studio: Encountered Error: ERR_INVALID_PARAM An invalid parameter was passed to this function. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogError (object) FMODUnity.RuntimeUtils:DebugLogError (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:585) FMODUnity.EditorUtils:CheckResult (FMOD.RESULT) (at Assets/Plugins/FMOD/src/Editor/EditorUtils.cs:44) FMODUnity.EditorUtils:CreateSystem () (at Assets/Plugins/FMOD/src/Editor/EditorUtils.cs:552) FMODUnity.EditorUtils:get_System () (at Assets/Plugins/FMOD/src/Editor/EditorUtils.cs:609) FMODUnity.EventManager:UpdateCache () (at Assets/Plugins/FMOD/src/Editor/EventManager.cs:179) FMODUnity.EventManager:RefreshBanks () (at Assets/Plugins/FMOD/src/Editor/EventManager.cs:33) FMODUnity.EventManager:BuildTargetChanged () (at Assets/Plugins/FMOD/src/Editor/EventManager.cs:1045) FMODUnity.EventManager/<>c:<.cctor>b__16_0 () (at Assets/Plugins/FMOD/src/Editor/EventManager.cs:571) FMODUnity.BuildStatusWatcher:SetBuildInProgress (bool) (at Assets/Plugins/FMOD/src/Editor/EditorUtils.cs:1681) FMODUnity.BuildStatusWatcher/BuildProcessor:OnPreprocessBuild (UnityEditor.Build.Reporting.BuildReport) (at Assets/Plugins/FMOD/src/Editor/EditorUtils.cs:1707) UnityEditor.Build.BuildPipelineInterfaces/<>c__DisplayClass16_0:b__1 (UnityEditor.Build.IPreprocessBuildWithReport) UnityEditor.Build.BuildPipelineInterfaces:InvokeCallbackInterfacesPair (System.Collections.Generic.List`1,System.Action`1,System.Collections.Generic.List`1,System.Action`1,bool) UnityEditor.Build.BuildPipelineInterfaces:OnBuildPreProcess (UnityEditor.Build.Reporting.BuildReport) UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) Builder:Build () (at Assets/BuildPipeline/Editor/Builder.cs:19) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 585) FMOD Studio: Encountered Error: ERR_INVALID_HANDLE An invalid object handle was used. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogError (object) FMODUnity.RuntimeUtils:DebugLogError (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:585) FMODUnity.EditorUtils:CheckResult (FMOD.RESULT) (at Assets/Plugins/FMOD/src/Editor/EditorUtils.cs:44) FMODUnity.EventManager:UpdateCache () (at Assets/Plugins/FMOD/src/Editor/EventManager.cs:179) FMODUnity.EventManager:RefreshBanks () (at Assets/Plugins/FMOD/src/Editor/EventManager.cs:33) FMODUnity.EventManager:BuildTargetChanged () (at Assets/Plugins/FMOD/src/Editor/EventManager.cs:1045) FMODUnity.EventManager/<>c:<.cctor>b__16_0 () (at Assets/Plugins/FMOD/src/Editor/EventManager.cs:571) FMODUnity.BuildStatusWatcher:SetBuildInProgress (bool) (at Assets/Plugins/FMOD/src/Editor/EditorUtils.cs:1681) FMODUnity.BuildStatusWatcher/BuildProcessor:OnPreprocessBuild (UnityEditor.Build.Reporting.BuildReport) (at Assets/Plugins/FMOD/src/Editor/EditorUtils.cs:1707) UnityEditor.Build.BuildPipelineInterfaces/<>c__DisplayClass16_0:b__1 (UnityEditor.Build.IPreprocessBuildWithReport) UnityEditor.Build.BuildPipelineInterfaces:InvokeCallbackInterfacesPair (System.Collections.Generic.List`1,System.Action`1,System.Collections.Generic.List`1,System.Action`1,bool) UnityEditor.Build.BuildPipelineInterfaces:OnBuildPreProcess (UnityEditor.Build.Reporting.BuildReport) UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) Builder:Build () (at Assets/BuildPipeline/Editor/Builder.cs:19) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 585) FMOD: Bank refresh failed: FmodLab/master/Build/Desktop\Master.strings.bank is not a valid bank. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:LogFormat (UnityEngine.LogType,string,object[]) UnityEngine.Debug:LogErrorFormat (string,object[]) FMODUnity.RuntimeUtils:DebugLogErrorFormat (string,object[]) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:593) FMODUnity.BankRefreshWindow:HandleBankRefresh (string) (at Assets/Plugins/FMOD/src/Editor/BankRefreshWindow.cs:81) FMODUnity.BankRefresher:HandleBankRefresh (string) (at Assets/Plugins/FMOD/src/Editor/BankRefresher.cs:129) FMODUnity.EventManager:RefreshBanks () (at Assets/Plugins/FMOD/src/Editor/EventManager.cs:44) FMODUnity.EventManager:BuildTargetChanged () (at Assets/Plugins/FMOD/src/Editor/EventManager.cs:1045) FMODUnity.EventManager/<>c:<.cctor>b__16_0 () (at Assets/Plugins/FMOD/src/Editor/EventManager.cs:571) FMODUnity.BuildStatusWatcher:SetBuildInProgress (bool) (at Assets/Plugins/FMOD/src/Editor/EditorUtils.cs:1681) FMODUnity.BuildStatusWatcher/BuildProcessor:OnPreprocessBuild (UnityEditor.Build.Reporting.BuildReport) (at Assets/Plugins/FMOD/src/Editor/EditorUtils.cs:1707) UnityEditor.Build.BuildPipelineInterfaces/<>c__DisplayClass16_0:b__1 (UnityEditor.Build.IPreprocessBuildWithReport) UnityEditor.Build.BuildPipelineInterfaces:InvokeCallbackInterfacesPair (System.Collections.Generic.List`1,System.Action`1,System.Collections.Generic.List`1,System.Action`1,bool) UnityEditor.Build.BuildPipelineInterfaces:OnBuildPreProcess (UnityEditor.Build.Reporting.BuildReport) UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) Builder:Build () (at Assets/BuildPipeline/Editor/Builder.cs:19) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 593) DisplayProgressNotification: Build Failed Error building Player: 8 errors Unloading 78 Unused Serialized files (Serialized files now loaded: 0) Unloading 75 unused Assets / (22.9 KB). Loaded Objects now: 3506. Memory consumption went from 78.3 MB to 78.3 MB. Total: 6.001900 ms (FindLiveObjects: 0.528200 ms CreateObjectMapping: 0.354500 ms MarkObjects: 5.061500 ms DeleteObjects: 0.056100 ms) Build Finished, Result: Failure. Batchmode quit successfully invoked - shutting down! [Licensing::IpcConnector] License Notification channel disconnected successfully. [Licensing::IpcConnector] License Client channel disconnected successfully. .AcceleratorClientConnectionCallback - disconnected - :0 Cleanup mono debugger-agent: Unable to listen on 3796 [Performance] WinEditorMain : 1 samples, Peak. 5.10 s (1.0x), Avg. 5.10 s, Total. 5.097 s (41.2%) [Performance] WinEditorMain.ConfigureCrashHandler : 1 samples, Peak. 32.8 us (1.0x), Avg. 32.8 us, Total. 32.80 us (0.0%) [Performance] WinEditorMain.CurlRequestInitialize : 1 samples, Peak. 811 us (1.0x), Avg. 811 us, Total. 811.2 us (0.0%) [Performance] WinEditorMain.SetupLogFile : 1 samples, Peak. 152 us (1.0x), Avg. 152 us, Total. 152.3 us (0.0%) [Performance] WinEditorMain.RunNativeTestsIfRequiredAndExit : 1 samples, Peak. 300 ns (1.0x), Avg. 300 ns, Total. 300.0 ns (0.0%) [Performance] WinEditorMain.Licensing : 1 samples, Peak. 5.08 s (1.0x), Avg. 5.08 s, Total. 5.076 s (41.0%) [Performance] WinEditorMain.InitializeCrashHandler : 1 samples, Peak. 18.7 ms (1.0x), Avg. 18.7 ms, Total. 18.74 ms (0.2%) [Performance] WinEditorMain.CreateApplication : 1 samples, Peak. 157 us (1.0x), Avg. 157 us, Total. 157.0 us (0.0%) [Performance] Application.InitializeProject : 1 samples, Peak. 6.53 s (1.0x), Avg. 6.53 s, Total. 6.534 s (52.8%) [Performance] Application.PackageManager.StartServer : 1 samples, Peak. 4.87 ms (1.0x), Avg. 4.87 ms, Total. 4.874 ms (0.0%) [Performance] Application.AcquireProjectLock : 1 samples, Peak. 4.70 ms (1.0x), Avg. 4.70 ms, Total. 4.704 ms (0.0%) [Performance] Application.InitializeEngineNoGraphics : 1 samples, Peak. 113 ms (1.0x), Avg. 113 ms, Total. 112.5 ms (0.9%) [Performance] Application.PackageManager.Initialize : 1 samples, Peak. 985 ms (1.0x), Avg. 985 ms, Total. 985.0 ms (8.0%) [Performance] CurlRequestCheck : 18 samples, Peak. 96.2 us (7.2x), Avg. 13.3 us, Total. 239.8 us (0.0%) [Performance] Application.EngineGraphics.Initialize : 1 samples, Peak. 25.5 ms (1.0x), Avg. 25.5 ms, Total. 25.53 ms (0.2%) [Performance] Application.GI.Initialize : 1 samples, Peak. 2.22 ms (1.0x), Avg. 2.22 ms, Total. 2.221 ms (0.0%) [Performance] Application.LoadAllDefaultResourcesFromEditor : 1 samples, Peak. 2.57 ms (1.0x), Avg. 2.57 ms, Total. 2.568 ms (0.0%) [Performance] Application.LoadMonoAssemblies : 1 samples, Peak. 844 ms (1.0x), Avg. 844 ms, Total. 844.4 ms (6.8%) [Performance] RestoreManagedReferences : 2 samples, Peak. 66.5 ms (2.0x), Avg. 33.3 ms, Total. 66.53 ms (0.5%) [Performance] InitializeOnLoad LayerSettingsWindow : 2 samples, Peak. 288 us (1.1x), Avg. 273 us, Total. 546.9 us (0.0%) [Performance] InitializeOnLoad ParameterControllerEditor : 2 samples, Peak. 25.6 us (1.0x), Avg. 24.8 us, Total. 49.60 us (0.0%) [Performance] InitializeOnLoad ServicesRepository : 2 samples, Peak. 1.18 ms (1.1x), Avg. 1.12 ms, Total. 2.233 ms (0.0%) [Performance] InitializeOnLoad AdsService : 2 samples, Peak. 3.64 ms (1.5x), Avg. 2.36 ms, Total. 4.714 ms (0.0%) [Performance] InitializeOnLoad AnalyticsService : 2 samples, Peak. 256 us (1.1x), Avg. 225 us, Total. 449.6 us (0.0%) [Performance] InitializeOnLoad BuildService : 2 samples, Peak. 376 us (1.4x), Avg. 274 us, Total. 548.7 us (0.0%) [Performance] InitializeOnLoad CloudBuildPoller : 2 samples, Peak. 193 us (1.1x), Avg. 176 us, Total. 353.0 us (0.0%) [Performance] InitializeOnLoad CrashService : 2 samples, Peak. 293 us (1.2x), Avg. 236 us, Total. 471.4 us (0.0%) [Performance] InitializeOnLoad PurchasingService : 2 samples, Peak. 12.0 ms (1.5x), Avg. 8.18 ms, Total. 16.37 ms (0.1%) [Performance] InitializeOnLoad UDPService : 2 samples, Peak. 298 us (1.0x), Avg. 290 us, Total. 579.2 us (0.0%) [Performance] InitializeOnLoad UIDocumentHierarchyWatcher : 2 samples, Peak. 1.39 ms (1.5x), Avg. 925 us, Total. 1.849 ms (0.0%) [Performance] InitializeOnLoad RetainedMode : 2 samples, Peak. 3.96 ms (1.1x), Avg. 3.68 ms, Total. 7.358 ms (0.1%) [Performance] InitializeOnLoad EditorMonitor : 2 samples, Peak. 343 us (1.1x), Avg. 325 us, Total. 650.8 us (0.0%) [Performance] InitializeOnLoad EditorShaderLoader : 2 samples, Peak. 1.94 ms (1.1x), Avg. 1.74 ms, Total. 3.480 ms (0.0%) [Performance] InitializeOnLoad UXMLEditorFactories : 2 samples, Peak. 120 ms (1.2x), Avg. 98.4 ms, Total. 196.7 ms (1.6%) [Performance] InitializeOnLoad SearchMonitor : 2 samples, Peak. 33.2 ms (1.5x), Avg. 22.3 ms, Total. 44.61 ms (0.4%) [Performance] InitializeOnLoad CustomIndexers : 2 samples, Peak. 213 us (1.1x), Avg. 195 us, Total. 390.5 us (0.0%) [Performance] InitializeOnLoad PlayModeDownload : 2 samples, Peak. 3.28 ms (1.8x), Avg. 1.78 ms, Total. 3.558 ms (0.0%) [Performance] InitializeOnLoad SearchWindow : 2 samples, Peak. 169 us (1.0x), Avg. 161 us, Total. 321.8 us (0.0%) [Performance] InitializeOnLoad EditMode : 2 samples, Peak. 587 us (1.2x), Avg. 479 us, Total. 958.4 us (0.0%) [Performance] InitializeOnLoad AssetStoreContext : 2 samples, Peak. 7.10 ms (1.8x), Avg. 4.03 ms, Total. 8.065 ms (0.1%) [Performance] InitializeOnLoad DrivenRectTransformUndo : 2 samples, Peak. 331 us (1.1x), Avg. 304 us, Total. 607.5 us (0.0%) [Performance] InitializeOnLoad CacheServerWindow : 2 samples, Peak. 19.8 us (1.2x), Avg. 17.1 us, Total. 34.20 us (0.0%) [Performance] InitializeOnLoad ManagedDebuggerWindow : 2 samples, Peak. 824 us (1.0x), Avg. 800 us, Total. 1.600 ms (0.0%) [Performance] InitializeOnLoad WindowLayout : 2 samples, Peak. 4.95 ms (1.9x), Avg. 2.65 ms, Total. 5.300 ms (0.0%) [Performance] InitializeOnLoad PrefabInstanceChangedListener : 2 samples, Peak. 203 us (1.5x), Avg. 134 us, Total. 267.6 us (0.0%) [Performance] InitializeOnLoad SettingsService : 2 samples, Peak. 9.40 us (1.1x), Avg. 8.40 us, Total. 16.80 us (0.0%) [Performance] InitializeOnLoad NativeFormatImporterUtility : 2 samples, Peak. 2.87 ms (1.1x), Avg. 2.70 ms, Total. 5.395 ms (0.0%) [Performance] InitializeOnLoad UISystemProfilerRenderService : 2 samples, Peak. 12.5 us (1.1x), Avg. 11.5 us, Total. 23.00 us (0.0%) [Performance] InitializeOnLoad ShortcutIntegration : 2 samples, Peak. 488 us (1.7x), Avg. 290 us, Total. 580.3 us (0.0%) [Performance] InitializeOnLoad UnityConnect : 2 samples, Peak. 84.2 us (1.1x), Avg. 78.0 us, Total. 155.9 us (0.0%) [Performance] InitializeOnLoad ObjectSelectorSearch : 2 samples, Peak. 52.4 us (1.0x), Avg. 50.3 us, Total. 100.5 us (0.0%) [Performance] InitializeOnLoad ProjectSearch : 2 samples, Peak. 43.9 us (1.1x), Avg. 41.6 us, Total. 83.10 us (0.0%) [Performance] InitializeOnLoad SceneSearch : 2 samples, Peak. 40.9 us (1.1x), Avg. 38.2 us, Total. 76.40 us (0.0%) [Performance] InitializeOnLoad SearchService : 2 samples, Peak. 139 us (1.0x), Avg. 137 us, Total. 273.1 us (0.0%) [Performance] InitializeOnLoad AddComponentWindow : 2 samples, Peak. 126 us (1.0x), Avg. 123 us, Total. 245.8 us (0.0%) [Performance] InitializeOnLoad CloudBuild : 2 samples, Peak. 3.40 us (1.1x), Avg. 3.20 us, Total. 6.400 us (0.0%) [Performance] InitializeOnLoad MixerEffectDefinitionReloader : 2 samples, Peak. 1.81 ms (1.0x), Avg. 1.75 ms, Total. 3.508 ms (0.0%) [Performance] InitializeOnLoad MenuItems : 2 samples, Peak. 192 us (1.3x), Avg. 150 us, Total. 299.7 us (0.0%) [Performance] InitializeOnLoad ManagedDebugger : 2 samples, Peak. 4.20 us (1.7x), Avg. 2.45 us, Total. 4.900 us (0.0%) [Performance] InitializeOnLoad EditorDragAndDrop.RegisterEditorClient : 2 samples, Peak. 1.28 ms (1.6x), Avg. 812 us, Total. 1.624 ms (0.0%) [Performance] InitializeOnLoad EditorDelegateRegistration.Initialize : 2 samples, Peak. 552 us (1.0x), Avg. 538 us, Total. 1.076 ms (0.0%) [Performance] InitializeOnLoad LiveReloadTrackerCreator.Initialize : 2 samples, Peak. 243 us (1.0x), Avg. 240 us, Total. 480.0 us (0.0%) [Performance] InitializeOnLoad PackageManagerHookGUIDConverter.RegisterPackagesEventHandler : 2 samples, Peak. 176 us (1.1x), Avg. 161 us, Total. 321.8 us (0.0%) [Performance] InitializeOnLoad RuntimeEditorDelegateRegistration.Initialize : 2 samples, Peak. 257 us (1.0x), Avg. 252 us, Total. 504.1 us (0.0%) [Performance] InitializeOnLoad EditorEventCallbacks.InitializeFontAssetResourceChangeCallBacks : 2 samples, Peak. 1.56 ms (1.0x), Avg. 1.55 ms, Total. 3.106 ms (0.0%) [Performance] InitializeOnLoad SceneTemplateService.Init : 2 samples, Peak. 714 us (1.4x), Avg. 517 us, Total. 1.033 ms (0.0%) [Performance] InitializeOnLoad PackageManagerWindow.EditorInitializedInSafeMode : 2 samples, Peak. 37.6 ms (2.0x), Avg. 18.9 ms, Total. 37.79 ms (0.3%) [Performance] InitializeOnLoad EntitlementsErrorChecker.OpenFirstEntitlementError : 2 samples, Peak. 9.71 ms (1.9x), Avg. 5.13 ms, Total. 10.27 ms (0.1%) [Performance] InitializeOnLoad ScopedRegistryAddedPopup.SubscribeToRegistriesAdded : 2 samples, Peak. 140 us (1.0x), Avg. 136 us, Total. 271.5 us (0.0%) [Performance] InitializeOnLoad DiagnosticSwitchesConsoleMessage.Init : 2 samples, Peak. 8.76 ms (1.7x), Avg. 5.05 ms, Total. 10.10 ms (0.1%) [Performance] InitializeOnLoad SysrootManager.Initialize : 2 samples, Peak. 732 us (1.1x), Avg. 680 us, Total. 1.359 ms (0.0%) [Performance] InitializeOnLoad AssetPostprocessingInternal.RefreshCustomDependencies : 2 samples, Peak. 3.86 ms (1.5x), Avg. 2.59 ms, Total. 5.188 ms (0.0%) [Performance] InitializeOnLoad EditorWindow.Initialize : 2 samples, Peak. 242 us (1.0x), Avg. 241 us, Total. 482.6 us (0.0%) [Performance] InitializeOnLoad SceneVisibilityManager.Initialize : 2 samples, Peak. 6.80 ms (1.7x), Avg. 3.98 ms, Total. 7.961 ms (0.1%) [Performance] InitializeOnLoad MemoryProfilerCompilationGuard.InjectCompileGuard : 2 samples, Peak. 219 us (1.0x), Avg. 209 us, Total. 417.8 us (0.0%) [Performance] ProcessService.EditorAfterLoadAllAssemblies : 2 samples, Peak. 469 us (1.1x), Avg. 429 us, Total. 859.0 us (0.0%) [Performance] Application.ReadLicenseInfo : 1 samples, Peak. 13.6 ms (1.0x), Avg. 13.6 ms, Total. 13.65 ms (0.1%) [Performance] Application.InitialRefresh : 1 samples, Peak. 4.02 s (1.0x), Avg. 4.02 s, Total. 4.016 s (32.5%) [Performance] Compiling Scripts : 1 samples, Peak. 657 ms (1.0x), Avg. 657 ms, Total. 656.6 ms (5.3%) [Performance] InitializeOnLoad RiderScriptEditor : 1 samples, Peak. 12.9 ms (1.0x), Avg. 12.9 ms, Total. 12.87 ms (0.1%) [Performance] InitializeOnLoad CallbackInitializer : 1 samples, Peak. 3.32 ms (1.0x), Avg. 3.32 ms, Total. 3.316 ms (0.0%) [Performance] InitializeOnLoad PlasticPlugin : 1 samples, Peak. 129 ms (1.0x), Avg. 129 ms, Total. 129.4 ms (1.0%) [Performance] InitializeOnLoad PrefabLayoutRebuilder : 1 samples, Peak. 386 us (1.0x), Avg. 386 us, Total. 385.9 us (0.0%) [Performance] InitializeOnLoad EditorSettings : 1 samples, Peak. 1.27 ms (1.0x), Avg. 1.27 ms, Total. 1.268 ms (0.0%) [Performance] InitializeOnLoad EventManager : 1 samples, Peak. 347 us (1.0x), Avg. 347 us, Total. 347.0 us (0.0%) [Performance] InitializeOnLoad ToolbarBootstrap : 1 samples, Peak. 497 us (1.0x), Avg. 497 us, Total. 496.8 us (0.0%) [Performance] InitializeOnLoad RerunCallbackInitializer : 1 samples, Peak. 3.26 ms (1.0x), Avg. 3.26 ms, Total. 3.259 ms (0.0%) [Performance] InitializeOnLoad UnityTestProtocolStarter : 1 samples, Peak. 754 us (1.0x), Avg. 754 us, Total. 753.8 us (0.0%) [Performance] InitializeOnLoad TestStarter : 1 samples, Peak. 806 us (1.0x), Avg. 806 us, Total. 806.4 us (0.0%) [Performance] InitializeOnLoad BackgroundWatcher : 1 samples, Peak. 830 us (1.0x), Avg. 830 us, Total. 830.4 us (0.0%) [Performance] InitializeOnLoad VSUsageUtility : 1 samples, Peak. 43.2 ms (1.0x), Avg. 43.2 ms, Total. 43.25 ms (0.3%) [Performance] InitializeOnLoad PlatformAndroid : 1 samples, Peak. 1.16 ms (1.0x), Avg. 1.16 ms, Total. 1.164 ms (0.0%) [Performance] InitializeOnLoad PlatformWebGL : 1 samples, Peak. 229 us (1.0x), Avg. 229 us, Total. 229.0 us (0.0%) [Performance] InitializeOnLoad PlatformIOS : 1 samples, Peak. 194 us (1.0x), Avg. 194 us, Total. 194.3 us (0.0%) [Performance] InitializeOnLoad PlatformLinux : 1 samples, Peak. 720 us (1.0x), Avg. 720 us, Total. 720.1 us (0.0%) [Performance] InitializeOnLoad PlatformMac : 1 samples, Peak. 462 us (1.0x), Avg. 462 us, Total. 462.5 us (0.0%) [Performance] InitializeOnLoad PlatformAppleTV : 1 samples, Peak. 206 us (1.0x), Avg. 206 us, Total. 206.2 us (0.0%) [Performance] InitializeOnLoad PlatformWindows : 1 samples, Peak. 491 us (1.0x), Avg. 491 us, Total. 491.3 us (0.0%) [Performance] InitializeOnLoad PlatformMobileHigh : 1 samples, Peak. 116 us (1.0x), Avg. 116 us, Total. 115.9 us (0.0%) [Performance] InitializeOnLoad PlatformMobileLow : 1 samples, Peak. 91.1 us (1.0x), Avg. 91.1 us, Total. 91.10 us (0.0%) [Performance] InitializeOnLoad VisualStudioEditor : 1 samples, Peak. 6.67 ms (1.0x), Avg. 6.67 ms, Total. 6.672 ms (0.1%) [Performance] InitializeOnLoad VisualStudioIntegration : 1 samples, Peak. 1.05 ms (1.0x), Avg. 1.05 ms, Total. 1.046 ms (0.0%) [Performance] InitializeOnLoad TestRunnerApiListener : 1 samples, Peak. 194 us (1.0x), Avg. 194 us, Total. 194.2 us (0.0%) [Performance] InitializeOnLoad VSCodeScriptEditor : 1 samples, Peak. 4.13 ms (1.0x), Avg. 4.13 ms, Total. 4.132 ms (0.0%) [Performance] InitializeOnLoad EditorUtils.Startup : 1 samples, Peak. 2.01 ms (1.0x), Avg. 2.01 ms, Total. 2.006 ms (0.0%) [Performance] InitializeOnLoad TestJobDataHolder.ResumeRunningJobs : 1 samples, Peak. 1.54 ms (1.0x), Avg. 1.54 ms, Total. 1.541 ms (0.0%) [Performance] InitializeOnLoad AnalyticsReporter.RegisterCallbacks : 1 samples, Peak. 339 us (1.0x), Avg. 339 us, Total. 339.5 us (0.0%) [Performance] DidReloadScriptsTestListCache.ScriptReloaded : 1 samples, Peak. 1.65 ms (1.0x), Avg. 1.65 ms, Total. 1.653 ms (0.0%) [Performance] DidReloadScriptsTestRunnerWindow.CompilationCallback : 1 samples, Peak. 1.27 ms (1.0x), Avg. 1.27 ms, Total. 1.271 ms (0.0%) [Performance] DidReloadScriptsAdvancedDropdownWindow.OnScriptReload : 1 samples, Peak. 293 us (1.0x), Avg. 293 us, Total. 292.5 us (0.0%) [Performance] SyncVS.PostprocessSyncProject : 1 samples, Peak. 101 us (1.0x), Avg. 101 us, Total. 100.9 us (0.0%) [Performance] Application.ImportPackagesAndSetTemplateWhenCreatingProject : 1 samples, Peak. 17.2 ms (1.0x), Avg. 17.2 ms, Total. 17.21 ms (0.1%) [Performance] Application.SyncCurrentColorSpace : 1 samples, Peak. 10.0 ms (1.0x), Avg. 10.0 ms, Total. 10.03 ms (0.1%) [Performance] Application.OnUsbDevicesChanged : 1 samples, Peak. 982 us (1.0x), Avg. 982 us, Total. 982.1 us (0.0%) [Performance] Application.AssetInstanceCacheUpdate : 1 samples, Peak. 700 ns (1.0x), Avg. 700 ns, Total. 700.0 ns (0.0%) [Performance] Application.UnityExtensions.Initialize : 1 samples, Peak. 1.19 ms (1.0x), Avg. 1.19 ms, Total. 1.185 ms (0.0%) [Performance] Application.InitializeManagedCompilationPipeline : 1 samples, Peak. 121 ms (1.0x), Avg. 121 ms, Total. 120.9 ms (1.0%) [Performance] Application.ExecuteStartups : 1 samples, Peak. 73.3 ms (1.0x), Avg. 73.3 ms, Total. 73.30 ms (0.6%) [Performance] Menu.RegisterMenuInterface : 26 samples, Peak. 3.50 us (8.1x), Avg. 435 ns, Total. 11.30 us (0.0%) [Performance] Gizmo.RebuildRenderers : 2 samples, Peak. 71.9 ms (2.0x), Avg. 36.2 ms, Total. 72.38 ms (0.6%) [Performance] Gizmo.AddGizmoRenderers : 104 samples, Peak. 2.61 ms (62.8x), Avg. 41.5 us, Total. 4.314 ms (0.0%) [Performance] Application.editorInitializingProject : 1 samples, Peak. 28.7 us (1.0x), Avg. 28.7 us, Total. 28.70 us (0.0%) [Performance] Application.InitializeMenu : 1 samples, Peak. 142 ms (1.0x), Avg. 142 ms, Total. 141.6 ms (1.1%) [Performance] Menu.RebuildAll : 1 samples, Peak. 142 ms (1.0x), Avg. 142 ms, Total. 141.6 ms (1.1%) [Performance] Menu.BuildRegisteredMenuInterfaces : 1 samples, Peak. 139 ms (1.0x), Avg. 139 ms, Total. 139.5 ms (1.1%) [Performance] Menu.FilterMenuItem : 544 samples, Peak. 53.3 ms (540.4x), Avg. 98.5 us, Total. 53.61 ms (0.4%) [Performance] UpdateAllMenus : 1 samples, Peak. 699 us (1.0x), Avg. 699 us, Total. 699.4 us (0.0%) [Performance] Menu.RebuildOSMainMenu : 1 samples, Peak. 1.32 ms (1.0x), Avg. 1.32 ms, Total. 1.316 ms (0.0%) [Performance] EditorSceneManager.sceneClosing: UnityEditor.SceneVisibilityManager.EditorSceneManagerOnSceneClosing : 1 samples, Peak. 441 us (1.0x), Avg. 441 us, Total. 440.7 us (0.0%) [Performance] EditorSceneManager.sceneClosed: callback in UnityEditor.Search.SearchMonitor : 1 samples, Peak. 92.8 us (1.0x), Avg. 92.8 us, Total. 92.80 us (0.0%) [Performance] EditorSceneManager.activeSceneChangedInEditMode: callback in UnityEditor.Search.SearchMonitor : 1 samples, Peak. 36.2 us (1.0x), Avg. 36.2 us, Total. 36.20 us (0.0%) [Performance] GUIView.RepaintAll.PlayerLoopController : 2 samples, Peak. 2.00 us (1.1x), Avg. 1.85 us, Total. 3.700 us (0.0%) [Performance] EditorSceneManager.newSceneCreated: UnityEditor.SceneVisibilityManager.EditorSceneManagerOnNewSceneCreated : 1 samples, Peak. 703 us (1.0x), Avg. 703 us, Total. 702.6 us (0.0%) [Performance] EditorSceneManager.newSceneCreated: UnityEditor.SceneManagement.StageNavigationManager.OnNewSceneCreated : 1 samples, Peak. 162 us (1.0x), Avg. 162 us, Total. 162.4 us (0.0%) [Performance] Application.InvokeFinishedLoadingProject : 1 samples, Peak. 29.4 ms (1.0x), Avg. 29.4 ms, Total. 29.45 ms (0.2%) [Performance] ProcessService.OnProjectLoaded : 1 samples, Peak. 94.8 us (1.0x), Avg. 94.8 us, Total. 94.80 us (0.0%) [Performance] VersionControl.Task.Wait : 1 samples, Peak. 15.5 us (1.0x), Avg. 15.5 us, Total. 15.50 us (0.0%) [Performance] EditorApplication.quitting: UnityEditor.Search.SearchMonitor.OnQuitting : 1 samples, Peak. 2.82 ms (1.0x), Avg. 2.82 ms, Total. 2.816 ms (0.0%) [Performance] EditorApplication.quitting: callback in UnityEditor.TextCore.Text.EditorEventCallbacks : 1 samples, Peak. 5.28 ms (1.0x), Avg. 5.28 ms, Total. 5.275 ms (0.0%) [Performance] Application.Shutdown.PauseProfilerSession : 1 samples, Peak. 67.8 us (1.0x), Avg. 67.8 us, Total. 67.80 us (0.0%) [Performance] Application.Shutdown.PauseAssetImportWorkers : 1 samples, Peak. 186 us (1.0x), Avg. 186 us, Total. 185.9 us (0.0%) [Performance] Application.Shutdown.SaveAssets : 1 samples, Peak. 21.6 ms (1.0x), Avg. 21.6 ms, Total. 21.58 ms (0.2%) [Performance] AssetModificationProcessor.OnWillSaveAssets : 2 samples, Peak. 1.10 ms (2.0x), Avg. 552 us, Total. 1.104 ms (0.0%) [Performance] StateMacroSavedEvent.OnWillSaveAssets : 2 samples, Peak. 539 us (2.0x), Avg. 271 us, Total. 541.3 us (0.0%) [Performance] FlowMacroSavedEvent.OnWillSaveAssets : 2 samples, Peak. 362 us (2.0x), Avg. 182 us, Total. 364.2 us (0.0%) [Performance] BuilderAssetModificationProcessor.OnWillSaveAssets : 2 samples, Peak. 1.99 ms (2.0x), Avg. 1.01 ms, Total. 2.027 ms (0.0%) [Performance] TerrainModificationProcessor.OnWillSaveAssets : 2 samples, Peak. 1.19 ms (2.0x), Avg. 595 us, Total. 1.190 ms (0.0%) [Performance] AssetDatabase.ImportAssets : 2 samples, Peak. 1.10 us (1.8x), Avg. 600 ns, Total. 1.200 us (0.0%) [Performance] Application.Shutdown.CleanupRenderPipeline : 1 samples, Peak. 6.40 us (1.0x), Avg. 6.40 us, Total. 6.400 us (0.0%) [Performance] Application.Shutdown.StopPreloadManager : 1 samples, Peak. 9.57 ms (1.0x), Avg. 9.57 ms, Total. 9.573 ms (0.1%) [Performance] Application.Shutdown.DestroyWorld : 1 samples, Peak. 1.21 ms (1.0x), Avg. 1.21 ms, Total. 1.209 ms (0.0%) [Performance] Application.Shutdown.CleanupAfterLoad : 1 samples, Peak. 5.42 ms (1.0x), Avg. 5.42 ms, Total. 5.416 ms (0.0%) [Performance] Application.Shutdown.Progress : 1 samples, Peak. 9.10 us (1.0x), Avg. 9.10 us, Total. 9.100 us (0.0%) [Performance] Application.Shutdown.GICleanupManagers : 1 samples, Peak. 635 us (1.0x), Avg. 635 us, Total. 634.8 us (0.0%) [Performance] Application.Shutdown.MenuCleanupClass : 1 samples, Peak. 337 us (1.0x), Avg. 337 us, Total. 337.2 us (0.0%) [Performance] Application.Shutdown.ADBSaveStateBeforeShutdown : 1 samples, Peak. 13.4 us (1.0x), Avg. 13.4 us, Total. 13.40 us (0.0%) [Performance] Application.Shutdown.RemoteShutdown : 1 samples, Peak. 1.40 us (1.0x), Avg. 1.40 us, Total. 1.400 us (0.0%) [Performance] Application.Shutdown.CleanupVCProvider : 1 samples, Peak. 24.0 us (1.0x), Avg. 24.0 us, Total. 24.00 us (0.0%) [Performance] Application.Shutdown.InputShutdown : 1 samples, Peak. 700 ns (1.0x), Avg. 700 ns, Total. 700.0 ns (0.0%) [Performance] Application.Shutdown.GizmoManagerDestroy : 1 samples, Peak. 1.26 ms (1.0x), Avg. 1.26 ms, Total. 1.261 ms (0.0%) [Performance] Application.Shutdown.ProfilerSession : 1 samples, Peak. 337 us (1.0x), Avg. 337 us, Total. 337.4 us (0.0%) [Performance] Application.Shutdown.ReleaseGfxWindowOnAllGUIViews : 1 samples, Peak. 700 ns (1.0x), Avg. 700 ns, Total. 700.0 ns (0.0%) [Performance] Application.Shutdown.CleanupEngine : 1 samples, Peak. 108 ms (1.0x), Avg. 108 ms, Total. 107.7 ms (0.9%) [Performance] Application.Shutdown.CleanupAssetDatabase : 1 samples, Peak. 7.25 ms (1.0x), Avg. 7.25 ms, Total. 7.245 ms (0.1%) [Performance] Application.Shutdown.ScriptCompilationCleanUp : 1 samples, Peak. 23.9 us (1.0x), Avg. 23.9 us, Total. 23.90 us (0.0%) [Performance] Application.Shutdown.DestroyJobSystem : 1 samples, Peak. 39.3 us (1.0x), Avg. 39.3 us, Total. 39.30 us (0.0%) [Performance] Application.Shutdown.CleanupPersistentManager : 1 samples, Peak. 6.62 ms (1.0x), Avg. 6.62 ms, Total. 6.625 ms (0.1%) [Performance] Application.Shutdown.CleanupAsyncReadManager : 1 samples, Peak. 247 us (1.0x), Avg. 247 us, Total. 246.7 us (0.0%) [Performance] Application.Shutdown.CleanupProgressBar : 1 samples, Peak. 600 ns (1.0x), Avg. 600 ns, Total. 600.0 ns (0.0%) [Performance] Application.Shutdown.CleanupMono : 1 samples, Peak. 76.1 ms (1.0x), Avg. 76.1 ms, Total. 76.07 ms (0.6%) [Performance] Application.Shutdown.CleanupStdConverters : 1 samples, Peak. 21.6 us (1.0x), Avg. 21.6 us, Total. 21.60 us (0.0%) [Performance] Application.Shutdown.UnloadAllPlatformSupportModuleNativeDlls : 1 samples, Peak. 500 ns (1.0x), Avg. 500 ns, Total. 500.0 ns (0.0%) [Performance] Application.Shutdown.UnloadAllPlatformSupportNativeLibraries : 1 samples, Peak. 100.0 ns (1.0x), Avg. 100.0 ns, Total. 100.00 ns (0.0%) [Performance] Application.Shutdown.CleanupAutoDocumentation : 1 samples, Peak. 617 us (1.0x), Avg. 617 us, Total. 617.3 us (0.0%) [Performance] Application.Shutdown.ShaderNameManagerDestroy : 1 samples, Peak. 73.4 us (1.0x), Avg. 73.4 us, Total. 73.40 us (0.0%) [Performance] Application.Shutdown.CleanupCacheServer : 1 samples, Peak. 400 ns (1.0x), Avg. 400 ns, Total. 400.0 ns (0.0%) [Performance] Application.Shutdown.Virtualization_Shutdown : 1 samples, Peak. 500 ns (1.0x), Avg. 500 ns, Total. 500.0 ns (0.0%) [Performance] Application.Shutdown.DevConnections : 1 samples, Peak. 283 us (1.0x), Avg. 283 us, Total. 283.1 us (0.0%) Exiting batchmode successfully now! Exiting without the bug reporter. Application will terminate with return code 0.Process EXIT!!! COMPRESS... RETURN LICENSE... User [MASKED] logged in successfully [Licensing::Module] Trying to connect to existing licensing client channel... [Licensing::IpcConnector] Connection attempt to the License Client on channel: "LicenseClient-ContainerAdministrator" failed because channel doesn't exist; code: "0x80000002" [Licensing::Module] Successfully launched the LicensingClient (PId: 10560) [Licensing::IpcConnector] Successfully connected to the License Client on channel: "LicenseClient-ContainerAdministrator" .[Licensing::Client] Handshaking with LicensingClient: Version: 1.12.1+9338cad Session Id: 88a29d382a2a4027948685890eab46f1 Correlation Id: 71efe0f6e6d2653d612103f37710d52c External correlation Id: 6701454993656329742 Machine Id: ioQG2FXL4LT3T87cQeZLQ1mHqig= [Licensing::Module] Successfully connected to LicensingClient on channel: "LicenseClient-ContainerAdministrator" (connect: 0.72s, validation: 0.07s, handshake: 1.45s) [Licensing::IpcConnector] Successfully connected to the License Notification on channel: "LicenseClient-ContainerAdministrator-notifications" [Licensing::Module] Connected to LicensingClient (PId: 10560, launch time: 0.00, total connection time: 2.24s) Entitlement-based licensing initiated [Licensing::Client] Successfully updated the access token [Licensing::Module] Successfully updated the access token lkcsUoUm2l... [Licensing::Client] Successfully processed license management request [Licensing::Module] Successfully returned the entitlement license [Licensing::Client] Successfully queried for the EntitlementGroupsDetails ...[Licensing::Client] Successfully returned ULF license with serial number : "I4-XXXX-XXXX-XXXX-XXXX-XXXX" Exiting without the bug reporter. Application will terminate with return code 0.Process EXIT!!! section_end:1691570480:step_script section_start:1691570480:archive_cache Saving cache for successful job Version: 16.2.0 Git revision: 782e15da Git branch: 16-2-stable GO version: go1.20.5 Built: 2023-07-21T22:50:24+0000 OS/Arch: windows/amd64 Creating cache 2021.3.28f1-Win64-Library-protected... C:\builds\build-pipeline\fmod-sample/Library/: found 13570 matching artifact files and directories No URL provided, cache will not be uploaded to shared cache server. Cache will be stored only locally. Created cache Version: 16.2.0 Git revision: 782e15da Git branch: 16-2-stable GO version: go1.20.5 Built: 2023-07-21T22:50:24+0000 OS/Arch: windows/amd64 Creating cache unity3d-protected... C:\builds\build-pipeline\fmod-sample/.upm: found 8407 matching artifact files and directories Archive is up to date!  Created cache section_end:1691570500:archive_cache section_start:1691570500:cleanup_file_variables Cleaning up project directory and file based variables section_end:1691570506:cleanup_file_variables Job succeeded