Following is the call stack for the null reference exception: NullReferenceException: Object reference not set to an instance of an object FMODUnity.EventReferenceUpdater+d__45.MoveNext () (at Assets/Plugins/FMOD/src/Editor/EventReferenceUpdater.cs:520) FMODUnity.EventReferenceUpdater+d__45.MoveNext () (at Assets/Plugins/FMOD/src/Editor/EventReferenceUpdater.cs:692) FMODUnity.EventReferenceUpdater+d__45.MoveNext () (at Assets/Plugins/FMOD/src/Editor/EventReferenceUpdater.cs:701) FMODUnity.EventReferenceUpdater+d__37.MoveNext () (at Assets/Plugins/FMOD/src/Editor/EventReferenceUpdater.cs:337) FMODUnity.EventReferenceUpdater+d__34.MoveNext () (at Assets/Plugins/FMOD/src/Editor/EventReferenceUpdater.cs:230) System.Linq.Enumerable+ConcatIterator`1[TSource].MoveNext () (at :0) FMODUnity.EventReferenceUpdater.UpdateProcessing () (at Assets/Plugins/FMOD/src/Editor/EventReferenceUpdater.cs:1761) UnityEditor.EditorApplication.Internal_CallUpdateFunctions () (at <308d48a21a3e462ba091bd758b25b1e6>:0) Following is the call stack for the stack overflow exception: StackOverflowException: The requested operation caused a stack overflow. System.Collections.Generic.List`1[T].System.Collections.Generic.IEnumerable.GetEnumerator () (at <6d53f1ee8ee746e4b3c819c68e33f296>:0) System.Linq.Enumerable.Any[TSource] (System.Collections.Generic.IEnumerable`1[T] source) (at :0) FMODUnity.EventReferenceUpdater+d__45.MoveNext () (at Assets/Plugins/FMOD/src/Editor/EventReferenceUpdater.cs:672) FMODUnity.EventReferenceUpdater+d__45.MoveNext () (at Assets/Plugins/FMOD/src/Editor/EventReferenceUpdater.cs:692) FMODUnity.EventReferenceUpdater+d__45.MoveNext () (at Assets/Plugins/FMOD/src/Editor/EventReferenceUpdater.cs:701) FMODUnity.EventReferenceUpdater+d__45.MoveNext () (at Assets/Plugins/FMOD/src/Editor/EventReferenceUpdater.cs:692) FMODUnity.EventReferenceUpdater+d__45.MoveNext () (at Assets/Plugins/FMOD/src/Editor/EventReferenceUpdater.cs:692) FMODUnity.EventReferenceUpdater+d__45.MoveNext () (at Assets/Plugins/FMOD/src/Editor/EventReferenceUpdater.cs:692) FMODUnity.EventReferenceUpdater+d__45.MoveNext () (at Assets/Plugins/FMOD/src/Editor/EventReferenceUpdater.cs:692) FMODUnity.EventReferenceUpdater+d__45.MoveNext () (at Assets/Plugins/FMOD/src/Editor/EventReferenceUpdater.cs:692) FMODUnity.EventReferenceUpdater+d__45.MoveNext () (at Assets/Plugins/FMOD/src/Editor/EventReferenceUpdater.cs:692) FMODUnity.EventReferenceUpdater+d__45.MoveNext () (at Assets/Plugins/FMOD/src/Editor/EventReferenceUpdater.cs:692) FMODUnity.EventReferenceUpdater+d__45.MoveNext () (at Assets/Plugins/FMOD/src/Editor/EventReferenceUpdater.cs:692) FMODUnity.EventReferenceUpdater+d__45.MoveNext () (at Assets/Plugins/FMOD/src/Editor/EventReferenceUpdater.cs:692) (and is just stuck at MoveNext for the rest of the stack until the overflow)