11:00:29 FMOD Studio Version 1.10.08, 64-bit, Build #96768 11:00:29 Operating System: OS X 10.11; x86_64 11:00:29 Client ID: {20ecbbab-6553-48b0-a6d1-45ceaf447464} 11:00:29 [Initialize Sound System 0x00007fd58d2d1f60]: Time started 11:00:29 [Initialize Sound System 0x00007fd58d2d1f60]: Time taken is 39.89ms 11:00:29 Web channel server started on: wss://127.0.0.1:12345 11:00:29 [Initialize Sound System 0x00007fd58d622bf0]: Time started 11:00:29 Loaded plugin library "FMOD Distance Filter" (type 2) from /Applications/FMOD Studio 11008/FMOD Studio.app/Contents/Plugins/fmod_distance_filter.dylib 11:00:29 FMOD Distance Filter #0: "Max Dist" (type 0) 11:00:29 FMOD Distance Filter #1: "Frequency" (type 0) 11:00:29 FMOD Distance Filter #2: "3D Attributes" (type 3) 11:00:29 Loaded plugin library "FMOD Gain" (type 2) from /Applications/FMOD Studio 11008/FMOD Studio.app/Contents/Plugins/fmod_gain.dylib 11:00:29 FMOD Gain #0: "Gain" (type 0) 11:00:29 FMOD Gain #1: "Invert" (type 2) 11:00:29 Loaded plugin library "FMOD Noise" (type 2) from /Applications/FMOD Studio 11008/FMOD Studio.app/Contents/Plugins/fmod_noise.dylib 11:00:29 FMOD Noise #0: "Level" (type 0) 11:00:29 FMOD Noise #1: "Format" (type 1) 11:00:29 Loaded plugin library "Google GVR Listener" (type 2) from /Applications/FMOD Studio 11008/FMOD Studio.app/Contents/Plugins/gvraudio.dylib 11:00:29 Google GVR Listener #0: "Gain" (type 0) 11:00:29 Google GVR Listener #1: "Room Properties" (type 3) 11:00:29 Loaded plugin library "Google GVR Soundfield" (type 2) from /Applications/FMOD Studio 11008/FMOD Studio.app/Contents/Plugins/gvraudio.dylib 11:00:29 Google GVR Soundfield #0: "Gain" (type 0) 11:00:29 Google GVR Soundfield #1: "3D Attributes" (type 3) 11:00:29 Loaded plugin library "Google GVR Source" (type 2) from /Applications/FMOD Studio 11008/FMOD Studio.app/Contents/Plugins/gvraudio.dylib 11:00:29 Google GVR Source #0: "Gain" (type 0) 11:00:29 Google GVR Source #1: "Spread" (type 0) 11:00:29 Google GVR Source #2: "Min Distance" (type 0) 11:00:29 Google GVR Source #3: "Max Distance" (type 0) 11:00:29 Google GVR Source #4: "Dist Rolloff" (type 1) 11:00:29 Google GVR Source #5: "Occlusion" (type 0) 11:00:29 Google GVR Source #6: "Directivity" (type 0) 11:00:29 Google GVR Source #7: "Dir Sharpness" (type 0) 11:00:29 Google GVR Source #8: "3D Attributes" (type 3) 11:00:29 Google GVR Source #9: "Bypass Room" (type 2) 11:00:29 Loaded plugin library "AudioGaming AudioMotors" (type 2) from /Applications/FMOD Studio 11008/FMOD Studio.app/Contents/Plugins/libaudiogaming_audiomotors.dylib 11:00:29 AudioGaming AudioMotors #0: "Drive" (type 0) 11:00:29 AudioGaming AudioMotors #1: "RPM" (type 0) 11:00:29 AudioGaming AudioMotors #2: "Transpose" (type 0) 11:00:29 AudioGaming AudioMotors #3: "Randomize" (type 0) 11:00:29 AudioGaming AudioMotors #4: "Adapt" (type 0) 11:00:29 AudioGaming AudioMotors #5: "Volume" (type 0) 11:00:29 AudioGaming AudioMotors #6: "Format" (type 1) 11:00:29 AudioGaming AudioMotors #7: "Car Data" (type 3) 11:00:29 AudioGaming AudioMotors #8: "Range" (type 0) 11:00:29 AudioGaming AudioMotors #9: "Sync" (type 1) 11:00:29 AudioGaming AudioMotors #10: "Mode" (type 1) 11:00:29 Loaded plugin library "AudioGaming AudioWeather" (type 2) from /Applications/FMOD Studio 11008/FMOD Studio.app/Contents/Plugins/libaudiogaming_audioweather.dylib 11:00:29 AudioGaming AudioWeather #0: "Wind" (type 0) 11:00:29 AudioGaming AudioWeather #1: "Rain" (type 0) 11:00:29 AudioGaming AudioWeather #2: "Volume" (type 0) 11:00:29 AudioGaming AudioWeather #3: "Weather Type" (type 1) 11:00:29 AudioGaming AudioWeather #4: "Format" (type 1) 11:00:29 Loaded plugin library "Resonance Audio Listener" (type 2) from /Applications/FMOD Studio 11008/FMOD Studio.app/Contents/Plugins/resonanceaudio.dylib 11:00:29 Resonance Audio Listener #0: "Gain" (type 0) 11:00:29 Resonance Audio Listener #1: "Room Properties" (type 3) 11:00:29 Loaded plugin library "Resonance Audio Soundfield" (type 2) from /Applications/FMOD Studio 11008/FMOD Studio.app/Contents/Plugins/resonanceaudio.dylib 11:00:29 Resonance Audio Soundfield #0: "Gain" (type 0) 11:00:29 Resonance Audio Soundfield #1: "3D Attributes" (type 3) 11:00:29 Loaded plugin library "Resonance Audio Source" (type 2) from /Applications/FMOD Studio 11008/FMOD Studio.app/Contents/Plugins/resonanceaudio.dylib 11:00:29 Resonance Audio Source #0: "Gain" (type 0) 11:00:29 Resonance Audio Source #1: "Spread" (type 0) 11:00:29 Resonance Audio Source #2: "Min Distance" (type 0) 11:00:29 Resonance Audio Source #3: "Max Distance" (type 0) 11:00:29 Resonance Audio Source #4: "Dist Rolloff" (type 1) 11:00:29 Resonance Audio Source #5: "Occlusion" (type 0) 11:00:29 Resonance Audio Source #6: "Directivity" (type 0) 11:00:29 Resonance Audio Source #7: "Dir Sharpness" (type 0) 11:00:29 Resonance Audio Source #8: "3D Attributes" (type 3) 11:00:29 Resonance Audio Source #9: "Bypass Room" (type 2) 11:00:29 fmod_systemi.cpp(2822), SystemI::init(): Output requires a sample rate of 44100Hz, resampling will occur. 11:00:29 [Initialize Sound System 0x00007fd58d622bf0]: Time taken is 293.20ms 11:00:29 [Uninitialize Sound System 0x00007fd58d622bf0]: Time started 11:00:29 [Uninitialize Sound System 0x00007fd58d622bf0]: Time taken is 40.60ms 11:00:29 [Initialize Sound System 0x00007fd58d622bf0]: Time started 11:00:30 Loaded plugin library "FMOD Distance Filter" (type 2) from /Applications/FMOD Studio 11008/FMOD Studio.app/Contents/Plugins/fmod_distance_filter.dylib 11:00:30 FMOD Distance Filter #0: "Max Dist" (type 0) 11:00:30 FMOD Distance Filter #1: "Frequency" (type 0) 11:00:30 FMOD Distance Filter #2: "3D Attributes" (type 3) 11:00:30 Loaded plugin library "FMOD Gain" (type 2) from /Applications/FMOD Studio 11008/FMOD Studio.app/Contents/Plugins/fmod_gain.dylib 11:00:30 FMOD Gain #0: "Gain" (type 0) 11:00:30 FMOD Gain #1: "Invert" (type 2) 11:00:30 Loaded plugin library "FMOD Noise" (type 2) from /Applications/FMOD Studio 11008/FMOD Studio.app/Contents/Plugins/fmod_noise.dylib 11:00:30 FMOD Noise #0: "Level" (type 0) 11:00:30 FMOD Noise #1: "Format" (type 1) 11:00:30 Loaded plugin library "Google GVR Listener" (type 2) from /Applications/FMOD Studio 11008/FMOD Studio.app/Contents/Plugins/gvraudio.dylib 11:00:30 Google GVR Listener #0: "Gain" (type 0) 11:00:30 Google GVR Listener #1: "Room Properties" (type 3) 11:00:30 Loaded plugin library "Google GVR Soundfield" (type 2) from /Applications/FMOD Studio 11008/FMOD Studio.app/Contents/Plugins/gvraudio.dylib 11:00:30 Google GVR Soundfield #0: "Gain" (type 0) 11:00:30 Google GVR Soundfield #1: "3D Attributes" (type 3) 11:00:30 Loaded plugin library "Google GVR Source" (type 2) from /Applications/FMOD Studio 11008/FMOD Studio.app/Contents/Plugins/gvraudio.dylib 11:00:30 Google GVR Source #0: "Gain" (type 0) 11:00:30 Google GVR Source #1: "Spread" (type 0) 11:00:30 Google GVR Source #2: "Min Distance" (type 0) 11:00:30 Google GVR Source #3: "Max Distance" (type 0) 11:00:30 Google GVR Source #4: "Dist Rolloff" (type 1) 11:00:30 Google GVR Source #5: "Occlusion" (type 0) 11:00:30 Google GVR Source #6: "Directivity" (type 0) 11:00:30 Google GVR Source #7: "Dir Sharpness" (type 0) 11:00:30 Google GVR Source #8: "3D Attributes" (type 3) 11:00:30 Google GVR Source #9: "Bypass Room" (type 2) 11:00:30 Loaded plugin library "AudioGaming AudioMotors" (type 2) from /Applications/FMOD Studio 11008/FMOD Studio.app/Contents/Plugins/libaudiogaming_audiomotors.dylib 11:00:30 AudioGaming AudioMotors #0: "Drive" (type 0) 11:00:30 AudioGaming AudioMotors #1: "RPM" (type 0) 11:00:30 AudioGaming AudioMotors #2: "Transpose" (type 0) 11:00:30 AudioGaming AudioMotors #3: "Randomize" (type 0) 11:00:30 AudioGaming AudioMotors #4: "Adapt" (type 0) 11:00:30 AudioGaming AudioMotors #5: "Volume" (type 0) 11:00:30 AudioGaming AudioMotors #6: "Format" (type 1) 11:00:30 AudioGaming AudioMotors #7: "Car Data" (type 3) 11:00:30 AudioGaming AudioMotors #8: "Range" (type 0) 11:00:30 AudioGaming AudioMotors #9: "Sync" (type 1) 11:00:30 AudioGaming AudioMotors #10: "Mode" (type 1) 11:00:30 Loaded plugin library "AudioGaming AudioWeather" (type 2) from /Applications/FMOD Studio 11008/FMOD Studio.app/Contents/Plugins/libaudiogaming_audioweather.dylib 11:00:30 AudioGaming AudioWeather #0: "Wind" (type 0) 11:00:30 AudioGaming AudioWeather #1: "Rain" (type 0) 11:00:30 AudioGaming AudioWeather #2: "Volume" (type 0) 11:00:30 AudioGaming AudioWeather #3: "Weather Type" (type 1) 11:00:30 AudioGaming AudioWeather #4: "Format" (type 1) 11:00:30 Loaded plugin library "Resonance Audio Listener" (type 2) from /Applications/FMOD Studio 11008/FMOD Studio.app/Contents/Plugins/resonanceaudio.dylib 11:00:30 Resonance Audio Listener #0: "Gain" (type 0) 11:00:30 Resonance Audio Listener #1: "Room Properties" (type 3) 11:00:30 Loaded plugin library "Resonance Audio Soundfield" (type 2) from /Applications/FMOD Studio 11008/FMOD Studio.app/Contents/Plugins/resonanceaudio.dylib 11:00:30 Resonance Audio Soundfield #0: "Gain" (type 0) 11:00:30 Resonance Audio Soundfield #1: "3D Attributes" (type 3) 11:00:30 Loaded plugin library "Resonance Audio Source" (type 2) from /Applications/FMOD Studio 11008/FMOD Studio.app/Contents/Plugins/resonanceaudio.dylib 11:00:30 Resonance Audio Source #0: "Gain" (type 0) 11:00:30 Resonance Audio Source #1: "Spread" (type 0) 11:00:30 Resonance Audio Source #2: "Min Distance" (type 0) 11:00:30 Resonance Audio Source #3: "Max Distance" (type 0) 11:00:30 Resonance Audio Source #4: "Dist Rolloff" (type 1) 11:00:30 Resonance Audio Source #5: "Occlusion" (type 0) 11:00:30 Resonance Audio Source #6: "Directivity" (type 0) 11:00:30 Resonance Audio Source #7: "Dir Sharpness" (type 0) 11:00:30 Resonance Audio Source #8: "3D Attributes" (type 3) 11:00:30 Resonance Audio Source #9: "Bypass Room" (type 2) 11:00:30 fmod_systemi.cpp(2822), SystemI::init(): Output requires a sample rate of 44100Hz, resampling will occur. 11:00:30 [Initialize Sound System 0x00007fd58d622bf0]: Time taken is 229.64ms 11:00:30 ScriptServer started on 0.0.0.0 (3663) 11:00:31 Event activated: [None] 11:00:31 Activated 'Untitled[*] - Event Editor' for '' 11:00:43 [Initialize Sound System 0x00007fd58f422b80]: Time started 11:00:43 Loaded plugin library "FMOD Distance Filter" (type 2) from /Applications/FMOD Studio 11008/FMOD Studio.app/Contents/Plugins/fmod_distance_filter.dylib 11:00:43 FMOD Distance Filter #0: "Max Dist" (type 0) 11:00:43 FMOD Distance Filter #1: "Frequency" (type 0) 11:00:43 FMOD Distance Filter #2: "3D Attributes" (type 3) 11:00:43 Loaded plugin library "FMOD Gain" (type 2) from /Applications/FMOD Studio 11008/FMOD Studio.app/Contents/Plugins/fmod_gain.dylib 11:00:43 FMOD Gain #0: "Gain" (type 0) 11:00:43 FMOD Gain #1: "Invert" (type 2) 11:00:43 Loaded plugin library "FMOD Noise" (type 2) from /Applications/FMOD Studio 11008/FMOD Studio.app/Contents/Plugins/fmod_noise.dylib 11:00:43 FMOD Noise #0: "Level" (type 0) 11:00:43 FMOD Noise #1: "Format" (type 1) 11:00:43 Loaded plugin library "Google GVR Listener" (type 2) from /Applications/FMOD Studio 11008/FMOD Studio.app/Contents/Plugins/gvraudio.dylib 11:00:43 Google GVR Listener #0: "Gain" (type 0) 11:00:43 Google GVR Listener #1: "Room Properties" (type 3) 11:00:43 Loaded plugin library "Google GVR Soundfield" (type 2) from /Applications/FMOD Studio 11008/FMOD Studio.app/Contents/Plugins/gvraudio.dylib 11:00:43 Google GVR Soundfield #0: "Gain" (type 0) 11:00:43 Google GVR Soundfield #1: "3D Attributes" (type 3) 11:00:43 Loaded plugin library "Google GVR Source" (type 2) from /Applications/FMOD Studio 11008/FMOD Studio.app/Contents/Plugins/gvraudio.dylib 11:00:43 Google GVR Source #0: "Gain" (type 0) 11:00:43 Google GVR Source #1: "Spread" (type 0) 11:00:43 Google GVR Source #2: "Min Distance" (type 0) 11:00:43 Google GVR Source #3: "Max Distance" (type 0) 11:00:43 Google GVR Source #4: "Dist Rolloff" (type 1) 11:00:43 Google GVR Source #5: "Occlusion" (type 0) 11:00:43 Google GVR Source #6: "Directivity" (type 0) 11:00:43 Google GVR Source #7: "Dir Sharpness" (type 0) 11:00:43 Google GVR Source #8: "3D Attributes" (type 3) 11:00:43 Google GVR Source #9: "Bypass Room" (type 2) 11:00:43 Loaded plugin library "AudioGaming AudioMotors" (type 2) from /Applications/FMOD Studio 11008/FMOD Studio.app/Contents/Plugins/libaudiogaming_audiomotors.dylib 11:00:43 AudioGaming AudioMotors #0: "Drive" (type 0) 11:00:43 AudioGaming AudioMotors #1: "RPM" (type 0) 11:00:43 AudioGaming AudioMotors #2: "Transpose" (type 0) 11:00:43 AudioGaming AudioMotors #3: "Randomize" (type 0) 11:00:43 AudioGaming AudioMotors #4: "Adapt" (type 0) 11:00:43 AudioGaming AudioMotors #5: "Volume" (type 0) 11:00:43 AudioGaming AudioMotors #6: "Format" (type 1) 11:00:43 AudioGaming AudioMotors #7: "Car Data" (type 3) 11:00:43 AudioGaming AudioMotors #8: "Range" (type 0) 11:00:43 AudioGaming AudioMotors #9: "Sync" (type 1) 11:00:43 AudioGaming AudioMotors #10: "Mode" (type 1) 11:00:43 Loaded plugin library "AudioGaming AudioWeather" (type 2) from /Applications/FMOD Studio 11008/FMOD Studio.app/Contents/Plugins/libaudiogaming_audioweather.dylib 11:00:43 AudioGaming AudioWeather #0: "Wind" (type 0) 11:00:43 AudioGaming AudioWeather #1: "Rain" (type 0) 11:00:43 AudioGaming AudioWeather #2: "Volume" (type 0) 11:00:43 AudioGaming AudioWeather #3: "Weather Type" (type 1) 11:00:43 AudioGaming AudioWeather #4: "Format" (type 1) 11:00:43 Loaded plugin library "Resonance Audio Listener" (type 2) from /Applications/FMOD Studio 11008/FMOD Studio.app/Contents/Plugins/resonanceaudio.dylib 11:00:43 Resonance Audio Listener #0: "Gain" (type 0) 11:00:43 Resonance Audio Listener #1: "Room Properties" (type 3) 11:00:43 Loaded plugin library "Resonance Audio Soundfield" (type 2) from /Applications/FMOD Studio 11008/FMOD Studio.app/Contents/Plugins/resonanceaudio.dylib 11:00:43 Resonance Audio Soundfield #0: "Gain" (type 0) 11:00:43 Resonance Audio Soundfield #1: "3D Attributes" (type 3) 11:00:43 Loaded plugin library "Resonance Audio Source" (type 2) from /Applications/FMOD Studio 11008/FMOD Studio.app/Contents/Plugins/resonanceaudio.dylib 11:00:43 Resonance Audio Source #0: "Gain" (type 0) 11:00:43 Resonance Audio Source #1: "Spread" (type 0) 11:00:43 Resonance Audio Source #2: "Min Distance" (type 0) 11:00:43 Resonance Audio Source #3: "Max Distance" (type 0) 11:00:43 Resonance Audio Source #4: "Dist Rolloff" (type 1) 11:00:43 Resonance Audio Source #5: "Occlusion" (type 0) 11:00:43 Resonance Audio Source #6: "Directivity" (type 0) 11:00:43 Resonance Audio Source #7: "Dir Sharpness" (type 0) 11:00:43 Resonance Audio Source #8: "3D Attributes" (type 3) 11:00:43 Resonance Audio Source #9: "Bypass Room" (type 2) 11:00:43 fmod_systemi.cpp(2822), SystemI::init(): Output requires a sample rate of 44100Hz, resampling will occur. 11:00:43 [Initialize Sound System 0x00007fd58f422b80]: Time taken is 13.02ms 11:00:43 [Total Load /Users/seriallab/Desktop/Workman_L09_shipengine_final/Workman_L09_shipengine_final.fspro 0x00007fd58f3edf10]: Time started 11:00:43 [Opening /Users/seriallab/Desktop/Workman_L09_shipengine_final/Workman_L09_shipengine_final.fspro 0x00007fd58f3edf10]: Time started 11:00:43 [Create mappers]: Time started 11:00:43 [Create mappers]: Time taken is 0.47ms 11:00:43 [Total preload]: Time started 11:00:43 [Preload mappers]: Time started 11:00:43 Objects loaded: 44 11:00:43 [Object Decoder]: Total time is 504.31ms 11:00:43 [I/O Bound]: Total time is 0.12ms 11:00:43 [Preload mappers]: Time taken is 504.64ms 11:00:43 [Hookup relationships]: Time started 11:00:44 [Hookup relationships]: Time taken is 233.40ms 11:00:44 [Sort relationships]: Time started 11:00:44 [Sort relationships]: Time taken is 149.96ms 11:00:44 [Finalize loading]: Time started 11:00:44 [Uninitialize Sound System 0x00007fd58f422b80]: Time started 11:00:44 [Uninitialize Sound System 0x00007fd58f422b80]: Time taken is 40.07ms 11:00:44 [Initialize Sound System 0x00007fd58f422b80]: Time started 11:00:44 Loaded plugin library "FMOD Distance Filter" (type 2) from /Applications/FMOD Studio 11008/FMOD Studio.app/Contents/Plugins/fmod_distance_filter.dylib 11:00:44 FMOD Distance Filter #0: "Max Dist" (type 0) 11:00:44 FMOD Distance Filter #1: "Frequency" (type 0) 11:00:44 FMOD Distance Filter #2: "3D Attributes" (type 3) 11:00:44 Loaded plugin library "FMOD Gain" (type 2) from /Applications/FMOD Studio 11008/FMOD Studio.app/Contents/Plugins/fmod_gain.dylib 11:00:44 FMOD Gain #0: "Gain" (type 0) 11:00:44 FMOD Gain #1: "Invert" (type 2) 11:00:44 Loaded plugin library "FMOD Noise" (type 2) from /Applications/FMOD Studio 11008/FMOD Studio.app/Contents/Plugins/fmod_noise.dylib 11:00:44 FMOD Noise #0: "Level" (type 0) 11:00:44 FMOD Noise #1: "Format" (type 1) 11:00:44 Loaded plugin library "Google GVR Listener" (type 2) from /Applications/FMOD Studio 11008/FMOD Studio.app/Contents/Plugins/gvraudio.dylib 11:00:44 Google GVR Listener #0: "Gain" (type 0) 11:00:44 Google GVR Listener #1: "Room Properties" (type 3) 11:00:44 Loaded plugin library "Google GVR Soundfield" (type 2) from /Applications/FMOD Studio 11008/FMOD Studio.app/Contents/Plugins/gvraudio.dylib 11:00:44 Google GVR Soundfield #0: "Gain" (type 0) 11:00:44 Google GVR Soundfield #1: "3D Attributes" (type 3) 11:00:44 Loaded plugin library "Google GVR Source" (type 2) from /Applications/FMOD Studio 11008/FMOD Studio.app/Contents/Plugins/gvraudio.dylib 11:00:44 Google GVR Source #0: "Gain" (type 0) 11:00:44 Google GVR Source #1: "Spread" (type 0) 11:00:44 Google GVR Source #2: "Min Distance" (type 0) 11:00:44 Google GVR Source #3: "Max Distance" (type 0) 11:00:44 Google GVR Source #4: "Dist Rolloff" (type 1) 11:00:44 Google GVR Source #5: "Occlusion" (type 0) 11:00:44 Google GVR Source #6: "Directivity" (type 0) 11:00:44 Google GVR Source #7: "Dir Sharpness" (type 0) 11:00:44 Google GVR Source #8: "3D Attributes" (type 3) 11:00:44 Google GVR Source #9: "Bypass Room" (type 2) 11:00:44 Loaded plugin library "AudioGaming AudioMotors" (type 2) from /Applications/FMOD Studio 11008/FMOD Studio.app/Contents/Plugins/libaudiogaming_audiomotors.dylib 11:00:44 AudioGaming AudioMotors #0: "Drive" (type 0) 11:00:44 AudioGaming AudioMotors #1: "RPM" (type 0) 11:00:44 AudioGaming AudioMotors #2: "Transpose" (type 0) 11:00:44 AudioGaming AudioMotors #3: "Randomize" (type 0) 11:00:44 AudioGaming AudioMotors #4: "Adapt" (type 0) 11:00:44 AudioGaming AudioMotors #5: "Volume" (type 0) 11:00:44 AudioGaming AudioMotors #6: "Format" (type 1) 11:00:44 AudioGaming AudioMotors #7: "Car Data" (type 3) 11:00:44 AudioGaming AudioMotors #8: "Range" (type 0) 11:00:44 AudioGaming AudioMotors #9: "Sync" (type 1) 11:00:44 AudioGaming AudioMotors #10: "Mode" (type 1) 11:00:44 Loaded plugin library "AudioGaming AudioWeather" (type 2) from /Applications/FMOD Studio 11008/FMOD Studio.app/Contents/Plugins/libaudiogaming_audioweather.dylib 11:00:44 AudioGaming AudioWeather #0: "Wind" (type 0) 11:00:44 AudioGaming AudioWeather #1: "Rain" (type 0) 11:00:44 AudioGaming AudioWeather #2: "Volume" (type 0) 11:00:44 AudioGaming AudioWeather #3: "Weather Type" (type 1) 11:00:44 AudioGaming AudioWeather #4: "Format" (type 1) 11:00:44 Loaded plugin library "Resonance Audio Listener" (type 2) from /Applications/FMOD Studio 11008/FMOD Studio.app/Contents/Plugins/resonanceaudio.dylib 11:00:44 Resonance Audio Listener #0: "Gain" (type 0) 11:00:44 Resonance Audio Listener #1: "Room Properties" (type 3) 11:00:44 Loaded plugin library "Resonance Audio Soundfield" (type 2) from /Applications/FMOD Studio 11008/FMOD Studio.app/Contents/Plugins/resonanceaudio.dylib 11:00:44 Resonance Audio Soundfield #0: "Gain" (type 0) 11:00:44 Resonance Audio Soundfield #1: "3D Attributes" (type 3) 11:00:44 Loaded plugin library "Resonance Audio Source" (type 2) from /Applications/FMOD Studio 11008/FMOD Studio.app/Contents/Plugins/resonanceaudio.dylib 11:00:44 Resonance Audio Source #0: "Gain" (type 0) 11:00:44 Resonance Audio Source #1: "Spread" (type 0) 11:00:44 Resonance Audio Source #2: "Min Distance" (type 0) 11:00:44 Resonance Audio Source #3: "Max Distance" (type 0) 11:00:44 Resonance Audio Source #4: "Dist Rolloff" (type 1) 11:00:44 Resonance Audio Source #5: "Occlusion" (type 0) 11:00:44 Resonance Audio Source #6: "Directivity" (type 0) 11:00:44 Resonance Audio Source #7: "Dir Sharpness" (type 0) 11:00:44 Resonance Audio Source #8: "3D Attributes" (type 3) 11:00:44 Resonance Audio Source #9: "Bypass Room" (type 2) 11:00:44 fmod_systemi.cpp(2822), SystemI::init(): Output requires a sample rate of 44100Hz, resampling will occur. 11:00:44 [Initialize Sound System 0x00007fd58f422b80]: Time taken is 207.51ms 11:00:44 [Finalize loading]: Time taken is 501.90ms 11:00:44 [Total preload]: Time taken is 1390.21ms 11:00:44 [Resync auditioning /Users/seriallab/Desktop/Workman_L09_shipengine_final/Workman_L09_shipengine_final.fspro 0x00007fd58f3edf10]: Time started 11:00:44 [Resync Auditioning Queue 0x00007fd58f422b80]: Time started 11:00:44 Resyncing (build: 27, delete: 0, mute: 0) 11:00:44 [Resync Auditioning Queue 0x00007fd58f422b80]: Time taken is 3.27ms 11:00:44 [Resync auditioning /Users/seriallab/Desktop/Workman_L09_shipengine_final/Workman_L09_shipengine_final.fspro 0x00007fd58f3edf10]: Time taken is 3.34ms 11:00:44 [Opening /Users/seriallab/Desktop/Workman_L09_shipengine_final/Workman_L09_shipengine_final.fspro 0x00007fd58f3edf10]: Time taken is 1427.31ms 11:00:44 [Total Load /Users/seriallab/Desktop/Workman_L09_shipengine_final/Workman_L09_shipengine_final.fspro 0x00007fd58f3edf10]: Time taken is 1803.23ms 11:00:45 Event activated: [None] 11:00:45 Activated 'Workman_L09_shipengine_final.fspro[*] - Event Editor' for '/Users/seriallab/Desktop/Workman_L09_shipengine_final/Workman_L09_shipengine_final.fspro' 11:00:45 [Obliterate workspace]: Time started 11:00:45 [Obliterate workspace]: Time taken is 0.92ms 11:00:45 [Uninitialize Sound System 0x00007fd58d622bf0]: Time started 11:00:45 [Uninitialize Sound System 0x00007fd58d622bf0]: Time taken is 41.86ms 11:00:47 [Dynamic load]: Time started 11:00:47 Objects loaded: 19 11:00:48 [Finalize loading]: Time started 11:00:48 [Finalize loading]: Time taken is 24.59ms 11:00:48 [Object Decoder]: Total time is 3.03ms 11:00:48 [I/O Bound]: Total time is 0.26ms 11:00:48 [Dynamic load]: Time taken is 51.97ms 11:00:48 Event activated: event:/ShipEngineAudio/engine 11:00:56 Activated 'Workman_L09_shipengine_final.fspro[*] - Console' for '/Users/seriallab/Desktop/Workman_L09_shipengine_final/Workman_L09_shipengine_final.fspro' 11:01:37 Activated 'Workman_L09_shipengine_final.fspro[*] - Audio Bin' for '/Users/seriallab/Desktop/Workman_L09_shipengine_final/Workman_L09_shipengine_final.fspro' 11:02:34 Activated 'Workman_L09_shipengine_final.fspro[*] - Console' for '/Users/seriallab/Desktop/Workman_L09_shipengine_final/Workman_L09_shipengine_final.fspro' 11:02:40 [Dynamic load]: Time started 11:02:40 Objects loaded: 19 11:02:40 [Finalize loading]: Time started 11:02:40 [Finalize loading]: Time taken is 33.99ms 11:02:40 [Object Decoder]: Total time is 13.33ms 11:02:40 [I/O Bound]: Total time is 0.27ms 11:02:40 [Dynamic load]: Time taken is 82.83ms 11:02:40 [Create mappers]: Time started 11:02:40 [Create mappers]: Time taken is 0.01ms 11:02:40 [Total preload]: Time started 11:02:40 [Preload mappers]: Time started 11:02:40 Objects loaded: 2 11:02:40 [Object Decoder]: Total time is 1.81ms 11:02:40 [I/O Bound]: Total time is 0.22ms 11:02:40 [Preload mappers]: Time taken is 2.17ms 11:02:40 [Hookup relationships]: Time started 11:02:40 [Hookup relationships]: Time taken is 4.14ms 11:02:40 [Sort relationships]: Time started 11:02:40 [Sort relationships]: Time taken is 7.67ms 11:02:40 [Finalize loading]: Time started 11:02:40 [Finalize loading]: Time taken is 0.00ms 11:02:40 [Total preload]: Time taken is 14.23ms 11:02:40 [Dynamic load]: Time started 11:02:40 Objects loaded: 19 11:02:40 [Finalize loading]: Time started 11:02:40 [Finalize loading]: Time taken is 33.67ms 11:02:40 [Object Decoder]: Total time is 13.06ms 11:02:40 [I/O Bound]: Total time is 0.25ms 11:02:40 [Dynamic load]: Time taken is 81.33ms 11:02:40 [Create mappers]: Time started 11:02:40 [Create mappers]: Time taken is 0.01ms 11:02:40 [Total preload]: Time started 11:02:40 [Preload mappers]: Time started 11:02:40 Objects loaded: 2 11:02:40 [Object Decoder]: Total time is 1.77ms 11:02:40 [I/O Bound]: Total time is 0.25ms 11:02:40 [Preload mappers]: Time taken is 2.15ms 11:02:40 [Hookup relationships]: Time started 11:02:40 [Hookup relationships]: Time taken is 3.78ms 11:02:40 [Sort relationships]: Time started 11:02:40 [Sort relationships]: Time taken is 8.18ms 11:02:40 [Finalize loading]: Time started 11:02:40 [Finalize loading]: Time taken is 0.01ms 11:02:40 [Total preload]: Time taken is 14.58ms 11:02:40 [Dynamic load]: Time started 11:02:40 Objects loaded: 19 11:02:40 [Finalize loading]: Time started 11:02:40 [Finalize loading]: Time taken is 33.47ms 11:02:40 [Object Decoder]: Total time is 5.29ms 11:02:40 [I/O Bound]: Total time is 0.25ms 11:02:40 [Dynamic load]: Time taken is 73.80ms 11:02:40 [Create mappers]: Time started 11:02:40 [Create mappers]: Time taken is 0.09ms 11:02:40 [Total preload]: Time started 11:02:40 [Preload mappers]: Time started 11:02:40 Objects loaded: 2 11:02:40 [Object Decoder]: Total time is 1.83ms 11:02:40 [I/O Bound]: Total time is 0.24ms 11:02:40 [Preload mappers]: Time taken is 2.22ms 11:02:40 [Hookup relationships]: Time started 11:02:40 [Hookup relationships]: Time taken is 3.84ms 11:02:40 [Sort relationships]: Time started 11:02:40 [Sort relationships]: Time taken is 3.49ms 11:02:40 [Finalize loading]: Time started 11:02:40 [Finalize loading]: Time taken is 0.00ms 11:02:40 [Total preload]: Time taken is 9.81ms 11:02:41 Activated 'Workman_L09_shipengine_final.fspro[*] - Console' for '/Users/seriallab/Desktop/Workman_L09_shipengine_final/Workman_L09_shipengine_final.fspro' [#3 times]