FMOD Studio: Encountered Error: ERR_OUTPUT_INIT Error initializing output device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogError (object) FMODUnity.RuntimeUtils:DebugLogError (string) (at Assets/Assemblies/Thirdparty/FMOD/src/RuntimeUtils.cs:585) FMODUnity.EditorUtils:CheckResult (FMOD.RESULT) (at Assets/Assemblies/Thirdparty/FMOD/src/Editor/EditorUtils.cs:44) FMODUnity.EditorUtils:CreateSystem () (at Assets/Assemblies/Thirdparty/FMOD/src/Editor/EditorUtils.cs:518) FMODUnity.EditorUtils:get_System () (at Assets/Assemblies/Thirdparty/FMOD/src/Editor/EditorUtils.cs:597) FMODUnity.EventManager:UpdateCache () (at Assets/Assemblies/Thirdparty/FMOD/src/Editor/EventManager.cs:179) FMODUnity.EventManager:RefreshBanks () (at Assets/Assemblies/Thirdparty/FMOD/src/Editor/EventManager.cs:33) FMODUnity.EventManager:BuildTargetChanged () (at Assets/Assemblies/Thirdparty/FMOD/src/Editor/EventManager.cs:1045) FMODUnity.EventManager/<>c:<.cctor>b__16_0 () (at Assets/Assemblies/Thirdparty/FMOD/src/Editor/EventManager.cs:571) FMODUnity.BuildStatusWatcher:SetBuildInProgress (bool) (at Assets/Assemblies/Thirdparty/FMOD/src/Editor/EditorUtils.cs:1669) FMODUnity.BuildStatusWatcher/BuildProcessor:OnPreprocessBuild (UnityEditor.Build.Reporting.BuildReport) (at Assets/Assemblies/Thirdparty/FMOD/src/Editor/EditorUtils.cs:1695) UnityEditor.Build.BuildPipelineInterfaces/<>c__DisplayClass16_0:b__1 (UnityEditor.Build.IPreprocessBuildWithReport) UnityEditor.Build.BuildPipelineInterfaces:InvokeCallbackInterfacesPair (System.Collections.Generic.List`1,System.Action`1,System.Collections.Generic.List`1,System.Action`1,bool) UnityEditor.Build.BuildPipelineInterfaces:OnBuildPreProcess (UnityEditor.Build.Reporting.BuildReport) UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) BuildPipeline.BuildLauncher:BuildPlayer (bool,bool,bool,UnityEditor.BuildTarget) (at Assets/Assemblies/Test/Utility Editor/BuildPipeline/BuildLauncher.cs:187) BuildPipeline.BuildLauncher/d__11:MoveNext () (at Assets/Assemblies/Test/Utility Editor/BuildPipeline/BuildLauncher.cs:122) BuildPipeline.BuildLauncher:BuildStepsAsync (bool,bool,bool,bool,bool,UnityEditor.BuildTarget) BuildPipeline.BuildLauncher/d__8:MoveNext () (at Assets/Assemblies/Test/Utility Editor/BuildPipeline/BuildLauncher.cs:68) BuildPipeline.BuildLauncher:BuildPlayerCleanAsync (UnityEditor.BuildTarget,bool,bool) BuildPipeline.Builder/d__0:MoveNext () (at Assets/Assemblies/Test/Utility Editor/BuildPipeline/Builder.cs:15) System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__0> (BuildPipeline.Builder/d__0&) BuildPipeline.Builder:Build () (Filename: Assets/Assemblies/Thirdparty/FMOD/src/RuntimeUtils.cs Line: 585) FMOD Studio: Encountered Error: ERR_INVALID_HANDLE An invalid object handle was used. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogError (object) FMODUnity.RuntimeUtils:DebugLogError (string) (at Assets/Assemblies/Thirdparty/FMOD/src/RuntimeUtils.cs:585) FMODUnity.EditorUtils:CheckResult (FMOD.RESULT) (at Assets/Assemblies/Thirdparty/FMOD/src/Editor/EditorUtils.cs:44) FMODUnity.EditorUtils:CreateSystem () (at Assets/Assemblies/Thirdparty/FMOD/src/Editor/EditorUtils.cs:521) FMODUnity.EditorUtils:get_System () (at Assets/Assemblies/Thirdparty/FMOD/src/Editor/EditorUtils.cs:597) FMODUnity.EventManager:UpdateCache () (at Assets/Assemblies/Thirdparty/FMOD/src/Editor/EventManager.cs:179) FMODUnity.EventManager:RefreshBanks () (at Assets/Assemblies/Thirdparty/FMOD/src/Editor/EventManager.cs:33) FMODUnity.EventManager:BuildTargetChanged () (at Assets/Assemblies/Thirdparty/FMOD/src/Editor/EventManager.cs:1045) FMODUnity.EventManager/<>c:<.cctor>b__16_0 () (at Assets/Assemblies/Thirdparty/FMOD/src/Editor/EventManager.cs:571) FMODUnity.BuildStatusWatcher:SetBuildInProgress (bool) (at Assets/Assemblies/Thirdparty/FMOD/src/Editor/EditorUtils.cs:1669) FMODUnity.BuildStatusWatcher/BuildProcessor:OnPreprocessBuild (UnityEditor.Build.Reporting.BuildReport) (at Assets/Assemblies/Thirdparty/FMOD/src/Editor/EditorUtils.cs:1695) UnityEditor.Build.BuildPipelineInterfaces/<>c__DisplayClass16_0:b__1 (UnityEditor.Build.IPreprocessBuildWithReport) UnityEditor.Build.BuildPipelineInterfaces:InvokeCallbackInterfacesPair (System.Collections.Generic.List`1,System.Action`1,System.Collections.Generic.List`1,System.Action`1,bool) UnityEditor.Build.BuildPipelineInterfaces:OnBuildPreProcess (UnityEditor.Build.Reporting.BuildReport) UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) BuildPipeline.BuildLauncher:BuildPlayer (bool,bool,bool,UnityEditor.BuildTarget) (at Assets/Assemblies/Test/Utility Editor/BuildPipeline/BuildLauncher.cs:187) BuildPipeline.BuildLauncher/d__11:MoveNext () (at Assets/Assemblies/Test/Utility Editor/BuildPipeline/BuildLauncher.cs:122) BuildPipeline.BuildLauncher:BuildStepsAsync (bool,bool,bool,bool,bool,UnityEditor.BuildTarget) BuildPipeline.BuildLauncher/d__8:MoveNext () (at Assets/Assemblies/Test/Utility Editor/BuildPipeline/BuildLauncher.cs:68) BuildPipeline.BuildLauncher:BuildPlayerCleanAsync (UnityEditor.BuildTarget,bool,bool) BuildPipeline.Builder/d__0:MoveNext () (at Assets/Assemblies/Test/Utility Editor/BuildPipeline/Builder.cs:15) System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__0> (BuildPipeline.Builder/d__0&) BuildPipeline.Builder:Build () (Filename: Assets/Assemblies/Thirdparty/FMOD/src/RuntimeUtils.cs Line: 585) FMOD Studio: Encountered Error: ERR_INVALID_PARAM An invalid parameter was passed to this function. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogError (object) FMODUnity.RuntimeUtils:DebugLogError (string) (at Assets/Assemblies/Thirdparty/FMOD/src/RuntimeUtils.cs:585) FMODUnity.EditorUtils:CheckResult (FMOD.RESULT) (at Assets/Assemblies/Thirdparty/FMOD/src/Editor/EditorUtils.cs:44) FMODUnity.EditorUtils:CreateSystem () (at Assets/Assemblies/Thirdparty/FMOD/src/Editor/EditorUtils.cs:525) FMODUnity.EditorUtils:get_System () (at Assets/Assemblies/Thirdparty/FMOD/src/Editor/EditorUtils.cs:597) FMODUnity.EventManager:UpdateCache () (at Assets/Assemblies/Thirdparty/FMOD/src/Editor/EventManager.cs:179) FMODUnity.EventManager:RefreshBanks () (at Assets/Assemblies/Thirdparty/FMOD/src/Editor/EventManager.cs:33) FMODUnity.EventManager:BuildTargetChanged () (at Assets/Assemblies/Thirdparty/FMOD/src/Editor/EventManager.cs:1045) FMODUnity.EventManager/<>c:<.cctor>b__16_0 () (at Assets/Assemblies/Thirdparty/FMOD/src/Editor/EventManager.cs:571) FMODUnity.BuildStatusWatcher:SetBuildInProgress (bool) (at Assets/Assemblies/Thirdparty/FMOD/src/Editor/EditorUtils.cs:1669) FMODUnity.BuildStatusWatcher/BuildProcessor:OnPreprocessBuild (UnityEditor.Build.Reporting.BuildReport) (at Assets/Assemblies/Thirdparty/FMOD/src/Editor/EditorUtils.cs:1695) UnityEditor.Build.BuildPipelineInterfaces/<>c__DisplayClass16_0:b__1 (UnityEditor.Build.IPreprocessBuildWithReport) UnityEditor.Build.BuildPipelineInterfaces:InvokeCallbackInterfacesPair (System.Collections.Generic.List`1,System.Action`1,System.Collections.Generic.List`1,System.Action`1,bool) UnityEditor.Build.BuildPipelineInterfaces:OnBuildPreProcess (UnityEditor.Build.Reporting.BuildReport) UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) BuildPipeline.BuildLauncher:BuildPlayer (bool,bool,bool,UnityEditor.BuildTarget) (at Assets/Assemblies/Test/Utility Editor/BuildPipeline/BuildLauncher.cs:187) BuildPipeline.BuildLauncher/d__11:MoveNext () (at Assets/Assemblies/Test/Utility Editor/BuildPipeline/BuildLauncher.cs:122) BuildPipeline.BuildLauncher:BuildStepsAsync (bool,bool,bool,bool,bool,UnityEditor.BuildTarget) BuildPipeline.BuildLauncher/d__8:MoveNext () (at Assets/Assemblies/Test/Utility Editor/BuildPipeline/BuildLauncher.cs:68) BuildPipeline.BuildLauncher:BuildPlayerCleanAsync (UnityEditor.BuildTarget,bool,bool) BuildPipeline.Builder/d__0:MoveNext () (at Assets/Assemblies/Test/Utility Editor/BuildPipeline/Builder.cs:15) System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__0> (BuildPipeline.Builder/d__0&) BuildPipeline.Builder:Build () (Filename: Assets/Assemblies/Thirdparty/FMOD/src/RuntimeUtils.cs Line: 585) FMOD Studio: Encountered Error: ERR_INVALID_HANDLE An invalid object handle was used. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogError (object) FMODUnity.RuntimeUtils:DebugLogError (string) (at Assets/Assemblies/Thirdparty/FMOD/src/RuntimeUtils.cs:585) FMODUnity.EditorUtils:CheckResult (FMOD.RESULT) (at Assets/Assemblies/Thirdparty/FMOD/src/Editor/EditorUtils.cs:44) FMODUnity.EditorUtils:CreateSystem () (at Assets/Assemblies/Thirdparty/FMOD/src/Editor/EditorUtils.cs:534) FMODUnity.EditorUtils:get_System () (at Assets/Assemblies/Thirdparty/FMOD/src/Editor/EditorUtils.cs:597) FMODUnity.EventManager:UpdateCache () (at Assets/Assemblies/Thirdparty/FMOD/src/Editor/EventManager.cs:179) FMODUnity.EventManager:RefreshBanks () (at Assets/Assemblies/Thirdparty/FMOD/src/Editor/EventManager.cs:33) FMODUnity.EventManager:BuildTargetChanged () (at Assets/Assemblies/Thirdparty/FMOD/src/Editor/EventManager.cs:1045) FMODUnity.EventManager/<>c:<.cctor>b__16_0 () (at Assets/Assemblies/Thirdparty/FMOD/src/Editor/EventManager.cs:571) FMODUnity.BuildStatusWatcher:SetBuildInProgress (bool) (at Assets/Assemblies/Thirdparty/FMOD/src/Editor/EditorUtils.cs:1669) FMODUnity.BuildStatusWatcher/BuildProcessor:OnPreprocessBuild (UnityEditor.Build.Reporting.BuildReport) (at Assets/Assemblies/Thirdparty/FMOD/src/Editor/EditorUtils.cs:1695) UnityEditor.Build.BuildPipelineInterfaces/<>c__DisplayClass16_0:b__1 (UnityEditor.Build.IPreprocessBuildWithReport) UnityEditor.Build.BuildPipelineInterfaces:InvokeCallbackInterfacesPair (System.Collections.Generic.List`1,System.Action`1,System.Collections.Generic.List`1,System.Action`1,bool) UnityEditor.Build.BuildPipelineInterfaces:OnBuildPreProcess (UnityEditor.Build.Reporting.BuildReport) UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) BuildPipeline.BuildLauncher:BuildPlayer (bool,bool,bool,UnityEditor.BuildTarget) (at Assets/Assemblies/Test/Utility Editor/BuildPipeline/BuildLauncher.cs:187) BuildPipeline.BuildLauncher/d__11:MoveNext () (at Assets/Assemblies/Test/Utility Editor/BuildPipeline/BuildLauncher.cs:122) BuildPipeline.BuildLauncher:BuildStepsAsync (bool,bool,bool,bool,bool,UnityEditor.BuildTarget) BuildPipeline.BuildLauncher/d__8:MoveNext () (at Assets/Assemblies/Test/Utility Editor/BuildPipeline/BuildLauncher.cs:68) BuildPipeline.BuildLauncher:BuildPlayerCleanAsync (UnityEditor.BuildTarget,bool,bool) BuildPipeline.Builder/d__0:MoveNext () (at Assets/Assemblies/Test/Utility Editor/BuildPipeline/Builder.cs:15) System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__0> (BuildPipeline.Builder/d__0&) BuildPipeline.Builder:Build () (Filename: Assets/Assemblies/Thirdparty/FMOD/src/RuntimeUtils.cs Line: 585) FMOD Studio: Encountered Error: ERR_INVALID_PARAM An invalid parameter was passed to this function. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogError (object) FMODUnity.RuntimeUtils:DebugLogError (string) (at Assets/Assemblies/Thirdparty/FMOD/src/RuntimeUtils.cs:585) FMODUnity.EditorUtils:CheckResult (FMOD.RESULT) (at Assets/Assemblies/Thirdparty/FMOD/src/Editor/EditorUtils.cs:44) FMODUnity.EditorUtils:CreateSystem () (at Assets/Assemblies/Thirdparty/FMOD/src/Editor/EditorUtils.cs:537) FMODUnity.EditorUtils:get_System () (at Assets/Assemblies/Thirdparty/FMOD/src/Editor/EditorUtils.cs:597) FMODUnity.EventManager:UpdateCache () (at Assets/Assemblies/Thirdparty/FMOD/src/Editor/EventManager.cs:179) FMODUnity.EventManager:RefreshBanks () (at Assets/Assemblies/Thirdparty/FMOD/src/Editor/EventManager.cs:33) FMODUnity.EventManager:BuildTargetChanged () (at Assets/Assemblies/Thirdparty/FMOD/src/Editor/EventManager.cs:1045) FMODUnity.EventManager/<>c:<.cctor>b__16_0 () (at Assets/Assemblies/Thirdparty/FMOD/src/Editor/EventManager.cs:571) FMODUnity.BuildStatusWatcher:SetBuildInProgress (bool) (at Assets/Assemblies/Thirdparty/FMOD/src/Editor/EditorUtils.cs:1669) FMODUnity.BuildStatusWatcher/BuildProcessor:OnPreprocessBuild (UnityEditor.Build.Reporting.BuildReport) (at Assets/Assemblies/Thirdparty/FMOD/src/Editor/EditorUtils.cs:1695) UnityEditor.Build.BuildPipelineInterfaces/<>c__DisplayClass16_0:b__1 (UnityEditor.Build.IPreprocessBuildWithReport) UnityEditor.Build.BuildPipelineInterfaces:InvokeCallbackInterfacesPair (System.Collections.Generic.List`1,System.Action`1,System.Collections.Generic.List`1,System.Action`1,bool) UnityEditor.Build.BuildPipelineInterfaces:OnBuildPreProcess (UnityEditor.Build.Reporting.BuildReport) UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) BuildPipeline.BuildLauncher:BuildPlayer (bool,bool,bool,UnityEditor.BuildTarget) (at Assets/Assemblies/Test/Utility Editor/BuildPipeline/BuildLauncher.cs:187) BuildPipeline.BuildLauncher/d__11:MoveNext () (at Assets/Assemblies/Test/Utility Editor/BuildPipeline/BuildLauncher.cs:122) BuildPipeline.BuildLauncher:BuildStepsAsync (bool,bool,bool,bool,bool,UnityEditor.BuildTarget) BuildPipeline.BuildLauncher/d__8:MoveNext () (at Assets/Assemblies/Test/Utility Editor/BuildPipeline/BuildLauncher.cs:68) BuildPipeline.BuildLauncher:BuildPlayerCleanAsync (UnityEditor.BuildTarget,bool,bool) BuildPipeline.Builder/d__0:MoveNext () (at Assets/Assemblies/Test/Utility Editor/BuildPipeline/Builder.cs:15) System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__0> (BuildPipeline.Builder/d__0&) BuildPipeline.Builder:Build () (Filename: Assets/Assemblies/Thirdparty/FMOD/src/RuntimeUtils.cs Line: 585) FMOD Studio: Encountered Error: ERR_INVALID_PARAM An invalid parameter was passed to this function. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogError (object) FMODUnity.RuntimeUtils:DebugLogError (string) (at Assets/Assemblies/Thirdparty/FMOD/src/RuntimeUtils.cs:585) FMODUnity.EditorUtils:CheckResult (FMOD.RESULT) (at Assets/Assemblies/Thirdparty/FMOD/src/Editor/EditorUtils.cs:44) FMODUnity.EditorUtils:CreateSystem () (at Assets/Assemblies/Thirdparty/FMOD/src/Editor/EditorUtils.cs:539) FMODUnity.EditorUtils:get_System () (at Assets/Assemblies/Thirdparty/FMOD/src/Editor/EditorUtils.cs:597) FMODUnity.EventManager:UpdateCache () (at Assets/Assemblies/Thirdparty/FMOD/src/Editor/EventManager.cs:179) FMODUnity.EventManager:RefreshBanks () (at Assets/Assemblies/Thirdparty/FMOD/src/Editor/EventManager.cs:33) FMODUnity.EventManager:BuildTargetChanged () (at Assets/Assemblies/Thirdparty/FMOD/src/Editor/EventManager.cs:1045) FMODUnity.EventManager/<>c:<.cctor>b__16_0 () (at Assets/Assemblies/Thirdparty/FMOD/src/Editor/EventManager.cs:571) FMODUnity.BuildStatusWatcher:SetBuildInProgress (bool) (at Assets/Assemblies/Thirdparty/FMOD/src/Editor/EditorUtils.cs:1669) FMODUnity.BuildStatusWatcher/BuildProcessor:OnPreprocessBuild (UnityEditor.Build.Reporting.BuildReport) (at Assets/Assemblies/Thirdparty/FMOD/src/Editor/EditorUtils.cs:1695) UnityEditor.Build.BuildPipelineInterfaces/<>c__DisplayClass16_0:b__1 (UnityEditor.Build.IPreprocessBuildWithReport) UnityEditor.Build.BuildPipelineInterfaces:InvokeCallbackInterfacesPair (System.Collections.Generic.List`1,System.Action`1,System.Collections.Generic.List`1,System.Action`1,bool) UnityEditor.Build.BuildPipelineInterfaces:OnBuildPreProcess (UnityEditor.Build.Reporting.BuildReport) UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) BuildPipeline.BuildLauncher:BuildPlayer (bool,bool,bool,UnityEditor.BuildTarget) (at Assets/Assemblies/Test/Utility Editor/BuildPipeline/BuildLauncher.cs:187) BuildPipeline.BuildLauncher/d__11:MoveNext () (at Assets/Assemblies/Test/Utility Editor/BuildPipeline/BuildLauncher.cs:122) BuildPipeline.BuildLauncher:BuildStepsAsync (bool,bool,bool,bool,bool,UnityEditor.BuildTarget) BuildPipeline.BuildLauncher/d__8:MoveNext () (at Assets/Assemblies/Test/Utility Editor/BuildPipeline/BuildLauncher.cs:68) BuildPipeline.BuildLauncher:BuildPlayerCleanAsync (UnityEditor.BuildTarget,bool,bool) BuildPipeline.Builder/d__0:MoveNext () (at Assets/Assemblies/Test/Utility Editor/BuildPipeline/Builder.cs:15) System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__0> (BuildPipeline.Builder/d__0&) BuildPipeline.Builder:Build () (Filename: Assets/Assemblies/Thirdparty/FMOD/src/RuntimeUtils.cs Line: 585) FMOD Studio: Encountered Error: ERR_INVALID_PARAM An invalid parameter was passed to this function. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogError (object) FMODUnity.RuntimeUtils:DebugLogError (string) (at Assets/Assemblies/Thirdparty/FMOD/src/RuntimeUtils.cs:585) FMODUnity.EditorUtils:CheckResult (FMOD.RESULT) (at Assets/Assemblies/Thirdparty/FMOD/src/Editor/EditorUtils.cs:44) FMODUnity.EditorUtils:CreateSystem () (at Assets/Assemblies/Thirdparty/FMOD/src/Editor/EditorUtils.cs:540) FMODUnity.EditorUtils:get_System () (at Assets/Assemblies/Thirdparty/FMOD/src/Editor/EditorUtils.cs:597) FMODUnity.EventManager:UpdateCache () (at Assets/Assemblies/Thirdparty/FMOD/src/Editor/EventManager.cs:179) FMODUnity.EventManager:RefreshBanks () (at Assets/Assemblies/Thirdparty/FMOD/src/Editor/EventManager.cs:33) FMODUnity.EventManager:BuildTargetChanged () (at Assets/Assemblies/Thirdparty/FMOD/src/Editor/EventManager.cs:1045) FMODUnity.EventManager/<>c:<.cctor>b__16_0 () (at Assets/Assemblies/Thirdparty/FMOD/src/Editor/EventManager.cs:571) FMODUnity.BuildStatusWatcher:SetBuildInProgress (bool) (at Assets/Assemblies/Thirdparty/FMOD/src/Editor/EditorUtils.cs:1669) FMODUnity.BuildStatusWatcher/BuildProcessor:OnPreprocessBuild (UnityEditor.Build.Reporting.BuildReport) (at Assets/Assemblies/Thirdparty/FMOD/src/Editor/EditorUtils.cs:1695) UnityEditor.Build.BuildPipelineInterfaces/<>c__DisplayClass16_0:b__1 (UnityEditor.Build.IPreprocessBuildWithReport) UnityEditor.Build.BuildPipelineInterfaces:InvokeCallbackInterfacesPair (System.Collections.Generic.List`1,System.Action`1,System.Collections.Generic.List`1,System.Action`1,bool) UnityEditor.Build.BuildPipelineInterfaces:OnBuildPreProcess (UnityEditor.Build.Reporting.BuildReport) UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) BuildPipeline.BuildLauncher:BuildPlayer (bool,bool,bool,UnityEditor.BuildTarget) (at Assets/Assemblies/Test/Utility Editor/BuildPipeline/BuildLauncher.cs:187) BuildPipeline.BuildLauncher/d__11:MoveNext () (at Assets/Assemblies/Test/Utility Editor/BuildPipeline/BuildLauncher.cs:122) BuildPipeline.BuildLauncher:BuildStepsAsync (bool,bool,bool,bool,bool,UnityEditor.BuildTarget) BuildPipeline.BuildLauncher/d__8:MoveNext () (at Assets/Assemblies/Test/Utility Editor/BuildPipeline/BuildLauncher.cs:68) BuildPipeline.BuildLauncher:BuildPlayerCleanAsync (UnityEditor.BuildTarget,bool,bool) BuildPipeline.Builder/d__0:MoveNext () (at Assets/Assemblies/Test/Utility Editor/BuildPipeline/Builder.cs:15) System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__0> (BuildPipeline.Builder/d__0&) BuildPipeline.Builder:Build () (Filename: Assets/Assemblies/Thirdparty/FMOD/src/RuntimeUtils.cs Line: 585) FMOD Studio: Encountered Error: ERR_INVALID_HANDLE An invalid object handle was used. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogError (object) FMODUnity.RuntimeUtils:DebugLogError (string) (at Assets/Assemblies/Thirdparty/FMOD/src/RuntimeUtils.cs:585) FMODUnity.EditorUtils:CheckResult (FMOD.RESULT) (at Assets/Assemblies/Thirdparty/FMOD/src/Editor/EditorUtils.cs:44) FMODUnity.EventManager:UpdateCache () (at Assets/Assemblies/Thirdparty/FMOD/src/Editor/EventManager.cs:179) FMODUnity.EventManager:RefreshBanks () (at Assets/Assemblies/Thirdparty/FMOD/src/Editor/EventManager.cs:33) FMODUnity.EventManager:BuildTargetChanged () (at Assets/Assemblies/Thirdparty/FMOD/src/Editor/EventManager.cs:1045) FMODUnity.EventManager/<>c:<.cctor>b__16_0 () (at Assets/Assemblies/Thirdparty/FMOD/src/Editor/EventManager.cs:571) FMODUnity.BuildStatusWatcher:SetBuildInProgress (bool) (at Assets/Assemblies/Thirdparty/FMOD/src/Editor/EditorUtils.cs:1669) FMODUnity.BuildStatusWatcher/BuildProcessor:OnPreprocessBuild (UnityEditor.Build.Reporting.BuildReport) (at Assets/Assemblies/Thirdparty/FMOD/src/Editor/EditorUtils.cs:1695) UnityEditor.Build.BuildPipelineInterfaces/<>c__DisplayClass16_0:b__1 (UnityEditor.Build.IPreprocessBuildWithReport) UnityEditor.Build.BuildPipelineInterfaces:InvokeCallbackInterfacesPair (System.Collections.Generic.List`1,System.Action`1,System.Collections.Generic.List`1,System.Action`1,bool) UnityEditor.Build.BuildPipelineInterfaces:OnBuildPreProcess (UnityEditor.Build.Reporting.BuildReport) UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) BuildPipeline.BuildLauncher:BuildPlayer (bool,bool,bool,UnityEditor.BuildTarget) (at Assets/Assemblies/Test/Utility Editor/BuildPipeline/BuildLauncher.cs:187) BuildPipeline.BuildLauncher/d__11:MoveNext () (at Assets/Assemblies/Test/Utility Editor/BuildPipeline/BuildLauncher.cs:122) BuildPipeline.BuildLauncher:BuildStepsAsync (bool,bool,bool,bool,bool,UnityEditor.BuildTarget) BuildPipeline.BuildLauncher/d__8:MoveNext () (at Assets/Assemblies/Test/Utility Editor/BuildPipeline/BuildLauncher.cs:68) BuildPipeline.BuildLauncher:BuildPlayerCleanAsync (UnityEditor.BuildTarget,bool,bool) BuildPipeline.Builder/d__0:MoveNext () (at Assets/Assemblies/Test/Utility Editor/BuildPipeline/Builder.cs:15) System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__0> (BuildPipeline.Builder/d__0&) BuildPipeline.Builder:Build () (Filename: Assets/Assemblies/Thirdparty/FMOD/src/RuntimeUtils.cs Line: 585) FMOD: Bank refresh failed: FMODBanks/Desktop\Master.strings.bank is not a valid bank. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:LogFormat (UnityEngine.LogType,string,object[]) UnityEngine.Debug:LogErrorFormat (string,object[]) FMODUnity.RuntimeUtils:DebugLogErrorFormat (string,object[]) (at Assets/Assemblies/Thirdparty/FMOD/src/RuntimeUtils.cs:593) FMODUnity.BankRefreshWindow:HandleBankRefresh (string) (at Assets/Assemblies/Thirdparty/FMOD/src/Editor/BankRefreshWindow.cs:81) FMODUnity.BankRefresher:HandleBankRefresh (string) (at Assets/Assemblies/Thirdparty/FMOD/src/Editor/BankRefresher.cs:129) FMODUnity.EventManager:RefreshBanks () (at Assets/Assemblies/Thirdparty/FMOD/src/Editor/EventManager.cs:44) FMODUnity.EventManager:BuildTargetChanged () (at Assets/Assemblies/Thirdparty/FMOD/src/Editor/EventManager.cs:1045) FMODUnity.EventManager/<>c:<.cctor>b__16_0 () (at Assets/Assemblies/Thirdparty/FMOD/src/Editor/EventManager.cs:571) FMODUnity.BuildStatusWatcher:SetBuildInProgress (bool) (at Assets/Assemblies/Thirdparty/FMOD/src/Editor/EditorUtils.cs:1669) FMODUnity.BuildStatusWatcher/BuildProcessor:OnPreprocessBuild (UnityEditor.Build.Reporting.BuildReport) (at Assets/Assemblies/Thirdparty/FMOD/src/Editor/EditorUtils.cs:1695) UnityEditor.Build.BuildPipelineInterfaces/<>c__DisplayClass16_0:b__1 (UnityEditor.Build.IPreprocessBuildWithReport) UnityEditor.Build.BuildPipelineInterfaces:InvokeCallbackInterfacesPair (System.Collections.Generic.List`1,System.Action`1,System.Collections.Generic.List`1,System.Action`1,bool) UnityEditor.Build.BuildPipelineInterfaces:OnBuildPreProcess (UnityEditor.Build.Reporting.BuildReport) UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) BuildPipeline.BuildLauncher:BuildPlayer (bool,bool,bool,UnityEditor.BuildTarget) (at Assets/Assemblies/Test/Utility Editor/BuildPipeline/BuildLauncher.cs:187) BuildPipeline.BuildLauncher/d__11:MoveNext () (at Assets/Assemblies/Test/Utility Editor/BuildPipeline/BuildLauncher.cs:122) BuildPipeline.BuildLauncher:BuildStepsAsync (bool,bool,bool,bool,bool,UnityEditor.BuildTarget) BuildPipeline.BuildLauncher/d__8:MoveNext () (at Assets/Assemblies/Test/Utility Editor/BuildPipeline/BuildLauncher.cs:68) BuildPipeline.BuildLauncher:BuildPlayerCleanAsync (UnityEditor.BuildTarget,bool,bool) BuildPipeline.Builder/d__0:MoveNext () (at Assets/Assemblies/Test/Utility Editor/BuildPipeline/Builder.cs:15) System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__0> (BuildPipeline.Builder/d__0&) BuildPipeline.Builder:Build () (Filename: Assets/Assemblies/Thirdparty/FMOD/src/RuntimeUtils.cs Line: 593) DisplayProgressNotification: Build Failed Error building Player: 9 errors Unloading 71 Unused Serialized files (Serialized files now loaded: 0) Unloading 346 unused Assets / (1.3 MB). Loaded Objects now: 9722. Memory consumption went from 263.8 MB to 262.5 MB. Total: 38.820900 ms (FindLiveObjects: 1.908500 ms CreateObjectMapping: 1.797100 ms MarkObjects: 33.555800 ms DeleteObjects: 1.557100 ms)