[FMOD] System::create : Header version = 2.01.10. Current version = 2.01.10. UnityEngine.Debug:Log (object) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:45) FMOD.Studio.System:create (FMOD.Studio.System&) (at Assets/Plugins/FMOD/src/Runtime/wrapper/fmod_studio.cs:395) FMODUnity.RuntimeManager:Initialize () (at Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:235) FMODUnity.RuntimeManager:get_Instance () (at Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:102) FMODUnity.RuntimeManager:get_StudioSystem () (at Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:125) FMODUnity.RuntimeManager:AddListener (FMODUnity.StudioListener) (at Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:402) FMODUnity.StudioListener:OnEnable () (at Assets/Plugins/FMOD/src/Runtime/StudioListener.cs:28) [FMOD] SystemI::setOutputInternal : Setting output to 'FMOD Core Audio Output' UnityEngine.Debug:Log (object) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:45) FMOD.System:setOutput (FMOD.OUTPUTTYPE) (at Assets/Plugins/FMOD/src/Runtime/wrapper/fmod.cs:950) FMODUnity.RuntimeManager:Initialize () (at Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:241) FMODUnity.RuntimeManager:get_Instance () (at Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:102) FMODUnity.RuntimeManager:get_StudioSystem () (at Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:125) FMODUnity.RuntimeManager:AddListener (FMODUnity.StudioListener) (at Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:402) FMODUnity.StudioListener:OnEnable () (at Assets/Plugins/FMOD/src/Runtime/StudioListener.cs:28) [FMOD] Manager::init : maxchannels = 1024 studioflags = 00000009 flags 00000000 extradriverdata 0x0. UnityEngine.Debug:Log (object) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:45) FMOD.Studio.System:initialize (int,FMOD.Studio.INITFLAGS,FMOD.INITFLAGS,intptr) (at Assets/Plugins/FMOD/src/Runtime/wrapper/fmod_studio.cs:420) FMODUnity.RuntimeManager:Initialize () (at Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:287) FMODUnity.RuntimeManager:get_Instance () (at Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:102) FMODUnity.RuntimeManager:get_StudioSystem () (at Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:125) FMODUnity.RuntimeManager:AddListener (FMODUnity.StudioListener) (at Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:402) FMODUnity.StudioListener:OnEnable () (at Assets/Plugins/FMOD/src/Runtime/StudioListener.cs:28) [FMOD] SystemI::init : Initialize version=20110 (116632), maxchannels=1024, flags=0x00030000 UnityEngine.Debug:Log (object) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:45) FMOD.Studio.System:initialize (int,FMOD.Studio.INITFLAGS,FMOD.INITFLAGS,intptr) (at Assets/Plugins/FMOD/src/Runtime/wrapper/fmod_studio.cs:420) FMODUnity.RuntimeManager:Initialize () (at Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:287) FMODUnity.RuntimeManager:get_Instance () (at Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:102) FMODUnity.RuntimeManager:get_StudioSystem () (at Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:125) FMODUnity.RuntimeManager:AddListener (FMODUnity.StudioListener) (at Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:402) FMODUnity.StudioListener:OnEnable () (at Assets/Plugins/FMOD/src/Runtime/StudioListener.cs:28) [FMOD] OutputCoreAudio::init : Output running 2 channels at 44100Hz sample rate. UnityEngine.Debug:Log (object) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:45) FMOD.Studio.System:initialize (int,FMOD.Studio.INITFLAGS,FMOD.INITFLAGS,intptr) (at Assets/Plugins/FMOD/src/Runtime/wrapper/fmod_studio.cs:420) FMODUnity.RuntimeManager:Initialize () (at Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:287) FMODUnity.RuntimeManager:get_Instance () (at Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:102) FMODUnity.RuntimeManager:get_StudioSystem () (at Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:125) FMODUnity.RuntimeManager:AddListener (FMODUnity.StudioListener) (at Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:402) FMODUnity.StudioListener:OnEnable () (at Assets/Plugins/FMOD/src/Runtime/StudioListener.cs:28) [FMOD] OutputCoreAudio::init : Maximum hardware read size: 1024 samples, Software buffer size: 512 samples, Number of software buffers: 4. UnityEngine.Debug:Log (object) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:45) FMOD.Studio.System:initialize (int,FMOD.Studio.INITFLAGS,FMOD.INITFLAGS,intptr) (at Assets/Plugins/FMOD/src/Runtime/wrapper/fmod_studio.cs:420) FMODUnity.RuntimeManager:Initialize () (at Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:287) FMODUnity.RuntimeManager:get_Instance () (at Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:102) FMODUnity.RuntimeManager:get_StudioSystem () (at Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:125) FMODUnity.RuntimeManager:AddListener (FMODUnity.StudioListener) (at Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:402) FMODUnity.StudioListener:OnEnable () (at Assets/Plugins/FMOD/src/Runtime/StudioListener.cs:28) [FMOD] SystemI::init : Output requires a sample rate of 44100Hz, resampling will occur. UnityEngine.Debug:Log (object) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:45) FMOD.Studio.System:initialize (int,FMOD.Studio.INITFLAGS,FMOD.INITFLAGS,intptr) (at Assets/Plugins/FMOD/src/Runtime/wrapper/fmod_studio.cs:420) FMODUnity.RuntimeManager:Initialize () (at Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:287) FMODUnity.RuntimeManager:get_Instance () (at Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:102) FMODUnity.RuntimeManager:get_StudioSystem () (at Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:125) FMODUnity.RuntimeManager:AddListener (FMODUnity.StudioListener) (at Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:402) FMODUnity.StudioListener:OnEnable () (at Assets/Plugins/FMOD/src/Runtime/StudioListener.cs:28) [FMOD] Thread::initThread : Init FMOD stream thread. Affinity: 0x8000000000000003, Priority: 0xFFFF7FFB, Stack Size: 98304, Semaphore: No, Sleep Time: 10, Looping: Yes. UnityEngine.Debug:Log (object) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:45) FMOD.Studio.System:initialize (int,FMOD.Studio.INITFLAGS,FMOD.INITFLAGS,intptr) (at Assets/Plugins/FMOD/src/Runtime/wrapper/fmod_studio.cs:420) FMODUnity.RuntimeManager:Initialize () (at Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:287) FMODUnity.RuntimeManager:get_Instance () (at Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:102) FMODUnity.RuntimeManager:get_StudioSystem () (at Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:125) FMODUnity.RuntimeManager:AddListener (FMODUnity.StudioListener) (at Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:402) FMODUnity.StudioListener:OnEnable () (at Assets/Plugins/FMOD/src/Runtime/StudioListener.cs:28) [FMOD] SystemI::DSPCodecPoolRegister : register codec pool for pool type 5 UnityEngine.Debug:Log (object) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:45) FMOD.Studio.System:initialize (int,FMOD.Studio.INITFLAGS,FMOD.INITFLAGS,intptr) (at Assets/Plugins/FMOD/src/Runtime/wrapper/fmod_studio.cs:420) FMODUnity.RuntimeManager:Initialize () (at Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:287) FMODUnity.RuntimeManager:get_Instance () (at Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:102) FMODUnity.RuntimeManager:get_StudioSystem () (at Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:125) FMODUnity.RuntimeManager:AddListener (FMODUnity.StudioListener) (at Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:402) FMODUnity.StudioListener:OnEnable () (at Assets/Plugins/FMOD/src/Runtime/StudioListener.cs:28) [FMOD] Thread::initThread : Init FMOD mixer thread. Affinity: 0x8000000000000001, Priority: 0xFFFF7FFA, Stack Size: 81920, Semaphore: Yes, Sleep Time: 0, Looping: Yes. UnityEngine.Debug:Log (object) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:45) FMOD.Studio.System:initialize (int,FMOD.Studio.INITFLAGS,FMOD.INITFLAGS,intptr) (at Assets/Plugins/FMOD/src/Runtime/wrapper/fmod_studio.cs:420) FMODUnity.RuntimeManager:Initialize () (at Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:287) FMODUnity.RuntimeManager:get_Instance () (at Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:102) FMODUnity.RuntimeManager:get_StudioSystem () (at Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:125) FMODUnity.RuntimeManager:AddListener (FMODUnity.StudioListener) (at Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:402) FMODUnity.StudioListener:OnEnable () (at Assets/Plugins/FMOD/src/Runtime/StudioListener.cs:28) [FMOD] AsyncManager::init : manager 0x7f946eae1808 isAsync 1 updatePeriod 0.02 UnityEngine.Debug:Log (object) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:45) FMOD.Studio.System:initialize (int,FMOD.Studio.INITFLAGS,FMOD.INITFLAGS,intptr) (at Assets/Plugins/FMOD/src/Runtime/wrapper/fmod_studio.cs:420) FMODUnity.RuntimeManager:Initialize () (at Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:287) FMODUnity.RuntimeManager:get_Instance () (at Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:102) FMODUnity.RuntimeManager:get_StudioSystem () (at Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:125) FMODUnity.RuntimeManager:AddListener (FMODUnity.StudioListener) (at Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:402) FMODUnity.StudioListener:OnEnable () (at Assets/Plugins/FMOD/src/Runtime/StudioListener.cs:28) [FMOD] Thread::initThread : Init FMOD Studio update thread. Affinity: 0x8000000000000002, Priority: 0xFFFF7FFD, Stack Size: 98304, Semaphore: No, Sleep Time: 1, Looping: No. UnityEngine.Debug:Log (object) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:45) FMOD.Studio.System:initialize (int,FMOD.Studio.INITFLAGS,FMOD.INITFLAGS,intptr) (at Assets/Plugins/FMOD/src/Runtime/wrapper/fmod_studio.cs:420) FMODUnity.RuntimeManager:Initialize () (at Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:287) FMODUnity.RuntimeManager:get_Instance () (at Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:102) FMODUnity.RuntimeManager:get_StudioSystem () (at Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:125) FMODUnity.RuntimeManager:AddListener (FMODUnity.StudioListener) (at Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:402) FMODUnity.StudioListener:OnEnable () (at Assets/Plugins/FMOD/src/Runtime/StudioListener.cs:28) [FMOD] AsyncManager::init : done UnityEngine.Debug:Log (object) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:45) FMOD.Studio.System:initialize (int,FMOD.Studio.INITFLAGS,FMOD.INITFLAGS,intptr) (at Assets/Plugins/FMOD/src/Runtime/wrapper/fmod_studio.cs:420) FMODUnity.RuntimeManager:Initialize () (at Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:287) FMODUnity.RuntimeManager:get_Instance () (at Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:102) FMODUnity.RuntimeManager:get_StudioSystem () (at Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:125) FMODUnity.RuntimeManager:AddListener (FMODUnity.StudioListener) (at Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:402) FMODUnity.StudioListener:OnEnable () (at Assets/Plugins/FMOD/src/Runtime/StudioListener.cs:28) [FMOD] PlaybackSystem::init : UnityEngine.Debug:Log (object) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:45) FMOD.Studio.System:initialize (int,FMOD.Studio.INITFLAGS,FMOD.INITFLAGS,intptr) (at Assets/Plugins/FMOD/src/Runtime/wrapper/fmod_studio.cs:420) FMODUnity.RuntimeManager:Initialize () (at Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:287) FMODUnity.RuntimeManager:get_Instance () (at Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:102) FMODUnity.RuntimeManager:get_StudioSystem () (at Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:125) FMODUnity.RuntimeManager:AddListener (FMODUnity.StudioListener) (at Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:402) FMODUnity.StudioListener:OnEnable () (at Assets/Plugins/FMOD/src/Runtime/StudioListener.cs:28) [FMOD] Thread::initThread : Init FMOD Studio sample load thread. Affinity: 0x8000000000000003, Priority: 0xFFFF7FFD, Stack Size: 98304, Semaphore: No, Sleep Time: 1, Looping: No. UnityEngine.Debug:Log (object) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:45) FMOD.Studio.System:initialize (int,FMOD.Studio.INITFLAGS,FMOD.INITFLAGS,intptr) (at Assets/Plugins/FMOD/src/Runtime/wrapper/fmod_studio.cs:420) FMODUnity.RuntimeManager:Initialize () (at Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:287) FMODUnity.RuntimeManager:get_Instance () (at Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:102) FMODUnity.RuntimeManager:get_StudioSystem () (at Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:125) FMODUnity.RuntimeManager:AddListener (FMODUnity.StudioListener) (at Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:402) FMODUnity.StudioListener:OnEnable () (at Assets/Plugins/FMOD/src/Runtime/StudioListener.cs:28) [FMOD] PlaybackSystem::init : done UnityEngine.Debug:Log (object) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:45) FMOD.Studio.System:initialize (int,FMOD.Studio.INITFLAGS,FMOD.INITFLAGS,intptr) (at Assets/Plugins/FMOD/src/Runtime/wrapper/fmod_studio.cs:420) FMODUnity.RuntimeManager:Initialize () (at Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:287) FMODUnity.RuntimeManager:get_Instance () (at Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:102) FMODUnity.RuntimeManager:get_StudioSystem () (at Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:125) FMODUnity.RuntimeManager:AddListener (FMODUnity.StudioListener) (at Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:402) FMODUnity.StudioListener:OnEnable () (at Assets/Plugins/FMOD/src/Runtime/StudioListener.cs:28) [FMOD] LiveUpdate::init : UnityEngine.Debug:Log (object) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:45) FMOD.Studio.System:initialize (int,FMOD.Studio.INITFLAGS,FMOD.INITFLAGS,intptr) (at Assets/Plugins/FMOD/src/Runtime/wrapper/fmod_studio.cs:420) FMODUnity.RuntimeManager:Initialize () (at Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:287) FMODUnity.RuntimeManager:get_Instance () (at Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:102) FMODUnity.RuntimeManager:get_StudioSystem () (at Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:125) FMODUnity.RuntimeManager:AddListener (FMODUnity.StudioListener) (at Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:402) FMODUnity.StudioListener:OnEnable () (at Assets/Plugins/FMOD/src/Runtime/StudioListener.cs:28) [FMOD] Thread::initThread : Init FMOD Studio bank load thread. Affinity: 0x8000000000000003, Priority: 0xFFFF7FFD, Stack Size: 98304, Semaphore: No, Sleep Time: 1, Looping: No. UnityEngine.Debug:Log (object) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:45) FMOD.Studio.System:initialize (int,FMOD.Studio.INITFLAGS,FMOD.INITFLAGS,intptr) (at Assets/Plugins/FMOD/src/Runtime/wrapper/fmod_studio.cs:420) FMODUnity.RuntimeManager:Initialize () (at Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:287) FMODUnity.RuntimeManager:get_Instance () (at Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:102) FMODUnity.RuntimeManager:get_StudioSystem () (at Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:125) FMODUnity.RuntimeManager:AddListener (FMODUnity.StudioListener) (at Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:402) FMODUnity.StudioListener:OnEnable () (at Assets/Plugins/FMOD/src/Runtime/StudioListener.cs:28) [FMOD] Manager::init : done. UnityEngine.Debug:Log (object) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:45) FMOD.Studio.System:initialize (int,FMOD.Studio.INITFLAGS,FMOD.INITFLAGS,intptr) (at Assets/Plugins/FMOD/src/Runtime/wrapper/fmod_studio.cs:420) FMODUnity.RuntimeManager:Initialize () (at Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:287) FMODUnity.RuntimeManager:get_Instance () (at Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:102) FMODUnity.RuntimeManager:get_StudioSystem () (at Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:125) FMODUnity.RuntimeManager:AddListener (FMODUnity.StudioListener) (at Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:402) FMODUnity.StudioListener:OnEnable () (at Assets/Plugins/FMOD/src/Runtime/StudioListener.cs:28) [FMOD] FMOD_OS_Net_Listen : Cannot listen for connections, port 9264 is currently in use. UnityEngine.Debug:LogWarning (object) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:41) [FMOD] Manager::readBank : fileversion = 132, compatVersion = 132 (oldest = 44, newest = 135) UnityEngine.Debug:Log (object) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:45) [FMOD] PlaybackSystem::acquireMasterBus : Setting master channel group format to 6 UnityEngine.Debug:Log (object) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:45) [FMOD] SystemI::createSoundInternal : Create name='', mode=0x02000202 UnityEngine.Debug:Log (object) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:45) [FMOD] SystemI::createSoundInternal : exinfo->cbsize = 224 UnityEngine.Debug:Log (object) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:45) [FMOD] SystemI::createSoundInternal : exinfo->length = 166984224 UnityEngine.Debug:Log (object) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:45) [FMOD] SystemI::createSoundInternal : exinfo->fileoffset = 254016 UnityEngine.Debug:Log (object) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:45) [FMOD] SystemI::createSoundInternal : exinfo->numsubsounds = 1 UnityEngine.Debug:Log (object) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:45) [FMOD] SystemI::createSoundInternal : exinfo->inclusionlist = 0x70000bf78954 UnityEngine.Debug:Log (object) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:45) [FMOD] SystemI::createSoundInternal : exinfo->inclusionlistnum = 1 UnityEngine.Debug:Log (object) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:45) [FMOD] SystemI::createSoundInternal : exinfo->suggestedsoundtype = 5 UnityEngine.Debug:Log (object) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:45) [FMOD] SystemI::createSoundInternal : exinfo->useropen = 0x2a5df4176 UnityEngine.Debug:Log (object) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:45) [FMOD] SystemI::createSoundInternal : exinfo->userclose = 0x2a5df422d UnityEngine.Debug:Log (object) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:45) [FMOD] SystemI::createSoundInternal : exinfo->userread = 0x2a5df425a UnityEngine.Debug:Log (object) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:45) [FMOD] SystemI::createSoundInternal : exinfo->userseek = 0x2a5df42fe UnityEngine.Debug:Log (object) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:45) [FMOD] SystemI::createSoundInternal : exinfo->fileuserdata = 0x7f9478da8808 UnityEngine.Debug:Log (object) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:45) [FMOD] SystemI::createSoundInternal : exinfo->initialseekpostype = 1 UnityEngine.Debug:Log (object) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:45) [FMOD] SystemI::createSoundInternal : Sample 0/1: name='Hum Loop 3', format=2, channels=2, frequency=48000, lengthbytes=960064, lengthpcm=240000, pcmblocksize=0, loopstart=0, loopend=0, mode=0x00000000, channelmask=0x00000000, channelorder=0, peakvolume=0.274017. UnityEngine.Debug:Log (object) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:45) [FMOD] SystemI::createSoundInternal : exinfo->fileuserdata = 0x7f945eb04088 UnityEngine.Debug:Log (object) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:45) [FMOD] SystemI::createSoundInternal : Sample 0/1: name='zapsplat_animals_bird_peewee_call_australia_001_11997', format=2, channels=1, frequency=48000, lengthbytes=65696, lengthpcm=32822, pcmblocksize=0, loopstart=0, loopend=0, mode=0x00000000, channelmask=0x00000000, channelorder=0, peakvolume=0.805115. UnityEngine.Debug:Log (object) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:45) [FMOD] SystemI::createSoundInternal : Sample 0/1: name='zapsplat_animals_bird_cockatiel_single_chirp_001_17573', format=2, channels=1, frequency=48000, lengthbytes=31904, lengthpcm=15935, pcmblocksize=0, loopstart=0, loopend=0, mode=0x00000000, channelmask=0x00000000, channelorder=0, peakvolume=0.707092. UnityEngine.Debug:Log (object) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:45) [FMOD] SystemI::createSoundInternal : Sample 0/1: name='Blastwave_FX_BirdCrowCawMultiple_SFXB.17', format=2, channels=1, frequency=48000, lengthbytes=161824, lengthpcm=80895, pcmblocksize=0, loopstart=0, loopend=0, mode=0x00000000, channelmask=0x00000000, channelorder=0, peakvolume=0.471771. UnityEngine.Debug:Log (object) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:45) [FMOD] SystemI::createSoundInternal : Sample 0/1: name='animals_bird_chirp_generic_6', format=2, channels=1, frequency=48000, lengthbytes=243744, lengthpcm=121852, pcmblocksize=0, loopstart=0, loopend=0, mode=0x00000000, channelmask=0x00000000, channelorder=0, peakvolume=0.880829. UnityEngine.Debug:Log (object) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:45) [FMOD] SystemI::createSoundInternal : Sample 0/1: name='zapsplat_animals_bird_peewee_call_australia_002_11998', format=2, channels=1, frequency=48000, lengthbytes=79456, lengthpcm=39712, pcmblocksize=0, loopstart=0, loopend=0, mode=0x00000000, channelmask=0x00000000, channelorder=0, peakvolume=0.847382. UnityEngine.Debug:Log (object) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:45) [FMOD] SystemI::createSoundInternal : Sample 0/1: name='animals_budgerigar_chirp', format=2, channels=1, frequency=48000, lengthbytes=113440, lengthpcm=56698, pcmblocksize=0, loopstart=0, loopend=0, mode=0x00000000, channelmask=0x00000000, channelorder=0, peakvolume=0.730530. UnityEngine.Debug:Log (object) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:45) [FMOD] SystemI::createSoundInternal : Sample 0/1: name='zapsplat_animals_bird_peewee_call_australia_003_11999', format=2, channels=1, frequency=48000, lengthbytes=93664, lengthpcm=46807, pcmblocksize=0, loopstart=0, loopend=0, mode=0x00000000, channelmask=0x00000000, channelorder=0, peakvolume=0.849304. UnityEngine.Debug:Log (object) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:45) [FMOD] SystemI::createSoundInternal : Sample 0/1: name='animals_bird_chirp_generic_4', format=2, channels=1, frequency=48000, lengthbytes=32192, lengthpcm=16072, pcmblocksize=0, loopstart=0, loopend=0, mode=0x00000000, channelmask=0x00000000, channelorder=0, peakvolume=0.897308. UnityEngine.Debug:Log (object) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:45) [FMOD] SystemI::createSoundInternal : Sample 0/1: name='animals_bird_chirp_generic_8', format=2, channels=1, frequency=48000, lengthbytes=121024, lengthpcm=60488, pcmblocksize=0, loopstart=0, loopend=0, mode=0x00000000, channelmask=0x00000000, channelorder=0, peakvolume=0.888794. UnityEngine.Debug:Log (object) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:45) [FMOD] SystemI::createSoundInternal : Sample 0/1: name='animals_bird_chirp_generic_5', format=2, channels=1, frequency=48000, lengthbytes=51328, lengthpcm=25634, pcmblocksize=0, loopstart=0, loopend=0, mode=0x00000000, channelmask=0x00000000, channelorder=0, peakvolume=0.689270. UnityEngine.Debug:Log (object) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:45) [FMOD] SystemI::createSoundInternal : Sample 0/1: name='zapsplat_animals_bird_cockatiel_single_chirp_002_17574', format=2, channels=1, frequency=48000, lengthbytes=18080, lengthpcm=9022, pcmblocksize=0, loopstart=0, loopend=0, mode=0x00000000, channelmask=0x00000000, channelorder=0, peakvolume=0.695343. UnityEngine.Debug:Log (object) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:45) [FMOD] SystemI::createSoundInternal : Sample 0/1: name='zapsplat_animals_bird_cockatiel_chirp_002_17572', format=2, channels=1, frequency=48000, lengthbytes=60864, lengthpcm=30403, pcmblocksize=0, loopstart=0, loopend=0, mode=0x00000000, channelmask=0x00000000, channelorder=0, peakvolume=0.703674. UnityEngine.Debug:Log (object) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:45) [FMOD] SystemI::createSoundInternal : Sample 0/1: name='zapsplat_animals_bird_cockatiel_chirp_001_17571', format=2, channels=1, frequency=48000, lengthbytes=148416, lengthpcm=74184, pcmblocksize=0, loopstart=0, loopend=0, mode=0x00000000, channelmask=0x00000000, channelorder=0, peakvolume=0.647919. UnityEngine.Debug:Log (object) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:45) [FMOD] SystemI::createSoundInternal : Sample 0/1: name='animals_bird_nestling_or_chick_tweet_001', format=2, channels=1, frequency=48000, lengthbytes=35968, lengthpcm=17964, pcmblocksize=0, loopstart=0, loopend=0, mode=0x00000000, channelmask=0x00000000, channelorder=0, peakvolume=0.425446. UnityEngine.Debug:Log (object) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:45) [FMOD] SystemI::createSoundInternal : Sample 0/1: name='zapsplat_animals_bird_cockatiel_single_chirp_003_17575', format=2, channels=1, frequency=48000, lengthbytes=67488, lengthpcm=33714, pcmblocksize=0, loopstart=0, loopend=0, mode=0x00000000, channelmask=0x00000000, channelorder=0, peakvolume=0.646423. UnityEngine.Debug:Log (object) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:45) [FMOD] SystemI::createSoundInternal : Sample 0/1: name='animals_bird_nestling_or_chick_tweet_002', format=2, channels=1, frequency=48000, lengthbytes=14656, lengthpcm=7312, pcmblocksize=0, loopstart=0, loopend=0, mode=0x00000000, channelmask=0x00000000, channelorder=0, peakvolume=0.506500. UnityEngine.Debug:Log (object) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:45) [FMOD] SystemI::createSoundInternal : Sample 0/1: name='smartsound_ANIMAL_BIRD_Hawk_Young_Chirp_01', format=2, channels=1, frequency=48000, lengthbytes=648128, lengthpcm=324043, pcmblocksize=0, loopstart=0, loopend=0, mode=0x00000000, channelmask=0x00000000, channelorder=0, peakvolume=0.309723. UnityEngine.Debug:Log (object) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:45) [FMOD] PlaylistInstrumentInstance::startFullLengthHook : Attempting to schedule a sound in the past, this could cause inaccurate playback. UnityEngine.Debug:LogWarning (object) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:41) [FMOD] SystemI::createSoundInternal : exinfo->fileuserdata = 0x7f946952e448 UnityEngine.Debug:Log (object) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:45) [FMOD] SystemI::createSoundInternal : Sample 0/1: name='Bluezone_BC0254_wood_creaking_tree_009', format=2, channels=1, frequency=48000, lengthbytes=110368, lengthpcm=55167, pcmblocksize=0, loopstart=0, loopend=0, mode=0x00000000, channelmask=0x00000000, channelorder=0, peakvolume=0.972748. UnityEngine.Debug:Log (object) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:45) [FMOD] SystemI::createSoundInternal : Sample 0/1: name='Bluezone_BC0254_wood_dry_branches_cracking_001', format=2, channels=1, frequency=48000, lengthbytes=185504, lengthpcm=92722, pcmblocksize=0, loopstart=0, loopend=0, mode=0x00000000, channelmask=0x00000000, channelorder=0, peakvolume=0.923798. UnityEngine.Debug:Log (object) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:45) [FMOD] SystemI::createSoundInternal : Sample 0/1: name='Bluezone_BC0254_wood_dry_branches_cracking_007', format=2, channels=1, frequency=48000, lengthbytes=262336, lengthpcm=131138, pcmblocksize=0, loopstart=0, loopend=0, mode=0x00000000, channelmask=0x00000000, channelorder=0, peakvolume=0.941711. UnityEngine.Debug:Log (object) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:45) [FMOD] SystemI::createSoundInternal : Sample 0/1: name='Bluezone_BC0254_wood_dry_branches_cracking_005', format=2, channels=1, frequency=48000, lengthbytes=161888, lengthpcm=80926, pcmblocksize=0, loopstart=0, loopend=0, mode=0x00000000, channelmask=0x00000000, channelorder=0, peakvolume=0.933411. UnityEngine.Debug:Log (object) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:45) [FMOD] SystemI::createSoundInternal : Sample 0/1: name='Bluezone_BC0254_wood_creaking_tree_004', format=2, channels=1, frequency=48000, lengthbytes=244416, lengthpcm=122179, pcmblocksize=0, loopstart=0, loopend=0, mode=0x00000000, channelmask=0x00000000, channelorder=0, peakvolume=0.972748. UnityEngine.Debug:Log (object) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:45) [FMOD] SystemI::createSoundInternal : Sample 0/1: name='Bluezone_BC0254_wood_creaking_tree_007', format=2, channels=1, frequency=48000, lengthbytes=387584, lengthpcm=193774, pcmblocksize=0, loopstart=0, loopend=0, mode=0x00000000, channelmask=0x00000000, channelorder=0, peakvolume=0.972748. UnityEngine.Debug:Log (object) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:45) [FMOD] SystemI::createSoundInternal : Sample 0/1: name='Bluezone_BC0254_wood_cracking_bark_003', format=2, channels=1, frequency=48000, lengthbytes=77920, lengthpcm=38934, pcmblocksize=0, loopstart=0, loopend=0, mode=0x00000000, channelmask=0x00000000, channelorder=0, peakvolume=0.933411. UnityEngine.Debug:Log (object) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:45) [FMOD] SystemI::createSoundInternal : Sample 0/1: name='Bluezone_BC0254_wood_creaking_tree_011', format=2, channels=1, frequency=48000, lengthbytes=158048, lengthpcm=79001, pcmblocksize=0, loopstart=0, loopend=0, mode=0x00000000, channelmask=0x00000000, channelorder=0, peakvolume=0.972748. UnityEngine.Debug:Log (object) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:45) [FMOD] SystemI::createSoundInternal : Sample 0/1: name='Bluezone_BC0254_wood_creaking_tree_010', format=2, channels=1, frequency=48000, lengthbytes=308960, lengthpcm=154462, pcmblocksize=0, loopstart=0, loopend=0, mode=0x00000000, channelmask=0x00000000, channelorder=0, peakvolume=0.972748. UnityEngine.Debug:Log (object) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:45) [FMOD] SystemI::createSoundInternal : Sample 0/1: name='Bluezone_BC0254_wood_dry_branches_cracking_006', format=2, channels=1, frequency=48000, lengthbytes=151392, lengthpcm=75670, pcmblocksize=0, loopstart=0, loopend=0, mode=0x00000000, channelmask=0x00000000, channelorder=0, peakvolume=0.964203. UnityEngine.Debug:Log (object) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:45) [FMOD] SystemI::createSoundInternal : Sample 0/1: name='Bluezone_BC0254_wood_dry_branches_cracking_009', format=2, channels=1, frequency=48000, lengthbytes=95744, lengthpcm=47854, pcmblocksize=0, loopstart=0, loopend=0, mode=0x00000000, channelmask=0x00000000, channelorder=0, peakvolume=0.960175. UnityEngine.Debug:Log (object) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:45) [FMOD] SystemI::createSoundInternal : Sample 0/1: name='Bluezone_BC0254_wood_dry_branches_cracking_008', format=2, channels=1, frequency=48000, lengthbytes=204800, lengthpcm=102375, pcmblocksize=0, loopstart=0, loopend=0, mode=0x00000000, channelmask=0x00000000, channelorder=0, peakvolume=0.965149. UnityEngine.Debug:Log (object) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:45) [FMOD] SystemI::createSoundInternal : Sample 0/1: name='Bluezone_BC0254_wood_creaking_tree_001', format=2, channels=1, frequency=48000, lengthbytes=231008, lengthpcm=115484, pcmblocksize=0, loopstart=0, loopend=0, mode=0x00000000, channelmask=0x00000000, channelorder=0, peakvolume=0.972748. UnityEngine.Debug:Log (object) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:45) [FMOD] SystemI::createSoundInternal : Sample 0/1: name='Bluezone_BC0254_wood_creaking_tree_012', format=2, channels=1, frequency=48000, lengthbytes=213664, lengthpcm=106808, pcmblocksize=0, loopstart=0, loopend=0, mode=0x00000000, channelmask=0x00000000, channelorder=0, peakvolume=0.972748. UnityEngine.Debug:Log (object) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:45) [FMOD] SystemI::createSoundInternal : Sample 0/1: name='Bluezone_BC0254_wood_dry_branches_cracking_004', format=2, channels=1, frequency=48000, lengthbytes=106592, lengthpcm=53274, pcmblocksize=0, loopstart=0, loopend=0, mode=0x00000000, channelmask=0x00000000, channelorder=0, peakvolume=0.965210. UnityEngine.Debug:Log (object) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:45) [FMOD] SystemI::createSoundInternal : Sample 0/1: name='Bluezone_BC0254_wood_creaking_tree_008', format=2, channels=1, frequency=48000, lengthbytes=109856, lengthpcm=54908, pcmblocksize=0, loopstart=0, loopend=0, mode=0x00000000, channelmask=0x00000000, channelorder=0, peakvolume=0.972748. UnityEngine.Debug:Log (object) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:45) [FMOD] SystemI::createSoundInternal : Sample 0/1: name='Bluezone_BC0254_wood_cracking_bark_005', format=2, channels=1, frequency=48000, lengthbytes=93280, lengthpcm=46614, pcmblocksize=0, loopstart=0, loopend=0, mode=0x00000000, channelmask=0x00000000, channelorder=0, peakvolume=0.958832. UnityEngine.Debug:Log (object) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:45) [FMOD] SystemI::createSoundInternal : Sample 0/1: name='Bluezone_BC0254_wood_creaking_tree_005', format=2, channels=1, frequency=48000, lengthbytes=318592, lengthpcm=159274, pcmblocksize=0, loopstart=0, loopend=0, mode=0x00000000, channelmask=0x00000000, channelorder=0, peakvolume=0.972748. UnityEngine.Debug:Log (object) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:45) [FMOD] SystemI::createSoundInternal : Sample 0/1: name='Bluezone_BC0254_wood_dry_branches_cracking_003', format=2, channels=1, frequency=48000, lengthbytes=206688, lengthpcm=103314, pcmblocksize=0, loopstart=0, loopend=0, mode=0x00000000, channelmask=0x00000000, channelorder=0, peakvolume=0.956787. UnityEngine.Debug:Log (object) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:45) [FMOD] SystemI::createSoundInternal : Sample 0/1: name='Bluezone_BC0254_wood_dry_branches_cracking_002', format=2, channels=1, frequency=48000, lengthbytes=154272, lengthpcm=77113, pcmblocksize=0, loopstart=0, loopend=0, mode=0x00000000, channelmask=0x00000000, channelorder=0, peakvolume=0.875763. UnityEngine.Debug:Log (object) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:45) [FMOD] SystemI::createSoundInternal : Sample 0/1: name='Bluezone_BC0254_wood_cracking_bark_001', format=2, channels=1, frequency=48000, lengthbytes=194528, lengthpcm=97234, pcmblocksize=0, loopstart=0, loopend=0, mode=0x00000000, channelmask=0x00000000, channelorder=0, peakvolume=0.955322. UnityEngine.Debug:Log (object) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:45) [FMOD] SystemI::createSoundInternal : Sample 0/1: name='Bluezone_BC0254_wood_creaking_tree_002', format=2, channels=1, frequency=48000, lengthbytes=220256, lengthpcm=110099, pcmblocksize=0, loopstart=0, loopend=0, mode=0x00000000, channelmask=0x00000000, channelorder=0, peakvolume=0.972748. UnityEngine.Debug:Log (object) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:45) [FMOD] SystemI::createSoundInternal : Sample 0/1: name='Bluezone_BC0254_wood_dry_branches_cracking_010', format=2, channels=1, frequency=48000, lengthbytes=58304, lengthpcm=29133, pcmblocksize=0, loopstart=0, loopend=0, mode=0x00000000, channelmask=0x00000000, channelorder=0, peakvolume=0.961609. UnityEngine.Debug:Log (object) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:45) [FMOD] SystemI::createSoundInternal : Sample 0/1: name='Bluezone_BC0254_wood_creaking_tree_003', format=2, channels=1, frequency=48000, lengthbytes=302816, lengthpcm=151386, pcmblocksize=0, loopstart=0, loopend=0, mode=0x00000000, channelmask=0x00000000, channelorder=0, peakvolume=0.972748. UnityEngine.Debug:Log (object) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:45) [FMOD] SystemI::createSoundInternal : Sample 0/1: name='Bluezone_BC0254_wood_creaking_tree_014', format=2, channels=1, frequency=48000, lengthbytes=314240, lengthpcm=157099, pcmblocksize=0, loopstart=0, loopend=0, mode=0x00000000, channelmask=0x00000000, channelorder=0, peakvolume=0.972748. UnityEngine.Debug:Log (object) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:45) [FMOD] SystemI::createSoundInternal : Sample 0/1: name='Bluezone_BC0254_wood_creaking_tree_006', format=2, channels=1, frequency=48000, lengthbytes=232032, lengthpcm=115990, pcmblocksize=0, loopstart=0, loopend=0, mode=0x00000000, channelmask=0x00000000, channelorder=0, peakvolume=0.972748. UnityEngine.Debug:Log (object) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:45) [FMOD] SystemI::createSoundInternal : Sample 0/1: name='Bluezone_BC0254_wood_creaking_tree_013', format=2, channels=1, frequency=48000, lengthbytes=109856, lengthpcm=54910, pcmblocksize=0, loopstart=0, loopend=0, mode=0x00000000, channelmask=0x00000000, channelorder=0, peakvolume=0.972748. UnityEngine.Debug:Log (object) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:45) [FMOD] SystemI::createSoundInternal : Sample 0/1: name='Bluezone_BC0254_wood_cracking_bark_006', format=2, channels=1, frequency=48000, lengthbytes=59552, lengthpcm=29754, pcmblocksize=0, loopstart=0, loopend=0, mode=0x00000000, channelmask=0x00000000, channelorder=0, peakvolume=0.972748. UnityEngine.Debug:Log (object) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:45) [FMOD] SystemI::createSoundInternal : Sample 0/1: name='Bluezone_BC0254_wood_cracking_bark_004', format=2, channels=1, frequency=48000, lengthbytes=121920, lengthpcm=60939, pcmblocksize=0, loopstart=0, loopend=0, mode=0x00000000, channelmask=0x00000000, channelorder=0, peakvolume=0.914612. UnityEngine.Debug:Log (object) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:45) [FMOD] SystemI::createSoundInternal : Sample 0/1: name='Bluezone_BC0254_wood_cracking_bark_002', format=2, channels=1, frequency=48000, lengthbytes=131104, lengthpcm=65521, pcmblocksize=0, loopstart=0, loopend=0, mode=0x00000000, channelmask=0x00000000, channelorder=0, peakvolume=0.910736. UnityEngine.Debug:Log (object) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:45) [FMOD] EventInstance::update : Event {da0b3a42-818a-44d0-8900-b2fc5cd9fb8b} waited 69 milliseconds for sample data to load. Preload sample data to avoid this delay. UnityEngine.Debug:LogWarning (object) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:41) [FMOD] EventInstance::update : Event {da0b3a42-818a-44d0-8900-b2fc5cd9fb8b} waited 70 milliseconds for sample data to load. Preload sample data to avoid this delay. UnityEngine.Debug:LogWarning (object) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:41) [FMOD] EventInstance::update : Event {da0b3a42-818a-44d0-8900-b2fc5cd9fb8b} waited 71 milliseconds for sample data to load. Preload sample data to avoid this delay. UnityEngine.Debug:LogWarning (object) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:41) [FMOD] SoundI::release : (0x7f945ebbdd18) UnityEngine.Debug:Log (object) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:45) [FMOD] SoundI::release : zapsplat_animals_bird_peewee_call_australia_001_11997 (0x7f945e9cdab8) UnityEngine.Debug:Log (object) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:45) [FMOD] SoundI::release : (0x7f94b9449b68) UnityEngine.Debug:Log (object) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:45) [FMOD] SoundI::release : zapsplat_animals_bird_peewee_call_australia_002_11998 (0x7f94b9449cd8) UnityEngine.Debug:Log (object) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:45) [FMOD] SoundI::release : (0x7f94b94852f8) UnityEngine.Debug:Log (object) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:45) [FMOD] SoundI::release : zapsplat_animals_bird_peewee_call_australia_003_11999 (0x7f94b947f7f8) UnityEngine.Debug:Log (object) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:45) [FMOD] SoundI::release : (0x7f94b9460eb8) UnityEngine.Debug:Log (object) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:45) [FMOD] SoundI::release : zapsplat_animals_bird_cockatiel_chirp_001_17571 (0x7f94b944a4b8) UnityEngine.Debug:Log (object) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:45) [FMOD] SoundI::release : (0x7f94b949e3c8) UnityEngine.Debug:Log (object) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:45) [FMOD] SoundI::release : smartsound_ANIMAL_BIRD_Hawk_Young_Chirp_01 (0x7f94b949e538) UnityEngine.Debug:Log (object) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:45) [FMOD] SoundI::release : (0x7f94b9487408) UnityEngine.Debug:Log (object) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:45) [FMOD] SoundI::release : zapsplat_animals_bird_cockatiel_chirp_002_17572 (0x7f94b943dfe8) UnityEngine.Debug:Log (object) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:45) [FMOD] SoundI::release : (0x7f946f938e48) UnityEngine.Debug:Log (object) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:45) [FMOD] SoundI::release : zapsplat_animals_bird_cockatiel_single_chirp_001_17573 (0x7f946fbf8228) UnityEngine.Debug:Log (object) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:45) [FMOD] SoundI::release : (0x7f94b948c2f8) UnityEngine.Debug:Log (object) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:45) [FMOD] SoundI::release : zapsplat_animals_bird_cockatiel_single_chirp_002_17574 (0x7f94b9487278) UnityEngine.Debug:Log (object) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:45) [FMOD] SoundI::release : (0x7f94b94985e8) UnityEngine.Debug:Log (object) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:45) [FMOD] SoundI::release : zapsplat_animals_bird_cockatiel_single_chirp_003_17575 (0x7f94b9469878) UnityEngine.Debug:Log (object) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:45) [FMOD] SoundI::release : (0x7f94b944fba8) UnityEngine.Debug:Log (object) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:45) [FMOD] SoundI::release : Blastwave_FX_BirdCrowCawMultiple_SFXB.17 (0x7f94b948f4e8) UnityEngine.Debug:Log (object) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:45) [FMOD] SoundI::release : (0x7f94b944a1f8) UnityEngine.Debug:Log (object) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:45) [FMOD] SoundI::release : animals_budgerigar_chirp (0x7f94b9484dd8) UnityEngine.Debug:Log (object) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:45) [FMOD] SoundI::release : (0x7f94b944a9d8) UnityEngine.Debug:Log (object) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:45) [FMOD] SoundI::release : animals_bird_nestling_or_chick_tweet_001 (0x7f94b94980c8) UnityEngine.Debug:Log (object) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:45) [FMOD] SoundI::release : (0x7f94b9469d98) UnityEngine.Debug:Log (object) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:45) [FMOD] SoundI::release : animals_bird_nestling_or_chick_tweet_002 (0x7f94b949dea8) UnityEngine.Debug:Log (object) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:45) [FMOD] SoundI::release : (0x7f94b943ed28) UnityEngine.Debug:Log (object) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:45) [FMOD] SoundI::release : animals_bird_chirp_generic_4 (0x7f94b943ee98) UnityEngine.Debug:Log (object) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:45) [FMOD] SoundI::release : (0x7f94b948bff8) UnityEngine.Debug:Log (object) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:45) [FMOD] SoundI::release : animals_bird_chirp_generic_5 (0x7f94b948c168) UnityEngine.Debug:Log (object) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:45) [FMOD] SoundI::release : (0x7f94b949cb68) UnityEngine.Debug:Log (object) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:45) [FMOD] SoundI::release : animals_bird_chirp_generic_6 (0x7f94b949ccd8) UnityEngine.Debug:Log (object) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:45) [FMOD] SoundI::release : (0x7f94b947da78) UnityEngine.Debug:Log (object) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:45) [FMOD] SoundI::release : animals_bird_chirp_generic_8 (0x7f94b9449298) UnityEngine.Debug:Log (object) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:45) [FMOD] SoundI::release : (0x7f946fe87548) UnityEngine.Debug:Log (object) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:45) [FMOD] SoundI::release : Bluezone_BC0254_wood_cracking_bark_001 (0x7f945e41cbe8) UnityEngine.Debug:Log (object) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:45) [FMOD] SoundI::release : (0x7f945ceffb48) UnityEngine.Debug:Log (object) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:45) [FMOD] SoundI::release : Bluezone_BC0254_wood_cracking_bark_002 (0x7f945ee2f3d8) UnityEngine.Debug:Log (object) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:45) [FMOD] SoundI::release : (0x7f947883d458) UnityEngine.Debug:Log (object) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:45) [FMOD] SoundI::release : Bluezone_BC0254_wood_cracking_bark_003 (0x7f947883d5c8) UnityEngine.Debug:Log (object) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:45) [FMOD] SoundI::release : (0x7f945cef94b8) UnityEngine.Debug:Log (object) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:45) [FMOD] SoundI::release : Bluezone_BC0254_wood_cracking_bark_004 (0x7f946fe77118) UnityEngine.Debug:Log (object) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:45) [FMOD] SoundI::release : (0x7f945ce9ae48) UnityEngine.Debug:Log (object) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:45) [FMOD] SoundI::release : Bluezone_BC0254_wood_cracking_bark_005 (0x7f945e4214a8) UnityEngine.Debug:Log (object) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:45) [FMOD] SoundI::release : (0x7f945cef9ba8) UnityEngine.Debug:Log (object) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:45) [FMOD] SoundI::release : Bluezone_BC0254_wood_cracking_bark_006 (0x7f945cee7fd8) UnityEngine.Debug:Log (object) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:45) [FMOD] SoundI::release : (0x7f9478825688) UnityEngine.Debug:Log (object) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:45) [FMOD] SoundI::release : Bluezone_BC0254_wood_creaking_tree_001 (0x7f94788257f8) UnityEngine.Debug:Log (object) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:45) [FMOD] SoundI::release : (0x7f946fe6d8e8) UnityEngine.Debug:Log (object) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:45) [FMOD] SoundI::release : Bluezone_BC0254_wood_creaking_tree_003 (0x7f945ee0dc28) UnityEngine.Debug:Log (object) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:45) [FMOD] SoundI::release : (0x7f946fe1fc18) UnityEngine.Debug:Log (object) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:45) [FMOD] SoundI::release : Bluezone_BC0254_wood_creaking_tree_002 (0x7f945ee18378) UnityEngine.Debug:Log (object) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:45) [FMOD] SoundI::release : (0x7f945ee31d08) UnityEngine.Debug:Log (object) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:45) [FMOD] SoundI::release : Bluezone_BC0254_wood_creaking_tree_005 (0x7f946fe088b8) UnityEngine.Debug:Log (object) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:45) [FMOD] SoundI::release : (0x7f945eb15d78) UnityEngine.Debug:Log (object) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:45) [FMOD] SoundI::release : Bluezone_BC0254_wood_creaking_tree_004 (0x7f945eb04088) UnityEngine.Debug:Log (object) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:45) [FMOD] SoundI::release : (0x7f947883cdc8) UnityEngine.Debug:Log (object) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:45) [FMOD] SoundI::release : Bluezone_BC0254_wood_creaking_tree_007 (0x7f947883cf38) UnityEngine.Debug:Log (object) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:45) [FMOD] SoundI::release : (0x7f945ced8ea8) UnityEngine.Debug:Log (object) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:45) [FMOD] SoundI::release : Bluezone_BC0254_wood_creaking_tree_006 (0x7f945e42e3f8) UnityEngine.Debug:Log (object) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:45) [FMOD] SoundI::release : (0x7f947883e178) UnityEngine.Debug:Log (object) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:45) [FMOD] SoundI::release : Bluezone_BC0254_wood_creaking_tree_010 (0x7f947883e2e8) UnityEngine.Debug:Log (object) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:45) [FMOD] SoundI::release : (0x7f9478c3eb78) UnityEngine.Debug:Log (object) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:45) [FMOD] SoundI::release : Bluezone_BC0254_wood_creaking_tree_008 (0x7f947889d058) UnityEngine.Debug:Log (object) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:45) [FMOD] SoundI::release : (0x7f946951d268) UnityEngine.Debug:Log (object) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:45) [FMOD] SoundI::release : Bluezone_BC0254_wood_creaking_tree_009 (0x7f945e064f38) UnityEngine.Debug:Log (object) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:45) [FMOD] SoundI::release : (0x7f947883dae8) UnityEngine.Debug:Log (object) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:45) [FMOD] SoundI::release : Bluezone_BC0254_wood_creaking_tree_011 (0x7f947883dc58) UnityEngine.Debug:Log (object) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:45) [FMOD] SoundI::release : (0x7f94788a13e8) UnityEngine.Debug:Log (object) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:45) [FMOD] SoundI::release : Bluezone_BC0254_wood_creaking_tree_012 (0x7f94788a1558) UnityEngine.Debug:Log (object) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:45) [FMOD] SoundI::release : (0x7f945ceff6e8) UnityEngine.Debug:Log (object) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:45) [FMOD] SoundI::release : Bluezone_BC0254_wood_creaking_tree_014 (0x7f946fe6b5b8) UnityEngine.Debug:Log (object) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:45) [FMOD] SoundI::release : (0x7f945ceffd78) UnityEngine.Debug:Log (object) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:45) [FMOD] SoundI::release : Bluezone_BC0254_wood_creaking_tree_013 (0x7f945ceff4f8) UnityEngine.Debug:Log (object) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:45) [FMOD] SoundI::release : (0x7f9478a04cd8) UnityEngine.Debug:Log (object) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:45) [FMOD] SoundI::release : Bluezone_BC0254_wood_dry_branches_cracking_001 (0x7f9478abf288) UnityEngine.Debug:Log (object) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:45) [FMOD] SoundI::release : (0x7f943bcf0028) UnityEngine.Debug:Log (object) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:45) [FMOD] SoundI::release : Bluezone_BC0254_wood_dry_branches_cracking_002 (0x7f945ee061b8) UnityEngine.Debug:Log (object) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:45) [FMOD] SoundI::release : (0x7f94da80dee8) UnityEngine.Debug:Log (object) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:45) [FMOD] SoundI::release : Bluezone_BC0254_wood_dry_branches_cracking_003 (0x7f945eea6bf8) UnityEngine.Debug:Log (object) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:45) [FMOD] SoundI::release : (0x7f94788a1a78) UnityEngine.Debug:Log (object) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:45) [FMOD] SoundI::release : Bluezone_BC0254_wood_dry_branches_cracking_004 (0x7f94788a1be8) UnityEngine.Debug:Log (object) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:45) [FMOD] SoundI::release : (0x7f943ac17888) UnityEngine.Debug:Log (object) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:45) [FMOD] SoundI::release : Bluezone_BC0254_wood_dry_branches_cracking_005 (0x7f9478da8f18) UnityEngine.Debug:Log (object) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:45) [FMOD] SoundI::release : (0x7f9478d2dbd8) UnityEngine.Debug:Log (object) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:45) [FMOD] SoundI::release : Bluezone_BC0254_wood_dry_branches_cracking_007 (0x7f9478d19c98) UnityEngine.Debug:Log (object) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:45) [FMOD] SoundI::release : (0x7f947883e808) UnityEngine.Debug:Log (object) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:45) [FMOD] SoundI::release : Bluezone_BC0254_wood_dry_branches_cracking_006 (0x7f9478824448) UnityEngine.Debug:Log (object) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:45) [FMOD] SoundI::release : (0x7f9478824ff8) UnityEngine.Debug:Log (object) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:45) [FMOD] SoundI::release : Bluezone_BC0254_wood_dry_branches_cracking_008 (0x7f9478825168) UnityEngine.Debug:Log (object) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:45) [FMOD] SoundI::release : (0x7f9478da98c8) UnityEngine.Debug:Log (object) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:45) [FMOD] SoundI::release : Hum Loop 3 (0x7f9478da9a38) UnityEngine.Debug:Log (object) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:45) [FMOD] SoundI::release : (0x7f9478824968) UnityEngine.Debug:Log (object) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:45) [FMOD] SoundI::release : Bluezone_BC0254_wood_dry_branches_cracking_009 (0x7f9478824ad8) UnityEngine.Debug:Log (object) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:45) [FMOD] SoundI::release : (0x7f945ee32378) UnityEngine.Debug:Log (object) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:45) [FMOD] SoundI::release : Bluezone_BC0254_wood_dry_branches_cracking_010 (0x7f945cefcbf8) UnityEngine.Debug:Log (object) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:45) [FMOD] Thread::callback : FMOD Studio update thread finished. UnityEngine.Debug:Log (object) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:45) [FMOD] Thread::callback : FMOD Studio bank load thread finished. UnityEngine.Debug:Log (object) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:45) [FMOD] Profile::disconnectAll : Profiler disconnecting all clients UnityEngine.Debug:Log (object) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:45) FMOD.Studio.System:release () (at Assets/Plugins/FMOD/src/Runtime/wrapper/fmod_studio.cs:424) FMODUnity.RuntimeManager:ReleaseStudioSystem () (at Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:174) FMODUnity.RuntimeManager:OnDestroy () (at Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:727) UnityEngine.Object:DestroyImmediate (UnityEngine.Object) FMODUnity.RuntimeManager:Destroy () (at Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:742) FMODUnity.RuntimeManager:HandlePlayModeStateChange (UnityEditor.PlayModeStateChange) (at Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:755) UnityEditor.EditorApplication:Internal_PlayModeStateChanged (UnityEditor.PlayModeStateChange) (at /Users/bokken/buildslave/unity/build/Editor/Mono/EditorApplication.cs:404) [FMOD] Thread::callback : FMOD Studio sample load thread finished. UnityEngine.Debug:Log (object) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:45) [FMOD] LiveUpdate::release : UnityEngine.Debug:Log (object) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:45) FMOD.Studio.System:release () (at Assets/Plugins/FMOD/src/Runtime/wrapper/fmod_studio.cs:424) FMODUnity.RuntimeManager:ReleaseStudioSystem () (at Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:174) FMODUnity.RuntimeManager:OnDestroy () (at Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:727) UnityEngine.Object:DestroyImmediate (UnityEngine.Object) FMODUnity.RuntimeManager:Destroy () (at Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:742) FMODUnity.RuntimeManager:HandlePlayModeStateChange (UnityEditor.PlayModeStateChange) (at Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:755) UnityEditor.EditorApplication:Internal_PlayModeStateChanged (UnityEditor.PlayModeStateChange) (at /Users/bokken/buildslave/unity/build/Editor/Mono/EditorApplication.cs:404) [FMOD] LiveUpdate::reset : Reset connection (reason Disconnected) UnityEngine.Debug:Log (object) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:45) FMOD.Studio.System:release () (at Assets/Plugins/FMOD/src/Runtime/wrapper/fmod_studio.cs:424) FMODUnity.RuntimeManager:ReleaseStudioSystem () (at Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:174) FMODUnity.RuntimeManager:OnDestroy () (at Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:727) UnityEngine.Object:DestroyImmediate (UnityEngine.Object) FMODUnity.RuntimeManager:Destroy () (at Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:742) FMODUnity.RuntimeManager:HandlePlayModeStateChange (UnityEditor.PlayModeStateChange) (at Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:755) UnityEditor.EditorApplication:Internal_PlayModeStateChanged (UnityEditor.PlayModeStateChange) (at /Users/bokken/buildslave/unity/build/Editor/Mono/EditorApplication.cs:404) [FMOD] Thread::callback : FMOD stream thread finished. UnityEngine.Debug:Log (object) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:45) [FMOD] Thread::callback : FMOD mixer thread finished. UnityEngine.Debug:Log (object) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:45) [FMOD] SystemI::close : Closed. UnityEngine.Debug:Log (object) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:45) FMOD.Studio.System:release () (at Assets/Plugins/FMOD/src/Runtime/wrapper/fmod_studio.cs:424) FMODUnity.RuntimeManager:ReleaseStudioSystem () (at Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:174) FMODUnity.RuntimeManager:OnDestroy () (at Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:727) UnityEngine.Object:DestroyImmediate (UnityEngine.Object) FMODUnity.RuntimeManager:Destroy () (at Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:742) FMODUnity.RuntimeManager:HandlePlayModeStateChange (UnityEditor.PlayModeStateChange) (at Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:755) UnityEditor.EditorApplication:Internal_PlayModeStateChanged (UnityEditor.PlayModeStateChange) (at /Users/bokken/buildslave/unity/build/Editor/Mono/EditorApplication.cs:404)