[Ll]ibrary/ [Tt]emp/ [Tt]emp.meta [Oo]bj/ [Bb]uild/ [Bb]uilds/ Assets/AssetStoreTools* # Visual Studio cache directory .vs/ # Autogenerated VS/MD/Consulo solution and project files ExportedObj/ .consulo/ *.csproj *.unityproj *.sln *.suo *.tmp *.user *.userprefs *.pidb *.booproj *.svd *.pdb *.opendb # Unity3D generated meta files *.pidb.meta *.pdb.meta # Unity3D Generated File On Crash Reports sysinfo.txt # Builds *.apk *.unitypackage # Mac stuff .DS_Store .bak .BAK ### FMOD Unity Integration ### # Never ignore DLLs in the FMOD subfolder, so make sure that the FMOD-folder is in the correct path. !/[Aa]ssets/Plugins/FMOD/**/*.dll # Don't ignore images and gizmos used by FMOD in the Unity Editor !/[Aa}ssets/Gizmos/FMOD/* !/[Aa}ssets/Editor Default Resources/FMOD/* # Ignore the Cache-file since it is updated locally either way /[Aa]ssets/**/FMODStudioCache.asset /[Aa]ssets/**/FMODStudioCache.asset.meta /[Aa]ssets/Plugins/FMOD/Cache.meta /[Aa]ssets/Plugins/FMOD/Cache/Editor.meta # Log-files fmod.log fmod_editor.log # FMOD 1.10.x (Legacy) /Assets/FMODAssets/* /Assets/FMODStudioCache.meta